bmad-method 4.30.4 → 4.32.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +1 -7
- package/CHANGELOG.md +117 -170
- package/README.md +46 -7
- package/bmad-core/agents/analyst.md +1 -1
- package/bmad-core/agents/architect.md +2 -3
- package/bmad-core/agents/bmad-master.md +0 -1
- package/bmad-core/agents/bmad-orchestrator.md +9 -10
- package/bmad-core/agents/dev.md +1 -2
- package/bmad-core/agents/pm.md +3 -1
- package/bmad-core/agents/po.md +1 -1
- package/bmad-core/agents/qa.md +1 -1
- package/bmad-core/agents/sm.md +1 -1
- package/bmad-core/agents/ux-expert.md +1 -1
- package/bmad-core/bmad-core/user-guide.md +0 -0
- package/bmad-core/data/bmad-kb.md +12 -2
- package/bmad-core/data/elicitation-methods.md +20 -0
- package/bmad-core/enhanced-ide-development-workflow.md +43 -0
- package/bmad-core/tasks/advanced-elicitation.md +2 -0
- package/bmad-core/tasks/create-brownfield-story.md +20 -3
- package/bmad-core/tasks/document-project.md +19 -13
- package/bmad-core/tasks/facilitate-brainstorming-session.md +1 -1
- package/bmad-core/tasks/index-docs.md +0 -1
- package/bmad-core/tasks/kb-mode-interaction.md +3 -3
- package/bmad-core/tasks/review-story.md +18 -1
- package/bmad-core/user-guide.md +251 -0
- package/{docs → bmad-core}/working-in-the-brownfield.md +39 -36
- package/dist/agents/analyst.txt +6 -6
- package/dist/agents/architect.txt +8 -3
- package/dist/agents/bmad-master.txt +2 -1
- package/dist/agents/pm.txt +9 -2
- package/dist/agents/po.txt +2 -318
- package/dist/agents/qa.txt +0 -1
- package/dist/agents/sm.txt +3 -3
- package/dist/agents/ux-expert.txt +2 -297
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +6 -6
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +4047 -0
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +1520 -185
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +214 -1229
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +537 -373
- package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +6917 -2140
- package/dist/teams/team-all.txt +30 -25
- package/dist/teams/team-fullstack.txt +27 -21
- package/dist/teams/team-ide-minimal.txt +5 -322
- package/dist/teams/team-no-ui.txt +25 -16
- package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +3 -1
- package/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +1 -0
- package/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +80 -0
- package/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +21 -16
- package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +25 -25
- package/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +15 -14
- package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +396 -0
- package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +203 -0
- package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +1 -1
- package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +93 -121
- package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
- package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +593 -68
- package/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +151 -0
- package/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +165 -198
- package/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +200 -0
- package/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +938 -453
- package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +3 -3
- package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +517 -155
- package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +12 -12
- package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +11 -11
- package/package.json +79 -76
- package/tools/cli.js +9 -0
- package/tools/flattener/main.js +559 -0
- package/tools/installer/lib/installer.js +4 -0
- package/tools/installer/package.json +1 -1
- package/.husky/pre-commit +0 -2
- package/.prettierignore +0 -21
- package/.prettierrc +0 -23
- package/docs/agentic-tools/claude-code-guide.md +0 -19
- package/docs/agentic-tools/cline-guide.md +0 -16
- package/docs/agentic-tools/cursor-guide.md +0 -14
- package/docs/agentic-tools/gemini-cli-guide.md +0 -31
- package/docs/agentic-tools/github-copilot-guide.md +0 -42
- package/docs/agentic-tools/roo-code-guide.md +0 -15
- package/docs/agentic-tools/trae-guide.md +0 -14
- package/docs/agentic-tools/windsurf-guide.md +0 -14
- package/docs/bmad-workflow-guide.md +0 -166
- package/docs/user-guide.md +0 -1142
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# Game Development Story Definition of Done Checklist
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# Game Development Story Definition of Done (DoD) Checklist
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##
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## Instructions for Developer Agent
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Before marking a story as 'Review', please go through each item in this checklist. Report the status of each item (e.g., [x] Done, [ ] Not Done, [N/A] Not Applicable) and provide brief comments if necessary.
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- [ ] **Epic Assignment** - Story is properly assigned to relevant epic
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- [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
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- [ ] **Story Points** - Realistic estimation for implementation complexity
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- [ ] **Description** - Clear, concise description of what needs to be implemented
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[[LLM: INITIALIZATION INSTRUCTIONS - GAME STORY DOD VALIDATION
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This checklist is for GAME DEVELOPER AGENTS to self-validate their work before marking a story complete.
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- [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
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- [ ] **Player Experience Goal** - Describes the intended player experience
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- [ ] **Balance Parameters** - Includes any relevant game balance values
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- [ ] **Design Intent** - Purpose and rationale for the feature is clear
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IMPORTANT: This is a self-assessment. Be honest about what's actually done vs what should be done. It's better to identify issues now than have them found in review.
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EXECUTION APPROACH:
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1. Go through each section systematically
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2. Mark items as [x] Done, [ ] Not Done, or [N/A] Not Applicable
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3. Add brief comments explaining any [ ] or [N/A] items
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4. Be specific about what was actually implemented
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5. Flag any concerns or technical debt created
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- [ ] **Class Definitions** - C# classes and interfaces are properly defined
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- [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
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- [ ] **Event Communication** - UnityEvents or C# events usage specified
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- [ ] **Dependencies** - All system dependencies clearly identified
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The goal is quality delivery, not just checking boxes.]]
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## Checklist Items
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- [ ] **Prefab Usage** - Proper use of prefabs for reusable GameObjects
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- [ ] **Component Design** - Logic is encapsulated in well-defined MonoBehaviour components
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- [ ] **Asset Requirements** - All needed assets (sprites, audio, materials) identified
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- [ ] **Performance Considerations** - Stable frame rate target and optimization requirements
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1. **Requirements Met:**
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[[LLM: Be specific - list each requirement and whether it's complete. Include game-specific requirements from GDD]]
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- [ ] **Code Organization** - Follows established Unity project structure
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- [ ] All functional requirements specified in the story are implemented.
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- [ ] All acceptance criteria defined in the story are met.
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- [ ] Game Design Document (GDD) requirements referenced in the story are implemented.
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- [ ] Player experience goals specified in the story are achieved.
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2. **Coding Standards & Project Structure:**
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[[LLM: Code quality matters for maintainability. Check Unity-specific patterns and C# standards]]
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- [ ] All new/modified code strictly adheres to `Operational Guidelines`.
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- [ ] All new/modified code aligns with `Project Structure` (Scripts/, Prefabs/, Scenes/, etc.).
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- [ ] Adherence to `Tech Stack` for Unity version and packages used.
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- [ ] Adherence to `Api Reference` and `Data Models` (if story involves API or data model changes).
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- [ ] Unity best practices followed (prefab usage, component design, event handling).
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- [ ] C# coding standards followed (naming conventions, error handling, memory management).
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- [ ] Basic security best practices applied for new/modified code.
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- [ ] No new linter errors or warnings introduced.
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- [ ] Code is well-commented where necessary (clarifying complex logic, not obvious statements).
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3. **Testing:**
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- [ ] **Task Scope** - Each task is completable in 1-4 hours
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- [ ] **Task Clarity** - Each task has clear, actionable instructions
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- [ ] **File Specifications** - Exact file paths and purposes specified (e.g., `Scripts/Player/PlayerMovement.cs`)
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- [ ] **Development Flow** - Tasks follow logical implementation order
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[[LLM: Testing proves your code works. Include Unity-specific testing with NUnit and manual testing]]
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- [ ] All required unit tests (NUnit) as per the story and testing strategy are implemented.
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- [ ] All required integration tests (if applicable) are implemented.
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- [ ] Manual testing performed in Unity Editor for all game functionality.
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- [ ] All tests (unit, integration, manual) pass successfully.
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- [ ] Test coverage meets project standards (if defined).
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- [ ] Performance tests conducted (frame rate, memory usage).
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- [ ] Edge cases and error conditions tested.
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- [ ] **Technical Dependencies** - Required systems and files identified
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- [ ] **Asset Dependencies** - All needed assets specified with locations
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- [ ] **External Dependencies** - Any third-party or external requirements noted (e.g., Asset Store packages)
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- [ ] **Dependency Validation** - All dependencies are actually available
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4. **Functionality & Verification:**
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- [ ] Functionality has been manually verified in Unity Editor and play mode.
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- [ ] Game mechanics work as specified in the GDD.
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- [ ] Player controls and input handling work correctly.
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- [ ] UI elements function properly (if applicable).
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- [ ] Audio integration works correctly (if applicable).
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- [ ] Visual feedback and animations work as intended.
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- [ ] Edge cases and potential error conditions handled gracefully.
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- [ ] Cross-platform functionality verified (desktop/mobile as applicable).
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- [ ] **Integration Test Cases** - Integration testing with other game systems specified
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- [ ] **Manual Test Cases** - Game-specific manual testing procedures defined in the Unity Editor
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- [ ] **Performance Tests** - Frame rate and memory testing requirements specified
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- [ ] **Edge Case Testing** - Edge cases and error conditions covered
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5. **Story Administration:**
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- [ ] All tasks within the story file are marked as complete.
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- [ ] Any clarifications or decisions made during development are documented.
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- [ ] Unity-specific implementation details documented (scene changes, prefab modifications).
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- [ ] The story wrap up section has been completed with notes of changes.
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- [ ] Changelog properly updated with Unity version and package changes.
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6. **Dependencies, Build & Configuration:**
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- [ ] Project builds for all target platforms (desktop/mobile as specified).
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- [ ] Any new Unity packages or Asset Store items were pre-approved OR approved by user.
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- [ ] If new dependencies were added, they are recorded with justification.
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- [ ] No known security vulnerabilities in newly added dependencies.
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- [ ] Project settings and configurations properly updated.
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- [ ] Asset import settings optimized for target platforms.
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7. **Game-Specific Quality:**
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- [ ] **Error Recovery** - User-facing error handling and recovery specified
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- [ ] Frame rate meets target (30/60 FPS) on all platforms.
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- [ ] Memory usage within acceptable limits.
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- [ ] Game feel and responsiveness meet design requirements.
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- [ ] Balance parameters from GDD correctly implemented.
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- [ ] State management and persistence work correctly.
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- [ ] Loading times and scene transitions acceptable.
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8. **Documentation (If Applicable):**
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## Final Confirmation
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[[LLM: FINAL GAME DOD SUMMARY
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- [ ] **Complete Context** - All necessary context provided within the story
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- [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
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1. Summarize what game features/mechanics were implemented
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2. List any items marked as [ ] Not Done with explanations
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3. Identify any technical debt or performance concerns
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4. Note any challenges with Unity implementation or game design
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5. Confirm whether the story is truly ready for review
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6. Report final performance metrics (FPS, memory usage)
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Be honest - it's better to flag issues now than have them discovered during playtesting.]]
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- [ ] **Scope Appropriateness** - Story scope matches assigned story points
|
|
142
|
-
- [ ] **Quality Standards** - Story meets all game development quality standards
|
|
143
|
-
- [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
|
|
144
|
-
|
|
145
|
-
### Implementation Preparedness
|
|
146
|
-
|
|
147
|
-
- [ ] **Environment Ready** - Development environment requirements specified (e.g., Unity version)
|
|
148
|
-
- [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
|
|
149
|
-
- [ ] **Testing Prepared** - Testing environment and data requirements specified
|
|
150
|
-
- [ ] **Definition of Done** - Clear, objective completion criteria established
|
|
151
|
-
- [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
|
|
152
|
-
|
|
153
|
-
## Checklist Completion
|
|
154
|
-
|
|
155
|
-
**Overall Story Quality:** ⭐⭐⭐⭐⭐
|
|
156
|
-
|
|
157
|
-
**Ready for Development:** [ ] Yes [ ] No
|
|
158
|
-
|
|
159
|
-
**Additional Notes:**
|
|
160
|
-
_Any specific concerns, recommendations, or clarifications needed before development begins._
|
|
132
|
+
- [ ] I, the Game Developer Agent, confirm that all applicable items above have been addressed.
|