bmad-method 6.0.0-alpha.22 → 6.0.0-alpha.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (668) hide show
  1. package/.coderabbit.yaml +2 -2
  2. package/.github/workflows/docs.yaml +3 -12
  3. package/CHANGELOG.md +153 -0
  4. package/CNAME +1 -0
  5. package/CONTRIBUTING.md +9 -7
  6. package/README.md +40 -198
  7. package/docs/404.md +9 -0
  8. package/docs/{modules/bmm-bmad-method/images/README.md → _README_WORKFLOW_DIAGRAMS.md} +4 -1
  9. package/docs/_STYLE_GUIDE.md +347 -0
  10. package/docs/_archive/getting-started-bmadv4.md +247 -0
  11. package/{website/src/pages → docs}/downloads.md +17 -11
  12. package/docs/{modules/bmm-bmad-method/quick-flow-solo-dev.md → explanation/agents/barry-quick-flow.md} +18 -15
  13. package/docs/explanation/agents/index.md +28 -0
  14. package/docs/explanation/architecture/four-phases.md +126 -0
  15. package/docs/explanation/architecture/preventing-agent-conflicts.md +138 -0
  16. package/docs/explanation/architecture/why-solutioning-matters.md +91 -0
  17. package/docs/{modules/bmb-bmad-builder/custom-content.md → explanation/bmad-builder/custom-content-types.md} +17 -18
  18. package/docs/explanation/bmad-builder/index.md +66 -0
  19. package/docs/{modules/bmm-bmad-method → explanation/bmm}/index.md +27 -22
  20. package/docs/explanation/core/index.md +18 -0
  21. package/docs/explanation/core-concepts/agent-roles.md +204 -0
  22. package/docs/explanation/core-concepts/index.md +40 -0
  23. package/docs/{bmad-core-concepts/agents.md → explanation/core-concepts/what-are-agents.md} +8 -5
  24. package/docs/{bmad-core-concepts/modules.md → explanation/core-concepts/what-are-modules.md} +12 -9
  25. package/docs/explanation/core-concepts/what-are-workflows.md +217 -0
  26. package/docs/{modules/cis-creative-intelligence-suite → explanation/creative-intelligence}/index.md +26 -54
  27. package/docs/explanation/faq/brownfield-faq.md +73 -0
  28. package/docs/explanation/faq/getting-started-faq.md +62 -0
  29. package/docs/explanation/faq/implementation-faq.md +52 -0
  30. package/docs/explanation/faq/index.md +16 -0
  31. package/docs/explanation/faq/levels-and-tracks-faq.md +52 -0
  32. package/docs/explanation/faq/planning-faq.md +41 -0
  33. package/docs/explanation/faq/tools-faq.md +253 -0
  34. package/docs/explanation/faq/workflows-faq.md +61 -0
  35. package/docs/{modules/core → explanation/features}/advanced-elicitation.md +5 -2
  36. package/docs/{modules/core/brainstorming.md → explanation/features/brainstorming-techniques.md} +4 -1
  37. package/docs/{modules/bmm-bmad-method → explanation/features}/party-mode.md +7 -9
  38. package/docs/explanation/features/quick-flow.md +169 -0
  39. package/docs/{modules/bmm-bmad-method/test-architecture.md → explanation/features/tea-overview.md} +144 -98
  40. package/docs/{bmad-core-concepts/web-bundles/index.md → explanation/features/web-bundles.md} +6 -5
  41. package/docs/{modules/bmgd-bmad-game-dev/agents-guide.md → explanation/game-dev/agents.md} +8 -5
  42. package/docs/explanation/game-dev/bmgd-vs-bmm.md +150 -0
  43. package/docs/{modules/bmgd-bmad-game-dev/game-types-guide.md → explanation/game-dev/game-types.md} +7 -4
  44. package/docs/explanation/game-dev/index.md +85 -0
  45. package/docs/explanation/philosophy/facilitation-over-generation.md +121 -0
  46. package/docs/explanation/philosophy/testing-as-engineering.md +119 -0
  47. package/docs/how-to/brownfield/add-feature-to-existing.md +91 -0
  48. package/docs/how-to/brownfield/document-existing-project.md +84 -0
  49. package/docs/how-to/brownfield/index.md +102 -0
  50. package/docs/how-to/brownfield/quick-fix-in-brownfield.md +94 -0
  51. package/docs/{bmad-core-concepts/bmad-customization/agents.md → how-to/customization/customize-agents.md} +8 -10
  52. package/docs/{bmad-core-concepts/bmad-customization/workflows.md → how-to/customization/customize-workflows.md} +8 -5
  53. package/docs/how-to/customization/index.md +27 -0
  54. package/docs/{modules/core/document-sharding-guide.md → how-to/customization/shard-large-documents.md} +9 -17
  55. package/docs/{modules/bmb-bmad-builder/workflow-vendoring-customization-inheritance.md → how-to/customization/vendor-workflows.md} +4 -1
  56. package/docs/how-to/get-answers-about-bmad.md +98 -0
  57. package/docs/how-to/installation/index.md +15 -0
  58. package/docs/how-to/installation/install-bmad.md +138 -0
  59. package/docs/{modules/bmb-bmad-builder/custom-content-installation.md → how-to/installation/install-custom-modules.md} +12 -9
  60. package/docs/{bmad-core-concepts/installing/upgrading.md → how-to/installation/upgrade-to-v6.md} +6 -3
  61. package/docs/{modules/bmgd-bmad-game-dev/troubleshooting.md → how-to/troubleshooting/bmgd-troubleshooting.md} +7 -5
  62. package/docs/{modules/bmgd-bmad-game-dev/quick-flow-guide.md → how-to/workflows/bmgd-quick-flow.md} +8 -5
  63. package/docs/how-to/workflows/conduct-research.md +130 -0
  64. package/docs/how-to/workflows/create-architecture.md +147 -0
  65. package/docs/how-to/workflows/create-epics-and-stories.md +136 -0
  66. package/docs/how-to/workflows/create-prd.md +130 -0
  67. package/docs/how-to/workflows/create-product-brief.md +117 -0
  68. package/docs/how-to/workflows/create-story.md +119 -0
  69. package/docs/how-to/workflows/create-ux-design.md +117 -0
  70. package/docs/how-to/workflows/implement-story.md +127 -0
  71. package/docs/how-to/workflows/quick-spec.md +159 -0
  72. package/docs/how-to/workflows/run-brainstorming-session.md +94 -0
  73. package/docs/how-to/workflows/run-code-review.md +141 -0
  74. package/docs/how-to/workflows/run-implementation-readiness.md +162 -0
  75. package/docs/how-to/workflows/run-sprint-planning.md +111 -0
  76. package/docs/how-to/workflows/run-test-design.md +128 -0
  77. package/docs/how-to/workflows/setup-party-mode.md +117 -0
  78. package/docs/how-to/workflows/setup-test-framework.md +113 -0
  79. package/docs/index.md +35 -83
  80. package/docs/{modules/bmm-bmad-method/agents-guide.md → reference/agents/index.md} +36 -39
  81. package/docs/{modules/core → reference/configuration}/core-tasks.md +5 -2
  82. package/docs/{modules/core/global-core-config.md → reference/configuration/global-config.md} +4 -1
  83. package/docs/{modules/bmm-bmad-method/glossary.md → reference/glossary/index.md} +90 -24
  84. package/docs/{modules/bmgd-bmad-game-dev/workflows-guide.md → reference/workflows/bmgd-workflows.md} +11 -8
  85. package/docs/{modules/core → reference/workflows}/core-workflows.md +9 -6
  86. package/docs/{modules/bmm-bmad-method/workflow-document-project-reference.md → reference/workflows/document-project.md} +7 -4
  87. package/docs/reference/workflows/index.md +16 -0
  88. package/docs/tutorials/advanced/create-custom-agent.md +171 -0
  89. package/docs/tutorials/getting-started/getting-started-bmadv6.md +246 -0
  90. package/docs/tutorials/getting-started/quick-start-bmgd.md +260 -0
  91. package/docs/tutorials/getting-started/workflow-overview.jpg +0 -0
  92. package/eslint.config.mjs +2 -2
  93. package/package.json +10 -10
  94. package/samples/sample-custom-modules/sample-unitary-module/agents/commit-poet/commit-poet.agent.yaml +1 -0
  95. package/samples/sample-custom-modules/sample-unitary-module/agents/toolsmith/toolsmith-sidecar/knowledge/installers.md +1 -1
  96. package/samples/sample-custom-modules/sample-unitary-module/agents/toolsmith/toolsmith-sidecar/knowledge/modules.md +1 -1
  97. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-01-init.md +3 -3
  98. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-02-q1.md +3 -3
  99. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-03-q2.md +3 -3
  100. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-04-q3.md +3 -3
  101. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-05-q4.md +3 -3
  102. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-06-q5.md +3 -3
  103. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-07-q6.md +3 -3
  104. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-08-q7.md +3 -3
  105. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-09-q8.md +3 -3
  106. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-10-q9.md +3 -3
  107. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-11-q10.md +3 -3
  108. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/steps/step-12-results.md +2 -2
  109. package/samples/sample-custom-modules/sample-unitary-module/workflows/quiz-master/workflow.md +1 -1
  110. package/samples/sample-custom-modules/sample-wellness-module/agents/meditation-guide.agent.yaml +1 -0
  111. package/src/core/agents/bmad-master.agent.yaml +1 -0
  112. package/src/core/tasks/shard-doc.xml +2 -2
  113. package/src/core/workflows/brainstorming/steps/step-03-technique-execution.md +68 -9
  114. package/src/core/workflows/brainstorming/workflow.md +7 -0
  115. package/src/modules/bmb/agents/agent-builder.agent.yaml +5 -0
  116. package/src/modules/bmb/agents/module-builder.agent.yaml +5 -8
  117. package/src/modules/bmb/agents/workflow-builder.agent.yaml +16 -7
  118. package/src/modules/bmb/workflows/agent/data/agent-menu-patterns.md +5 -5
  119. package/src/modules/bmb/workflows/agent/data/critical-actions.md +2 -2
  120. package/src/modules/bmb/workflows/agent/data/expert-agent-architecture.md +1 -1
  121. package/src/modules/bmb/workflows/agent/data/expert-agent-validation.md +2 -1
  122. package/src/modules/bmb/workflows/agent/data/module-agent-validation.md +2 -0
  123. package/src/modules/bmb/workflows/agent/data/reference/expert-examples/journal-keeper/journal-keeper.agent.yaml +1 -0
  124. package/src/modules/bmb/workflows/agent/data/reference/module-examples/architect.agent.yaml +1 -0
  125. package/src/modules/bmb/workflows/agent/data/reference/module-examples/security-engineer.agent.yaml +1 -0
  126. package/src/modules/bmb/workflows/agent/data/reference/module-examples/trend-analyst.agent.yaml +1 -0
  127. package/src/modules/bmb/workflows/agent/data/reference/simple-examples/commit-poet.agent.yaml +1 -0
  128. package/src/modules/bmb/workflows/agent/data/simple-agent-validation.md +2 -1
  129. package/src/modules/bmb/workflows/agent/steps-c/step-01-brainstorm.md +3 -1
  130. package/src/modules/bmb/workflows/agent/steps-c/step-02-discovery.md +3 -1
  131. package/src/modules/bmb/workflows/agent/steps-c/step-03-type-metadata.md +6 -4
  132. package/src/modules/bmb/workflows/agent/steps-c/step-04-persona.md +4 -2
  133. package/src/modules/bmb/workflows/agent/steps-c/step-05-commands-menu.md +4 -2
  134. package/src/modules/bmb/workflows/agent/steps-c/step-06-activation.md +11 -7
  135. package/src/modules/bmb/workflows/agent/steps-c/step-07a-build-simple.md +7 -5
  136. package/src/modules/bmb/workflows/agent/steps-c/step-07b-build-expert.md +16 -16
  137. package/src/modules/bmb/workflows/agent/steps-c/step-07c-build-module.md +2 -2
  138. package/src/modules/bmb/workflows/agent/steps-c/{step-09-celebrate.md → step-08-celebrate.md} +14 -9
  139. package/src/modules/bmb/workflows/agent/steps-e/e-01-load-existing.md +12 -5
  140. package/src/modules/bmb/workflows/agent/steps-e/e-02-discover-edits.md +5 -3
  141. package/src/modules/bmb/workflows/agent/steps-e/e-03-placeholder.md +1 -0
  142. package/src/modules/bmb/workflows/agent/steps-e/e-04-type-metadata.md +3 -1
  143. package/src/modules/bmb/workflows/agent/steps-e/e-05-persona.md +3 -1
  144. package/src/modules/bmb/workflows/agent/steps-e/e-06-commands-menu.md +3 -1
  145. package/src/modules/bmb/workflows/agent/steps-e/e-07-activation.md +13 -10
  146. package/src/modules/bmb/workflows/agent/steps-e/e-08a-edit-simple.md +8 -5
  147. package/src/modules/bmb/workflows/agent/steps-e/e-08b-edit-expert.md +7 -5
  148. package/src/modules/bmb/workflows/agent/steps-e/e-08c-edit-module.md +8 -5
  149. package/src/modules/bmb/workflows/agent/steps-e/{e-10-celebrate.md → e-09-celebrate.md} +13 -8
  150. package/src/modules/bmb/workflows/agent/steps-v/v-01-load-review.md +14 -6
  151. package/src/modules/bmb/workflows/agent/steps-v/v-02a-validate-metadata.md +54 -11
  152. package/src/modules/bmb/workflows/agent/steps-v/v-02b-validate-persona.md +62 -10
  153. package/src/modules/bmb/workflows/agent/steps-v/v-02c-validate-menu.md +84 -10
  154. package/src/modules/bmb/workflows/agent/steps-v/v-02d-validate-structure.md +75 -10
  155. package/src/modules/bmb/workflows/agent/steps-v/v-02e-validate-sidecar.md +76 -16
  156. package/src/modules/bmb/workflows/agent/steps-v/v-03-summary.md +5 -1
  157. package/src/modules/bmb/workflows/agent/templates/expert-agent-template/expert-agent.template.md +1 -0
  158. package/src/modules/bmb/workflows/agent/templates/simple-agent.template.md +1 -0
  159. package/src/modules/bmb/workflows/module/data/agent-architecture.md +179 -0
  160. package/src/modules/bmb/workflows/module/data/agent-spec-template.md +79 -0
  161. package/src/modules/bmb/workflows/module/data/module-installer-standards.md +348 -0
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  163. package/src/modules/bmb/workflows/module/data/module-yaml-conventions.md +392 -0
  164. package/src/modules/bmb/workflows/module/steps-b/step-01-welcome.md +147 -0
  165. package/src/modules/bmb/workflows/module/steps-b/step-02-spark.md +140 -0
  166. package/src/modules/bmb/workflows/module/steps-b/step-03-module-type.md +148 -0
  167. package/src/modules/bmb/workflows/module/steps-b/step-04-vision.md +82 -0
  168. package/src/modules/bmb/workflows/module/steps-b/step-05-identity.md +96 -0
  169. package/src/modules/bmb/workflows/module/steps-b/step-06-users.md +85 -0
  170. package/src/modules/bmb/workflows/module/steps-b/step-07-value.md +75 -0
  171. package/src/modules/bmb/workflows/module/steps-b/step-08-agents.md +96 -0
  172. package/src/modules/bmb/workflows/module/steps-b/step-09-workflows.md +82 -0
  173. package/src/modules/bmb/workflows/module/steps-b/step-10-tools.md +90 -0
  174. package/src/modules/bmb/workflows/module/steps-b/step-11-scenarios.md +83 -0
  175. package/src/modules/bmb/workflows/module/steps-b/step-12-creative.md +94 -0
  176. package/src/modules/bmb/workflows/module/steps-b/step-13-review.md +104 -0
  177. package/src/modules/bmb/workflows/module/steps-b/step-14-finalize.md +117 -0
  178. package/src/modules/bmb/workflows/module/steps-c/step-01-load-brief.md +178 -0
  179. package/src/modules/bmb/workflows/module/steps-c/step-01b-continue.md +83 -0
  180. package/src/modules/bmb/workflows/module/steps-c/step-02-structure.md +109 -0
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  182. package/src/modules/bmb/workflows/module/steps-c/step-04-installer.md +160 -0
  183. package/src/modules/bmb/workflows/module/steps-c/step-05-agents.md +167 -0
  184. package/src/modules/bmb/workflows/module/steps-c/step-06-workflows.md +183 -0
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  186. package/src/modules/bmb/workflows/module/steps-c/step-08-complete.md +123 -0
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  188. package/src/modules/bmb/workflows/module/steps-e/step-02-select-edit.md +77 -0
  189. package/src/modules/bmb/workflows/module/steps-e/step-03-apply-edit.md +77 -0
  190. package/src/modules/bmb/workflows/module/steps-e/step-04-review.md +80 -0
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  224. package/src/modules/bmb/workflows/{create-workflow/steps → workflow/steps-c}/step-06-design.md +92 -35
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- # Agent Creation Guide
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-
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- Create your own custom agents using the BMAD Builder workflow.
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-
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- ## Overview
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-
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- The BMAD Builder (BMB) module provides an interactive workflow that guides you through creating a custom agent from concept to completion. You define the agent's purpose, personality, capabilities, and menu - then the workflow generates a complete, ready-to-use agent file.
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-
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- ## Before You Start
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-
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- **Prerequisites:**
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- - BMAD installed with the BMB module
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- - An idea for what you want your agent to do
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- - About 15-30 minutes for your first agent
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-
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- **Know Before You Go:**
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- - What problem should your agent solve?
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- - Who will use this agent?
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- - What should the agent be able to do?
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-
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- ## Quick Start
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-
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- ### 1. Start the Workflow
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-
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- In your IDE (Claude Code, Cursor, etc.), invoke the create-agent workflow:
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-
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- ```
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- "Run the BMAD Builder create-agent workflow"
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- ```
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-
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- Or trigger it via the BMAD Master menu.
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-
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- ### 2. Follow the Steps
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-
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- The workflow guides you through:
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-
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- | Step | What You'll Do |
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- |------|----------------|
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- | **Brainstorm** (optional) | Explore ideas with creative techniques |
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- | **Discovery** | Define the agent's purpose and goals |
41
- | **Type & Metadata** | Choose Simple or Expert, name your agent |
42
- | **Persona** | Craft the agent's personality and principles |
43
- | **Commands** | Define what the agent can do |
44
- | **Activation** | Set up autonomous behaviors (optional) |
45
- | **Build** | Generate the agent file |
46
- | **Validation** | Review and verify everything works |
47
-
48
- ### 3. Install Your Agent
49
-
50
- Once created, package your agent for installation:
51
-
52
- ```
53
- my-custom-stuff/
54
- ├── module.yaml # Contains: unitary: true
55
- ├── agents/
56
- │ └── {agent-name}/
57
- │ ├── {agent-name}.agent.yaml
58
- │ └── _memory/ # Expert agents only
59
- │ └── {sidecar-folder}/
60
- └── workflows/ # Optional: custom workflows
61
- ```
62
-
63
- See [Custom Content Installation](./custom-content-installation.md) for details.
64
-
65
- ## Choosing Your Agent Type
66
-
67
- The workflow will help you decide, but here's the quick reference:
68
-
69
- ### Choose Simple Agent When:
70
-
71
- - Task is well-defined and focused
72
- - Don't need persistent memory
73
- - Want fast setup and deployment
74
- - Single-purpose assistant (e.g., commit messages, code review)
75
-
76
- **Example:** A "Code Commenter" that reads files and adds helpful comments.
77
-
78
- ### Choose Expert Agent When:
79
-
80
- - Domain requires specialized knowledge
81
- - Need persistent memory across sessions
82
- - Agent coordinates complex workflows
83
- - Building ongoing project infrastructure
84
-
85
- **Example:** A "Security Architect" that remembers your design decisions and maintains security standards across the project.
86
-
87
- ### Choose Module Agent When:
88
-
89
- - Agent builds other agents or workflows
90
- - Need integration with module system
91
- - Creating professional tooling
92
-
93
- **Example:** A "Team Builder" that helps set up agents for new team members.
94
-
95
- ## The Persona System
96
-
97
- Your agent's personality is defined by four fields:
98
-
99
- | Field | Purpose | Example |
100
- |-------|---------|---------|
101
- | **Role** | What they do | "Senior code reviewer who catches bugs and suggests improvements" |
102
- | **Identity** | Who they are | "Friendly but exacting, believes clean code is a craft" |
103
- | **Communication Style** | How they speak | "Direct, constructive, explains the 'why' behind suggestions" |
104
- | **Principles** | Why they act | "Security first, clarity over cleverness, test what you fix" |
105
-
106
- **Key:** Keep each field focused on its purpose. The role isn't personality; the identity isn't job description.
107
-
108
- ## Tips for Success
109
-
110
- ### Start Small
111
-
112
- Your first agent should solve **one problem well**. You can always add more capabilities later.
113
-
114
- ### Learn by Example
115
-
116
- Study the reference agents in `src/modules/bmb/reference/agents/`:
117
- - **Simple:** [commit-poet](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/simple-examples/commit-poet.agent.yaml)
118
- - **Expert:** [journal-keeper](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/expert-examples/journal-keeper)
119
-
120
- ### Write Great Principles
121
-
122
- The first principle should "activate" the agent's expertise:
123
-
124
- ❌ **Weak:** "Be helpful and accurate"
125
- ✅ **Strong:** "Channel decades of security expertise: threat modeling begins with trust boundaries, never trust client input, defense in depth is non-negotiable"
126
-
127
- ### Use the Menu System
128
-
129
- The workflow provides options at each step:
130
- - **[A] Advanced** - Get deeper insights and reasoning
131
- - **[P] Party** - Get multiple agent perspectives
132
- - **[C] Continue** - Move to the next step
133
-
134
- Use these when you need extra input or creative options.
135
-
136
- ## After Creation
137
-
138
- ### Test Your Agent
139
-
140
- 1. Install your custom module using the BMAD installer
141
- 2. Invoke your new agent in your IDE
142
- 3. Try each menu command
143
- 4. Verify the personality feels right
144
-
145
- ### Iterate
146
-
147
- If something isn't right:
148
- 1. Edit the agent YAML directly, or
149
- 2. Edit the customization file in `_bmad/_config/agents/`
150
- 3. Rebuild using `npx bmad-method build <agent-name>`
151
-
152
- ### Share
153
-
154
- Package your agent as a standalone module (see [Installation Guide](../../bmad-core-concepts/installing/)) and share it with your team or the community.
155
-
156
- ## Further Reading
157
-
158
- - **[Agent Architecture](./index.md)** - Deep technical details on agent types
159
- - **[Agent Customization](../../bmad-core-concepts/agent-customization/)** - Modify agents without editing core files
160
- - **[Custom Content Installation](./custom-content-installation.md)** - Package and distribute your agents
161
-
162
- ---
163
-
164
- **Ready?** Start the workflow and create your first agent!
165
-
166
- [← Back to BMB Documentation](./index.md)
@@ -1,60 +0,0 @@
1
- # BMB Module Documentation
2
-
3
- Create custom agents, workflows, and modules for BMAD.
4
-
5
- ## Quick Start
6
-
7
- - **[Agent Creation Guide](./agent-creation-guide.md)** - Step-by-step guide to building your first agent
8
- - **[Understanding Agent Types](./understanding-agent-types.md)** - Learn the differences between Simple and Expert agents
9
-
10
- ## Agent Architecture
11
-
12
- Comprehensive guides for each agent type (choose based on use case):
13
-
14
- - [Understanding Agent Types](./understanding-agent-types.md) - **START HERE** - Architecture vs capability, "The Same Agent, Three Ways"
15
- - [Simple Agent Architecture](./simple-agent-architecture.md) - Self-contained, optimized, personality-driven
16
- - [Expert Agent Architecture](./expert-agent-architecture.md) - Memory, sidecar files, domain restrictions
17
- - Module Agent Architecture _(TODO)_ - Workflow integration, professional tools
18
-
19
- ## Agent Design Patterns
20
-
21
- - [Agent Menu Patterns](./agent-menu-patterns.md) - Menu handlers, triggers, prompts, organization
22
- - [Agent Compilation](./agent-compilation.md) - What compiler auto-injects (AVOID DUPLICATION)
23
-
24
- ## Reference Examples
25
-
26
- Production-ready examples in [bmb/reference/agents/](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents):
27
-
28
- **Simple Agents** ([simple-examples/](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/simple-examples))
29
-
30
- - [commit-poet.agent.yaml](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/src/modules/bmb/reference/agents/simple-examples/commit-poet.agent.yaml) - Commit message artisan with style customization
31
-
32
- **Expert Agents** ([expert-examples/](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/expert-examples))
33
-
34
- - [journal-keeper/](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/expert-examples/journal-keeper) - Personal journal companion with memory and pattern recognition
35
-
36
- **Module Agents** ([module-examples/](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/module-examples))
37
-
38
- - [security-engineer.agent.yaml](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/src/modules/bmb/reference/agents/module-examples/security-engineer.agent.yaml) - BMM security specialist with threat modeling
39
- - [trend-analyst.agent.yaml](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/src/modules/bmb/reference/agents/module-examples/trend-analyst.agent.yaml) - CIS trend intelligence expert
40
-
41
- ## Installation Guide
42
-
43
- For installing standalone simple and expert agents, see:
44
-
45
- - [Custom Agent Installation](/docs/modules/bmb-bmad-builder/custom-content-installation.md)
46
-
47
- ## Key Concepts
48
-
49
- ### YAML to XML Compilation
50
-
51
- Agents are authored in YAML with Handlebars templating. The compiler auto-injects:
52
-
53
- 1. **Frontmatter** - Name and description from metadata
54
- 2. **Activation Block** - Steps, menu handlers, rules (YOU don't write this)
55
- 3. **Menu Enhancement** - `*help` and `*exit` commands added automatically
56
- 4. **Trigger Prefixing** - Your triggers auto-prefixed with `*`
57
-
58
- **Critical:** See [Agent Compilation](./agent-compilation.md) to avoid duplicating auto-injected content.
59
-
60
- Source: `tools/cli/lib/agent/compiler.js`
@@ -1,293 +0,0 @@
1
- # BMGD Glossary
2
-
3
- Key game development terminology used in BMGD workflows.
4
-
5
- ---
6
-
7
- ## A
8
-
9
- ### Acceptance Criteria
10
-
11
- Specific conditions that must be met for a story to be considered complete. Defines "done" for implementation.
12
-
13
- ### Act Structure
14
-
15
- Story organization into major sections (typically 3 acts: Setup, Confrontation, Resolution).
16
-
17
- ---
18
-
19
- ## B
20
-
21
- ### Backlog
22
-
23
- List of pending work items (epics, stories) waiting to be scheduled and implemented.
24
-
25
- ### Boss Design
26
-
27
- Design of significant enemy encounters, typically featuring unique mechanics and increased challenge.
28
-
29
- ---
30
-
31
- ## C
32
-
33
- ### Character Arc
34
-
35
- The transformation a character undergoes through the story, from initial state to final state.
36
-
37
- ### Core Fantasy
38
-
39
- The emotional experience players seek from your game. What they want to FEEL.
40
-
41
- ### Core Loop
42
-
43
- The fundamental cycle of actions players repeat throughout gameplay. The heart of your game.
44
-
45
- ---
46
-
47
- ## D
48
-
49
- ### Definition of Done (DoD)
50
-
51
- Checklist of requirements that must be satisfied before work is considered complete.
52
-
53
- ### Design Pillar
54
-
55
- Core principle that guides all design decisions. Typically 3-5 pillars define a game's identity.
56
-
57
- ---
58
-
59
- ## E
60
-
61
- ### Environmental Storytelling
62
-
63
- Narrative communicated through the game world itself—visual details, audio, found documents—rather than explicit dialogue.
64
-
65
- ### Epic
66
-
67
- Large body of work that can be broken down into smaller stories. Represents a major feature or system.
68
-
69
- ---
70
-
71
- ## F
72
-
73
- ### Frame Data
74
-
75
- In fighting games, the precise timing information for moves (startup, active, recovery frames).
76
-
77
- ### Frontmatter
78
-
79
- YAML metadata at the beginning of markdown files, used for workflow state tracking.
80
-
81
- ---
82
-
83
- ## G
84
-
85
- ### Game Brief
86
-
87
- Document capturing the game's core vision, pillars, target audience, and scope. Foundation for the GDD.
88
-
89
- ### Game Design Document (GDD)
90
-
91
- Comprehensive document detailing all aspects of game design: mechanics, systems, content, and more.
92
-
93
- ### Game Type
94
-
95
- Genre classification that determines which specialized GDD sections are included.
96
-
97
- ---
98
-
99
- ## H
100
-
101
- ### Hot Path
102
-
103
- Code that executes frequently (every frame). Must be optimized for performance.
104
-
105
- ---
106
-
107
- ## I
108
-
109
- ### Idle Progression
110
-
111
- Game mechanics where progress continues even when the player isn't actively playing.
112
-
113
- ---
114
-
115
- ## K
116
-
117
- ### Kishotenketsu
118
-
119
- Four-act story structure from East Asian narrative tradition (Introduction, Development, Twist, Conclusion).
120
-
121
- ---
122
-
123
- ## L
124
-
125
- ### Localization
126
-
127
- Adapting game content for different languages and cultures.
128
-
129
- ---
130
-
131
- ## M
132
-
133
- ### MDA Framework
134
-
135
- Mechanics → Dynamics → Aesthetics. Framework for analyzing and designing games.
136
-
137
- ### Meta-Progression
138
-
139
- Persistent progression that carries between individual runs or sessions.
140
-
141
- ### Metroidvania
142
-
143
- Genre featuring interconnected world exploration with ability-gated progression.
144
-
145
- ---
146
-
147
- ## N
148
-
149
- ### Narrative Complexity
150
-
151
- How central story is to the game experience (Critical, Heavy, Moderate, Light).
152
-
153
- ### Netcode
154
-
155
- Networking code handling multiplayer communication and synchronization.
156
-
157
- ---
158
-
159
- ## P
160
-
161
- ### Permadeath
162
-
163
- Game mechanic where character death is permanent, typically requiring a new run.
164
-
165
- ### Player Agency
166
-
167
- The degree to which players can make meaningful choices that affect outcomes.
168
-
169
- ### Procedural Generation
170
-
171
- Algorithmic creation of game content (levels, items, characters) rather than hand-crafted.
172
-
173
- ---
174
-
175
- ## R
176
-
177
- ### Retrospective
178
-
179
- Team meeting after completing work to reflect on what went well and what to improve.
180
-
181
- ### Roguelike
182
-
183
- Genre featuring procedural generation, permadeath, and run-based progression.
184
-
185
- ### Run
186
-
187
- A single playthrough in a roguelike or run-based game, from start to death/completion.
188
-
189
- ---
190
-
191
- ## S
192
-
193
- ### Sprint
194
-
195
- Time-boxed period of development work, typically 1-2 weeks.
196
-
197
- ### Sprint Status
198
-
199
- Tracking document showing current sprint progress, story states, and blockers.
200
-
201
- ### Story
202
-
203
- Smallest unit of implementable work with clear acceptance criteria. Part of an epic.
204
-
205
- ### Story Context
206
-
207
- Assembled documentation and code context needed to implement a specific story.
208
-
209
- ### Story Gates
210
-
211
- Points where story progression is blocked until certain gameplay conditions are met.
212
-
213
- ---
214
-
215
- ## T
216
-
217
- ### Tech Spec
218
-
219
- Technical specification document detailing how a feature will be implemented.
220
-
221
- ### TDD (Test-Driven Development)
222
-
223
- Development approach: write tests first, then implement code to pass them.
224
-
225
- ---
226
-
227
- ## U
228
-
229
- ### UI/UX
230
-
231
- User Interface / User Experience. How players interact with and experience the game.
232
-
233
- ---
234
-
235
- ## V
236
-
237
- ### Visual Novel
238
-
239
- Genre focused on narrative with static images, dialogue, and player choices.
240
-
241
- ### Voice Acting
242
-
243
- Recorded spoken dialogue for game characters.
244
-
245
- ---
246
-
247
- ## W
248
-
249
- ### Workflow
250
-
251
- Structured process for completing a specific type of work (e.g., GDD creation, story implementation).
252
-
253
- ### Workflow Status
254
-
255
- Current state of project workflows, tracking which phases and documents are complete.
256
-
257
- ### World Building
258
-
259
- Creation of the game's setting, including history, culture, geography, and lore.
260
-
261
- ---
262
-
263
- ## BMGD-Specific Terms
264
-
265
- ### A/P/C Menu
266
-
267
- Options presented after content generation:
268
-
269
- - **A** - Advanced Elicitation (explore deeper)
270
- - **P** - Party Mode (multi-agent discussion)
271
- - **C** - Continue (save and proceed)
272
-
273
- ### Narrative Complexity Levels
274
-
275
- - **Critical** - Story IS the game (visual novels)
276
- - **Heavy** - Deep narrative with gameplay (RPGs)
277
- - **Moderate** - Meaningful story supporting gameplay
278
- - **Light** - Minimal story, gameplay-focused
279
-
280
- ### Step-File Architecture
281
-
282
- BMGD workflow pattern using separate markdown files for each workflow step.
283
-
284
- ### Workflow-Install Pattern
285
-
286
- Phase 4 workflows inherit from BMM base and add BMGD-specific overrides.
287
-
288
- ---
289
-
290
- ## Next Steps
291
-
292
- - **[Quick Start Guide](./quick-start.md)** - Get started with BMGD
293
- - **[Game Types Guide](./game-types-guide.md)** - Game genre reference
@@ -1,175 +0,0 @@
1
- # BMGD Documentation
2
-
3
- Complete guides for the BMad Game Development Module (BMGD) - AI-powered workflows for game design and development that adapt to your project's needs.
4
-
5
- ---
6
-
7
- ## Getting Started
8
-
9
- **New to BMGD?** Start here:
10
-
11
- - **[Quick Start Guide](./quick-start.md)** - Get started building your first game
12
- - Installation and setup
13
- - Understanding the game development phases
14
- - Running your first workflows
15
- - Agent-based development flow
16
-
17
- **Quick Path:** Install BMGD module → Game Brief → GDD → Architecture → Build
18
-
19
- ---
20
-
21
- ## Core Concepts
22
-
23
- Understanding how BMGD works:
24
-
25
- - **[Agents Guide](./agents-guide.md)** - Complete reference for game development agents
26
- - Game Designer, Game Developer, Game Architect, Game Scrum Master, Game QA, Game Solo Dev
27
- - Agent roles and when to use them
28
- - Agent workflows and menus
29
-
30
- - **[Workflows Guide](./workflows-guide.md)** - Complete workflow reference
31
- - Phase 1: Preproduction (Brainstorm, Game Brief)
32
- - Phase 2: Design (GDD, Narrative)
33
- - Phase 3: Technical (Architecture)
34
- - Phase 4: Production (Sprint-based development)
35
-
36
- - **[Game Types Guide](./game-types-guide.md)** - Selecting and using game type templates
37
- - 24 supported game types
38
- - Genre-specific GDD sections
39
- - Hybrid game type handling
40
-
41
- - **[Quick-Flow Guide](./quick-flow-guide.md)** - Fast-track workflows for rapid development
42
- - Quick-Prototype for testing ideas
43
- - Quick-Dev for flexible implementation
44
- - When to use quick-flow vs full BMGD
45
-
46
- ---
47
-
48
- ## Quick References
49
-
50
- Essential reference materials:
51
-
52
- - **[Glossary](./glossary.md)** - Key game development terminology
53
-
54
- ---
55
-
56
- ## Choose Your Path
57
-
58
- ### I need to...
59
-
60
- **Start a new game project**
61
- → Start with [Quick Start Guide](./quick-start.md)
62
- → Run `brainstorm-game` for ideation
63
- → Create a Game Brief with `create-brief`
64
-
65
- **Design my game**
66
- → Create a GDD with `create-gdd`
67
- → If story-heavy, add Narrative Design with `create-narrative`
68
-
69
- **Plan the technical architecture**
70
- → Run `create-architecture` with the Game Architect
71
-
72
- **Build my game**
73
- → Use Phase 4 production workflows
74
- → Follow the sprint-based development cycle
75
-
76
- **Quickly test an idea or implement a feature**
77
- → Use [Quick-Flow](./quick-flow-guide.md) for rapid prototyping and development
78
- → `quick-prototype` to test mechanics, `quick-dev` to implement
79
-
80
- **Set up testing and QA**
81
- → Use Game QA agent for test framework setup
82
- → Run `test-framework` to initialize testing for Unity/Unreal/Godot
83
- → Use `test-design` to create test scenarios
84
- → Plan playtests with `playtest-plan`
85
-
86
- **Understand game type templates**
87
- → See [Game Types Guide](./game-types-guide.md)
88
-
89
- ---
90
-
91
- ## Game Development Phases
92
-
93
- BMGD follows four phases aligned with game development:
94
-
95
- ![BMGD Workflow Overview](./workflow-overview.jpg)
96
-
97
- ### Phase 1: Preproduction
98
-
99
- - **Brainstorm Game** - Ideation with game-specific techniques
100
- - **Game Brief** - Capture vision, market, and fundamentals
101
-
102
- ### Phase 2: Design
103
-
104
- - **GDD (Game Design Document)** - Comprehensive game design
105
- - **Narrative Design** - Story, characters, world (for story-driven games)
106
-
107
- ### Phase 3: Technical
108
-
109
- - **Game Architecture** - Engine, systems, patterns, structure
110
-
111
- ### Phase 4: Production
112
-
113
- - **Sprint Planning** - Epic and story management
114
- - **Story Development** - Implementation workflow
115
- - **Code Review** - Quality assurance
116
- - **Testing** - Automated tests, playtesting, performance
117
- - **Retrospective** - Continuous improvement
118
-
119
- ---
120
-
121
- ## BMGD vs BMM
122
-
123
- BMGD extends BMM with game-specific capabilities:
124
-
125
- | Aspect | BMM | BMGD |
126
- | -------------- | ------------------------------------- | ------------------------------------------------------------------------ |
127
- | **Focus** | General software | Game development |
128
- | **Agents** | PM, Architect, Dev, SM, TEA, Solo Dev | Game Designer, Game Dev, Game Architect, Game SM, Game QA, Game Solo Dev |
129
- | **Planning** | PRD, Tech Spec | Game Brief, GDD |
130
- | **Types** | N/A | 24 game type templates |
131
- | **Narrative** | N/A | Full narrative workflow |
132
- | **Testing** | Web-focused testarch | Engine-specific (Unity, Unreal, Godot) |
133
- | **Production** | Inherited from BMM | BMM workflows with game overrides |
134
-
135
- BMGD production workflows inherit from BMM and add game-specific checklists and templates.
136
-
137
- ---
138
-
139
- ## Documentation Map
140
-
141
- ```
142
- BMGD Documentation
143
- ├── README.md (this file)
144
- ├── quick-start.md # Getting started
145
- ├── agents-guide.md # Agent reference
146
- ├── workflows-guide.md # Workflow reference
147
- ├── quick-flow-guide.md # Rapid prototyping and development
148
- ├── game-types-guide.md # Game type templates
149
- ├── glossary.md # Terminology
150
- ```
151
-
152
- ---
153
-
154
- ## External Resources
155
-
156
- ### Community and Support
157
-
158
- - **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Get help from the community
159
- - **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs or request features
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- - **[YouTube Channel](https://www.youtube.com/@BMadCode)** - Video tutorials
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- ### Related Documentation
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- - **[BMM Documentation](../../bmm/docs/index.md)** - Core BMad Method documentation
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- ## Tips for Using This Documentation
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- 1. **Start with Quick Start** if you're new to BMGD
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- 2. **Check Game Types Guide** when creating your GDD
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- 3. **Reference Glossary** for game development terminology
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- 4. **Use Troubleshooting** when you encounter issues
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- **Ready to make games?** → [Start with the Quick Start Guide](./quick-start.md)