bmad-method 6.0.0-alpha.6 → 6.0.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/settings.local.json +13 -6
- package/.github/workflows/{lint.yaml → quality.yaml} +19 -2
- package/.husky/pre-commit +4 -0
- package/README.md +59 -1
- package/bmad/_cfg/agent-manifest.csv +2 -8
- package/bmad/_cfg/files-manifest.csv +8 -202
- package/bmad/_cfg/ides/claude-code.yaml +3 -4
- package/bmad/_cfg/manifest.yaml +5 -4
- package/bmad/_cfg/task-manifest.csv +8 -1
- package/bmad/_cfg/tool-manifest.csv +2 -0
- package/bmad/_cfg/workflow-manifest.csv +4 -31
- package/bmad/bmb/config.yaml +2 -2
- package/bmad/bmb/workflows/create-agent/instructions.md +25 -9
- package/bmad/bmb/workflows/create-module/module-structure.md +34 -0
- package/bmad/core/config.yaml +2 -2
- package/docs/installers-bundlers/installers-modules-platforms-reference.md +61 -0
- package/package.json +5 -3
- package/src/core/tasks/adv-elicit.xml +1 -1
- package/src/modules/bmb/workflows/create-agent/instructions.md +25 -9
- package/src/modules/bmb/workflows/create-module/module-structure.md +34 -0
- package/src/modules/bmgd/README.md +208 -0
- package/src/modules/bmgd/_module-installer/install-config.yaml +66 -0
- package/src/modules/{bmm → bmgd}/agents/game-architect.agent.yaml +5 -12
- package/src/modules/{bmm → bmgd}/agents/game-designer.agent.yaml +10 -22
- package/src/modules/{bmm → bmgd}/agents/game-dev.agent.yaml +9 -10
- package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +70 -0
- package/{bmad/bmm → src/modules/bmgd}/teams/team-gamedev.yaml +3 -1
- package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/brainstorm-game/workflow.yaml +7 -7
- package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/game-brief/workflow.yaml +9 -9
- package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +81 -0
- package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/narrative/workflow.yaml +6 -6
- package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/workflow.yaml +16 -16
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/code-review/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/correct-course/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/create-story/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/dev-story/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/epic-tech-context/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/retrospective/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/sprint-planning/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-context/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-done/workflow.yaml +3 -1
- package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/story-ready/workflow.yaml +3 -1
- package/src/modules/bmm/docs/README.md +8 -9
- package/src/modules/bmm/docs/agents-guide.md +0 -1
- package/src/modules/bmm/docs/brownfield-guide.md +5 -9
- package/src/modules/bmm/docs/faq.md +4 -6
- package/src/modules/bmm/docs/glossary.md +0 -1
- package/src/modules/bmm/docs/quick-spec-flow.md +4 -4
- package/src/modules/bmm/docs/quick-start.md +4 -4
- package/src/modules/bmm/docs/scale-adaptive-system.md +5 -5
- package/src/modules/bmm/docs/test-architecture.md +183 -118
- package/src/modules/bmm/docs/workflows-analysis.md +203 -539
- package/src/modules/bmm/docs/workflows-planning.md +326 -850
- package/src/modules/bmm/docs/workflows-solutioning.md +250 -505
- package/src/modules/bmm/workflows/1-analysis/domain-research/workflow.yaml +65 -32
- package/src/modules/bmm/workflows/1-analysis/product-brief/workflow.yaml +4 -0
- package/src/modules/bmm/workflows/1-analysis/research/instructions-market.md +1 -1
- package/src/modules/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +34 -5
- package/src/modules/bmm/workflows/2-plan-workflows/prd/instructions.md +1 -1
- package/src/modules/bmm/workflows/2-plan-workflows/prd/workflow.yaml +8 -0
- package/src/modules/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml +6 -0
- package/src/modules/bmm/workflows/3-solutioning/architecture/workflow.yaml +47 -0
- package/src/modules/bmm/workflows/workflow-status/init/instructions.md +50 -0
- package/src/modules/bmm/workflows/workflow-status/paths/enterprise-brownfield.yaml +18 -11
- package/src/modules/bmm/workflows/workflow-status/paths/enterprise-greenfield.yaml +18 -11
- package/src/modules/bmm/workflows/workflow-status/paths/game-design.yaml +42 -65
- package/test/test-installation-components.js +214 -0
- package/tools/cli/bundlers/web-bundler.js +127 -8
- package/tools/cli/installers/lib/ide/auggie.js +9 -20
- package/tools/cli/installers/lib/ide/claude-code.js +33 -3
- package/tools/cli/installers/lib/ide/cursor.js +17 -0
- package/tools/cli/installers/lib/modules/manager.js +128 -0
- package/tools/cli/lib/yaml-xml-builder.js +9 -1
- package/tools/schema/agent.js +1 -0
- package/v6-open-items.md +3 -9
- package/web-bundles/bmm/agents/analyst.xml +5028 -0
- package/web-bundles/bmm/agents/architect.xml +2047 -0
- package/web-bundles/bmm/agents/dev.xml +68 -0
- package/web-bundles/bmm/agents/pm.xml +3808 -0
- package/web-bundles/bmm/agents/sm.xml +77 -0
- package/web-bundles/bmm/agents/tea.xml +66 -0
- package/web-bundles/bmm/agents/tech-writer.xml +84 -0
- package/web-bundles/bmm/agents/ux-designer.xml +2018 -0
- package/web-bundles/bmm/teams/team-fullstack.xml +12039 -0
- package/.claude/agents/bmad-analysis/api-documenter.md +0 -102
- package/.claude/agents/bmad-analysis/codebase-analyzer.md +0 -82
- package/.claude/agents/bmad-analysis/data-analyst.md +0 -101
- package/.claude/agents/bmad-analysis/pattern-detector.md +0 -84
- package/.claude/agents/bmad-planning/dependency-mapper.md +0 -83
- package/.claude/agents/bmad-planning/epic-optimizer.md +0 -81
- package/.claude/agents/bmad-planning/requirements-analyst.md +0 -61
- package/.claude/agents/bmad-planning/technical-decisions-curator.md +0 -168
- package/.claude/agents/bmad-planning/trend-spotter.md +0 -115
- package/.claude/agents/bmad-planning/user-journey-mapper.md +0 -123
- package/.claude/agents/bmad-planning/user-researcher.md +0 -72
- package/.claude/agents/bmad-research/market-researcher.md +0 -51
- package/.claude/agents/bmad-research/tech-debt-auditor.md +0 -106
- package/.claude/agents/bmad-review/document-reviewer.md +0 -102
- package/.claude/agents/bmad-review/technical-evaluator.md +0 -68
- package/.claude/agents/bmad-review/test-coverage-analyzer.md +0 -108
- package/.claude/commands/bmad/bmb/workflows/README.md +0 -67
- package/.claude/commands/bmad/bmm/agents/analyst.md +0 -67
- package/.claude/commands/bmad/bmm/agents/architect.md +0 -72
- package/.claude/commands/bmad/bmm/agents/dev.md +0 -69
- package/.claude/commands/bmad/bmm/agents/pm.md +0 -76
- package/.claude/commands/bmad/bmm/agents/sm.md +0 -85
- package/.claude/commands/bmad/bmm/agents/tea.md +0 -72
- package/.claude/commands/bmad/bmm/agents/tech-writer.md +0 -82
- package/.claude/commands/bmad/bmm/agents/ux-designer.md +0 -71
- package/.claude/commands/bmad/bmm/workflows/README.md +0 -132
- package/.claude/commands/bmad/bmm/workflows/architecture.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/brainstorm-project.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/code-review.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/correct-course.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/create-epics-and-stories.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/create-story.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/create-ux-design.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/dev-story.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/document-project.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/epic-tech-context.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/narrative.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/prd.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/product-brief.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/research.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/retrospective.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/solutioning-gate-check.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/sprint-planning.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/story-context.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/story-done.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/story-ready.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/tech-spec.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/workflow-init.md +0 -15
- package/.claude/commands/bmad/bmm/workflows/workflow-status.md +0 -15
- package/.claude/commands/bmad/cis/agents/README.md +0 -104
- package/.claude/commands/bmad/cis/agents/brainstorming-coach.md +0 -62
- package/.claude/commands/bmad/cis/agents/creative-problem-solver.md +0 -62
- package/.claude/commands/bmad/cis/agents/design-thinking-coach.md +0 -62
- package/.claude/commands/bmad/cis/agents/innovation-strategist.md +0 -62
- package/.claude/commands/bmad/cis/agents/storyteller.md +0 -59
- package/.claude/commands/bmad/cis/workflows/README.md +0 -37
- package/.claude/commands/bmad/cis/workflows/design-thinking.md +0 -15
- package/.claude/commands/bmad/cis/workflows/innovation-strategy.md +0 -15
- package/.claude/commands/bmad/cis/workflows/problem-solving.md +0 -15
- package/.claude/commands/bmad/cis/workflows/storytelling.md +0 -15
- package/.claude/commands/bmad/core/workflows/README.md +0 -27
- package/bmad/_cfg/agents/bmm-analyst.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-architect.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-dev.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-pm.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-sm.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-tea.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-tech-writer.customize.yaml +0 -42
- package/bmad/_cfg/agents/bmm-ux-designer.customize.yaml +0 -42
- package/bmad/bmm/README.md +0 -128
- package/bmad/bmm/agents/analyst.md +0 -67
- package/bmad/bmm/agents/architect.md +0 -72
- package/bmad/bmm/agents/dev.md +0 -69
- package/bmad/bmm/agents/pm.md +0 -76
- package/bmad/bmm/agents/sm.md +0 -85
- package/bmad/bmm/agents/tea.md +0 -72
- package/bmad/bmm/agents/tech-writer.md +0 -82
- package/bmad/bmm/agents/ux-designer.md +0 -71
- package/bmad/bmm/config.yaml +0 -18
- package/bmad/bmm/tasks/daily-standup.xml +0 -85
- package/bmad/bmm/teams/team-fullstack.yaml +0 -11
- package/bmad/bmm/testarch/knowledge/ci-burn-in.md +0 -675
- package/bmad/bmm/testarch/knowledge/component-tdd.md +0 -486
- package/bmad/bmm/testarch/knowledge/contract-testing.md +0 -957
- package/bmad/bmm/testarch/knowledge/data-factories.md +0 -500
- package/bmad/bmm/testarch/knowledge/email-auth.md +0 -721
- package/bmad/bmm/testarch/knowledge/error-handling.md +0 -725
- package/bmad/bmm/testarch/knowledge/feature-flags.md +0 -750
- package/bmad/bmm/testarch/knowledge/fixture-architecture.md +0 -401
- package/bmad/bmm/testarch/knowledge/network-first.md +0 -486
- package/bmad/bmm/testarch/knowledge/nfr-criteria.md +0 -670
- package/bmad/bmm/testarch/knowledge/playwright-config.md +0 -730
- package/bmad/bmm/testarch/knowledge/probability-impact.md +0 -601
- package/bmad/bmm/testarch/knowledge/risk-governance.md +0 -615
- package/bmad/bmm/testarch/knowledge/selective-testing.md +0 -732
- package/bmad/bmm/testarch/knowledge/selector-resilience.md +0 -527
- package/bmad/bmm/testarch/knowledge/test-healing-patterns.md +0 -644
- package/bmad/bmm/testarch/knowledge/test-levels-framework.md +0 -473
- package/bmad/bmm/testarch/knowledge/test-priorities-matrix.md +0 -373
- package/bmad/bmm/testarch/knowledge/test-quality.md +0 -664
- package/bmad/bmm/testarch/knowledge/timing-debugging.md +0 -372
- package/bmad/bmm/testarch/knowledge/visual-debugging.md +0 -524
- package/bmad/bmm/testarch/tea-index.csv +0 -22
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/instructions.md +0 -110
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/project-context.md +0 -25
- package/bmad/bmm/workflows/1-analysis/brainstorm-project/workflow.yaml +0 -26
- package/bmad/bmm/workflows/1-analysis/domain-research/instructions.md +0 -423
- package/bmad/bmm/workflows/1-analysis/domain-research/template.md +0 -180
- package/bmad/bmm/workflows/1-analysis/domain-research/workflow.yaml +0 -36
- package/bmad/bmm/workflows/1-analysis/product-brief/checklist.md +0 -115
- package/bmad/bmm/workflows/1-analysis/product-brief/instructions.md +0 -524
- package/bmad/bmm/workflows/1-analysis/product-brief/template.md +0 -181
- package/bmad/bmm/workflows/1-analysis/product-brief/workflow.yaml +0 -45
- package/bmad/bmm/workflows/1-analysis/research/checklist-deep-prompt.md +0 -144
- package/bmad/bmm/workflows/1-analysis/research/checklist-technical.md +0 -249
- package/bmad/bmm/workflows/1-analysis/research/checklist.md +0 -299
- package/bmad/bmm/workflows/1-analysis/research/claude-code/injections.yaml +0 -114
- package/bmad/bmm/workflows/1-analysis/research/instructions-deep-prompt.md +0 -439
- package/bmad/bmm/workflows/1-analysis/research/instructions-market.md +0 -679
- package/bmad/bmm/workflows/1-analysis/research/instructions-router.md +0 -133
- package/bmad/bmm/workflows/1-analysis/research/instructions-technical.md +0 -538
- package/bmad/bmm/workflows/1-analysis/research/template-deep-prompt.md +0 -94
- package/bmad/bmm/workflows/1-analysis/research/template-market.md +0 -347
- package/bmad/bmm/workflows/1-analysis/research/template-technical.md +0 -245
- package/bmad/bmm/workflows/1-analysis/research/workflow.yaml +0 -44
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/checklist.md +0 -310
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/instructions.md +0 -1301
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/ux-design-template.md +0 -145
- package/bmad/bmm/workflows/2-plan-workflows/create-ux-design/workflow.yaml +0 -64
- package/bmad/bmm/workflows/2-plan-workflows/narrative/workflow.yaml +0 -29
- package/bmad/bmm/workflows/2-plan-workflows/prd/checklist.md +0 -350
- package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/epics-template.md +0 -52
- package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/instructions.md +0 -169
- package/bmad/bmm/workflows/2-plan-workflows/prd/create-epics-and-stories/workflow.yaml +0 -45
- package/bmad/bmm/workflows/2-plan-workflows/prd/domain-complexity.csv +0 -13
- package/bmad/bmm/workflows/2-plan-workflows/prd/instructions.md +0 -408
- package/bmad/bmm/workflows/2-plan-workflows/prd/prd-template.md +0 -237
- package/bmad/bmm/workflows/2-plan-workflows/prd/project-types.csv +0 -11
- package/bmad/bmm/workflows/2-plan-workflows/prd/workflow.yaml +0 -46
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/checklist.md +0 -214
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/epics-template.md +0 -80
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions-level0-story.md +0 -200
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions-level1-stories.md +0 -451
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions.md +0 -1115
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/tech-spec-template.md +0 -181
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/user-story-template.md +0 -90
- package/bmad/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml +0 -60
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/checklist.md +0 -175
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/instructions.md +0 -305
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/template.md +0 -146
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/validation-criteria.yaml +0 -189
- package/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/workflow.yaml +0 -64
- package/bmad/bmm/workflows/document-project/checklist.md +0 -245
- package/bmad/bmm/workflows/document-project/documentation-requirements.csv +0 -12
- package/bmad/bmm/workflows/document-project/instructions.md +0 -222
- package/bmad/bmm/workflows/document-project/templates/deep-dive-template.md +0 -345
- package/bmad/bmm/workflows/document-project/templates/index-template.md +0 -169
- package/bmad/bmm/workflows/document-project/templates/project-overview-template.md +0 -103
- package/bmad/bmm/workflows/document-project/templates/project-scan-report-schema.json +0 -160
- package/bmad/bmm/workflows/document-project/templates/source-tree-template.md +0 -135
- package/bmad/bmm/workflows/document-project/workflow.yaml +0 -34
- package/bmad/bmm/workflows/document-project/workflows/deep-dive-instructions.md +0 -298
- package/bmad/bmm/workflows/document-project/workflows/deep-dive.yaml +0 -31
- package/bmad/bmm/workflows/document-project/workflows/full-scan-instructions.md +0 -1106
- package/bmad/bmm/workflows/document-project/workflows/full-scan.yaml +0 -31
- package/bmad/bmm/workflows/techdoc/documentation-standards.md +0 -262
- package/bmad/bmm/workflows/testarch/atdd/atdd-checklist-template.md +0 -363
- package/bmad/bmm/workflows/testarch/atdd/checklist.md +0 -373
- package/bmad/bmm/workflows/testarch/atdd/instructions.md +0 -785
- package/bmad/bmm/workflows/testarch/atdd/workflow.yaml +0 -52
- package/bmad/bmm/workflows/testarch/automate/checklist.md +0 -580
- package/bmad/bmm/workflows/testarch/automate/instructions.md +0 -1303
- package/bmad/bmm/workflows/testarch/automate/workflow.yaml +0 -61
- package/bmad/bmm/workflows/testarch/ci/checklist.md +0 -246
- package/bmad/bmm/workflows/testarch/ci/github-actions-template.yaml +0 -165
- package/bmad/bmm/workflows/testarch/ci/gitlab-ci-template.yaml +0 -128
- package/bmad/bmm/workflows/testarch/ci/instructions.md +0 -517
- package/bmad/bmm/workflows/testarch/ci/workflow.yaml +0 -53
- package/bmad/bmm/workflows/testarch/framework/checklist.md +0 -321
- package/bmad/bmm/workflows/testarch/framework/instructions.md +0 -455
- package/bmad/bmm/workflows/testarch/framework/workflow.yaml +0 -53
- package/bmad/bmm/workflows/testarch/nfr-assess/checklist.md +0 -405
- package/bmad/bmm/workflows/testarch/nfr-assess/instructions.md +0 -722
- package/bmad/bmm/workflows/testarch/nfr-assess/nfr-report-template.md +0 -443
- package/bmad/bmm/workflows/testarch/nfr-assess/workflow.yaml +0 -56
- package/bmad/bmm/workflows/testarch/test-design/checklist.md +0 -234
- package/bmad/bmm/workflows/testarch/test-design/instructions.md +0 -621
- package/bmad/bmm/workflows/testarch/test-design/test-design-template.md +0 -285
- package/bmad/bmm/workflows/testarch/test-design/workflow.yaml +0 -52
- package/bmad/bmm/workflows/testarch/test-review/checklist.md +0 -470
- package/bmad/bmm/workflows/testarch/test-review/instructions.md +0 -608
- package/bmad/bmm/workflows/testarch/test-review/test-review-template.md +0 -388
- package/bmad/bmm/workflows/testarch/test-review/workflow.yaml +0 -53
- package/bmad/bmm/workflows/testarch/trace/checklist.md +0 -654
- package/bmad/bmm/workflows/testarch/trace/instructions.md +0 -1045
- package/bmad/bmm/workflows/testarch/trace/trace-template.md +0 -673
- package/bmad/bmm/workflows/testarch/trace/workflow.yaml +0 -66
- package/bmad/bmm/workflows/workflow-status/init/instructions.md +0 -771
- package/bmad/bmm/workflows/workflow-status/init/workflow.yaml +0 -27
- package/bmad/bmm/workflows/workflow-status/instructions.md +0 -386
- package/bmad/bmm/workflows/workflow-status/paths/enterprise-brownfield.yaml +0 -120
- package/bmad/bmm/workflows/workflow-status/paths/enterprise-greenfield.yaml +0 -108
- package/bmad/bmm/workflows/workflow-status/paths/game-design.yaml +0 -75
- package/bmad/bmm/workflows/workflow-status/paths/method-brownfield.yaml +0 -97
- package/bmad/bmm/workflows/workflow-status/paths/method-greenfield.yaml +0 -88
- package/bmad/bmm/workflows/workflow-status/paths/quick-flow-brownfield.yaml +0 -58
- package/bmad/bmm/workflows/workflow-status/paths/quick-flow-greenfield.yaml +0 -47
- package/bmad/bmm/workflows/workflow-status/project-levels.yaml +0 -59
- package/bmad/bmm/workflows/workflow-status/sample-level-3-workflow.yaml +0 -49
- package/bmad/bmm/workflows/workflow-status/workflow-status-template.yaml +0 -31
- package/bmad/bmm/workflows/workflow-status/workflow.yaml +0 -28
- package/src/modules/bmm/docs/troubleshooting.md +0 -680
- package/src/modules/bmm/teams/team-gamedev.yaml +0 -14
- package/src/modules/bmm/workflows/2-plan-workflows/gdd/workflow.yaml +0 -81
- package/src/modules/bmm/workflows/2-plan-workflows/narrative/checklist.md +0 -139
- package/src/modules/bmm/workflows/2-plan-workflows/narrative/instructions-narrative.md +0 -608
- package/src/modules/bmm/workflows/2-plan-workflows/narrative/narrative-template.md +0 -195
- /package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/brainstorm-game/game-brain-methods.csv +0 -0
- /package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/brainstorm-game/game-context.md +0 -0
- /package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/brainstorm-game/instructions.md +0 -0
- /package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/game-brief/checklist.md +0 -0
- /package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/game-brief/instructions.md +0 -0
- /package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/game-brief/template.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/checklist.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/action-platformer.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/adventure.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/card-game.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/fighting.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/horror.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/idle-incremental.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/metroidvania.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/moba.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/party-game.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/puzzle.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/racing.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/rhythm.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/roguelike.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/rpg.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/sandbox.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/shooter.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/simulation.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/sports.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/strategy.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/survival.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/text-based.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/tower-defense.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/turn-based-tactics.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/game-types/visual-novel.md +0 -0
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- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/gdd-template.md +0 -0
- /package/src/modules/{bmm/workflows/2-plan-workflows → bmgd/workflows/2-design}/gdd/instructions-gdd.md +0 -0
- /package/{bmad/bmm/workflows/2-plan-workflows → src/modules/bmgd/workflows/2-design}/narrative/checklist.md +0 -0
- /package/{bmad/bmm/workflows/2-plan-workflows → src/modules/bmgd/workflows/2-design}/narrative/instructions-narrative.md +0 -0
- /package/{bmad/bmm/workflows/2-plan-workflows → src/modules/bmgd/workflows/2-design}/narrative/narrative-template.md +0 -0
- /package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/architecture-patterns.yaml +0 -0
- /package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/architecture-template.md +0 -0
- /package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/checklist.md +0 -0
- /package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/decision-catalog.yaml +0 -0
- /package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/instructions.md +0 -0
- /package/{bmad/bmm/workflows/3-solutioning/architecture → src/modules/bmgd/workflows/3-technical/game-architecture}/pattern-categories.csv +0 -0
- /package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/code-review/backlog_template.md +0 -0
- /package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/code-review/checklist.md +0 -0
- /package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/code-review/instructions.md +0 -0
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- /package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/correct-course/instructions.md +0 -0
- /package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/create-story/checklist.md +0 -0
- /package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/create-story/instructions.md +0 -0
- /package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/create-story/template.md +0 -0
- /package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/dev-story/AUDIT-REPORT.md +0 -0
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- /package/{bmad/bmm/workflows/4-implementation → src/modules/bmgd/workflows/4-production}/epic-tech-context/checklist.md +0 -0
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# BMM Planning Workflows (Phase 2)
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**Reading Time:** ~10 minutes
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## Overview
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Phase 2 (Planning) workflows are **required** for all projects. They transform strategic vision into actionable requirements
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Phase 2 (Planning) workflows are **required** for all projects. They transform strategic vision into actionable requirements using a **scale-adaptive system** that automatically selects the right planning depth based on project complexity.
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**Key principle:** One unified entry point (`workflow-init`) intelligently routes to the appropriate planning methodology - from quick tech-specs to comprehensive PRDs.
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**When to use:** All projects require planning. The system adapts depth automatically based on complexity.
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---
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## Phase 2 Planning
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## Phase 2 Planning Workflow Map
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```mermaid
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%%{init: {'theme':'base', 'themeVariables': { 'primaryColor':'#fff','primaryTextColor':'#000','primaryBorderColor':'#000','lineColor':'#000','fontSize':'16px','fontFamily':'arial'}}}%%
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graph TB
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Start["<b>START: workflow-init</b><br/>Discovery + routing"]
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subgraph QuickFlow["<b>QUICK FLOW (
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subgraph QuickFlow["<b>QUICK FLOW (Simple Planning)</b>"]
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direction TB
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TechSpec["<b>PM: tech-spec</b><br/>Technical document<br/>→ Story or Epic+Stories<br/>1-15 stories typically"]
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end
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subgraph
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subgraph BMadMethod["<b>BMAD METHOD (Recommended)</b>"]
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direction TB
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PRD["<b>PM: prd</b><br/>Strategic PRD"]
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GDD["<b>Game Designer: gdd</b><br/>Game design
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GDD["<b>Game Designer: gdd</b><br/>Game design doc"]
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Narrative["<b>Game Designer: narrative</b><br/>Story-driven design"]
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UXDesign["<b>UX Designer: ux</b><br/>UX-first specification"]
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Epics["<b>PM: create-epics-and-stories</b><br/>
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Epics["<b>PM: create-epics-and-stories</b><br/>Epic+Stories breakdown<br/>10-50+ stories typically"]
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UXDesign["<b>UX Designer: ux</b><br/>Optional UX specification"]
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end
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subgraph Enterprise["<b>ENTERPRISE METHOD</b>"]
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direction TB
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EntNote["<b>Uses BMad Method Planning</b><br/>+<br/>Extended Phase 3 workflows<br/>(Architecture + Security + DevOps)<br/>30+ stories typically"]
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end
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subgraph Updates["<b>
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subgraph Updates["<b>MID-STREAM UPDATES (Anytime)</b>"]
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direction LR
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CorrectCourse["<b>PM/SM: correct-course</b><br/>Update requirements/stories"]
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end
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Start -->|Bug fix, simple| QuickFlow
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Start -->|Software product| PRD
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Start -->|Game project| GDD
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Start -->|Story-driven| Narrative
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Start -->|Enterprise needs| Enterprise
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PRD --> Epics
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GDD --> Epics
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Narrative --> Epics
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Epics -.->|Optional| UXDesign
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UXDesign -.->|May update| Epics
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Epics --> Phase3["<b>Phase 3: Architecture</b>"]
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Phase3 -.->|May update| Epics
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QuickFlow --> Phase4["<b>Phase 4: Implementation</b>"]
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Epics --> Phase3["<b>Phase 3: Architecture</b>"]
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Enterprise -.->|Uses BMad planning| Epics
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Enterprise --> Phase3Ext["<b>Phase 3: Extended</b><br/>(Arch + Sec + DevOps)"]
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Phase3 --> Phase4
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Phase3Ext --> Phase4
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Phase4 -.->|Significant changes| CorrectCourse
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CorrectCourse -.->|Updates| Epics
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style
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style Start fill:#fff9c4,stroke:#f57f17,stroke-width:3px,color:#000
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style QuickFlow fill:#c5e1a5,stroke:#33691e,stroke-width:3px,color:#000
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style
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style BMadMethod fill:#e1bee7,stroke:#6a1b9a,stroke-width:3px,color:#000
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style Enterprise fill:#ffcdd2,stroke:#c62828,stroke-width:3px,color:#000
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style Updates fill:#ffecb3,stroke:#ff6f00,stroke-width:3px,color:#000
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style Phase3 fill:#90caf9,stroke:#0d47a1,stroke-width:2px,color:#000
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style Narrative fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
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style UXDesign fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
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style EntNote fill:#ef9a9a,stroke:#c62828,stroke-width:2px,color:#000
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style Phase3Ext fill:#ef5350,stroke:#c62828,stroke-width:2px,color:#000
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style CorrectCourse fill:#ffb74d,stroke:#ff6f00,stroke-width:2px,color:#000
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```
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## Quick Reference
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| Workflow | Agent | Track | Purpose | Typical Stories |
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| ---------------------------- | ------------- | ----------- | ------------------------------------------ | --------------- |
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| **workflow-init** | PM/Analyst | All | Entry point: discovery + routing | N/A |
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| **tech-spec** | PM | Quick Flow | Technical document → Story or Epic+Stories | 1-15 |
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| **prd** | PM | BMad Method | Strategic PRD | 10-50+ |
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| **gdd** | Game Designer | BMad Method | Game Design Document | 10-50+ |
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| **narrative** | Game Designer | BMad Method | Story-driven game/experience design | 10-50+ |
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| **create-epics-and-stories** | PM | BMad Method | Break PRD/GDD into Epic+Stories | N/A |
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| **ux** | UX Designer | BMad Method | Optional UX specification | N/A |
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| **correct-course** | PM/SM | All | Mid-stream requirement changes | N/A |
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**Note:**
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**Critical:** After PRD/GDD/Narrative complete, you must run `create-epics-and-stories` to generate user stories (can be done in same chat or separate chat later). These stories can be updated anytime via UX-Design, Architecture decisions, or `correct-course` during implementation.
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**Note:** Story counts are guidance based on typical usage, not strict definitions.
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##
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### Project Complexity Levels
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## Scale-Adaptive Planning System
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BMM
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BMM uses three distinct planning tracks that adapt to project complexity:
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| ----------- | ----------------------- | -------------------------- | ------------------------------------------------------------ |
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| **Level 2** | Medium feature | **prd** (Lightweight) | User profile page, search feature, data export |
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| **Level 3** | Large feature set | **prd** (Standard) | Complete authentication system, admin dashboard |
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| **Level 4** | Multi-phase initiative | **prd** (Comprehensive) | Platform migration, new product line, enterprise integration |
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### Track 1: Quick Flow
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**Best For:** Bug fixes, simple features, clear scope, enhancements
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**
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The `plan-project` workflow asks you questions to understand:
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**Planning:** Tech-spec only → Implementation
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- What are the primary concerns? (features, UX, story, technical architecture)
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**Time:** Hours to 1 day
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Based on your answers, the workflow routes to:
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**Story Count:** Typically 1-15 (guidance)
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- **narrative** (Levels 2-4, story-heavy): Narrative-first design
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- **ux** (Levels 2-4, UX-first): UX specification with prototypes
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**Documents:** tech-spec.md + story files
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Each workflow adjusts its depth based on level:
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- Level 3: Standard documentation with multiple epics
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- Level 4: Comprehensive documentation with phased delivery
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**Example:** "Fix authentication bug", "Add OAuth social login"
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### Purpose
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Single unified entry point for all planning workflows. Uses conversational discovery to understand your project and intelligently route to the appropriate planning flow.
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**Agent:** PM (orchestrates other agents as needed)
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**Phase:** 2 (Planning)
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**Required:** Yes (for all projects)
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### When to Use
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### Track 2: BMad Method (RECOMMENDED)
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**
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**Best For:** Products, platforms, complex features, multiple epics
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**Planning:** PRD + Architecture → Implementation
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**
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**Time:** 1-3 days
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- Assess complexity level (0-4)
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- Identify primary concerns (features, UX, story, technical)
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**Story Count:** Typically 10-50+ (guidance)
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**
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**Documents:** PRD.md (or GDD.md) + architecture.md + epic files + story files
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- Explain routing rationale
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- Confirm with user
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**Greenfield:** Product Brief (optional) → PRD → UX (optional) → Architecture → Implementation
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**
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**Brownfield:** document-project → PRD → Architecture (recommended) → Implementation
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- Pass context and decisions
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- Return to plan-project for completion
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**Example:** "Customer dashboard", "E-commerce platform", "Add search to existing app"
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**
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**Why Architecture for Brownfield?** Distills massive codebase context into focused solution design for your specific project.
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- Recommend next phase workflows
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- Update workflow status
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### Discovery Questions
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**Project Type:**
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- What are you building? (software product, game, internal tool, etc.)
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- Is this greenfield (new) or brownfield (existing)?
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---
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### Track 3: Enterprise Method
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- How many user-facing features are involved?
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- How many systems or integrations are affected?
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**Best For:** Enterprise requirements, multi-tenant, compliance, security-sensitive
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**
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**Planning (Phase 2):** Uses BMad Method planning (PRD + Epic+Stories)
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**Solutioning (Phase 3):** Extended workflows (Architecture + Security + DevOps + SecOps as optional additions)
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**
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**Time:** 3-7 days total (1-3 days planning + 2-4 days extended solutioning)
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|
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- Is storytelling central to the experience?
|
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- Is UX innovation the primary differentiator?
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- Are there unique technical constraints?
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**Story Count:** Typically 30+ (but defined by enterprise needs)
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161
|
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196
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**Documents Phase 2:** PRD.md + epics + epic files + story files
|
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163
|
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198
|
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199
|
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IF game_project AND level >= 2:
|
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200
|
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→ Route to gdd
|
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|
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**Documents Phase 3:** architecture.md + security-architecture.md (optional) + devops-strategy.md (optional) + secops-strategy.md (optional)
|
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165
|
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202
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|
203
|
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→ Route to narrative
|
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|
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**Example:** "Multi-tenant SaaS", "HIPAA-compliant portal", "Add SOC2 audit logging"
|
|
204
167
|
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|
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|
|
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|
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→ Route to ux
|
|
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|
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208
|
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ELSE IF level <= 1:
|
|
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|
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→ Route to tech-spec (Quick Spec Flow)
|
|
168
|
+
---
|
|
210
169
|
|
|
211
|
-
|
|
212
|
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→ Route to prd (with level-appropriate depth)
|
|
213
|
-
```
|
|
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|
+
## How Track Selection Works
|
|
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171
|
|
|
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|
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|
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`workflow-init` guides you through educational choice:
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|
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-
|
|
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|
-
|
|
219
|
-
-
|
|
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|
+
1. **Description Analysis** - Analyzes project description for complexity
|
|
175
|
+
2. **Educational Presentation** - Shows all three tracks with trade-offs
|
|
176
|
+
3. **Recommendation** - Suggests track based on keywords and context
|
|
177
|
+
4. **User Choice** - You select the track that fits
|
|
220
178
|
|
|
221
|
-
|
|
179
|
+
The system guides but never forces. You can override recommendations.
|
|
222
180
|
|
|
223
|
-
|
|
181
|
+
---
|
|
224
182
|
|
|
225
|
-
|
|
226
|
-
- **Discovery**: Level 0 (single atomic change)
|
|
227
|
-
- **Route**: tech-spec (Quick Spec Flow)
|
|
183
|
+
## Workflow Descriptions
|
|
228
184
|
|
|
229
|
-
|
|
185
|
+
### workflow-init (Entry Point)
|
|
230
186
|
|
|
231
|
-
|
|
232
|
-
- **Discovery**: Level 3 (large feature set), feature-focused
|
|
233
|
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- **Route**: prd (Standard depth)
|
|
187
|
+
**Purpose:** Single unified entry point for all planning. Discovers project needs and intelligently routes to appropriate track.
|
|
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188
|
|
|
235
|
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**
|
|
189
|
+
**Agent:** PM (orchestrates others as needed)
|
|
236
190
|
|
|
237
|
-
|
|
238
|
-
- **Discovery**: Level 3 (large feature set), game project
|
|
239
|
-
- **Route**: gdd
|
|
191
|
+
**Always Use:** This is your planning starting point. Don't call prd/gdd/tech-spec directly unless skipping discovery.
|
|
240
192
|
|
|
241
|
-
**
|
|
193
|
+
**Process:**
|
|
242
194
|
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
195
|
+
1. Discovery (understand context, assess complexity, identify concerns)
|
|
196
|
+
2. Routing Decision (determine track, explain rationale, confirm)
|
|
197
|
+
3. Execute Target Workflow (invoke planning workflow, pass context)
|
|
198
|
+
4. Handoff (document decisions, recommend next phase)
|
|
246
199
|
|
|
247
200
|
---
|
|
248
201
|
|
|
249
|
-
|
|
250
|
-
|
|
251
|
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### Purpose
|
|
202
|
+
### tech-spec (Quick Flow)
|
|
252
203
|
|
|
253
|
-
Lightweight technical specification for
|
|
204
|
+
**Purpose:** Lightweight technical specification for simple changes (Quick Flow track). Produces technical document and story or epic+stories structure.
|
|
254
205
|
|
|
255
|
-
**Agent:**
|
|
256
|
-
**Phase:** 2 (Planning)
|
|
257
|
-
**Project Levels:** 0-1
|
|
206
|
+
**Agent:** PM
|
|
258
207
|
|
|
259
|
-
|
|
208
|
+
**When to Use:**
|
|
260
209
|
|
|
261
210
|
- Bug fixes
|
|
262
211
|
- Single API endpoint additions
|
|
263
212
|
- Configuration changes
|
|
264
213
|
- Small UI component additions
|
|
265
214
|
- Isolated validation rules
|
|
266
|
-
- Single-file modifications
|
|
267
|
-
|
|
268
|
-
**When NOT to use:**
|
|
269
|
-
|
|
270
|
-
- Multiple interconnected changes → Use **prd**
|
|
271
|
-
- User-facing feature with multiple screens → Use **prd**
|
|
272
|
-
- Requires epic breakdown → Use **prd**
|
|
273
|
-
|
|
274
|
-
### Process Overview
|
|
275
|
-
|
|
276
|
-
**Step 1: Problem Definition**
|
|
277
|
-
|
|
278
|
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- What's broken or missing?
|
|
279
|
-
- What's the desired behavior?
|
|
280
|
-
- What are the constraints?
|
|
281
|
-
|
|
282
|
-
**Step 2: Technical Analysis**
|
|
283
|
-
|
|
284
|
-
- Current state assessment
|
|
285
|
-
- Root cause (if bug)
|
|
286
|
-
- Dependencies identified
|
|
287
|
-
|
|
288
|
-
**Step 3: Solution Design**
|
|
289
|
-
|
|
290
|
-
- Implementation approach
|
|
291
|
-
- Code changes required
|
|
292
|
-
- Test strategy
|
|
293
|
-
- Rollback plan
|
|
294
|
-
|
|
295
|
-
**Step 4: Documentation**
|
|
296
|
-
|
|
297
|
-
- Quick Spec document generated
|
|
298
|
-
- Handoff to implementation
|
|
299
|
-
|
|
300
|
-
### Inputs
|
|
301
|
-
|
|
302
|
-
- Problem description or feature request
|
|
303
|
-
- Current codebase context (if brownfield)
|
|
304
|
-
- Technical constraints
|
|
305
|
-
- Acceptance criteria (simple)
|
|
306
|
-
|
|
307
|
-
### Outputs
|
|
308
215
|
|
|
309
|
-
**
|
|
216
|
+
**Key Outputs:**
|
|
310
217
|
|
|
311
|
-
**
|
|
218
|
+
- **tech-spec.md** - Technical document containing:
|
|
219
|
+
- Problem statement and solution
|
|
220
|
+
- Source tree changes
|
|
221
|
+
- Implementation details
|
|
222
|
+
- Testing strategy
|
|
223
|
+
- Acceptance criteria
|
|
224
|
+
- **Story file(s)** - Single story OR epic+stories structure (1-15 stories typically)
|
|
312
225
|
|
|
313
|
-
|
|
314
|
-
2. Current State Analysis
|
|
315
|
-
3. Proposed Solution
|
|
316
|
-
4. Implementation Details
|
|
317
|
-
- Files to modify
|
|
318
|
-
- API changes
|
|
319
|
-
- Database changes (if any)
|
|
320
|
-
- Configuration changes
|
|
321
|
-
5. Test Strategy
|
|
322
|
-
6. Rollback Plan
|
|
323
|
-
7. Acceptance Criteria
|
|
324
|
-
8. Risk Assessment (lightweight)
|
|
226
|
+
**Skip To Phase:** 4 (Implementation) - no Phase 3 architecture needed
|
|
325
227
|
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
**Problem:** Null pointer exception when user has no profile image
|
|
329
|
-
|
|
330
|
-
**Solution:**
|
|
331
|
-
|
|
332
|
-
```markdown
|
|
333
|
-
# Quick Spec: Fix Profile Image Null Pointer
|
|
334
|
-
|
|
335
|
-
## Problem
|
|
336
|
-
|
|
337
|
-
Users without profile images cause NPE in UserProfileService.java:line 42
|
|
338
|
-
|
|
339
|
-
## Root Cause
|
|
340
|
-
|
|
341
|
-
Method assumes profileImageUrl is never null, but DB allows NULL
|
|
342
|
-
|
|
343
|
-
## Solution
|
|
344
|
-
|
|
345
|
-
1. Add null check in UserProfileService
|
|
346
|
-
2. Return default placeholder image URL
|
|
347
|
-
3. Add unit test for null case
|
|
348
|
-
|
|
349
|
-
## Implementation
|
|
350
|
-
|
|
351
|
-
- File: `UserProfileService.java`
|
|
352
|
-
- Change: Add null guard: `if (user.profileImageUrl == null) return DEFAULT_AVATAR_URL;`
|
|
353
|
-
- Test: `UserProfileServiceTest.java` - new test case
|
|
354
|
-
- No DB migration needed
|
|
355
|
-
|
|
356
|
-
## Acceptance Criteria
|
|
357
|
-
|
|
358
|
-
- AC-1: Users with null profile image see default avatar
|
|
359
|
-
- AC-2: No NPE in logs
|
|
360
|
-
- AC-3: Unit test passes
|
|
361
|
-
|
|
362
|
-
## Risk: LOW
|
|
363
|
-
|
|
364
|
-
- Isolated change, single method
|
|
365
|
-
- Backward compatible
|
|
366
|
-
```
|
|
367
|
-
|
|
368
|
-
### Related Workflows
|
|
369
|
-
|
|
370
|
-
- **dev-story** (Phase 4) - Implement the spec
|
|
371
|
-
- **prd** - Use for more complex features
|
|
228
|
+
**Example:** "Fix null pointer when user has no profile image" → Single file change, null check, unit test, no DB migration.
|
|
372
229
|
|
|
373
230
|
---
|
|
374
231
|
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
### Purpose
|
|
232
|
+
### prd (Product Requirements Document)
|
|
378
233
|
|
|
379
|
-
Strategic PRD with
|
|
234
|
+
**Purpose:** Strategic PRD with epic breakdown for software products (BMad Method track).
|
|
380
235
|
|
|
381
236
|
**Agent:** PM (with Architect and Analyst support)
|
|
382
|
-
**Phase:** 2 (Planning)
|
|
383
|
-
**Project Levels:** 2-4
|
|
384
237
|
|
|
385
|
-
|
|
238
|
+
**When to Use:**
|
|
386
239
|
|
|
387
240
|
- Medium to large feature sets
|
|
388
241
|
- Multi-screen user experiences
|
|
@@ -390,688 +243,287 @@ Strategic PRD with tactical epic breakdown for Levels 2-4 projects. Unified work
|
|
|
390
243
|
- Multiple system integrations
|
|
391
244
|
- Phased delivery required
|
|
392
245
|
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
**Level 2 (Lightweight PRD):**
|
|
396
|
-
|
|
397
|
-
- Single epic with 5-10 stories
|
|
398
|
-
- Simplified competitive analysis
|
|
399
|
-
- Basic technical considerations
|
|
400
|
-
- 10-15 pages
|
|
401
|
-
|
|
402
|
-
**Level 3 (Standard PRD):**
|
|
403
|
-
|
|
404
|
-
- 2-4 epics with 15-30 stories
|
|
405
|
-
- Comprehensive competitive analysis
|
|
406
|
-
- Detailed technical requirements
|
|
407
|
-
- Risk assessment
|
|
408
|
-
- 20-30 pages
|
|
409
|
-
|
|
410
|
-
**Level 4 (Comprehensive PRD):**
|
|
411
|
-
|
|
412
|
-
- 5+ epics with 30-50+ stories
|
|
413
|
-
- Multi-phase delivery plan
|
|
414
|
-
- Enterprise architecture considerations
|
|
415
|
-
- Extensive stakeholder analysis
|
|
416
|
-
- Success metrics framework
|
|
417
|
-
- 30-50+ pages
|
|
418
|
-
|
|
419
|
-
### Process Overview
|
|
420
|
-
|
|
421
|
-
**Phase 1: Strategic Foundation (Steps 1-4)**
|
|
422
|
-
|
|
423
|
-
- Problem and opportunity definition
|
|
424
|
-
- User research and personas
|
|
425
|
-
- Competitive analysis
|
|
426
|
-
- Success criteria and metrics
|
|
427
|
-
|
|
428
|
-
**Phase 2: Solution Definition (Steps 5-8)**
|
|
429
|
-
|
|
430
|
-
- Core capabilities and features
|
|
431
|
-
- User experience principles
|
|
432
|
-
- Technical requirements
|
|
433
|
-
- Integration points
|
|
434
|
-
|
|
435
|
-
**Phase 3: Epic Breakdown (Steps 9-12)**
|
|
436
|
-
|
|
437
|
-
- Identify epics (level-appropriate count)
|
|
438
|
-
- Define user stories per epic
|
|
439
|
-
- Prioritize stories (P0/P1/P2/P3)
|
|
440
|
-
- Sequence for delivery
|
|
441
|
-
|
|
442
|
-
**Phase 4: Planning and Risks (Steps 13-15)**
|
|
443
|
-
|
|
444
|
-
- Resource estimation
|
|
445
|
-
- Risk assessment
|
|
446
|
-
- Assumptions and dependencies
|
|
447
|
-
- Success metrics finalized
|
|
448
|
-
|
|
449
|
-
**Phase 5: Documentation (Step 16)**
|
|
450
|
-
|
|
451
|
-
- Generate final PRD
|
|
452
|
-
- Create epic files
|
|
453
|
-
- Handoff preparation
|
|
454
|
-
|
|
455
|
-
### Inputs
|
|
456
|
-
|
|
457
|
-
Optional:
|
|
246
|
+
**Scale-Adaptive Structure:**
|
|
458
247
|
|
|
459
|
-
-
|
|
460
|
-
-
|
|
461
|
-
-
|
|
462
|
-
- User input through conversational process
|
|
248
|
+
- **Light:** Single epic, 5-10 stories, simplified analysis (10-15 pages)
|
|
249
|
+
- **Standard:** 2-4 epics, 15-30 stories, comprehensive analysis (20-30 pages)
|
|
250
|
+
- **Comprehensive:** 5+ epics, 30-50+ stories, multi-phase, extensive stakeholder analysis (30-50+ pages)
|
|
463
251
|
|
|
464
|
-
|
|
252
|
+
**Key Outputs:**
|
|
465
253
|
|
|
466
|
-
|
|
254
|
+
- PRD.md (complete requirements)
|
|
255
|
+
- epics.md (epic breakdown)
|
|
256
|
+
- Epic files (epic-1-_.md, epic-2-_.md, etc.)
|
|
467
257
|
|
|
468
|
-
|
|
469
|
-
2. **epics.md**: All epics with story breakdown
|
|
470
|
-
3. **Epic Files**: Individual files per epic (e.g., `epic-1-authentication.md`)
|
|
258
|
+
**Integration:** Feeds into Architecture (Phase 3)
|
|
471
259
|
|
|
472
|
-
**
|
|
473
|
-
|
|
474
|
-
1. Executive Summary
|
|
475
|
-
2. Problem Statement (with evidence)
|
|
476
|
-
3. Goals and Success Metrics
|
|
477
|
-
4. User Personas and Scenarios
|
|
478
|
-
5. Competitive Landscape
|
|
479
|
-
6. Feature Requirements
|
|
480
|
-
- Core capabilities
|
|
481
|
-
- User stories (organized by epic)
|
|
482
|
-
- Acceptance criteria
|
|
483
|
-
7. User Experience Requirements
|
|
484
|
-
8. Technical Requirements
|
|
485
|
-
9. Integration Requirements
|
|
486
|
-
10. Non-Functional Requirements (NFRs)
|
|
487
|
-
11. Assumptions and Constraints
|
|
488
|
-
12. Risks and Mitigation
|
|
489
|
-
13. Success Metrics
|
|
490
|
-
14. Glossary
|
|
491
|
-
|
|
492
|
-
**Epic File Structure:**
|
|
493
|
-
|
|
494
|
-
- Epic overview and objectives
|
|
495
|
-
- User stories with acceptance criteria
|
|
496
|
-
- Story priorities (P0/P1/P2/P3)
|
|
497
|
-
- Dependencies and sequencing
|
|
498
|
-
- Technical notes
|
|
499
|
-
- Success criteria
|
|
500
|
-
|
|
501
|
-
### Example: Level 3 PRD for E-commerce Checkout
|
|
502
|
-
|
|
503
|
-
**Strategic Section:**
|
|
504
|
-
|
|
505
|
-
- **Problem**: 68% cart abandonment rate vs 45% industry average
|
|
506
|
-
- **Goal**: Reduce abandonment to 50% in 6 months
|
|
507
|
-
- **Users**: Primary (buyers), Secondary (guest checkout)
|
|
508
|
-
- **Competitors**: Shopify (1-click), Amazon (save payment)
|
|
509
|
-
|
|
510
|
-
**Epic Breakdown:**
|
|
511
|
-
|
|
512
|
-
1. **Epic 1: Guest Checkout** (7 stories)
|
|
513
|
-
- P0: Guest can checkout without account
|
|
514
|
-
- P1: Email receipt sent
|
|
515
|
-
- P2: Optional account creation
|
|
516
|
-
2. **Epic 2: Payment Processing** (8 stories)
|
|
517
|
-
- P0: Credit card integration (Stripe)
|
|
518
|
-
- P1: Saved payment methods
|
|
519
|
-
- P2: Alternative payments (PayPal, Apple Pay)
|
|
520
|
-
3. **Epic 3: Order Management** (6 stories)
|
|
521
|
-
- P0: Order confirmation
|
|
522
|
-
- P1: Order history
|
|
523
|
-
- P2: Order tracking
|
|
524
|
-
|
|
525
|
-
**Total:** 3 epics, 21 stories, 4-6 week delivery
|
|
526
|
-
|
|
527
|
-
### Related Workflows
|
|
528
|
-
|
|
529
|
-
- **product-brief** (Phase 1) - Strategic input
|
|
530
|
-
- **architecture** (Phase 3) - Technical design
|
|
531
|
-
- **tech-spec** (Phase 3) - Detailed specifications
|
|
532
|
-
- **create-epics-and-stories** (Phase 4) - If manual epic creation needed
|
|
260
|
+
**Example:** E-commerce checkout → 3 epics (Guest Checkout, Payment Processing, Order Management), 21 stories, 4-6 week delivery.
|
|
533
261
|
|
|
534
262
|
---
|
|
535
263
|
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
### Purpose
|
|
264
|
+
### gdd (Game Design Document)
|
|
539
265
|
|
|
540
|
-
Complete game design document for
|
|
266
|
+
**Purpose:** Complete game design document for game projects (BMad Method track).
|
|
541
267
|
|
|
542
|
-
**Agent:**
|
|
543
|
-
**Phase:** 2 (Planning)
|
|
544
|
-
**Project Levels:** 2-4 (games)
|
|
268
|
+
**Agent:** Game Designer
|
|
545
269
|
|
|
546
|
-
|
|
270
|
+
**When to Use:**
|
|
547
271
|
|
|
548
|
-
- Designing
|
|
272
|
+
- Designing any game (any genre)
|
|
549
273
|
- Need comprehensive design documentation
|
|
550
274
|
- Team needs shared vision
|
|
551
275
|
- Publisher/stakeholder communication
|
|
552
276
|
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
**Traditional GDD Weaknesses:**
|
|
556
|
-
|
|
557
|
-
- Too detailed too early
|
|
558
|
-
- Assumes waterfall delivery
|
|
559
|
-
- No connection to implementation tracking
|
|
560
|
-
- No epic/story breakdown
|
|
561
|
-
|
|
562
|
-
**BMM GDD Improvements:**
|
|
277
|
+
**BMM GDD vs Traditional:**
|
|
563
278
|
|
|
564
|
-
- Scale-adaptive detail
|
|
279
|
+
- Scale-adaptive detail (not waterfall)
|
|
565
280
|
- Agile epic structure
|
|
566
|
-
- Direct handoff to implementation
|
|
281
|
+
- Direct handoff to implementation
|
|
567
282
|
- Integrated with testing workflows
|
|
568
283
|
|
|
569
|
-
|
|
570
|
-
|
|
571
|
-
**Phase 1: Core Concept (Steps 1-4)**
|
|
572
|
-
|
|
573
|
-
- High concept and elevator pitch
|
|
574
|
-
- Core gameplay loop
|
|
575
|
-
- Design pillars
|
|
576
|
-
- Player experience goals
|
|
577
|
-
|
|
578
|
-
**Phase 2: Game Systems (Steps 5-10)**
|
|
579
|
-
|
|
580
|
-
- Mechanics definition
|
|
581
|
-
- Progression systems
|
|
582
|
-
- Economy and balance
|
|
583
|
-
- Combat/interaction systems
|
|
584
|
-
- Level/world design
|
|
585
|
-
- Art and audio direction
|
|
284
|
+
**Key Outputs:**
|
|
586
285
|
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
- Content volume (levels, characters, items)
|
|
590
|
-
- Narrative overview (if applicable)
|
|
591
|
-
- Monetization strategy (if F2P/premium)
|
|
592
|
-
|
|
593
|
-
**Phase 4: Technical and Production (Steps 14-16)**
|
|
594
|
-
|
|
595
|
-
- Platform and technical requirements
|
|
596
|
-
- Team and timeline
|
|
597
|
-
- Risks and challenges
|
|
598
|
-
- Success metrics
|
|
599
|
-
|
|
600
|
-
**Phase 5: Epic Breakdown (Step 17)**
|
|
601
|
-
|
|
602
|
-
- Convert design into epics
|
|
603
|
-
- Create user stories per epic
|
|
604
|
-
- Prioritize features (MVP vs post-launch)
|
|
605
|
-
- Sequence delivery
|
|
606
|
-
|
|
607
|
-
### Inputs
|
|
608
|
-
|
|
609
|
-
Optional:
|
|
610
|
-
|
|
611
|
-
- game-brief.md (from Phase 1)
|
|
612
|
-
- brainstorm-game results (from Phase 1)
|
|
613
|
-
- market-research.md (from Phase 1)
|
|
614
|
-
- Reference game analysis
|
|
615
|
-
|
|
616
|
-
### Outputs
|
|
617
|
-
|
|
618
|
-
**Primary Output:** `GDD-{game-name}-{date}.md`
|
|
619
|
-
|
|
620
|
-
**GDD Structure:**
|
|
621
|
-
|
|
622
|
-
1. Executive Summary
|
|
623
|
-
2. Core Concept
|
|
624
|
-
- High concept
|
|
625
|
-
- Elevator pitch
|
|
626
|
-
- Design pillars
|
|
627
|
-
3. Gameplay
|
|
628
|
-
- Core loop
|
|
629
|
-
- Mechanics
|
|
630
|
-
- Player actions
|
|
631
|
-
- Progression
|
|
632
|
-
4. Game Systems
|
|
633
|
-
- Combat/interaction
|
|
634
|
-
- Economy
|
|
635
|
-
- Progression
|
|
636
|
-
- Customization
|
|
637
|
-
5. World and Narrative
|
|
638
|
-
- Setting
|
|
639
|
-
- Story (if applicable)
|
|
640
|
-
- Characters
|
|
641
|
-
6. Content Scope
|
|
642
|
-
- Levels/missions
|
|
643
|
-
- Characters/enemies
|
|
644
|
-
- Items/abilities
|
|
645
|
-
- Estimated play time
|
|
646
|
-
7. Art Direction
|
|
647
|
-
8. Audio Direction
|
|
648
|
-
9. User Interface/UX
|
|
649
|
-
10. Technical Requirements
|
|
650
|
-
11. Platforms and Performance
|
|
651
|
-
12. Monetization (if applicable)
|
|
652
|
-
13. Epic Breakdown
|
|
653
|
-
14. Success Metrics
|
|
654
|
-
15. Risks and Mitigations
|
|
655
|
-
|
|
656
|
-
**Epic Breakdown** (unique to BMM GDD):
|
|
657
|
-
|
|
658
|
-
- **Epic 1: Core Loop** (foundational mechanics)
|
|
659
|
-
- **Epic 2: Content** (levels, enemies, items)
|
|
660
|
-
- **Epic 3: Progression** (unlocks, upgrades)
|
|
661
|
-
- **Epic 4: Polish** (VFX, audio, UI)
|
|
662
|
-
|
|
663
|
-
### Example: Level 3 GDD for Roguelike Card Game
|
|
664
|
-
|
|
665
|
-
**Core Concept:**
|
|
666
|
-
|
|
667
|
-
- **High Concept**: Slay the Spire meets Hades with emotional narrative
|
|
668
|
-
- **Elevator Pitch**: Roguelike card battler where you play as emotions fighting inner demons
|
|
669
|
-
- **Design Pillars**: Strategic depth, emotional resonance, replayability
|
|
670
|
-
|
|
671
|
-
**Gameplay:**
|
|
672
|
-
|
|
673
|
-
- **Core Loop**: Draw cards → Play cards → Resolve combat → Choose path → Repeat
|
|
674
|
-
- **Progression**: Unlock new cards, characters, and story branches
|
|
675
|
-
- **Run Length**: 45-60 minutes per run
|
|
676
|
-
|
|
677
|
-
**Content Scope:**
|
|
678
|
-
|
|
679
|
-
- 3 playable characters (Anger, Fear, Joy)
|
|
680
|
-
- 120 cards total (40 per character)
|
|
681
|
-
- 50 enemy types
|
|
682
|
-
- 10 bosses
|
|
683
|
-
- 4 zones (acts)
|
|
684
|
-
|
|
685
|
-
**Epic Breakdown:**
|
|
686
|
-
|
|
687
|
-
1. **Epic 1: Core Combat** (8 stories)
|
|
688
|
-
- P0: Card playing and resolution
|
|
689
|
-
- P0: Enemy AI
|
|
690
|
-
- P1: Card effects and combos
|
|
691
|
-
2. **Epic 2: Meta Progression** (6 stories)
|
|
692
|
-
- P0: Unlock system
|
|
693
|
-
- P1: Character progression
|
|
694
|
-
3. **Epic 3: Content** (12 stories)
|
|
695
|
-
- P1: Character 1 (Anger) complete
|
|
696
|
-
- P1: Character 2 (Fear) complete
|
|
697
|
-
- P2: Character 3 (Joy) complete
|
|
698
|
-
|
|
699
|
-
**Estimated Timeline:** 12 months with 3-person team
|
|
700
|
-
|
|
701
|
-
### Related Workflows
|
|
702
|
-
|
|
703
|
-
- **game-brief** (Phase 1) - Strategic input
|
|
704
|
-
- **narrative** (Phase 2) - If story-heavy game
|
|
705
|
-
- **architecture** (Phase 3) - Technical design
|
|
286
|
+
- GDD.md (complete game design)
|
|
287
|
+
- Epic breakdown (Core Loop, Content, Progression, Polish)
|
|
706
288
|
|
|
707
|
-
|
|
289
|
+
**Integration:** Feeds into Architecture (Phase 3)
|
|
290
|
+
|
|
291
|
+
**Example:** Roguelike card game → Core concept (Slay the Spire meets Hades), 3 characters, 120 cards, 50 enemies, Epic breakdown with 26 stories.
|
|
708
292
|
|
|
709
|
-
|
|
293
|
+
---
|
|
710
294
|
|
|
711
|
-
###
|
|
295
|
+
### narrative (Narrative Design)
|
|
712
296
|
|
|
713
|
-
Story-driven design workflow for games
|
|
297
|
+
**Purpose:** Story-driven design workflow for games/experiences where narrative is central (BMad Method track).
|
|
714
298
|
|
|
715
|
-
**Agent:**
|
|
716
|
-
**Phase:** 2 (Planning)
|
|
717
|
-
**Project Levels:** 2-4 (story-driven projects)
|
|
299
|
+
**Agent:** Game Designer (Narrative Designer persona) + Creative Problem Solver (CIS)
|
|
718
300
|
|
|
719
|
-
|
|
301
|
+
**When to Use:**
|
|
720
302
|
|
|
721
|
-
- Story is central to
|
|
303
|
+
- Story is central to experience
|
|
722
304
|
- Branching narrative with player choices
|
|
723
305
|
- Character-driven games
|
|
724
306
|
- Visual novels, adventure games, RPGs
|
|
725
|
-
- Interactive fiction
|
|
726
|
-
|
|
727
|
-
**When to combine with GDD:**
|
|
728
307
|
|
|
729
|
-
|
|
730
|
-
2. Then run **gdd** workflow (integrate story with gameplay)
|
|
308
|
+
**Combine with GDD:**
|
|
731
309
|
|
|
732
|
-
|
|
310
|
+
1. Run `narrative` first (story structure)
|
|
311
|
+
2. Then run `gdd` (integrate story with gameplay)
|
|
733
312
|
|
|
734
|
-
**
|
|
735
|
-
|
|
736
|
-
- Story premise and themes
|
|
737
|
-
- Setting and world-building
|
|
738
|
-
- Narrative structure (linear, branching, open)
|
|
739
|
-
- Tone and emotional beats
|
|
740
|
-
|
|
741
|
-
**Phase 2: Character Development (Steps 5-7)**
|
|
742
|
-
|
|
743
|
-
- Protagonist and supporting cast
|
|
744
|
-
- Character arcs and motivations
|
|
745
|
-
- Relationships and dynamics
|
|
746
|
-
|
|
747
|
-
**Phase 3: Story Structure (Steps 8-11)**
|
|
748
|
-
|
|
749
|
-
- Act breakdown (3-act, 5-act, hero's journey)
|
|
750
|
-
- Key narrative beats
|
|
751
|
-
- Choice points and consequences
|
|
752
|
-
- Branching paths (if applicable)
|
|
753
|
-
|
|
754
|
-
**Phase 4: Dialogue and Implementation (Steps 12-15)**
|
|
313
|
+
**Key Outputs:**
|
|
755
314
|
|
|
315
|
+
- narrative-design.md (complete narrative spec)
|
|
316
|
+
- Story structure (acts, beats, branching)
|
|
317
|
+
- Characters (profiles, arcs, relationships)
|
|
756
318
|
- Dialogue system design
|
|
757
|
-
-
|
|
758
|
-
- Narrative implementation approach
|
|
759
|
-
- Asset requirements (VO, cutscenes, etc.)
|
|
760
|
-
|
|
761
|
-
**Phase 5: Integration Planning (Step 16)**
|
|
762
|
-
|
|
763
|
-
- How narrative integrates with gameplay
|
|
764
|
-
- Pacing and player agency
|
|
765
|
-
- Narrative-gameplay harmony
|
|
766
|
-
|
|
767
|
-
### Inputs
|
|
768
|
-
|
|
769
|
-
Optional:
|
|
770
|
-
|
|
771
|
-
- Story outlines or treatments
|
|
772
|
-
- Character sketches
|
|
773
|
-
- World-building documents
|
|
774
|
-
- Reference stories
|
|
775
|
-
|
|
776
|
-
### Outputs
|
|
777
|
-
|
|
778
|
-
**Primary Output:** `narrative-design-{project-name}-{date}.md`
|
|
779
|
-
|
|
780
|
-
**Document Structure:**
|
|
781
|
-
|
|
782
|
-
1. Narrative Overview
|
|
783
|
-
- Premise
|
|
784
|
-
- Themes
|
|
785
|
-
- Tone
|
|
786
|
-
2. Story Structure
|
|
787
|
-
- Act breakdown
|
|
788
|
-
- Key beats
|
|
789
|
-
- Branching diagram (if applicable)
|
|
790
|
-
3. Characters
|
|
791
|
-
- Character profiles
|
|
792
|
-
- Arcs
|
|
793
|
-
- Relationships
|
|
794
|
-
4. World-Building
|
|
795
|
-
- Setting
|
|
796
|
-
- Lore
|
|
797
|
-
- History
|
|
798
|
-
5. Dialogue System
|
|
799
|
-
- Dialogue structure
|
|
800
|
-
- Choice mechanics
|
|
801
|
-
- Consequence tracking
|
|
802
|
-
6. Implementation Guide
|
|
803
|
-
- Narrative assets needed
|
|
804
|
-
- Integration with gameplay
|
|
805
|
-
- Technical requirements
|
|
806
|
-
7. Narrative Content Scope
|
|
807
|
-
- Total word count
|
|
808
|
-
- Number of scenes/beats
|
|
809
|
-
- Number of endings (if branching)
|
|
810
|
-
- VO line count (if voiced)
|
|
811
|
-
|
|
812
|
-
### Example: Level 3 Narrative for Choice-Driven RPG
|
|
813
|
-
|
|
814
|
-
**Story Premise:**
|
|
815
|
-
You play as a wandering medic in a post-apocalyptic world where healing is outlawed. Each patient you treat changes the world.
|
|
816
|
-
|
|
817
|
-
**Structure:**
|
|
818
|
-
|
|
819
|
-
- 3 acts, 12 chapters
|
|
820
|
-
- 5 major choice points with persistent consequences
|
|
821
|
-
- 3 possible endings (altruistic, pragmatic, corrupted)
|
|
822
|
-
|
|
823
|
-
**Characters:**
|
|
824
|
-
|
|
825
|
-
- **Protagonist**: Dr. Elara Chen (complex moral compass)
|
|
826
|
-
- **Antagonist**: The Overseer (believes healing prolongs suffering)
|
|
827
|
-
- **Supporting**: 8 recurring characters
|
|
828
|
-
|
|
829
|
-
**Branching:**
|
|
830
|
-
|
|
831
|
-
```
|
|
832
|
-
Chapter 1 → Choice: Save child or save supplies
|
|
833
|
-
├─ Save child → Village trusts you (Path A)
|
|
834
|
-
└─ Save supplies → Village fears you (Path B)
|
|
835
|
-
|
|
836
|
-
Chapter 5 → Paths converge, new choice: Reveal or hide ability
|
|
837
|
-
├─ Reveal → Public hero route
|
|
838
|
-
└─ Hide → Underground resistance route
|
|
839
|
-
```
|
|
319
|
+
- Implementation guide
|
|
840
320
|
|
|
841
|
-
**
|
|
321
|
+
**Integration:** Combine with GDD, then feeds into Architecture (Phase 3)
|
|
842
322
|
|
|
843
|
-
-
|
|
844
|
-
- 40 narrative scenes
|
|
845
|
-
- 15 hours of gameplay
|
|
846
|
-
- 200+ dialogue nodes
|
|
847
|
-
- Optional VO (2,000 lines)
|
|
848
|
-
|
|
849
|
-
**Epic Breakdown:**
|
|
850
|
-
|
|
851
|
-
1. **Epic 1: Act 1 Narrative** (6 stories)
|
|
852
|
-
2. **Epic 2: Act 2 Narrative** (8 stories)
|
|
853
|
-
3. **Epic 3: Act 3 Narrative** (7 stories)
|
|
854
|
-
4. **Epic 4: Branching Implementation** (5 stories)
|
|
855
|
-
|
|
856
|
-
### Related Workflows
|
|
857
|
-
|
|
858
|
-
- **gdd** (Phase 2) - Combine narrative with gameplay
|
|
859
|
-
- **ux** (Phase 2) - Narrative UI/UX design
|
|
323
|
+
**Example:** Choice-driven RPG → 3 acts, 12 chapters, 5 choice points, 3 endings, 60K words, 40 narrative scenes.
|
|
860
324
|
|
|
861
325
|
---
|
|
862
326
|
|
|
863
|
-
|
|
864
|
-
|
|
865
|
-
### Purpose
|
|
327
|
+
### ux (UX-First Design)
|
|
866
328
|
|
|
867
|
-
UX specification
|
|
329
|
+
**Purpose:** UX specification for projects where user experience is the primary differentiator (BMad Method track).
|
|
868
330
|
|
|
869
331
|
**Agent:** UX Designer
|
|
870
|
-
**Phase:** 2 (Planning)
|
|
871
|
-
**Project Levels:** 2-4 (UX-heavy projects)
|
|
872
332
|
|
|
873
|
-
|
|
333
|
+
**When to Use:**
|
|
874
334
|
|
|
875
|
-
- UX is
|
|
335
|
+
- UX is primary competitive advantage
|
|
876
336
|
- Complex user workflows needing design thinking
|
|
877
337
|
- Innovative interaction patterns
|
|
878
338
|
- Design system creation
|
|
879
339
|
- Accessibility-critical experiences
|
|
880
340
|
|
|
881
|
-
**
|
|
341
|
+
**Collaborative Approach:**
|
|
882
342
|
|
|
883
|
-
|
|
884
|
-
|
|
885
|
-
|
|
343
|
+
1. Visual exploration (generate multiple options)
|
|
344
|
+
2. Informed decisions (evaluate with user needs)
|
|
345
|
+
3. Collaborative design (refine iteratively)
|
|
346
|
+
4. Living documentation (evolves with project)
|
|
886
347
|
|
|
887
|
-
|
|
348
|
+
**Key Outputs:**
|
|
888
349
|
|
|
889
|
-
|
|
350
|
+
- ux-spec.md (complete UX specification)
|
|
351
|
+
- User journeys
|
|
352
|
+
- Wireframes and mockups
|
|
353
|
+
- Interaction specifications
|
|
354
|
+
- Design system (components, patterns, tokens)
|
|
355
|
+
- Epic breakdown (UX stories)
|
|
890
356
|
|
|
891
|
-
|
|
892
|
-
2. **Informed Decisions**: Evaluate options with user needs
|
|
893
|
-
3. **Collaborative Design**: Work with AI to refine iteratively
|
|
894
|
-
4. **Living Documentation**: UX spec evolves with project
|
|
357
|
+
**Integration:** Feeds PRD or updates epics, then Architecture (Phase 3)
|
|
895
358
|
|
|
896
|
-
|
|
359
|
+
**Example:** Dashboard redesign → Card-based layout with split-pane toggle, 5 card components, 12 color tokens, responsive grid, 3 epics (Layout, Visualization, Accessibility).
|
|
897
360
|
|
|
898
|
-
|
|
361
|
+
---
|
|
899
362
|
|
|
900
|
-
-
|
|
901
|
-
- User journeys and workflows
|
|
902
|
-
- Pain points and opportunities
|
|
903
|
-
- UX principles and goals
|
|
363
|
+
### create-epics-and-stories
|
|
904
364
|
|
|
905
|
-
**
|
|
365
|
+
**Purpose:** Break PRD/GDD requirements into bite-sized stories organized in epics (BMad Method track).
|
|
906
366
|
|
|
907
|
-
|
|
908
|
-
- Wireframes and mockups
|
|
909
|
-
- Interaction patterns
|
|
910
|
-
- Visual design options
|
|
367
|
+
**Agent:** PM
|
|
911
368
|
|
|
912
|
-
**
|
|
369
|
+
**When to Use:**
|
|
913
370
|
|
|
914
|
-
-
|
|
915
|
-
-
|
|
916
|
-
-
|
|
917
|
-
- Component library definition
|
|
371
|
+
- After PRD/GDD complete (often run automatically)
|
|
372
|
+
- Can also run standalone later to re-generate epics/stories
|
|
373
|
+
- When planning story breakdown outside main PRD workflow
|
|
918
374
|
|
|
919
|
-
**
|
|
375
|
+
**Key Outputs:**
|
|
920
376
|
|
|
921
|
-
-
|
|
922
|
-
-
|
|
923
|
-
- Handoff to development
|
|
924
|
-
- Epic breakdown with UX stories
|
|
377
|
+
- epics.md (all epics with story breakdown)
|
|
378
|
+
- Epic files (epic-1-\*.md, etc.)
|
|
925
379
|
|
|
926
|
-
|
|
380
|
+
**Note:** PRD workflow often creates epics automatically. This workflow can be run standalone if needed later.
|
|
927
381
|
|
|
928
|
-
|
|
382
|
+
---
|
|
929
383
|
|
|
930
|
-
-
|
|
931
|
-
- Analytics and heatmaps
|
|
932
|
-
- Competitor UX analysis
|
|
933
|
-
- Brand guidelines
|
|
934
|
-
- Accessibility requirements
|
|
384
|
+
### correct-course
|
|
935
385
|
|
|
936
|
-
|
|
386
|
+
**Purpose:** Handle significant requirement changes during implementation (all tracks).
|
|
937
387
|
|
|
938
|
-
**
|
|
388
|
+
**Agent:** PM, Architect, or SM
|
|
939
389
|
|
|
940
|
-
**
|
|
390
|
+
**When to Use:**
|
|
941
391
|
|
|
942
|
-
|
|
943
|
-
|
|
944
|
-
|
|
945
|
-
|
|
946
|
-
5. Wireframes and Mockups
|
|
947
|
-
6. Interaction Specifications
|
|
948
|
-
- Screen-by-screen flows
|
|
949
|
-
- Micro-interactions
|
|
950
|
-
- Error states
|
|
951
|
-
- Loading states
|
|
952
|
-
7. Design System
|
|
953
|
-
- Components
|
|
954
|
-
- Patterns
|
|
955
|
-
- Tokens (colors, typography, spacing)
|
|
956
|
-
8. Accessibility Requirements
|
|
957
|
-
9. Responsive Behavior
|
|
958
|
-
10. Epic Breakdown (UX Stories)
|
|
392
|
+
- Priorities change mid-project
|
|
393
|
+
- New requirements emerge
|
|
394
|
+
- Scope adjustments needed
|
|
395
|
+
- Technical blockers require replanning
|
|
959
396
|
|
|
960
|
-
|
|
397
|
+
**Process:**
|
|
961
398
|
|
|
962
|
-
|
|
963
|
-
|
|
399
|
+
1. Analyze impact of change
|
|
400
|
+
2. Propose solutions (continue, pivot, pause)
|
|
401
|
+
3. Update affected documents (PRD, epics, stories)
|
|
402
|
+
4. Re-route for implementation
|
|
964
403
|
|
|
965
|
-
**
|
|
404
|
+
**Integration:** Updates planning artifacts, may trigger architecture review
|
|
966
405
|
|
|
967
|
-
|
|
968
|
-
2. Scans key metrics (glanceable)
|
|
969
|
-
3. Drills into details (progressive disclosure)
|
|
970
|
-
4. Takes action (in-context controls)
|
|
406
|
+
---
|
|
971
407
|
|
|
972
|
-
|
|
408
|
+
## Decision Guide
|
|
973
409
|
|
|
974
|
-
|
|
975
|
-
- Option B: Single-column feed (mobile-first)
|
|
976
|
-
- Option C: Split-pane (power user)
|
|
410
|
+
### Which Planning Workflow?
|
|
977
411
|
|
|
978
|
-
**
|
|
412
|
+
**Use `workflow-init` (Recommended):** Let the system discover needs and route appropriately.
|
|
979
413
|
|
|
980
|
-
**
|
|
414
|
+
**Direct Selection (Advanced):**
|
|
981
415
|
|
|
982
|
-
-
|
|
983
|
-
-
|
|
984
|
-
-
|
|
416
|
+
- **Bug fix or single change** → `tech-spec` (Quick Flow)
|
|
417
|
+
- **Software product** → `prd` (BMad Method)
|
|
418
|
+
- **Game (gameplay-first)** → `gdd` (BMad Method)
|
|
419
|
+
- **Game (story-first)** → `narrative` + `gdd` (BMad Method)
|
|
420
|
+
- **UX innovation project** → `ux` + `prd` (BMad Method)
|
|
421
|
+
- **Enterprise with compliance** → Choose track in `workflow-init` → Enterprise Method
|
|
985
422
|
|
|
986
|
-
|
|
423
|
+
---
|
|
987
424
|
|
|
988
|
-
|
|
989
|
-
- P0: Responsive grid system
|
|
990
|
-
- P0: Card component library
|
|
991
|
-
2. **Epic 2: Data Visualization** (6 stories)
|
|
992
|
-
- P1: Chart components
|
|
993
|
-
- P1: Real-time updates
|
|
994
|
-
3. **Epic 3: Accessibility** (3 stories)
|
|
995
|
-
- P0: Keyboard navigation
|
|
996
|
-
- P1: Screen reader support
|
|
425
|
+
## Integration with Phase 3 (Solutioning)
|
|
997
426
|
|
|
998
|
-
|
|
427
|
+
Planning outputs feed into Solutioning:
|
|
999
428
|
|
|
1000
|
-
|
|
1001
|
-
|
|
429
|
+
| Planning Output | Solutioning Input | Track Decision |
|
|
430
|
+
| ------------------- | ------------------------------------ | ---------------------------- |
|
|
431
|
+
| tech-spec.md | Skip Phase 3 → Phase 4 directly | Quick Flow (no architecture) |
|
|
432
|
+
| PRD.md | **architecture** (Level 3-4) | BMad Method (recommended) |
|
|
433
|
+
| GDD.md | **architecture** (game tech) | BMad Method (recommended) |
|
|
434
|
+
| narrative-design.md | **architecture** (narrative systems) | BMad Method |
|
|
435
|
+
| ux-spec.md | **architecture** (frontend design) | BMad Method |
|
|
436
|
+
| Enterprise docs | **architecture** + security/ops | Enterprise Method (required) |
|
|
1002
437
|
|
|
1003
|
-
|
|
438
|
+
**Key Decision Points:**
|
|
1004
439
|
|
|
1005
|
-
|
|
440
|
+
- **Quick Flow:** Skip Phase 3 entirely → Phase 4 (Implementation)
|
|
441
|
+
- **BMad Method:** Optional Phase 3 (simple), Required Phase 3 (complex)
|
|
442
|
+
- **Enterprise:** Required Phase 3 (architecture + extended planning)
|
|
1006
443
|
|
|
1007
|
-
|
|
444
|
+
See: [workflows-solutioning.md](./workflows-solutioning.md)
|
|
1008
445
|
|
|
1009
|
-
|
|
446
|
+
---
|
|
1010
447
|
|
|
1011
|
-
|
|
448
|
+
## Best Practices
|
|
1012
449
|
|
|
1013
|
-
|
|
1014
|
-
→ **tech-spec** (Quick Spec Flow)
|
|
450
|
+
### 1. Always Start with workflow-init
|
|
1015
451
|
|
|
1016
|
-
|
|
1017
|
-
→ **prd**
|
|
452
|
+
Let the entry point guide you. It prevents over-planning simple features or under-planning complex initiatives.
|
|
1018
453
|
|
|
1019
|
-
|
|
1020
|
-
→ **gdd** (if gameplay-first)
|
|
1021
|
-
→ **narrative** + **gdd** (if story-first)
|
|
454
|
+
### 2. Trust the Recommendation
|
|
1022
455
|
|
|
1023
|
-
|
|
1024
|
-
→ **narrative** + **prd**
|
|
456
|
+
If `workflow-init` suggests BMad Method, there's likely complexity you haven't considered. Review carefully before overriding.
|
|
1025
457
|
|
|
1026
|
-
|
|
1027
|
-
→ **ux** + **prd**
|
|
458
|
+
### 3. Iterate on Requirements
|
|
1028
459
|
|
|
1029
|
-
|
|
460
|
+
Planning documents are living. Refine PRDs/GDDs as you learn during Solutioning and Implementation.
|
|
1030
461
|
|
|
1031
|
-
|
|
462
|
+
### 4. Involve Stakeholders Early
|
|
1032
463
|
|
|
1033
|
-
|
|
464
|
+
Review PRDs/GDDs with stakeholders before Solutioning. Catch misalignment early.
|
|
1034
465
|
|
|
1035
|
-
|
|
1036
|
-
| -------------------- | ------------------------------------- |
|
|
1037
|
-
| PRD.md | **architecture** workflow (Level 3-4) |
|
|
1038
|
-
| epics.md | **tech-spec** workflow (Level 3-4) |
|
|
1039
|
-
| GDD.md | **architecture** workflow (game tech) |
|
|
1040
|
-
| narrative-design.md | **architecture** (narrative systems) |
|
|
1041
|
-
| ux-spec.md | **architecture** (frontend design) |
|
|
1042
|
-
| tech-spec.md (Quick) | **dev-story** (Level 0-1) |
|
|
466
|
+
### 5. Focus on "What" Not "How"
|
|
1043
467
|
|
|
1044
|
-
**
|
|
468
|
+
Planning defines **what** to build and **why**. Leave **how** (technical design) to Phase 3 (Solutioning).
|
|
1045
469
|
|
|
1046
|
-
|
|
1047
|
-
- **Levels 2**: Optional Solutioning (simple architecture)
|
|
1048
|
-
- **Levels 3-4**: **Required** Solutioning (architecture + tech-spec)
|
|
470
|
+
### 6. Document-Project First for Brownfield
|
|
1049
471
|
|
|
1050
|
-
|
|
472
|
+
Always run `document-project` before planning brownfield projects. AI agents need existing codebase context.
|
|
1051
473
|
|
|
1052
474
|
---
|
|
1053
475
|
|
|
1054
|
-
##
|
|
476
|
+
## Common Patterns
|
|
1055
477
|
|
|
1056
|
-
###
|
|
478
|
+
### Greenfield Software (BMad Method)
|
|
1057
479
|
|
|
1058
|
-
|
|
480
|
+
```
|
|
481
|
+
1. (Optional) Analysis: product-brief, research
|
|
482
|
+
2. workflow-init → routes to prd
|
|
483
|
+
3. PM: prd workflow
|
|
484
|
+
4. (Optional) UX Designer: ux workflow
|
|
485
|
+
5. PM: create-epics-and-stories (may be automatic)
|
|
486
|
+
6. → Phase 3: architecture
|
|
487
|
+
```
|
|
1059
488
|
|
|
1060
|
-
###
|
|
489
|
+
### Brownfield Software (BMad Method)
|
|
1061
490
|
|
|
1062
|
-
|
|
491
|
+
```
|
|
492
|
+
1. Technical Writer or Analyst: document-project
|
|
493
|
+
2. workflow-init → routes to prd
|
|
494
|
+
3. PM: prd workflow
|
|
495
|
+
4. PM: create-epics-and-stories
|
|
496
|
+
5. → Phase 3: architecture (recommended for focused solution design)
|
|
497
|
+
```
|
|
1063
498
|
|
|
1064
|
-
###
|
|
499
|
+
### Bug Fix (Quick Flow)
|
|
1065
500
|
|
|
1066
|
-
|
|
501
|
+
```
|
|
502
|
+
1. workflow-init → routes to tech-spec
|
|
503
|
+
2. Architect: tech-spec workflow
|
|
504
|
+
3. → Phase 4: Implementation (skip Phase 3)
|
|
505
|
+
```
|
|
1067
506
|
|
|
1068
|
-
###
|
|
507
|
+
### Game Project (BMad Method)
|
|
1069
508
|
|
|
1070
|
-
|
|
509
|
+
```
|
|
510
|
+
1. (Optional) Analysis: game-brief, research
|
|
511
|
+
2. workflow-init → routes to gdd
|
|
512
|
+
3. Game Designer: gdd workflow (or narrative + gdd if story-first)
|
|
513
|
+
4. Game Designer creates epic breakdown
|
|
514
|
+
5. → Phase 3: architecture (game systems)
|
|
515
|
+
```
|
|
1071
516
|
|
|
1072
|
-
###
|
|
517
|
+
### Enterprise Project (Enterprise Method)
|
|
1073
518
|
|
|
1074
|
-
|
|
519
|
+
```
|
|
520
|
+
1. (Recommended) Analysis: research (compliance, security)
|
|
521
|
+
2. workflow-init → routes to Enterprise Method
|
|
522
|
+
3. PM: prd workflow
|
|
523
|
+
4. (Optional) UX Designer: ux workflow
|
|
524
|
+
5. PM: create-epics-and-stories
|
|
525
|
+
6. → Phase 3: architecture + security + devops + test strategy
|
|
526
|
+
```
|
|
1075
527
|
|
|
1076
528
|
---
|
|
1077
529
|
|
|
@@ -1080,46 +532,70 @@ Planning defines **what** to build and **why**. Leave **how** (technical design)
|
|
|
1080
532
|
### ❌ Skipping Planning
|
|
1081
533
|
|
|
1082
534
|
"We'll just start coding and figure it out."
|
|
1083
|
-
|
|
535
|
+
**Result:** Scope creep, rework, missed requirements
|
|
1084
536
|
|
|
1085
537
|
### ❌ Over-Planning Simple Changes
|
|
1086
538
|
|
|
1087
539
|
"Let me write a 20-page PRD for this button color change."
|
|
1088
|
-
|
|
540
|
+
**Result:** Wasted time, analysis paralysis
|
|
1089
541
|
|
|
1090
542
|
### ❌ Planning Without Discovery
|
|
1091
543
|
|
|
1092
544
|
"I already know what I want, skip the questions."
|
|
1093
|
-
|
|
545
|
+
**Result:** Solving wrong problem, missing opportunities
|
|
1094
546
|
|
|
1095
547
|
### ❌ Treating PRD as Immutable
|
|
1096
548
|
|
|
1097
549
|
"The PRD is locked, no changes allowed."
|
|
1098
|
-
|
|
550
|
+
**Result:** Ignoring new information, rigid planning
|
|
1099
551
|
|
|
1100
552
|
### ✅ Correct Approach
|
|
1101
553
|
|
|
1102
|
-
- Use scale-adaptive planning (right
|
|
554
|
+
- Use scale-adaptive planning (right depth for complexity)
|
|
1103
555
|
- Involve stakeholders in review
|
|
1104
556
|
- Iterate as you learn
|
|
1105
557
|
- Keep planning docs living and updated
|
|
558
|
+
- Use `correct-course` for significant changes
|
|
1106
559
|
|
|
1107
560
|
---
|
|
1108
561
|
|
|
1109
|
-
##
|
|
562
|
+
## Related Documentation
|
|
1110
563
|
|
|
1111
|
-
Phase
|
|
564
|
+
- [Phase 1: Analysis Workflows](./workflows-analysis.md) - Optional discovery phase
|
|
565
|
+
- [Phase 3: Solutioning Workflows](./workflows-solutioning.md) - Next phase
|
|
566
|
+
- [Phase 4: Implementation Workflows](./workflows-implementation.md)
|
|
567
|
+
- [Scale Adaptive System](./scale-adaptive-system.md) - Understanding the three tracks
|
|
568
|
+
- [Quick Spec Flow](./quick-spec-flow.md) - Quick Flow track details
|
|
569
|
+
- [Agents Guide](./agents-guide.md) - Complete agent reference
|
|
1112
570
|
|
|
1113
|
-
|
|
1114
|
-
| ----------------- | ----------------- | ---------------- |
|
|
1115
|
-
| Product idea | **prd** | PRD + Epics |
|
|
1116
|
-
| Game concept | **gdd** | GDD + Epics |
|
|
1117
|
-
| Story idea | **narrative** | Narrative Design |
|
|
1118
|
-
| UX innovation | **ux** | UX Specification |
|
|
1119
|
-
| Bug/simple change | **tech-spec** | Quick Spec |
|
|
571
|
+
---
|
|
1120
572
|
|
|
1121
|
-
|
|
573
|
+
## Troubleshooting
|
|
1122
574
|
|
|
1123
|
-
**
|
|
575
|
+
**Q: Which workflow should I run first?**
|
|
576
|
+
A: Run `workflow-init`. It analyzes your project and routes to the right planning workflow.
|
|
1124
577
|
|
|
1125
|
-
|
|
578
|
+
**Q: Do I always need a PRD?**
|
|
579
|
+
A: No. Simple changes use `tech-spec` (Quick Flow). Only BMad Method and Enterprise tracks create PRDs.
|
|
580
|
+
|
|
581
|
+
**Q: Can I skip Phase 3 (Solutioning)?**
|
|
582
|
+
A: Yes for Quick Flow. Optional for BMad Method (simple projects). Required for BMad Method (complex projects) and Enterprise.
|
|
583
|
+
|
|
584
|
+
**Q: How do I know which track to choose?**
|
|
585
|
+
A: Use `workflow-init` - it recommends based on your description. Story counts are guidance, not definitions.
|
|
586
|
+
|
|
587
|
+
**Q: What if requirements change mid-project?**
|
|
588
|
+
A: Run `correct-course` workflow. It analyzes impact and updates planning artifacts.
|
|
589
|
+
|
|
590
|
+
**Q: Do brownfield projects need architecture?**
|
|
591
|
+
A: Recommended! Architecture distills massive codebase into focused solution design for your specific project.
|
|
592
|
+
|
|
593
|
+
**Q: When do I run create-epics-and-stories?**
|
|
594
|
+
A: Usually automatic during PRD/GDD. Can also run standalone later to regenerate epics.
|
|
595
|
+
|
|
596
|
+
**Q: Should I use product-brief before PRD?**
|
|
597
|
+
A: Optional but recommended for greenfield. Helps strategic thinking. `workflow-init` offers it based on context.
|
|
598
|
+
|
|
599
|
+
---
|
|
600
|
+
|
|
601
|
+
_Phase 2 Planning - Scale-adaptive requirements for every project._
|