bmad-method 4.43.0 → 4.43.1

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Files changed (100) hide show
  1. package/CONTRIBUTING.md +2 -9
  2. package/README.md +0 -82
  3. package/bmad-core/agents/bmad-master.md +6 -6
  4. package/bmad-core/tasks/validate-next-story.md +1 -1
  5. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +5 -5
  6. package/dist/agents/architect.txt +5 -5
  7. package/dist/agents/bmad-master.txt +11 -11
  8. package/dist/agents/dev.txt +1 -1
  9. package/dist/agents/po.txt +1 -1
  10. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +1 -1
  11. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +1 -1
  12. package/dist/expansion-packs/bmad-godot-game-dev/agents/bmad-orchestrator.txt +1513 -0
  13. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-analyst.txt +3190 -0
  14. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-architect.txt +4499 -0
  15. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-designer.txt +3925 -0
  16. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-developer.txt +666 -0
  17. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-pm.txt +2381 -0
  18. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-po.txt +1612 -0
  19. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-qa.txt +1745 -0
  20. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-sm.txt +1208 -0
  21. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-ux-expert.txt +958 -0
  22. package/dist/expansion-packs/bmad-godot-game-dev/teams/godot-game-team.txt +27721 -0
  23. package/dist/teams/team-all.txt +6 -6
  24. package/dist/teams/team-fullstack.txt +6 -6
  25. package/dist/teams/team-ide-minimal.txt +1 -1
  26. package/dist/teams/team-no-ui.txt +6 -6
  27. package/docs/GUIDING-PRINCIPLES.md +3 -3
  28. package/docs/flattener.md +91 -0
  29. package/docs/versions.md +1 -1
  30. package/docs/working-in-the-brownfield.md +15 -6
  31. package/expansion-packs/bmad-godot-game-dev/README.md +244 -0
  32. package/expansion-packs/bmad-godot-game-dev/agent-teams/godot-game-team.yaml +18 -0
  33. package/expansion-packs/bmad-godot-game-dev/agents/bmad-orchestrator.md +147 -0
  34. package/expansion-packs/bmad-godot-game-dev/agents/game-analyst.md +84 -0
  35. package/expansion-packs/bmad-godot-game-dev/agents/game-architect.md +146 -0
  36. package/expansion-packs/bmad-godot-game-dev/agents/game-designer.md +78 -0
  37. package/expansion-packs/bmad-godot-game-dev/agents/game-developer.md +124 -0
  38. package/expansion-packs/bmad-godot-game-dev/agents/game-pm.md +82 -0
  39. package/expansion-packs/bmad-godot-game-dev/agents/game-po.md +115 -0
  40. package/expansion-packs/bmad-godot-game-dev/agents/game-qa.md +160 -0
  41. package/expansion-packs/bmad-godot-game-dev/agents/game-sm.md +66 -0
  42. package/expansion-packs/bmad-godot-game-dev/agents/game-ux-expert.md +75 -0
  43. package/expansion-packs/bmad-godot-game-dev/checklists/game-architect-checklist.md +377 -0
  44. package/expansion-packs/bmad-godot-game-dev/checklists/game-change-checklist.md +250 -0
  45. package/expansion-packs/bmad-godot-game-dev/checklists/game-design-checklist.md +225 -0
  46. package/expansion-packs/bmad-godot-game-dev/checklists/game-po-checklist.md +448 -0
  47. package/expansion-packs/bmad-godot-game-dev/checklists/game-story-dod-checklist.md +202 -0
  48. package/expansion-packs/bmad-godot-game-dev/config.yaml +30 -0
  49. package/expansion-packs/bmad-godot-game-dev/data/bmad-kb.md +811 -0
  50. package/expansion-packs/bmad-godot-game-dev/data/brainstorming-techniques.md +36 -0
  51. package/expansion-packs/bmad-godot-game-dev/data/development-guidelines.md +893 -0
  52. package/expansion-packs/bmad-godot-game-dev/data/elicitation-methods.md +156 -0
  53. package/expansion-packs/bmad-godot-game-dev/data/technical-preferences.md +3 -0
  54. package/expansion-packs/bmad-godot-game-dev/tasks/advanced-elicitation.md +110 -0
  55. package/expansion-packs/bmad-godot-game-dev/tasks/apply-qa-fixes.md +224 -0
  56. package/expansion-packs/bmad-godot-game-dev/tasks/brownfield-create-epic.md +162 -0
  57. package/expansion-packs/bmad-godot-game-dev/tasks/brownfield-create-story.md +149 -0
  58. package/expansion-packs/bmad-godot-game-dev/tasks/correct-course-game.md +159 -0
  59. package/expansion-packs/bmad-godot-game-dev/tasks/create-deep-research-prompt.md +278 -0
  60. package/expansion-packs/bmad-godot-game-dev/tasks/create-doc.md +103 -0
  61. package/expansion-packs/bmad-godot-game-dev/tasks/create-game-story.md +202 -0
  62. package/expansion-packs/bmad-godot-game-dev/tasks/document-project.md +343 -0
  63. package/expansion-packs/bmad-godot-game-dev/tasks/execute-checklist.md +88 -0
  64. package/expansion-packs/bmad-godot-game-dev/tasks/facilitate-brainstorming-session.md +136 -0
  65. package/expansion-packs/bmad-godot-game-dev/tasks/game-brownfield-create-epic.md +160 -0
  66. package/expansion-packs/bmad-godot-game-dev/tasks/game-brownfield-create-story.md +147 -0
  67. package/expansion-packs/bmad-godot-game-dev/tasks/game-design-brainstorming.md +290 -0
  68. package/expansion-packs/bmad-godot-game-dev/tasks/game-risk-profile.md +368 -0
  69. package/expansion-packs/bmad-godot-game-dev/tasks/game-test-design.md +219 -0
  70. package/expansion-packs/bmad-godot-game-dev/tasks/generate-ai-frontend-prompt.md +51 -0
  71. package/expansion-packs/bmad-godot-game-dev/tasks/kb-mode-interaction.md +77 -0
  72. package/expansion-packs/bmad-godot-game-dev/tasks/review-game-story.md +364 -0
  73. package/expansion-packs/bmad-godot-game-dev/tasks/shard-doc.md +187 -0
  74. package/expansion-packs/bmad-godot-game-dev/tasks/validate-game-story.md +208 -0
  75. package/expansion-packs/bmad-godot-game-dev/templates/brainstorming-output-tmpl.yaml +156 -0
  76. package/expansion-packs/bmad-godot-game-dev/templates/brownfield-prd-tmpl.yaml +281 -0
  77. package/expansion-packs/bmad-godot-game-dev/templates/competitor-analysis-tmpl.yaml +306 -0
  78. package/expansion-packs/bmad-godot-game-dev/templates/game-architecture-tmpl.yaml +1111 -0
  79. package/expansion-packs/bmad-godot-game-dev/templates/game-brief-tmpl.yaml +356 -0
  80. package/expansion-packs/bmad-godot-game-dev/templates/game-design-doc-tmpl.yaml +724 -0
  81. package/expansion-packs/bmad-godot-game-dev/templates/game-prd-tmpl.yaml +209 -0
  82. package/expansion-packs/bmad-godot-game-dev/templates/game-qa-gate-tmpl.yaml +186 -0
  83. package/expansion-packs/bmad-godot-game-dev/templates/game-story-tmpl.yaml +406 -0
  84. package/expansion-packs/bmad-godot-game-dev/templates/game-ui-spec-tmpl.yaml +601 -0
  85. package/expansion-packs/bmad-godot-game-dev/templates/level-design-doc-tmpl.yaml +620 -0
  86. package/expansion-packs/bmad-godot-game-dev/templates/market-research-tmpl.yaml +418 -0
  87. package/expansion-packs/bmad-godot-game-dev/utils/bmad-doc-template.md +327 -0
  88. package/expansion-packs/bmad-godot-game-dev/utils/workflow-management.md +71 -0
  89. package/expansion-packs/bmad-godot-game-dev/workflows/game-dev-greenfield.yaml +245 -0
  90. package/expansion-packs/bmad-godot-game-dev/workflows/game-prototype.yaml +213 -0
  91. package/package.json +1 -1
  92. package/release_notes.md +14 -2
  93. package/tools/flattener/ignoreRules.js +2 -0
  94. package/tools/installer/bin/bmad.js +2 -1
  95. package/tools/installer/config/install.config.yaml +16 -7
  96. package/tools/installer/lib/ide-setup.js +192 -80
  97. package/tools/installer/package.json +1 -1
  98. package/tools/upgraders/v3-to-v4-upgrader.js +1 -0
  99. package/test.md +0 -1
  100. /package/{implement-fork-friendly-ci.sh → tools/implement-fork-friendly-ci.sh} +0 -0
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+ <!-- Powered by BMAD™ Core -->
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+
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+ # game-test-design
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+
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+ Create comprehensive Godot game test scenarios using GUT (GDScript) or GoDotTest/GodotTestDriver (C#) with appropriate test level recommendations for game feature implementation.
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+
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+ ## Inputs
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+
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+ ```yaml
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+ required:
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+ - story_id: '{epic}.{story}' # e.g., "1.3"
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+ - story_path: '{devStoryLocation}/{epic}.{story}.*.md' # Path from core-config.yaml
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+ - story_title: '{title}' # If missing, derive from story file H1
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+ - story_slug: '{slug}' # If missing, derive from title (lowercase, hyphenated)
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+ ```
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+
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+ ## Purpose
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+
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+ Design a complete Godot game test strategy that identifies what to test, at which level (unit/integration/playtesting), and which testing framework to use (GUT for GDScript, GoDotTest/GodotTestDriver for C#). This ensures efficient test coverage for game mechanics, systems, and player experience while maintaining appropriate test boundaries.
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+
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+ ## Dependencies
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+
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+ ```yaml
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+ data:
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+ - game-test-levels-framework.md # Unit/Integration/Playtesting decision criteria
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+ - game-test-priorities-matrix.md # P0/P1/P2/P3 classification for game features
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+ frameworks:
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+ gdscript:
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+ - GUT (Godot Unit Test) # Native GDScript testing framework
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+ csharp:
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+ - GoDotTest # xUnit-based testing for C#
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+ - GodotTestDriver # UI automation and integration testing
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+ ```
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+
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+ ## Godot Testing Frameworks
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+
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+ ### GUT (Godot Unit Test) - GDScript
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+
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+ - **Best for**: Game logic, state machines, inventory systems, damage calculations
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+ - **Setup**: Install via AssetLib or GitHub
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+ - **Test location**: `res://tests/unit/`
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+ - **Example**: Testing player health system, weapon damage modifiers
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+
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+ ### GoDotTest - C#
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+
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+ - **Best for**: C# game systems, complex algorithms, data structures
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+ - **Setup**: NuGet package with xUnit integration
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+ - **Test location**: `tests/` directory in project root
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+ - **Example**: Testing procedural generation, AI decision trees
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+
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+ ### GodotTestDriver - C#
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+
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+ - **Best for**: UI automation, integration testing, scene transitions
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+ - **Setup**: NuGet package for UI testing
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+ - **Test location**: `tests/integration/`
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+ - **Example**: Testing menu navigation, save/load flows, multiplayer lobbies
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+
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+ ## Process
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+
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+ ### 1. Analyze Story Requirements
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+
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+ Break down each acceptance criterion into testable game scenarios. For each AC:
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+
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+ - Identify the core game mechanic or system to test
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+ - Determine input variations (controls, player actions)
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+ - Consider edge cases (collision boundaries, resource limits)
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+ - Note platform-specific behaviors
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+ - Identify performance requirements (FPS, memory)
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+
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+ ### 2. Apply Game Test Level Framework
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+
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+ **Reference:** Load `game-test-levels-framework.md` for detailed criteria
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+
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+ Quick rules for Godot:
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+
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+ - **Unit Tests (GUT/GoDotTest)**: Game logic, damage calculations, inventory systems, state machines
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+ - **Integration Tests (GUT/GodotTestDriver)**: Scene interactions, signal connections, save/load, physics
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+ - **Playtesting**: Full gameplay loops, difficulty balance, fun factor, performance on target hardware
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+
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+ ### 3. Assign Priorities
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+
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+ **Reference:** Load `test-priorities-matrix.md` for classification
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+
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+ Quick priority assignment for games:
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+
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+ - **P0**: Game-breaking bugs, save corruption, core mechanics, progression blockers
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+ - **P1**: Combat systems, player movement, UI responsiveness, multiplayer sync
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+ - **P2**: Visual effects, audio, achievements, secondary mechanics
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+ - **P3**: Cosmetics, easter eggs, optional content
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+
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+ ### 4. Design Test Scenarios
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+
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+ For each identified test need, create:
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+
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+ ```yaml
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+ test_scenario:
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+ id: '{epic}.{story}-{LEVEL}-{SEQ}'
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+ requirement: 'AC reference'
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+ priority: P0|P1|P2|P3
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+ level: unit|integration|playtest
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+ framework: GUT|GoDotTest|GodotTestDriver|Manual
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+ description: 'What game feature/mechanic is being tested'
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+ justification: 'Why this level and framework were chosen'
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+ test_scene: 'res://tests/{TestSceneName}.tscn' # For automated tests
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+ mitigates_risks: ['PERF-001', 'GAME-002'] # From risk profile
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+ ```
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+
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+ ### 5. Validate Coverage
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+
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+ Ensure:
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+
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+ - Every AC has at least one test
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+ - No duplicate coverage across levels
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+ - Critical paths have multiple levels
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+ - Risk mitigations are addressed
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+
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+ ## Outputs
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+
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+ ### Output 1: Test Design Document
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+
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+ **Save to:** `qa.qaLocation/assessments/{epic}.{story}-test-design-{YYYYMMDD}.md`
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+
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+ ```markdown
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+ # Test Design: Story {epic}.{story}
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+
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+ Date: {date}
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+ Designer: Quinn (Game Test Architect)
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+
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+ ## Game Test Strategy Overview
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+
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+ - Total test scenarios: X
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+ - Unit tests (GUT/GoDotTest): Y (A%)
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+ - Integration tests (GodotTestDriver): Z (B%)
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+ - Playtesting scenarios: W (C%)
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+ - Framework distribution: GUT: X%, GoDotTest: Y%, Manual: Z%
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+ - Priority distribution: P0: X, P1: Y, P2: Z
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+
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+ ## Test Scenarios by Acceptance Criteria
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+
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+ ### AC1: {description}
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+
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+ #### Scenarios
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+
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+ | ID | Level | Framework | Priority | Test | Justification |
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+ | ------------ | ----------- | --------- | -------- | ----------------------------- | ---------------------------- |
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+ | 1.3-UNIT-001 | Unit | GUT | P0 | Player damage calculation | Core combat logic |
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+ | 1.3-INT-001 | Integration | GoDotTest | P0 | Enemy AI pathfinding | NavigationAgent2D behavior |
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+ | 1.3-PLAY-001 | Playtest | Manual | P1 | Boss fight difficulty balance | Player experience validation |
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+
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+ [Continue for all ACs...]
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+
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+ ## Risk Coverage
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+
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+ [Map test scenarios to identified risks if risk profile exists]
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+
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+ ## Recommended Execution Order
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+
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+ 1. P0 Unit tests (fail fast)
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+ 2. P0 Integration tests
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+ 3. P0 E2E tests
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+ 4. P1 tests in order
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+ 5. P2+ as time permits
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+ ```
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+
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+ ### Output 2: Gate YAML Block
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+
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+ Generate for inclusion in quality gate:
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+
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+ ```yaml
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+ test_design:
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+ scenarios_total: X
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+ by_level:
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+ unit: Y
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+ integration: Z
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+ playtest: W
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+ by_framework:
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+ gut: A
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+ godottest: B
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+ testdriver: C
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+ manual: D
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+ by_priority:
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+ p0: A
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+ p1: B
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+ p2: C
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+ coverage_gaps: [] # List any ACs without tests
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+ performance_tests: [] # FPS, memory, load time tests
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+ ```
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+
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+ ### Output 3: Trace References
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+
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+ Print for use by trace-requirements task:
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+
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+ ```text
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+ Test design matrix: qa.qaLocation/assessments/{epic}.{story}-test-design-{YYYYMMDD}.md
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+ P0 tests identified: {count}
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+ ```
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+
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+ ## Game Testing Quality Checklist
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+
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+ Before finalizing, verify:
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+
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+ - [ ] Every AC has test coverage
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+ - [ ] Test frameworks match language (GUT for GDScript, GoDotTest for C#)
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+ - [ ] Physics and collision tests use proper test scenes
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+ - [ ] Performance tests target minimum spec hardware
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+ - [ ] Multiplayer tests cover desync scenarios
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+ - [ ] Save/load tests verify data integrity
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+ - [ ] Platform-specific tests for each export target
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+ - [ ] Test scenes are properly organized in res://tests/
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+
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+ ## Key Game Testing Principles
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+
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+ - **Shift left**: Test game logic early with GUT/GoDotTest before full integration
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+ - **Performance first**: Profile early and often, test on min spec
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+ - **Player experience**: Balance automated tests with human playtesting
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+ - **Framework selection**: GUT for GDScript game logic, GoDotTest for C# systems, GodotTestDriver for UI
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+ - **Scene isolation**: Test components in minimal scenes to reduce dependencies
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+ - **Fast feedback**: Unit tests in CI/CD, integration tests nightly, playtests per sprint
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+ - **Platform coverage**: Test exports on all target platforms regularly
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+ # Create AI Frontend Prompt Task
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+
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+ ## Purpose
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+
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+ To generate a masterful, comprehensive, and optimized prompt that can be used with any AI-driven frontend development tool (e.g., Vercel v0, Lovable.ai, or similar) to scaffold or generate significant portions of a frontend application.
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+
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+ ## Inputs
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+
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+ - Completed UI/UX Specification (`front-end-spec.md`)
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+ - Completed Frontend Architecture Document (`front-end-architecture`) or a full stack combined architecture such as `architecture.md`
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+ - Main System Architecture Document (`architecture` - for API contracts and tech stack to give further context)
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+
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+ ## Key Activities & Instructions
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+
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+ ### 1. Core Prompting Principles
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+
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+ Before generating the prompt, you must understand these core principles for interacting with a generative AI for code.
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+
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+ - **Be Explicit and Detailed**: The AI cannot read your mind. Provide as much detail and context as possible. Vague requests lead to generic or incorrect outputs.
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+ - **Iterate, Don't Expect Perfection**: Generating an entire complex application in one go is rare. The most effective method is to prompt for one component or one section at a time, then build upon the results.
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+ - **Provide Context First**: Always start by providing the AI with the necessary context, such as the tech stack, existing code snippets, and overall project goals.
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+ - **Mobile-First Approach**: Frame all UI generation requests with a mobile-first design mindset. Describe the mobile layout first, then provide separate instructions for how it should adapt for tablet and desktop.
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+
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+ ### 2. The Structured Prompting Framework
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+
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+ To ensure the highest quality output, you MUST structure every prompt using the following four-part framework.
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+
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+ 1. **High-Level Goal**: Start with a clear, concise summary of the overall objective. This orients the AI on the primary task.
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+ - _Example: "Create a responsive user registration form with client-side validation and API integration."_
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+ 2. **Detailed, Step-by-Step Instructions**: Provide a granular, numbered list of actions the AI should take. Break down complex tasks into smaller, sequential steps. This is the most critical part of the prompt.
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+ - _Example: "1. Create a new file named `RegistrationForm.js`. 2. Use React hooks for state management. 3. Add styled input fields for 'Name', 'Email', and 'Password'. 4. For the email field, ensure it is a valid email format. 5. On submission, call the API endpoint defined below."_
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+ 3. **Code Examples, Data Structures & Constraints**: Include any relevant snippets of existing code, data structures, or API contracts. This gives the AI concrete examples to work with. Crucially, you must also state what _not_ to do.
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+ - _Example: "Use this API endpoint: `POST /api/register`. The expected JSON payload is `{ "name": "string", "email": "string", "password": "string" }`. Do NOT include a 'confirm password' field. Use Tailwind CSS for all styling."_
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+ 4. **Define a Strict Scope**: Explicitly define the boundaries of the task. Tell the AI which files it can modify and, more importantly, which files to leave untouched to prevent unintended changes across the codebase.
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+ - _Example: "You should only create the `RegistrationForm.js` component and add it to the `pages/register.js` file. Do NOT alter the `Navbar.js` component or any other existing page or component."_
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+
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+ ### 3. Assembling the Master Prompt
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+ You will now synthesize the inputs and the above principles into a final, comprehensive prompt.
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+ 1. **Gather Foundational Context**:
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+ - Start the prompt with a preamble describing the overall project purpose, the full tech stack (e.g., Next.js, TypeScript, Tailwind CSS), and the primary UI component library being used.
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+ 2. **Describe the Visuals**:
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+ - If the user has design files (Figma, etc.), instruct them to provide links or screenshots.
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+ - If not, describe the visual style: color palette, typography, spacing, and overall aesthetic (e.g., "minimalist", "corporate", "playful").
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+ 3. **Build the Prompt using the Structured Framework**:
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+ - Follow the four-part framework from Section 2 to build out the core request, whether it's for a single component or a full page.
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+ 4. **Present and Refine**:
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+ - Output the complete, generated prompt in a clear, copy-pasteable format (e.g., a large code block).
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+ - Explain the structure of the prompt and why certain information was included, referencing the principles above.
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+ - <important_note>Conclude by reminding the user that all AI-generated code will require careful human review, testing, and refinement to be considered production-ready.</important_note>
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+ <!-- Powered by BMAD™ Core -->
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+
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+ # KB Mode Interaction Task
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+
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+ ## Purpose
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+
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+ Provide a user-friendly interface to the BMad knowledge base without overwhelming users with information upfront.
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+
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+ ## Instructions
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+
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+ When entering KB mode (\*kb-mode), follow these steps:
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+
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+ ### 1. Welcome and Guide
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+
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+ Announce entering KB mode with a brief, friendly introduction.
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+
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+ ### 2. Present Topic Areas
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+
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+ Offer a concise list of main topic areas the user might want to explore:
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+
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+ **What would you like to know more about?**
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+
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+ 1. **Setup & Installation** - Getting started with BMad
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+ 2. **Workflows** - Choosing the right workflow for your project
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+ 3. **Web vs IDE** - When to use each environment
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+ 4. **Agents** - Understanding specialized agents and their roles
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+ 5. **Documents** - PRDs, Architecture, Stories, and more
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+ 6. **Agile Process** - How BMad implements Agile methodologies
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+ 7. **Configuration** - Customizing BMad for your needs
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+ 8. **Best Practices** - Tips for effective BMad usage
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+
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+ Or ask me about anything else related to BMad-Method!
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+
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+ ### 3. Respond Contextually
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+
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+ - Wait for user's specific question or topic selection
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+ - Provide focused, relevant information from the knowledge base
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+ - Offer to dive deeper or explore related topics
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+ - Keep responses concise unless user asks for detailed explanations
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+
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+ ### 4. Interactive Exploration
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+
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+ - After answering, suggest related topics they might find helpful
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+ - Maintain conversational flow rather than data dumping
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+ - Use examples when appropriate
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+ - Reference specific documentation sections when relevant
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+
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+ ### 5. Exit Gracefully
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+
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+ When user is done or wants to exit KB mode:
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+
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+ - Summarize key points discussed if helpful
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+ - Remind them they can return to KB mode anytime with \*kb-mode
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+ - Suggest next steps based on what was discussed
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+
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+ ## Example Interaction
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+
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+ **User**: \*kb-mode
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+
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+ **Assistant**: I've entered KB mode and have access to the full BMad knowledge base. I can help you with detailed information about any aspect of BMad-Method.
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+
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+ **What would you like to know more about?**
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+
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+ 1. **Setup & Installation** - Getting started with BMad
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+ 2. **Workflows** - Choosing the right workflow for your project
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+ 3. **Web vs IDE** - When to use each environment
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+ 4. **Agents** - Understanding specialized agents and their roles
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+ 5. **Documents** - PRDs, Architecture, Stories, and more
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+ 6. **Agile Process** - How BMad implements Agile methodologies
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+ 7. **Configuration** - Customizing BMad for your needs
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+ 8. **Best Practices** - Tips for effective BMad usage
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+
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+ Or ask me about anything else related to BMad-Method!
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+
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+ **User**: Tell me about workflows
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+ **Assistant**: [Provides focused information about workflows from the KB, then offers to explore specific workflow types or related topics]