bmad-method 5.1.3 → 6.0.0-Beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (739) hide show
  1. package/.coderabbit.yaml +40 -0
  2. package/.github/CODE_OF_CONDUCT.md +128 -0
  3. package/.github/FUNDING.yaml +2 -2
  4. package/.github/ISSUE_TEMPLATE/config.yaml +8 -0
  5. package/.github/ISSUE_TEMPLATE/feature_request.md +11 -11
  6. package/.github/ISSUE_TEMPLATE/issue.md +32 -0
  7. package/.github/scripts/discord-helpers.sh +34 -0
  8. package/.github/workflows/discord.yaml +82 -17
  9. package/.github/workflows/docs.yaml +63 -0
  10. package/.github/workflows/manual-release.yaml +40 -20
  11. package/.github/workflows/quality.yaml +115 -0
  12. package/.husky/pre-commit +17 -0
  13. package/.markdownlint-cli2.yaml +41 -0
  14. package/.nvmrc +1 -0
  15. package/.prettierignore +9 -0
  16. package/.vscode/settings.json +38 -10
  17. package/CHANGELOG.md +1167 -372
  18. package/CNAME +1 -0
  19. package/CONTRIBUTING.md +100 -142
  20. package/CONTRIBUTORS.md +32 -0
  21. package/LICENSE +10 -1
  22. package/README.md +67 -170
  23. package/SECURITY.md +85 -0
  24. package/TRADEMARK.md +55 -0
  25. package/Wordmark.png +0 -0
  26. package/banner-bmad-method.png +0 -0
  27. package/docs/404.md +9 -0
  28. package/docs/_STYLE_GUIDE.md +367 -0
  29. package/docs/downloads.md +74 -0
  30. package/docs/explanation/advanced-elicitation.md +24 -0
  31. package/docs/explanation/adversarial-review.md +57 -0
  32. package/docs/explanation/brainstorming.md +31 -0
  33. package/docs/explanation/brownfield-faq.md +55 -0
  34. package/docs/explanation/party-mode.md +57 -0
  35. package/docs/explanation/preventing-agent-conflicts.md +110 -0
  36. package/docs/explanation/quick-flow.md +27 -0
  37. package/docs/explanation/why-solutioning-matters.md +75 -0
  38. package/docs/how-to/brownfield/index.md +84 -0
  39. package/docs/how-to/brownfield/quick-fix-in-brownfield.md +76 -0
  40. package/docs/how-to/customize-bmad.md +158 -0
  41. package/docs/how-to/get-answers-about-bmad.md +102 -0
  42. package/docs/how-to/install-bmad.md +82 -0
  43. package/docs/how-to/shard-large-documents.md +101 -0
  44. package/docs/how-to/upgrade-to-v6.md +131 -0
  45. package/docs/index.md +56 -0
  46. package/docs/reference/workflow-map.md +83 -0
  47. package/docs/tea/explanation/engagement-models.md +710 -0
  48. package/docs/tea/explanation/fixture-architecture.md +457 -0
  49. package/docs/tea/explanation/knowledge-base-system.md +554 -0
  50. package/docs/tea/explanation/network-first-patterns.md +853 -0
  51. package/docs/tea/explanation/risk-based-testing.md +586 -0
  52. package/docs/tea/explanation/tea-overview.md +410 -0
  53. package/docs/tea/explanation/test-quality-standards.md +907 -0
  54. package/docs/tea/explanation/testing-as-engineering.md +112 -0
  55. package/docs/tea/glossary/index.md +159 -0
  56. package/docs/tea/how-to/brownfield/use-tea-for-enterprise.md +525 -0
  57. package/docs/tea/how-to/brownfield/use-tea-with-existing-tests.md +577 -0
  58. package/docs/tea/how-to/customization/enable-tea-mcp-enhancements.md +424 -0
  59. package/docs/tea/how-to/customization/integrate-playwright-utils.md +813 -0
  60. package/docs/tea/how-to/workflows/run-atdd.md +436 -0
  61. package/docs/tea/how-to/workflows/run-automate.md +653 -0
  62. package/docs/tea/how-to/workflows/run-nfr-assess.md +679 -0
  63. package/docs/tea/how-to/workflows/run-test-design.md +135 -0
  64. package/docs/tea/how-to/workflows/run-test-review.md +605 -0
  65. package/docs/tea/how-to/workflows/run-trace.md +883 -0
  66. package/docs/tea/how-to/workflows/setup-ci.md +712 -0
  67. package/docs/tea/how-to/workflows/setup-test-framework.md +98 -0
  68. package/docs/tea/reference/commands.md +276 -0
  69. package/docs/tea/reference/configuration.md +678 -0
  70. package/docs/tea/reference/knowledge-base.md +340 -0
  71. package/docs/tea/tutorials/tea-lite-quickstart.md +444 -0
  72. package/docs/tutorials/getting-started.md +205 -0
  73. package/eslint.config.mjs +42 -9
  74. package/package.json +50 -38
  75. package/prettier.config.mjs +1 -1
  76. package/src/bmm/_module-installer/installer.js +48 -0
  77. package/src/bmm/agents/analyst.agent.yaml +36 -0
  78. package/src/bmm/agents/architect.agent.yaml +28 -0
  79. package/src/bmm/agents/dev.agent.yaml +38 -0
  80. package/src/bmm/agents/pm.agent.yaml +46 -0
  81. package/src/bmm/agents/quick-flow-solo-dev.agent.yaml +32 -0
  82. package/src/bmm/agents/sm.agent.yaml +36 -0
  83. package/src/bmm/agents/tea.agent.yaml +63 -0
  84. package/src/bmm/agents/tech-writer/tech-writer-sidecar/documentation-standards.md +224 -0
  85. package/src/bmm/agents/tech-writer/tech-writer.agent.yaml +45 -0
  86. package/src/bmm/agents/ux-designer.agent.yaml +26 -0
  87. package/src/bmm/data/project-context-template.md +26 -0
  88. package/src/bmm/module-help.csv +32 -0
  89. package/src/bmm/module.yaml +44 -0
  90. package/src/bmm/teams/default-party.csv +21 -0
  91. package/src/bmm/teams/team-fullstack.yaml +12 -0
  92. package/src/bmm/testarch/knowledge/adr-quality-readiness-checklist.md +350 -0
  93. package/src/bmm/testarch/knowledge/api-request.md +442 -0
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  102. package/src/bmm/testarch/knowledge/error-handling.md +725 -0
  103. package/src/bmm/testarch/knowledge/feature-flags.md +750 -0
  104. package/src/bmm/testarch/knowledge/file-utils.md +463 -0
  105. package/src/bmm/testarch/knowledge/fixture-architecture.md +401 -0
  106. package/src/bmm/testarch/knowledge/fixtures-composition.md +382 -0
  107. package/src/bmm/testarch/knowledge/intercept-network-call.md +430 -0
  108. package/src/bmm/testarch/knowledge/log.md +429 -0
  109. package/src/bmm/testarch/knowledge/network-error-monitor.md +405 -0
  110. package/src/bmm/testarch/knowledge/network-first.md +486 -0
  111. package/src/bmm/testarch/knowledge/network-recorder.md +527 -0
  112. package/src/bmm/testarch/knowledge/nfr-criteria.md +670 -0
  113. package/src/bmm/testarch/knowledge/overview.md +286 -0
  114. package/src/bmm/testarch/knowledge/playwright-config.md +730 -0
  115. package/src/bmm/testarch/knowledge/probability-impact.md +601 -0
  116. package/src/bmm/testarch/knowledge/recurse.md +421 -0
  117. package/src/bmm/testarch/knowledge/risk-governance.md +615 -0
  118. package/src/bmm/testarch/knowledge/selective-testing.md +732 -0
  119. package/src/bmm/testarch/knowledge/selector-resilience.md +527 -0
  120. package/src/bmm/testarch/knowledge/test-healing-patterns.md +644 -0
  121. package/src/bmm/testarch/knowledge/test-levels-framework.md +473 -0
  122. package/src/bmm/testarch/knowledge/test-priorities-matrix.md +373 -0
  123. package/src/bmm/testarch/knowledge/test-quality.md +664 -0
  124. package/src/bmm/testarch/knowledge/timing-debugging.md +372 -0
  125. package/src/bmm/testarch/knowledge/visual-debugging.md +524 -0
  126. package/src/bmm/testarch/tea-index.csv +35 -0
  127. package/src/bmm/workflows/1-analysis/create-product-brief/product-brief.template.md +10 -0
  128. package/src/bmm/workflows/1-analysis/create-product-brief/steps/step-01-init.md +177 -0
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  130. package/src/bmm/workflows/1-analysis/create-product-brief/steps/step-02-vision.md +199 -0
  131. package/src/bmm/workflows/1-analysis/create-product-brief/steps/step-03-users.md +202 -0
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  136. package/src/bmm/workflows/1-analysis/research/domain-steps/step-01-init.md +137 -0
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  142. package/src/bmm/workflows/1-analysis/research/market-steps/step-01-init.md +182 -0
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- # Game Design Document Quality Checklist
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- ## Document Completeness
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- ### Executive Summary
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- - [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences
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- - [ ] **Target Audience** - Primary and secondary audiences defined with demographics
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- - [ ] **Platform Requirements** - Technical platforms and requirements specified
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- - [ ] **Unique Selling Points** - 3-5 key differentiators from competitors identified
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- - [ ] **Technical Foundation** - Phaser 3 + TypeScript requirements confirmed
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-
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- ### Game Design Foundation
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- - [ ] **Game Pillars** - 3-5 core design pillars defined and actionable
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- - [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings
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- - [ ] **Win/Loss Conditions** - Clear victory and failure states defined
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- - [ ] **Player Motivation** - Clear understanding of why players will engage
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- - [ ] **Scope Realism** - Game scope is achievable with available resources
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- ## Gameplay Mechanics
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-
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- ### Core Mechanics Documentation
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- - [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes
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- - [ ] **Mechanic Integration** - How mechanics work together is clear
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- - [ ] **Player Input** - All input methods specified for each platform
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- - [ ] **System Responses** - Game responses to player actions documented
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- - [ ] **Performance Impact** - Performance considerations for each mechanic noted
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-
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- ### Controls and Interaction
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-
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- - [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined
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- - [ ] **Input Responsiveness** - Requirements for responsive game feel specified
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- - [ ] **Accessibility Options** - Control customization and accessibility considered
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- - [ ] **Touch Optimization** - Mobile-specific control adaptations designed
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- - [ ] **Edge Case Handling** - Unusual input scenarios addressed
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- ## Progression and Balance
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-
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- ### Player Progression
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- - [ ] **Progression Type** - Linear, branching, or metroidvania approach defined
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- - [ ] **Key Milestones** - Major progression points documented
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- - [ ] **Unlock System** - What players unlock and when is specified
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- - [ ] **Difficulty Scaling** - How challenge increases over time is detailed
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- - [ ] **Player Agency** - Meaningful player choices and consequences defined
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- ### Game Balance
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-
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- - [ ] **Balance Parameters** - Numeric values for key game systems provided
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- - [ ] **Difficulty Curve** - Appropriate challenge progression designed
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- - [ ] **Economy Design** - Resource systems balanced for engagement
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- - [ ] **Player Testing** - Plan for validating balance through playtesting
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- - [ ] **Iteration Framework** - Process for adjusting balance post-implementation
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-
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- ## Level Design Framework
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-
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- ### Level Structure
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-
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- - [ ] **Level Types** - Different level categories defined with purposes
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- - [ ] **Level Progression** - How players move through levels specified
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- - [ ] **Duration Targets** - Expected play time for each level type
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- - [ ] **Difficulty Distribution** - Appropriate challenge spread across levels
65
- - [ ] **Replay Value** - Elements that encourage repeated play designed
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-
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- ### Content Guidelines
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-
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- - [ ] **Level Creation Rules** - Clear guidelines for level designers
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- - [ ] **Mechanic Introduction** - How new mechanics are taught in levels
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- - [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned
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- - [ ] **Secret Content** - Hidden areas and optional challenges designed
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- - [ ] **Accessibility Options** - Multiple difficulty levels or assist modes considered
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-
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- ## Technical Implementation Readiness
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-
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- ### Performance Requirements
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-
79
- - [ ] **Frame Rate Targets** - 60 FPS target with minimum acceptable rates
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- - [ ] **Memory Budgets** - Maximum memory usage limits defined
81
- - [ ] **Load Time Goals** - Acceptable loading times for different content
82
- - [ ] **Battery Optimization** - Mobile battery usage considerations addressed
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- - [ ] **Scalability Plan** - How performance scales across different devices
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-
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- ### Platform Specifications
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-
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- - [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs
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- - [ ] **Mobile Optimization** - iOS and Android specific requirements
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- - [ ] **Browser Compatibility** - Supported browsers and versions listed
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- - [ ] **Cross-Platform Features** - Shared and platform-specific features identified
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- - [ ] **Update Strategy** - Plan for post-launch updates and patches
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-
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- ### Asset Requirements
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-
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- - [ ] **Art Style Definition** - Clear visual style with reference materials
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- - [ ] **Asset Specifications** - Technical requirements for all asset types
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- - [ ] **Audio Requirements** - Music and sound effect specifications
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- - [ ] **UI/UX Guidelines** - User interface design principles established
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- - [ ] **Localization Plan** - Text and cultural localization requirements
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- ## Development Planning
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- ### Implementation Phases
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- - [ ] **Phase Breakdown** - Development divided into logical phases
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- - [ ] **Epic Definitions** - Major development epics identified
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- - [ ] **Dependency Mapping** - Prerequisites between features documented
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- - [ ] **Risk Assessment** - Technical and design risks identified with mitigation
109
- - [ ] **Milestone Planning** - Key deliverables and deadlines established
110
-
111
- ### Team Requirements
112
-
113
- - [ ] **Role Definitions** - Required team roles and responsibilities
114
- - [ ] **Skill Requirements** - Technical skills needed for implementation
115
- - [ ] **Resource Allocation** - Time and effort estimates for major features
116
- - [ ] **External Dependencies** - Third-party tools, assets, or services needed
117
- - [ ] **Communication Plan** - How team members will coordinate work
118
-
119
- ## Quality Assurance
120
-
121
- ### Success Metrics
122
-
123
- - [ ] **Technical Metrics** - Measurable technical performance goals
124
- - [ ] **Gameplay Metrics** - Player engagement and retention targets
125
- - [ ] **Quality Benchmarks** - Standards for bug rates and polish level
126
- - [ ] **User Experience Goals** - Specific UX objectives and measurements
127
- - [ ] **Business Objectives** - Commercial or project success criteria
128
-
129
- ### Testing Strategy
130
-
131
- - [ ] **Playtesting Plan** - How and when player feedback will be gathered
132
- - [ ] **Technical Testing** - Performance and compatibility testing approach
133
- - [ ] **Balance Validation** - Methods for confirming game balance
134
- - [ ] **Accessibility Testing** - Plan for testing with diverse players
135
- - [ ] **Iteration Process** - How feedback will drive design improvements
136
-
137
- ## Documentation Quality
138
-
139
- ### Clarity and Completeness
140
-
141
- - [ ] **Clear Writing** - All sections are well-written and understandable
142
- - [ ] **Complete Coverage** - No major game systems left undefined
143
- - [ ] **Actionable Detail** - Enough detail for developers to create implementation stories
144
- - [ ] **Consistent Terminology** - Game terms used consistently throughout
145
- - [ ] **Reference Materials** - Links to inspiration, research, and additional resources
146
-
147
- ### Maintainability
148
-
149
- - [ ] **Version Control** - Change log established for tracking revisions
150
- - [ ] **Update Process** - Plan for maintaining document during development
151
- - [ ] **Team Access** - All team members can access and reference the document
152
- - [ ] **Search Functionality** - Document organized for easy reference and searching
153
- - [ ] **Living Document** - Process for incorporating feedback and changes
154
-
155
- ## Stakeholder Alignment
156
-
157
- ### Team Understanding
158
-
159
- - [ ] **Shared Vision** - All team members understand and agree with the game vision
160
- - [ ] **Role Clarity** - Each team member understands their contribution
161
- - [ ] **Decision Framework** - Process for making design decisions during development
162
- - [ ] **Conflict Resolution** - Plan for resolving disagreements about design choices
163
- - [ ] **Communication Channels** - Regular meetings and feedback sessions planned
164
-
165
- ### External Validation
166
-
167
- - [ ] **Market Validation** - Competitive analysis and market fit assessment
168
- - [ ] **Technical Validation** - Feasibility confirmed with technical team
169
- - [ ] **Resource Validation** - Required resources available and committed
170
- - [ ] **Timeline Validation** - Development schedule is realistic and achievable
171
- - [ ] **Quality Validation** - Quality standards align with available time and resources
172
-
173
- ## Final Readiness Assessment
174
-
175
- ### Implementation Preparedness
176
-
177
- - [ ] **Story Creation Ready** - Document provides sufficient detail for story creation
178
- - [ ] **Architecture Alignment** - Game design aligns with technical capabilities
179
- - [ ] **Asset Production** - Asset requirements enable art and audio production
180
- - [ ] **Development Workflow** - Clear path from design to implementation
181
- - [ ] **Quality Assurance** - Testing and validation processes established
182
-
183
- ### Document Approval
184
-
185
- - [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders
186
- - [ ] **Technical Review Complete** - Technical feasibility confirmed
187
- - [ ] **Business Review Complete** - Project scope and goals approved
188
- - [ ] **Final Approval** - Document officially approved for implementation
189
- - [ ] **Baseline Established** - Current version established as development baseline
190
-
191
- ## Overall Assessment
192
-
193
- **Document Quality Rating:** ⭐⭐⭐⭐⭐
194
-
195
- **Ready for Development:** [ ] Yes [ ] No
196
-
197
- **Key Recommendations:**
198
- _List any critical items that need attention before moving to implementation phase._
199
-
200
- **Next Steps:**
201
- _Outline immediate next actions for the team based on this assessment._
@@ -1,160 +0,0 @@
1
- # Game Development Story Definition of Done Checklist
2
-
3
- ## Story Completeness
4
-
5
- ### Basic Story Elements
6
-
7
- - [ ] **Story Title** - Clear, descriptive title that identifies the feature
8
- - [ ] **Epic Assignment** - Story is properly assigned to relevant epic
9
- - [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
10
- - [ ] **Story Points** - Realistic estimation for implementation complexity
11
- - [ ] **Description** - Clear, concise description of what needs to be implemented
12
-
13
- ### Game Design Alignment
14
-
15
- - [ ] **GDD Reference** - Specific Game Design Document section referenced
16
- - [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
17
- - [ ] **Player Experience Goal** - Describes the intended player experience
18
- - [ ] **Balance Parameters** - Includes any relevant game balance values
19
- - [ ] **Design Intent** - Purpose and rationale for the feature is clear
20
-
21
- ## Technical Specifications
22
-
23
- ### Architecture Compliance
24
-
25
- - [ ] **File Organization** - Follows game architecture document structure
26
- - [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
27
- - [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
28
- - [ ] **Event Communication** - Event emitting and listening requirements specified
29
- - [ ] **Dependencies** - All system dependencies clearly identified
30
-
31
- ### Phaser 3 Requirements
32
-
33
- - [ ] **Scene Integration** - Specifies which scenes are affected and how
34
- - [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
35
- - [ ] **Physics Integration** - Physics requirements specified if applicable
36
- - [ ] **Asset Requirements** - All needed assets (sprites, audio, data) identified
37
- - [ ] **Performance Considerations** - 60 FPS target and optimization requirements
38
-
39
- ### Code Quality Standards
40
-
41
- - [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
42
- - [ ] **Error Handling** - Error scenarios and handling requirements specified
43
- - [ ] **Memory Management** - Object pooling and cleanup requirements where needed
44
- - [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
45
- - [ ] **Code Organization** - Follows established game project structure
46
-
47
- ## Implementation Readiness
48
-
49
- ### Acceptance Criteria
50
-
51
- - [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
52
- - [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
53
- - [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
54
- - [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
55
- - [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
56
-
57
- ### Implementation Tasks
58
-
59
- - [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
60
- - [ ] **Task Scope** - Each task is completable in 1-4 hours
61
- - [ ] **Task Clarity** - Each task has clear, actionable instructions
62
- - [ ] **File Specifications** - Exact file paths and purposes specified
63
- - [ ] **Development Flow** - Tasks follow logical implementation order
64
-
65
- ### Dependencies
66
-
67
- - [ ] **Story Dependencies** - All prerequisite stories identified with IDs
68
- - [ ] **Technical Dependencies** - Required systems and files identified
69
- - [ ] **Asset Dependencies** - All needed assets specified with locations
70
- - [ ] **External Dependencies** - Any third-party or external requirements noted
71
- - [ ] **Dependency Validation** - All dependencies are actually available
72
-
73
- ## Testing Requirements
74
-
75
- ### Test Coverage
76
-
77
- - [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
78
- - [ ] **Integration Test Cases** - Integration testing with other game systems specified
79
- - [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
80
- - [ ] **Performance Tests** - Frame rate and memory testing requirements specified
81
- - [ ] **Edge Case Testing** - Edge cases and error conditions covered
82
-
83
- ### Test Implementation
84
-
85
- - [ ] **Test File Paths** - Exact test file locations specified
86
- - [ ] **Test Scenarios** - All test scenarios are complete and executable
87
- - [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
88
- - [ ] **Performance Metrics** - Specific performance targets for testing
89
- - [ ] **Test Data** - Any required test data or mock objects specified
90
-
91
- ## Game-Specific Quality
92
-
93
- ### Gameplay Implementation
94
-
95
- - [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
96
- - [ ] **Player Controls** - Input handling requirements are complete
97
- - [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
98
- - [ ] **Balance Implementation** - Numeric values and parameters from GDD included
99
- - [ ] **State Management** - Game state changes and persistence requirements defined
100
-
101
- ### User Experience
102
-
103
- - [ ] **UI Requirements** - User interface elements and behaviors specified
104
- - [ ] **Audio Integration** - Sound effect and music requirements defined
105
- - [ ] **Visual Feedback** - Animation and visual effect requirements specified
106
- - [ ] **Accessibility** - Mobile touch and responsive design considerations
107
- - [ ] **Error Recovery** - User-facing error handling and recovery specified
108
-
109
- ### Performance Optimization
110
-
111
- - [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
112
- - [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
113
- - [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
114
- - [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
115
- - [ ] **Loading Performance** - Asset loading and scene transition requirements
116
-
117
- ## Documentation and Communication
118
-
119
- ### Story Documentation
120
-
121
- - [ ] **Implementation Notes** - Additional context and implementation guidance provided
122
- - [ ] **Design Decisions** - Key design choices documented with rationale
123
- - [ ] **Future Considerations** - Potential future enhancements or modifications noted
124
- - [ ] **Change Tracking** - Process for tracking any requirement changes during development
125
- - [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
126
-
127
- ### Developer Handoff
128
-
129
- - [ ] **Immediate Actionability** - Developer can start implementation without additional questions
130
- - [ ] **Complete Context** - All necessary context provided within the story
131
- - [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
132
- - [ ] **Success Criteria** - Objective measures for story completion defined
133
- - [ ] **Communication Plan** - Process for developer questions and updates established
134
-
135
- ## Final Validation
136
-
137
- ### Story Readiness
138
-
139
- - [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
140
- - [ ] **Technical Completeness** - All technical requirements are specified and actionable
141
- - [ ] **Scope Appropriateness** - Story scope matches assigned story points
142
- - [ ] **Quality Standards** - Story meets all game development quality standards
143
- - [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
144
-
145
- ### Implementation Preparedness
146
-
147
- - [ ] **Environment Ready** - Development environment requirements specified
148
- - [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
149
- - [ ] **Testing Prepared** - Testing environment and data requirements specified
150
- - [ ] **Definition of Done** - Clear, objective completion criteria established
151
- - [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
152
-
153
- ## Checklist Completion
154
-
155
- **Overall Story Quality:** ⭐⭐⭐⭐⭐
156
-
157
- **Ready for Development:** [ ] Yes [ ] No
158
-
159
- **Additional Notes:**
160
- _Any specific concerns, recommendations, or clarifications needed before development begins._
@@ -1,8 +0,0 @@
1
- name: bmad-2d-phaser-game-dev
2
- version: 1.12.0
3
- short-title: Phaser 3 2D Game Dev Pack
4
- description: >-
5
- 2D Game Development expansion pack for BMad Method - Phaser 3 & TypeScript
6
- focused
7
- author: Brian (BMad)
8
- slashPrefix: bmad2dp
@@ -1,250 +0,0 @@
1
- # Game Development BMad Knowledge Base
2
-
3
- ## Overview
4
-
5
- This game development expansion of BMad-Method specializes in creating 2D games using Phaser 3 and TypeScript. It extends the core BMad framework with game-specific agents, workflows, and best practices for professional game development.
6
-
7
- ### Game Development Focus
8
-
9
- - **Target Engine**: Phaser 3.70+ with TypeScript 5.0+
10
- - **Platform Strategy**: Web-first with mobile optimization
11
- - **Development Approach**: Agile story-driven development
12
- - **Performance Target**: 60 FPS on target devices
13
- - **Architecture**: Component-based game systems
14
-
15
- ## Core Game Development Philosophy
16
-
17
- ### Player-First Development
18
-
19
- You are developing games as a "Player Experience CEO" - thinking like a game director with unlimited creative resources and a singular vision for player enjoyment. Your AI agents are your specialized game development team:
20
-
21
- - **Direct**: Provide clear game design vision and player experience goals
22
- - **Refine**: Iterate on gameplay mechanics until they're compelling
23
- - **Oversee**: Maintain creative alignment across all development disciplines
24
- - **Playfocus**: Every decision serves the player experience
25
-
26
- ### Game Development Principles
27
-
28
- 1. **PLAYER_EXPERIENCE_FIRST**: Every mechanic must serve player engagement and fun
29
- 2. **ITERATIVE_DESIGN**: Prototype, test, refine - games are discovered through iteration
30
- 3. **TECHNICAL_EXCELLENCE**: 60 FPS performance and cross-platform compatibility are non-negotiable
31
- 4. **STORY_DRIVEN_DEV**: Game features are implemented through detailed development stories
32
- 5. **BALANCE_THROUGH_DATA**: Use metrics and playtesting to validate game balance
33
- 6. **DOCUMENT_EVERYTHING**: Clear specifications enable proper game implementation
34
- 7. **START_SMALL_ITERATE_FAST**: Core mechanics first, then expand and polish
35
- 8. **EMBRACE_CREATIVE_CHAOS**: Games evolve - adapt design based on what's fun
36
-
37
- ## Game Development Workflow
38
-
39
- ### Phase 1: Game Concept and Design
40
-
41
- 1. **Game Designer**: Start with brainstorming and concept development
42
- - Use \*brainstorm to explore game concepts and mechanics
43
- - Create Game Brief using game-brief-tmpl
44
- - Develop core game pillars and player experience goals
45
-
46
- 2. **Game Designer**: Create comprehensive Game Design Document
47
- - Use game-design-doc-tmpl to create detailed GDD
48
- - Define all game mechanics, progression, and balance
49
- - Specify technical requirements and platform targets
50
-
51
- 3. **Game Designer**: Develop Level Design Framework
52
- - Create level-design-doc-tmpl for content guidelines
53
- - Define level types, difficulty progression, and content structure
54
- - Establish performance and technical constraints for levels
55
-
56
- ### Phase 2: Technical Architecture
57
-
58
- 4. **Solution Architect** (or Game Designer): Create Technical Architecture
59
- - Use game-architecture-tmpl to design technical implementation
60
- - Define Phaser 3 systems, performance optimization, and code structure
61
- - Align technical architecture with game design requirements
62
-
63
- ### Phase 3: Story-Driven Development
64
-
65
- 5. **Game Scrum Master**: Break down design into development stories
66
- - Use create-game-story task to create detailed implementation stories
67
- - Each story should be immediately actionable by game developers
68
- - Apply game-story-dod-checklist to ensure story quality
69
-
70
- 6. **Game Developer**: Implement game features story by story
71
- - Follow TypeScript strict mode and Phaser 3 best practices
72
- - Maintain 60 FPS performance target throughout development
73
- - Use test-driven development for game logic components
74
-
75
- 7. **Iterative Refinement**: Continuous playtesting and improvement
76
- - Test core mechanics early and often
77
- - Validate game balance through metrics and player feedback
78
- - Iterate on design based on implementation discoveries
79
-
80
- ## Game-Specific Development Guidelines
81
-
82
- ### Phaser 3 + TypeScript Standards
83
-
84
- **Project Structure:**
85
-
86
- ```text
87
- game-project/
88
- ├── src/
89
- │ ├── scenes/ # Game scenes (BootScene, MenuScene, GameScene)
90
- │ ├── gameObjects/ # Custom game objects and entities
91
- │ ├── systems/ # Core game systems (GameState, InputManager, etc.)
92
- │ ├── utils/ # Utility functions and helpers
93
- │ ├── types/ # TypeScript type definitions
94
- │ └── config/ # Game configuration and balance
95
- ├── assets/ # Game assets (images, audio, data)
96
- ├── docs/
97
- │ ├── stories/ # Development stories
98
- │ └── design/ # Game design documents
99
- └── tests/ # Unit and integration tests
100
- ```
101
-
102
- **Performance Requirements:**
103
-
104
- - Maintain 60 FPS on target devices
105
- - Memory usage under specified limits per level
106
- - Loading times under 3 seconds for levels
107
- - Smooth animation and responsive controls
108
-
109
- **Code Quality:**
110
-
111
- - TypeScript strict mode compliance
112
- - Component-based architecture
113
- - Object pooling for frequently created/destroyed objects
114
- - Error handling and graceful degradation
115
-
116
- ### Game Development Story Structure
117
-
118
- **Story Requirements:**
119
-
120
- - Clear reference to Game Design Document section
121
- - Specific acceptance criteria for game functionality
122
- - Technical implementation details for Phaser 3
123
- - Performance requirements and optimization considerations
124
- - Testing requirements including gameplay validation
125
-
126
- **Story Categories:**
127
-
128
- - **Core Mechanics**: Fundamental gameplay systems
129
- - **Level Content**: Individual levels and content implementation
130
- - **UI/UX**: User interface and player experience features
131
- - **Performance**: Optimization and technical improvements
132
- - **Polish**: Visual effects, audio, and game feel enhancements
133
-
134
- ### Quality Assurance for Games
135
-
136
- **Testing Approach:**
137
-
138
- - Unit tests for game logic (separate from Phaser)
139
- - Integration tests for game systems
140
- - Performance benchmarking and profiling
141
- - Gameplay testing and balance validation
142
- - Cross-platform compatibility testing
143
-
144
- **Performance Monitoring:**
145
-
146
- - Frame rate consistency tracking
147
- - Memory usage monitoring
148
- - Asset loading performance
149
- - Input responsiveness validation
150
- - Battery usage optimization (mobile)
151
-
152
- ## Game Development Team Roles
153
-
154
- ### Game Designer (Alex)
155
-
156
- - **Primary Focus**: Game mechanics, player experience, design documentation
157
- - **Key Outputs**: Game Brief, Game Design Document, Level Design Framework
158
- - **Specialties**: Brainstorming, game balance, player psychology, creative direction
159
-
160
- ### Game Developer (Maya)
161
-
162
- - **Primary Focus**: Phaser 3 implementation, technical excellence, performance
163
- - **Key Outputs**: Working game features, optimized code, technical architecture
164
- - **Specialties**: TypeScript/Phaser 3, performance optimization, cross-platform development
165
-
166
- ### Game Scrum Master (Jordan)
167
-
168
- - **Primary Focus**: Story creation, development planning, agile process
169
- - **Key Outputs**: Detailed implementation stories, sprint planning, quality assurance
170
- - **Specialties**: Story breakdown, developer handoffs, process optimization
171
-
172
- ## Platform-Specific Considerations
173
-
174
- ### Web Platform
175
-
176
- - Browser compatibility across modern browsers
177
- - Progressive loading for large assets
178
- - Touch-friendly mobile controls
179
- - Responsive design for different screen sizes
180
-
181
- ### Mobile Optimization
182
-
183
- - Touch gesture support and responsive controls
184
- - Battery usage optimization
185
- - Performance scaling for different device capabilities
186
- - App store compliance and packaging
187
-
188
- ### Performance Targets
189
-
190
- - **Desktop**: 60 FPS at 1080p resolution
191
- - **Mobile**: 60 FPS on mid-range devices, 30 FPS minimum on low-end
192
- - **Loading**: Initial load under 5 seconds, level transitions under 2 seconds
193
- - **Memory**: Under 100MB total usage, under 50MB per level
194
-
195
- ## Success Metrics for Game Development
196
-
197
- ### Technical Metrics
198
-
199
- - Frame rate consistency (>90% of time at target FPS)
200
- - Memory usage within budgets
201
- - Loading time targets met
202
- - Zero critical bugs in core gameplay systems
203
-
204
- ### Player Experience Metrics
205
-
206
- - Tutorial completion rate >80%
207
- - Level completion rates appropriate for difficulty curve
208
- - Average session length meets design targets
209
- - Player retention and engagement metrics
210
-
211
- ### Development Process Metrics
212
-
213
- - Story completion within estimated timeframes
214
- - Code quality metrics (test coverage, linting compliance)
215
- - Documentation completeness and accuracy
216
- - Team velocity and delivery consistency
217
-
218
- ## Common Game Development Patterns
219
-
220
- ### Scene Management
221
-
222
- - Boot scene for initial setup and configuration
223
- - Preload scene for asset loading with progress feedback
224
- - Menu scene for navigation and settings
225
- - Game scenes for actual gameplay
226
- - Clean transitions between scenes with proper cleanup
227
-
228
- ### Game State Management
229
-
230
- - Persistent data (player progress, unlocks, settings)
231
- - Session data (current level, score, temporary state)
232
- - Save/load system with error recovery
233
- - Settings management with platform storage
234
-
235
- ### Input Handling
236
-
237
- - Cross-platform input abstraction
238
- - Touch gesture support for mobile
239
- - Keyboard and gamepad support for desktop
240
- - Customizable control schemes
241
-
242
- ### Performance Optimization
243
-
244
- - Object pooling for bullets, effects, enemies
245
- - Texture atlasing and sprite optimization
246
- - Audio compression and streaming
247
- - Culling and level-of-detail systems
248
- - Memory management and garbage collection optimization
249
-
250
- This knowledge base provides the foundation for effective game development using the BMad-Method framework with specialized focus on 2D game creation using Phaser 3 and TypeScript.