bmad-method 4.31.0 → 4.33.0

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Files changed (92) hide show
  1. package/.vscode/settings.json +1 -7
  2. package/CHANGELOG.md +113 -173
  3. package/README.md +47 -0
  4. package/bmad-core/agents/analyst.md +1 -1
  5. package/bmad-core/agents/architect.md +2 -3
  6. package/bmad-core/agents/bmad-master.md +0 -1
  7. package/bmad-core/agents/bmad-orchestrator.md +9 -10
  8. package/bmad-core/agents/dev.md +1 -2
  9. package/bmad-core/agents/pm.md +3 -1
  10. package/bmad-core/agents/po.md +1 -1
  11. package/bmad-core/agents/qa.md +1 -1
  12. package/bmad-core/agents/sm.md +1 -1
  13. package/bmad-core/agents/ux-expert.md +1 -1
  14. package/bmad-core/bmad-core/user-guide.md +0 -0
  15. package/bmad-core/checklists/architect-checklist.md +0 -5
  16. package/bmad-core/checklists/pm-checklist.md +0 -5
  17. package/bmad-core/checklists/po-master-checklist.md +0 -9
  18. package/bmad-core/checklists/story-dod-checklist.md +0 -7
  19. package/bmad-core/checklists/story-draft-checklist.md +0 -3
  20. package/bmad-core/data/bmad-kb.md +5 -2
  21. package/bmad-core/data/elicitation-methods.md +20 -0
  22. package/bmad-core/enhanced-ide-development-workflow.md +43 -0
  23. package/bmad-core/tasks/create-brownfield-story.md +11 -3
  24. package/bmad-core/tasks/create-deep-research-prompt.md +0 -11
  25. package/bmad-core/tasks/document-project.md +15 -13
  26. package/bmad-core/tasks/facilitate-brainstorming-session.md +1 -1
  27. package/bmad-core/tasks/index-docs.md +0 -6
  28. package/bmad-core/tasks/kb-mode-interaction.md +3 -3
  29. package/bmad-core/tasks/review-story.md +10 -1
  30. package/bmad-core/tasks/shard-doc.md +0 -2
  31. package/bmad-core/user-guide.md +7 -6
  32. package/bmad-core/working-in-the-brownfield.md +39 -36
  33. package/common/tasks/execute-checklist.md +0 -7
  34. package/dist/agents/analyst.txt +6 -6
  35. package/dist/agents/architect.txt +8 -3
  36. package/dist/agents/bmad-master.txt +2 -1
  37. package/dist/agents/pm.txt +9 -2
  38. package/dist/agents/po.txt +2 -318
  39. package/dist/agents/qa.txt +0 -1
  40. package/dist/agents/sm.txt +3 -3
  41. package/dist/agents/ux-expert.txt +2 -297
  42. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +6 -6
  43. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +4047 -0
  44. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +1520 -185
  45. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +214 -1229
  46. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +537 -373
  47. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +6917 -2140
  48. package/dist/teams/team-all.txt +30 -25
  49. package/dist/teams/team-fullstack.txt +27 -21
  50. package/dist/teams/team-ide-minimal.txt +5 -322
  51. package/dist/teams/team-no-ui.txt +25 -16
  52. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
  53. package/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -4
  54. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +3 -5
  55. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -1
  56. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -18
  57. package/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +1 -0
  58. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +80 -0
  59. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +21 -16
  60. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +25 -25
  61. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +15 -14
  62. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +391 -0
  63. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +203 -0
  64. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +1 -1
  65. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +103 -139
  66. package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
  67. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +586 -68
  68. package/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -4
  69. package/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -1
  70. package/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +141 -0
  71. package/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +165 -198
  72. package/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -18
  73. package/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +200 -0
  74. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +938 -453
  75. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +3 -3
  76. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +517 -155
  77. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +12 -12
  78. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +11 -11
  79. package/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
  80. package/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -3
  81. package/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -1
  82. package/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -1
  83. package/package.json +4 -1
  84. package/tools/bmad-npx-wrapper.js +5 -7
  85. package/tools/flattener/main.js +570 -0
  86. package/tools/installer/bin/bmad.js +14 -0
  87. package/tools/installer/lib/installer.js +29 -3
  88. package/tools/installer/package-lock.json +89 -89
  89. package/tools/installer/package.json +1 -1
  90. package/.husky/pre-commit +0 -2
  91. package/.prettierignore +0 -21
  92. package/.prettierrc +0 -23
@@ -9,7 +9,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  [[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
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  1. **Establish Game Context**
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  - Understand the game genre or opportunity area
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  - Identify target audience and platform constraints
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  - Determine session goals (concept exploration vs. mechanic refinement)
@@ -27,7 +26,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  1. **"What If" Game Scenarios**
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  [[LLM: Generate provocative what-if questions that challenge game design assumptions and expand thinking beyond current genre limitations.]]
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  - What if players could rewind time in any genre?
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  - What if the game world reacted to the player's real-world location?
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  - What if failure was more rewarding than success?
@@ -36,7 +34,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  2. **Cross-Genre Fusion**
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  [[LLM: Help user combine unexpected game genres and mechanics to create unique experiences.]]
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  - "How might [genre A] mechanics work in [genre B]?"
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  - Puzzle mechanics in action games
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  - Dating sim elements in strategy games
@@ -45,7 +42,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  3. **Player Motivation Reversal**
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  [[LLM: Flip traditional player motivations to reveal new gameplay possibilities.]]
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  - What if losing was the goal?
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  - What if cooperation was forced in competitive games?
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  - What if players had to help their enemies?
@@ -62,7 +58,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  1. **SCAMPER for Game Mechanics**
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  [[LLM: Guide through each SCAMPER prompt specifically for game design.]]
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  - **S** = Substitute: What mechanics can be substituted? (walking → flying → swimming)
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  - **C** = Combine: What systems can be merged? (inventory + character growth)
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  - **A** = Adapt: What mechanics from other media? (books, movies, sports)
@@ -73,7 +68,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  2. **Player Agency Spectrum**
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  [[LLM: Explore different levels of player control and agency across game systems.]]
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  - Full Control: Direct character movement, combat, building
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  - Indirect Control: Setting rules, giving commands, environmental changes
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  - Influence Only: Suggestions, preferences, emotional reactions
@@ -81,7 +75,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  3. **Temporal Game Design**
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  [[LLM: Explore how time affects gameplay and player experience.]]
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  - Real-time vs. turn-based mechanics
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  - Time travel and manipulation
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  - Persistent vs. session-based progress
@@ -92,7 +85,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  1. **Emotion-First Design**
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  [[LLM: Start with target emotions and work backward to mechanics that create them.]]
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  - Target Emotion: Wonder → Mechanics: Discovery, mystery, scale
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  - Target Emotion: Triumph → Mechanics: Challenge, skill growth, recognition
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  - Target Emotion: Connection → Mechanics: Cooperation, shared goals, communication
@@ -100,7 +92,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  2. **Player Archetype Brainstorming**
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  [[LLM: Design for different player types and motivations.]]
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  - Achievers: Progression, completion, mastery
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  - Explorers: Discovery, secrets, world-building
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  - Socializers: Interaction, cooperation, community
@@ -109,7 +100,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  3. **Accessibility-First Innovation**
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  [[LLM: Generate ideas that make games more accessible while creating new gameplay.]]
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  - Visual impairment considerations leading to audio-focused mechanics
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  - Motor accessibility inspiring one-handed or simplified controls
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  - Cognitive accessibility driving clear feedback and pacing
@@ -119,7 +109,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  1. **Environmental Storytelling**
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  [[LLM: Brainstorm ways the game world itself tells stories without explicit narrative.]]
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  - How does the environment show history?
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  - What do interactive objects reveal about characters?
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  - How can level design communicate mood?
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  2. **Player-Generated Narrative**
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  [[LLM: Explore ways players create their own stories through gameplay.]]
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  - Emergent storytelling through player choices
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  - Procedural narrative generation
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  - Player-to-player story sharing
@@ -135,7 +123,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  3. **Genre Expectation Subversion**
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  [[LLM: Identify and deliberately subvert player expectations within genres.]]
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  - Fantasy RPG where magic is mundane
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  - Horror game where monsters are friendly
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  - Racing game where going slow is optimal
@@ -145,7 +132,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  1. **Platform-Specific Design**
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  [[LLM: Generate ideas that leverage unique platform capabilities.]]
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  - Mobile: GPS, accelerometer, camera, always-connected
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  - Web: URLs, tabs, social sharing, real-time collaboration
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  - Console: Controllers, TV viewing, couch co-op
@@ -153,7 +139,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  2. **Constraint-Based Creativity**
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  [[LLM: Use technical or design constraints as creative catalysts.]]
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  - One-button games
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  - Games without graphics
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  - Games that play in notification bars
@@ -199,19 +184,16 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  [[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
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  1. **Inspiration Phase** (10-15 min)
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  - Reference existing games and mechanics
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  - Explore player experiences and emotions
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  - Gather visual and thematic inspiration
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  2. **Divergent Exploration** (25-35 min)
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  - Generate many game concepts or mechanics
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  - Use expansion and fusion techniques
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  - Encourage wild and impossible ideas
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  3. **Player-Centered Filtering** (15-20 min)
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  - Consider target audience reactions
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  - Evaluate emotional impact and engagement
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  - Group ideas by player experience goals
@@ -0,0 +1,200 @@
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+ # Validate Game Story Task
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+ ## Purpose
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+ To comprehensively validate a Unity 2D game development story draft before implementation begins, ensuring it contains all necessary Unity-specific technical context, game development requirements, and implementation details. This specialized validation prevents hallucinations, ensures Unity development readiness, and validates game-specific acceptance criteria and testing approaches.
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+ ## SEQUENTIAL Task Execution (Do not proceed until current Task is complete)
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+ ### 0. Load Core Configuration and Inputs
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+ - Load `{root}/core-config.yaml` from the project root
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+ - If the file does not exist, HALT and inform the user: "core-config.yaml not found. This file is required for story validation."
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+ - Extract key configurations: `devStoryLocation`, `gdd.*`, `gamearchitecture.*`, `workflow.*`
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+ - Identify and load the following inputs:
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+ - **Story file**: The drafted game story to validate (provided by user or discovered in `devStoryLocation`)
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+ - **Parent epic**: The epic containing this story's requirements from GDD
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+ - **Architecture documents**: Based on configuration (sharded or monolithic)
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+ - **Game story template**: `expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml` for completeness validation
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+
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+ ### 1. Game Story Template Completeness Validation
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+
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+ - Load `expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml` and extract all required sections
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+ - **Missing sections check**: Compare story sections against game story template sections to verify all Unity-specific sections are present:
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+ - Unity Technical Context
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+ - Component Architecture
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+ - Scene & Prefab Requirements
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+ - Asset Dependencies
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+ - Performance Requirements
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+ - Platform Considerations
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+ - Integration Points
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+ - Testing Strategy (Unity Test Framework)
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+ - **Placeholder validation**: Ensure no template placeholders remain unfilled (e.g., `{{EpicNum}}`, `{{StoryNum}}`, `{{GameMechanic}}`, `_TBD_`)
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+ - **Game-specific sections**: Verify presence of Unity development specific sections
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+ - **Structure compliance**: Verify story follows game story template structure and formatting
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+ ### 2. Unity Project Structure and Asset Validation
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+ - **Unity file paths clarity**: Are Unity-specific paths clearly specified (Assets/, Scripts/, Prefabs/, Scenes/, etc.)?
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+ - **Package dependencies**: Are required Unity packages identified and version-locked?
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+ - **Scene structure relevance**: Is relevant scene hierarchy and GameObject structure included?
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+ - **Prefab organization**: Are prefab creation/modification requirements clearly specified?
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+ - **Asset pipeline**: Are sprite imports, animation controllers, and audio assets properly planned?
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+ - **Directory structure**: Do new Unity assets follow project structure according to architecture docs?
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+ - **ScriptableObject requirements**: Are data containers and configuration objects identified?
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+ - **Namespace compliance**: Are C# namespaces following project conventions?
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+ ### 3. Unity Component Architecture Validation
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+ - **MonoBehaviour specifications**: Are Unity component classes sufficiently detailed for implementation?
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+ - **Component dependencies**: Are Unity component interdependencies clearly mapped?
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+ - **Unity lifecycle usage**: Are Start(), Update(), Awake() methods appropriately planned?
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+ - **Event system integration**: Are UnityEvents, C# events, or custom messaging systems specified?
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+ - **Serialization requirements**: Are [SerializeField] and public field requirements clear?
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+ - **Component interfaces**: Are required interfaces and abstract base classes defined?
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+ - **Performance considerations**: Are component update patterns optimized (Update vs FixedUpdate vs coroutines)?
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+ ### 4. Game Mechanics and Systems Validation
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+ - **Core loop integration**: Does the story properly integrate with established game core loop?
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+ - **Player input handling**: Are input mappings and input system requirements specified?
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+ - **Game state management**: Are state transitions and persistence requirements clear?
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+ - **UI/UX integration**: Are Canvas setup, UI components, and player feedback systems defined?
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+ - **Audio integration**: Are AudioSource, AudioMixer, and sound effect requirements specified?
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+ - **Animation systems**: Are Animator Controllers, Animation Clips, and transition requirements clear?
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+ - **Physics integration**: Are Rigidbody2D, Collider2D, and physics material requirements specified?
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+ ### 5. Unity-Specific Acceptance Criteria Assessment
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+ - **Functional testing**: Can all acceptance criteria be tested within Unity's Play Mode?
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+ - **Visual validation**: Are visual/aesthetic acceptance criteria measurable and testable?
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+ - **Performance criteria**: Are frame rate, memory usage, and build size criteria specified?
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+ - **Platform compatibility**: Are mobile vs desktop specific acceptance criteria addressed?
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+ - **Input validation**: Are different input methods (touch, keyboard, gamepad) covered?
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+ - **Audio criteria**: Are audio mixing levels, sound trigger timing, and audio quality specified?
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+ - **Animation validation**: Are animation smoothness, timing, and visual polish criteria defined?
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+ ### 6. Unity Testing and Validation Instructions Review
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+ - **Unity Test Framework**: Are EditMode and PlayMode test approaches clearly specified?
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+ - **Performance profiling**: Are Unity Profiler usage and performance benchmarking steps defined?
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+ - **Build testing**: Are build process validation steps for target platforms specified?
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+ - **Scene testing**: Are scene loading, unloading, and transition testing approaches clear?
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+ - **Asset validation**: Are texture compression, audio compression, and asset optimization tests defined?
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+ - **Platform testing**: Are device-specific testing requirements (mobile performance, input methods) specified?
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+ - **Memory leak testing**: Are Unity memory profiling and leak detection steps included?
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+ ### 7. Unity Performance and Optimization Validation
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+ - **Frame rate targets**: Are target FPS requirements clearly specified for different platforms?
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+ - **Memory budgets**: Are texture memory, audio memory, and runtime memory limits defined?
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+ - **Draw call optimization**: Are batching strategies and draw call reduction approaches specified?
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+ - **Mobile performance**: Are mobile-specific performance considerations (battery, thermal) addressed?
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+ - **Asset optimization**: Are texture compression, audio compression, and mesh optimization requirements clear?
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+ - **Garbage collection**: Are GC-friendly coding patterns and object pooling requirements specified?
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+ - **Loading time targets**: Are scene loading and asset streaming performance requirements defined?
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+ ### 8. Unity Security and Platform Considerations (if applicable)
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+ - **Platform store requirements**: Are app store guidelines and submission requirements addressed?
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+ - **Data privacy**: Are player data storage and analytics integration requirements specified?
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+ - **Platform integration**: Are platform-specific features (achievements, leaderboards) requirements clear?
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+ - **Content filtering**: Are age rating and content appropriateness considerations addressed?
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+ - **Anti-cheat considerations**: Are client-side validation and server communication security measures specified?
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+ - **Build security**: Are code obfuscation and asset protection requirements defined?
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+ ### 9. Unity Development Task Sequence Validation
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+ - **Unity workflow order**: Do tasks follow proper Unity development sequence (prefabs before scenes, scripts before UI)?
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+ - **Asset creation dependencies**: Are asset creation tasks properly ordered (sprites before animations, audio before mixers)?
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+ - **Component dependencies**: Are script dependencies clear and implementation order logical?
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+ - **Testing integration**: Are Unity test creation and execution properly sequenced with development tasks?
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+ - **Build integration**: Are build process tasks appropriately placed in development sequence?
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+ - **Platform deployment**: Are platform-specific build and deployment tasks properly sequenced?
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+ ### 10. Unity Anti-Hallucination Verification
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+ - **Unity API accuracy**: Every Unity API reference must be verified against current Unity documentation
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+ - **Package version verification**: All Unity package references must specify valid versions
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+ - **Component architecture alignment**: Unity component relationships must match architecture specifications
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+ - **Performance claims verification**: All performance targets must be realistic and based on platform capabilities
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+ - **Asset pipeline accuracy**: All asset import settings and pipeline configurations must be valid
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+ - **Platform capability verification**: All platform-specific features must be verified as available on target platforms
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+ ### 11. Unity Development Agent Implementation Readiness
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+ - **Unity context completeness**: Can the story be implemented without consulting external Unity documentation?
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+ - **Technical specification clarity**: Are all Unity-specific implementation details unambiguous?
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+ - **Asset requirements clarity**: Are all required assets, their specifications, and import settings clearly defined?
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+ - **Component relationship clarity**: Are all Unity component interactions and dependencies explicitly defined?
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+ - **Testing approach completeness**: Are Unity-specific testing approaches fully specified and actionable?
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+ - **Performance validation readiness**: Are all performance testing and optimization approaches clearly defined?
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+ ### 12. Generate Unity Game Story Validation Report
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+ Provide a structured validation report including:
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+ #### Game Story Template Compliance Issues
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+ - Missing Unity-specific sections from game story template
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+ - Unfilled placeholders or template variables specific to game development
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+ - Missing Unity component specifications or asset requirements
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+ - Structural formatting issues in game-specific sections
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+ #### Critical Unity Issues (Must Fix - Story Blocked)
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+ - Missing essential Unity technical information for implementation
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+ - Inaccurate or unverifiable Unity API references or package dependencies
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+ - Incomplete game mechanics or systems integration
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+ - Missing required Unity testing framework specifications
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+ - Performance requirements that are unrealistic or unmeasurable
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+ #### Unity-Specific Should-Fix Issues (Important Quality Improvements)
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+ - Unclear Unity component architecture or dependency relationships
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+ - Missing platform-specific performance considerations
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+ - Incomplete asset pipeline specifications or optimization requirements
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+ - Task sequencing problems specific to Unity development workflow
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+ - Missing Unity Test Framework integration or testing approaches
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+ #### Game Development Nice-to-Have Improvements (Optional Enhancements)
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+ - Additional Unity performance optimization context
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+ - Enhanced asset creation guidance and best practices
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+ - Clarifications for Unity-specific development patterns
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+ - Additional platform compatibility considerations
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+ - Enhanced debugging and profiling guidance
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+ #### Unity Anti-Hallucination Findings
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+ - Unverifiable Unity API claims or outdated Unity references
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+ - Missing Unity package version specifications
172
+ - Inconsistencies with Unity project architecture documents
173
+ - Invented Unity components, packages, or development patterns
174
+ - Unrealistic performance claims or platform capability assumptions
175
+
176
+ #### Unity Platform and Performance Validation
177
+
178
+ - **Mobile Performance Assessment**: Frame rate targets, memory usage, and thermal considerations
179
+ - **Platform Compatibility Check**: Input methods, screen resolutions, and platform-specific features
180
+ - **Asset Pipeline Validation**: Texture compression, audio formats, and build size considerations
181
+ - **Unity Version Compliance**: Compatibility with specified Unity version and package versions
182
+
183
+ #### Final Unity Game Development Assessment
184
+
185
+ - **GO**: Story is ready for Unity implementation with all technical context
186
+ - **NO-GO**: Story requires Unity-specific fixes before implementation
187
+ - **Unity Implementation Readiness Score**: 1-10 scale based on Unity technical completeness
188
+ - **Game Development Confidence Level**: High/Medium/Low for successful Unity implementation
189
+ - **Platform Deployment Readiness**: Assessment of multi-platform deployment preparedness
190
+ - **Performance Optimization Readiness**: Assessment of performance testing and optimization preparedness
191
+
192
+ #### Recommended Next Steps
193
+
194
+ Based on validation results, provide specific recommendations for:
195
+
196
+ - Unity technical documentation improvements needed
197
+ - Asset creation or acquisition requirements
198
+ - Performance testing and profiling setup requirements
199
+ - Platform-specific development environment setup needs
200
+ - Unity Test Framework implementation recommendations