bmad-method 4.44.0 โ 4.44.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/PR-opencode-agents-generator.md +40 -0
- package/README.md +0 -2
- package/bmad-core/agents/analyst.md +1 -1
- package/bmad-core/agents/architect.md +1 -1
- package/bmad-core/agents/bmad-master.md +7 -7
- package/bmad-core/agents/bmad-orchestrator.md +2 -2
- package/bmad-core/agents/dev.md +1 -1
- package/bmad-core/agents/pm.md +1 -1
- package/bmad-core/agents/po.md +1 -1
- package/bmad-core/agents/qa.md +2 -6
- package/bmad-core/agents/sm.md +1 -1
- package/bmad-core/agents/ux-expert.md +1 -1
- package/bmad-core/checklists/po-master-checklist.md +3 -3
- package/bmad-core/data/bmad-kb.md +1 -1
- package/bmad-core/tasks/apply-qa-fixes.md +4 -4
- package/bmad-core/tasks/nfr-assess.md +3 -3
- package/bmad-core/tasks/qa-gate.md +2 -2
- package/bmad-core/tasks/review-story.md +1 -1
- package/bmad-core/templates/brownfield-architecture-tmpl.yaml +6 -6
- package/dist/agents/analyst.txt +1 -1
- package/dist/agents/architect.txt +6 -6
- package/dist/agents/bmad-master.txt +16 -16
- package/dist/agents/bmad-orchestrator.txt +1 -1
- package/dist/agents/dev.txt +4 -4
- package/dist/agents/po.txt +3 -3
- package/dist/agents/qa.txt +7 -11
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-developer.txt +2 -2
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-qa.txt +1 -5
- package/dist/expansion-packs/bmad-godot-game-dev/teams/godot-game-team.txt +5 -9
- package/dist/teams/team-all.txt +21 -25
- package/dist/teams/team-fullstack.txt +10 -10
- package/dist/teams/team-ide-minimal.txt +15 -19
- package/dist/teams/team-no-ui.txt +10 -10
- package/docs/user-guide.md +48 -1
- package/expansion-packs/bmad-godot-game-dev/agents/bmad-orchestrator.md +1 -1
- package/expansion-packs/bmad-godot-game-dev/agents/game-qa.md +1 -2
- package/expansion-packs/bmad-godot-game-dev/tasks/apply-qa-fixes.md +2 -2
- package/package.json +2 -1
- package/release_notes.md +8 -2
- package/tools/installer/bin/bmad.js +39 -1
- package/tools/installer/config/install.config.yaml +11 -0
- package/tools/installer/lib/ide-setup.js +641 -1
- package/tools/installer/lib/installer.js +17 -4
- package/tools/installer/package.json +1 -1
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@@ -558,11 +558,7 @@ agent:
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id: game-qa
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title: Game Test Architect & TDD Enforcer (Godot)
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icon: ๐ฎ๐งช
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whenToUse:
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Use for Godot game testing architecture, test-driven development enforcement,
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performance validation, and gameplay quality assurance. Ensures all code is
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test-first, performance targets are met, and player experience is validated.
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Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices.
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whenToUse: Use for Godot game testing architecture, test-driven development enforcement, performance validation, and gameplay quality assurance. Ensures all code is test-first, performance targets are met, and player experience is validated. Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices.
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customization: null
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persona:
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role: Game Test Architect & TDD Champion for Godot Development
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### 0) Load Core Config & Locate Story
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- Read
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- Read `.bmad-core/core-config.yaml` and resolve `qa_root`, `story_root`, and `project_root`
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- Locate story file in `{story_root}/{epic}.{story}.*.md`
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- HALT if missing and ask for correct story id/path
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## Blocking Conditions
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- Missing
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- Missing `.bmad-core/core-config.yaml`
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- Story file not found for `story_id`
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- No QA artifacts found (neither gate nor assessments)
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### 0) Load Core Config & Locate Story
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- Read
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- Read `.bmad-core/core-config.yaml` and resolve `qa_root`, `story_root`, and `project_root`
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## Blocking Conditions
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- No QA artifacts found (neither gate nor assessments)
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CHANGED
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id: qa
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title: Test Architect & Quality Advisor
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icon: ๐งช
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whenToUse:
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Use for comprehensive test architecture review, quality gate decisions,
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and code improvement. Provides thorough analysis including requirements
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traceability, risk assessment, and test strategy.
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Advisory only - teams choose their quality bar.
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whenToUse: Use for comprehensive test architecture review, quality gate decisions, and code improvement. Provides thorough analysis including requirements traceability, risk assessment, and test strategy. Advisory only - teams choose their quality bar.
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customization: null
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persona:
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role: Test Architect with Quality Advisory Authority
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## Core Configuration (core-config.yaml)
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**New in V4**: The `.bmad-core/core-config.yaml` file is a critical innovation that enables BMad to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
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### What is core-config.yaml?
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1. **Verify Complexity**: Confirm this enhancement requires architectural planning. For simple additions, recommend: "For simpler changes that don't require architectural planning, consider using the brownfield-create-epic or brownfield-create-story task with the Product Owner instead."
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2. **REQUIRED INPUTS**:
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- Completed
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- Completed prd.md
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- Existing project technical documentation (from docs folder or user-provided)
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- Access to existing project structure (IDE or uploaded files)
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- **UI/UX Consistency:** {{ui_compatibility}}
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- **Performance Impact:** {{performance_constraints}}
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- id: tech-stack
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title: Tech Stack
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instruction: |
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Ensure new components align with existing technology choices:
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**Error Handling:** {{error_handling_strategy}}
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- id: source-tree
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title: Source Tree
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- id: source-tree
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title: Source Tree
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instruction: |
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Define how new code will integrate with existing project structure:
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**Monitoring:** {{monitoring_approach}}
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title: Coding Standards
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Ensure new code follows existing project conventions:
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```yaml
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required:
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- story_id: '{epic}.{story}' # e.g., "2.2"
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- qa_root: from
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- story_root: from
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- qa_root: from `.bmad-core/core-config.yaml` key `qa.qaLocation` (e.g., `docs/project/qa`)
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- story_root: from `.bmad-core/core-config.yaml` key `devStoryLocation` (e.g., `docs/project/stories`)
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optional:
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- story_title: '{title}' # derive from story H1 if missing
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### 0) Load Core Config & Locate Story
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## Blocking Conditions
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2. Is this a BROWNFIELD project (enhancing existing system)?
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- architecture.md - The enhancement architecture
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- Existing project codebase access (CRITICAL - cannot proceed without this)
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- Database schemas, API documentation, monitoring setup
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```yaml
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required:
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- story_id: '{epic}.{story}' # e.g., "1.3"
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- story_path: `.bmad-core/core-config.yaml` for the `devStoryLocation`
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optional:
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- architecture_refs: `.bmad-core/core-config.yaml` for the `architecture.architectureFile`
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- technical_preferences: `.bmad-core/core-config.yaml` for the `technicalPreferences`
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```
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## Gate File Location
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**ALWAYS** check the `.bmad-core/core-config.yaml` for the `qa.qaLocation/gates`
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Slug rules:
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## Output Requirements
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1. **ALWAYS** create gate file at: `qa.qaLocation/gates` from `.bmad-core/core-config.yaml`
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2. **ALWAYS** append this exact format to story's QA Results section:
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```text
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**Template and Directory:**
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- Create directory defined in `qa.qaLocation/gates` (see
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- Create directory defined in `qa.qaLocation/gates` (see `.bmad-core/core-config.yaml`) if missing
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- Save to: `qa.qaLocation/gates/{epic}.{story}-{slug}.yml`
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Gate file structure:
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## Core Configuration (core-config.yaml)
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1. **Verify Complexity**: Confirm this enhancement requires architectural planning. For simple additions, recommend: "For simpler changes that don't require architectural planning, consider using the brownfield-create-epic or brownfield-create-story task with the Product Owner instead."
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title: Tech Stack
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**Error Handling:** {{error_handling_strategy}}
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title: Source Tree
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**Monitoring:** {{monitoring_approach}}
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instruction: |
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- Check for: prd.md, architecture.md, existing system analysis
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whenToUse: Use for comprehensive test architecture review, quality gate decisions, and code improvement. Provides thorough analysis including requirements traceability, risk assessment, and test strategy. Advisory only - teams choose their quality bar.
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```yaml
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required:
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### 0) Load Core Config & Locate Story
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- Read
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- Read `.bmad-core/core-config.yaml` and resolve `qa_root` and `story_root`
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## Blocking Conditions
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- Missing
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- Missing `.bmad-core/core-config.yaml`
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- No QA artifacts found (neither gate nor assessments)
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- HALT and request QA to generate at least a gate file (or proceed only with clear developer-provided fix list)
|
|
@@ -3561,11 +3557,11 @@ Quick NFR validation focused on the core four: security, performance, reliabilit
|
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```yaml
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required:
|
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- story_id: '{epic}.{story}' # e.g., "1.3"
|
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- story_path:
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- story_path: `.bmad-core/core-config.yaml` for the `devStoryLocation`
|
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optional:
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- architecture_refs:
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- technical_preferences:
|
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|
+
- architecture_refs: `.bmad-core/core-config.yaml` for the `architecture.architectureFile`
|
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+
- technical_preferences: `.bmad-core/core-config.yaml` for the `technicalPreferences`
|
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- acceptance_criteria: From story file
|
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```
|
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@@ -3916,7 +3912,7 @@ Generate a standalone quality gate file that provides a clear pass/fail decision
|
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## Gate File Location
|
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-
**ALWAYS** check the
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**ALWAYS** check the `.bmad-core/core-config.yaml` for the `qa.qaLocation/gates`
|
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Slug rules:
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@@ -4026,7 +4022,7 @@ waiver:
|
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|
|
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## Output Requirements
|
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|
|
|
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1. **ALWAYS** create gate file at: `qa.qaLocation/gates` from
|
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1. **ALWAYS** create gate file at: `qa.qaLocation/gates` from `.bmad-core/core-config.yaml`
|
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2. **ALWAYS** append this exact format to story's QA Results section:
|
|
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|
|
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|
```text
|
|
@@ -4252,7 +4248,7 @@ NFR assessment: qa.qaLocation/assessments/{epic}.{story}-nfr-{YYYYMMDD}.md
|
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|
**Template and Directory:**
|
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|
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|
- Render from `../templates/qa-gate-tmpl.yaml`
|
|
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|
-
- Create directory defined in `qa.qaLocation/gates` (see
|
|
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|
+
- Create directory defined in `qa.qaLocation/gates` (see `.bmad-core/core-config.yaml`) if missing
|
|
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|
- Save to: `qa.qaLocation/gates/{epic}.{story}-{slug}.yml`
|
|
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|
|
|
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|
Gate file structure:
|
|
@@ -927,7 +927,7 @@ npx bmad-method install
|
|
|
927
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|
|
|
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|
## Core Configuration (core-config.yaml)
|
|
929
929
|
|
|
930
|
-
**New in V4**: The
|
|
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|
+
**New in V4**: The `.bmad-core/core-config.yaml` file is a critical innovation that enables BMad to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
|
|
931
931
|
|
|
932
932
|
### What is core-config.yaml?
|
|
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|
|
|
@@ -5964,7 +5964,7 @@ sections:
|
|
|
5964
5964
|
1. **Verify Complexity**: Confirm this enhancement requires architectural planning. For simple additions, recommend: "For simpler changes that don't require architectural planning, consider using the brownfield-create-epic or brownfield-create-story task with the Product Owner instead."
|
|
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|
|
|
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5966
|
2. **REQUIRED INPUTS**:
|
|
5967
|
-
- Completed
|
|
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|
+
- Completed prd.md
|
|
5968
5968
|
- Existing project technical documentation (from docs folder or user-provided)
|
|
5969
5969
|
- Access to existing project structure (IDE or uploaded files)
|
|
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5970
|
|
|
@@ -6050,8 +6050,8 @@ sections:
|
|
|
6050
6050
|
- **UI/UX Consistency:** {{ui_compatibility}}
|
|
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|
- **Performance Impact:** {{performance_constraints}}
|
|
6052
6052
|
|
|
6053
|
-
- id: tech-stack
|
|
6054
|
-
title: Tech Stack
|
|
6053
|
+
- id: tech-stack
|
|
6054
|
+
title: Tech Stack
|
|
6055
6055
|
instruction: |
|
|
6056
6056
|
Ensure new components align with existing technology choices:
|
|
6057
6057
|
|
|
@@ -6213,8 +6213,8 @@ sections:
|
|
|
6213
6213
|
|
|
6214
6214
|
**Error Handling:** {{error_handling_strategy}}
|
|
6215
6215
|
|
|
6216
|
-
- id: source-tree
|
|
6217
|
-
title: Source Tree
|
|
6216
|
+
- id: source-tree
|
|
6217
|
+
title: Source Tree
|
|
6218
6218
|
instruction: |
|
|
6219
6219
|
Define how new code will integrate with existing project structure:
|
|
6220
6220
|
|
|
@@ -6283,7 +6283,7 @@ sections:
|
|
|
6283
6283
|
**Monitoring:** {{monitoring_approach}}
|
|
6284
6284
|
|
|
6285
6285
|
- id: coding-standards
|
|
6286
|
-
title: Coding Standards
|
|
6286
|
+
title: Coding Standards
|
|
6287
6287
|
instruction: |
|
|
6288
6288
|
Ensure new code follows existing project conventions:
|
|
6289
6289
|
|
|
@@ -8208,7 +8208,7 @@ First, determine the project type by checking:
|
|
|
8208
8208
|
|
|
8209
8209
|
2. Is this a BROWNFIELD project (enhancing existing system)?
|
|
8210
8210
|
- Look for: References to existing codebase, enhancement/modification language
|
|
8211
|
-
- Check for:
|
|
8211
|
+
- Check for: prd.md, architecture.md, existing system analysis
|
|
8212
8212
|
|
|
8213
8213
|
3. Does the project include UI/UX components?
|
|
8214
8214
|
- Check for: frontend-architecture.md, UI/UX specifications, design files
|
|
@@ -8226,8 +8226,8 @@ For GREENFIELD projects:
|
|
|
8226
8226
|
|
|
8227
8227
|
For BROWNFIELD projects:
|
|
8228
8228
|
|
|
8229
|
-
-
|
|
8230
|
-
-
|
|
8229
|
+
- prd.md - The brownfield enhancement requirements
|
|
8230
|
+
- architecture.md - The enhancement architecture
|
|
8231
8231
|
- Existing project codebase access (CRITICAL - cannot proceed without this)
|
|
8232
8232
|
- Current deployment configuration and infrastructure details
|
|
8233
8233
|
- Database schemas, API documentation, monitoring setup
|
package/docs/user-guide.md
CHANGED
|
@@ -187,6 +187,53 @@ If you want to do the planning on the web with Claude (Sonnet 4 or Opus), Gemini
|
|
|
187
187
|
npx bmad-method install
|
|
188
188
|
```
|
|
189
189
|
|
|
190
|
+
### OpenCode
|
|
191
|
+
|
|
192
|
+
BMAD integrates with OpenCode via a project-level `opencode.jsonc`/`opencode.json` (JSON-only, no Markdown fallback).
|
|
193
|
+
|
|
194
|
+
- Installation:
|
|
195
|
+
- Run `npx bmad-method install` and choose `OpenCode` in the IDE list.
|
|
196
|
+
- The installer will detect an existing `opencode.jsonc`/`opencode.json` or create a minimal `opencode.jsonc` if missing.
|
|
197
|
+
- It will:
|
|
198
|
+
- Ensure `instructions` includes `.bmad-core/core-config.yaml` (and each selected expansion packโs `config.yaml`).
|
|
199
|
+
- Merge BMAD agents and commands using file references (`{file:./.bmad-core/...}`), idempotently.
|
|
200
|
+
- Preserve other top-level fields and user-defined entries.
|
|
201
|
+
|
|
202
|
+
- Prefixes and collisions:
|
|
203
|
+
- You can opt-in to prefix agent keys with `bmad-` and command keys with `bmad:tasks:` to avoid name collisions.
|
|
204
|
+
- If a key already exists and is not BMAD-managed, the installer will skip it and suggest enabling prefixes.
|
|
205
|
+
|
|
206
|
+
- What gets added:
|
|
207
|
+
- `instructions`: `.bmad-core/core-config.yaml` plus any selected expansion pack `config.yaml` files.
|
|
208
|
+
- `agent`: BMAD agents from core and selected packs.
|
|
209
|
+
- `prompt`: `{file:./.bmad-core/agents/<id>.md}` (or pack path)
|
|
210
|
+
- `mode`: `primary` for orchestrators, otherwise `all`
|
|
211
|
+
- `tools`: `{ write: true, edit: true, bash: true }`
|
|
212
|
+
- `description`: extracted from the agentโs `whenToUse`
|
|
213
|
+
- `command`: BMAD tasks from core and selected packs.
|
|
214
|
+
- `template`: `{file:./.bmad-core/tasks/<id>.md}` (or pack path)
|
|
215
|
+
- `description`: extracted from the taskโs โPurposeโ section
|
|
216
|
+
|
|
217
|
+
- Selected Packages Only:
|
|
218
|
+
- The installer includes agents and tasks only from the packages you selected in the earlier step (core and chosen packs).
|
|
219
|
+
|
|
220
|
+
- Refresh after changes:
|
|
221
|
+
- Re-run:
|
|
222
|
+
```bash
|
|
223
|
+
npx bmad-method install -f -i opencode
|
|
224
|
+
```
|
|
225
|
+
- The installer safely updates entries without duplication and preserves your custom fields and comments.
|
|
226
|
+
|
|
227
|
+
- Optional convenience script:
|
|
228
|
+
- You can add a script to your projectโs `package.json` for quick refreshes:
|
|
229
|
+
```json
|
|
230
|
+
{
|
|
231
|
+
"scripts": {
|
|
232
|
+
"bmad:opencode": "bmad-method install -f -i opencode"
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
```
|
|
236
|
+
|
|
190
237
|
### Codex (CLI & Web)
|
|
191
238
|
|
|
192
239
|
BMAD integrates with OpenAI Codex via `AGENTS.md` and committed core agent files.
|
|
@@ -501,7 +548,7 @@ When creating custom web bundles or uploading to AI platforms, include your `tec
|
|
|
501
548
|
|
|
502
549
|
## Core Configuration
|
|
503
550
|
|
|
504
|
-
The
|
|
551
|
+
The `.bmad-core/core-config.yaml` file is a critical config that enables BMad to work seamlessly with differing project structures, more options will be made available in the future. Currently the most important is the devLoadAlwaysFiles list section in the yaml.
|
|
505
552
|
|
|
506
553
|
### Developer Context Files
|
|
507
554
|
|
|
@@ -31,7 +31,7 @@ activation-instructions:
|
|
|
31
31
|
- Assess user goal against available agents and workflows in this bundle
|
|
32
32
|
- If clear match to an agent's expertise, suggest transformation with *agent command
|
|
33
33
|
- If project-oriented, suggest *workflow-guidance to explore options
|
|
34
|
-
- Load resources only when needed - never pre-load (Exception: Read
|
|
34
|
+
- Load resources only when needed - never pre-load (Exception: Read `.bmad-core/core-config.yaml` during activation)
|
|
35
35
|
- CRITICAL: On activation, ONLY greet user, auto-run `*help`, and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
|
36
36
|
agent:
|
|
37
37
|
name: BMad Orchestrator
|
|
@@ -34,8 +34,7 @@ agent:
|
|
|
34
34
|
id: game-qa
|
|
35
35
|
title: Game Test Architect & TDD Enforcer (Godot)
|
|
36
36
|
icon: ๐ฎ๐งช
|
|
37
|
-
whenToUse:
|
|
38
|
-
Use for Godot game testing architecture, test-driven development enforcement,
|
|
37
|
+
whenToUse: Use for Godot game testing architecture, test-driven development enforcement,
|
|
39
38
|
performance validation, and gameplay quality assurance. Ensures all code is
|
|
40
39
|
test-first, performance targets are met, and player experience is validated.
|
|
41
40
|
Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices.
|
|
@@ -50,7 +50,7 @@ optional:
|
|
|
50
50
|
|
|
51
51
|
### 0) Load Core Config & Locate Story
|
|
52
52
|
|
|
53
|
-
- Read
|
|
53
|
+
- Read `.bmad-core/core-config.yaml` and resolve `qa_root`, `story_root`, and `project_root`
|
|
54
54
|
- Locate story file in `{story_root}/{epic}.{story}.*.md`
|
|
55
55
|
- HALT if missing and ask for correct story id/path
|
|
56
56
|
|
|
@@ -150,7 +150,7 @@ Status Rule:
|
|
|
150
150
|
|
|
151
151
|
## Blocking Conditions
|
|
152
152
|
|
|
153
|
-
- Missing
|
|
153
|
+
- Missing `.bmad-core/core-config.yaml`
|
|
154
154
|
- Story file not found for `story_id`
|
|
155
155
|
- No QA artifacts found (neither gate nor assessments)
|
|
156
156
|
- HALT and request QA to generate at least a gate file (or proceed only with clear developer-provided fix list)
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"$schema": "https://json.schemastore.org/package.json",
|
|
3
3
|
"name": "bmad-method",
|
|
4
|
-
"version": "4.44.
|
|
4
|
+
"version": "4.44.1",
|
|
5
5
|
"description": "Breakthrough Method of Agile AI-driven Development",
|
|
6
6
|
"keywords": [
|
|
7
7
|
"agile",
|
|
@@ -75,6 +75,7 @@
|
|
|
75
75
|
"@kayvan/markdown-tree-parser": "^1.6.1",
|
|
76
76
|
"chalk": "^4.1.2",
|
|
77
77
|
"commander": "^14.0.0",
|
|
78
|
+
"comment-json": "^4.2.5",
|
|
78
79
|
"fs-extra": "^11.3.1",
|
|
79
80
|
"glob": "^11.0.3",
|
|
80
81
|
"ignore": "^7.0.5",
|
package/release_notes.md
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
## ๐ What's New in v4.44.
|
|
1
|
+
## ๐ What's New in v4.44.1
|
|
2
2
|
|
|
3
3
|
### โจ New Features
|
|
4
4
|
- feat: implement fork-friendly CI/CD with opt-in mechanism (#476)
|
|
@@ -7,6 +7,7 @@
|
|
|
7
7
|
- feat: Add Auggie CLI (Augment Code) Integration (#520)
|
|
8
8
|
- feat: enhance file exclusion capabilities with .bmad-flattenignore support (#531)
|
|
9
9
|
- feat: add iflow cli support to bmad installer. (#510)
|
|
10
|
+
- feat(opencode): add JSON-only integration and compact AGENTS.md generator (#570)
|
|
10
11
|
|
|
11
12
|
### ๐ Bug Fixes
|
|
12
13
|
- fix: update installer version display to show 4.39.0
|
|
@@ -19,6 +20,9 @@
|
|
|
19
20
|
- Fixed: "glob" is not defined (#504)
|
|
20
21
|
- fix: Template file extension in validation next story steps (#523)
|
|
21
22
|
- fix: update .gitignore to correct cursor file entry (#485)
|
|
23
|
+
- fix: update workflow file extensions from .md to .yaml in bmad-master.md (#562)
|
|
24
|
+
- fix: Changed title to coding standards section of brownfield architecture template (#564)
|
|
25
|
+
- fix: BMAD Brownfield Document Naming Inconsistency Bug (#627)
|
|
22
26
|
|
|
23
27
|
### ๐ฆ Other Changes
|
|
24
28
|
- patch: move script to tools folder
|
|
@@ -31,6 +35,8 @@
|
|
|
31
35
|
- Update ide-setup.js - add missing glob require (#514)
|
|
32
36
|
- Godot Game Dev expansion pack for BMAD (#532)
|
|
33
37
|
- documentation updates
|
|
38
|
+
- remove errant command from readme
|
|
39
|
+
- version up
|
|
34
40
|
|
|
35
41
|
### ๐ง Maintenance
|
|
36
42
|
- chore: bump to 4.39.1 to fix installer version display
|
|
@@ -45,4 +51,4 @@
|
|
|
45
51
|
npx bmad-method install
|
|
46
52
|
```
|
|
47
53
|
|
|
48
|
-
**Full Changelog**: https://github.com/bmadcode/BMAD-METHOD/compare/v4.39.0...v4.44.
|
|
54
|
+
**Full Changelog**: https://github.com/bmadcode/BMAD-METHOD/compare/v4.39.0...v4.44.1
|
|
@@ -49,7 +49,7 @@ program
|
|
|
49
49
|
.option('-d, --directory <path>', 'Installation directory')
|
|
50
50
|
.option(
|
|
51
51
|
'-i, --ide <ide...>',
|
|
52
|
-
'Configure for specific IDE(s) - can specify multiple (cursor, claude-code, windsurf, trae, roo, kilo, cline, gemini, qwen-code, github-copilot, codex, codex-web, auggie-cli, iflow-cli, other)',
|
|
52
|
+
'Configure for specific IDE(s) - can specify multiple (cursor, claude-code, windsurf, trae, roo, kilo, cline, gemini, qwen-code, github-copilot, codex, codex-web, auggie-cli, iflow-cli, opencode, other)',
|
|
53
53
|
)
|
|
54
54
|
.option(
|
|
55
55
|
'-e, --expansion-packs <packs...>',
|
|
@@ -410,6 +410,7 @@ async function promptInstallation() {
|
|
|
410
410
|
{ name: 'Auggie CLI (Augment Code)', value: 'auggie-cli' },
|
|
411
411
|
{ name: 'Codex CLI', value: 'codex' },
|
|
412
412
|
{ name: 'Codex Web', value: 'codex-web' },
|
|
413
|
+
{ name: 'OpenCode', value: 'opencode' },
|
|
413
414
|
],
|
|
414
415
|
},
|
|
415
416
|
]);
|
|
@@ -478,6 +479,43 @@ async function promptInstallation() {
|
|
|
478
479
|
answers.githubCopilotConfig = { configChoice };
|
|
479
480
|
}
|
|
480
481
|
|
|
482
|
+
// Configure OpenCode immediately if selected
|
|
483
|
+
if (ides.includes('opencode')) {
|
|
484
|
+
console.log(chalk.cyan('\nโ๏ธ OpenCode Configuration'));
|
|
485
|
+
console.log(
|
|
486
|
+
chalk.dim(
|
|
487
|
+
'OpenCode will include agents and tasks from the packages you selected above; choose optional key prefixes (defaults: no prefixes).\n',
|
|
488
|
+
),
|
|
489
|
+
);
|
|
490
|
+
|
|
491
|
+
const { useAgentPrefix, useCommandPrefix } = await inquirer.prompt([
|
|
492
|
+
{
|
|
493
|
+
type: 'confirm',
|
|
494
|
+
name: 'useAgentPrefix',
|
|
495
|
+
message: "Prefix agent keys with 'bmad-'? (e.g., 'bmad-dev')",
|
|
496
|
+
default: true,
|
|
497
|
+
},
|
|
498
|
+
{
|
|
499
|
+
type: 'confirm',
|
|
500
|
+
name: 'useCommandPrefix',
|
|
501
|
+
message: "Prefix command keys with 'bmad:tasks:'? (e.g., 'bmad:tasks:create-doc')",
|
|
502
|
+
default: true,
|
|
503
|
+
},
|
|
504
|
+
]);
|
|
505
|
+
|
|
506
|
+
answers.openCodeConfig = {
|
|
507
|
+
opencode: {
|
|
508
|
+
useAgentPrefix,
|
|
509
|
+
useCommandPrefix,
|
|
510
|
+
},
|
|
511
|
+
// pass previously selected packages so IDE setup only applies those
|
|
512
|
+
selectedPackages: {
|
|
513
|
+
includeCore: selectedItems.includes('bmad-core'),
|
|
514
|
+
packs: answers.expansionPacks || [],
|
|
515
|
+
},
|
|
516
|
+
};
|
|
517
|
+
}
|
|
518
|
+
|
|
481
519
|
// Configure Auggie CLI (Augment Code) immediately if selected
|
|
482
520
|
if (ides.includes('auggie-cli')) {
|
|
483
521
|
console.log(chalk.cyan('\n๐ Auggie CLI Location Configuration'));
|