bmad-method 4.9.0 → 4.9.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/bmad-core/tasks/shard-doc.md +1 -1
- package/bmad-core/templates/architecture-tmpl.md +2 -2
- package/bmad-core/templates/brownfield-architecture-tmpl.md +2 -2
- package/bmad-core/templates/front-end-spec-tmpl.md +1 -1
- package/bmad-core/utils/workflow-management.md +5 -5
- package/bmad-core/workflows/brownfield-service.yml +1 -1
- package/dist/agents/architect.txt +4 -4
- package/dist/agents/bmad-master.txt +11 -11
- package/dist/agents/bmad-orchestrator.txt +5 -5
- package/dist/agents/dev.txt +9 -17
- package/dist/agents/pm.txt +1 -1
- package/dist/agents/po.txt +1 -1
- package/dist/agents/ux-expert.txt +1 -1
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +144 -18
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +139 -95
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +39 -0
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +310 -118
- package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +16 -16
- package/dist/expansion-packs/expansion-creator/agents/bmad-the-creator.txt +25 -27
- package/dist/teams/team-all.txt +20 -28
- package/dist/teams/team-fullstack.txt +11 -11
- package/dist/teams/team-ide-minimal.txt +15 -23
- package/dist/teams/team-no-ui.txt +10 -10
- package/docs/core-architecture.md +5 -3
- package/docs/how-to-contribute-with-pull-requests.md +6 -6
- package/docs/user-guide.md +51 -66
- package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +107 -87
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.md +4 -4
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.md +21 -2
- package/expansion-packs/bmad-infrastructure-devops/README.md +5 -5
- package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.md +0 -0
- package/expansion-packs/expansion-creator/tasks/create-agent.md +10 -10
- package/expansion-packs/expansion-creator/tasks/generate-expansion-pack.md +2 -4
- package/expansion-packs/expansion-creator/templates/agent-teams-tmpl.md +6 -6
- package/expansion-packs/expansion-creator/templates/agent-tmpl.md +15 -15
- package/expansion-packs/expansion-creator/utils/workflow-management.md +8 -8
- package/package.json +1 -1
- package/tools/installer/README.md +3 -3
- package/tools/installer/package.json +1 -1
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|/ /
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+-----------> Level Number
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Tutorial Early Mid Late
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````
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**Scaling Parameters:**
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- Enemy count: {{start_count}} → {{end_count}}
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- Enemy difficulty: {{start_diff}} → {{end_diff}}
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- Level complexity: {{start_complex}} → {{end_complex}}
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[[LLM: Define how players access new levels]]
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**Progression Gates:**
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- Linear progression: Complete previous level
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- Star requirements: {{star_count}} stars to unlock
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- Skill gates: Demonstrate {{skill_requirement}}
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[[LLM: Define all environmental components that can be used in levels]]
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**Terrain Types:**
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- {{terrain_1}}: {{properties_and_usage}}
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- {{terrain_2}}: {{properties_and_usage}}
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**Interactive Objects:**
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- {{object_1}}: {{behavior_and_purpose}}
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- {{object_2}}: {{behavior_and_purpose}}
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**Hazards and Obstacles:**
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- {{hazard_1}}: {{damage_and_behavior}}
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- {{hazard_2}}: {{damage_and_behavior}}
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**Collectible Types:**
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- {{collectible_1}}: {{value_and_purpose}}
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- {{collectible_2}}: {{value_and_purpose}}
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**Placement Guidelines:**
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- Mandatory collectibles: {{placement_rules}}
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- Optional collectibles: {{placement_rules}}
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- Secret collectibles: {{placement_rules}}
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**Reward Distribution:**
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- Easy to find: {{percentage}}%
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- Moderate challenge: {{percentage}}%
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- High skill required: {{percentage}}%
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[[LLM: Define how enemies should be placed and balanced in levels]]
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**Enemy Categories:**
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- {{enemy_type_1}}: {{behavior_and_usage}}
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- {{enemy_type_2}}: {{behavior_and_usage}}
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**Placement Principles:**
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- Introduction encounters: {{guideline}}
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- Standard encounters: {{guideline}}
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- Challenge encounters: {{guideline}}
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**Difficulty Scaling:**
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- Enemy count progression: {{scaling_rule}}
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- Enemy type introduction: {{pacing_rule}}
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- Encounter complexity: {{complexity_rule}}
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### Level Layout Principles
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**Spatial Design:**
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- Grid size: {{grid_dimensions}}
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- Minimum path width: {{width_units}}
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- Maximum vertical distance: {{height_units}}
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- Safe zones placement: {{safety_guidelines}}
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**Navigation Design:**
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- Clear path indication: {{visual_cues}}
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- Landmark placement: {{landmark_rules}}
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- Dead end avoidance: {{dead_end_policy}}
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[[LLM: Define how to control the rhythm and pace of gameplay within levels]]
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**Action Sequences:**
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- High intensity duration: {{max_duration}}
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- Rest period requirement: {{min_rest_time}}
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- Intensity variation: {{pacing_pattern}}
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**Learning Sequences:**
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- New mechanic introduction: {{teaching_method}}
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- Practice opportunity: {{practice_duration}}
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- Skill application: {{application_context}}
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[[LLM: Define how to create appropriate challenges for each level type]]
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**Challenge Types:**
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- Execution challenges: {{skill_requirements}}
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- Puzzle challenges: {{complexity_guidelines}}
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- Time challenges: {{time_pressure_rules}}
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- Resource challenges: {{resource_management}}
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**Difficulty Calibration:**
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- Skill check frequency: {{frequency_guidelines}}
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- Failure recovery: {{retry_mechanics}}
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- Hint system integration: {{help_system}}
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[[LLM: Define how level data should be structured for implementation]]
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**Level File Format:**
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- Data format: {{json|yaml|custom}}
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- File naming: `level_{{world}}_{{number}}.{{extension}}`
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- Data organization: {{structure_description}}
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**Required Data Fields:**
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```json
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{
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"levelId": "{{unique_identifier}}",
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}
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]
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}
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```
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### Asset Integration
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To install this expansion pack, run:
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```bash
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```
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```
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Or manually:
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```bash
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node tools/install-expansion-pack.js infrastructure
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```
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This will:
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# Or directly with DevOps agent
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```
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### 2. Platform Implementation
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```bash
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# DevOps agent implements the platform
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```
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### 3. Infrastructure Validation
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**Track Created Items:**
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```text
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- Tasks:
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- [ ] task-name-1.md
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- Templates:
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```
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### 4. Create Agent File
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1. Review and customize the created tasks/templates
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2. Run npm run build:agents
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3. Test the agent thoroughly
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```
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```
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## Template Reference
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- Data integrity and accuracy above all
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- Clear communication of complex findings
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- Actionable insights over raw numbers
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```
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```
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## Creating Missing Dependencies
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```yaml
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dependencies:
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tasks:
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- generate-report
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```
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## Notes
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**README Structure with Character Introduction:**
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## Meet Your {Domain} Team
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#### 6.3 Advanced Data File Documentation with Validation
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@{example-1: Standard fullstack team}
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@{example-2: Healthcare expansion pack team}
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```yaml
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name: Healthcare Compliance Team
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icon: ⚕️
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CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
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```yml
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- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
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- Only read the files/tasks listed here when user selects them for execution to minimize context usage
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- [TEMPLATE_1] # Template with LLM instructions for guided creation
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Each template should include [[LLM: guidance]] and other conventions from `template-
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Each template should include [[LLM: guidance]] and other conventions from `template-format.md` sections for user interaction]]
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checklists:
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@{example: Construction Contractor Agent}
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dependencies:
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tasks:
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templates:
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- blueprint-tmpl
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- estimate-tmpl
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- schedule-tmpl
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- safety-checklist
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data:
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- building-codes.md
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- materials-guide.md
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utils:
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-
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- template-format
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```
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Example response format:
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```text
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Available workflows for [Team Name]:
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1. [workflow-id] - [Brief description based on workflow type]
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2. [workflow-id] - [Brief description based on workflow type]
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[... etc. ...]
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Use /workflow-start {number or id} to begin a workflow.
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```
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```
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Next: Technical Architecture
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```
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```
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### /workflow-resume
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- UX Strategy with Sally (ux-expert)
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Would you like me to load Sally to continue?
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```
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```
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### /workflow-next
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status: in-progress
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created_by: pm
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started: 2024-01-15T11:00:00.000Z
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```
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```
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### 4. Workflow Interruption Handling
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@@ -159,7 +159,7 @@ BMad: I see you have a PRD and architecture document. Based on these artifacts,
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Would you like to continue with this workflow?
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```
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```
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## Workflow Context Passing
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@@ -185,7 +185,7 @@ Sally: I see we're in the Product Planning stage of the greenfield-fullstack wor
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Let's create the UX strategy and UI specifications. First, let me review
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the PRD to understand the features we're designing for...
|
|
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|
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```
|
|
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|
+
```
|
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|
|
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|
## Multi-Path Workflows
|
|
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|
|
@@ -198,7 +198,7 @@ conditional_paths:
|
|
|
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|
- condition: project_type == 'web'
|
|
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|
next_stage: web-architecture
|
|
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|
- default: fullstack-architecture
|
|
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|
-
|
|
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|
+
```
|
|
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|
|
|
203
203
|
Handle these by asking clarifying questions when needed.
|
|
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|
|
package/package.json
CHANGED
|
@@ -33,7 +33,7 @@ installer/
|
|
|
33
33
|
|
|
34
34
|
## Usage
|
|
35
35
|
|
|
36
|
-
|
|
36
|
+
```bash
|
|
37
37
|
# Interactive installation
|
|
38
38
|
npx bmad-method install
|
|
39
39
|
|
|
@@ -42,7 +42,7 @@ npx bmad-method install --profile=minimal
|
|
|
42
42
|
|
|
43
43
|
# Update existing installation
|
|
44
44
|
npx bmad-method update
|
|
45
|
-
```
|
|
45
|
+
```
|
|
46
46
|
|
|
47
47
|
## Development
|
|
48
48
|
|
|
@@ -55,4 +55,4 @@ npm test
|
|
|
55
55
|
|
|
56
56
|
# Lint code
|
|
57
57
|
npm run lint
|
|
58
|
-
|
|
58
|
+
```
|