bmad-method 4.37.0-beta.5 → 4.37.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/.github/FUNDING.yaml +15 -0
  2. package/.github/ISSUE_TEMPLATE/bug_report.md +32 -0
  3. package/.github/ISSUE_TEMPLATE/feature_request.md +22 -0
  4. package/.github/workflows/discord.yaml +16 -0
  5. package/.github/workflows/release.yaml +60 -0
  6. package/.releaserc.json +21 -0
  7. package/.vscode/settings.json +44 -0
  8. package/CHANGELOG.md +707 -0
  9. package/CONTRIBUTING.md +209 -0
  10. package/LICENSE +21 -0
  11. package/README.md +214 -3
  12. package/bmad-core/agent-teams/team-all.yaml +14 -0
  13. package/bmad-core/agent-teams/team-fullstack.yaml +18 -0
  14. package/bmad-core/agent-teams/team-ide-minimal.yaml +10 -0
  15. package/bmad-core/agent-teams/team-no-ui.yaml +13 -0
  16. package/bmad-core/agents/analyst.md +81 -0
  17. package/bmad-core/agents/architect.md +83 -0
  18. package/bmad-core/agents/bmad-master.md +107 -0
  19. package/bmad-core/agents/bmad-orchestrator.md +149 -0
  20. package/bmad-core/agents/dev.md +75 -0
  21. package/bmad-core/agents/pm.md +81 -0
  22. package/bmad-core/agents/po.md +76 -0
  23. package/bmad-core/agents/qa.md +69 -0
  24. package/bmad-core/agents/sm.md +62 -0
  25. package/bmad-core/agents/ux-expert.md +66 -0
  26. package/bmad-core/checklists/architect-checklist.md +438 -0
  27. package/bmad-core/checklists/change-checklist.md +182 -0
  28. package/bmad-core/checklists/pm-checklist.md +370 -0
  29. package/bmad-core/checklists/po-master-checklist.md +432 -0
  30. package/bmad-core/checklists/story-dod-checklist.md +94 -0
  31. package/bmad-core/checklists/story-draft-checklist.md +153 -0
  32. package/bmad-core/core-config.yaml +20 -0
  33. package/bmad-core/data/bmad-kb.md +806 -0
  34. package/bmad-core/data/brainstorming-techniques.md +36 -0
  35. package/bmad-core/data/elicitation-methods.md +154 -0
  36. package/bmad-core/data/technical-preferences.md +3 -0
  37. package/bmad-core/tasks/advanced-elicitation.md +117 -0
  38. package/bmad-core/tasks/brownfield-create-epic.md +160 -0
  39. package/bmad-core/tasks/brownfield-create-story.md +147 -0
  40. package/bmad-core/tasks/correct-course.md +70 -0
  41. package/bmad-core/tasks/create-brownfield-story.md +312 -0
  42. package/bmad-core/tasks/create-deep-research-prompt.md +278 -0
  43. package/bmad-core/tasks/create-next-story.md +112 -0
  44. package/bmad-core/tasks/document-project.md +343 -0
  45. package/bmad-core/tasks/facilitate-brainstorming-session.md +136 -0
  46. package/bmad-core/tasks/generate-ai-frontend-prompt.md +51 -0
  47. package/bmad-core/tasks/index-docs.md +173 -0
  48. package/bmad-core/tasks/kb-mode-interaction.md +75 -0
  49. package/bmad-core/tasks/review-story.md +154 -0
  50. package/bmad-core/tasks/shard-doc.md +185 -0
  51. package/bmad-core/tasks/validate-next-story.md +134 -0
  52. package/bmad-core/templates/architecture-tmpl.yaml +650 -0
  53. package/bmad-core/templates/brainstorming-output-tmpl.yaml +156 -0
  54. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +476 -0
  55. package/bmad-core/templates/brownfield-prd-tmpl.yaml +280 -0
  56. package/bmad-core/templates/competitor-analysis-tmpl.yaml +293 -0
  57. package/bmad-core/templates/front-end-architecture-tmpl.yaml +206 -0
  58. package/bmad-core/templates/front-end-spec-tmpl.yaml +349 -0
  59. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +805 -0
  60. package/bmad-core/templates/market-research-tmpl.yaml +252 -0
  61. package/bmad-core/templates/prd-tmpl.yaml +202 -0
  62. package/bmad-core/templates/project-brief-tmpl.yaml +221 -0
  63. package/bmad-core/templates/story-tmpl.yaml +137 -0
  64. package/bmad-core/workflows/brownfield-fullstack.yaml +297 -0
  65. package/bmad-core/workflows/brownfield-service.yaml +187 -0
  66. package/bmad-core/workflows/brownfield-ui.yaml +197 -0
  67. package/bmad-core/workflows/greenfield-fullstack.yaml +240 -0
  68. package/bmad-core/workflows/greenfield-service.yaml +206 -0
  69. package/bmad-core/workflows/greenfield-ui.yaml +235 -0
  70. package/common/tasks/create-doc.md +101 -0
  71. package/common/tasks/execute-checklist.md +86 -0
  72. package/common/utils/bmad-doc-template.md +325 -0
  73. package/common/utils/workflow-management.md +69 -0
  74. package/dist/agents/analyst.txt +2882 -0
  75. package/dist/agents/architect.txt +3543 -0
  76. package/dist/agents/bmad-master.txt +8756 -0
  77. package/dist/agents/bmad-orchestrator.txt +1490 -0
  78. package/dist/agents/dev.txt +428 -0
  79. package/dist/agents/pm.txt +2229 -0
  80. package/dist/agents/po.txt +1364 -0
  81. package/dist/agents/qa.txt +386 -0
  82. package/dist/agents/sm.txt +668 -0
  83. package/dist/agents/ux-expert.txt +701 -0
  84. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +2408 -0
  85. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +1631 -0
  86. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +822 -0
  87. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +10989 -0
  88. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +4047 -0
  89. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +3744 -0
  90. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +465 -0
  91. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +990 -0
  92. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +15467 -0
  93. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +2077 -0
  94. package/dist/teams/team-all.txt +11062 -0
  95. package/dist/teams/team-fullstack.txt +10392 -0
  96. package/dist/teams/team-ide-minimal.txt +3507 -0
  97. package/dist/teams/team-no-ui.txt +8951 -0
  98. package/docs/GUIDING-PRINCIPLES.md +91 -0
  99. package/docs/core-architecture.md +219 -0
  100. package/docs/enhanced-ide-development-workflow.md +43 -0
  101. package/docs/expansion-packs.md +280 -0
  102. package/docs/how-to-contribute-with-pull-requests.md +158 -0
  103. package/docs/user-guide.md +251 -0
  104. package/docs/versioning-and-releases.md +77 -0
  105. package/docs/versions.md +48 -0
  106. package/docs/working-in-the-brownfield.md +364 -0
  107. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/Complete AI Agent System - Flowchart.svg +102 -0
  108. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash copy.txt +13 -0
  109. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.1 Google Cloud Project Setup/1.1.1 - Initial Project Configuration - bash.txt +13 -0
  110. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.2 Agent Development Kit Installation/1.2.2 - Basic Project Structure - txt.txt +25 -0
  111. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.1 - settings.py +34 -0
  112. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.3 Core Configuration Files/1.3.2 - main.py - Base Application.py +70 -0
  113. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.4 Deployment Configuration/1.4.2 - cloudbuild.yaml +26 -0
  114. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/README.md +109 -0
  115. package/expansion-packs/README.md +3 -0
  116. package/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +13 -0
  117. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +71 -0
  118. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +78 -0
  119. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +64 -0
  120. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +201 -0
  121. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +160 -0
  122. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +8 -0
  123. package/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +250 -0
  124. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +649 -0
  125. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +110 -0
  126. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +216 -0
  127. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +290 -0
  128. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +613 -0
  129. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +356 -0
  130. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +343 -0
  131. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +253 -0
  132. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +484 -0
  133. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +183 -0
  134. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +175 -0
  135. package/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +14 -0
  136. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +80 -0
  137. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +77 -0
  138. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +78 -0
  139. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +65 -0
  140. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +391 -0
  141. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +203 -0
  142. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +201 -0
  143. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +124 -0
  144. package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +6 -0
  145. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +769 -0
  146. package/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +586 -0
  147. package/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +110 -0
  148. package/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +141 -0
  149. package/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +184 -0
  150. package/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +290 -0
  151. package/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +200 -0
  152. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +1030 -0
  153. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +356 -0
  154. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +705 -0
  155. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +256 -0
  156. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +484 -0
  157. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +183 -0
  158. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +175 -0
  159. package/expansion-packs/bmad-infrastructure-devops/README.md +147 -0
  160. package/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +71 -0
  161. package/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +484 -0
  162. package/expansion-packs/bmad-infrastructure-devops/config.yaml +9 -0
  163. package/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +305 -0
  164. package/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +159 -0
  165. package/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +153 -0
  166. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +424 -0
  167. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +629 -0
  168. package/package.json +62 -24
  169. package/tools/bmad-npx-wrapper.js +39 -0
  170. package/tools/builders/web-builder.js +681 -0
  171. package/tools/bump-all-versions.js +106 -0
  172. package/tools/bump-expansion-version.js +83 -0
  173. package/tools/cli.js +154 -0
  174. package/tools/flattener/aggregate.js +76 -0
  175. package/tools/flattener/binary.js +53 -0
  176. package/tools/flattener/discovery.js +70 -0
  177. package/tools/flattener/files.js +35 -0
  178. package/tools/flattener/ignoreRules.js +176 -0
  179. package/tools/flattener/main.js +217 -0
  180. package/tools/flattener/projectRoot.js +45 -0
  181. package/tools/flattener/prompts.js +44 -0
  182. package/tools/flattener/stats.js +30 -0
  183. package/tools/flattener/xml.js +86 -0
  184. package/tools/installer/README.md +8 -0
  185. package/tools/installer/package.json +44 -0
  186. package/tools/lib/dependency-resolver.js +179 -0
  187. package/tools/lib/yaml-utils.js +29 -0
  188. package/tools/md-assets/web-agent-startup-instructions.md +39 -0
  189. package/tools/semantic-release-sync-installer.js +30 -0
  190. package/tools/shared/bannerArt.js +105 -0
  191. package/tools/sync-installer-version.js +34 -0
  192. package/tools/update-expansion-version.js +54 -0
  193. package/tools/upgraders/v3-to-v4-upgrader.js +763 -0
  194. package/tools/version-bump.js +79 -0
  195. package/tools/yaml-format.js +240 -0
  196. /package/{bin → tools/installer/bin}/bmad.js +0 -0
  197. /package/{config → tools/installer/config}/ide-agent-config.yaml +0 -0
  198. /package/{config → tools/installer/config}/install.config.yaml +0 -0
  199. /package/{lib → tools/installer/lib}/config-loader.js +0 -0
  200. /package/{lib → tools/installer/lib}/file-manager.js +0 -0
  201. /package/{lib → tools/installer/lib}/ide-base-setup.js +0 -0
  202. /package/{lib → tools/installer/lib}/ide-setup.js +0 -0
  203. /package/{lib → tools/installer/lib}/installer.js +0 -0
  204. /package/{lib → tools/installer/lib}/memory-profiler.js +0 -0
  205. /package/{lib → tools/installer/lib}/module-manager.js +0 -0
  206. /package/{lib → tools/installer/lib}/resource-locator.js +0 -0
@@ -0,0 +1,649 @@
1
+ # Game Development Guidelines
2
+
3
+ ## Overview
4
+
5
+ This document establishes coding standards, architectural patterns, and development practices for 2D game development using Phaser 3 and TypeScript. These guidelines ensure consistency, performance, and maintainability across all game development stories.
6
+
7
+ ## TypeScript Standards
8
+
9
+ ### Strict Mode Configuration
10
+
11
+ **Required tsconfig.json settings:**
12
+
13
+ ```json
14
+ {
15
+ "compilerOptions": {
16
+ "strict": true,
17
+ "noImplicitAny": true,
18
+ "strictNullChecks": true,
19
+ "strictFunctionTypes": true,
20
+ "noImplicitReturns": true,
21
+ "noUnusedLocals": true,
22
+ "noUnusedParameters": true,
23
+ "exactOptionalPropertyTypes": true
24
+ }
25
+ }
26
+ ```
27
+
28
+ ### Type Definitions
29
+
30
+ **Game Object Interfaces:**
31
+
32
+ ```typescript
33
+ // Core game entity interface
34
+ interface GameEntity {
35
+ readonly id: string;
36
+ position: Phaser.Math.Vector2;
37
+ active: boolean;
38
+ destroy(): void;
39
+ }
40
+
41
+ // Player controller interface
42
+ interface PlayerController {
43
+ readonly inputEnabled: boolean;
44
+ handleInput(input: InputState): void;
45
+ update(delta: number): void;
46
+ }
47
+
48
+ // Game system interface
49
+ interface GameSystem {
50
+ readonly name: string;
51
+ initialize(): void;
52
+ update(delta: number): void;
53
+ shutdown(): void;
54
+ }
55
+ ```
56
+
57
+ **Scene Data Interfaces:**
58
+
59
+ ```typescript
60
+ // Scene transition data
61
+ interface SceneData {
62
+ [key: string]: any;
63
+ }
64
+
65
+ // Game state interface
66
+ interface GameState {
67
+ currentLevel: number;
68
+ score: number;
69
+ lives: number;
70
+ settings: GameSettings;
71
+ }
72
+
73
+ interface GameSettings {
74
+ musicVolume: number;
75
+ sfxVolume: number;
76
+ difficulty: "easy" | "normal" | "hard";
77
+ controls: ControlScheme;
78
+ }
79
+ ```
80
+
81
+ ### Naming Conventions
82
+
83
+ **Classes and Interfaces:**
84
+
85
+ - PascalCase for classes: `PlayerSprite`, `GameManager`, `AudioSystem`
86
+ - PascalCase with 'I' prefix for interfaces: `IGameEntity`, `IPlayerController`
87
+ - Descriptive names that indicate purpose: `CollisionManager` not `CM`
88
+
89
+ **Methods and Variables:**
90
+
91
+ - camelCase for methods and variables: `updatePosition()`, `playerSpeed`
92
+ - Descriptive names: `calculateDamage()` not `calcDmg()`
93
+ - Boolean variables with is/has/can prefix: `isActive`, `hasCollision`, `canMove`
94
+
95
+ **Constants:**
96
+
97
+ - UPPER_SNAKE_CASE for constants: `MAX_PLAYER_SPEED`, `DEFAULT_VOLUME`
98
+ - Group related constants in enums or const objects
99
+
100
+ **Files and Directories:**
101
+
102
+ - kebab-case for file names: `player-controller.ts`, `audio-manager.ts`
103
+ - PascalCase for scene files: `MenuScene.ts`, `GameScene.ts`
104
+
105
+ ## Phaser 3 Architecture Patterns
106
+
107
+ ### Scene Organization
108
+
109
+ **Scene Lifecycle Management:**
110
+
111
+ ```typescript
112
+ class GameScene extends Phaser.Scene {
113
+ private gameManager!: GameManager;
114
+ private inputManager!: InputManager;
115
+
116
+ constructor() {
117
+ super({ key: "GameScene" });
118
+ }
119
+
120
+ preload(): void {
121
+ // Load only scene-specific assets
122
+ this.load.image("player", "assets/player.png");
123
+ }
124
+
125
+ create(data: SceneData): void {
126
+ // Initialize game systems
127
+ this.gameManager = new GameManager(this);
128
+ this.inputManager = new InputManager(this);
129
+
130
+ // Set up scene-specific logic
131
+ this.setupGameObjects();
132
+ this.setupEventListeners();
133
+ }
134
+
135
+ update(time: number, delta: number): void {
136
+ // Update all game systems
137
+ this.gameManager.update(delta);
138
+ this.inputManager.update(delta);
139
+ }
140
+
141
+ shutdown(): void {
142
+ // Clean up resources
143
+ this.gameManager.destroy();
144
+ this.inputManager.destroy();
145
+
146
+ // Remove event listeners
147
+ this.events.off("*");
148
+ }
149
+ }
150
+ ```
151
+
152
+ **Scene Transitions:**
153
+
154
+ ```typescript
155
+ // Proper scene transitions with data
156
+ this.scene.start("NextScene", {
157
+ playerScore: this.playerScore,
158
+ currentLevel: this.currentLevel + 1,
159
+ });
160
+
161
+ // Scene overlays for UI
162
+ this.scene.launch("PauseMenuScene");
163
+ this.scene.pause();
164
+ ```
165
+
166
+ ### Game Object Patterns
167
+
168
+ **Component-Based Architecture:**
169
+
170
+ ```typescript
171
+ // Base game entity
172
+ abstract class GameEntity extends Phaser.GameObjects.Sprite {
173
+ protected components: Map<string, GameComponent> = new Map();
174
+
175
+ constructor(scene: Phaser.Scene, x: number, y: number, texture: string) {
176
+ super(scene, x, y, texture);
177
+ scene.add.existing(this);
178
+ }
179
+
180
+ addComponent<T extends GameComponent>(component: T): T {
181
+ this.components.set(component.name, component);
182
+ return component;
183
+ }
184
+
185
+ getComponent<T extends GameComponent>(name: string): T | undefined {
186
+ return this.components.get(name) as T;
187
+ }
188
+
189
+ update(delta: number): void {
190
+ this.components.forEach((component) => component.update(delta));
191
+ }
192
+
193
+ destroy(): void {
194
+ this.components.forEach((component) => component.destroy());
195
+ this.components.clear();
196
+ super.destroy();
197
+ }
198
+ }
199
+
200
+ // Example player implementation
201
+ class Player extends GameEntity {
202
+ private movement!: MovementComponent;
203
+ private health!: HealthComponent;
204
+
205
+ constructor(scene: Phaser.Scene, x: number, y: number) {
206
+ super(scene, x, y, "player");
207
+
208
+ this.movement = this.addComponent(new MovementComponent(this));
209
+ this.health = this.addComponent(new HealthComponent(this, 100));
210
+ }
211
+ }
212
+ ```
213
+
214
+ ### System Management
215
+
216
+ **Singleton Managers:**
217
+
218
+ ```typescript
219
+ class GameManager {
220
+ private static instance: GameManager;
221
+ private scene: Phaser.Scene;
222
+ private gameState: GameState;
223
+
224
+ constructor(scene: Phaser.Scene) {
225
+ if (GameManager.instance) {
226
+ throw new Error("GameManager already exists!");
227
+ }
228
+
229
+ this.scene = scene;
230
+ this.gameState = this.loadGameState();
231
+ GameManager.instance = this;
232
+ }
233
+
234
+ static getInstance(): GameManager {
235
+ if (!GameManager.instance) {
236
+ throw new Error("GameManager not initialized!");
237
+ }
238
+ return GameManager.instance;
239
+ }
240
+
241
+ update(delta: number): void {
242
+ // Update game logic
243
+ }
244
+
245
+ destroy(): void {
246
+ GameManager.instance = null!;
247
+ }
248
+ }
249
+ ```
250
+
251
+ ## Performance Optimization
252
+
253
+ ### Object Pooling
254
+
255
+ **Required for High-Frequency Objects:**
256
+
257
+ ```typescript
258
+ class BulletPool {
259
+ private pool: Bullet[] = [];
260
+ private scene: Phaser.Scene;
261
+
262
+ constructor(scene: Phaser.Scene, initialSize: number = 50) {
263
+ this.scene = scene;
264
+
265
+ // Pre-create bullets
266
+ for (let i = 0; i < initialSize; i++) {
267
+ const bullet = new Bullet(scene, 0, 0);
268
+ bullet.setActive(false);
269
+ bullet.setVisible(false);
270
+ this.pool.push(bullet);
271
+ }
272
+ }
273
+
274
+ getBullet(): Bullet | null {
275
+ const bullet = this.pool.find((b) => !b.active);
276
+ if (bullet) {
277
+ bullet.setActive(true);
278
+ bullet.setVisible(true);
279
+ return bullet;
280
+ }
281
+
282
+ // Pool exhausted - create new bullet
283
+ console.warn("Bullet pool exhausted, creating new bullet");
284
+ return new Bullet(this.scene, 0, 0);
285
+ }
286
+
287
+ releaseBullet(bullet: Bullet): void {
288
+ bullet.setActive(false);
289
+ bullet.setVisible(false);
290
+ bullet.setPosition(0, 0);
291
+ }
292
+ }
293
+ ```
294
+
295
+ ### Frame Rate Optimization
296
+
297
+ **Performance Monitoring:**
298
+
299
+ ```typescript
300
+ class PerformanceMonitor {
301
+ private frameCount: number = 0;
302
+ private lastTime: number = 0;
303
+ private frameRate: number = 60;
304
+
305
+ update(time: number): void {
306
+ this.frameCount++;
307
+
308
+ if (time - this.lastTime >= 1000) {
309
+ this.frameRate = this.frameCount;
310
+ this.frameCount = 0;
311
+ this.lastTime = time;
312
+
313
+ if (this.frameRate < 55) {
314
+ console.warn(`Low frame rate detected: ${this.frameRate} FPS`);
315
+ this.optimizePerformance();
316
+ }
317
+ }
318
+ }
319
+
320
+ private optimizePerformance(): void {
321
+ // Reduce particle counts, disable effects, etc.
322
+ }
323
+ }
324
+ ```
325
+
326
+ **Update Loop Optimization:**
327
+
328
+ ```typescript
329
+ // Avoid expensive operations in update loops
330
+ class GameScene extends Phaser.Scene {
331
+ private updateTimer: number = 0;
332
+ private readonly UPDATE_INTERVAL = 100; // ms
333
+
334
+ update(time: number, delta: number): void {
335
+ // High-frequency updates (every frame)
336
+ this.updatePlayer(delta);
337
+ this.updatePhysics(delta);
338
+
339
+ // Low-frequency updates (10 times per second)
340
+ this.updateTimer += delta;
341
+ if (this.updateTimer >= this.UPDATE_INTERVAL) {
342
+ this.updateUI();
343
+ this.updateAI();
344
+ this.updateTimer = 0;
345
+ }
346
+ }
347
+ }
348
+ ```
349
+
350
+ ## Input Handling
351
+
352
+ ### Cross-Platform Input
353
+
354
+ **Input Abstraction:**
355
+
356
+ ```typescript
357
+ interface InputState {
358
+ moveLeft: boolean;
359
+ moveRight: boolean;
360
+ jump: boolean;
361
+ action: boolean;
362
+ pause: boolean;
363
+ }
364
+
365
+ class InputManager {
366
+ private inputState: InputState = {
367
+ moveLeft: false,
368
+ moveRight: false,
369
+ jump: false,
370
+ action: false,
371
+ pause: false,
372
+ };
373
+
374
+ private keys!: { [key: string]: Phaser.Input.Keyboard.Key };
375
+ private pointer!: Phaser.Input.Pointer;
376
+
377
+ constructor(private scene: Phaser.Scene) {
378
+ this.setupKeyboard();
379
+ this.setupTouch();
380
+ }
381
+
382
+ private setupKeyboard(): void {
383
+ this.keys = this.scene.input.keyboard.addKeys(
384
+ "W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT",
385
+ );
386
+ }
387
+
388
+ private setupTouch(): void {
389
+ this.scene.input.on("pointerdown", this.handlePointerDown, this);
390
+ this.scene.input.on("pointerup", this.handlePointerUp, this);
391
+ }
392
+
393
+ update(): void {
394
+ // Update input state from multiple sources
395
+ this.inputState.moveLeft = this.keys.A.isDown || this.keys.LEFT.isDown;
396
+ this.inputState.moveRight = this.keys.D.isDown || this.keys.RIGHT.isDown;
397
+ this.inputState.jump = Phaser.Input.Keyboard.JustDown(this.keys.SPACE);
398
+ // ... handle touch input
399
+ }
400
+
401
+ getInputState(): InputState {
402
+ return { ...this.inputState };
403
+ }
404
+ }
405
+ ```
406
+
407
+ ## Error Handling
408
+
409
+ ### Graceful Degradation
410
+
411
+ **Asset Loading Error Handling:**
412
+
413
+ ```typescript
414
+ class AssetManager {
415
+ loadAssets(): Promise<void> {
416
+ return new Promise((resolve, reject) => {
417
+ this.scene.load.on("filecomplete", this.handleFileComplete, this);
418
+ this.scene.load.on("loaderror", this.handleLoadError, this);
419
+ this.scene.load.on("complete", () => resolve());
420
+
421
+ this.scene.load.start();
422
+ });
423
+ }
424
+
425
+ private handleLoadError(file: Phaser.Loader.File): void {
426
+ console.error(`Failed to load asset: ${file.key}`);
427
+
428
+ // Use fallback assets
429
+ this.loadFallbackAsset(file.key);
430
+ }
431
+
432
+ private loadFallbackAsset(key: string): void {
433
+ // Load placeholder or default assets
434
+ switch (key) {
435
+ case "player":
436
+ this.scene.load.image("player", "assets/defaults/default-player.png");
437
+ break;
438
+ default:
439
+ console.warn(`No fallback for asset: ${key}`);
440
+ }
441
+ }
442
+ }
443
+ ```
444
+
445
+ ### Runtime Error Recovery
446
+
447
+ **System Error Handling:**
448
+
449
+ ```typescript
450
+ class GameSystem {
451
+ protected handleError(error: Error, context: string): void {
452
+ console.error(`Error in ${context}:`, error);
453
+
454
+ // Report to analytics/logging service
455
+ this.reportError(error, context);
456
+
457
+ // Attempt recovery
458
+ this.attemptRecovery(context);
459
+ }
460
+
461
+ private attemptRecovery(context: string): void {
462
+ switch (context) {
463
+ case "update":
464
+ // Reset system state
465
+ this.reset();
466
+ break;
467
+ case "render":
468
+ // Disable visual effects
469
+ this.disableEffects();
470
+ break;
471
+ default:
472
+ // Generic recovery
473
+ this.safeShutdown();
474
+ }
475
+ }
476
+ }
477
+ ```
478
+
479
+ ## Testing Standards
480
+
481
+ ### Unit Testing
482
+
483
+ **Game Logic Testing:**
484
+
485
+ ```typescript
486
+ // Example test for game mechanics
487
+ describe("HealthComponent", () => {
488
+ let healthComponent: HealthComponent;
489
+
490
+ beforeEach(() => {
491
+ const mockEntity = {} as GameEntity;
492
+ healthComponent = new HealthComponent(mockEntity, 100);
493
+ });
494
+
495
+ test("should initialize with correct health", () => {
496
+ expect(healthComponent.currentHealth).toBe(100);
497
+ expect(healthComponent.maxHealth).toBe(100);
498
+ });
499
+
500
+ test("should handle damage correctly", () => {
501
+ healthComponent.takeDamage(25);
502
+ expect(healthComponent.currentHealth).toBe(75);
503
+ expect(healthComponent.isAlive()).toBe(true);
504
+ });
505
+
506
+ test("should handle death correctly", () => {
507
+ healthComponent.takeDamage(150);
508
+ expect(healthComponent.currentHealth).toBe(0);
509
+ expect(healthComponent.isAlive()).toBe(false);
510
+ });
511
+ });
512
+ ```
513
+
514
+ ### Integration Testing
515
+
516
+ **Scene Testing:**
517
+
518
+ ```typescript
519
+ describe("GameScene Integration", () => {
520
+ let scene: GameScene;
521
+ let mockGame: Phaser.Game;
522
+
523
+ beforeEach(() => {
524
+ // Mock Phaser game instance
525
+ mockGame = createMockGame();
526
+ scene = new GameScene();
527
+ });
528
+
529
+ test("should initialize all systems", () => {
530
+ scene.create({});
531
+
532
+ expect(scene.gameManager).toBeDefined();
533
+ expect(scene.inputManager).toBeDefined();
534
+ });
535
+ });
536
+ ```
537
+
538
+ ## File Organization
539
+
540
+ ### Project Structure
541
+
542
+ ```
543
+ src/
544
+ ├── scenes/
545
+ │ ├── BootScene.ts # Initial loading and setup
546
+ │ ├── PreloadScene.ts # Asset loading with progress
547
+ │ ├── MenuScene.ts # Main menu and navigation
548
+ │ ├── GameScene.ts # Core gameplay
549
+ │ └── UIScene.ts # Overlay UI elements
550
+ ├── gameObjects/
551
+ │ ├── entities/
552
+ │ │ ├── Player.ts # Player game object
553
+ │ │ ├── Enemy.ts # Enemy base class
554
+ │ │ └── Collectible.ts # Collectible items
555
+ │ ├── components/
556
+ │ │ ├── MovementComponent.ts
557
+ │ │ ├── HealthComponent.ts
558
+ │ │ └── CollisionComponent.ts
559
+ │ └── ui/
560
+ │ ├── Button.ts # Interactive buttons
561
+ │ ├── HealthBar.ts # Health display
562
+ │ └── ScoreDisplay.ts # Score UI
563
+ ├── systems/
564
+ │ ├── GameManager.ts # Core game state management
565
+ │ ├── InputManager.ts # Cross-platform input handling
566
+ │ ├── AudioManager.ts # Sound and music system
567
+ │ ├── SaveManager.ts # Save/load functionality
568
+ │ └── PerformanceMonitor.ts # Performance tracking
569
+ ├── utils/
570
+ │ ├── ObjectPool.ts # Generic object pooling
571
+ │ ├── MathUtils.ts # Game math helpers
572
+ │ ├── AssetLoader.ts # Asset management utilities
573
+ │ └── EventBus.ts # Global event system
574
+ ├── types/
575
+ │ ├── GameTypes.ts # Core game type definitions
576
+ │ ├── UITypes.ts # UI-related types
577
+ │ └── SystemTypes.ts # System interface definitions
578
+ ├── config/
579
+ │ ├── GameConfig.ts # Phaser game configuration
580
+ │ ├── GameBalance.ts # Game balance parameters
581
+ │ └── AssetConfig.ts # Asset loading configuration
582
+ └── main.ts # Application entry point
583
+ ```
584
+
585
+ ## Development Workflow
586
+
587
+ ### Story Implementation Process
588
+
589
+ 1. **Read Story Requirements:**
590
+ - Understand acceptance criteria
591
+ - Identify technical requirements
592
+ - Review performance constraints
593
+
594
+ 2. **Plan Implementation:**
595
+ - Identify files to create/modify
596
+ - Consider component architecture
597
+ - Plan testing approach
598
+
599
+ 3. **Implement Feature:**
600
+ - Follow TypeScript strict mode
601
+ - Use established patterns
602
+ - Maintain 60 FPS performance
603
+
604
+ 4. **Test Implementation:**
605
+ - Write unit tests for game logic
606
+ - Test cross-platform functionality
607
+ - Validate performance targets
608
+
609
+ 5. **Update Documentation:**
610
+ - Mark story checkboxes complete
611
+ - Document any deviations
612
+ - Update architecture if needed
613
+
614
+ ### Code Review Checklist
615
+
616
+ **Before Committing:**
617
+
618
+ - [ ] TypeScript compiles without errors
619
+ - [ ] All tests pass
620
+ - [ ] Performance targets met (60 FPS)
621
+ - [ ] No console errors or warnings
622
+ - [ ] Cross-platform compatibility verified
623
+ - [ ] Memory usage within bounds
624
+ - [ ] Code follows naming conventions
625
+ - [ ] Error handling implemented
626
+ - [ ] Documentation updated
627
+
628
+ ## Performance Targets
629
+
630
+ ### Frame Rate Requirements
631
+
632
+ - **Desktop**: Maintain 60 FPS at 1080p
633
+ - **Mobile**: Maintain 60 FPS on mid-range devices, minimum 30 FPS on low-end
634
+ - **Optimization**: Implement dynamic quality scaling when performance drops
635
+
636
+ ### Memory Management
637
+
638
+ - **Total Memory**: Under 100MB for full game
639
+ - **Per Scene**: Under 50MB per gameplay scene
640
+ - **Asset Loading**: Progressive loading to stay under limits
641
+ - **Garbage Collection**: Minimize object creation in update loops
642
+
643
+ ### Loading Performance
644
+
645
+ - **Initial Load**: Under 5 seconds for game start
646
+ - **Scene Transitions**: Under 2 seconds between scenes
647
+ - **Asset Streaming**: Background loading for upcoming content
648
+
649
+ These guidelines ensure consistent, high-quality game development that meets performance targets and maintains code quality across all implementation stories.