bmad-method 6.0.0-Beta.4 → 6.0.0-Beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/skills/changelog-social/SKILL.md +169 -0
- package/.claude/skills/changelog-social/examples/discord-example.md +53 -0
- package/.claude/skills/changelog-social/examples/linkedin-example.md +49 -0
- package/.claude/skills/changelog-social/examples/twitter-example.md +55 -0
- package/.claude/skills/changelog-social.skill +0 -0
- package/.claude/skills/draft-changelog/SKILL.md +7 -0
- package/.claude/skills/draft-changelog/prompts/instructions.md +82 -0
- package/.claude/skills/gh-triage/README.md +14 -0
- package/.claude/skills/gh-triage/SKILL.md +12 -0
- package/.claude/skills/gh-triage/prompts/agent-prompt.md +60 -0
- package/.claude/skills/gh-triage/prompts/instructions.md +74 -0
- package/.claude/skills/release-module/README.md +24 -0
- package/.claude/skills/release-module/SKILL.md +7 -0
- package/.claude/skills/release-module/prompts/instructions.md +73 -0
- package/.github/ISSUE_TEMPLATE/bug-report.yaml +124 -0
- package/.github/ISSUE_TEMPLATE/documentation.yaml +55 -0
- package/.github/workflows/quality.yaml +3 -0
- package/.vscode/settings.json +1 -2
- package/CHANGELOG.md +75 -0
- package/README.md +8 -7
- package/docs/bmgd/bmgd-logo.png +0 -0
- package/docs/bmgd/game-types.md +375 -0
- package/docs/bmgd/index.md +113 -0
- package/docs/bmgd/quick-flow-workflows.md +161 -0
- package/docs/bmgd/workflow.jpg +0 -0
- package/docs/reference/agents.md +22 -0
- package/docs/reference/commands.md +34 -0
- package/docs/reference/testing.md +21 -0
- package/docs/reference/workflow-map.md +1 -1
- package/docs/tutorials/getting-started.md +40 -36
- package/package.json +8 -5
- package/src/bmm/agents/dev.agent.yaml +0 -1
- package/src/bmm/agents/{quinn.agent.yaml → qa.agent.yaml} +3 -3
- package/src/bmm/agents/quick-flow-solo-dev.agent.yaml +2 -3
- package/src/bmm/agents/tech-writer/tech-writer.agent.yaml +3 -3
- package/src/bmm/module-help.csv +17 -15
- package/src/bmm/workflows/1-analysis/research/market-steps/step-01-init.md +1 -1
- package/src/bmm/workflows/2-plan-workflows/create-prd/data/domain-complexity.csv +2 -0
- package/src/bmm/workflows/2-plan-workflows/create-prd/steps-c/step-11-polish.md +1 -1
- package/src/bmm/workflows/2-plan-workflows/create-prd/steps-e/step-e-04-complete.md +1 -1
- package/src/bmm/workflows/2-plan-workflows/create-prd/validation-report-prd-workflow.md +3 -3
- package/src/bmm/workflows/3-solutioning/create-architecture/data/domain-complexity.csv +2 -0
- package/src/bmm/workflows/4-implementation/code-review/workflow.yaml +0 -1
- package/src/bmm/workflows/4-implementation/correct-course/workflow.yaml +0 -2
- package/src/bmm/workflows/4-implementation/create-story/workflow.yaml +0 -2
- package/src/bmm/workflows/4-implementation/dev-story/workflow.yaml +0 -2
- package/src/bmm/workflows/4-implementation/retrospective/workflow.yaml +0 -1
- package/src/bmm/workflows/4-implementation/sprint-planning/workflow.yaml +0 -2
- package/src/bmm/workflows/4-implementation/sprint-status/workflow.yaml +0 -3
- package/src/bmm/workflows/document-project/workflow.yaml +0 -6
- package/src/bmm/workflows/generate-project-context/project-context-template.md +21 -0
- package/src/bmm/workflows/generate-project-context/steps/step-01-discover.md +184 -0
- package/src/bmm/workflows/generate-project-context/steps/step-02-generate.md +318 -0
- package/src/bmm/workflows/generate-project-context/steps/step-03-complete.md +278 -0
- package/src/bmm/workflows/generate-project-context/workflow.md +49 -0
- package/src/core/module-help.csv +8 -8
- package/src/core/tasks/editorial-review-prose.xml +14 -12
- package/src/core/tasks/editorial-review-structure.xml +28 -28
- package/src/core/tasks/help.md +36 -16
- package/src/core/tasks/index-docs.xml +1 -1
- package/src/core/tasks/review-adversarial-general.xml +2 -2
- package/src/core/tasks/shard-doc.xml +1 -2
- package/src/core/tasks/workflow.xml +2 -2
- package/src/core/workflows/advanced-elicitation/workflow.xml +1 -1
- package/test/test-installation-components.js +1 -1
- package/tools/build-docs.js +21 -1
- package/tools/cli/installers/lib/core/config-collector.js +5 -1
- package/tools/cli/installers/lib/core/dependency-resolver.js +1 -1
- package/tools/cli/installers/lib/core/installer.js +1 -6
- package/tools/cli/installers/lib/core/manifest-generator.js +141 -89
- package/tools/cli/installers/lib/custom/handler.js +1 -1
- package/tools/cli/installers/lib/ide/_base-ide.js +25 -15
- package/tools/cli/installers/lib/ide/_config-driven.js +81 -9
- package/tools/cli/installers/lib/ide/codex.js +8 -1
- package/tools/cli/installers/lib/ide/manager.js +8 -2
- package/tools/cli/installers/lib/ide/platform-codes.yaml +0 -3
- package/tools/cli/installers/lib/ide/shared/agent-command-generator.js +2 -2
- package/tools/cli/installers/lib/ide/shared/bmad-artifacts.js +14 -3
- package/tools/cli/installers/lib/ide/shared/path-utils.js +9 -2
- package/tools/cli/installers/lib/ide/shared/task-tool-command-generator.js +127 -29
- package/tools/cli/installers/lib/ide/shared/workflow-command-generator.js +2 -2
- package/tools/cli/installers/lib/ide/templates/agent-command-template.md +1 -0
- package/tools/cli/installers/lib/ide/templates/combined/default-agent.md +1 -0
- package/tools/cli/installers/lib/ide/templates/combined/default-task.md +10 -0
- package/tools/cli/installers/lib/ide/templates/combined/default-tool.md +10 -0
- package/tools/cli/installers/lib/ide/templates/combined/default-workflow-yaml.md +1 -0
- package/tools/cli/installers/lib/ide/templates/combined/default-workflow.md +1 -0
- package/tools/cli/installers/lib/ide/templates/combined/gemini-task.toml +11 -0
- package/tools/cli/installers/lib/ide/templates/combined/gemini-tool.toml +11 -0
- package/tools/cli/installers/lib/ide/templates/workflow-command-template.md +1 -0
- package/tools/cli/installers/lib/ide/templates/workflow-commander.md +1 -0
- package/tools/cli/installers/lib/modules/manager.js +5 -4
- package/tools/cli/lib/activation-builder.js +5 -3
- package/tools/cli/lib/agent/installer.js +1 -1
- package/tools/cli/lib/prompts.js +192 -6
- package/tools/cli/lib/ui.js +124 -72
- package/tools/schema/agent.js +0 -1
- package/tools/validate-agent-schema.js +1 -1
- package/tools/validate-file-refs.js +480 -0
- package/website/astro.config.mjs +1 -35
- package/src/bmm/workflows/1-analysis/research/market-steps/step-02-customer-insights.md +0 -200
- package/src/bmm/workflows/excalidraw-diagrams/_shared/excalidraw-library.json +0 -90
- package/src/bmm/workflows/excalidraw-diagrams/_shared/excalidraw-templates.yaml +0 -127
- package/src/bmm/workflows/excalidraw-diagrams/create-dataflow/checklist.md +0 -39
- package/src/bmm/workflows/excalidraw-diagrams/create-dataflow/instructions.md +0 -130
- package/src/bmm/workflows/excalidraw-diagrams/create-dataflow/workflow.yaml +0 -27
- package/src/bmm/workflows/excalidraw-diagrams/create-diagram/checklist.md +0 -43
- package/src/bmm/workflows/excalidraw-diagrams/create-diagram/instructions.md +0 -141
- package/src/bmm/workflows/excalidraw-diagrams/create-diagram/workflow.yaml +0 -27
- package/src/bmm/workflows/excalidraw-diagrams/create-flowchart/checklist.md +0 -49
- package/src/bmm/workflows/excalidraw-diagrams/create-flowchart/instructions.md +0 -241
- package/src/bmm/workflows/excalidraw-diagrams/create-flowchart/workflow.yaml +0 -27
- package/src/bmm/workflows/excalidraw-diagrams/create-wireframe/checklist.md +0 -38
- package/src/bmm/workflows/excalidraw-diagrams/create-wireframe/instructions.md +0 -133
- package/src/bmm/workflows/excalidraw-diagrams/create-wireframe/workflow.yaml +0 -27
- package/src/core/resources/excalidraw/README.md +0 -160
- package/src/core/resources/excalidraw/excalidraw-helpers.md +0 -127
- package/src/core/resources/excalidraw/library-loader.md +0 -50
- package/src/core/resources/excalidraw/validate-json-instructions.md +0 -79
- package/tools/flattener/aggregate.js +0 -76
- package/tools/flattener/binary.js +0 -80
- package/tools/flattener/discovery.js +0 -71
- package/tools/flattener/files.js +0 -35
- package/tools/flattener/ignoreRules.js +0 -172
- package/tools/flattener/main.js +0 -483
- package/tools/flattener/projectRoot.js +0 -201
- package/tools/flattener/prompts.js +0 -44
- package/tools/flattener/stats.helpers.js +0 -368
- package/tools/flattener/stats.js +0 -75
- package/tools/flattener/test-matrix.js +0 -409
- package/tools/flattener/xml.js +0 -82
- /package/.github/ISSUE_TEMPLATE/{feature_request.md → feature-request.md} +0 -0
|
@@ -0,0 +1,124 @@
|
|
|
1
|
+
name: Bug Report
|
|
2
|
+
description: File a bug report to help us improve BMad Method
|
|
3
|
+
title: "[BUG] "
|
|
4
|
+
labels: bug
|
|
5
|
+
assignees: []
|
|
6
|
+
body:
|
|
7
|
+
- type: markdown
|
|
8
|
+
attributes:
|
|
9
|
+
value: |
|
|
10
|
+
Thanks for filing a bug report! Please fill out the information below to help us reproduce and fix the issue.
|
|
11
|
+
|
|
12
|
+
- type: textarea
|
|
13
|
+
id: description
|
|
14
|
+
attributes:
|
|
15
|
+
label: Description
|
|
16
|
+
description: Clear and concise description of what the bug is
|
|
17
|
+
placeholder: e.g., When I run /dev-story, it crashes on step 3
|
|
18
|
+
validations:
|
|
19
|
+
required: true
|
|
20
|
+
|
|
21
|
+
- type: textarea
|
|
22
|
+
id: steps
|
|
23
|
+
attributes:
|
|
24
|
+
label: Steps to reproduce
|
|
25
|
+
description: Step-by-step instructions to reproduce the behavior
|
|
26
|
+
placeholder: |
|
|
27
|
+
1. Run 'npx bmad-method install'
|
|
28
|
+
2. Select option X
|
|
29
|
+
3. Run workflow Y
|
|
30
|
+
4. See error
|
|
31
|
+
validations:
|
|
32
|
+
required: true
|
|
33
|
+
|
|
34
|
+
- type: textarea
|
|
35
|
+
id: expected
|
|
36
|
+
attributes:
|
|
37
|
+
label: Expected behavior
|
|
38
|
+
description: What you expected to happen
|
|
39
|
+
placeholder: The workflow should complete successfully
|
|
40
|
+
validations:
|
|
41
|
+
required: true
|
|
42
|
+
|
|
43
|
+
- type: textarea
|
|
44
|
+
id: actual
|
|
45
|
+
attributes:
|
|
46
|
+
label: Actual behavior
|
|
47
|
+
description: What actually happened
|
|
48
|
+
placeholder: The workflow crashed with error "..."
|
|
49
|
+
validations:
|
|
50
|
+
required: true
|
|
51
|
+
|
|
52
|
+
- type: textarea
|
|
53
|
+
id: screenshots
|
|
54
|
+
attributes:
|
|
55
|
+
label: Screenshots
|
|
56
|
+
description: Add screenshots if applicable (paste images directly)
|
|
57
|
+
placeholder: Paste any relevant screenshots here
|
|
58
|
+
|
|
59
|
+
- type: dropdown
|
|
60
|
+
id: module
|
|
61
|
+
attributes:
|
|
62
|
+
label: Which module is this for?
|
|
63
|
+
description: Select the BMad module this issue relates to
|
|
64
|
+
options:
|
|
65
|
+
- BMad Method (BMM) - Core Framework
|
|
66
|
+
- BMad Builder (BMB) - Agent Builder Tool
|
|
67
|
+
- Test Architect (TEA) - Test Strategy Module
|
|
68
|
+
- Game Dev Studio (BMGD) - Game Development Module
|
|
69
|
+
- Creative Intelligence Suite (CIS) - Innovation Module
|
|
70
|
+
- Not sure / Other
|
|
71
|
+
validations:
|
|
72
|
+
required: true
|
|
73
|
+
|
|
74
|
+
- type: input
|
|
75
|
+
id: version
|
|
76
|
+
attributes:
|
|
77
|
+
label: BMad Version
|
|
78
|
+
description: "Check with: npx bmad-method --version or check package.json"
|
|
79
|
+
placeholder: e.g., 6.0.0-Beta.4
|
|
80
|
+
validations:
|
|
81
|
+
required: true
|
|
82
|
+
|
|
83
|
+
- type: dropdown
|
|
84
|
+
id: ide
|
|
85
|
+
attributes:
|
|
86
|
+
label: Which AI IDE are you using?
|
|
87
|
+
options:
|
|
88
|
+
- Claude Code
|
|
89
|
+
- Cursor
|
|
90
|
+
- Windsurf
|
|
91
|
+
- Copilot CLI / GitHub Copilot
|
|
92
|
+
- Kilo Code
|
|
93
|
+
- Other
|
|
94
|
+
validations:
|
|
95
|
+
required: true
|
|
96
|
+
|
|
97
|
+
- type: dropdown
|
|
98
|
+
id: platform
|
|
99
|
+
attributes:
|
|
100
|
+
label: Operating System
|
|
101
|
+
options:
|
|
102
|
+
- macOS
|
|
103
|
+
- Windows
|
|
104
|
+
- Linux
|
|
105
|
+
- Other
|
|
106
|
+
validations:
|
|
107
|
+
required: true
|
|
108
|
+
|
|
109
|
+
- type: textarea
|
|
110
|
+
id: logs
|
|
111
|
+
attributes:
|
|
112
|
+
label: Relevant log output
|
|
113
|
+
description: Copy and paste any relevant log output
|
|
114
|
+
render: shell
|
|
115
|
+
|
|
116
|
+
- type: checkboxes
|
|
117
|
+
id: terms
|
|
118
|
+
attributes:
|
|
119
|
+
label: Confirm
|
|
120
|
+
options:
|
|
121
|
+
- label: I've searched for existing issues
|
|
122
|
+
required: true
|
|
123
|
+
- label: I'm using the latest version
|
|
124
|
+
required: false
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
name: Documentation
|
|
2
|
+
description: Report issues or suggest improvements to documentation
|
|
3
|
+
title: "[DOCS] "
|
|
4
|
+
labels: documentation
|
|
5
|
+
assignees: []
|
|
6
|
+
body:
|
|
7
|
+
- type: markdown
|
|
8
|
+
attributes:
|
|
9
|
+
value: |
|
|
10
|
+
Help us improve the BMad Method documentation!
|
|
11
|
+
|
|
12
|
+
- type: dropdown
|
|
13
|
+
id: doc-type
|
|
14
|
+
attributes:
|
|
15
|
+
label: What type of documentation issue is this?
|
|
16
|
+
options:
|
|
17
|
+
- Error or inaccuracy
|
|
18
|
+
- Missing information
|
|
19
|
+
- Unclear or confusing
|
|
20
|
+
- Outdated content
|
|
21
|
+
- Request for new documentation
|
|
22
|
+
- Typo or grammar
|
|
23
|
+
validations:
|
|
24
|
+
required: true
|
|
25
|
+
|
|
26
|
+
- type: textarea
|
|
27
|
+
id: location
|
|
28
|
+
attributes:
|
|
29
|
+
label: Documentation location
|
|
30
|
+
description: Where is the documentation that needs improvement?
|
|
31
|
+
placeholder: e.g., http://docs.bmad-method.org/tutorials/getting-started/ or "In the README"
|
|
32
|
+
validations:
|
|
33
|
+
required: true
|
|
34
|
+
|
|
35
|
+
- type: textarea
|
|
36
|
+
id: issue
|
|
37
|
+
attributes:
|
|
38
|
+
label: What's the issue?
|
|
39
|
+
description: Describe the documentation issue in detail
|
|
40
|
+
placeholder: e.g., Step 3 says to run command X but it should be command Y
|
|
41
|
+
validations:
|
|
42
|
+
required: true
|
|
43
|
+
|
|
44
|
+
- type: textarea
|
|
45
|
+
id: suggestion
|
|
46
|
+
attributes:
|
|
47
|
+
label: Suggested improvement
|
|
48
|
+
description: How would you like to see this improved?
|
|
49
|
+
placeholder: e.g., Change the command to X and add an example
|
|
50
|
+
|
|
51
|
+
- type: input
|
|
52
|
+
id: version
|
|
53
|
+
attributes:
|
|
54
|
+
label: BMad Version (if applicable)
|
|
55
|
+
placeholder: e.g., 6.0.0-Beta.4
|
package/.vscode/settings.json
CHANGED
package/CHANGELOG.md
CHANGED
|
@@ -1,5 +1,80 @@
|
|
|
1
1
|
# Changelog
|
|
2
2
|
|
|
3
|
+
## [6.0.0-Beta.6]
|
|
4
|
+
|
|
5
|
+
**Release: February 4, 2026**
|
|
6
|
+
|
|
7
|
+
### 🌟 Key Highlights
|
|
8
|
+
|
|
9
|
+
1. **Cross-File Reference Validator**: Comprehensive tool to detect broken file references, preventing 59 known bugs (~25% of historical issues)
|
|
10
|
+
2. **New AutocompleteMultiselect Prompt**: Searchable multi-select with improved tool/IDE selection UX
|
|
11
|
+
3. **Critical Installer Fixes**: Windows CRLF parsing, Gemini CLI TOML support, file extension preservation
|
|
12
|
+
4. **Codebase Cleanup**: Removed dead Excalidraw/flattener artifacts (-3,798 lines)
|
|
13
|
+
|
|
14
|
+
### 🎁 Features
|
|
15
|
+
|
|
16
|
+
* **Cross-File Reference Validator** — Validates ~483 references across ~217 source files, detecting absolute path leaks and broken references (PR #1494)
|
|
17
|
+
* **AutocompleteMultiselect Prompt** — Upgraded `@clack/prompts` to v1.0.0 with custom searchable multiselect, Tab-to-fill-placeholder behavior, and improved tool/IDE selection UX (PR #1514)
|
|
18
|
+
* **OT Domains** — Added `process_control` and `building_automation` domains with high complexity ratings (PR #1510)
|
|
19
|
+
* **Documentation Reference Pages** — Added `docs/reference/agents.md`, `commands.md`, and `testing.md` (PR #1525)
|
|
20
|
+
|
|
21
|
+
### 🐛 Bug Fixes
|
|
22
|
+
|
|
23
|
+
* **Critical Installer Fixes** — Fixed CRLF line ending parsing on Windows, Gemini CLI TOML support, file extension preservation, Codex task generation, Windows path handling, and CSV parsing (PR #1492)
|
|
24
|
+
* **Double Tool Questioning** — Removed redundant tool questioning during installation (df176d42)
|
|
25
|
+
* **QA Agent Rename** — Renamed Quinn agent to `qa` for naming consistency (PR #1508)
|
|
26
|
+
* **Documentation Organization** — Fixed documentation ordering and links, hide BMGD pages from main LLM docs (PR #1525)
|
|
27
|
+
|
|
28
|
+
### ♻️ Refactoring
|
|
29
|
+
|
|
30
|
+
* **Excalidraw/Flattener Removal** — Removed dead artifacts no longer supported beyond beta: Excalidraw workflows, flattener tool, and 12+ diagram creation workflows (-3,798 lines) (f699a368)
|
|
31
|
+
* **Centralized Constants** — Centralized `BMAD_FOLDER_NAME` to reduce hardcoded strings (PR #1492)
|
|
32
|
+
* **Cross-Platform Paths** — Fixed path separator inconsistencies in agent IDs (PR #1492)
|
|
33
|
+
|
|
34
|
+
### 📚 Documentation
|
|
35
|
+
|
|
36
|
+
* **BMGD Diataxis Refactor** — Refactored BMGD documentation using Diataxis principles for better organization (PR #1502)
|
|
37
|
+
* **Generate Project Context** — Restored `generate-project-context` workflow for brownfield project analysis (PR #1491)
|
|
38
|
+
|
|
39
|
+
### 🔧 Maintenance
|
|
40
|
+
|
|
41
|
+
* **Dependency Updates** — Upgraded `@clack/prompts` from v0.11.0 to v1.0.0 and added `@clack/core` (PR #1514)
|
|
42
|
+
* **CI Integration** — Added `validate:refs` to CI quality workflow with warning annotations (PR #1494)
|
|
43
|
+
|
|
44
|
+
---
|
|
45
|
+
|
|
46
|
+
## [6.0.0-Beta.5]
|
|
47
|
+
|
|
48
|
+
### 🎁 Features
|
|
49
|
+
|
|
50
|
+
* **Add generate-project-context workflow** — New 3-step workflow for project context generation, integrated with quick-flow-solo-dev agent
|
|
51
|
+
* **Shard market research customer analysis** — Refactor monolithic customer insights into 4-step detailed customer behavior analysis workflow
|
|
52
|
+
|
|
53
|
+
### 🐛 Bug Fixes
|
|
54
|
+
|
|
55
|
+
* **Fix npm install peer dependency issues** — Add `.npmrc` with `legacy-peer-deps=true`, update Starlight to 0.37.5, and add `--legacy-peer-deps` flag to module installer (PR #1476)
|
|
56
|
+
* **Fix leaked source paths in PRD validation report** — Replace absolute `/src/core/` paths with `{project-root}/_bmad/core/` (#1481)
|
|
57
|
+
* **Fix orphaned market research customer analysis** — Connect step-01-init to step-02-customer-behavior to complete workflow sharding (#1486)
|
|
58
|
+
* **Fix duplicate 2-letter brainstorming code** — Change BS to BSP to resolve conflict with cis Brainstorming module
|
|
59
|
+
* **Fix tech writer sidecar functionality** — Enable proper sidecar operation (#1487)
|
|
60
|
+
* **Fix relative paths in workflow steps** — Correct paths in step-11-polish (#1497) and step-e-04-complete (#1498)
|
|
61
|
+
* **Fix party-mode workflow file extension** — Correct extension in workflow.xml (#1499)
|
|
62
|
+
* **Fix generated slash commands** — Add `disable-model-invocation` to all generated commands (#1501)
|
|
63
|
+
* **Fix agent scan and help CSV files** — Correct module-help.csv entries
|
|
64
|
+
* **Fix HELP_STEP placeholder replacement** — Fix placeholder not replaced in compiled agents, fix hardcoded path, fix single quote (#1437)
|
|
65
|
+
|
|
66
|
+
### 📚 Documentation
|
|
67
|
+
|
|
68
|
+
* **Add exact slash commands to Getting Started guide** — Provide precise command examples for users (#1505)
|
|
69
|
+
* **Remove .claude/commands from version control** — Commands are generated, not tracked (#1506)
|
|
70
|
+
|
|
71
|
+
### 🔧 Maintenance
|
|
72
|
+
|
|
73
|
+
* **Update Starlight to 0.37.5** — Latest version with peer dependency compatibility
|
|
74
|
+
* **Add GitHub issue templates** — New bug-report.yaml and documentation.yaml templates
|
|
75
|
+
|
|
76
|
+
---
|
|
77
|
+
|
|
3
78
|
## [6.0.0-Beta.4]
|
|
4
79
|
|
|
5
80
|
### 🐛 Bug Fixes
|
package/README.md
CHANGED
|
@@ -65,13 +65,13 @@ Every step tells you what's next. Optional phases (brainstorming, research, UX d
|
|
|
65
65
|
|
|
66
66
|
BMad Method extends with official modules for specialized domains. Modules are available during installation and can be added to your project at any time. After the V6 beta period these will also be available as Plugins and Granular Skills.
|
|
67
67
|
|
|
68
|
-
| Module | GitHub | NPM
|
|
69
|
-
| ------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------- |
|
|
70
|
-
| **BMad Method (BMM)** | [bmad-code-org/BMAD-METHOD](https://github.com/bmad-code-org/BMAD-METHOD) | [bmad-method](https://www.npmjs.com/package/bmad-method) | Core framework with 34+ workflows across 4 development phases
|
|
71
|
-
| **BMad Builder (BMB)** | [bmad-code-org/bmad-builder](https://github.com/bmad-code-org/bmad-builder) | [bmad-builder](https://www.npmjs.com/package/bmad-builder) | Create custom BMad agents, workflows, and domain-specific modules
|
|
72
|
-
| **Test Architect (TEA)** 🆕
|
|
73
|
-
| **Game Dev Studio (BMGD)** | [bmad-code-org/bmad-module-game-dev-studio](https://github.com/bmad-code-org/bmad-module-game-dev-studio) | [bmad-game-dev-studio](https://www.npmjs.com/package/bmad-game-dev-studio) | Game development workflows for Unity, Unreal, and Godot
|
|
74
|
-
| **Creative Intelligence Suite (CIS)** | [bmad-code-org/bmad-module-creative-intelligence-suite](https://github.com/bmad-code-org/bmad-module-creative-intelligence-suite) | [bmad-creative-intelligence-suite](https://www.npmjs.com/package/bmad-creative-intelligence-suite) | Innovation, brainstorming, design thinking, and problem-solving
|
|
68
|
+
| Module | GitHub | NPM | Purpose |
|
|
69
|
+
| ------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------- |
|
|
70
|
+
| **BMad Method (BMM)** | [bmad-code-org/BMAD-METHOD](https://github.com/bmad-code-org/BMAD-METHOD) | [bmad-method](https://www.npmjs.com/package/bmad-method) | Core framework with 34+ workflows across 4 development phases |
|
|
71
|
+
| **BMad Builder (BMB)** | [bmad-code-org/bmad-builder](https://github.com/bmad-code-org/bmad-builder) | [bmad-builder](https://www.npmjs.com/package/bmad-builder) | Create custom BMad agents, workflows, and domain-specific modules |
|
|
72
|
+
| **Test Architect (TEA)** 🆕 | [bmad-code-org/tea](https://github.com/bmad-code-org/bmad-method-test-architecture-enterprise) | [tea](https://www.npmjs.com/package/bmad-method-test-architecture-enterprise) | Risk-based test strategy, automation, and release gates (8 workflows) |
|
|
73
|
+
| **Game Dev Studio (BMGD)** | [bmad-code-org/bmad-module-game-dev-studio](https://github.com/bmad-code-org/bmad-module-game-dev-studio) | [bmad-game-dev-studio](https://www.npmjs.com/package/bmad-game-dev-studio) | Game development workflows for Unity, Unreal, and Godot |
|
|
74
|
+
| **Creative Intelligence Suite (CIS)** | [bmad-code-org/bmad-module-creative-intelligence-suite](https://github.com/bmad-code-org/bmad-module-creative-intelligence-suite) | [bmad-creative-intelligence-suite](https://www.npmjs.com/package/bmad-creative-intelligence-suite) | Innovation, brainstorming, design thinking, and problem-solving |
|
|
75
75
|
|
|
76
76
|
* More modules are coming in the next 2 weeks from BMad Official, and a community marketplace for the installer also will be coming with the final V6 release!
|
|
77
77
|
|
|
@@ -116,6 +116,7 @@ BMad provides two testing options to fit your needs:
|
|
|
116
116
|
### For v4 Users
|
|
117
117
|
|
|
118
118
|
- **[v4 Documentation](https://github.com/bmad-code-org/BMAD-METHOD/tree/V4/docs)**
|
|
119
|
+
- If you need to install V4, you can do this with `npx bmad-method@4.44.3 install` - similar for any past version.
|
|
119
120
|
|
|
120
121
|
## Community
|
|
121
122
|
|
|
Binary file
|
|
@@ -0,0 +1,375 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: "Game Types Reference"
|
|
3
|
+
draft: true
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
BMGD supports 24 game type templates. Each adds genre-specific sections to your GDD.
|
|
7
|
+
|
|
8
|
+
## Game Types
|
|
9
|
+
|
|
10
|
+
### Action & Combat
|
|
11
|
+
|
|
12
|
+
#### Action Platformer
|
|
13
|
+
|
|
14
|
+
Side-scrolling or 3D platforming with combat mechanics.
|
|
15
|
+
|
|
16
|
+
**Examples:** Hollow Knight, Mega Man, Celeste
|
|
17
|
+
|
|
18
|
+
**GDD sections:**
|
|
19
|
+
|
|
20
|
+
- Movement systems (jumps, dashes, wall mechanics)
|
|
21
|
+
- Combat mechanics (melee/ranged, combos)
|
|
22
|
+
- Level design patterns
|
|
23
|
+
- Boss design
|
|
24
|
+
|
|
25
|
+
#### Shooter
|
|
26
|
+
|
|
27
|
+
Projectile combat with aiming mechanics.
|
|
28
|
+
|
|
29
|
+
**Examples:** Doom, Call of Duty, Splatoon
|
|
30
|
+
|
|
31
|
+
**GDD sections:**
|
|
32
|
+
|
|
33
|
+
- Weapon systems
|
|
34
|
+
- Aiming and accuracy
|
|
35
|
+
- Enemy AI patterns
|
|
36
|
+
- Level/arena design
|
|
37
|
+
- Multiplayer considerations
|
|
38
|
+
|
|
39
|
+
#### Fighting
|
|
40
|
+
|
|
41
|
+
1v1 combat with combos and frame data.
|
|
42
|
+
|
|
43
|
+
**Examples:** Street Fighter, Tekken, Super Smash Bros.
|
|
44
|
+
|
|
45
|
+
**GDD sections:**
|
|
46
|
+
|
|
47
|
+
- Frame data systems
|
|
48
|
+
- Combo mechanics
|
|
49
|
+
- Character movesets
|
|
50
|
+
- Competitive balance
|
|
51
|
+
- Netcode requirements
|
|
52
|
+
|
|
53
|
+
### Strategy & Tactics
|
|
54
|
+
|
|
55
|
+
#### Strategy
|
|
56
|
+
|
|
57
|
+
Resource management with tactical decisions.
|
|
58
|
+
|
|
59
|
+
**Examples:** StarCraft, Civilization, Europa Universalis
|
|
60
|
+
|
|
61
|
+
**GDD sections:**
|
|
62
|
+
|
|
63
|
+
- Resource systems
|
|
64
|
+
- Unit/building design
|
|
65
|
+
- AI opponent behavior
|
|
66
|
+
- Map/scenario design
|
|
67
|
+
- Victory conditions
|
|
68
|
+
|
|
69
|
+
#### Turn-Based Tactics
|
|
70
|
+
|
|
71
|
+
Grid-based movement with turn order.
|
|
72
|
+
|
|
73
|
+
**Examples:** XCOM, Fire Emblem, Into the Breach
|
|
74
|
+
|
|
75
|
+
**GDD sections:**
|
|
76
|
+
|
|
77
|
+
- Grid and movement systems
|
|
78
|
+
- Turn order mechanics
|
|
79
|
+
- Cover and positioning
|
|
80
|
+
- Unit progression
|
|
81
|
+
- Procedural mission generation
|
|
82
|
+
|
|
83
|
+
#### Tower Defense
|
|
84
|
+
|
|
85
|
+
Wave-based defense with tower placement.
|
|
86
|
+
|
|
87
|
+
**Examples:** Bloons TD, Kingdom Rush, Plants vs. Zombies
|
|
88
|
+
|
|
89
|
+
**GDD sections:**
|
|
90
|
+
|
|
91
|
+
- Tower types and upgrades
|
|
92
|
+
- Wave design and pacing
|
|
93
|
+
- Economy systems
|
|
94
|
+
- Map design patterns
|
|
95
|
+
- Meta-progression
|
|
96
|
+
|
|
97
|
+
### RPG & Progression
|
|
98
|
+
|
|
99
|
+
#### RPG
|
|
100
|
+
|
|
101
|
+
Character progression with stats, inventory, and quests.
|
|
102
|
+
|
|
103
|
+
**Examples:** Final Fantasy, The Witcher, Baldur's Gate
|
|
104
|
+
|
|
105
|
+
**GDD sections:**
|
|
106
|
+
|
|
107
|
+
- Character stats and leveling
|
|
108
|
+
- Inventory and equipment
|
|
109
|
+
- Quest system design
|
|
110
|
+
- Combat system (action/turn-based)
|
|
111
|
+
- Skill trees and builds
|
|
112
|
+
|
|
113
|
+
#### Roguelike
|
|
114
|
+
|
|
115
|
+
Procedural generation with permadeath and run-based progression.
|
|
116
|
+
|
|
117
|
+
**Examples:** Hades, Dead Cells, Spelunky
|
|
118
|
+
|
|
119
|
+
**GDD sections:**
|
|
120
|
+
|
|
121
|
+
- Procedural generation rules
|
|
122
|
+
- Permadeath and persistence
|
|
123
|
+
- Run structure and pacing
|
|
124
|
+
- Item/ability synergies
|
|
125
|
+
- Meta-progression systems
|
|
126
|
+
|
|
127
|
+
#### Metroidvania
|
|
128
|
+
|
|
129
|
+
Interconnected world with ability gating.
|
|
130
|
+
|
|
131
|
+
**Examples:** Metroid, Castlevania: Symphony of the Night, Ori
|
|
132
|
+
|
|
133
|
+
**GDD sections:**
|
|
134
|
+
|
|
135
|
+
- World map connectivity
|
|
136
|
+
- Ability gating design
|
|
137
|
+
- Backtracking flow
|
|
138
|
+
- Secret and collectible placement
|
|
139
|
+
- Power-up progression
|
|
140
|
+
|
|
141
|
+
### Narrative & Story
|
|
142
|
+
|
|
143
|
+
#### Adventure
|
|
144
|
+
|
|
145
|
+
Story-driven exploration with puzzle elements.
|
|
146
|
+
|
|
147
|
+
**Examples:** Monkey Island, Myst, Life is Strange
|
|
148
|
+
|
|
149
|
+
**GDD sections:**
|
|
150
|
+
|
|
151
|
+
- Puzzle design
|
|
152
|
+
- Narrative delivery
|
|
153
|
+
- Exploration mechanics
|
|
154
|
+
- Dialogue systems
|
|
155
|
+
- Story branching
|
|
156
|
+
|
|
157
|
+
#### Visual Novel
|
|
158
|
+
|
|
159
|
+
Narrative choices with branching story.
|
|
160
|
+
|
|
161
|
+
**Examples:** Doki Doki Literature Club, Phoenix Wright, Steins;Gate
|
|
162
|
+
|
|
163
|
+
**GDD sections:**
|
|
164
|
+
|
|
165
|
+
- Branching narrative structure
|
|
166
|
+
- Choice and consequence
|
|
167
|
+
- Character routes
|
|
168
|
+
- UI/presentation
|
|
169
|
+
- Save/load states
|
|
170
|
+
|
|
171
|
+
#### Text-Based
|
|
172
|
+
|
|
173
|
+
Text input/output games with parser or choice mechanics.
|
|
174
|
+
|
|
175
|
+
**Examples:** Zork, 80 Days, Dwarf Fortress (adventure mode)
|
|
176
|
+
|
|
177
|
+
**GDD sections:**
|
|
178
|
+
|
|
179
|
+
- Parser or choice systems
|
|
180
|
+
- World model
|
|
181
|
+
- Narrative structure
|
|
182
|
+
- Text presentation
|
|
183
|
+
- Save state management
|
|
184
|
+
|
|
185
|
+
### Simulation & Management
|
|
186
|
+
|
|
187
|
+
#### Simulation
|
|
188
|
+
|
|
189
|
+
Realistic systems with management and building.
|
|
190
|
+
|
|
191
|
+
**Examples:** SimCity, RollerCoaster Tycoon, The Sims
|
|
192
|
+
|
|
193
|
+
**GDD sections:**
|
|
194
|
+
|
|
195
|
+
- Core simulation loops
|
|
196
|
+
- Economy modeling
|
|
197
|
+
- AI agents/citizens
|
|
198
|
+
- Building/construction
|
|
199
|
+
- Failure states
|
|
200
|
+
|
|
201
|
+
#### Sandbox
|
|
202
|
+
|
|
203
|
+
Creative freedom with building and minimal objectives.
|
|
204
|
+
|
|
205
|
+
**Examples:** Minecraft, Terraria, Garry's Mod
|
|
206
|
+
|
|
207
|
+
**GDD sections:**
|
|
208
|
+
|
|
209
|
+
- Creation tools
|
|
210
|
+
- Physics/interaction systems
|
|
211
|
+
- Persistence and saving
|
|
212
|
+
- Sharing/community features
|
|
213
|
+
- Optional objectives
|
|
214
|
+
|
|
215
|
+
### Sports & Racing
|
|
216
|
+
|
|
217
|
+
#### Racing
|
|
218
|
+
|
|
219
|
+
Vehicle control with tracks and lap times.
|
|
220
|
+
|
|
221
|
+
**Examples:** Mario Kart, Forza, Need for Speed
|
|
222
|
+
|
|
223
|
+
**GDD sections:**
|
|
224
|
+
|
|
225
|
+
- Vehicle physics model
|
|
226
|
+
- Track design
|
|
227
|
+
- AI opponents
|
|
228
|
+
- Progression/career mode
|
|
229
|
+
- Multiplayer racing
|
|
230
|
+
|
|
231
|
+
#### Sports
|
|
232
|
+
|
|
233
|
+
Team-based or individual sports simulation.
|
|
234
|
+
|
|
235
|
+
**Examples:** FIFA, NBA 2K, Tony Hawk's Pro Skater
|
|
236
|
+
|
|
237
|
+
**GDD sections:**
|
|
238
|
+
|
|
239
|
+
- Sport-specific rules
|
|
240
|
+
- Player/team management
|
|
241
|
+
- AI opponent behavior
|
|
242
|
+
- Season/career modes
|
|
243
|
+
- Multiplayer modes
|
|
244
|
+
|
|
245
|
+
### Multiplayer
|
|
246
|
+
|
|
247
|
+
#### MOBA
|
|
248
|
+
|
|
249
|
+
Multiplayer team battles with hero selection.
|
|
250
|
+
|
|
251
|
+
**Examples:** League of Legends, Dota 2, Smite
|
|
252
|
+
|
|
253
|
+
**GDD sections:**
|
|
254
|
+
|
|
255
|
+
- Hero/champion design
|
|
256
|
+
- Lane and map design
|
|
257
|
+
- Team composition
|
|
258
|
+
- Matchmaking
|
|
259
|
+
- Economy (gold/items)
|
|
260
|
+
|
|
261
|
+
#### Party Game
|
|
262
|
+
|
|
263
|
+
Local multiplayer with minigames.
|
|
264
|
+
|
|
265
|
+
**Examples:** Mario Party, Jackbox, Overcooked
|
|
266
|
+
|
|
267
|
+
**GDD sections:**
|
|
268
|
+
|
|
269
|
+
- Minigame design patterns
|
|
270
|
+
- Controller support
|
|
271
|
+
- Round/game structure
|
|
272
|
+
- Scoring systems
|
|
273
|
+
- Player count flexibility
|
|
274
|
+
|
|
275
|
+
### Horror & Survival
|
|
276
|
+
|
|
277
|
+
#### Survival
|
|
278
|
+
|
|
279
|
+
Resource gathering with crafting and persistent threats.
|
|
280
|
+
|
|
281
|
+
**Examples:** Don't Starve, Subnautica, The Forest
|
|
282
|
+
|
|
283
|
+
**GDD sections:**
|
|
284
|
+
|
|
285
|
+
- Resource gathering
|
|
286
|
+
- Crafting systems
|
|
287
|
+
- Hunger/health/needs
|
|
288
|
+
- Threat systems
|
|
289
|
+
- Base building
|
|
290
|
+
|
|
291
|
+
#### Horror
|
|
292
|
+
|
|
293
|
+
Atmosphere and tension with limited resources.
|
|
294
|
+
|
|
295
|
+
**Examples:** Resident Evil, Silent Hill, Amnesia
|
|
296
|
+
|
|
297
|
+
**GDD sections:**
|
|
298
|
+
|
|
299
|
+
- Fear mechanics
|
|
300
|
+
- Resource scarcity
|
|
301
|
+
- Sound design
|
|
302
|
+
- Lighting and visibility
|
|
303
|
+
- Enemy/threat design
|
|
304
|
+
|
|
305
|
+
### Casual & Progression
|
|
306
|
+
|
|
307
|
+
#### Puzzle
|
|
308
|
+
|
|
309
|
+
Logic-based challenges and problem-solving.
|
|
310
|
+
|
|
311
|
+
**Examples:** Tetris, Portal, The Witness
|
|
312
|
+
|
|
313
|
+
**GDD sections:**
|
|
314
|
+
|
|
315
|
+
- Puzzle mechanics
|
|
316
|
+
- Difficulty progression
|
|
317
|
+
- Hint systems
|
|
318
|
+
- Level structure
|
|
319
|
+
- Scoring/rating
|
|
320
|
+
|
|
321
|
+
#### Idle/Incremental
|
|
322
|
+
|
|
323
|
+
Passive progression with upgrades and automation.
|
|
324
|
+
|
|
325
|
+
**Examples:** Cookie Clicker, Adventure Capitalist, Clicker Heroes
|
|
326
|
+
|
|
327
|
+
**GDD sections:**
|
|
328
|
+
|
|
329
|
+
- Core loop design
|
|
330
|
+
- Prestige systems
|
|
331
|
+
- Automation unlocks
|
|
332
|
+
- Number scaling
|
|
333
|
+
- Offline progress
|
|
334
|
+
|
|
335
|
+
#### Card Game
|
|
336
|
+
|
|
337
|
+
Deck building with card mechanics.
|
|
338
|
+
|
|
339
|
+
**Examples:** Slay the Spire, Hearthstone, Magic: The Gathering Arena
|
|
340
|
+
|
|
341
|
+
**GDD sections:**
|
|
342
|
+
|
|
343
|
+
- Card design framework
|
|
344
|
+
- Deck building rules
|
|
345
|
+
- Mana/resource systems
|
|
346
|
+
- Rarity and collection
|
|
347
|
+
- Competitive balance
|
|
348
|
+
|
|
349
|
+
### Rhythm
|
|
350
|
+
|
|
351
|
+
#### Rhythm
|
|
352
|
+
|
|
353
|
+
Music synchronization with timing-based gameplay.
|
|
354
|
+
|
|
355
|
+
**Examples:** Guitar Hero, Beat Saber, Crypt of the NecroDancer
|
|
356
|
+
|
|
357
|
+
**GDD sections:**
|
|
358
|
+
|
|
359
|
+
- Note/beat mapping
|
|
360
|
+
- Scoring systems
|
|
361
|
+
- Difficulty levels
|
|
362
|
+
- Music licensing
|
|
363
|
+
- Input methods
|
|
364
|
+
|
|
365
|
+
## Hybrid Types
|
|
366
|
+
|
|
367
|
+
Multiple game types can be combined. GDD sections from all selected types are included.
|
|
368
|
+
|
|
369
|
+
| Hybrid | Components | Combined Sections |
|
|
370
|
+
|--------|------------|-------------------|
|
|
371
|
+
| Action RPG | Action Platformer + RPG | Movement, combat, stats, inventory |
|
|
372
|
+
| Survival Horror | Survival + Horror | Resources, crafting, atmosphere, fear |
|
|
373
|
+
| Roguelike Deckbuilder | Roguelike + Card Game | Run structure, procedural gen, cards |
|
|
374
|
+
| Tactical RPG | Turn-Based Tactics + RPG | Grid movement, stats, progression |
|
|
375
|
+
| Open World Survival | Sandbox + Survival | Building, crafting, exploration |
|