bmad-method 4.4.0 → 4.4.2

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Files changed (128) hide show
  1. package/.claude/commands/bmad-orchestrator.md +65 -6
  2. package/.cursor/rules/bmad-orchestrator.mdc +65 -6
  3. package/.roo/README.md +0 -11
  4. package/.windsurf/rules/bmad-orchestrator.md +65 -6
  5. package/CHANGELOG.md +15 -3
  6. package/README.md +6 -26
  7. package/{.bmad-core → bmad-core}/agent-teams/team-all.yml +2 -4
  8. package/bmad-core/agent-teams/team-fullstack.yml +18 -0
  9. package/bmad-core/agent-teams/team-ide-minimal.yml +10 -0
  10. package/{.bmad-core → bmad-core}/agent-teams/team-no-ui.yml +1 -3
  11. package/bmad-core/agents/bmad-orchestrator.md +128 -0
  12. package/{.bmad-core → bmad-core}/agents/qa.md +11 -17
  13. package/{.bmad-core → bmad-core}/agents/ux-expert.md +14 -20
  14. package/{.bmad-core → bmad-core}/tasks/shard-doc.md +5 -3
  15. package/{.bmad-core → bmad-core}/templates/architecture-tmpl.md +2 -2
  16. package/{.bmad-core → bmad-core}/templates/brownfield-architecture-tmpl.md +6 -6
  17. package/{.bmad-core → bmad-core}/templates/front-end-spec-tmpl.md +6 -6
  18. package/{.bmad-core → bmad-core}/utils/agent-switcher.ide.md +6 -6
  19. package/{.bmad-core → bmad-core}/utils/workflow-management.md +4 -4
  20. package/{.bmad-core → bmad-core}/web-bundles/agents/architect.txt +3 -3
  21. package/{.bmad-core → bmad-core}/web-bundles/agents/bmad-master.txt +10 -10
  22. package/{.bmad-core → bmad-core}/web-bundles/agents/bmad-orchestrator.txt +67 -8
  23. package/{.bmad-core → bmad-core}/web-bundles/agents/pm.txt +1 -1
  24. package/{.bmad-core → bmad-core}/web-bundles/agents/po.txt +1 -1
  25. package/{.bmad-core → bmad-core}/web-bundles/agents/qa.txt +11 -17
  26. package/{.bmad-core → bmad-core}/web-bundles/agents/ux-expert.txt +16 -22
  27. package/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/team-game-dev.yml +12 -0
  28. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +58 -0
  29. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +66 -0
  30. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +51 -0
  31. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +201 -0
  32. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +160 -0
  33. package/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +254 -0
  34. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +631 -0
  35. package/expansion-packs/bmad-2d-phaser-game-dev/manifest.yml +45 -0
  36. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +111 -0
  37. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +216 -0
  38. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +308 -0
  39. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.md +560 -0
  40. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.md +345 -0
  41. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.md +331 -0
  42. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.md +235 -0
  43. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.md +451 -0
  44. package/expansion-packs/bmad-2d-phaser-game-dev/web-bundles/agents/game-designer.txt +1758 -0
  45. package/expansion-packs/bmad-2d-phaser-game-dev/web-bundles/agents/game-developer.txt +1444 -0
  46. package/expansion-packs/bmad-2d-phaser-game-dev/web-bundles/agents/game-sm.txt +674 -0
  47. package/expansion-packs/bmad-2d-phaser-game-dev/web-bundles/team-game-dev.txt +4395 -0
  48. package/expansion-packs/bmad-2d-phaser-game-dev/web-bundles/teams/team-game-dev.txt +4395 -0
  49. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yml +183 -0
  50. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yml +175 -0
  51. package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/README.md +5 -5
  52. package/expansion-packs/bmad-infrastructure-devops/manifest.yml +23 -0
  53. package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/templates/infrastructure-platform-from-arch-tmpl.md +0 -0
  54. package/expansion-packs/bmad-infrastructure-devops/web-bundles/agents/infra-devops-platform.txt +2021 -0
  55. package/package.json +3 -3
  56. package/tools/builders/web-builder.js +191 -2
  57. package/tools/cli.js +55 -7
  58. package/tools/installer/bin/bmad.js +120 -9
  59. package/tools/installer/config/install.config.yml +43 -43
  60. package/tools/installer/lib/config-loader.js +116 -6
  61. package/tools/installer/lib/installer.js +194 -5
  62. package/tools/installer/package-lock.json +3 -3
  63. package/tools/installer/package.json +2 -2
  64. package/tools/lib/dependency-resolver.js +1 -1
  65. package/.bmad-core/agent-teams/team-fullstack.yml +0 -26
  66. package/.bmad-core/agents/bmad-orchestrator.md +0 -69
  67. package/.bmad-core/web-bundles/teams/team-all.txt +0 -10262
  68. package/.bmad-core/web-bundles/teams/team-fullstack.txt +0 -9614
  69. package/.bmad-core/web-bundles/teams/team-no-ui.txt +0 -8462
  70. package/expansion-packs/infrastructure-devops/manifest.yml +0 -38
  71. /package/{.bmad-core → bmad-core}/agents/analyst.md +0 -0
  72. /package/{.bmad-core → bmad-core}/agents/architect.md +0 -0
  73. /package/{.bmad-core → bmad-core}/agents/bmad-master.md +0 -0
  74. /package/{.bmad-core → bmad-core}/agents/dev.md +0 -0
  75. /package/{.bmad-core → bmad-core}/agents/pm.md +0 -0
  76. /package/{.bmad-core → bmad-core}/agents/po.md +0 -0
  77. /package/{.bmad-core → bmad-core}/agents/sm.md +0 -0
  78. /package/{.bmad-core → bmad-core}/bmad-core-config.yml +0 -0
  79. /package/{.bmad-core → bmad-core}/checklists/architect-checklist.md +0 -0
  80. /package/{.bmad-core → bmad-core}/checklists/change-checklist.md +0 -0
  81. /package/{.bmad-core → bmad-core}/checklists/pm-checklist.md +0 -0
  82. /package/{.bmad-core → bmad-core}/checklists/po-master-checklist.md +0 -0
  83. /package/{.bmad-core → bmad-core}/checklists/story-dod-checklist.md +0 -0
  84. /package/{.bmad-core → bmad-core}/checklists/story-draft-checklist.md +0 -0
  85. /package/{.bmad-core → bmad-core}/data/bmad-kb.md +0 -0
  86. /package/{.bmad-core → bmad-core}/data/technical-preferences.md +0 -0
  87. /package/{.bmad-core → bmad-core}/tasks/advanced-elicitation.md +0 -0
  88. /package/{.bmad-core → bmad-core}/tasks/brainstorming-techniques.md +0 -0
  89. /package/{.bmad-core → bmad-core}/tasks/brownfield-create-epic.md +0 -0
  90. /package/{.bmad-core → bmad-core}/tasks/brownfield-create-story.md +0 -0
  91. /package/{.bmad-core → bmad-core}/tasks/core-dump.md +0 -0
  92. /package/{.bmad-core → bmad-core}/tasks/correct-course.md +0 -0
  93. /package/{.bmad-core → bmad-core}/tasks/create-deep-research-prompt.md +0 -0
  94. /package/{.bmad-core → bmad-core}/tasks/create-doc.md +0 -0
  95. /package/{.bmad-core → bmad-core}/tasks/create-next-story.md +0 -0
  96. /package/{.bmad-core → bmad-core}/tasks/doc-migration-task.md +0 -0
  97. /package/{.bmad-core → bmad-core}/tasks/document-project.md +0 -0
  98. /package/{.bmad-core → bmad-core}/tasks/execute-checklist.md +0 -0
  99. /package/{.bmad-core → bmad-core}/tasks/generate-ai-frontend-prompt.md +0 -0
  100. /package/{.bmad-core → bmad-core}/tasks/index-docs.md +0 -0
  101. /package/{.bmad-core → bmad-core}/templates/agent-tmpl.md +0 -0
  102. /package/{.bmad-core → bmad-core}/templates/brownfield-prd-tmpl.md +0 -0
  103. /package/{.bmad-core → bmad-core}/templates/competitor-analysis-tmpl.md +0 -0
  104. /package/{.bmad-core → bmad-core}/templates/expansion-pack-plan-tmpl.md +0 -0
  105. /package/{.bmad-core → bmad-core}/templates/front-end-architecture-tmpl.md +0 -0
  106. /package/{.bmad-core → bmad-core}/templates/fullstack-architecture-tmpl.md +0 -0
  107. /package/{.bmad-core → bmad-core}/templates/market-research-tmpl.md +0 -0
  108. /package/{.bmad-core → bmad-core}/templates/prd-tmpl.md +0 -0
  109. /package/{.bmad-core → bmad-core}/templates/project-brief-tmpl.md +0 -0
  110. /package/{.bmad-core → bmad-core}/templates/simple-project-prd-tmpl.md +0 -0
  111. /package/{.bmad-core → bmad-core}/templates/story-tmpl.md +0 -0
  112. /package/{.bmad-core → bmad-core}/templates/web-agent-startup-instructions-template.md +0 -0
  113. /package/{.bmad-core → bmad-core}/utils/template-format.md +0 -0
  114. /package/{.bmad-core → bmad-core}/web-bundles/agents/analyst.txt +0 -0
  115. /package/{.bmad-core → bmad-core}/web-bundles/agents/dev.txt +0 -0
  116. /package/{.bmad-core → bmad-core}/web-bundles/agents/sm.txt +0 -0
  117. /package/{.bmad-core → bmad-core}/workflows/brownfield-fullstack.yml +0 -0
  118. /package/{.bmad-core → bmad-core}/workflows/brownfield-service.yml +0 -0
  119. /package/{.bmad-core → bmad-core}/workflows/brownfield-ui.yml +0 -0
  120. /package/{.bmad-core → bmad-core}/workflows/greenfield-fullstack.yml +0 -0
  121. /package/{.bmad-core → bmad-core}/workflows/greenfield-service.yml +0 -0
  122. /package/{.bmad-core → bmad-core}/workflows/greenfield-ui.yml +0 -0
  123. /package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/agents/infra-devops-platform.md +0 -0
  124. /package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/checklists/infrastructure-checklist.md +0 -0
  125. /package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/tasks/create-doc.md +0 -0
  126. /package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/tasks/review-infrastructure.md +0 -0
  127. /package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/tasks/validate-infrastructure.md +0 -0
  128. /package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/templates/infrastructure-architecture-tmpl.md +0 -0
@@ -0,0 +1,183 @@
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+ workflow:
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+ id: game-dev-greenfield
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+ name: Game Development - Greenfield Project
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+ description: Specialized workflow for creating 2D games from concept to implementation using Phaser 3 and TypeScript. Guides teams through game concept development, design documentation, technical architecture, and story-driven development for professional game development.
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+ type: greenfield
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+ project_types:
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+ - indie-game
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+ - mobile-game
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+ - web-game
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+ - educational-game
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+ - prototype-game
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+ - game-jam
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+ full_game_sequence:
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+ - agent: game-designer
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+ creates: game-brief.md
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+ optional_steps:
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+ - brainstorming_session
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+ - game_research_prompt
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+ - player_research
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+ notes: 'Start with brainstorming game concepts, then create comprehensive game brief. SAVE OUTPUT: Copy final game-brief.md to your project''s docs/design/ folder.'
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+ - agent: game-designer
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+ creates: game-design-doc.md
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+ requires: game-brief.md
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+ optional_steps:
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+ - competitive_analysis
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+ - technical_research
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+ notes: 'Create detailed Game Design Document using game-design-doc-tmpl. Defines all gameplay mechanics, progression, and technical requirements. SAVE OUTPUT: Copy final game-design-doc.md to your project''s docs/design/ folder.'
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+ - agent: game-designer
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+ creates: level-design-doc.md
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+ requires: game-design-doc.md
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+ optional_steps:
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+ - level_prototyping
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+ - difficulty_analysis
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+ notes: 'Create level design framework using level-design-doc-tmpl. Establishes content creation guidelines and performance requirements. SAVE OUTPUT: Copy final level-design-doc.md to your project''s docs/design/ folder.'
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+ - agent: solution-architect
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+ creates: game-architecture.md
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+ requires:
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+ - game-design-doc.md
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+ - level-design-doc.md
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+ optional_steps:
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+ - technical_research_prompt
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+ - performance_analysis
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+ - platform_research
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+ notes: 'Create comprehensive technical architecture using game-architecture-tmpl. Defines Phaser 3 systems, performance optimization, and code structure. SAVE OUTPUT: Copy final game-architecture.md to your project''s docs/architecture/ folder.'
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+ - agent: game-designer
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+ validates: design_consistency
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+ requires: all_design_documents
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+ uses: game-design-checklist
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+ notes: Validate all design documents for consistency, completeness, and implementability. May require updates to any design document.
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+ - agent: various
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+ updates: flagged_design_documents
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+ condition: design_validation_issues
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+ notes: If design validation finds issues, return to relevant agent to fix and re-export updated documents to docs/ folder.
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+ project_setup_guidance:
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+ action: guide_game_project_structure
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+ notes: Set up game project structure following game architecture document. Create src/, assets/, docs/, and tests/ directories. Initialize TypeScript and Phaser 3 configuration.
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+ workflow_end:
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+ action: move_to_story_development
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+ notes: All design artifacts complete. Begin story-driven development phase. Use Game Scrum Master to create implementation stories from design documents.
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+ prototype_sequence:
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+ - step: prototype_scope
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+ action: assess_prototype_complexity
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+ notes: First, assess if this needs full game design (use full_game_sequence) or can be a rapid prototype.
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+ - agent: game-designer
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+ creates: game-brief.md
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+ optional_steps:
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+ - quick_brainstorming
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+ - concept_validation
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+ notes: 'Create focused game brief for prototype. Emphasize core mechanics and immediate playability. SAVE OUTPUT: Copy final game-brief.md to your project''s docs/ folder.'
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+ - agent: game-designer
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+ creates: prototype-design.md
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+ uses: create-doc prototype-design OR create-game-story
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+ requires: game-brief.md
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+ notes: Create minimal design document or jump directly to implementation stories for rapid prototyping. Choose based on prototype complexity.
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+ prototype_workflow_end:
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+ action: move_to_rapid_implementation
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+ notes: Prototype defined. Begin immediate implementation with Game Developer. Focus on core mechanics first, then iterate based on playtesting.
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+ flow_diagram: |
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+ ```mermaid
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+ graph TD
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+ A[Start: Game Development Project] --> B{Project Scope?}
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+ B -->|Full Game/Production| C[game-designer: game-brief.md]
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+ B -->|Prototype/Game Jam| D[game-designer: focused game-brief.md]
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+
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+ C --> E[game-designer: game-design-doc.md]
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+ E --> F[game-designer: level-design-doc.md]
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+ F --> G[solution-architect: game-architecture.md]
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+ G --> H[game-designer: validate design consistency]
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+ H --> I{Design validation issues?}
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+ I -->|Yes| J[Return to relevant agent for fixes]
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+ I -->|No| K[Set up game project structure]
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+ J --> H
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+ K --> L[Move to Story Development Phase]
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+
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+ D --> M[game-designer: prototype-design.md]
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+ M --> N[Move to Rapid Implementation]
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+
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+ C -.-> C1[Optional: brainstorming]
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+ C -.-> C2[Optional: game research]
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+ E -.-> E1[Optional: competitive analysis]
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+ F -.-> F1[Optional: level prototyping]
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+ G -.-> G1[Optional: technical research]
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+ D -.-> D1[Optional: quick brainstorming]
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+
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+ style L fill:#90EE90
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+ style N fill:#90EE90
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+ style C fill:#FFE4B5
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+ style E fill:#FFE4B5
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+ style F fill:#FFE4B5
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+ style G fill:#FFE4B5
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+ style D fill:#FFB6C1
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+ style M fill:#FFB6C1
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+ ```
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+ decision_guidance:
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+ use_full_sequence_when:
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+ - Building commercial or production games
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+ - Multiple team members involved
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+ - Complex gameplay systems (3+ core mechanics)
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+ - Long-term development timeline (2+ months)
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+ - Need comprehensive documentation for team coordination
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+ - Targeting multiple platforms
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+ - Educational or enterprise game projects
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+ use_prototype_sequence_when:
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+ - Game jams or time-constrained development
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+ - Solo developer or very small team
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+ - Experimental or proof-of-concept games
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+ - Simple mechanics (1-2 core systems)
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+ - Quick validation of game concepts
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+ - Learning projects or technical demos
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+ handoff_prompts:
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+ designer_to_gdd: Game brief is complete. Save it as docs/design/game-brief.md in your project, then create the comprehensive Game Design Document.
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+ gdd_to_level: Game Design Document ready. Save it as docs/design/game-design-doc.md, then create the level design framework.
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+ level_to_architect: Level design complete. Save it as docs/design/level-design-doc.md, then create the technical architecture.
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+ architect_review: Architecture complete. Save it as docs/architecture/game-architecture.md. Please validate all design documents for consistency.
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+ validation_issues: Design validation found issues with [document]. Please return to [agent] to fix and re-save the updated document.
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+ full_complete: All design artifacts validated and saved. Set up game project structure and move to story development phase.
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+ prototype_designer_to_dev: Prototype brief complete. Save it as docs/game-brief.md, then create minimal design or jump directly to implementation stories.
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+ prototype_complete: Prototype defined. Begin rapid implementation focusing on core mechanics and immediate playability.
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+ story_development_guidance:
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+ epic_breakdown:
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+ - Core Game Systems" - Fundamental gameplay mechanics and player controls
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+ - Level Content" - Individual levels, progression, and content implementation
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+ - User Interface" - Menus, HUD, settings, and player feedback systems
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+ - Audio Integration" - Music, sound effects, and audio systems
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+ - Performance Optimization" - Platform optimization and technical polish
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+ - Game Polish" - Visual effects, animations, and final user experience
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+ story_creation_process:
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+ - Use Game Scrum Master to create detailed implementation stories
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+ - Each story should reference specific GDD sections
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+ - Include performance requirements (60 FPS target)
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+ - Specify Phaser 3 implementation details
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+ - Apply game-story-dod-checklist for quality validation
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+ - Ensure stories are immediately actionable by Game Developer
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+ game_development_best_practices:
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+ performance_targets:
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+ - Maintain 60 FPS on target devices throughout development
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+ - Memory usage under specified limits per game system
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+ - Loading times under 3 seconds for levels
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+ - Smooth animation and responsive player controls
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+ technical_standards:
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+ - TypeScript strict mode compliance
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+ - Component-based game architecture
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+ - Object pooling for performance-critical objects
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+ - Cross-platform input handling
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+ - Comprehensive error handling and graceful degradation
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+ playtesting_integration:
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+ - Test core mechanics early and frequently
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+ - Validate game balance through metrics and player feedback
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+ - Iterate on design based on implementation discoveries
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+ - Document design changes and rationale
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+ success_criteria:
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+ design_phase_complete:
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+ - All design documents created and validated
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+ - Technical architecture aligns with game design requirements
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+ - Performance targets defined and achievable
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+ - Story breakdown ready for implementation
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+ - Project structure established
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+ implementation_readiness:
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+ - Development environment configured for Phaser 3 + TypeScript
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+ - Asset pipeline and build system established
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+ - Testing framework in place
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+ - Team roles and responsibilities defined
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+ - First implementation stories created and ready
@@ -0,0 +1,175 @@
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+ workflow:
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+ id: game-prototype
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+ name: Game Prototype Development
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+ description: Fast-track workflow for rapid game prototyping and concept validation. Optimized for game jams, proof-of-concept development, and quick iteration on game mechanics using Phaser 3 and TypeScript.
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+ type: prototype
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+ project_types:
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+ - game-jam
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+ - proof-of-concept
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+ - mechanic-test
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+ - technical-demo
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+ - learning-project
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+ - rapid-iteration
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+ prototype_sequence:
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+ - step: concept_definition
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+ agent: game-designer
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+ duration: 15-30 minutes
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+ creates: concept-summary.md
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+ notes: Quickly define core game concept, primary mechanic, and target experience. Focus on what makes this game unique and fun.
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+ - step: rapid_design
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+ agent: game-designer
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+ duration: 30-60 minutes
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+ creates: prototype-spec.md
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+ requires: concept-summary.md
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+ optional_steps:
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+ - quick_brainstorming
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+ - reference_research
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+ notes: Create minimal but complete design specification. Focus on core mechanics, basic controls, and success/failure conditions.
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+ - step: technical_planning
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+ agent: game-developer
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+ duration: 15-30 minutes
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+ creates: prototype-architecture.md
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+ requires: prototype-spec.md
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+ notes: Define minimal technical implementation plan. Identify core Phaser 3 systems needed and performance constraints.
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+ - step: implementation_stories
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+ agent: game-sm
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+ duration: 30-45 minutes
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+ creates: prototype-stories/
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+ requires: prototype-spec.md, prototype-architecture.md
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+ notes: Create 3-5 focused implementation stories for core prototype features. Each story should be completable in 2-4 hours.
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+ - step: iterative_development
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+ agent: game-developer
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+ duration: varies
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+ implements: prototype-stories/
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+ notes: Implement stories in priority order. Test frequently and adjust design based on what feels fun. Document discoveries.
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+ workflow_end:
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+ action: prototype_evaluation
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+ notes: 'Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive.'
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+ game_jam_sequence:
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+ - step: jam_concept
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+ agent: game-designer
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+ duration: 10-15 minutes
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+ creates: jam-concept.md
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+ notes: Define game concept based on jam theme. One sentence core mechanic, basic controls, win condition.
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+ - step: jam_implementation
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+ agent: game-developer
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+ duration: varies (jam timeline)
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+ creates: working-prototype
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+ requires: jam-concept.md
59
+ notes: Directly implement core mechanic. No formal stories - iterate rapidly on what's fun. Document major decisions.
60
+ jam_workflow_end:
61
+ action: jam_submission
62
+ notes: Submit to game jam. Capture lessons learned and consider post-jam development if concept shows promise.
63
+ flow_diagram: |
64
+ ```mermaid
65
+ graph TD
66
+ A[Start: Prototype Project] --> B{Development Context?}
67
+ B -->|Standard Prototype| C[game-designer: concept-summary.md]
68
+ B -->|Game Jam| D[game-designer: jam-concept.md]
69
+
70
+ C --> E[game-designer: prototype-spec.md]
71
+ E --> F[game-developer: prototype-architecture.md]
72
+ F --> G[game-sm: create prototype stories]
73
+ G --> H[game-developer: iterative implementation]
74
+ H --> I[Prototype Evaluation]
75
+
76
+ D --> J[game-developer: direct implementation]
77
+ J --> K[Game Jam Submission]
78
+
79
+ E -.-> E1[Optional: quick brainstorming]
80
+ E -.-> E2[Optional: reference research]
81
+
82
+ style I fill:#90EE90
83
+ style K fill:#90EE90
84
+ style C fill:#FFE4B5
85
+ style E fill:#FFE4B5
86
+ style F fill:#FFE4B5
87
+ style G fill:#FFE4B5
88
+ style H fill:#FFE4B5
89
+ style D fill:#FFB6C1
90
+ style J fill:#FFB6C1
91
+ ```
92
+ decision_guidance:
93
+ use_prototype_sequence_when:
94
+ - Learning new game development concepts
95
+ - Testing specific game mechanics
96
+ - Building portfolio pieces
97
+ - Have 1-7 days for development
98
+ - Need structured but fast development
99
+ - Want to validate game concepts before full development
100
+ use_game_jam_sequence_when:
101
+ - Participating in time-constrained game jams
102
+ - Have 24-72 hours total development time
103
+ - Want to experiment with wild or unusual concepts
104
+ - Learning through rapid iteration
105
+ - Building networking/portfolio presence
106
+ prototype_best_practices:
107
+ scope_management:
108
+ - Start with absolute minimum viable gameplay
109
+ - One core mechanic implemented well beats many mechanics poorly
110
+ - Focus on "game feel" over features
111
+ - Cut features ruthlessly to meet timeline
112
+ rapid_iteration:
113
+ - Test the game every 1-2 hours of development
114
+ - Ask "Is this fun?" frequently during development
115
+ - Be willing to pivot mechanics if they don't feel good
116
+ - Document what works and what doesn't
117
+ technical_efficiency:
118
+ - Use simple graphics (geometric shapes, basic sprites)
119
+ - Leverage Phaser 3's built-in systems heavily
120
+ - Avoid complex custom systems in prototypes
121
+ - Prioritize functional over polished
122
+ prototype_evaluation_criteria:
123
+ core_mechanic_validation:
124
+ - Is the primary mechanic engaging for 30+ seconds?
125
+ - Do players understand the mechanic without explanation?
126
+ - Does the mechanic have depth for extended play?
127
+ - Are there natural difficulty progression opportunities?
128
+ technical_feasibility:
129
+ - Does the prototype run at acceptable frame rates?
130
+ - Are there obvious technical blockers for expansion?
131
+ - Is the codebase clean enough for further development?
132
+ - Are performance targets realistic for full game?
133
+ player_experience:
134
+ - Do testers engage with the game voluntarily?
135
+ - What emotions does the game create in players?
136
+ - Are players asking for "just one more try"?
137
+ - What do players want to see added or changed?
138
+ post_prototype_options:
139
+ iterate_and_improve:
140
+ action: continue_prototyping
141
+ when: Core mechanic shows promise but needs refinement
142
+ next_steps: Create new prototype iteration focusing on identified improvements
143
+ expand_to_full_game:
144
+ action: transition_to_full_development
145
+ when: Prototype validates strong game concept
146
+ next_steps: Use game-dev-greenfield workflow to create full game design and architecture
147
+ pivot_concept:
148
+ action: new_prototype_direction
149
+ when: Current mechanic doesn't work but insights suggest new direction
150
+ next_steps: Apply learnings to new prototype concept
151
+ archive_and_learn:
152
+ action: document_learnings
153
+ when: Prototype doesn't work but provides valuable insights
154
+ next_steps: Document lessons learned and move to next prototype concept
155
+ time_boxing_guidance:
156
+ concept_phase: Maximum 30 minutes - if you can't explain the game simply, simplify it
157
+ design_phase: Maximum 1 hour - focus on core mechanics only
158
+ planning_phase: Maximum 30 minutes - identify critical path to playable prototype
159
+ implementation_phase: Time-boxed iterations - test every 2-4 hours of work
160
+ success_metrics:
161
+ development_velocity:
162
+ - Playable prototype in first day of development
163
+ - Core mechanic demonstrable within 4-6 hours of coding
164
+ - Major iteration cycles completed in 2-4 hour blocks
165
+ learning_objectives:
166
+ - Clear understanding of what makes the mechanic fun (or not)
167
+ - Technical feasibility assessment for full development
168
+ - Player reaction and engagement validation
169
+ - Design insights for future development
170
+ handoff_prompts:
171
+ concept_to_design: Game concept defined. Create minimal design specification focusing on core mechanics and player experience.
172
+ design_to_technical: Design specification ready. Create technical implementation plan for rapid prototyping.
173
+ technical_to_stories: Technical plan complete. Create focused implementation stories for prototype development.
174
+ stories_to_implementation: Stories ready. Begin iterative implementation with frequent playtesting and design validation.
175
+ prototype_to_evaluation: Prototype playable. Evaluate core mechanics, gather feedback, and determine next development steps.
@@ -64,15 +64,15 @@ This expansion pack integrates with the core BMAD flow at these points:
64
64
 
65
65
  To install this expansion pack, run:
66
66
 
67
- ```bash
67
+ ````bash
68
68
  npm run install:expansion infrastructure
69
- ```
69
+ ```text
70
70
 
71
71
  Or manually:
72
72
 
73
73
  ```bash
74
74
  node tools/install-expansion-pack.js infrastructure
75
- ```
75
+ ```text
76
76
 
77
77
  This will:
78
78
 
@@ -92,7 +92,7 @@ After the main architecture is complete:
92
92
 
93
93
  # Or directly with DevOps agent
94
94
  npm run agent devops
95
- ```
95
+ ```text
96
96
 
97
97
  ### 2. Platform Implementation
98
98
 
@@ -101,7 +101,7 @@ With an approved infrastructure architecture:
101
101
  ```bash
102
102
  # DevOps agent implements the platform
103
103
  *implement-platform
104
- ```
104
+ ````
105
105
 
106
106
  ### 3. Infrastructure Validation
107
107
 
@@ -0,0 +1,23 @@
1
+ name: bmad-infrastructure-devops
2
+ version: 1.0.0
3
+ description: Infrastructure & DevOps expansion pack for BMAD Method - Platform engineering and cloud infrastructure focused
4
+ author: BMAD Team
5
+ files:
6
+ - source: agents/infra-devops-platform.md
7
+ destination: .bmad-core/agents/infra-devops-platform.md
8
+ - source: templates/infrastructure-architecture-tmpl.md
9
+ destination: .bmad-core/templates/infrastructure-architecture-tmpl.md
10
+ - source: templates/infrastructure-platform-from-arch-tmpl.md
11
+ destination: .bmad-core/templates/infrastructure-platform-from-arch-tmpl.md
12
+ - source: tasks/create-doc.md
13
+ destination: .bmad-core/tasks/create-doc.md
14
+ - source: tasks/review-infrastructure.md
15
+ destination: .bmad-core/tasks/review-infrastructure.md
16
+ - source: tasks/validate-infrastructure.md
17
+ destination: .bmad-core/tasks/validate-infrastructure.md
18
+ - source: checklists/infrastructure-checklist.md
19
+ destination: .bmad-core/checklists/infrastructure-checklist.md
20
+ dependencies:
21
+ - architect
22
+ - operations-specialist
23
+ - security-specialist