bmad-method 5.1.2 → 6.0.0-Beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (739) hide show
  1. package/.coderabbit.yaml +40 -0
  2. package/.github/CODE_OF_CONDUCT.md +128 -0
  3. package/.github/FUNDING.yaml +2 -2
  4. package/.github/ISSUE_TEMPLATE/config.yaml +8 -0
  5. package/.github/ISSUE_TEMPLATE/feature_request.md +11 -11
  6. package/.github/ISSUE_TEMPLATE/issue.md +32 -0
  7. package/.github/scripts/discord-helpers.sh +34 -0
  8. package/.github/workflows/discord.yaml +82 -17
  9. package/.github/workflows/docs.yaml +63 -0
  10. package/.github/workflows/manual-release.yaml +40 -20
  11. package/.github/workflows/quality.yaml +115 -0
  12. package/.husky/pre-commit +17 -0
  13. package/.markdownlint-cli2.yaml +41 -0
  14. package/.nvmrc +1 -0
  15. package/.prettierignore +9 -0
  16. package/.vscode/settings.json +38 -10
  17. package/CHANGELOG.md +1167 -372
  18. package/CNAME +1 -0
  19. package/CONTRIBUTING.md +100 -142
  20. package/CONTRIBUTORS.md +32 -0
  21. package/LICENSE +10 -1
  22. package/README.md +67 -170
  23. package/SECURITY.md +85 -0
  24. package/TRADEMARK.md +55 -0
  25. package/Wordmark.png +0 -0
  26. package/banner-bmad-method.png +0 -0
  27. package/docs/404.md +9 -0
  28. package/docs/_STYLE_GUIDE.md +367 -0
  29. package/docs/downloads.md +74 -0
  30. package/docs/explanation/advanced-elicitation.md +24 -0
  31. package/docs/explanation/adversarial-review.md +57 -0
  32. package/docs/explanation/brainstorming.md +31 -0
  33. package/docs/explanation/brownfield-faq.md +55 -0
  34. package/docs/explanation/party-mode.md +57 -0
  35. package/docs/explanation/preventing-agent-conflicts.md +110 -0
  36. package/docs/explanation/quick-flow.md +27 -0
  37. package/docs/explanation/why-solutioning-matters.md +75 -0
  38. package/docs/how-to/brownfield/index.md +84 -0
  39. package/docs/how-to/brownfield/quick-fix-in-brownfield.md +76 -0
  40. package/docs/how-to/customize-bmad.md +158 -0
  41. package/docs/how-to/get-answers-about-bmad.md +102 -0
  42. package/docs/how-to/install-bmad.md +82 -0
  43. package/docs/how-to/shard-large-documents.md +101 -0
  44. package/docs/how-to/upgrade-to-v6.md +131 -0
  45. package/docs/index.md +56 -0
  46. package/docs/reference/workflow-map.md +83 -0
  47. package/docs/tea/explanation/engagement-models.md +710 -0
  48. package/docs/tea/explanation/fixture-architecture.md +457 -0
  49. package/docs/tea/explanation/knowledge-base-system.md +554 -0
  50. package/docs/tea/explanation/network-first-patterns.md +853 -0
  51. package/docs/tea/explanation/risk-based-testing.md +586 -0
  52. package/docs/tea/explanation/tea-overview.md +410 -0
  53. package/docs/tea/explanation/test-quality-standards.md +907 -0
  54. package/docs/tea/explanation/testing-as-engineering.md +112 -0
  55. package/docs/tea/glossary/index.md +159 -0
  56. package/docs/tea/how-to/brownfield/use-tea-for-enterprise.md +525 -0
  57. package/docs/tea/how-to/brownfield/use-tea-with-existing-tests.md +577 -0
  58. package/docs/tea/how-to/customization/enable-tea-mcp-enhancements.md +424 -0
  59. package/docs/tea/how-to/customization/integrate-playwright-utils.md +813 -0
  60. package/docs/tea/how-to/workflows/run-atdd.md +436 -0
  61. package/docs/tea/how-to/workflows/run-automate.md +653 -0
  62. package/docs/tea/how-to/workflows/run-nfr-assess.md +679 -0
  63. package/docs/tea/how-to/workflows/run-test-design.md +135 -0
  64. package/docs/tea/how-to/workflows/run-test-review.md +605 -0
  65. package/docs/tea/how-to/workflows/run-trace.md +883 -0
  66. package/docs/tea/how-to/workflows/setup-ci.md +712 -0
  67. package/docs/tea/how-to/workflows/setup-test-framework.md +98 -0
  68. package/docs/tea/reference/commands.md +276 -0
  69. package/docs/tea/reference/configuration.md +678 -0
  70. package/docs/tea/reference/knowledge-base.md +340 -0
  71. package/docs/tea/tutorials/tea-lite-quickstart.md +444 -0
  72. package/docs/tutorials/getting-started.md +205 -0
  73. package/eslint.config.mjs +42 -9
  74. package/package.json +50 -38
  75. package/prettier.config.mjs +1 -1
  76. package/src/bmm/_module-installer/installer.js +48 -0
  77. package/src/bmm/agents/analyst.agent.yaml +36 -0
  78. package/src/bmm/agents/architect.agent.yaml +28 -0
  79. package/src/bmm/agents/dev.agent.yaml +38 -0
  80. package/src/bmm/agents/pm.agent.yaml +46 -0
  81. package/src/bmm/agents/quick-flow-solo-dev.agent.yaml +32 -0
  82. package/src/bmm/agents/sm.agent.yaml +36 -0
  83. package/src/bmm/agents/tea.agent.yaml +63 -0
  84. package/src/bmm/agents/tech-writer/tech-writer-sidecar/documentation-standards.md +224 -0
  85. package/src/bmm/agents/tech-writer/tech-writer.agent.yaml +45 -0
  86. package/src/bmm/agents/ux-designer.agent.yaml +26 -0
  87. package/src/bmm/data/project-context-template.md +26 -0
  88. package/src/bmm/module-help.csv +32 -0
  89. package/src/bmm/module.yaml +44 -0
  90. package/src/bmm/teams/default-party.csv +21 -0
  91. package/src/bmm/teams/team-fullstack.yaml +12 -0
  92. package/src/bmm/testarch/knowledge/adr-quality-readiness-checklist.md +350 -0
  93. package/src/bmm/testarch/knowledge/api-request.md +442 -0
  94. package/src/bmm/testarch/knowledge/api-testing-patterns.md +843 -0
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  98. package/src/bmm/testarch/knowledge/component-tdd.md +486 -0
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  102. package/src/bmm/testarch/knowledge/error-handling.md +725 -0
  103. package/src/bmm/testarch/knowledge/feature-flags.md +750 -0
  104. package/src/bmm/testarch/knowledge/file-utils.md +463 -0
  105. package/src/bmm/testarch/knowledge/fixture-architecture.md +401 -0
  106. package/src/bmm/testarch/knowledge/fixtures-composition.md +382 -0
  107. package/src/bmm/testarch/knowledge/intercept-network-call.md +430 -0
  108. package/src/bmm/testarch/knowledge/log.md +429 -0
  109. package/src/bmm/testarch/knowledge/network-error-monitor.md +405 -0
  110. package/src/bmm/testarch/knowledge/network-first.md +486 -0
  111. package/src/bmm/testarch/knowledge/network-recorder.md +527 -0
  112. package/src/bmm/testarch/knowledge/nfr-criteria.md +670 -0
  113. package/src/bmm/testarch/knowledge/overview.md +286 -0
  114. package/src/bmm/testarch/knowledge/playwright-config.md +730 -0
  115. package/src/bmm/testarch/knowledge/probability-impact.md +601 -0
  116. package/src/bmm/testarch/knowledge/recurse.md +421 -0
  117. package/src/bmm/testarch/knowledge/risk-governance.md +615 -0
  118. package/src/bmm/testarch/knowledge/selective-testing.md +732 -0
  119. package/src/bmm/testarch/knowledge/selector-resilience.md +527 -0
  120. package/src/bmm/testarch/knowledge/test-healing-patterns.md +644 -0
  121. package/src/bmm/testarch/knowledge/test-levels-framework.md +473 -0
  122. package/src/bmm/testarch/knowledge/test-priorities-matrix.md +373 -0
  123. package/src/bmm/testarch/knowledge/test-quality.md +664 -0
  124. package/src/bmm/testarch/knowledge/timing-debugging.md +372 -0
  125. package/src/bmm/testarch/knowledge/visual-debugging.md +524 -0
  126. package/src/bmm/testarch/tea-index.csv +35 -0
  127. package/src/bmm/workflows/1-analysis/create-product-brief/product-brief.template.md +10 -0
  128. package/src/bmm/workflows/1-analysis/create-product-brief/steps/step-01-init.md +177 -0
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  130. package/src/bmm/workflows/1-analysis/create-product-brief/steps/step-02-vision.md +199 -0
  131. package/src/bmm/workflows/1-analysis/create-product-brief/steps/step-03-users.md +202 -0
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  136. package/src/bmm/workflows/1-analysis/research/domain-steps/step-01-init.md +137 -0
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  142. package/src/bmm/workflows/1-analysis/research/market-steps/step-01-init.md +182 -0
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  157. package/src/bmm/workflows/2-plan-workflows/create-prd/data/domain-complexity.csv +13 -0
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- template:
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- id: game-brief-template-v2
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- name: Game Brief
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- version: 2.0
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- output:
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- format: markdown
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- filename: "docs/{{game_name}}-game-brief.md"
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- title: "{{game_title}} Game Brief"
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-
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- workflow:
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- mode: interactive
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-
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- sections:
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- - id: initial-setup
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- instruction: |
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- This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
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-
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- This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.
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-
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- - id: game-vision
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- title: Game Vision
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- instruction: Establish the core vision and identity of the game. Present each subsection and gather user feedback before proceeding.
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- sections:
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- - id: core-concept
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- title: Core Concept
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- instruction: 2-3 sentences that clearly capture what the game is and why it will be compelling to players
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- - id: elevator-pitch
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- title: Elevator Pitch
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- instruction: Single sentence that captures the essence of the game in a memorable way
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- template: |
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- **"{{game_description_in_one_sentence}}"**
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- - id: vision-statement
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- title: Vision Statement
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- instruction: Inspirational statement about what the game will achieve for players and why it matters
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-
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- - id: target-market
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- title: Target Market
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- instruction: Define the audience and market context. Apply `tasks#advanced-elicitation` after presenting this section.
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- sections:
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- - id: primary-audience
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- title: Primary Audience
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- template: |
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- **Demographics:** {{age_range}}, {{platform_preference}}, {{gaming_experience}}
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- **Psychographics:** {{interests}}, {{motivations}}, {{play_patterns}}
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- **Gaming Preferences:** {{preferred_genres}}, {{session_length}}, {{difficulty_preference}}
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- - id: secondary-audiences
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- title: Secondary Audiences
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- template: |
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- **Audience 2:** {{description}}
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- **Audience 3:** {{description}}
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- - id: market-context
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- title: Market Context
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- template: |
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- **Genre:** {{primary_genre}} / {{secondary_genre}}
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- **Platform Strategy:** {{platform_focus}}
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- **Competitive Positioning:** {{differentiation_statement}}
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-
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- - id: game-fundamentals
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- title: Game Fundamentals
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- instruction: Define the core gameplay elements. Each subsection should be specific enough to guide detailed design work.
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- sections:
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- - id: core-gameplay-pillars
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- title: Core Gameplay Pillars
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- instruction: 3-5 fundamental principles that guide all design decisions
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- type: numbered-list
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- template: |
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- **{{pillar_name}}** - {{description_and_rationale}}
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- - id: primary-mechanics
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- title: Primary Mechanics
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- instruction: List the 3-5 most important gameplay mechanics that define the player experience
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- repeatable: true
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- template: |
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- **Core Mechanic: {{mechanic_name}}**
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-
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- - **Description:** {{how_it_works}}
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- - **Player Value:** {{why_its_fun}}
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- - **Implementation Scope:** {{complexity_estimate}}
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- - id: player-experience-goals
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- title: Player Experience Goals
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- instruction: Define what emotions and experiences the game should create for players
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- template: |
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- **Primary Experience:** {{main_emotional_goal}}
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- **Secondary Experiences:** {{supporting_emotional_goals}}
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- **Engagement Pattern:** {{how_player_engagement_evolves}}
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-
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- - id: scope-constraints
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- title: Scope and Constraints
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- instruction: Define the boundaries and limitations that will shape development. Apply `tasks#advanced-elicitation` to clarify any constraints.
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- sections:
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- - id: project-scope
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- title: Project Scope
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- template: |
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- **Game Length:** {{estimated_content_hours}}
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- **Content Volume:** {{levels_areas_content_amount}}
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- **Feature Complexity:** {{simple|moderate|complex}}
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- **Scope Comparison:** "Similar to {{reference_game}} but with {{key_differences}}"
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- - id: technical-constraints
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- title: Technical Constraints
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- template: |
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- **Platform Requirements:**
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-
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- - Primary: {{platform_1}} - {{requirements}}
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- - Secondary: {{platform_2}} - {{requirements}}
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-
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- **Technical Specifications:**
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-
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- - Engine: Phaser 3 + TypeScript
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- - Performance Target: {{fps_target}} FPS on {{target_device}}
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- - Memory Budget: <{{memory_limit}}MB
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- - Load Time Goal: <{{load_time_seconds}}s
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- - id: resource-constraints
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- title: Resource Constraints
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- template: |
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- **Team Size:** {{team_composition}}
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- **Timeline:** {{development_duration}}
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- **Budget Considerations:** {{budget_constraints_or_targets}}
117
- **Asset Requirements:** {{art_audio_content_needs}}
118
- - id: business-constraints
119
- title: Business Constraints
120
- condition: has_business_goals
121
- template: |
122
- **Monetization Model:** {{free|premium|freemium|subscription}}
123
- **Revenue Goals:** {{revenue_targets_if_applicable}}
124
- **Platform Requirements:** {{store_certification_needs}}
125
- **Launch Timeline:** {{target_launch_window}}
126
-
127
- - id: reference-framework
128
- title: Reference Framework
129
- instruction: Provide context through references and competitive analysis
130
- sections:
131
- - id: inspiration-games
132
- title: Inspiration Games
133
- sections:
134
- - id: primary-references
135
- title: Primary References
136
- type: numbered-list
137
- repeatable: true
138
- template: |
139
- **{{reference_game}}** - {{what_we_learn_from_it}}
140
- - id: competitive-analysis
141
- title: Competitive Analysis
142
- template: |
143
- **Direct Competitors:**
144
-
145
- - {{competitor_1}}: {{strengths_and_weaknesses}}
146
- - {{competitor_2}}: {{strengths_and_weaknesses}}
147
-
148
- **Differentiation Strategy:**
149
- {{how_we_differ_and_why_thats_valuable}}
150
- - id: market-opportunity
151
- title: Market Opportunity
152
- template: |
153
- **Market Gap:** {{underserved_need_or_opportunity}}
154
- **Timing Factors:** {{why_now_is_the_right_time}}
155
- **Success Metrics:** {{how_well_measure_success}}
156
-
157
- - id: content-framework
158
- title: Content Framework
159
- instruction: Outline the content structure and progression without full design detail
160
- sections:
161
- - id: game-structure
162
- title: Game Structure
163
- template: |
164
- **Overall Flow:** {{linear|hub_world|open_world|procedural}}
165
- **Progression Model:** {{how_players_advance}}
166
- **Session Structure:** {{typical_play_session_flow}}
167
- - id: content-categories
168
- title: Content Categories
169
- template: |
170
- **Core Content:**
171
-
172
- - {{content_type_1}}: {{quantity_and_description}}
173
- - {{content_type_2}}: {{quantity_and_description}}
174
-
175
- **Optional Content:**
176
-
177
- - {{optional_content_type}}: {{quantity_and_description}}
178
-
179
- **Replay Elements:**
180
-
181
- - {{replayability_features}}
182
- - id: difficulty-accessibility
183
- title: Difficulty and Accessibility
184
- template: |
185
- **Difficulty Approach:** {{how_challenge_is_structured}}
186
- **Accessibility Features:** {{planned_accessibility_support}}
187
- **Skill Requirements:** {{what_skills_players_need}}
188
-
189
- - id: art-audio-direction
190
- title: Art and Audio Direction
191
- instruction: Establish the aesthetic vision that will guide asset creation
192
- sections:
193
- - id: visual-style
194
- title: Visual Style
195
- template: |
196
- **Art Direction:** {{style_description}}
197
- **Reference Materials:** {{visual_inspiration_sources}}
198
- **Technical Approach:** {{2d_style_pixel_vector_etc}}
199
- **Color Strategy:** {{color_palette_mood}}
200
- - id: audio-direction
201
- title: Audio Direction
202
- template: |
203
- **Music Style:** {{genre_and_mood}}
204
- **Sound Design:** {{audio_personality}}
205
- **Implementation Needs:** {{technical_audio_requirements}}
206
- - id: ui-ux-approach
207
- title: UI/UX Approach
208
- template: |
209
- **Interface Style:** {{ui_aesthetic}}
210
- **User Experience Goals:** {{ux_priorities}}
211
- **Platform Adaptations:** {{cross_platform_considerations}}
212
-
213
- - id: risk-assessment
214
- title: Risk Assessment
215
- instruction: Identify potential challenges and mitigation strategies
216
- sections:
217
- - id: technical-risks
218
- title: Technical Risks
219
- type: table
220
- template: |
221
- | Risk | Probability | Impact | Mitigation Strategy |
222
- | ---- | ----------- | ------ | ------------------- |
223
- | {{technical_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
224
- - id: design-risks
225
- title: Design Risks
226
- type: table
227
- template: |
228
- | Risk | Probability | Impact | Mitigation Strategy |
229
- | ---- | ----------- | ------ | ------------------- |
230
- | {{design_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
231
- - id: market-risks
232
- title: Market Risks
233
- type: table
234
- template: |
235
- | Risk | Probability | Impact | Mitigation Strategy |
236
- | ---- | ----------- | ------ | ------------------- |
237
- | {{market_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
238
-
239
- - id: success-criteria
240
- title: Success Criteria
241
- instruction: Define measurable goals for the project
242
- sections:
243
- - id: player-experience-metrics
244
- title: Player Experience Metrics
245
- template: |
246
- **Engagement Goals:**
247
-
248
- - Tutorial completion rate: >{{percentage}}%
249
- - Average session length: {{duration}} minutes
250
- - Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
251
-
252
- **Quality Benchmarks:**
253
-
254
- - Player satisfaction: >{{rating}}/10
255
- - Completion rate: >{{percentage}}%
256
- - Technical performance: {{fps_target}} FPS consistent
257
- - id: development-metrics
258
- title: Development Metrics
259
- template: |
260
- **Technical Targets:**
261
-
262
- - Zero critical bugs at launch
263
- - Performance targets met on all platforms
264
- - Load times under {{seconds}}s
265
-
266
- **Process Goals:**
267
-
268
- - Development timeline adherence
269
- - Feature scope completion
270
- - Quality assurance standards
271
- - id: business-metrics
272
- title: Business Metrics
273
- condition: has_business_goals
274
- template: |
275
- **Commercial Goals:**
276
-
277
- - {{revenue_target}} in first {{time_period}}
278
- - {{user_acquisition_target}} players in first {{time_period}}
279
- - {{retention_target}} monthly active users
280
-
281
- - id: next-steps
282
- title: Next Steps
283
- instruction: Define immediate actions following the brief completion
284
- sections:
285
- - id: immediate-actions
286
- title: Immediate Actions
287
- type: numbered-list
288
- template: |
289
- **{{action_item}}** - {{details_and_timeline}}
290
- - id: development-roadmap
291
- title: Development Roadmap
292
- sections:
293
- - id: phase-1-preproduction
294
- title: "Phase 1: Pre-Production ({{duration}})"
295
- type: bullet-list
296
- template: |
297
- - Detailed Game Design Document creation
298
- - Technical architecture planning
299
- - Art style exploration and pipeline setup
300
- - id: phase-2-prototype
301
- title: "Phase 2: Prototype ({{duration}})"
302
- type: bullet-list
303
- template: |
304
- - Core mechanic implementation
305
- - Technical proof of concept
306
- - Initial playtesting and iteration
307
- - id: phase-3-production
308
- title: "Phase 3: Production ({{duration}})"
309
- type: bullet-list
310
- template: |
311
- - Full feature development
312
- - Content creation and integration
313
- - Comprehensive testing and optimization
314
- - id: documentation-pipeline
315
- title: Documentation Pipeline
316
- sections:
317
- - id: required-documents
318
- title: Required Documents
319
- type: numbered-list
320
- template: |
321
- Game Design Document (GDD) - {{target_completion}}
322
- Technical Architecture Document - {{target_completion}}
323
- Art Style Guide - {{target_completion}}
324
- Production Plan - {{target_completion}}
325
- - id: validation-plan
326
- title: Validation Plan
327
- template: |
328
- **Concept Testing:**
329
-
330
- - {{validation_method_1}} - {{timeline}}
331
- - {{validation_method_2}} - {{timeline}}
332
-
333
- **Prototype Testing:**
334
-
335
- - {{testing_approach}} - {{timeline}}
336
- - {{feedback_collection_method}} - {{timeline}}
337
-
338
- - id: appendices
339
- title: Appendices
340
- sections:
341
- - id: research-materials
342
- title: Research Materials
343
- instruction: Include any supporting research, competitive analysis, or market data that informed the brief
344
- - id: brainstorming-notes
345
- title: Brainstorming Session Notes
346
- instruction: Reference any brainstorming sessions that led to this brief
347
- - id: stakeholder-input
348
- title: Stakeholder Input
349
- instruction: Include key input from stakeholders that shaped the vision
350
- - id: change-log
351
- title: Change Log
352
- instruction: Track document versions and changes
353
- type: table
354
- template: |
355
- | Date | Version | Description | Author |
356
- | :--- | :------ | :---------- | :----- |
@@ -1,343 +0,0 @@
1
- template:
2
- id: game-design-doc-template-v2
3
- name: Game Design Document (GDD)
4
- version: 2.0
5
- output:
6
- format: markdown
7
- filename: "docs/{{game_name}}-game-design-document.md"
8
- title: "{{game_title}} Game Design Document (GDD)"
9
-
10
- workflow:
11
- mode: interactive
12
-
13
- sections:
14
- - id: initial-setup
15
- instruction: |
16
- This template creates a comprehensive Game Design Document that will serve as the foundation for all game development work. The GDD should be detailed enough that developers can create user stories and epics from it. Focus on gameplay systems, mechanics, and technical requirements that can be broken down into implementable features.
17
-
18
- If available, review any provided documents or ask if any are optionally available: Project Brief, Market Research, Competitive Analysis
19
-
20
- - id: executive-summary
21
- title: Executive Summary
22
- instruction: Create a compelling overview that captures the essence of the game. Present this section first and get user feedback before proceeding.
23
- sections:
24
- - id: core-concept
25
- title: Core Concept
26
- instruction: 2-3 sentences that clearly describe what the game is and why players will love it
27
- - id: target-audience
28
- title: Target Audience
29
- instruction: Define the primary and secondary audience with demographics and gaming preferences
30
- template: |
31
- **Primary:** {{age_range}}, {{player_type}}, {{platform_preference}}
32
- **Secondary:** {{secondary_audience}}
33
- - id: platform-technical
34
- title: Platform & Technical Requirements
35
- instruction: Based on the technical preferences or user input, define the target platforms
36
- template: |
37
- **Primary Platform:** {{platform}}
38
- **Engine:** Phaser 3 + TypeScript
39
- **Performance Target:** 60 FPS on {{minimum_device}}
40
- **Screen Support:** {{resolution_range}}
41
- - id: unique-selling-points
42
- title: Unique Selling Points
43
- instruction: List 3-5 key features that differentiate this game from competitors
44
- type: numbered-list
45
- template: "{{usp}}"
46
-
47
- - id: core-gameplay
48
- title: Core Gameplay
49
- instruction: This section defines the fundamental game mechanics. After presenting each subsection, apply `tasks#advanced-elicitation` protocol to ensure completeness.
50
- sections:
51
- - id: game-pillars
52
- title: Game Pillars
53
- instruction: Define 3-5 core pillars that guide all design decisions. These should be specific and actionable.
54
- type: numbered-list
55
- template: |
56
- **{{pillar_name}}** - {{description}}
57
- - id: core-gameplay-loop
58
- title: Core Gameplay Loop
59
- instruction: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions.
60
- template: |
61
- **Primary Loop ({{duration}} seconds):**
62
-
63
- 1. {{action_1}} ({{time_1}}s)
64
- 2. {{action_2}} ({{time_2}}s)
65
- 3. {{action_3}} ({{time_3}}s)
66
- 4. {{reward_feedback}} ({{time_4}}s)
67
- - id: win-loss-conditions
68
- title: Win/Loss Conditions
69
- instruction: Clearly define success and failure states
70
- template: |
71
- **Victory Conditions:**
72
-
73
- - {{win_condition_1}}
74
- - {{win_condition_2}}
75
-
76
- **Failure States:**
77
-
78
- - {{loss_condition_1}}
79
- - {{loss_condition_2}}
80
-
81
- - id: game-mechanics
82
- title: Game Mechanics
83
- instruction: Detail each major mechanic that will need to be implemented. Each mechanic should be specific enough for developers to create implementation stories.
84
- sections:
85
- - id: primary-mechanics
86
- title: Primary Mechanics
87
- repeatable: true
88
- sections:
89
- - id: mechanic
90
- title: "{{mechanic_name}}"
91
- template: |
92
- **Description:** {{detailed_description}}
93
-
94
- **Player Input:** {{input_method}}
95
-
96
- **System Response:** {{game_response}}
97
-
98
- **Implementation Notes:**
99
-
100
- - {{tech_requirement_1}}
101
- - {{tech_requirement_2}}
102
- - {{performance_consideration}}
103
-
104
- **Dependencies:** {{other_mechanics_needed}}
105
- - id: controls
106
- title: Controls
107
- instruction: Define all input methods for different platforms
108
- type: table
109
- template: |
110
- | Action | Desktop | Mobile | Gamepad |
111
- | ------ | ------- | ------ | ------- |
112
- | {{action}} | {{key}} | {{gesture}} | {{button}} |
113
-
114
- - id: progression-balance
115
- title: Progression & Balance
116
- instruction: Define how players advance and how difficulty scales. This section should provide clear parameters for implementation.
117
- sections:
118
- - id: player-progression
119
- title: Player Progression
120
- template: |
121
- **Progression Type:** {{linear|branching|metroidvania}}
122
-
123
- **Key Milestones:**
124
-
125
- 1. **{{milestone_1}}** - {{unlock_description}}
126
- 2. **{{milestone_2}}** - {{unlock_description}}
127
- 3. **{{milestone_3}}** - {{unlock_description}}
128
- - id: difficulty-curve
129
- title: Difficulty Curve
130
- instruction: Provide specific parameters for balancing
131
- template: |
132
- **Tutorial Phase:** {{duration}} - {{difficulty_description}}
133
- **Early Game:** {{duration}} - {{difficulty_description}}
134
- **Mid Game:** {{duration}} - {{difficulty_description}}
135
- **Late Game:** {{duration}} - {{difficulty_description}}
136
- - id: economy-resources
137
- title: Economy & Resources
138
- condition: has_economy
139
- instruction: Define any in-game currencies, resources, or collectibles
140
- type: table
141
- template: |
142
- | Resource | Earn Rate | Spend Rate | Purpose | Cap |
143
- | -------- | --------- | ---------- | ------- | --- |
144
- | {{resource}} | {{rate}} | {{rate}} | {{use}} | {{max}} |
145
-
146
- - id: level-design-framework
147
- title: Level Design Framework
148
- instruction: Provide guidelines for level creation that developers can use to create level implementation stories
149
- sections:
150
- - id: level-types
151
- title: Level Types
152
- repeatable: true
153
- sections:
154
- - id: level-type
155
- title: "{{level_type_name}}"
156
- template: |
157
- **Purpose:** {{gameplay_purpose}}
158
- **Duration:** {{target_time}}
159
- **Key Elements:** {{required_mechanics}}
160
- **Difficulty:** {{relative_difficulty}}
161
-
162
- **Structure Template:**
163
-
164
- - Introduction: {{intro_description}}
165
- - Challenge: {{main_challenge}}
166
- - Resolution: {{completion_requirement}}
167
- - id: level-progression
168
- title: Level Progression
169
- template: |
170
- **World Structure:** {{linear|hub|open}}
171
- **Total Levels:** {{number}}
172
- **Unlock Pattern:** {{progression_method}}
173
-
174
- - id: technical-specifications
175
- title: Technical Specifications
176
- instruction: Define technical requirements that will guide architecture and implementation decisions. Review any existing technical preferences.
177
- sections:
178
- - id: performance-requirements
179
- title: Performance Requirements
180
- template: |
181
- **Frame Rate:** 60 FPS (minimum 30 FPS on low-end devices)
182
- **Memory Usage:** <{{memory_limit}}MB
183
- **Load Times:** <{{load_time}}s initial, <{{level_load}}s between levels
184
- **Battery Usage:** Optimized for mobile devices
185
- - id: platform-specific
186
- title: Platform Specific
187
- template: |
188
- **Desktop:**
189
-
190
- - Resolution: {{min_resolution}} - {{max_resolution}}
191
- - Input: Keyboard, Mouse, Gamepad
192
- - Browser: Chrome 80+, Firefox 75+, Safari 13+
193
-
194
- **Mobile:**
195
-
196
- - Resolution: {{mobile_min}} - {{mobile_max}}
197
- - Input: Touch, Tilt (optional)
198
- - OS: iOS 13+, Android 8+
199
- - id: asset-requirements
200
- title: Asset Requirements
201
- instruction: Define asset specifications for the art and audio teams
202
- template: |
203
- **Visual Assets:**
204
-
205
- - Art Style: {{style_description}}
206
- - Color Palette: {{color_specification}}
207
- - Animation: {{animation_requirements}}
208
- - UI Resolution: {{ui_specs}}
209
-
210
- **Audio Assets:**
211
-
212
- - Music Style: {{music_genre}}
213
- - Sound Effects: {{sfx_requirements}}
214
- - Voice Acting: {{voice_needs}}
215
-
216
- - id: technical-architecture-requirements
217
- title: Technical Architecture Requirements
218
- instruction: Define high-level technical requirements that the game architecture must support
219
- sections:
220
- - id: engine-configuration
221
- title: Engine Configuration
222
- template: |
223
- **Phaser 3 Setup:**
224
-
225
- - TypeScript: Strict mode enabled
226
- - Physics: {{physics_system}} (Arcade/Matter)
227
- - Renderer: WebGL with Canvas fallback
228
- - Scale Mode: {{scale_mode}}
229
- - id: code-architecture
230
- title: Code Architecture
231
- template: |
232
- **Required Systems:**
233
-
234
- - Scene Management
235
- - State Management
236
- - Asset Loading
237
- - Save/Load System
238
- - Input Management
239
- - Audio System
240
- - Performance Monitoring
241
- - id: data-management
242
- title: Data Management
243
- template: |
244
- **Save Data:**
245
-
246
- - Progress tracking
247
- - Settings persistence
248
- - Statistics collection
249
- - {{additional_data}}
250
-
251
- - id: development-phases
252
- title: Development Phases
253
- instruction: Break down the development into phases that can be converted to epics
254
- sections:
255
- - id: phase-1-core-systems
256
- title: "Phase 1: Core Systems ({{duration}})"
257
- sections:
258
- - id: foundation-epic
259
- title: "Epic: Foundation"
260
- type: bullet-list
261
- template: |
262
- - Engine setup and configuration
263
- - Basic scene management
264
- - Core input handling
265
- - Asset loading pipeline
266
- - id: core-mechanics-epic
267
- title: "Epic: Core Mechanics"
268
- type: bullet-list
269
- template: |
270
- - {{primary_mechanic}} implementation
271
- - Basic physics and collision
272
- - Player controller
273
- - id: phase-2-gameplay-features
274
- title: "Phase 2: Gameplay Features ({{duration}})"
275
- sections:
276
- - id: game-systems-epic
277
- title: "Epic: Game Systems"
278
- type: bullet-list
279
- template: |
280
- - {{mechanic_2}} implementation
281
- - {{mechanic_3}} implementation
282
- - Game state management
283
- - id: content-creation-epic
284
- title: "Epic: Content Creation"
285
- type: bullet-list
286
- template: |
287
- - Level loading system
288
- - First playable levels
289
- - Basic UI implementation
290
- - id: phase-3-polish-optimization
291
- title: "Phase 3: Polish & Optimization ({{duration}})"
292
- sections:
293
- - id: performance-epic
294
- title: "Epic: Performance"
295
- type: bullet-list
296
- template: |
297
- - Optimization and profiling
298
- - Mobile platform testing
299
- - Memory management
300
- - id: user-experience-epic
301
- title: "Epic: User Experience"
302
- type: bullet-list
303
- template: |
304
- - Audio implementation
305
- - Visual effects and polish
306
- - Final UI/UX refinement
307
-
308
- - id: success-metrics
309
- title: Success Metrics
310
- instruction: Define measurable goals for the game
311
- sections:
312
- - id: technical-metrics
313
- title: Technical Metrics
314
- type: bullet-list
315
- template: |
316
- - Frame rate: {{fps_target}}
317
- - Load time: {{load_target}}
318
- - Crash rate: <{{crash_threshold}}%
319
- - Memory usage: <{{memory_target}}MB
320
- - id: gameplay-metrics
321
- title: Gameplay Metrics
322
- type: bullet-list
323
- template: |
324
- - Tutorial completion: {{completion_rate}}%
325
- - Average session: {{session_length}} minutes
326
- - Level completion: {{level_completion}}%
327
- - Player retention: D1 {{d1}}%, D7 {{d7}}%
328
-
329
- - id: appendices
330
- title: Appendices
331
- sections:
332
- - id: change-log
333
- title: Change Log
334
- instruction: Track document versions and changes
335
- type: table
336
- template: |
337
- | Date | Version | Description | Author |
338
- | :--- | :------ | :---------- | :----- |
339
- - id: references
340
- title: References
341
- instruction: List any competitive analysis, inspiration, or research sources
342
- type: bullet-list
343
- template: "{{reference}}"