bmad-method 6.0.0-alpha.0 → 6.0.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (704) hide show
  1. package/.github/ISSUE_TEMPLATE/config.yaml +4 -0
  2. package/.github/ISSUE_TEMPLATE/idea_submission.md +3 -3
  3. package/.github/workflows/bundle-latest.yaml +277 -0
  4. package/.github/workflows/manual-release.yaml +64 -17
  5. package/.github/workflows/quality.yaml +78 -0
  6. package/.husky/pre-commit +4 -0
  7. package/.prettierignore +6 -0
  8. package/.vscode/settings.json +3 -1
  9. package/CHANGELOG.md +1211 -2
  10. package/CONTRIBUTING.md +2 -13
  11. package/README.md +442 -0
  12. package/docs/BUNDLE_DISTRIBUTION_SETUP.md +95 -0
  13. package/docs/agent-customization-guide.md +208 -0
  14. package/docs/document-sharding-guide.md +449 -0
  15. package/docs/ide-info/auggie.md +2 -2
  16. package/docs/ide-info/claude-code.md +4 -4
  17. package/docs/ide-info/codex.md +9 -20
  18. package/docs/ide-info/crush.md +1 -1
  19. package/docs/ide-info/cursor.md +7 -7
  20. package/docs/ide-info/iflow.md +3 -3
  21. package/docs/ide-info/opencode.md +24 -0
  22. package/docs/index.md +227 -0
  23. package/docs/installers-bundlers/ide-injections.md +2 -12
  24. package/docs/installers-bundlers/installers-modules-platforms-reference.md +100 -67
  25. package/docs/v4-to-v6-upgrade.md +227 -0
  26. package/docs/web-bundles-gemini-gpt-guide.md +473 -0
  27. package/eslint.config.mjs +6 -2
  28. package/package.json +13 -6
  29. package/src/core/_module-installer/install-config.yaml +35 -0
  30. package/src/core/_module-installer/installer.js +1 -9
  31. package/src/core/agents/bmad-master.agent.yaml +39 -0
  32. package/src/core/agents/bmad-web-orchestrator.agent.xml +113 -0
  33. package/src/core/tasks/advanced-elicitation-methods.csv +21 -0
  34. package/src/core/tasks/{adv-elicit.md → advanced-elicitation.xml} +11 -14
  35. package/src/core/tasks/{index-docs.md → index-docs.xml} +6 -10
  36. package/src/core/tasks/{validate-workflow.md → validate-workflow.xml} +4 -7
  37. package/src/core/tasks/workflow.xml +270 -0
  38. package/src/core/tools/shard-doc.xml +109 -0
  39. package/src/{modules/cis → core}/workflows/brainstorming/README.md +8 -18
  40. package/src/{modules/cis → core}/workflows/brainstorming/instructions.md +29 -24
  41. package/src/{modules/cis → core}/workflows/brainstorming/template.md +6 -2
  42. package/src/{modules/cis → core}/workflows/brainstorming/workflow.yaml +17 -9
  43. package/src/core/workflows/party-mode/instructions.md +27 -25
  44. package/src/core/workflows/party-mode/workflow.yaml +14 -10
  45. package/src/modules/bmb/README.md +194 -0
  46. package/src/modules/bmb/_module-installer/install-config.yaml +31 -0
  47. package/src/modules/bmb/agents/bmad-builder.agent.yaml +57 -0
  48. package/src/modules/bmb/workflows/audit-workflow/checklist.md +142 -0
  49. package/src/modules/bmb/workflows/audit-workflow/instructions.md +341 -0
  50. package/src/modules/bmb/workflows/audit-workflow/template.md +118 -0
  51. package/src/modules/bmb/workflows/audit-workflow/workflow.yaml +25 -0
  52. package/src/modules/bmb/workflows/convert-legacy/README.md +34 -34
  53. package/src/modules/bmb/workflows/convert-legacy/checklist.md +22 -21
  54. package/src/modules/bmb/workflows/convert-legacy/instructions.md +135 -86
  55. package/src/modules/bmb/workflows/convert-legacy/workflow.yaml +10 -15
  56. package/src/modules/bmb/workflows/create-agent/README.md +144 -209
  57. package/src/modules/bmb/workflows/create-agent/agent-architecture.md +68 -65
  58. package/src/modules/bmb/workflows/create-agent/agent-command-patterns.md +174 -172
  59. package/src/modules/bmb/workflows/create-agent/agent-types.md +139 -24
  60. package/src/modules/bmb/workflows/create-agent/brainstorm-context.md +4 -4
  61. package/src/modules/bmb/workflows/create-agent/checklist.md +30 -102
  62. package/src/modules/bmb/workflows/create-agent/communication-styles.md +22 -60
  63. package/src/modules/bmb/workflows/create-agent/instructions.md +339 -221
  64. package/src/modules/bmb/workflows/create-agent/workflow.yaml +28 -19
  65. package/src/modules/bmb/workflows/create-module/README.md +164 -153
  66. package/src/modules/bmb/workflows/create-module/brainstorm-context.md +1 -1
  67. package/src/modules/bmb/workflows/create-module/checklist.md +21 -31
  68. package/src/modules/bmb/workflows/create-module/installer-templates/install-config.yaml +92 -0
  69. package/src/modules/bmb/workflows/create-module/installer-templates/installer.js +1 -1
  70. package/src/modules/bmb/workflows/create-module/instructions.md +306 -238
  71. package/src/modules/bmb/workflows/create-module/module-structure.md +135 -45
  72. package/src/modules/bmb/workflows/create-module/workflow.yaml +32 -27
  73. package/src/modules/bmb/workflows/create-workflow/README.md +70 -9
  74. package/src/modules/bmb/workflows/create-workflow/brainstorm-context.md +4 -4
  75. package/src/modules/bmb/workflows/create-workflow/checklist.md +22 -0
  76. package/src/modules/bmb/workflows/create-workflow/instructions.md +505 -47
  77. package/src/modules/bmb/workflows/create-workflow/workflow-creation-guide.md +939 -68
  78. package/src/modules/bmb/workflows/create-workflow/workflow-template/instructions.md +6 -3
  79. package/src/modules/bmb/workflows/create-workflow/workflow-template/workflow.yaml +31 -5
  80. package/src/modules/bmb/workflows/create-workflow/workflow.yaml +16 -17
  81. package/src/modules/bmb/workflows/edit-agent/README.md +112 -0
  82. package/src/modules/bmb/workflows/edit-agent/checklist.md +112 -0
  83. package/src/modules/bmb/workflows/edit-agent/instructions.md +290 -0
  84. package/src/modules/bmb/workflows/edit-agent/workflow.yaml +33 -0
  85. package/src/modules/bmb/workflows/edit-module/README.md +187 -0
  86. package/src/modules/bmb/workflows/edit-module/checklist.md +165 -0
  87. package/src/modules/bmb/workflows/edit-module/instructions.md +341 -0
  88. package/src/modules/bmb/workflows/edit-module/workflow.yaml +34 -0
  89. package/src/modules/bmb/workflows/edit-workflow/README.md +58 -2
  90. package/src/modules/bmb/workflows/edit-workflow/instructions.md +290 -118
  91. package/src/modules/bmb/workflows/edit-workflow/workflow.yaml +9 -16
  92. package/src/modules/bmb/workflows/module-brief/README.md +17 -17
  93. package/src/modules/bmb/workflows/module-brief/checklist.md +6 -6
  94. package/src/modules/bmb/workflows/module-brief/instructions.md +10 -7
  95. package/src/modules/bmb/workflows/module-brief/template.md +9 -9
  96. package/src/modules/bmb/workflows/module-brief/workflow.yaml +16 -10
  97. package/src/modules/bmb/workflows/redoc/README.md +5 -5
  98. package/src/modules/bmb/workflows/redoc/checklist.md +2 -2
  99. package/src/modules/bmb/workflows/redoc/instructions.md +20 -10
  100. package/src/modules/bmb/workflows/redoc/workflow.yaml +6 -5
  101. package/src/modules/bmgd/README.md +208 -0
  102. package/src/modules/bmgd/_module-installer/install-config.yaml +54 -0
  103. package/src/modules/bmgd/agents/game-architect.agent.yaml +33 -0
  104. package/src/modules/bmgd/agents/game-designer.agent.yaml +40 -0
  105. package/src/modules/bmgd/agents/game-dev.agent.yaml +40 -0
  106. package/src/modules/bmgd/agents/game-scrum-master.agent.yaml +75 -0
  107. package/src/modules/bmgd/teams/default-party.csv +10 -0
  108. package/src/modules/bmgd/teams/team-gamedev.yaml +18 -0
  109. package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/brainstorm-game/game-context.md +3 -3
  110. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/instructions.md +130 -0
  111. package/src/modules/bmgd/workflows/1-preproduction/brainstorm-game/workflow.yaml +41 -0
  112. package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/game-brief/checklist.md +2 -2
  113. package/src/modules/bmgd/workflows/1-preproduction/game-brief/instructions.md +373 -0
  114. package/src/modules/{bmm/workflows/1-analysis → bmgd/workflows/1-preproduction}/game-brief/template.md +2 -2
  115. package/src/modules/bmgd/workflows/1-preproduction/game-brief/workflow.yaml +36 -0
  116. package/src/modules/bmgd/workflows/2-design/gdd/checklist.md +148 -0
  117. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/action-platformer.md +1 -1
  118. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/adventure.md +1 -1
  119. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/card-game.md +2 -2
  120. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/fighting.md +1 -1
  121. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/horror.md +2 -2
  122. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/idle-incremental.md +1 -1
  123. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/moba.md +4 -4
  124. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/party-game.md +1 -1
  125. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/racing.md +3 -3
  126. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/rhythm.md +1 -1
  127. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/roguelike.md +2 -2
  128. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/rpg.md +3 -3
  129. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/sandbox.md +4 -4
  130. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/shooter.md +3 -3
  131. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/simulation.md +3 -3
  132. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/sports.md +3 -3
  133. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/strategy.md +3 -3
  134. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/survival.md +2 -2
  135. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/text-based.md +3 -3
  136. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/tower-defense.md +5 -5
  137. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/turn-based-tactics.md +4 -4
  138. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/game-types/visual-novel.md +1 -1
  139. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/gdd/gdd-template.md +6 -12
  140. package/src/modules/bmgd/workflows/2-design/gdd/instructions-gdd.md +502 -0
  141. package/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml +81 -0
  142. package/src/modules/bmgd/workflows/2-design/narrative/checklist.md +139 -0
  143. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/narrative/instructions-narrative.md +99 -12
  144. package/src/modules/{bmm/workflows/2-plan → bmgd/workflows/2-design}/narrative/narrative-template.md +8 -8
  145. package/src/modules/bmgd/workflows/2-design/narrative/workflow.yaml +32 -0
  146. package/src/modules/bmgd/workflows/3-technical/game-architecture/architecture-patterns.yaml +321 -0
  147. package/src/modules/bmgd/workflows/3-technical/game-architecture/architecture-template.md +103 -0
  148. package/src/modules/bmgd/workflows/3-technical/game-architecture/checklist.md +240 -0
  149. package/src/modules/bmgd/workflows/3-technical/game-architecture/decision-catalog.yaml +222 -0
  150. package/src/modules/bmgd/workflows/3-technical/game-architecture/instructions.md +701 -0
  151. package/src/modules/bmgd/workflows/3-technical/game-architecture/pattern-categories.csv +13 -0
  152. package/src/modules/bmgd/workflows/3-technical/game-architecture/workflow.yaml +69 -0
  153. package/src/modules/bmgd/workflows/4-production/code-review/instructions.md +398 -0
  154. package/src/modules/bmgd/workflows/4-production/code-review/workflow.yaml +61 -0
  155. package/src/modules/bmgd/workflows/4-production/correct-course/checklist.md +279 -0
  156. package/src/modules/bmgd/workflows/4-production/correct-course/instructions.md +206 -0
  157. package/src/modules/bmgd/workflows/4-production/correct-course/workflow.yaml +58 -0
  158. package/src/modules/bmgd/workflows/4-production/create-story/checklist.md +240 -0
  159. package/src/modules/bmgd/workflows/4-production/create-story/instructions.md +256 -0
  160. package/src/modules/bmgd/workflows/4-production/create-story/template.md +51 -0
  161. package/src/modules/bmgd/workflows/4-production/create-story/workflow.yaml +74 -0
  162. package/src/modules/bmgd/workflows/4-production/dev-story/checklist.md +38 -0
  163. package/src/modules/bmgd/workflows/4-production/dev-story/instructions.md +267 -0
  164. package/src/modules/bmgd/workflows/4-production/dev-story/workflow.yaml +58 -0
  165. package/src/modules/{bmm/workflows/3-solutioning/tech-spec → bmgd/workflows/4-production/epic-tech-context}/checklist.md +1 -1
  166. package/src/modules/bmgd/workflows/4-production/epic-tech-context/instructions.md +164 -0
  167. package/src/modules/{bmm/workflows/3-solutioning/tech-spec → bmgd/workflows/4-production/epic-tech-context}/template.md +1 -1
  168. package/src/modules/bmgd/workflows/4-production/epic-tech-context/workflow.yaml +58 -0
  169. package/src/modules/bmgd/workflows/4-production/retrospective/instructions.md +1443 -0
  170. package/src/modules/bmgd/workflows/4-production/retrospective/workflow.yaml +57 -0
  171. package/src/modules/bmgd/workflows/4-production/sprint-planning/checklist.md +33 -0
  172. package/src/modules/bmgd/workflows/4-production/sprint-planning/instructions.md +234 -0
  173. package/src/modules/bmgd/workflows/4-production/sprint-planning/sprint-status-template.yaml +55 -0
  174. package/src/modules/bmgd/workflows/4-production/sprint-planning/workflow.yaml +51 -0
  175. package/src/modules/bmgd/workflows/4-production/story-context/checklist.md +16 -0
  176. package/src/modules/bmgd/workflows/4-production/story-context/context-template.xml +34 -0
  177. package/src/modules/bmgd/workflows/4-production/story-context/instructions.md +209 -0
  178. package/src/modules/bmgd/workflows/4-production/story-context/workflow.yaml +63 -0
  179. package/src/modules/bmgd/workflows/4-production/story-done/instructions.md +111 -0
  180. package/src/modules/bmgd/workflows/4-production/story-done/workflow.yaml +28 -0
  181. package/src/modules/bmgd/workflows/4-production/story-ready/instructions.md +117 -0
  182. package/src/modules/bmgd/workflows/4-production/story-ready/workflow.yaml +25 -0
  183. package/src/modules/bmm/README.md +128 -0
  184. package/src/modules/bmm/_module-installer/install-config.yaml +60 -0
  185. package/src/modules/bmm/_module-installer/installer.js +3 -3
  186. package/src/modules/bmm/_module-installer/platform-specifics/claude-code.js +1 -1
  187. package/src/modules/bmm/_module-installer/platform-specifics/windsurf.js +1 -1
  188. package/src/modules/bmm/agents/analyst.agent.yaml +49 -0
  189. package/src/modules/bmm/agents/architect.agent.yaml +42 -0
  190. package/src/modules/bmm/agents/dev.agent.yaml +40 -0
  191. package/src/modules/bmm/agents/frame-expert.agent.yaml +42 -0
  192. package/src/modules/bmm/agents/pm.agent.yaml +64 -0
  193. package/src/modules/bmm/agents/sm.agent.yaml +73 -0
  194. package/src/modules/bmm/agents/tea.agent.yaml +67 -0
  195. package/src/modules/bmm/agents/tech-writer.agent.yaml +68 -0
  196. package/src/modules/bmm/agents/ux-designer.agent.yaml +39 -0
  197. package/src/modules/bmm/docs/README.md +236 -0
  198. package/src/modules/bmm/docs/agents-guide.md +1058 -0
  199. package/src/modules/bmm/docs/brownfield-guide.md +762 -0
  200. package/src/modules/bmm/docs/enterprise-agentic-development.md +686 -0
  201. package/src/modules/bmm/docs/faq.md +588 -0
  202. package/src/modules/bmm/docs/glossary.md +320 -0
  203. package/src/modules/bmm/docs/party-mode.md +224 -0
  204. package/src/modules/bmm/docs/quick-spec-flow.md +652 -0
  205. package/src/modules/bmm/docs/quick-start.md +376 -0
  206. package/src/modules/bmm/docs/scale-adaptive-system.md +612 -0
  207. package/src/modules/bmm/docs/test-architecture.md +396 -0
  208. package/src/modules/bmm/docs/workflow-architecture-reference.md +366 -0
  209. package/src/modules/bmm/docs/workflow-document-project-reference.md +489 -0
  210. package/src/modules/bmm/docs/workflows-analysis.md +370 -0
  211. package/src/modules/bmm/docs/workflows-implementation.md +286 -0
  212. package/src/modules/bmm/docs/workflows-planning.md +612 -0
  213. package/src/modules/bmm/docs/workflows-solutioning.md +554 -0
  214. package/src/modules/bmm/teams/default-party.csv +20 -0
  215. package/src/modules/bmm/teams/team-fullstack.yaml +13 -0
  216. package/src/modules/bmm/testarch/knowledge/ci-burn-in.md +675 -0
  217. package/src/modules/bmm/testarch/knowledge/component-tdd.md +486 -0
  218. package/src/modules/bmm/testarch/knowledge/contract-testing.md +957 -0
  219. package/src/modules/bmm/testarch/knowledge/data-factories.md +500 -0
  220. package/src/modules/bmm/testarch/knowledge/email-auth.md +721 -0
  221. package/src/modules/bmm/testarch/knowledge/error-handling.md +725 -0
  222. package/src/modules/bmm/testarch/knowledge/feature-flags.md +750 -0
  223. package/src/modules/bmm/testarch/knowledge/fixture-architecture.md +401 -0
  224. package/src/modules/bmm/testarch/knowledge/network-first.md +486 -0
  225. package/src/modules/bmm/testarch/knowledge/nfr-criteria.md +670 -0
  226. package/src/modules/bmm/testarch/knowledge/playwright-config.md +730 -0
  227. package/src/modules/bmm/testarch/knowledge/probability-impact.md +601 -0
  228. package/src/modules/bmm/testarch/knowledge/risk-governance.md +615 -0
  229. package/src/modules/bmm/testarch/knowledge/selective-testing.md +732 -0
  230. package/src/modules/bmm/testarch/knowledge/selector-resilience.md +527 -0
  231. package/src/modules/bmm/testarch/knowledge/test-healing-patterns.md +644 -0
  232. package/src/modules/bmm/testarch/knowledge/test-levels-framework.md +473 -0
  233. package/src/modules/bmm/testarch/knowledge/test-priorities-matrix.md +373 -0
  234. package/src/modules/bmm/testarch/knowledge/test-quality.md +664 -0
  235. package/src/modules/bmm/testarch/knowledge/timing-debugging.md +372 -0
  236. package/src/modules/bmm/testarch/knowledge/visual-debugging.md +524 -0
  237. package/src/modules/bmm/testarch/tea-index.csv +22 -0
  238. package/src/modules/bmm/workflows/1-analysis/brainstorm-project/instructions.md +82 -8
  239. package/src/modules/bmm/workflows/1-analysis/brainstorm-project/project-context.md +4 -4
  240. package/src/modules/bmm/workflows/1-analysis/brainstorm-project/workflow.yaml +23 -5
  241. package/src/modules/bmm/workflows/1-analysis/domain-research/instructions.md +425 -0
  242. package/src/modules/bmm/workflows/1-analysis/domain-research/template.md +180 -0
  243. package/src/modules/bmm/workflows/1-analysis/domain-research/workflow.yaml +56 -0
  244. package/src/modules/bmm/workflows/1-analysis/product-brief/checklist.md +2 -2
  245. package/src/modules/bmm/workflows/1-analysis/product-brief/instructions.md +418 -247
  246. package/src/modules/bmm/workflows/1-analysis/product-brief/template.md +93 -77
  247. package/src/modules/bmm/workflows/1-analysis/product-brief/workflow.yaml +42 -14
  248. package/src/modules/bmm/workflows/1-analysis/research/checklist-deep-prompt.md +144 -0
  249. package/src/modules/bmm/workflows/1-analysis/research/checklist-technical.md +249 -0
  250. package/src/modules/bmm/workflows/1-analysis/research/checklist.md +156 -59
  251. package/src/modules/bmm/workflows/1-analysis/research/instructions-deep-prompt.md +115 -47
  252. package/src/modules/bmm/workflows/1-analysis/research/instructions-market.md +236 -114
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+ # Game Brief - Interactive Workflow Instructions
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+
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+ <critical>The workflow execution engine is governed by: {project-root}/{bmad_folder}/core/tasks/workflow.xml</critical>
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+ <critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
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+ <critical>Communicate all responses in {communication_language} and language MUST be tailored to {user_skill_level}</critical>
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+ <critical>Generate all documents in {document_output_language}</critical>
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+ <critical>⚠️ ABSOLUTELY NO TIME ESTIMATES - NEVER mention hours, days, weeks, months, or ANY time-based predictions. AI has fundamentally changed development speed - what once took teams weeks/months can now be done by one person in hours. DO NOT give ANY time estimates whatsoever.</critical>
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+
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+ <critical>DOCUMENT OUTPUT: Concise, professional, game-design focused. Use tables/lists over prose. User skill level ({user_skill_level}) affects conversation style ONLY, not document content.</critical>
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+ <critical>⚠️ CHECKPOINT PROTOCOL: After EVERY <template-output> tag, you MUST follow workflow.xml substep 2c: SAVE content to file immediately → SHOW checkpoint separator (━━━━━━━━━━━━━━━━━━━━━━━) → DISPLAY generated content → PRESENT options [a]Advanced Elicitation/[c]Continue/[p]Party-Mode/[y]YOLO → WAIT for user response. Never batch saves or skip checkpoints.</critical>
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+
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+ <workflow>
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+
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+ <step n="0" goal="Validate workflow readiness" tag="workflow-status">
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+ <action>Check if {output_folder}/bmm-workflow-status.yaml exists</action>
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+
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+ <check if="status file not found">
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+ <output>No workflow status file found. Game brief is optional - you can continue without status tracking.</output>
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+ <action>Set standalone_mode = true</action>
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+ </check>
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+
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+ <check if="status file found">
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+ <action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
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+ <action>Parse workflow_status section</action>
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+ <action>Check status of "game-brief" workflow</action>
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+ <action>Get project_level from YAML metadata</action>
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+ <action>Find first non-completed workflow (next expected workflow)</action>
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+
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+ <check if="project_type != 'game'">
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+ <output>Note: This is a {{project_type}} project. Game brief is designed for game projects.</output>
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+ <ask>Continue with game brief anyway? (y/n)</ask>
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+ <check if="n">
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+ <action>Exit workflow</action>
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+ </check>
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+ </check>
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+
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+ <check if="game-brief status is file path (already completed)">
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+ <output>⚠️ Game Brief already completed: {{game-brief status}}</output>
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+ <ask>Re-running will overwrite the existing brief. Continue? (y/n)</ask>
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+ <check if="n">
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+ <output>Exiting. Use workflow-status to see your next step.</output>
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+ <action>Exit workflow</action>
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+ </check>
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+ </check>
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+
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+ <check if="game-brief is not the next expected workflow (latter items are completed already in the list)">
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+ <output>⚠️ Next expected workflow: {{next_workflow}}. Game Brief is out of sequence.</output>
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+ <ask>Continue with Game Brief anyway? (y/n)</ask>
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+ <check if="n">
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+ <output>Exiting. Run {{next_workflow}} instead.</output>
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+ <action>Exit workflow</action>
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+ </check>
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+ </check>
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+
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+ <action>Set standalone_mode = false</action>
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+ </check>
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+ </step>
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+
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+ <step n="1" goal="Initialize game brief session">
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+ <action>Welcome the user in {communication_language} to the Game Brief creation process</action>
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+ <action>Explain this is a collaborative process to define their game vision, capturing the essence of what they want to create</action>
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+ <action>Ask for the working title of their game</action>
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+ <template-output>game_name</template-output>
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+ </step>
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+
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+ <step n="1" goal="Gather available inputs and context">
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+ <action>Explore what existing materials the user has available to inform the brief</action>
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+ <action>Offer options for input sources: market research, brainstorming results, competitive analysis, design notes, reference games, or starting fresh</action>
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+ <action>If documents are provided, load and analyze them to extract key insights, themes, and patterns</action>
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+ <action>Engage the user about their core vision: what gameplay experience they want to create, what emotions players should feel, and what sparked this game idea</action>
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+ <action>Build initial understanding through conversational exploration rather than rigid questioning</action>
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+
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+ <template-output>initial_context</template-output>
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+ </step>
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+
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+ <step n="2" goal="Choose collaboration mode">
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+ <ask>How would you like to work through the brief?
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+
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+ **1. Interactive Mode** - We'll work through each section together, discussing and refining as we go
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+ **2. YOLO Mode** - I'll generate a complete draft based on our conversation so far, then we'll refine it together
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+
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+ Which approach works best for you?</ask>
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+
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+ <action>Store the user's preference for mode</action>
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+ <template-output>collaboration_mode</template-output>
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+ </step>
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+
88
+ <step n="3" goal="Define game vision" if="collaboration_mode == 'interactive'">
89
+ <action>Guide user to articulate their game vision across three levels of depth</action>
90
+ <action>Help them craft a one-sentence core concept that captures the essence (reference successful games like "A roguelike deck-builder where you climb a mysterious spire" as examples)</action>
91
+ <action>Develop an elevator pitch (2-3 sentences) that would compel a publisher or player - refine until it's concise but hooks attention</action>
92
+ <action>Explore their aspirational vision statement: the experience they want to create and what makes it meaningful - ensure it's ambitious yet achievable</action>
93
+ <action>Refine through conversation, challenging vague language and elevating compelling ideas</action>
94
+
95
+ <template-output>core_concept</template-output>
96
+ <template-output>elevator_pitch</template-output>
97
+ <template-output>vision_statement</template-output>
98
+ </step>
99
+
100
+ <step n="4" goal="Identify target market" if="collaboration_mode == 'interactive'">
101
+ <action>Guide user to define their primary target audience with specific demographics, gaming preferences, and behavioral characteristics</action>
102
+ <action>Push for specificity beyond generic descriptions like "people who like fun games" - challenge vague answers</action>
103
+ <action>Explore secondary audiences if applicable and how their needs might differ</action>
104
+ <action>Investigate the market context: opportunity size, competitive landscape, similar successful games, and why now is the right time</action>
105
+ <action>Help identify a realistic and reachable audience segment based on evidence or well-reasoned assumptions</action>
106
+
107
+ <template-output>primary_audience</template-output>
108
+ <template-output>secondary_audience</template-output>
109
+ <template-output>market_context</template-output>
110
+ </step>
111
+
112
+ <step n="5" goal="Define game fundamentals" if="collaboration_mode == 'interactive'">
113
+ <action>Help user identify 2-4 core gameplay pillars that fundamentally define their game - everything should support these pillars</action>
114
+ <action>Provide examples from successful games for inspiration (Hollow Knight's "tight controls + challenging combat + rewarding exploration")</action>
115
+ <action>Explore what the player actually DOES - core actions, key systems, and interaction models</action>
116
+ <action>Define the emotional experience goals: what feelings are you designing for (tension/relief, mastery/growth, creativity/expression, discovery/surprise)</action>
117
+ <action>Ensure pillars are specific and measurable, focusing on player actions rather than implementation details</action>
118
+ <action>Connect mechanics directly to emotional experiences through guided discussion</action>
119
+
120
+ <template-output>core_gameplay_pillars</template-output>
121
+ <template-output>primary_mechanics</template-output>
122
+ <template-output>player_experience_goals</template-output>
123
+ </step>
124
+
125
+ <step n="6" goal="Define scope and constraints" if="collaboration_mode == 'interactive'">
126
+ <action>Help user establish realistic project constraints across all key dimensions</action>
127
+ <action>Explore target platforms and prioritization (PC, console, mobile, web)</action>
128
+ <action>Discuss development timeline: release targets, fixed deadlines, phased release strategies</action>
129
+ <action>Investigate budget reality: funding source, asset creation costs, marketing, tools and software</action>
130
+ <action>Assess team resources: size, roles, availability, skills gaps, outsourcing needs</action>
131
+ <action>Define technical constraints: engine choice, performance targets, file size limits, accessibility requirements</action>
132
+ <action>Push for realism about scope - identify potential blockers early and document resource assumptions</action>
133
+
134
+ <template-output>target_platforms</template-output>
135
+ <template-output>development_timeline</template-output>
136
+ <template-output>budget_considerations</template-output>
137
+ <template-output>team_resources</template-output>
138
+ <template-output>technical_constraints</template-output>
139
+ </step>
140
+
141
+ <step n="7" goal="Establish reference framework" if="collaboration_mode == 'interactive'">
142
+ <action>Guide user to identify 3-5 inspiration games and articulate what they're drawing from each (mechanics, feel, art style) and explicitly what they're NOT taking</action>
143
+ <action>Conduct competitive analysis: identify direct and indirect competitors, analyze what they do well and poorly, and define how this game will differ</action>
144
+ <action>Explore key differentiators and unique value proposition - what's the hook that makes players choose this game over alternatives</action>
145
+ <action>Challenge "just better" thinking - push for genuine, specific differentiation that's actually valuable to players</action>
146
+ <action>Validate that differentiators are concrete, achievable, and compelling</action>
147
+
148
+ <template-output>inspiration_games</template-output>
149
+ <template-output>competitive_analysis</template-output>
150
+ <template-output>key_differentiators</template-output>
151
+ </step>
152
+
153
+ <step n="8" goal="Define content framework" if="collaboration_mode == 'interactive'">
154
+ <action>Explore the game's world and setting: location, time period, world-building depth, narrative importance, and genre context</action>
155
+ <action>Define narrative approach: story-driven/light/absent, linear/branching/emergent, delivery methods (cutscenes, dialogue, environmental), writing scope</action>
156
+ <action>Estimate content volume realistically: playthrough length, level/stage count, replayability strategy, total asset volume</action>
157
+ <action>Identify if a dedicated narrative workflow will be needed later based on story complexity</action>
158
+ <action>Flag content-heavy areas that require detailed planning and resource allocation</action>
159
+
160
+ <template-output>world_setting</template-output>
161
+ <template-output>narrative_approach</template-output>
162
+ <template-output>content_volume</template-output>
163
+ </step>
164
+
165
+ <step n="9" goal="Define art and audio direction" if="collaboration_mode == 'interactive'">
166
+ <action>Explore visual style direction: art style preference, color palette and mood, reference games/images, 2D vs 3D, animation requirements</action>
167
+ <action>Define audio style: music genre and mood, SFX approach, voice acting scope, audio's importance to gameplay</action>
168
+ <action>Discuss production approach: in-house creation vs outsourcing, asset store usage, AI/generative tools, style complexity vs team capability</action>
169
+ <action>Ensure art and audio vision aligns realistically with budget and team skills - identify potential production bottlenecks early</action>
170
+ <action>Note if a comprehensive style guide will be needed for consistent production</action>
171
+
172
+ <template-output>visual_style</template-output>
173
+ <template-output>audio_style</template-output>
174
+ <template-output>production_approach</template-output>
175
+ </step>
176
+
177
+ <step n="10" goal="Assess risks" if="collaboration_mode == 'interactive'">
178
+ <action>Facilitate honest risk assessment across all dimensions - what could prevent completion, what could make it unfun, what assumptions might be wrong</action>
179
+ <action>Identify technical challenges: unproven elements, performance concerns, platform-specific issues, tool dependencies</action>
180
+ <action>Explore market risks: saturation, trend dependency, competition intensity, discoverability challenges</action>
181
+ <action>For each major risk, develop actionable mitigation strategies - how to validate assumptions, backup plans, early prototyping opportunities</action>
182
+ <action>Prioritize risks by impact and likelihood, focusing on proactive mitigation rather than passive worry</action>
183
+
184
+ <template-output>key_risks</template-output>
185
+ <template-output>technical_challenges</template-output>
186
+ <template-output>market_risks</template-output>
187
+ <template-output>mitigation_strategies</template-output>
188
+ </step>
189
+
190
+ <step n="11" goal="Define success criteria" if="collaboration_mode == 'interactive'">
191
+ <action>Define the MVP (Minimum Playable Version) - what's the absolute minimum where the core loop is fun and complete, with essential content only</action>
192
+ <action>Establish specific, measurable success metrics: player acquisition, retention rates, session length, completion rate, review scores, revenue targets, community engagement</action>
193
+ <action>Set concrete launch goals: first-month sales/downloads, review score targets, streamer/press coverage, community size</action>
194
+ <action>Push for specificity and measurability - challenge vague aspirations with "how will you measure that?"</action>
195
+ <action>Clearly distinguish between MVP milestones and full release goals, ensuring all targets are realistic given resources</action>
196
+
197
+ <template-output>mvp_definition</template-output>
198
+ <template-output>success_metrics</template-output>
199
+ <template-output>launch_goals</template-output>
200
+ </step>
201
+
202
+ <step n="12" goal="Identify immediate next steps" if="collaboration_mode == 'interactive'">
203
+ <action>Identify immediate actions to take right after this brief: prototype core mechanics, create art style tests, validate technical feasibility, build vertical slice, playtest with target audience</action>
204
+ <action>Determine research needs: market validation, technical proof of concept, player interest testing, competitive deep-dive</action>
205
+ <action>Document open questions and uncertainties: unresolved design questions, technical unknowns, market validation needs, resource/budget questions</action>
206
+ <action>Create actionable, specific next steps - prioritize by importance and dependency</action>
207
+ <action>Identify blockers that must be resolved before moving forward</action>
208
+
209
+ <template-output>immediate_actions</template-output>
210
+ <template-output>research_needs</template-output>
211
+ <template-output>open_questions</template-output>
212
+ </step>
213
+
214
+ <!-- YOLO Mode - Generate everything then refine -->
215
+ <step n="3" goal="Generate complete brief draft" if="collaboration_mode == 'yolo'">
216
+ <action>Based on initial context and any provided documents, generate a complete game brief covering all sections</action>
217
+ <action>Make reasonable assumptions where information is missing</action>
218
+ <action>Flag areas that need user validation with [NEEDS CONFIRMATION] tags</action>
219
+
220
+ <template-output>core_concept</template-output>
221
+ <template-output>elevator_pitch</template-output>
222
+ <template-output>vision_statement</template-output>
223
+ <template-output>primary_audience</template-output>
224
+ <template-output>secondary_audience</template-output>
225
+ <template-output>market_context</template-output>
226
+ <template-output>core_gameplay_pillars</template-output>
227
+ <template-output>primary_mechanics</template-output>
228
+ <template-output>player_experience_goals</template-output>
229
+ <template-output>target_platforms</template-output>
230
+ <template-output>development_timeline</template-output>
231
+ <template-output>budget_considerations</template-output>
232
+ <template-output>team_resources</template-output>
233
+ <template-output>technical_constraints</template-output>
234
+ <template-output>inspiration_games</template-output>
235
+ <template-output>competitive_analysis</template-output>
236
+ <template-output>key_differentiators</template-output>
237
+ <template-output>world_setting</template-output>
238
+ <template-output>narrative_approach</template-output>
239
+ <template-output>content_volume</template-output>
240
+ <template-output>visual_style</template-output>
241
+ <template-output>audio_style</template-output>
242
+ <template-output>production_approach</template-output>
243
+ <template-output>key_risks</template-output>
244
+ <template-output>technical_challenges</template-output>
245
+ <template-output>market_risks</template-output>
246
+ <template-output>mitigation_strategies</template-output>
247
+ <template-output>mvp_definition</template-output>
248
+ <template-output>success_metrics</template-output>
249
+ <template-output>launch_goals</template-output>
250
+ <template-output>immediate_actions</template-output>
251
+ <template-output>research_needs</template-output>
252
+ <template-output>open_questions</template-output>
253
+
254
+ <action>Present the complete draft to the user</action>
255
+ <ask>Here's the complete game brief draft. What would you like to adjust or refine?</ask>
256
+ </step>
257
+
258
+ <step n="4" goal="Refine brief sections" repeat="until-approved" if="collaboration_mode == 'yolo'">
259
+ <ask>Which section would you like to refine?
260
+
261
+ 1. Game Vision
262
+ 2. Target Market
263
+ 3. Game Fundamentals
264
+ 4. Scope and Constraints
265
+ 5. Reference Framework
266
+ 6. Content Framework
267
+ 7. Art and Audio Direction
268
+ 8. Risk Assessment
269
+ 9. Success Criteria
270
+ 10. Next Steps
271
+ 11. Save and continue</ask>
272
+
273
+ <action>Work with user to refine selected section</action>
274
+ <action>Update relevant template outputs</action>
275
+ </step>
276
+
277
+ <!-- Final steps for both modes -->
278
+ <step n="13" goal="Create executive summary">
279
+ <action>Synthesize all sections into a compelling executive summary</action>
280
+ <action>Include:
281
+ - Game concept in 1-2 sentences
282
+ - Target audience and market
283
+ - Core gameplay pillars
284
+ - Key differentiators
285
+ - Success vision</action>
286
+
287
+ <template-output>executive_summary</template-output>
288
+ </step>
289
+
290
+ <step n="14" goal="Compile supporting materials">
291
+ <action>If research documents were provided, create a summary of key findings</action>
292
+ <action>Document any stakeholder input received during the process</action>
293
+ <action>Compile list of reference games and resources</action>
294
+
295
+ <template-output>research_summary</template-output>
296
+ <template-output>stakeholder_input</template-output>
297
+ <template-output>references</template-output>
298
+ </step>
299
+
300
+ <step n="15" goal="Final review and handoff">
301
+ <action>Generate the complete game brief document</action>
302
+ <action>Review all sections for completeness and consistency</action>
303
+ <action>Flag any areas that need design attention with [DESIGN-TODO] tags</action>
304
+
305
+ <ask>The game brief is complete! Would you like to:
306
+
307
+ 1. Review the entire document
308
+ 2. Make final adjustments
309
+ 3. Generate an executive summary version (3-page limit)
310
+ 4. Save and prepare for GDD creation
311
+
312
+ This brief will serve as the primary input for creating the Game Design Document (GDD).
313
+
314
+ **Recommended next steps:**
315
+
316
+ - Create prototype of core mechanic
317
+ - Proceed to GDD workflow: `workflow gdd`
318
+ - Validate assumptions with target players</ask>
319
+
320
+ <check if="user chooses option 3 (executive summary)">
321
+ <action>Create condensed 3-page executive brief focusing on: core concept, target market, gameplay pillars, key differentiators, and success criteria</action>
322
+ <action>Save as: {output_folder}/game-brief-executive-{{game_name}}-{{date}}.md</action>
323
+ </check>
324
+
325
+ <template-output>final_brief</template-output>
326
+ <template-output>executive_brief</template-output>
327
+ </step>
328
+
329
+ <step n="16" goal="Update status and complete" tag="workflow-status">
330
+ <check if="standalone_mode != true">
331
+ <action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
332
+ <action>Find workflow_status key "game-brief"</action>
333
+ <critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
334
+ <action>Update workflow_status["game-brief"] = "{output_folder}/bmm-game-brief-{{game_name}}-{{date}}.md"</action>
335
+ <action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
336
+
337
+ <action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
338
+ <action>Determine next agent from path file based on next workflow</action>
339
+ </check>
340
+
341
+ <output>**✅ Game Brief Complete, {user_name}!**
342
+
343
+ **Brief Document:**
344
+
345
+ - Game brief saved to {output_folder}/bmm-game-brief-{{game_name}}-{{date}}.md
346
+
347
+ {{#if standalone_mode != true}}
348
+ **Status Updated:**
349
+
350
+ - Progress tracking updated: game-brief marked complete
351
+ - Next workflow: {{next_workflow}}
352
+ {{else}}
353
+ **Note:** Running in standalone mode (no progress tracking)
354
+ {{/if}}
355
+
356
+ **Next Steps:**
357
+
358
+ {{#if standalone_mode != true}}
359
+
360
+ - **Next workflow:** {{next_workflow}} ({{next_agent}} agent)
361
+ - **Optional:** Consider creating a prototype of core mechanic or validating assumptions with target players before proceeding
362
+
363
+ Check status anytime with: `workflow-status`
364
+ {{else}}
365
+ Since no workflow is in progress:
366
+
367
+ - Refer to the BMM workflow guide if unsure what to do next
368
+ - Or run `workflow-init` to create a workflow path and get guided next steps
369
+ {{/if}}
370
+ </output>
371
+ </step>
372
+
373
+ </workflow>
@@ -102,7 +102,7 @@
102
102
 
103
103
  ## Content Framework
104
104
 
105
- ### World & Setting
105
+ ### World and Setting
106
106
 
107
107
  {{world_setting}}
108
108
 
@@ -116,7 +116,7 @@
116
116
 
117
117
  ---
118
118
 
119
- ## Art & Audio Direction
119
+ ## Art and Audio Direction
120
120
 
121
121
  ### Visual Style
122
122
 
@@ -0,0 +1,36 @@
1
+ # Game Brief - Interactive Workflow Configuration
2
+ name: game-brief
3
+ description: "Interactive game brief creation workflow that guides users through defining their game vision with multiple input sources and conversational collaboration"
4
+ author: "BMad"
5
+
6
+ # Critical variables from config
7
+ config_source: "{project-root}/{bmad_folder}/bmgd/config.yaml"
8
+ output_folder: "{config_source}:output_folder"
9
+ user_name: "{config_source}:user_name"
10
+ communication_language: "{config_source}:communication_language"
11
+ document_output_language: "{config_source}:document_output_language"
12
+ game_dev_experience: "{config_source}:game_dev_experience"
13
+ date: system-generated
14
+
15
+ # Module path and component files
16
+ installed_path: "{project-root}/{bmad_folder}/bmgd/workflows/1-preproduction/game-brief"
17
+ template: "{installed_path}/template.md"
18
+ instructions: "{installed_path}/instructions.md"
19
+ validation: "{installed_path}/checklist.md"
20
+
21
+ # Output configuration
22
+ default_output_file: "{output_folder}/game-brief-{{game_name}}-{{date}}.md"
23
+
24
+ standalone: true
25
+
26
+ web_bundle:
27
+ name: "game-brief"
28
+ description: "Interactive game brief creation workflow that guides users through defining their game vision with multiple input sources and conversational collaboration"
29
+ author: "BMad"
30
+ instructions: "{bmad_folder}/bmgd/workflows/1-preproduction/game-brief/instructions.md"
31
+ validation: "{bmad_folder}/bmgd/workflows/1-preproduction/game-brief/checklist.md"
32
+ template: "{bmad_folder}/bmgd/workflows/1-preproduction/game-brief/template.md"
33
+ web_bundle_files:
34
+ - "{bmad_folder}/bmgd/workflows/1-preproduction/game-brief/instructions.md"
35
+ - "{bmad_folder}/bmgd/workflows/1-preproduction/game-brief/checklist.md"
36
+ - "{bmad_folder}/bmgd/workflows/1-preproduction/game-brief/template.md"
@@ -0,0 +1,148 @@
1
+ # GDD Workflow Validation Checklist
2
+
3
+ **Purpose**: Validate GDD workflow outputs are complete, playable, and ready for solutioning.
4
+
5
+ **Scope**: All game project levels (0-4)
6
+
7
+ **Expected Outputs**: GDD.md, epics.md
8
+
9
+ ---
10
+
11
+ ## 1. Output Files Exist
12
+
13
+ - [ ] GDD.md created in output folder
14
+ - [ ] epics.md created in output folder (separate file)
15
+ - [ ] bmm-workflow-status.md updated
16
+ - [ ] No unfilled {{template_variables}}
17
+
18
+ ---
19
+
20
+ ## 2. Core Gameplay Definition (CRITICAL)
21
+
22
+ ### Game Pillars
23
+
24
+ - [ ] **2-4 game pillars defined** (fundamental gameplay elements)
25
+ - [ ] Each pillar is game-defining (not superficial)
26
+ - [ ] Pillars are distinct (don't overlap)
27
+
28
+ ### Core Gameplay Loop
29
+
30
+ - [ ] **Complete cycle documented** (what player does repeatedly)
31
+ - [ ] Loop shows: player action → outcome → reward → motivation to repeat
32
+ - [ ] Loop sounds compelling and repeatable
33
+
34
+ ### Win/Loss Conditions
35
+
36
+ - [ ] Victory conditions clearly defined
37
+ - [ ] Failure conditions defined (or N/A for sandbox games)
38
+ - [ ] Conditions are testable
39
+
40
+ ---
41
+
42
+ ## 3. Game Mechanics and Systems
43
+
44
+ ### Mechanics
45
+
46
+ - [ ] Primary mechanics described in detail
47
+ - [ ] Mechanics support the game pillars
48
+ - [ ] Player interaction with mechanics is clear
49
+
50
+ ### Progression
51
+
52
+ - [ ] Player progression system defined (skill/power/unlock/narrative)
53
+ - [ ] Difficulty curve explained
54
+ - [ ] Progression feels rewarding
55
+
56
+ ### Platform and Controls
57
+
58
+ - [ ] Target platforms specified
59
+ - [ ] Control scheme appropriate for platforms
60
+ - [ ] Input method clear (keyboard/gamepad/touch/etc.)
61
+
62
+ ---
63
+
64
+ ## 4. Story Quality (If epics.md exists)
65
+
66
+ ### Epic Structure
67
+
68
+ - [ ] Epics represent deliverable game features
69
+ - [ ] Epic sequence makes sense for game development
70
+ - [ ] Stories show implementation path
71
+
72
+ ### Story Sequencing (If stories present)
73
+
74
+ - [ ] **Vertical slices**: Each story delivers playable functionality
75
+ - [ ] **Sequential ordering**: Stories build progressively
76
+ - [ ] **No forward dependencies**: Each story builds on previous work only
77
+ - [ ] Stories result in testable game features
78
+
79
+ ---
80
+
81
+ ## 5. Technical Specifications
82
+
83
+ ### Performance and Platform
84
+
85
+ - [ ] Performance requirements specified (frame rate, resolution, etc.)
86
+ - [ ] Platform-specific considerations noted
87
+ - [ ] Asset requirements estimated
88
+
89
+ ### Production Scope
90
+
91
+ - [ ] Art requirements realistic for project scale
92
+ - [ ] Audio requirements documented
93
+ - [ ] Scope matches project level and resources
94
+
95
+ ---
96
+
97
+ ## 6. Narrative Integration (If Applicable)
98
+
99
+ **If narrative-design.md was generated:**
100
+
101
+ - [ ] Narrative aligns with GDD game design
102
+ - [ ] Story supports gameplay (not fighting it)
103
+ - [ ] Tone consistent across GDD and narrative docs
104
+
105
+ ---
106
+
107
+ ## 7. Consistency
108
+
109
+ - [ ] Epic titles match between GDD.md and epics.md
110
+ - [ ] Game type identified and appropriate
111
+ - [ ] Terminology consistent throughout
112
+ - [ ] No contradictions between sections
113
+
114
+ ---
115
+
116
+ ## 8. Readiness for Solutioning
117
+
118
+ - [ ] Sufficient detail for engine/platform selection
119
+ - [ ] Game systems defined enough for technical architecture
120
+ - [ ] Clear what needs to be built
121
+ - [ ] Playable vision (reader can envision playing the game)
122
+
123
+ ---
124
+
125
+ ## 9. Critical Failures (Auto-Fail)
126
+
127
+ - [ ] ❌ **No core gameplay loop** (can't be a game without this)
128
+ - [ ] ❌ **No game pillars** (game-defining elements missing)
129
+ - [ ] ❌ **No mechanics** (what does player actually DO?)
130
+ - [ ] ❌ **No epics.md file** (implementation roadmap required)
131
+ - [ ] ❌ **Engine/tech in GDD** (should defer to solutioning workflow)
132
+
133
+ ---
134
+
135
+ ## Validation Notes
136
+
137
+ **Document any findings:**
138
+
139
+ - Game concept strength: [Compelling / Interesting / Unclear / Weak]
140
+ - Strengths:
141
+ - Issues to address:
142
+ - Recommended actions:
143
+
144
+ **Ready for solutioning?** [Yes / No - explain]
145
+
146
+ ---
147
+
148
+ _Adapt based on game type and narrative complexity. Core gameplay must always be solid._
@@ -33,7 +33,7 @@
33
33
  - Checkpoint placement
34
34
  - Difficulty spikes and pacing
35
35
 
36
- ### Player Abilities & Unlocks
36
+ ### Player Abilities and Unlocks
37
37
 
38
38
  {{player_abilities}}
39
39
 
@@ -59,7 +59,7 @@ This game type is **narrative-heavy**. Consider running the Narrative Design wor
59
59
  - Companion mechanics (if applicable)
60
60
  - Memorable character moments
61
61
 
62
- ### Inventory & Items
62
+ ### Inventory and Items
63
63
 
64
64
  {{inventory_items}}
65
65
 
@@ -1,6 +1,6 @@
1
1
  ## Card Game Specific Elements
2
2
 
3
- ### Card Types & Effects
3
+ ### Card Types and Effects
4
4
 
5
5
  {{card_types}}
6
6
 
@@ -50,7 +50,7 @@
50
50
  - Time limits per turn
51
51
  - Match length targets
52
52
 
53
- ### Card Collection & Progression
53
+ ### Card Collection and Progression
54
54
 
55
55
  {{collection_progression}}
56
56
 
@@ -12,7 +12,7 @@
12
12
  - Complexity tiers (beginner vs. expert characters)
13
13
  - Balance philosophy (everyone viable vs. tier system)
14
14
 
15
- ### Move Lists & Frame Data
15
+ ### Move Lists and Frame Data
16
16
 
17
17
  {{moves_frame_data}}
18
18
 
@@ -9,7 +9,7 @@ This game type is **narrative-important**. Consider running the Narrative Design
9
9
  - Tension pacing and narrative beats
10
10
  </narrative-workflow-recommended>
11
11
 
12
- ### Atmosphere & Tension Building
12
+ ### Atmosphere and Tension Building
13
13
 
14
14
  {{atmosphere}}
15
15
 
@@ -61,7 +61,7 @@ This game type is **narrative-important**. Consider running the Narrative Design
61
61
  - Inventory constraints
62
62
  - Risk vs. reward of exploration
63
63
 
64
- ### Safe Zones & Respite
64
+ ### Safe Zones and Respite
65
65
 
66
66
  {{safe_zones}}
67
67
 
@@ -38,7 +38,7 @@
38
38
  - Automation tiers
39
39
  - Balance between active and idle play
40
40
 
41
- ### Prestige & Reset Mechanics
41
+ ### Prestige and Reset Mechanics
42
42
 
43
43
  {{prestige_reset}}
44
44