bmad-method 4.6.3 → 4.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.prettierignore +0 -1
- package/CHANGELOG.md +24 -0
- package/README.md +18 -1
- package/bmad-core/agents/analyst.md +11 -8
- package/bmad-core/agents/architect.md +10 -7
- package/bmad-core/agents/bmad-master.md +13 -11
- package/bmad-core/agents/bmad-orchestrator.md +3 -0
- package/bmad-core/agents/dev.md +19 -14
- package/bmad-core/agents/pm.md +8 -5
- package/bmad-core/agents/po.md +13 -10
- package/bmad-core/agents/qa.md +8 -5
- package/bmad-core/agents/sm.md +15 -25
- package/bmad-core/agents/ux-expert.md +11 -8
- package/bmad-core/core-config.yml +24 -0
- package/bmad-core/data/bmad-kb.md +391 -10
- package/bmad-core/tasks/create-next-story.md +63 -45
- package/bmad-core/utils/file-resolution-context.md +10 -0
- package/dist/agents/analyst.txt +404 -17
- package/dist/agents/architect.txt +14 -6
- package/dist/agents/bmad-master.txt +485 -109
- package/dist/agents/bmad-orchestrator.txt +402 -22
- package/dist/agents/dev.txt +26 -34
- package/dist/agents/pm.txt +9 -5
- package/dist/agents/po.txt +10 -10
- package/dist/agents/qa.txt +4 -4
- package/dist/agents/sm.txt +74 -63
- package/dist/agents/ux-expert.txt +9 -7
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +49 -20
- package/dist/expansion-packs/expansion-creator/agents/bmad-the-creator.txt +6 -3
- package/dist/teams/team-all.txt +561 -158
- package/dist/teams/team-fullstack.txt +457 -57
- package/dist/teams/team-ide-minimal.txt +516 -133
- package/dist/teams/team-no-ui.txt +448 -50
- package/docs/bmad-workflow-guide.md +10 -8
- package/docs/claude-code-guide.md +1 -1
- package/docs/core-architecture.md +4 -4
- package/docs/cursor-guide.md +1 -1
- package/docs/roo-code-guide.md +1 -1
- package/docs/user-guide.md +30 -21
- package/docs/windsurf-guide.md +1 -1
- package/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +3 -0
- package/expansion-packs/expansion-creator/templates/agent-tmpl.md +4 -1
- package/package.json +1 -1
- package/tools/builders/web-builder.js +158 -94
- package/tools/installer/bin/bmad.js +34 -2
- package/tools/installer/lib/file-manager.js +3 -2
- package/tools/installer/lib/ide-setup.js +39 -123
- package/tools/installer/lib/installer.js +13 -1
- package/tools/installer/package.json +1 -1
- /package/bmad-core/{templates/web-agent-startup-instructions-template.md → utils/web-agent-startup-instructions.md} +0 -0
package/dist/agents/qa.txt
CHANGED
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@@ -75,10 +75,10 @@ persona:
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startup:
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- Greet the user with your name and role, and inform of the *help command.
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commands:
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- help: Show numbered list of the following commands to allow selection
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- chat-mode: (Default) QA consultation with advanced-elicitation for test strategy
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- create-doc {template}: Create doc (no template = show available templates)
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- exit: Say goodbye as the QA Test Architect, and then abandon inhabiting this persona
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dependencies:
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data:
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- technical-preferences
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package/dist/agents/sm.txt
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@@ -46,7 +46,6 @@ CRITICAL: Read the full YML, start activation to alter your state of being, foll
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```yaml
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activation-instructions:
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- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
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- Only read the files/tasks listed here when user selects them for execution to minimize context usage
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- The customization field ALWAYS takes precedence over any conflicting instructions
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- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
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agent:
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identity: Story creation expert who prepares detailed, actionable stories for AI developers
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focus: Creating crystal-clear stories that dumb AI agents can implement without confusion
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core_principles:
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- Focus on One Story at a Time - Complete one before starting next
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- Numbered Options Protocol - Always use numbered lists for selections
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- Rigorously follow `create-next-story` procedure to generate the detailed user story
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- Will ensure all information comes from the PRD and Architecture to guide the dumb dev agent
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- You are NOT allowed to implement stories or modify code EVER!
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startup:
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- Greet the user with your name and role, and inform of the *help command.
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- CRITICAL: Do NOT automatically execute create-next-story tasks during startup
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- CRITICAL: Do NOT create or modify any files during startup
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- Greet the user with your name and role, and inform of the *help command and then HALT to await instruction if not given already.
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- Offer to help with story preparation but wait for explicit user confirmation
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- Only execute tasks when user explicitly requests them
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- 'CRITICAL RULE: You are ONLY allowed to create/modify story files - NEVER implement! If asked to implement, tell user they MUST switch to Dev Agent'
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commands:
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- '*index-docs" - Update documentation index in /docs/index.md'
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- '*exit" - Say goodbye as the Scrum Master, and then abandon inhabiting this persona'
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- help: Show numbered list of the following commands to allow selection
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- chat-mode: Conversational mode with advanced-elicitation for advice
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- create|draft: Execute create-next-story
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- pivot: Execute `correct-course` task
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- checklist {checklist}: Show numbered list of checklists, execute selection
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- exit: Say goodbye as the Scrum Master, and then abandon inhabiting this persona
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dependencies:
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tasks:
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- create-next-story
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- execute-checklist
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- course-correct
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templates:
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- story-tmpl
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checklists:
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To identify the next logical story based on project progress and epic definitions, and then to prepare a comprehensive, self-contained, and actionable story file using the `Story Template`. This task ensures the story is enriched with all necessary technical context, requirements, and acceptance criteria, making it ready for efficient implementation by a Developer Agent with minimal need for additional research.
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## Inputs for this Task
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- Access to the project's documentation repository, specifically:
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- `docs/index.md` (hereafter "Index Doc")
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- All Epic files - located in one of these locations:
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- Primary: `docs/prd/epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
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- Secondary: `docs/epics/epic-{n}-{description}.md`
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- User-specified location if not found in above paths
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- Existing story files in `docs/stories/`
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- Main PRD (hereafter "PRD Doc")
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- Main Architecture Document (hereafter "Main Arch Doc")
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- Frontend Architecture Document (hereafter "Frontend Arch Doc," if relevant)
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- Project Structure Guide (`docs/project-structure.md`)
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- Operational Guidelines Document (`docs/operational-guidelines.md`)
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- Technology Stack Document (`docs/tech-stack.md`)
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- Data Models Document (as referenced in Index Doc)
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- API Reference Document (as referenced in Index Doc)
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- UI/UX Specifications, Style Guides, Component Guides (if relevant, as referenced in Index Doc)
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- The `bmad-core/templates/story-tmpl.md` (hereafter "Story Template")
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- The `bmad-core/checklists/story-draft-checklist.md` (hereafter "Story Draft Checklist")
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- User confirmation to proceed with story identification and, if needed, to override warnings about incomplete prerequisite stories.
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## Task Execution Instructions
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### 0. Load Core Configuration
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[[LLM: CRITICAL - This MUST be your first step]]
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- Load `.bmad-core/core-config.yml` from the project root
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- If the file does not exist:
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- HALT and inform the user: "core-config.yml not found. This file is required for story creation. You can:
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1. Copy it from GITHUB BMAD-METHOD/bmad-core/core-config.yml and configure it for your project
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2. Run the BMAD installer against your project to upgrade and add the file automatically
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Please add and configure core-config.yml before proceeding."
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- Extract the following key configurations:
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- `dev-story-location`: Where to save story files
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- `prd.prdSharded`: Whether PRD is sharded or monolithic
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- `prd.prd-file`: Location of monolithic PRD (if not sharded)
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- `prd.prdShardedLocation`: Location of sharded epic files
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- `prd.epicFilePattern`: Pattern for epic files (e.g., `epic-{n}*.md`)
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- `architecture.architectureVersion`: Architecture document version
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- `architecture.architectureSharded`: Whether architecture is sharded
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- `architecture.architecture-file`: Location of monolithic architecture
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- `architecture.architectureShardedLocation`: Location of sharded architecture files
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### 1. Identify Next Story for Preparation
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#### 1.1 Locate Epic Files
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- If
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- If still not found, ask user: "Unable to locate epic files. Please specify the path where epic files are stored."
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- Note: Epic files follow naming convention `epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
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- Based on `prdSharded` from config:
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- **If `prdSharded: true`**: Look for epic files in `prdShardedLocation` using `epicFilePattern`
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- **If `prdSharded: false`**: Load the full PRD from `prd-file` and extract epics from section headings (## Epic N or ### Epic N)
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#### 1.2 Review Existing Stories
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- Check `dev-story-location` from config (e.g., `docs/stories/`) for existing story files
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- If the directory exists and has at least 1 file, find the highest-numbered story file.
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- **If a highest story file exists (`{lastEpicNum}.{lastStoryNum}.story.md`):**
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- Verify its `Status` is 'Done' (or equivalent).
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- If not 'Done', present an alert to the user:
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```
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- Proceed only if user selects option 3 (Override) or if the last story was 'Done'.
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- If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}
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- Else (story not found or prerequisites not met): The next story is the first story in the next Epic File (e.g., look for `epic-{lastEpicNum + 1}
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- If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}*.md`) and check for a story numbered `{lastStoryNum + 1}`. If it exists and its prerequisites (per Epic File) are met, this is the next story.
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- Else (story not found or prerequisites not met): The next story is the first story in the next Epic File (e.g., look for `epic-{lastEpicNum + 1}*.md`, then `epic-{lastEpicNum + 2}*.md`, etc.) whose prerequisites are met.
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- **If no story files exist in `docs/stories/`:**
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- The next story is the first story in the first epic file (look for `epic-1-*.md`, then `epic-2-*.md`, etc.) whose prerequisites are met.
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- If no suitable story with met prerequisites is found, report to the user that story creation is blocked, specifying what prerequisites are pending. HALT task.
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- Announce the identified story to the user: "Identified next story for preparation: {epicNum}.{storyNum} - {Story Title}".
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### 2. Gather Core Story Requirements (from Epic
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### 2. Gather Core Story Requirements (from Epic)
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- For the identified story,
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- For the identified story, review its parent Epic (e.g., `epic-{epicNum}*.md` from the location identified in step 1.1).
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- Extract: Exact Title, full Goal/User Story statement, initial list of Requirements, all Acceptance Criteria (ACs), and any predefined high-level Tasks.
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- Keep a record of this original epic-defined scope for later deviation analysis.
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[[LLM: This step is CRITICAL for continuity and learning from implementation experience]]
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- If this is not the first story (i.e., previous story exists):
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- Read the previous story
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- Read the previous sequential story from `docs/stories`
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- Pay special attention to:
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- Dev Agent Record sections (especially Completion Notes and Debug Log References)
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- Any deviations from planned implementation
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- Any "lessons learned" or notes for future stories
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- Extract relevant insights that might inform the current story's preparation
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### 4. Gather & Synthesize Architecture Context
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### 4. Gather & Synthesize Architecture Context
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[[LLM: CRITICAL - You MUST gather technical details from the architecture documents. NEVER make up technical details not found in these documents.]]
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#### 4.1 Determine Architecture Document Strategy
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Based on configuration loaded in Step 0:
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- **If `architectureVersion: v4` and `architectureSharded: true`**:
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- Read `{architectureShardedLocation}/index.md` to understand available documentation
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- Follow the structured reading order in section 4.2 below
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- **If `architectureVersion: v4` and `architectureSharded: false`**:
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- Load the monolithic architecture from `architecture-file`
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- Extract relevant sections based on v4 structure (tech stack, project structure, etc.)
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- **If `architectureVersion` is NOT v4**:
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- Inform user: "Architecture document is not v4 format. Will use best judgment to find relevant information."
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- If `architectureSharded: true`: Search sharded files by filename relevance
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- If `architectureSharded: false`: Search within monolithic `architecture-file` for relevant sections
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#### 4.2 Recommended Reading Order Based on Story Type
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#### 4.2 Recommended Reading Order Based on Story Type (v4 Sharded Only)
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[[LLM: Use this structured approach ONLY for v4 sharded architecture. For other versions, use best judgment based on file names and content.]]
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**For ALL Stories:**
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3. `docs/architecture/coding-standards.md` - Ensure dev follows project conventions
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4. `docs/architecture/testing-strategy.md` - Include testing requirements in tasks
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**For Backend/API Stories, additionally read:**
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**For Backend/API Stories, additionally read:**
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5. `docs/architecture/data-models.md` - Data structures and validation rules
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6. `docs/architecture/database-schema.md` - Database design and relationships
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7. `docs/architecture/backend-architecture.md` - Service patterns and structure
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8. `docs/architecture/rest-api-spec.md` - API endpoint specifications
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9. `docs/architecture/external-apis.md` - Third-party integrations (if relevant)
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**For Frontend/UI Stories, additionally read:**
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**For Frontend/UI Stories, additionally read:**
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5. `docs/architecture/frontend-architecture.md` - Component structure and patterns
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6. `docs/architecture/components.md` - Specific component designs
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7. `docs/architecture/core-workflows.md` - User interaction flows
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8. `docs/architecture/data-models.md` - Frontend data handling
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**For Full-Stack Stories:**
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### 6. Populate Story Template with Full Context
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- Create a new story file: `
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- Create a new story file: `{dev-story-location}/{epicNum}.{storyNum}.story.md` (using location from config).
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- Use the Story Template to structure the file.
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- Fill in:
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- Story `{EpicNum}.{StoryNum}: {Short Title Copied from Epic File}`
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- Verify all source references are included for technical details
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- Ensure tasks align with both epic requirements and architecture constraints
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=== Available Specialist Agents ===
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==================== START: templates#project-brief-tmpl ====================
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# Project Brief: {{Project Name}}
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[[LLM: This template guides creation of a comprehensive Project Brief that serves as the foundational input for product development.
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[[LLM: This template guides the creation of a comprehensive market research report. Begin by understanding what market insights the user needs and why. Work through each section systematically, using the appropriate analytical frameworks based on the research objectives.]]
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## Executive Summary
|
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==================== START: templates#competitor-analysis-tmpl ====================
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## Executive Summary
|
|
@@ -1984,11 +1989,13 @@ You are developing games as a "Player Experience CEO" - thinking like a game dir
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### Phase 1: Game Concept and Design
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- Specify technical requirements and platform targets
|
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@@ -2008,11 +2015,13 @@ You are developing games as a "Player Experience CEO" - thinking like a game dir
|
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### Phase 3: Story-Driven Development
|
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|
5. **Game Scrum Master**: Break down design into development stories
|
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+
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|
- Use create-game-story task to create detailed implementation stories
|
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- Each story should be immediately actionable by game developers
|
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- Apply game-story-dod-checklist to ensure story quality
|
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6. **Game Developer**: Implement game features story by story
|
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- Follow TypeScript strict mode and Phaser 3 best practices
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- Maintain 60 FPS performance target throughout development
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- Use test-driven development for game logic components
|
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|
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### Phaser 3 + TypeScript Standards
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**Project Structure:**
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|
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├── src/
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@@ -2044,12 +2054,14 @@ game-project/
|
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**Code Quality:**
|
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|
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|
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**Story Requirements:**
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**Story Categories:**
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|
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@@ -2074,6 +2088,7 @@ game-project/
|
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### Quality Assurance for Games
|
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**Testing Approach:**
|
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**Performance Monitoring:**
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|
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## Game Development Team Roles
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### Game Designer (Alex)
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- **Specialties**: Brainstorming, game balance, player psychology, creative direction
|
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### Game Developer (Maya)
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- **Specialties**: TypeScript/Phaser 3, performance optimization, cross-platform development
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### Game Scrum Master (Jordan)
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|
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- **Specialties**: Story breakdown, developer handoffs, process optimization
|
|
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### Web Platform
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- Responsive design for different screen sizes
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### Mobile Optimization
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|
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- Battery usage optimization
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|
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|
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### Performance Targets
|
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- **Mobile**: 60 FPS on mid-range devices, 30 FPS minimum on low-end
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- **Loading**: Initial load under 5 seconds, level transitions under 2 seconds
|
|
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|
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## Success Metrics for Game Development
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### Technical Metrics
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+
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### Player Experience Metrics
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|
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|
### Development Process Metrics
|
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|
+
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|
- Story completion within estimated timeframes
|
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|
- Code quality metrics (test coverage, linting compliance)
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|
- Documentation completeness and accuracy
|
|
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|
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|
## Common Game Development Patterns
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|
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### Scene Management
|
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+
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|
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|
- Preload scene for asset loading with progress feedback
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- Menu scene for navigation and settings
|
|
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|
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|
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### Game State Management
|
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|
+
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|
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|
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|
- Session data (current level, score, temporary state)
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- Save/load system with error recovery
|
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- Settings management with platform storage
|
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### Input Handling
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+
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- Cross-platform input abstraction
|
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- Touch gesture support for mobile
|
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- Keyboard and gamepad support for desktop
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- Customizable control schemes
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### Performance Optimization
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+
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- Object pooling for bullets, effects, enemies
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- Texture atlasing and sprite optimization
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- Audio compression and streaming
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@@ -1742,12 +1742,13 @@ Present these numbered options to the user:
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CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
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-
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+
````yml
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activation-instructions:
|
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- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
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- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
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- The customization field ALWAYS takes precedence over any conflicting instructions
|
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- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
|
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+
- Command
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agent:
|
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name: [AGENT_NAME]
|
|
@@ -1768,7 +1769,9 @@ persona:
|
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# Add more principles as needed
|
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startup:
|
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-
-
|
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+
- Greet the user with your name and role, and inform of the *help command.
|
|
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+
- [STARTUP_INSTRUCTION]
|
|
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|
+
- [STARTUP_INSTRUCTION]...
|
|
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|
|
|
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commands:
|
|
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|
- "*help" - Show: numbered list of the following commands to allow selection
|
|
@@ -1869,7 +1872,7 @@ dependencies:
|
|
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- 'materials-guide.md # Construction materials specs'
|
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utils:
|
|
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- 'template-format # For template processing'
|
|
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|
-
|
|
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|
+
````
|
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|
==================== END: templates#agent-tmpl ====================
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|
|
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==================== START: templates#expansion-pack-plan-tmpl ====================
|