bmad-method 4.37.0-beta.6 → 4.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (276) hide show
  1. package/.github/ISSUE_TEMPLATE/bug_report.md +3 -3
  2. package/.github/ISSUE_TEMPLATE/feature_request.md +3 -3
  3. package/.github/workflows/discord.yaml +11 -2
  4. package/.github/workflows/format-check.yaml +42 -0
  5. package/.github/workflows/manual-release.yaml +173 -0
  6. package/.husky/pre-commit +3 -0
  7. package/.vscode/settings.json +26 -1
  8. package/CHANGELOG.md +3 -6
  9. package/README.md +2 -0
  10. package/bmad-core/agent-teams/team-all.yaml +1 -1
  11. package/bmad-core/agents/analyst.md +17 -16
  12. package/bmad-core/agents/architect.md +12 -13
  13. package/bmad-core/agents/bmad-master.md +23 -23
  14. package/bmad-core/agents/bmad-orchestrator.md +22 -27
  15. package/bmad-core/agents/dev.md +19 -17
  16. package/bmad-core/agents/pm.md +15 -14
  17. package/bmad-core/agents/po.md +10 -9
  18. package/bmad-core/agents/qa.md +43 -23
  19. package/bmad-core/agents/sm.md +8 -7
  20. package/bmad-core/agents/ux-expert.md +7 -6
  21. package/bmad-core/checklists/architect-checklist.md +0 -5
  22. package/bmad-core/checklists/pm-checklist.md +0 -5
  23. package/bmad-core/checklists/po-master-checklist.md +0 -9
  24. package/bmad-core/checklists/story-dod-checklist.md +0 -7
  25. package/bmad-core/checklists/story-draft-checklist.md +0 -3
  26. package/bmad-core/core-config.yaml +2 -0
  27. package/bmad-core/data/bmad-kb.md +6 -3
  28. package/bmad-core/data/elicitation-methods.md +20 -0
  29. package/bmad-core/data/test-levels-framework.md +146 -0
  30. package/bmad-core/data/test-priorities-matrix.md +172 -0
  31. package/bmad-core/tasks/apply-qa-fixes.md +148 -0
  32. package/bmad-core/tasks/create-brownfield-story.md +11 -3
  33. package/bmad-core/tasks/create-deep-research-prompt.md +0 -11
  34. package/bmad-core/tasks/document-project.md +15 -13
  35. package/bmad-core/tasks/facilitate-brainstorming-session.md +2 -2
  36. package/bmad-core/tasks/index-docs.md +0 -6
  37. package/bmad-core/tasks/kb-mode-interaction.md +3 -3
  38. package/bmad-core/tasks/nfr-assess.md +343 -0
  39. package/bmad-core/tasks/qa-gate.md +161 -0
  40. package/bmad-core/tasks/review-story.md +243 -74
  41. package/bmad-core/tasks/risk-profile.md +353 -0
  42. package/bmad-core/tasks/shard-doc.md +0 -2
  43. package/bmad-core/tasks/test-design.md +174 -0
  44. package/bmad-core/tasks/trace-requirements.md +264 -0
  45. package/bmad-core/templates/architecture-tmpl.yaml +49 -49
  46. package/bmad-core/templates/brainstorming-output-tmpl.yaml +5 -5
  47. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +31 -31
  48. package/bmad-core/templates/brownfield-prd-tmpl.yaml +13 -13
  49. package/bmad-core/templates/competitor-analysis-tmpl.yaml +19 -6
  50. package/bmad-core/templates/front-end-architecture-tmpl.yaml +21 -9
  51. package/bmad-core/templates/front-end-spec-tmpl.yaml +24 -24
  52. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +122 -104
  53. package/bmad-core/templates/market-research-tmpl.yaml +2 -2
  54. package/bmad-core/templates/prd-tmpl.yaml +9 -9
  55. package/bmad-core/templates/project-brief-tmpl.yaml +4 -4
  56. package/bmad-core/templates/qa-gate-tmpl.yaml +102 -0
  57. package/bmad-core/templates/story-tmpl.yaml +12 -12
  58. package/bmad-core/workflows/brownfield-fullstack.yaml +9 -9
  59. package/bmad-core/workflows/brownfield-service.yaml +1 -1
  60. package/bmad-core/workflows/brownfield-ui.yaml +1 -1
  61. package/bmad-core/workflows/greenfield-fullstack.yaml +1 -1
  62. package/bmad-core/workflows/greenfield-service.yaml +1 -1
  63. package/bmad-core/workflows/greenfield-ui.yaml +1 -1
  64. package/common/tasks/execute-checklist.md +0 -7
  65. package/common/utils/bmad-doc-template.md +5 -5
  66. package/dist/agents/analyst.txt +1086 -1079
  67. package/dist/agents/architect.txt +1534 -1526
  68. package/dist/agents/bmad-master.txt +646 -632
  69. package/dist/agents/bmad-orchestrator.txt +40 -18
  70. package/dist/agents/dev.txt +158 -19
  71. package/dist/agents/pm.txt +1082 -1107
  72. package/dist/agents/po.txt +314 -332
  73. package/dist/agents/qa.txt +1754 -151
  74. package/dist/agents/sm.txt +88 -98
  75. package/dist/agents/ux-expert.txt +80 -87
  76. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +109 -146
  77. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +75 -86
  78. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +41 -48
  79. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +1903 -1941
  80. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +15 -50
  81. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +149 -195
  82. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +0 -15
  83. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +20 -37
  84. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +2660 -2752
  85. package/dist/expansion-packs/bmad-creative-writing/agents/beta-reader.txt +871 -0
  86. package/dist/expansion-packs/bmad-creative-writing/agents/book-critic.txt +78 -0
  87. package/dist/expansion-packs/bmad-creative-writing/agents/character-psychologist.txt +839 -0
  88. package/dist/expansion-packs/bmad-creative-writing/agents/cover-designer.txt +85 -0
  89. package/dist/expansion-packs/bmad-creative-writing/agents/dialog-specialist.txt +861 -0
  90. package/dist/expansion-packs/bmad-creative-writing/agents/editor.txt +796 -0
  91. package/dist/expansion-packs/bmad-creative-writing/agents/genre-specialist.txt +927 -0
  92. package/dist/expansion-packs/bmad-creative-writing/agents/narrative-designer.txt +842 -0
  93. package/dist/expansion-packs/bmad-creative-writing/agents/plot-architect.txt +1126 -0
  94. package/dist/expansion-packs/bmad-creative-writing/agents/world-builder.txt +864 -0
  95. package/dist/expansion-packs/bmad-creative-writing/teams/agent-team.txt +5917 -0
  96. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +25 -27
  97. package/dist/teams/team-all.txt +5541 -3768
  98. package/dist/teams/team-fullstack.txt +3014 -2987
  99. package/dist/teams/team-ide-minimal.txt +2219 -469
  100. package/dist/teams/team-no-ui.txt +2993 -2966
  101. package/docs/enhanced-ide-development-workflow.md +220 -15
  102. package/docs/user-guide.md +271 -18
  103. package/docs/versioning-and-releases.md +122 -44
  104. package/docs/working-in-the-brownfield.md +265 -32
  105. package/eslint.config.mjs +119 -0
  106. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +4 -4
  107. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +1 -1
  108. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
  109. package/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -4
  110. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +26 -30
  111. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -1
  112. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -18
  113. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +50 -50
  114. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +23 -23
  115. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +24 -24
  116. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +42 -42
  117. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
  118. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +5 -5
  119. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +1 -1
  120. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +3 -3
  121. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -5
  122. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -8
  123. package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
  124. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +1 -8
  125. package/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -4
  126. package/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -1
  127. package/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -10
  128. package/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -18
  129. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +23 -23
  130. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +63 -63
  131. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +20 -20
  132. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
  133. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +5 -5
  134. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +1 -1
  135. package/expansion-packs/bmad-creative-writing/README.md +132 -0
  136. package/expansion-packs/bmad-creative-writing/agent-teams/agent-team.yaml +19 -0
  137. package/expansion-packs/bmad-creative-writing/agents/beta-reader.md +91 -0
  138. package/expansion-packs/bmad-creative-writing/agents/book-critic.md +35 -0
  139. package/expansion-packs/bmad-creative-writing/agents/character-psychologist.md +90 -0
  140. package/expansion-packs/bmad-creative-writing/agents/cover-designer.md +41 -0
  141. package/expansion-packs/bmad-creative-writing/agents/dialog-specialist.md +89 -0
  142. package/expansion-packs/bmad-creative-writing/agents/editor.md +90 -0
  143. package/expansion-packs/bmad-creative-writing/agents/genre-specialist.md +92 -0
  144. package/expansion-packs/bmad-creative-writing/agents/narrative-designer.md +90 -0
  145. package/expansion-packs/bmad-creative-writing/agents/plot-architect.md +92 -0
  146. package/expansion-packs/bmad-creative-writing/agents/world-builder.md +91 -0
  147. package/expansion-packs/bmad-creative-writing/checklists/beta-feedback-closure-checklist.md +16 -0
  148. package/expansion-packs/bmad-creative-writing/checklists/character-consistency-checklist.md +16 -0
  149. package/expansion-packs/bmad-creative-writing/checklists/comedic-timing-checklist.md +16 -0
  150. package/expansion-packs/bmad-creative-writing/checklists/cyberpunk-aesthetic-checklist.md +16 -0
  151. package/expansion-packs/bmad-creative-writing/checklists/ebook-formatting-checklist.md +15 -0
  152. package/expansion-packs/bmad-creative-writing/checklists/epic-poetry-meter-checklist.md +16 -0
  153. package/expansion-packs/bmad-creative-writing/checklists/fantasy-magic-system-checklist.md +16 -0
  154. package/expansion-packs/bmad-creative-writing/checklists/foreshadowing-payoff-checklist.md +15 -0
  155. package/expansion-packs/bmad-creative-writing/checklists/genre-tropes-checklist.md +15 -0
  156. package/expansion-packs/bmad-creative-writing/checklists/historical-accuracy-checklist.md +16 -0
  157. package/expansion-packs/bmad-creative-writing/checklists/horror-suspense-checklist.md +16 -0
  158. package/expansion-packs/bmad-creative-writing/checklists/kdp-cover-ready-checklist.md +18 -0
  159. package/expansion-packs/bmad-creative-writing/checklists/line-edit-quality-checklist.md +16 -0
  160. package/expansion-packs/bmad-creative-writing/checklists/marketing-copy-checklist.md +16 -0
  161. package/expansion-packs/bmad-creative-writing/checklists/mystery-clue-trail-checklist.md +16 -0
  162. package/expansion-packs/bmad-creative-writing/checklists/orbital-mechanics-checklist.md +16 -0
  163. package/expansion-packs/bmad-creative-writing/checklists/plot-structure-checklist.md +49 -0
  164. package/expansion-packs/bmad-creative-writing/checklists/publication-readiness-checklist.md +16 -0
  165. package/expansion-packs/bmad-creative-writing/checklists/romance-emotional-beats-checklist.md +16 -0
  166. package/expansion-packs/bmad-creative-writing/checklists/scene-quality-checklist.md +16 -0
  167. package/expansion-packs/bmad-creative-writing/checklists/scifi-technology-plausibility-checklist.md +15 -0
  168. package/expansion-packs/bmad-creative-writing/checklists/sensitivity-representation-checklist.md +16 -0
  169. package/expansion-packs/bmad-creative-writing/checklists/steampunk-gadget-checklist.md +16 -0
  170. package/expansion-packs/bmad-creative-writing/checklists/thriller-pacing-stakes-checklist.md +16 -0
  171. package/expansion-packs/bmad-creative-writing/checklists/timeline-continuity-checklist.md +16 -0
  172. package/expansion-packs/bmad-creative-writing/checklists/world-building-continuity-checklist.md +16 -0
  173. package/expansion-packs/bmad-creative-writing/checklists/ya-appropriateness-checklist.md +16 -0
  174. package/expansion-packs/bmad-creative-writing/config.yaml +11 -0
  175. package/expansion-packs/bmad-creative-writing/data/bmad-kb.md +197 -0
  176. package/expansion-packs/bmad-creative-writing/data/story-structures.md +58 -0
  177. package/expansion-packs/bmad-creative-writing/docs/brief.md +183 -0
  178. package/expansion-packs/bmad-creative-writing/tasks/advanced-elicitation.md +117 -0
  179. package/expansion-packs/bmad-creative-writing/tasks/analyze-reader-feedback.md +16 -0
  180. package/expansion-packs/bmad-creative-writing/tasks/analyze-story-structure.md +55 -0
  181. package/expansion-packs/bmad-creative-writing/tasks/assemble-kdp-package.md +22 -0
  182. package/expansion-packs/bmad-creative-writing/tasks/brainstorm-premise.md +16 -0
  183. package/expansion-packs/bmad-creative-writing/tasks/build-world.md +17 -0
  184. package/expansion-packs/bmad-creative-writing/tasks/character-depth-pass.md +15 -0
  185. package/expansion-packs/bmad-creative-writing/tasks/create-doc.md +101 -0
  186. package/expansion-packs/bmad-creative-writing/tasks/create-draft-section.md +19 -0
  187. package/expansion-packs/bmad-creative-writing/tasks/critical-review.md +19 -0
  188. package/expansion-packs/bmad-creative-writing/tasks/develop-character.md +17 -0
  189. package/expansion-packs/bmad-creative-writing/tasks/execute-checklist.md +93 -0
  190. package/expansion-packs/bmad-creative-writing/tasks/expand-premise.md +16 -0
  191. package/expansion-packs/bmad-creative-writing/tasks/expand-synopsis.md +16 -0
  192. package/expansion-packs/bmad-creative-writing/tasks/final-polish.md +16 -0
  193. package/expansion-packs/bmad-creative-writing/tasks/generate-cover-brief.md +18 -0
  194. package/expansion-packs/bmad-creative-writing/tasks/generate-cover-prompts.md +19 -0
  195. package/expansion-packs/bmad-creative-writing/tasks/generate-scene-list.md +16 -0
  196. package/expansion-packs/bmad-creative-writing/tasks/incorporate-feedback.md +18 -0
  197. package/expansion-packs/bmad-creative-writing/tasks/outline-scenes.md +16 -0
  198. package/expansion-packs/bmad-creative-writing/tasks/provide-feedback.md +17 -0
  199. package/expansion-packs/bmad-creative-writing/tasks/publish-chapter.md +16 -0
  200. package/expansion-packs/bmad-creative-writing/tasks/quick-feedback.md +15 -0
  201. package/expansion-packs/bmad-creative-writing/tasks/select-next-arc.md +16 -0
  202. package/expansion-packs/bmad-creative-writing/tasks/workshop-dialog.md +51 -0
  203. package/expansion-packs/bmad-creative-writing/templates/beta-feedback-form.yaml +96 -0
  204. package/expansion-packs/bmad-creative-writing/templates/chapter-draft-tmpl.yaml +81 -0
  205. package/expansion-packs/bmad-creative-writing/templates/character-profile-tmpl.yaml +92 -0
  206. package/expansion-packs/bmad-creative-writing/templates/cover-design-brief-tmpl.yaml +97 -0
  207. package/expansion-packs/bmad-creative-writing/templates/premise-brief-tmpl.yaml +77 -0
  208. package/expansion-packs/bmad-creative-writing/templates/scene-list-tmpl.yaml +54 -0
  209. package/expansion-packs/bmad-creative-writing/templates/story-outline-tmpl.yaml +96 -0
  210. package/expansion-packs/bmad-creative-writing/templates/world-guide-tmpl.yaml +88 -0
  211. package/expansion-packs/bmad-creative-writing/workflows/book-cover-design-workflow.md +176 -0
  212. package/expansion-packs/bmad-creative-writing/workflows/novel-greenfield-workflow.yaml +58 -0
  213. package/expansion-packs/bmad-creative-writing/workflows/novel-serial-workflow.yaml +51 -0
  214. package/expansion-packs/bmad-creative-writing/workflows/novel-snowflake-workflow.yaml +69 -0
  215. package/expansion-packs/bmad-creative-writing/workflows/novel-writing.yaml +92 -0
  216. package/expansion-packs/bmad-creative-writing/workflows/screenplay-development.yaml +86 -0
  217. package/expansion-packs/bmad-creative-writing/workflows/series-planning.yaml +79 -0
  218. package/expansion-packs/bmad-creative-writing/workflows/short-story-creation.yaml +65 -0
  219. package/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
  220. package/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -3
  221. package/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -1
  222. package/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -1
  223. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +20 -20
  224. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +7 -7
  225. package/package.json +62 -39
  226. package/prettier.config.mjs +32 -0
  227. package/sync-version.sh +23 -0
  228. package/tools/bmad-npx-wrapper.js +10 -10
  229. package/tools/builders/web-builder.js +124 -130
  230. package/tools/bump-all-versions.js +42 -33
  231. package/tools/bump-expansion-version.js +23 -16
  232. package/tools/cli.js +10 -12
  233. package/tools/flattener/aggregate.js +10 -10
  234. package/tools/flattener/binary.js +44 -17
  235. package/tools/flattener/discovery.js +19 -18
  236. package/tools/flattener/files.js +6 -6
  237. package/tools/flattener/ignoreRules.js +125 -125
  238. package/tools/flattener/main.js +426 -70
  239. package/tools/flattener/projectRoot.js +186 -25
  240. package/tools/flattener/prompts.js +9 -9
  241. package/tools/flattener/stats.helpers.js +395 -0
  242. package/tools/flattener/stats.js +64 -14
  243. package/tools/flattener/test-matrix.js +413 -0
  244. package/tools/flattener/xml.js +33 -31
  245. package/tools/installer/bin/bmad.js +156 -113
  246. package/tools/installer/config/ide-agent-config.yaml +1 -1
  247. package/tools/installer/config/install.config.yaml +13 -3
  248. package/tools/installer/lib/config-loader.js +46 -42
  249. package/tools/installer/lib/file-manager.js +91 -113
  250. package/tools/installer/lib/ide-base-setup.js +57 -56
  251. package/tools/installer/lib/ide-setup.js +545 -399
  252. package/tools/installer/lib/installer.js +875 -714
  253. package/tools/installer/lib/memory-profiler.js +54 -53
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  255. package/tools/installer/lib/resource-locator.js +26 -28
  256. package/tools/installer/package.json +19 -19
  257. package/tools/lib/dependency-resolver.js +26 -30
  258. package/tools/lib/yaml-utils.js +7 -7
  259. package/tools/preview-release-notes.js +66 -0
  260. package/tools/shared/bannerArt.js +3 -3
  261. package/tools/sync-installer-version.js +7 -9
  262. package/tools/update-expansion-version.js +14 -15
  263. package/tools/upgraders/v3-to-v4-upgrader.js +203 -294
  264. package/tools/version-bump.js +41 -26
  265. package/tools/yaml-format.js +56 -43
  266. package/.github/workflows/release.yaml +0 -60
  267. package/.releaserc.json +0 -21
  268. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/Complete AI Agent System - Flowchart.svg +0 -102
  269. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash copy.txt +0 -13
  270. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash.txt +0 -13
  271. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.2 Agent Development Kit Installation/1.2.2 - Basic Project Structure - txt.txt +0 -25
  272. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.1 - settings.py +0 -34
  273. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.2 - main.py - Base Application.py +0 -70
  274. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.4 Deployment Configuration/1.4.2 - cloudbuild.yaml +0 -26
  275. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/README.md +0 -109
  276. package/tools/semantic-release-sync-installer.js +0 -30
@@ -25,7 +25,6 @@ The goal is quality delivery, not just checking boxes.]]
25
25
  1. **Requirements Met:**
26
26
 
27
27
  [[LLM: Be specific - list each requirement and whether it's complete. Include game-specific requirements from GDD]]
28
-
29
28
  - [ ] All functional requirements specified in the story are implemented.
30
29
  - [ ] All acceptance criteria defined in the story are met.
31
30
  - [ ] Game Design Document (GDD) requirements referenced in the story are implemented.
@@ -34,7 +33,6 @@ The goal is quality delivery, not just checking boxes.]]
34
33
  2. **Coding Standards & Project Structure:**
35
34
 
36
35
  [[LLM: Code quality matters for maintainability. Check Unity-specific patterns and C# standards]]
37
-
38
36
  - [ ] All new/modified code strictly adheres to `Operational Guidelines`.
39
37
  - [ ] All new/modified code aligns with `Project Structure` (Scripts/, Prefabs/, Scenes/, etc.).
40
38
  - [ ] Adherence to `Tech Stack` for Unity version and packages used.
@@ -48,7 +46,6 @@ The goal is quality delivery, not just checking boxes.]]
48
46
  3. **Testing:**
49
47
 
50
48
  [[LLM: Testing proves your code works. Include Unity-specific testing with NUnit and manual testing]]
51
-
52
49
  - [ ] All required unit tests (NUnit) as per the story and testing strategy are implemented.
53
50
  - [ ] All required integration tests (if applicable) are implemented.
54
51
  - [ ] Manual testing performed in Unity Editor for all game functionality.
@@ -60,7 +57,6 @@ The goal is quality delivery, not just checking boxes.]]
60
57
  4. **Functionality & Verification:**
61
58
 
62
59
  [[LLM: Did you actually run and test your code in Unity? Be specific about game mechanics tested]]
63
-
64
60
  - [ ] Functionality has been manually verified in Unity Editor and play mode.
65
61
  - [ ] Game mechanics work as specified in the GDD.
66
62
  - [ ] Player controls and input handling work correctly.
@@ -73,7 +69,6 @@ The goal is quality delivery, not just checking boxes.]]
73
69
  5. **Story Administration:**
74
70
 
75
71
  [[LLM: Documentation helps the next developer. Include Unity-specific implementation notes]]
76
-
77
72
  - [ ] All tasks within the story file are marked as complete.
78
73
  - [ ] Any clarifications or decisions made during development are documented.
79
74
  - [ ] Unity-specific implementation details documented (scene changes, prefab modifications).
@@ -83,7 +78,6 @@ The goal is quality delivery, not just checking boxes.]]
83
78
  6. **Dependencies, Build & Configuration:**
84
79
 
85
80
  [[LLM: Build issues block everyone. Ensure Unity project builds for all target platforms]]
86
-
87
81
  - [ ] Unity project builds successfully without errors.
88
82
  - [ ] Project builds for all target platforms (desktop/mobile as specified).
89
83
  - [ ] Any new Unity packages or Asset Store items were pre-approved OR approved by user.
@@ -95,7 +89,6 @@ The goal is quality delivery, not just checking boxes.]]
95
89
  7. **Game-Specific Quality:**
96
90
 
97
91
  [[LLM: Game quality matters. Check performance, game feel, and player experience]]
98
-
99
92
  - [ ] Frame rate meets target (30/60 FPS) on all platforms.
100
93
  - [ ] Memory usage within acceptable limits.
101
94
  - [ ] Game feel and responsiveness meet design requirements.
@@ -107,7 +100,6 @@ The goal is quality delivery, not just checking boxes.]]
107
100
  8. **Documentation (If Applicable):**
108
101
 
109
102
  [[LLM: Good documentation prevents future confusion. Include Unity-specific docs]]
110
-
111
103
  - [ ] Code documentation (XML comments) for public APIs complete.
112
104
  - [ ] Unity component documentation in Inspector updated.
113
105
  - [ ] User-facing documentation updated, if changes impact players.
@@ -1,5 +1,5 @@
1
1
  name: bmad-2d-unity-game-dev
2
- version: 1.5.0
2
+ version: 1.6.0
3
3
  short-title: Unity C# 2D Game Dev Pack
4
4
  description: 2D Game Development expansion pack for BMad Method - Unity & C# focused
5
5
  author: pbean (PinkyD)
@@ -270,7 +270,6 @@ that can handle [specific game requirements] with stable performance."
270
270
  **Prerequisites**: Game planning documents must exist in `docs/` folder of Unity project
271
271
 
272
272
  1. **Document Sharding** (CRITICAL STEP for Game Development):
273
-
274
273
  - Documents created by Game Designer/Architect (in Web or IDE) MUST be sharded for development
275
274
  - Use core BMad agents or tools to shard:
276
275
  a) **Manual**: Use core BMad `shard-doc` task if available
@@ -293,20 +292,17 @@ Resulting Unity Project Folder Structure:
293
292
  3. **Game Development Cycle** (Sequential, one game story at a time):
294
293
 
295
294
  **CRITICAL CONTEXT MANAGEMENT for Unity Development**:
296
-
297
295
  - **Context windows matter!** Always use fresh, clean context windows
298
296
  - **Model selection matters!** Use most powerful thinking model for Game SM story creation
299
297
  - **ALWAYS start new chat between Game SM, Game Dev, and QA work**
300
298
 
301
299
  **Step 1 - Game Story Creation**:
302
-
303
300
  - **NEW CLEAN CHAT** → Select powerful model → `/bmad2du/game-sm` → `*draft`
304
301
  - Game SM executes create-game-story task using `game-story-tmpl`
305
302
  - Review generated story in `docs/game-stories/`
306
303
  - Update status from "Draft" to "Approved"
307
304
 
308
305
  **Step 2 - Unity Game Story Implementation**:
309
-
310
306
  - **NEW CLEAN CHAT** → `/bmad2du/game-developer`
311
307
  - Agent asks which game story to implement
312
308
  - Include story file content to save game dev agent lookup time
@@ -315,7 +311,6 @@ Resulting Unity Project Folder Structure:
315
311
  - Game Dev marks story as "Review" when complete with all Unity tests passing
316
312
 
317
313
  **Step 3 - Game QA Review**:
318
-
319
314
  - **NEW CLEAN CHAT** → Use core `@qa` agent → execute review-story task
320
315
  - QA performs senior Unity developer code review
321
316
  - QA can refactor and improve Unity code directly
@@ -355,14 +350,12 @@ Since this expansion pack doesn't include specific brownfield templates, you'll
355
350
 
356
351
  1. **Upload Unity project to Web UI** (GitHub URL, files, or zip)
357
352
  2. **Create adapted Game Design Document**: `/bmad2du/game-designer` - Modify `game-design-doc-tmpl` to include:
358
-
359
353
  - Analysis of existing game systems
360
354
  - Integration points for new features
361
355
  - Compatibility requirements
362
356
  - Risk assessment for changes
363
357
 
364
358
  3. **Game Architecture Planning**:
365
-
366
359
  - Use `/bmad2du/game-architect` with `game-architecture-tmpl`
367
360
  - Focus on how new features integrate with existing Unity systems
368
361
  - Plan for gradual rollout and testing
@@ -463,7 +456,7 @@ Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic ga
463
456
 
464
457
  - **Claude Code**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
465
458
  - **Cursor**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
466
- - **Windsurf**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
459
+ - **Windsurf**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
467
460
  - **Trae**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
468
461
  - **Roo Code**: Select mode from mode selector with bmad2du prefix
469
462
  - **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select the appropriate game agent.
@@ -531,25 +531,21 @@ Assets/
531
531
  ### Story Implementation Process
532
532
 
533
533
  1. **Read Story Requirements:**
534
-
535
534
  - Understand acceptance criteria
536
535
  - Identify technical requirements
537
536
  - Review performance constraints
538
537
 
539
538
  2. **Plan Implementation:**
540
-
541
539
  - Identify files to create/modify
542
540
  - Consider Unity's component-based architecture
543
541
  - Plan testing approach
544
542
 
545
543
  3. **Implement Feature:**
546
-
547
544
  - Write clean C# code following all guidelines
548
545
  - Use established patterns
549
546
  - Maintain stable FPS performance
550
547
 
551
548
  4. **Test Implementation:**
552
-
553
549
  - Write edit mode tests for game logic
554
550
  - Write play mode tests for integration testing
555
551
  - Test cross-platform functionality
@@ -18,7 +18,6 @@
18
18
  2. If the section contains game flow diagrams, level layouts, or system diagrams, explain each diagram briefly with game development context before offering elicitation options (e.g., "The gameplay loop diagram shows how player actions lead to rewards and progression. Notice how each step maintains player engagement and creates opportunities for skill development.")
19
19
 
20
20
  3. If the section contains multiple game elements (like multiple mechanics, multiple levels, multiple systems, etc.), inform the user they can apply elicitation actions to:
21
-
22
21
  - The entire section as a whole
23
22
  - Individual game elements within the section (specify which element when selecting an action)
24
23
 
@@ -14,7 +14,6 @@
14
14
  ### 1. Initial Setup & Mode Selection
15
15
 
16
16
  - **Acknowledge Task & Inputs:**
17
-
18
17
  - Confirm with the user that the "Game Development Correct Course Task" is being initiated.
19
18
  - Verify the change trigger (e.g., performance issue, platform constraint, gameplay feedback, technical blocker).
20
19
  - Confirm access to relevant game artifacts:
@@ -35,7 +34,6 @@
35
34
  ### 2. Execute Game Development Checklist Analysis
36
35
 
37
36
  - Systematically work through the game-change-checklist sections:
38
-
39
37
  1. **Change Context & Game Impact**
40
38
  2. **Feature/System Impact Analysis**
41
39
  3. **Technical Artifact Conflict Resolution**
@@ -60,7 +58,6 @@
60
58
  Based on the analysis and agreed path forward:
61
59
 
62
60
  - **Identify affected game artifacts requiring updates:**
63
-
64
61
  - GDD sections (mechanics, systems, progression)
65
62
  - Technical specifications (architecture, performance targets)
66
63
  - Unity-specific configurations (build settings, quality settings)
@@ -69,7 +66,6 @@ Based on the analysis and agreed path forward:
69
66
  - Platform-specific adaptations
70
67
 
71
68
  - **Draft explicit changes for each artifact:**
72
-
73
69
  - **Game Stories:** Revise story text, Unity-specific acceptance criteria, technical constraints
74
70
  - **Technical Specs:** Update architecture diagrams, component hierarchies, performance budgets
75
71
  - **Unity Configurations:** Propose settings changes, optimization strategies, platform variants
@@ -89,14 +85,12 @@ Based on the analysis and agreed path forward:
89
85
  - Create a comprehensive proposal document containing:
90
86
 
91
87
  **A. Change Summary:**
92
-
93
88
  - Original issue (performance, gameplay, technical constraint)
94
89
  - Game systems affected
95
90
  - Platform/performance implications
96
91
  - Chosen solution approach
97
92
 
98
93
  **B. Technical Impact Analysis:**
99
-
100
94
  - Unity architecture changes needed
101
95
  - Performance implications (with metrics)
102
96
  - Platform compatibility effects
@@ -104,14 +98,12 @@ Based on the analysis and agreed path forward:
104
98
  - Third-party dependency impacts
105
99
 
106
100
  **C. Specific Proposed Edits:**
107
-
108
101
  - For each game story: "Change Story GS-X.Y from: [old] To: [new]"
109
102
  - For technical specs: "Update Unity Architecture Section X: [changes]"
110
103
  - For GDD: "Modify [Feature] in Section Y: [updates]"
111
104
  - For configurations: "Change [Setting] from [old_value] to [new_value]"
112
105
 
113
106
  **D. Implementation Considerations:**
114
-
115
107
  - Required Unity version updates
116
108
  - Asset reimport needs
117
109
  - Shader recompilation requirements
@@ -123,7 +115,6 @@ Based on the analysis and agreed path forward:
123
115
  - Provide the finalized document to the user
124
116
 
125
117
  - **Based on change scope:**
126
-
127
118
  - **Minor adjustments (can be handled in current sprint):**
128
119
  - Confirm task completion
129
120
  - Suggest handoff to game-dev agent for implementation
@@ -137,7 +128,6 @@ Based on the analysis and agreed path forward:
137
128
  ## Output Deliverables
138
129
 
139
130
  - **Primary:** "Game Development Change Proposal" document containing:
140
-
141
131
  - Game-specific change analysis
142
132
  - Technical impact assessment with Unity context
143
133
  - Platform and performance considerations
@@ -9,7 +9,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
9
9
  [[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
10
10
 
11
11
  1. **Establish Game Context**
12
-
13
12
  - Understand the game genre or opportunity area
14
13
  - Identify target audience and platform constraints
15
14
  - Determine session goals (concept exploration vs. mechanic refinement)
@@ -27,7 +26,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
27
26
 
28
27
  1. **"What If" Game Scenarios**
29
28
  [[LLM: Generate provocative what-if questions that challenge game design assumptions and expand thinking beyond current genre limitations.]]
30
-
31
29
  - What if players could rewind time in any genre?
32
30
  - What if the game world reacted to the player's real-world location?
33
31
  - What if failure was more rewarding than success?
@@ -36,7 +34,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
36
34
 
37
35
  2. **Cross-Genre Fusion**
38
36
  [[LLM: Help user combine unexpected game genres and mechanics to create unique experiences.]]
39
-
40
37
  - "How might [genre A] mechanics work in [genre B]?"
41
38
  - Puzzle mechanics in action games
42
39
  - Dating sim elements in strategy games
@@ -45,7 +42,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
45
42
 
46
43
  3. **Player Motivation Reversal**
47
44
  [[LLM: Flip traditional player motivations to reveal new gameplay possibilities.]]
48
-
49
45
  - What if losing was the goal?
50
46
  - What if cooperation was forced in competitive games?
51
47
  - What if players had to help their enemies?
@@ -62,7 +58,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
62
58
 
63
59
  1. **SCAMPER for Game Mechanics**
64
60
  [[LLM: Guide through each SCAMPER prompt specifically for game design.]]
65
-
66
61
  - **S** = Substitute: What mechanics can be substituted? (walking → flying → swimming)
67
62
  - **C** = Combine: What systems can be merged? (inventory + character growth)
68
63
  - **A** = Adapt: What mechanics from other media? (books, movies, sports)
@@ -73,7 +68,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
73
68
 
74
69
  2. **Player Agency Spectrum**
75
70
  [[LLM: Explore different levels of player control and agency across game systems.]]
76
-
77
71
  - Full Control: Direct character movement, combat, building
78
72
  - Indirect Control: Setting rules, giving commands, environmental changes
79
73
  - Influence Only: Suggestions, preferences, emotional reactions
@@ -81,7 +75,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
81
75
 
82
76
  3. **Temporal Game Design**
83
77
  [[LLM: Explore how time affects gameplay and player experience.]]
84
-
85
78
  - Real-time vs. turn-based mechanics
86
79
  - Time travel and manipulation
87
80
  - Persistent vs. session-based progress
@@ -92,7 +85,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
92
85
 
93
86
  1. **Emotion-First Design**
94
87
  [[LLM: Start with target emotions and work backward to mechanics that create them.]]
95
-
96
88
  - Target Emotion: Wonder → Mechanics: Discovery, mystery, scale
97
89
  - Target Emotion: Triumph → Mechanics: Challenge, skill growth, recognition
98
90
  - Target Emotion: Connection → Mechanics: Cooperation, shared goals, communication
@@ -100,7 +92,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
100
92
 
101
93
  2. **Player Archetype Brainstorming**
102
94
  [[LLM: Design for different player types and motivations.]]
103
-
104
95
  - Achievers: Progression, completion, mastery
105
96
  - Explorers: Discovery, secrets, world-building
106
97
  - Socializers: Interaction, cooperation, community
@@ -109,7 +100,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
109
100
 
110
101
  3. **Accessibility-First Innovation**
111
102
  [[LLM: Generate ideas that make games more accessible while creating new gameplay.]]
112
-
113
103
  - Visual impairment considerations leading to audio-focused mechanics
114
104
  - Motor accessibility inspiring one-handed or simplified controls
115
105
  - Cognitive accessibility driving clear feedback and pacing
@@ -119,7 +109,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
119
109
 
120
110
  1. **Environmental Storytelling**
121
111
  [[LLM: Brainstorm ways the game world itself tells stories without explicit narrative.]]
122
-
123
112
  - How does the environment show history?
124
113
  - What do interactive objects reveal about characters?
125
114
  - How can level design communicate mood?
@@ -127,7 +116,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
127
116
 
128
117
  2. **Player-Generated Narrative**
129
118
  [[LLM: Explore ways players create their own stories through gameplay.]]
130
-
131
119
  - Emergent storytelling through player choices
132
120
  - Procedural narrative generation
133
121
  - Player-to-player story sharing
@@ -135,7 +123,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
135
123
 
136
124
  3. **Genre Expectation Subversion**
137
125
  [[LLM: Identify and deliberately subvert player expectations within genres.]]
138
-
139
126
  - Fantasy RPG where magic is mundane
140
127
  - Horror game where monsters are friendly
141
128
  - Racing game where going slow is optimal
@@ -145,7 +132,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
145
132
 
146
133
  1. **Platform-Specific Design**
147
134
  [[LLM: Generate ideas that leverage unique platform capabilities.]]
148
-
149
135
  - Mobile: GPS, accelerometer, camera, always-connected
150
136
  - Web: URLs, tabs, social sharing, real-time collaboration
151
137
  - Console: Controllers, TV viewing, couch co-op
@@ -153,7 +139,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
153
139
 
154
140
  2. **Constraint-Based Creativity**
155
141
  [[LLM: Use technical or design constraints as creative catalysts.]]
156
-
157
142
  - One-button games
158
143
  - Games without graphics
159
144
  - Games that play in notification bars
@@ -199,19 +184,16 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
199
184
  [[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
200
185
 
201
186
  1. **Inspiration Phase** (10-15 min)
202
-
203
187
  - Reference existing games and mechanics
204
188
  - Explore player experiences and emotions
205
189
  - Gather visual and thematic inspiration
206
190
 
207
191
  2. **Divergent Exploration** (25-35 min)
208
-
209
192
  - Generate many game concepts or mechanics
210
193
  - Use expansion and fusion techniques
211
194
  - Encourage wild and impossible ideas
212
195
 
213
196
  3. **Player-Centered Filtering** (15-20 min)
214
-
215
197
  - Consider target audience reactions
216
198
  - Evaluate emotional impact and engagement
217
199
  - Group ideas by player experience goals
@@ -14,7 +14,7 @@ sections:
14
14
  - id: initial-setup
15
15
  instruction: |
16
16
  This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
17
-
17
+
18
18
  This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.
19
19
 
20
20
  - id: game-vision
@@ -71,7 +71,7 @@ sections:
71
71
  repeatable: true
72
72
  template: |
73
73
  **Core Mechanic: {{mechanic_name}}**
74
-
74
+
75
75
  - **Description:** {{how_it_works}}
76
76
  - **Player Value:** {{why_its_fun}}
77
77
  - **Implementation Scope:** {{complexity_estimate}}
@@ -98,12 +98,12 @@ sections:
98
98
  title: Technical Constraints
99
99
  template: |
100
100
  **Platform Requirements:**
101
-
101
+
102
102
  - Primary: {{platform_1}} - {{requirements}}
103
103
  - Secondary: {{platform_2}} - {{requirements}}
104
-
104
+
105
105
  **Technical Specifications:**
106
-
106
+
107
107
  - Engine: Unity & C#
108
108
  - Performance Target: {{fps_target}} FPS on {{target_device}}
109
109
  - Memory Budget: <{{memory_limit}}MB
@@ -141,10 +141,10 @@ sections:
141
141
  title: Competitive Analysis
142
142
  template: |
143
143
  **Direct Competitors:**
144
-
144
+
145
145
  - {{competitor_1}}: {{strengths_and_weaknesses}}
146
146
  - {{competitor_2}}: {{strengths_and_weaknesses}}
147
-
147
+
148
148
  **Differentiation Strategy:**
149
149
  {{how_we_differ_and_why_thats_valuable}}
150
150
  - id: market-opportunity
@@ -168,16 +168,16 @@ sections:
168
168
  title: Content Categories
169
169
  template: |
170
170
  **Core Content:**
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-
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+
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  - {{content_type_1}}: {{quantity_and_description}}
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  - {{content_type_2}}: {{quantity_and_description}}
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-
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+
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  **Optional Content:**
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-
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+
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  - {{optional_content_type}}: {{quantity_and_description}}
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-
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+
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  **Replay Elements:**
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-
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+
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  - {{replayability_features}}
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  - id: difficulty-accessibility
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  title: Difficulty and Accessibility
@@ -244,13 +244,13 @@ sections:
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  title: Player Experience Metrics
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  template: |
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  **Engagement Goals:**
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-
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+
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  - Tutorial completion rate: >{{percentage}}%
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  - Average session length: {{duration}} minutes
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  - Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
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-
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+
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  **Quality Benchmarks:**
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-
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+
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  - Player satisfaction: >{{rating}}/10
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  - Completion rate: >{{percentage}}%
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  - Technical performance: {{fps_target}} FPS consistent
@@ -258,13 +258,13 @@ sections:
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  title: Development Metrics
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  template: |
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  **Technical Targets:**
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-
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+
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  - Zero critical bugs at launch
263
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  - Performance targets met on all platforms
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  - Load times under {{seconds}}s
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-
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+
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  **Process Goals:**
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-
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+
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  - Development timeline adherence
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  - Feature scope completion
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  - Quality assurance standards
@@ -273,7 +273,7 @@ sections:
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  condition: has_business_goals
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  template: |
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  **Commercial Goals:**
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-
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+
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  - {{revenue_target}} in first {{time_period}}
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  - {{user_acquisition_target}} players in first {{time_period}}
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  - {{retention_target}} monthly active users
@@ -326,12 +326,12 @@ sections:
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  title: Validation Plan
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  template: |
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  **Concept Testing:**
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-
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+
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  - {{validation_method_1}} - {{timeline}}
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  - {{validation_method_2}} - {{timeline}}
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-
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+
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  **Prototype Testing:**
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-
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+
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  - {{testing_approach}} - {{timeline}}
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  - {{feedback_collection_method}} - {{timeline}}
337
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@@ -353,4 +353,4 @@ sections:
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  type: table
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  template: |
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  | Date | Version | Description | Author |
356
- | :--- | :------ | :---------- | :----- |
356
+ | :--- | :------ | :---------- | :----- |