bmad-method 5.0.0 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (329) hide show
  1. package/.github/FUNDING.yaml +15 -0
  2. package/.github/ISSUE_TEMPLATE/bug_report.md +32 -0
  3. package/.github/ISSUE_TEMPLATE/feature_request.md +22 -0
  4. package/.github/workflows/discord.yaml +25 -0
  5. package/.github/workflows/format-check.yaml +42 -0
  6. package/.github/workflows/manual-release.yaml +173 -0
  7. package/.husky/pre-commit +3 -2
  8. package/.vscode/settings.json +67 -74
  9. package/CHANGELOG.md +564 -19
  10. package/CONTRIBUTING.md +168 -5
  11. package/LICENSE +1 -1
  12. package/README.md +146 -218
  13. package/bmad-core/agent-teams/team-all.yaml +14 -0
  14. package/bmad-core/agent-teams/team-fullstack.yaml +18 -0
  15. package/bmad-core/agent-teams/team-ide-minimal.yaml +10 -0
  16. package/bmad-core/agent-teams/team-no-ui.yaml +13 -0
  17. package/bmad-core/agents/analyst.md +81 -0
  18. package/bmad-core/agents/architect.md +83 -0
  19. package/bmad-core/agents/bmad-master.md +107 -0
  20. package/bmad-core/agents/bmad-orchestrator.md +149 -0
  21. package/bmad-core/agents/dev.md +75 -0
  22. package/bmad-core/agents/pm.md +81 -0
  23. package/bmad-core/agents/po.md +76 -0
  24. package/bmad-core/agents/qa.md +88 -0
  25. package/bmad-core/agents/sm.md +62 -0
  26. package/bmad-core/agents/ux-expert.md +66 -0
  27. package/{.bmad-core → bmad-core}/checklists/architect-checklist.md +0 -5
  28. package/{.bmad-core → bmad-core}/checklists/change-checklist.md +2 -2
  29. package/{.bmad-core → bmad-core}/checklists/pm-checklist.md +0 -5
  30. package/{.bmad-core → bmad-core}/checklists/po-master-checklist.md +0 -9
  31. package/{.bmad-core → bmad-core}/checklists/story-dod-checklist.md +0 -7
  32. package/{.bmad-core → bmad-core}/checklists/story-draft-checklist.md +1 -4
  33. package/bmad-core/core-config.yaml +20 -0
  34. package/bmad-core/data/bmad-kb.md +806 -0
  35. package/bmad-core/data/brainstorming-techniques.md +36 -0
  36. package/bmad-core/data/elicitation-methods.md +154 -0
  37. package/bmad-core/data/test-levels-framework.md +146 -0
  38. package/bmad-core/data/test-priorities-matrix.md +172 -0
  39. package/bmad-core/tasks/advanced-elicitation.md +117 -0
  40. package/{.bmad-core → bmad-core}/tasks/correct-course.md +9 -12
  41. package/bmad-core/tasks/create-brownfield-story.md +312 -0
  42. package/{.bmad-core → bmad-core}/tasks/create-deep-research-prompt.md +4 -27
  43. package/bmad-core/tasks/create-next-story.md +112 -0
  44. package/bmad-core/tasks/document-project.md +343 -0
  45. package/bmad-core/tasks/facilitate-brainstorming-session.md +136 -0
  46. package/bmad-core/tasks/generate-ai-frontend-prompt.md +51 -0
  47. package/{.bmad-core → bmad-core}/tasks/index-docs.md +3 -13
  48. package/bmad-core/tasks/kb-mode-interaction.md +75 -0
  49. package/bmad-core/tasks/nfr-assess.md +343 -0
  50. package/bmad-core/tasks/qa-gate.md +159 -0
  51. package/bmad-core/tasks/review-story.md +314 -0
  52. package/bmad-core/tasks/risk-profile.md +353 -0
  53. package/{.bmad-core → bmad-core}/tasks/shard-doc.md +27 -15
  54. package/bmad-core/tasks/test-design.md +174 -0
  55. package/bmad-core/tasks/trace-requirements.md +264 -0
  56. package/bmad-core/tasks/validate-next-story.md +134 -0
  57. package/bmad-core/templates/architecture-tmpl.yaml +650 -0
  58. package/bmad-core/templates/brainstorming-output-tmpl.yaml +156 -0
  59. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +476 -0
  60. package/bmad-core/templates/brownfield-prd-tmpl.yaml +280 -0
  61. package/bmad-core/templates/competitor-analysis-tmpl.yaml +306 -0
  62. package/bmad-core/templates/front-end-architecture-tmpl.yaml +218 -0
  63. package/bmad-core/templates/front-end-spec-tmpl.yaml +349 -0
  64. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +823 -0
  65. package/bmad-core/templates/market-research-tmpl.yaml +252 -0
  66. package/bmad-core/templates/prd-tmpl.yaml +202 -0
  67. package/bmad-core/templates/project-brief-tmpl.yaml +221 -0
  68. package/bmad-core/templates/qa-gate-tmpl.yaml +102 -0
  69. package/bmad-core/templates/story-tmpl.yaml +137 -0
  70. package/bmad-core/workflows/brownfield-fullstack.yaml +297 -0
  71. package/bmad-core/workflows/brownfield-service.yaml +187 -0
  72. package/bmad-core/workflows/brownfield-ui.yaml +197 -0
  73. package/{.bmad-core/workflows/greenfield-fullstack.yml → bmad-core/workflows/greenfield-fullstack.yaml} +140 -77
  74. package/bmad-core/workflows/greenfield-service.yaml +206 -0
  75. package/bmad-core/workflows/greenfield-ui.yaml +235 -0
  76. package/common/tasks/create-doc.md +101 -0
  77. package/{.bmad-core → common}/tasks/execute-checklist.md +2 -13
  78. package/common/utils/bmad-doc-template.md +325 -0
  79. package/common/utils/workflow-management.md +69 -0
  80. package/dist/agents/analyst.txt +2889 -0
  81. package/dist/agents/architect.txt +3552 -0
  82. package/dist/agents/bmad-master.txt +8769 -0
  83. package/dist/agents/bmad-orchestrator.txt +1513 -0
  84. package/dist/agents/dev.txt +414 -0
  85. package/{.bmad-core/web-bundles → dist}/agents/pm.txt +668 -1119
  86. package/{.bmad-core/web-bundles → dist}/agents/po.txt +341 -484
  87. package/dist/agents/qa.txt +1987 -0
  88. package/dist/agents/sm.txt +658 -0
  89. package/dist/agents/ux-expert.txt +694 -0
  90. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +2371 -0
  91. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +1620 -0
  92. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +815 -0
  93. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +10952 -0
  94. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +4012 -0
  95. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +3698 -0
  96. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +450 -0
  97. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +973 -0
  98. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +15376 -0
  99. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +2075 -0
  100. package/dist/teams/team-all.txt +12682 -0
  101. package/dist/teams/team-fullstack.txt +10421 -0
  102. package/dist/teams/team-ide-minimal.txt +5103 -0
  103. package/dist/teams/team-no-ui.txt +8980 -0
  104. package/docs/GUIDING-PRINCIPLES.md +91 -0
  105. package/docs/core-architecture.md +219 -0
  106. package/docs/enhanced-ide-development-workflow.md +248 -0
  107. package/docs/expansion-packs.md +280 -0
  108. package/docs/how-to-contribute-with-pull-requests.md +158 -0
  109. package/docs/user-guide.md +504 -0
  110. package/docs/versioning-and-releases.md +115 -53
  111. package/docs/versions.md +4 -5
  112. package/docs/working-in-the-brownfield.md +597 -0
  113. package/eslint.config.mjs +119 -0
  114. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/Complete AI Agent System - Flowchart.svg +102 -0
  115. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash copy.txt +13 -0
  116. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash.txt +13 -0
  117. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.2 Agent Development Kit Installation/1.2.2 - Basic Project Structure - txt.txt +25 -0
  118. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.1 - settings.py +34 -0
  119. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.2 - main.py - Base Application.py +70 -0
  120. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.4 Deployment Configuration/1.4.2 - cloudbuild.yaml +26 -0
  121. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/README.md +109 -0
  122. package/expansion-packs/README.md +2 -112
  123. package/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +13 -0
  124. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +71 -0
  125. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +78 -0
  126. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +64 -0
  127. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +201 -0
  128. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +160 -0
  129. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +8 -0
  130. package/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +250 -0
  131. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +647 -0
  132. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +110 -0
  133. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +216 -0
  134. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +290 -0
  135. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +613 -0
  136. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +356 -0
  137. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +343 -0
  138. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +253 -0
  139. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +484 -0
  140. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +183 -0
  141. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +175 -0
  142. package/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +14 -0
  143. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +80 -0
  144. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +77 -0
  145. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +78 -0
  146. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +65 -0
  147. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +391 -0
  148. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +203 -0
  149. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +201 -0
  150. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +124 -0
  151. package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +6 -0
  152. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +769 -0
  153. package/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +586 -0
  154. package/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +110 -0
  155. package/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +141 -0
  156. package/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +184 -0
  157. package/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +290 -0
  158. package/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +200 -0
  159. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +1030 -0
  160. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +356 -0
  161. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +705 -0
  162. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +256 -0
  163. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +484 -0
  164. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +183 -0
  165. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +175 -0
  166. package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/README.md +9 -9
  167. package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/agents/infra-devops-platform.md +30 -18
  168. package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/checklists/infrastructure-checklist.md +1 -1
  169. package/expansion-packs/bmad-infrastructure-devops/config.yaml +9 -0
  170. package/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +305 -0
  171. package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/tasks/review-infrastructure.md +4 -5
  172. package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/tasks/validate-infrastructure.md +4 -5
  173. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +424 -0
  174. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +629 -0
  175. package/package.json +74 -42
  176. package/prettier.config.mjs +32 -0
  177. package/release_notes.md +30 -0
  178. package/tools/bmad-npx-wrapper.js +13 -15
  179. package/tools/builders/web-builder.js +544 -15
  180. package/tools/bump-all-versions.js +115 -0
  181. package/tools/bump-expansion-version.js +90 -0
  182. package/tools/cli.js +65 -32
  183. package/tools/flattener/aggregate.js +76 -0
  184. package/tools/flattener/binary.js +80 -0
  185. package/tools/flattener/discovery.js +71 -0
  186. package/tools/flattener/files.js +35 -0
  187. package/tools/flattener/ignoreRules.js +176 -0
  188. package/tools/flattener/main.js +573 -0
  189. package/tools/flattener/projectRoot.js +206 -0
  190. package/tools/flattener/prompts.js +44 -0
  191. package/tools/flattener/stats.helpers.js +395 -0
  192. package/tools/flattener/stats.js +80 -0
  193. package/tools/flattener/test-matrix.js +413 -0
  194. package/tools/flattener/xml.js +88 -0
  195. package/tools/installer/README.md +3 -53
  196. package/tools/installer/bin/bmad.js +475 -90
  197. package/tools/installer/config/ide-agent-config.yaml +58 -0
  198. package/tools/installer/config/install.config.yaml +123 -0
  199. package/tools/installer/lib/config-loader.js +208 -40
  200. package/tools/installer/lib/file-manager.js +258 -55
  201. package/tools/installer/lib/ide-base-setup.js +228 -0
  202. package/tools/installer/lib/ide-setup.js +1265 -253
  203. package/tools/installer/lib/installer.js +1651 -310
  204. package/tools/installer/lib/memory-profiler.js +225 -0
  205. package/tools/installer/lib/module-manager.js +114 -0
  206. package/tools/installer/lib/resource-locator.js +308 -0
  207. package/tools/installer/package.json +25 -24
  208. package/tools/lib/dependency-resolver.js +44 -48
  209. package/tools/lib/yaml-utils.js +29 -0
  210. package/tools/md-assets/web-agent-startup-instructions.md +39 -0
  211. package/tools/preview-release-notes.js +66 -0
  212. package/tools/shared/bannerArt.js +105 -0
  213. package/tools/sync-installer-version.js +7 -9
  214. package/tools/update-expansion-version.js +53 -0
  215. package/tools/upgraders/v3-to-v4-upgrader.js +221 -320
  216. package/tools/version-bump.js +42 -27
  217. package/tools/yaml-format.js +57 -44
  218. package/.bmad-core/agent-teams/team-all.yml +0 -16
  219. package/.bmad-core/agent-teams/team-fullstack.yml +0 -26
  220. package/.bmad-core/agent-teams/team-no-ui.yml +0 -15
  221. package/.bmad-core/agents/analyst.md +0 -59
  222. package/.bmad-core/agents/architect.md +0 -66
  223. package/.bmad-core/agents/bmad-master.md +0 -104
  224. package/.bmad-core/agents/bmad-orchestrator.md +0 -81
  225. package/.bmad-core/agents/dev.md +0 -70
  226. package/.bmad-core/agents/pm.md +0 -59
  227. package/.bmad-core/agents/po.md +0 -60
  228. package/.bmad-core/agents/qa.md +0 -52
  229. package/.bmad-core/agents/sm.md +0 -55
  230. package/.bmad-core/agents/ux-expert.md +0 -66
  231. package/.bmad-core/data/bmad-kb.md +0 -47
  232. package/.bmad-core/schemas/agent-team-schema.yml +0 -153
  233. package/.bmad-core/tasks/advanced-elicitation.md +0 -92
  234. package/.bmad-core/tasks/brainstorming-techniques.md +0 -238
  235. package/.bmad-core/tasks/core-dump.md +0 -74
  236. package/.bmad-core/tasks/create-agent.md +0 -202
  237. package/.bmad-core/tasks/create-doc.md +0 -74
  238. package/.bmad-core/tasks/create-expansion-pack.md +0 -425
  239. package/.bmad-core/tasks/create-next-story.md +0 -206
  240. package/.bmad-core/tasks/create-team.md +0 -229
  241. package/.bmad-core/tasks/doc-migration-task.md +0 -143
  242. package/.bmad-core/tasks/generate-ai-frontend-prompt.md +0 -58
  243. package/.bmad-core/templates/agent-tmpl.md +0 -58
  244. package/.bmad-core/templates/architecture-tmpl.md +0 -771
  245. package/.bmad-core/templates/brownfield-architecture-tmpl.md +0 -542
  246. package/.bmad-core/templates/brownfield-prd-tmpl.md +0 -240
  247. package/.bmad-core/templates/competitor-analysis-tmpl.md +0 -289
  248. package/.bmad-core/templates/expansion-pack-plan-tmpl.md +0 -91
  249. package/.bmad-core/templates/front-end-architecture-tmpl.md +0 -173
  250. package/.bmad-core/templates/front-end-spec-tmpl.md +0 -411
  251. package/.bmad-core/templates/fullstack-architecture-tmpl.md +0 -1016
  252. package/.bmad-core/templates/market-research-tmpl.md +0 -261
  253. package/.bmad-core/templates/prd-tmpl.md +0 -200
  254. package/.bmad-core/templates/project-brief-tmpl.md +0 -228
  255. package/.bmad-core/templates/simple-project-prd-tmpl.md +0 -461
  256. package/.bmad-core/templates/story-tmpl.md +0 -61
  257. package/.bmad-core/templates/web-agent-startup-instructions-template.md +0 -39
  258. package/.bmad-core/utils/agent-switcher.ide.md +0 -112
  259. package/.bmad-core/utils/template-format.md +0 -26
  260. package/.bmad-core/utils/workflow-management.md +0 -224
  261. package/.bmad-core/web-bundles/agents/analyst.txt +0 -1684
  262. package/.bmad-core/web-bundles/agents/architect.txt +0 -3584
  263. package/.bmad-core/web-bundles/agents/bmad-master.txt +0 -9491
  264. package/.bmad-core/web-bundles/agents/bmad-orchestrator.txt +0 -1466
  265. package/.bmad-core/web-bundles/agents/dev.txt +0 -316
  266. package/.bmad-core/web-bundles/agents/qa.txt +0 -129
  267. package/.bmad-core/web-bundles/agents/sm.txt +0 -658
  268. package/.bmad-core/web-bundles/agents/ux-expert.txt +0 -1099
  269. package/.bmad-core/web-bundles/teams/team-all.txt +0 -10757
  270. package/.bmad-core/web-bundles/teams/team-fullstack.txt +0 -10109
  271. package/.bmad-core/web-bundles/teams/team-no-ui.txt +0 -8950
  272. package/.bmad-core/workflows/brownfield-fullstack.yml +0 -116
  273. package/.bmad-core/workflows/brownfield-service.yml +0 -117
  274. package/.bmad-core/workflows/brownfield-ui.yml +0 -127
  275. package/.bmad-core/workflows/greenfield-service.yml +0 -143
  276. package/.bmad-core/workflows/greenfield-ui.yml +0 -172
  277. package/.claude/commands/analyst.md +0 -63
  278. package/.claude/commands/architect.md +0 -70
  279. package/.claude/commands/bmad-master.md +0 -108
  280. package/.claude/commands/bmad-orchestrator.md +0 -85
  281. package/.claude/commands/dev.md +0 -74
  282. package/.claude/commands/pm.md +0 -63
  283. package/.claude/commands/po.md +0 -64
  284. package/.claude/commands/qa.md +0 -56
  285. package/.claude/commands/sm.md +0 -59
  286. package/.claude/commands/ux-expert.md +0 -70
  287. package/.cursor/rules/analyst.mdc +0 -77
  288. package/.cursor/rules/architect.mdc +0 -84
  289. package/.cursor/rules/bmad-master.mdc +0 -122
  290. package/.cursor/rules/bmad-orchestrator.mdc +0 -99
  291. package/.cursor/rules/dev.mdc +0 -88
  292. package/.cursor/rules/pm.mdc +0 -77
  293. package/.cursor/rules/po.mdc +0 -78
  294. package/.cursor/rules/qa.mdc +0 -70
  295. package/.cursor/rules/sm.mdc +0 -73
  296. package/.cursor/rules/ux-expert.mdc +0 -84
  297. package/.github/workflows/release.yml +0 -59
  298. package/.releaserc.json +0 -18
  299. package/.roo/.roomodes +0 -95
  300. package/.roo/README.md +0 -38
  301. package/.vscode/extensions.json +0 -6
  302. package/.windsurf/rules/analyst.md +0 -71
  303. package/.windsurf/rules/architect.md +0 -78
  304. package/.windsurf/rules/bmad-master.md +0 -116
  305. package/.windsurf/rules/bmad-orchestrator.md +0 -93
  306. package/.windsurf/rules/dev.md +0 -82
  307. package/.windsurf/rules/pm.md +0 -71
  308. package/.windsurf/rules/po.md +0 -72
  309. package/.windsurf/rules/qa.md +0 -64
  310. package/.windsurf/rules/sm.md +0 -67
  311. package/.windsurf/rules/ux-expert.md +0 -78
  312. package/docs/bmad-workflow-guide.md +0 -161
  313. package/docs/claude-code-guide.md +0 -119
  314. package/docs/cursor-guide.md +0 -127
  315. package/docs/roo-code-guide.md +0 -140
  316. package/docs/sample-output/simple-fullstack-greenfield/prd.md +0 -42
  317. package/docs/windsurf-guide.md +0 -127
  318. package/expansion-packs/infrastructure-devops/manifest.yml +0 -38
  319. package/expansion-packs/infrastructure-devops/templates/infrastructure-architecture-tmpl.md +0 -415
  320. package/expansion-packs/infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.md +0 -0
  321. package/tools/installer/config/install.config.yml +0 -139
  322. package/tools/installer/package-lock.json +0 -906
  323. package/tools/installer/templates/claude-commands.md +0 -7
  324. package/tools/installer/templates/cursor-rules.md +0 -22
  325. package/tools/installer/templates/windsurf-rules.md +0 -22
  326. package/tools/semantic-release-sync-installer.js +0 -31
  327. /package/{.bmad-core → bmad-core}/data/technical-preferences.md +0 -0
  328. /package/{.bmad-core → bmad-core}/tasks/brownfield-create-epic.md +0 -0
  329. /package/{.bmad-core → bmad-core}/tasks/brownfield-create-story.md +0 -0
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1
+ # Advanced Game Design Elicitation Task
2
+
3
+ ## Purpose
4
+
5
+ - Provide optional reflective and brainstorming actions to enhance game design content quality
6
+ - Enable deeper exploration of game mechanics and player experience through structured elicitation techniques
7
+ - Support iterative refinement through multiple game development perspectives
8
+ - Apply game-specific critical thinking to design decisions
9
+
10
+ ## Task Instructions
11
+
12
+ ### 1. Game Design Context and Review
13
+
14
+ [[LLM: When invoked after outputting a game design section:
15
+
16
+ 1. First, provide a brief 1-2 sentence summary of what the user should look for in the section just presented, with game-specific focus (e.g., "Please review the core mechanics for player engagement and implementation feasibility. Pay special attention to how these mechanics create the intended player experience and whether they're technically achievable with Phaser 3.")
17
+
18
+ 2. If the section contains game flow diagrams, level layouts, or system diagrams, explain each diagram briefly with game development context before offering elicitation options (e.g., "The gameplay loop diagram shows how player actions lead to rewards and progression. Notice how each step maintains player engagement and creates opportunities for skill development.")
19
+
20
+ 3. If the section contains multiple game elements (like multiple mechanics, multiple levels, multiple systems, etc.), inform the user they can apply elicitation actions to:
21
+ - The entire section as a whole
22
+ - Individual game elements within the section (specify which element when selecting an action)
23
+
24
+ 4. Then present the action list as specified below.]]
25
+
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+ ### 2. Ask for Review and Present Game Design Action List
27
+
28
+ [[LLM: Ask the user to review the drafted game design section. In the SAME message, inform them that they can suggest additions, removals, or modifications, OR they can select an action by number from the 'Advanced Game Design Elicitation & Brainstorming Actions'. If there are multiple game elements in the section, mention they can specify which element(s) to apply the action to. Then, present ONLY the numbered list (0-9) of these actions. Conclude by stating that selecting 9 will proceed to the next section. Await user selection. If an elicitation action (0-8) is chosen, execute it and then re-offer this combined review/elicitation choice. If option 9 is chosen, or if the user provides direct feedback, proceed accordingly.]]
29
+
30
+ **Present the numbered list (0-9) with this exact format:**
31
+
32
+ ```text
33
+ **Advanced Game Design Elicitation & Brainstorming Actions**
34
+ Choose an action (0-9 - 9 to bypass - HELP for explanation of these options):
35
+
36
+ 0. Expand or Contract for Target Audience
37
+ 1. Explain Game Design Reasoning (Step-by-Step)
38
+ 2. Critique and Refine from Player Perspective
39
+ 3. Analyze Game Flow and Mechanic Dependencies
40
+ 4. Assess Alignment with Player Experience Goals
41
+ 5. Identify Potential Player Confusion and Design Risks
42
+ 6. Challenge from Critical Game Design Perspective
43
+ 7. Explore Alternative Game Design Approaches
44
+ 8. Hindsight Postmortem: The 'If Only...' Game Design Reflection
45
+ 9. Proceed / No Further Actions
46
+ ```
47
+
48
+ ### 2. Processing Guidelines
49
+
50
+ **Do NOT show:**
51
+
52
+ - The full protocol text with `[[LLM: ...]]` instructions
53
+ - Detailed explanations of each option unless executing or the user asks, when giving the definition you can modify to tie its game development relevance
54
+ - Any internal template markup
55
+
56
+ **After user selection from the list:**
57
+
58
+ - Execute the chosen action according to the game design protocol instructions below
59
+ - Ask if they want to select another action or proceed with option 9 once complete
60
+ - Continue until user selects option 9 or indicates completion
61
+
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+ ## Game Design Action Definitions
63
+
64
+ 0. Expand or Contract for Target Audience
65
+ [[LLM: Ask the user whether they want to 'expand' on the game design content (add more detail, elaborate on mechanics, include more examples) or 'contract' it (simplify mechanics, focus on core features, reduce complexity). Also, ask if there's a specific player demographic or experience level they have in mind (casual players, hardcore gamers, children, etc.). Once clarified, perform the expansion or contraction from your current game design role's perspective, tailored to the specified player audience if provided.]]
66
+
67
+ 1. Explain Game Design Reasoning (Step-by-Step)
68
+ [[LLM: Explain the step-by-step game design thinking process that you used to arrive at the current proposal for this game content. Focus on player psychology, engagement mechanics, technical feasibility, and how design decisions support the overall player experience goals.]]
69
+
70
+ 2. Critique and Refine from Player Perspective
71
+ [[LLM: From your current game design role's perspective, review your last output or the current section for potential player confusion, engagement issues, balance problems, or areas for improvement. Consider how players will actually interact with and experience these systems, then suggest a refined version that better serves player enjoyment and understanding.]]
72
+
73
+ 3. Analyze Game Flow and Mechanic Dependencies
74
+ [[LLM: From your game design role's standpoint, examine the content's structure for logical gameplay progression, mechanic interdependencies, and player learning curve. Confirm if game elements are introduced in an effective order that teaches players naturally and maintains engagement throughout the experience.]]
75
+
76
+ 4. Assess Alignment with Player Experience Goals
77
+ [[LLM: Evaluate how well the current game design content contributes to the stated player experience goals and core game pillars. Consider whether the mechanics actually create the intended emotions and engagement patterns. Identify any misalignments between design intentions and likely player reactions.]]
78
+
79
+ 5. Identify Potential Player Confusion and Design Risks
80
+ [[LLM: Based on your game design expertise, brainstorm potential sources of player confusion, overlooked edge cases in gameplay, balance issues, technical implementation risks, or unintended player behaviors that could emerge from the current design. Consider both new and experienced players' perspectives.]]
81
+
82
+ 6. Challenge from Critical Game Design Perspective
83
+ [[LLM: Adopt a critical game design perspective on the current content. If the user specifies another viewpoint (e.g., 'as a casual player', 'as a speedrunner', 'as a mobile player', 'as a technical implementer'), critique the content from that specified perspective. If no other role is specified, play devil's advocate from your game design expertise, arguing against the current design proposal and highlighting potential weaknesses, player experience issues, or implementation challenges. This can include questioning scope creep, unnecessary complexity, or features that don't serve the core player experience.]]
84
+
85
+ 7. Explore Alternative Game Design Approaches
86
+ [[LLM: From your game design role's perspective, first broadly brainstorm a range of diverse approaches to achieving the same player experience goals or solving the same design challenge. Consider different genres, mechanics, interaction models, or technical approaches. Then, from this wider exploration, select and present 2-3 distinct alternative design approaches, detailing the pros, cons, player experience implications, and technical feasibility you foresee for each.]]
87
+
88
+ 8. Hindsight Postmortem: The 'If Only...' Game Design Reflection
89
+ [[LLM: In your current game design persona, imagine this is a postmortem for a shipped game based on the current design content. What's the one 'if only we had designed/considered/tested X...' that your role would highlight from a game design perspective? Include the imagined player reactions, review scores, or development consequences. This should be both insightful and somewhat humorous, focusing on common game design pitfalls.]]
90
+
91
+ 9. Proceed / No Further Actions
92
+ [[LLM: Acknowledge the user's choice to finalize the current game design work, accept the AI's last output as is, or move on to the next step without selecting another action from this list. Prepare to proceed accordingly.]]
93
+
94
+ ## Game Development Context Integration
95
+
96
+ This elicitation task is specifically designed for game development and should be used in contexts where:
97
+
98
+ - **Game Mechanics Design**: When defining core gameplay systems and player interactions
99
+ - **Player Experience Planning**: When designing for specific emotional responses and engagement patterns
100
+ - **Technical Game Architecture**: When balancing design ambitions with implementation realities
101
+ - **Game Balance and Progression**: When designing difficulty curves and player advancement systems
102
+ - **Platform Considerations**: When adapting designs for different devices and input methods
103
+
104
+ The questions and perspectives offered should always consider:
105
+
106
+ - Player psychology and motivation
107
+ - Technical feasibility with Phaser 3 and TypeScript
108
+ - Performance implications for 60 FPS targets
109
+ - Cross-platform compatibility (desktop and mobile)
110
+ - Game development best practices and common pitfalls
@@ -0,0 +1,216 @@
1
+ # Create Game Development Story Task
2
+
3
+ ## Purpose
4
+
5
+ Create detailed, actionable game development stories that enable AI developers to implement specific game features without requiring additional design decisions.
6
+
7
+ ## When to Use
8
+
9
+ - Breaking down game epics into implementable stories
10
+ - Converting GDD features into development tasks
11
+ - Preparing work for game developers
12
+ - Ensuring clear handoffs from design to development
13
+
14
+ ## Prerequisites
15
+
16
+ Before creating stories, ensure you have:
17
+
18
+ - Completed Game Design Document (GDD)
19
+ - Game Architecture Document
20
+ - Epic definition this story belongs to
21
+ - Clear understanding of the specific game feature
22
+
23
+ ## Process
24
+
25
+ ### 1. Story Identification
26
+
27
+ **Review Epic Context:**
28
+
29
+ - Understand the epic's overall goal
30
+ - Identify specific features that need implementation
31
+ - Review any existing stories in the epic
32
+ - Ensure no duplicate work
33
+
34
+ **Feature Analysis:**
35
+
36
+ - Reference specific GDD sections
37
+ - Understand player experience goals
38
+ - Identify technical complexity
39
+ - Estimate implementation scope
40
+
41
+ ### 2. Story Scoping
42
+
43
+ **Single Responsibility:**
44
+
45
+ - Focus on one specific game feature
46
+ - Ensure story is completable in 1-3 days
47
+ - Break down complex features into multiple stories
48
+ - Maintain clear boundaries with other stories
49
+
50
+ **Implementation Clarity:**
51
+
52
+ - Define exactly what needs to be built
53
+ - Specify all technical requirements
54
+ - Include all necessary integration points
55
+ - Provide clear success criteria
56
+
57
+ ### 3. Template Execution
58
+
59
+ **Load Template:**
60
+ Use `{root}/templates/game-story-tmpl.md` following all embedded LLM instructions
61
+
62
+ **Key Focus Areas:**
63
+
64
+ - Clear, actionable description
65
+ - Specific acceptance criteria
66
+ - Detailed technical specifications
67
+ - Complete implementation task list
68
+ - Comprehensive testing requirements
69
+
70
+ ### 4. Story Validation
71
+
72
+ **Technical Review:**
73
+
74
+ - Verify all technical specifications are complete
75
+ - Ensure integration points are clearly defined
76
+ - Confirm file paths match architecture
77
+ - Validate TypeScript interfaces and classes
78
+
79
+ **Game Design Alignment:**
80
+
81
+ - Confirm story implements GDD requirements
82
+ - Verify player experience goals are met
83
+ - Check balance parameters are included
84
+ - Ensure game mechanics are correctly interpreted
85
+
86
+ **Implementation Readiness:**
87
+
88
+ - All dependencies identified
89
+ - Assets requirements specified
90
+ - Testing criteria defined
91
+ - Definition of Done complete
92
+
93
+ ### 5. Quality Assurance
94
+
95
+ **Apply Checklist:**
96
+ Execute `{root}/checklists/game-story-dod-checklist.md` against completed story
97
+
98
+ **Story Criteria:**
99
+
100
+ - Story is immediately actionable
101
+ - No design decisions left to developer
102
+ - Technical requirements are complete
103
+ - Testing requirements are comprehensive
104
+ - Performance requirements are specified
105
+
106
+ ### 6. Story Refinement
107
+
108
+ **Developer Perspective:**
109
+
110
+ - Can a developer start implementation immediately?
111
+ - Are all technical questions answered?
112
+ - Is the scope appropriate for the estimated points?
113
+ - Are all dependencies clearly identified?
114
+
115
+ **Iterative Improvement:**
116
+
117
+ - Address any gaps or ambiguities
118
+ - Clarify complex technical requirements
119
+ - Ensure story fits within epic scope
120
+ - Verify story points estimation
121
+
122
+ ## Story Elements Checklist
123
+
124
+ ### Required Sections
125
+
126
+ - [ ] Clear, specific description
127
+ - [ ] Complete acceptance criteria (functional, technical, game design)
128
+ - [ ] Detailed technical specifications
129
+ - [ ] File creation/modification list
130
+ - [ ] TypeScript interfaces and classes
131
+ - [ ] Integration point specifications
132
+ - [ ] Ordered implementation tasks
133
+ - [ ] Comprehensive testing requirements
134
+ - [ ] Performance criteria
135
+ - [ ] Dependencies clearly identified
136
+ - [ ] Definition of Done checklist
137
+
138
+ ### Game-Specific Requirements
139
+
140
+ - [ ] GDD section references
141
+ - [ ] Game mechanic implementation details
142
+ - [ ] Player experience goals
143
+ - [ ] Balance parameters
144
+ - [ ] Phaser 3 specific requirements
145
+ - [ ] Performance targets (60 FPS)
146
+ - [ ] Cross-platform considerations
147
+
148
+ ### Technical Quality
149
+
150
+ - [ ] TypeScript strict mode compliance
151
+ - [ ] Architecture document alignment
152
+ - [ ] Code organization follows standards
153
+ - [ ] Error handling requirements
154
+ - [ ] Memory management considerations
155
+ - [ ] Testing strategy defined
156
+
157
+ ## Common Pitfalls
158
+
159
+ **Scope Issues:**
160
+
161
+ - Story too large (break into multiple stories)
162
+ - Story too vague (add specific requirements)
163
+ - Missing dependencies (identify all prerequisites)
164
+ - Unclear boundaries (define what's in/out of scope)
165
+
166
+ **Technical Issues:**
167
+
168
+ - Missing integration details
169
+ - Incomplete technical specifications
170
+ - Undefined interfaces or classes
171
+ - Missing performance requirements
172
+
173
+ **Game Design Issues:**
174
+
175
+ - Not referencing GDD properly
176
+ - Missing player experience context
177
+ - Unclear game mechanic implementation
178
+ - Missing balance parameters
179
+
180
+ ## Success Criteria
181
+
182
+ **Story Readiness:**
183
+
184
+ - [ ] Developer can start implementation immediately
185
+ - [ ] No additional design decisions required
186
+ - [ ] All technical questions answered
187
+ - [ ] Testing strategy is complete
188
+ - [ ] Performance requirements are clear
189
+ - [ ] Story fits within epic scope
190
+
191
+ **Quality Validation:**
192
+
193
+ - [ ] Game story DOD checklist passes
194
+ - [ ] Architecture alignment confirmed
195
+ - [ ] GDD requirements covered
196
+ - [ ] Implementation tasks are ordered and specific
197
+ - [ ] Dependencies are complete and accurate
198
+
199
+ ## Handoff Protocol
200
+
201
+ **To Game Developer:**
202
+
203
+ 1. Provide story document
204
+ 2. Confirm GDD and architecture access
205
+ 3. Verify all dependencies are met
206
+ 4. Answer any clarification questions
207
+ 5. Establish check-in schedule
208
+
209
+ **Story Status Updates:**
210
+
211
+ - Draft → Ready for Development
212
+ - In Development → Code Review
213
+ - Code Review → Testing
214
+ - Testing → Done
215
+
216
+ This task ensures game development stories are immediately actionable and enable efficient AI-driven development of game features.
@@ -0,0 +1,290 @@
1
+ # Game Design Brainstorming Techniques Task
2
+
3
+ This task provides a comprehensive toolkit of creative brainstorming techniques specifically designed for game design ideation and innovative thinking. The game designer can use these techniques to facilitate productive brainstorming sessions focused on game mechanics, player experience, and creative concepts.
4
+
5
+ ## Process
6
+
7
+ ### 1. Session Setup
8
+
9
+ [[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
10
+
11
+ 1. **Establish Game Context**
12
+ - Understand the game genre or opportunity area
13
+ - Identify target audience and platform constraints
14
+ - Determine session goals (concept exploration vs. mechanic refinement)
15
+ - Clarify scope (full game vs. specific feature)
16
+
17
+ 2. **Select Technique Approach**
18
+ - Option A: User selects specific game design techniques
19
+ - Option B: Game Designer recommends techniques based on context
20
+ - Option C: Random technique selection for creative variety
21
+ - Option D: Progressive technique flow (broad concepts to specific mechanics)
22
+
23
+ ### 2. Game Design Brainstorming Techniques
24
+
25
+ #### Game Concept Expansion Techniques
26
+
27
+ 1. **"What If" Game Scenarios**
28
+ [[LLM: Generate provocative what-if questions that challenge game design assumptions and expand thinking beyond current genre limitations.]]
29
+ - What if players could rewind time in any genre?
30
+ - What if the game world reacted to the player's real-world location?
31
+ - What if failure was more rewarding than success?
32
+ - What if players controlled the antagonist instead?
33
+ - What if the game played itself when no one was watching?
34
+
35
+ 2. **Cross-Genre Fusion**
36
+ [[LLM: Help user combine unexpected game genres and mechanics to create unique experiences.]]
37
+ - "How might [genre A] mechanics work in [genre B]?"
38
+ - Puzzle mechanics in action games
39
+ - Dating sim elements in strategy games
40
+ - Horror elements in racing games
41
+ - Educational content in roguelike structure
42
+
43
+ 3. **Player Motivation Reversal**
44
+ [[LLM: Flip traditional player motivations to reveal new gameplay possibilities.]]
45
+ - What if losing was the goal?
46
+ - What if cooperation was forced in competitive games?
47
+ - What if players had to help their enemies?
48
+ - What if progress meant giving up abilities?
49
+
50
+ 4. **Core Loop Deconstruction**
51
+ [[LLM: Break down successful games to fundamental mechanics and rebuild differently.]]
52
+ - What are the essential 3 actions in this game type?
53
+ - How could we make each action more interesting?
54
+ - What if we changed the order of these actions?
55
+ - What if players could skip or automate certain actions?
56
+
57
+ #### Mechanic Innovation Frameworks
58
+
59
+ 1. **SCAMPER for Game Mechanics**
60
+ [[LLM: Guide through each SCAMPER prompt specifically for game design.]]
61
+ - **S** = Substitute: What mechanics can be substituted? (walking → flying → swimming)
62
+ - **C** = Combine: What systems can be merged? (inventory + character growth)
63
+ - **A** = Adapt: What mechanics from other media? (books, movies, sports)
64
+ - **M** = Modify/Magnify: What can be exaggerated? (super speed, massive scale)
65
+ - **P** = Put to other uses: What else could this mechanic do? (jumping → attacking)
66
+ - **E** = Eliminate: What can be removed? (UI, tutorials, fail states)
67
+ - **R** = Reverse/Rearrange: What sequence changes? (end-to-start, simultaneous)
68
+
69
+ 2. **Player Agency Spectrum**
70
+ [[LLM: Explore different levels of player control and agency across game systems.]]
71
+ - Full Control: Direct character movement, combat, building
72
+ - Indirect Control: Setting rules, giving commands, environmental changes
73
+ - Influence Only: Suggestions, preferences, emotional reactions
74
+ - No Control: Observation, interpretation, passive experience
75
+
76
+ 3. **Temporal Game Design**
77
+ [[LLM: Explore how time affects gameplay and player experience.]]
78
+ - Real-time vs. turn-based mechanics
79
+ - Time travel and manipulation
80
+ - Persistent vs. session-based progress
81
+ - Asynchronous multiplayer timing
82
+ - Seasonal and event-based content
83
+
84
+ #### Player Experience Ideation
85
+
86
+ 1. **Emotion-First Design**
87
+ [[LLM: Start with target emotions and work backward to mechanics that create them.]]
88
+ - Target Emotion: Wonder → Mechanics: Discovery, mystery, scale
89
+ - Target Emotion: Triumph → Mechanics: Challenge, skill growth, recognition
90
+ - Target Emotion: Connection → Mechanics: Cooperation, shared goals, communication
91
+ - Target Emotion: Flow → Mechanics: Clear feedback, progressive difficulty
92
+
93
+ 2. **Player Archetype Brainstorming**
94
+ [[LLM: Design for different player types and motivations.]]
95
+ - Achievers: Progression, completion, mastery
96
+ - Explorers: Discovery, secrets, world-building
97
+ - Socializers: Interaction, cooperation, community
98
+ - Killers: Competition, dominance, conflict
99
+ - Creators: Building, customization, expression
100
+
101
+ 3. **Accessibility-First Innovation**
102
+ [[LLM: Generate ideas that make games more accessible while creating new gameplay.]]
103
+ - Visual impairment considerations leading to audio-focused mechanics
104
+ - Motor accessibility inspiring one-handed or simplified controls
105
+ - Cognitive accessibility driving clear feedback and pacing
106
+ - Economic accessibility creating free-to-play innovations
107
+
108
+ #### Narrative and World Building
109
+
110
+ 1. **Environmental Storytelling**
111
+ [[LLM: Brainstorm ways the game world itself tells stories without explicit narrative.]]
112
+ - How does the environment show history?
113
+ - What do interactive objects reveal about characters?
114
+ - How can level design communicate mood?
115
+ - What stories do systems and mechanics tell?
116
+
117
+ 2. **Player-Generated Narrative**
118
+ [[LLM: Explore ways players create their own stories through gameplay.]]
119
+ - Emergent storytelling through player choices
120
+ - Procedural narrative generation
121
+ - Player-to-player story sharing
122
+ - Community-driven world events
123
+
124
+ 3. **Genre Expectation Subversion**
125
+ [[LLM: Identify and deliberately subvert player expectations within genres.]]
126
+ - Fantasy RPG where magic is mundane
127
+ - Horror game where monsters are friendly
128
+ - Racing game where going slow is optimal
129
+ - Puzzle game where there are multiple correct answers
130
+
131
+ #### Technical Innovation Inspiration
132
+
133
+ 1. **Platform-Specific Design**
134
+ [[LLM: Generate ideas that leverage unique platform capabilities.]]
135
+ - Mobile: GPS, accelerometer, camera, always-connected
136
+ - Web: URLs, tabs, social sharing, real-time collaboration
137
+ - Console: Controllers, TV viewing, couch co-op
138
+ - VR/AR: Physical movement, spatial interaction, presence
139
+
140
+ 2. **Constraint-Based Creativity**
141
+ [[LLM: Use technical or design constraints as creative catalysts.]]
142
+ - One-button games
143
+ - Games without graphics
144
+ - Games that play in notification bars
145
+ - Games using only system sounds
146
+ - Games with intentionally bad graphics
147
+
148
+ ### 3. Game-Specific Technique Selection
149
+
150
+ [[LLM: Help user select appropriate techniques based on their specific game design needs.]]
151
+
152
+ **For Initial Game Concepts:**
153
+
154
+ - What If Game Scenarios
155
+ - Cross-Genre Fusion
156
+ - Emotion-First Design
157
+
158
+ **For Stuck/Blocked Creativity:**
159
+
160
+ - Player Motivation Reversal
161
+ - Constraint-Based Creativity
162
+ - Genre Expectation Subversion
163
+
164
+ **For Mechanic Development:**
165
+
166
+ - SCAMPER for Game Mechanics
167
+ - Core Loop Deconstruction
168
+ - Player Agency Spectrum
169
+
170
+ **For Player Experience:**
171
+
172
+ - Player Archetype Brainstorming
173
+ - Emotion-First Design
174
+ - Accessibility-First Innovation
175
+
176
+ **For World Building:**
177
+
178
+ - Environmental Storytelling
179
+ - Player-Generated Narrative
180
+ - Platform-Specific Design
181
+
182
+ ### 4. Game Design Session Flow
183
+
184
+ [[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
185
+
186
+ 1. **Inspiration Phase** (10-15 min)
187
+ - Reference existing games and mechanics
188
+ - Explore player experiences and emotions
189
+ - Gather visual and thematic inspiration
190
+
191
+ 2. **Divergent Exploration** (25-35 min)
192
+ - Generate many game concepts or mechanics
193
+ - Use expansion and fusion techniques
194
+ - Encourage wild and impossible ideas
195
+
196
+ 3. **Player-Centered Filtering** (15-20 min)
197
+ - Consider target audience reactions
198
+ - Evaluate emotional impact and engagement
199
+ - Group ideas by player experience goals
200
+
201
+ 4. **Feasibility and Synthesis** (15-20 min)
202
+ - Assess technical and design feasibility
203
+ - Combine complementary ideas
204
+ - Develop most promising concepts
205
+
206
+ ### 5. Game Design Output Format
207
+
208
+ [[LLM: Present brainstorming results in a format useful for game development.]]
209
+
210
+ **Session Summary:**
211
+
212
+ - Techniques used and focus areas
213
+ - Total concepts/mechanics generated
214
+ - Key themes and patterns identified
215
+
216
+ **Game Concept Categories:**
217
+
218
+ 1. **Core Game Ideas** - Complete game concepts ready for prototyping
219
+ 2. **Mechanic Innovations** - Specific gameplay mechanics to explore
220
+ 3. **Player Experience Goals** - Emotional and engagement targets
221
+ 4. **Technical Experiments** - Platform or technology-focused concepts
222
+ 5. **Long-term Vision** - Ambitious ideas for future development
223
+
224
+ **Development Readiness:**
225
+
226
+ **Prototype-Ready Ideas:**
227
+
228
+ - Ideas that can be tested immediately
229
+ - Minimum viable implementations
230
+ - Quick validation approaches
231
+
232
+ **Research-Required Ideas:**
233
+
234
+ - Concepts needing technical investigation
235
+ - Player testing and market research needs
236
+ - Competitive analysis requirements
237
+
238
+ **Future Innovation Pipeline:**
239
+
240
+ - Ideas requiring significant development
241
+ - Technology-dependent concepts
242
+ - Market timing considerations
243
+
244
+ **Next Steps:**
245
+
246
+ - Which concepts to prototype first
247
+ - Recommended research areas
248
+ - Suggested playtesting approaches
249
+ - Documentation and GDD planning
250
+
251
+ ## Game Design Specific Considerations
252
+
253
+ ### Platform and Audience Awareness
254
+
255
+ - Always consider target platform limitations and advantages
256
+ - Keep target audience preferences and expectations in mind
257
+ - Balance innovation with familiar game design patterns
258
+ - Consider monetization and business model implications
259
+
260
+ ### Rapid Prototyping Mindset
261
+
262
+ - Focus on ideas that can be quickly tested
263
+ - Emphasize core mechanics over complex features
264
+ - Design for iteration and player feedback
265
+ - Consider digital and paper prototyping approaches
266
+
267
+ ### Player Psychology Integration
268
+
269
+ - Understand motivation and engagement drivers
270
+ - Consider learning curves and skill development
271
+ - Design for different play session lengths
272
+ - Balance challenge and reward appropriately
273
+
274
+ ### Technical Feasibility
275
+
276
+ - Keep development resources and timeline in mind
277
+ - Consider art and audio asset requirements
278
+ - Think about performance and optimization needs
279
+ - Plan for testing and debugging complexity
280
+
281
+ ## Important Notes for Game Design Sessions
282
+
283
+ - Encourage "impossible" ideas - constraints can be added later
284
+ - Build on game mechanics that have proven engagement
285
+ - Consider how ideas scale from prototype to full game
286
+ - Document player experience goals alongside mechanics
287
+ - Think about community and social aspects of gameplay
288
+ - Consider accessibility and inclusivity from the start
289
+ - Balance innovation with market viability
290
+ - Plan for iteration based on player feedback