bmad-method 4.30.1 → 4.30.3

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Files changed (59) hide show
  1. package/CHANGELOG.md +14 -0
  2. package/README.md +1 -1
  3. package/bmad-core/core-config.yaml +0 -1
  4. package/bmad-core/data/bmad-kb.md +1 -1
  5. package/dist/agents/analyst.txt +1 -1
  6. package/dist/agents/bmad-master.txt +1 -1
  7. package/dist/agents/bmad-orchestrator.txt +1 -1
  8. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +2409 -0
  9. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +1480 -0
  10. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +826 -0
  11. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +10690 -0
  12. package/dist/teams/team-all.txt +1 -1
  13. package/dist/teams/team-fullstack.txt +1 -1
  14. package/dist/teams/team-ide-minimal.txt +1 -1
  15. package/dist/teams/team-no-ui.txt +1 -1
  16. package/docs/bmad-workflow-guide.md +2 -2
  17. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +2 -2
  18. package/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +13 -0
  19. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +72 -0
  20. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +78 -0
  21. package/expansion-packs/{bmad-creator-tools/agents/bmad-the-creator.md → bmad-2d-unity-game-dev/agents/game-sm.md} +26 -28
  22. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +201 -0
  23. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +160 -0
  24. package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +6 -0
  25. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +251 -0
  26. package/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +590 -0
  27. package/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +111 -0
  28. package/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +217 -0
  29. package/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +308 -0
  30. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +545 -0
  31. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +356 -0
  32. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +343 -0
  33. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +256 -0
  34. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +484 -0
  35. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +183 -0
  36. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +175 -0
  37. package/expansion-packs/bmad-infrastructure-devops/config.yaml +2 -2
  38. package/package.json +4 -8
  39. package/tools/bump-all-versions.js +8 -9
  40. package/tools/bump-expansion-version.js +40 -35
  41. package/tools/installer/bin/bmad.js +8 -21
  42. package/tools/installer/lib/file-manager.js +76 -44
  43. package/tools/installer/lib/ide-base-setup.js +227 -0
  44. package/tools/installer/lib/ide-setup.js +14 -60
  45. package/tools/installer/lib/installer.js +99 -121
  46. package/tools/installer/lib/memory-profiler.js +224 -0
  47. package/tools/installer/lib/module-manager.js +110 -0
  48. package/tools/installer/lib/resource-locator.js +310 -0
  49. package/tools/installer/package.json +1 -1
  50. package/tools/semantic-release-sync-installer.js +20 -21
  51. package/dist/expansion-packs/bmad-creator-tools/agents/bmad-the-creator.txt +0 -2008
  52. package/expansion-packs/bmad-creator-tools/README.md +0 -8
  53. package/expansion-packs/bmad-creator-tools/config.yaml +0 -6
  54. package/expansion-packs/bmad-creator-tools/tasks/create-agent.md +0 -200
  55. package/expansion-packs/bmad-creator-tools/tasks/generate-expansion-pack.md +0 -1020
  56. package/expansion-packs/bmad-creator-tools/templates/agent-teams-tmpl.yaml +0 -178
  57. package/expansion-packs/bmad-creator-tools/templates/agent-tmpl.yaml +0 -154
  58. package/expansion-packs/bmad-creator-tools/templates/expansion-pack-plan-tmpl.yaml +0 -120
  59. package/tools/bump-core-version.js +0 -57
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+ # Game Development Story Definition of Done Checklist
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+
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+ ## Story Completeness
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+
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+ ### Basic Story Elements
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+
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+ - [ ] **Story Title** - Clear, descriptive title that identifies the feature
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+ - [ ] **Epic Assignment** - Story is properly assigned to relevant epic
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+ - [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
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+ - [ ] **Story Points** - Realistic estimation for implementation complexity
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+ - [ ] **Description** - Clear, concise description of what needs to be implemented
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+
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+ ### Game Design Alignment
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+
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+ - [ ] **GDD Reference** - Specific Game Design Document section referenced
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+ - [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
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+ - [ ] **Player Experience Goal** - Describes the intended player experience
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+ - [ ] **Balance Parameters** - Includes any relevant game balance values
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+ - [ ] **Design Intent** - Purpose and rationale for the feature is clear
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+
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+ ## Technical Specifications
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+
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+ ### Architecture Compliance
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+
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+ - [ ] **File Organization** - Follows game architecture document structure (e.g., scripts, prefabs, scenes)
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+ - [ ] **Class Definitions** - C# classes and interfaces are properly defined
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+ - [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
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+ - [ ] **Event Communication** - UnityEvents or C# events usage specified
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+ - [ ] **Dependencies** - All system dependencies clearly identified
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+
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+ ### Unity Requirements
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+
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+ - [ ] **Scene Integration** - Specifies which scenes are affected and how
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+ - [ ] **Prefab Usage** - Proper use of prefabs for reusable GameObjects
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+ - [ ] **Component Design** - Logic is encapsulated in well-defined MonoBehaviour components
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+ - [ ] **Asset Requirements** - All needed assets (sprites, audio, materials) identified
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+ - [ ] **Performance Considerations** - Stable frame rate target and optimization requirements
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+
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+ ### Code Quality Standards
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+
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+ - [ ] **C# Best Practices** - All code must comply with modern C# standards
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+ - [ ] **Error Handling** - Error scenarios and handling requirements specified
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+ - [ ] **Memory Management** - Coroutine and object lifecycle management requirements where needed
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+ - [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
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+ - [ ] **Code Organization** - Follows established Unity project structure
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+
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+ ## Implementation Readiness
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+
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+ ### Acceptance Criteria
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+
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+ - [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
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+ - [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
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+ - [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
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+ - [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
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+ - [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
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+
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+ ### Implementation Tasks
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+
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+ - [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
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+ - [ ] **Task Scope** - Each task is completable in 1-4 hours
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+ - [ ] **Task Clarity** - Each task has clear, actionable instructions
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+ - [ ] **File Specifications** - Exact file paths and purposes specified (e.g., `Scripts/Player/PlayerMovement.cs`)
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+ - [ ] **Development Flow** - Tasks follow logical implementation order
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+
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+ ### Dependencies
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+
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+ - [ ] **Story Dependencies** - All prerequisite stories identified with IDs
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+ - [ ] **Technical Dependencies** - Required systems and files identified
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+ - [ ] **Asset Dependencies** - All needed assets specified with locations
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+ - [ ] **External Dependencies** - Any third-party or external requirements noted (e.g., Asset Store packages)
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+ - [ ] **Dependency Validation** - All dependencies are actually available
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+
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+ ## Testing Requirements
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+
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+ ### Test Coverage
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+
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+ - [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined for NUnit
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+ - [ ] **Integration Test Cases** - Integration testing with other game systems specified
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+ - [ ] **Manual Test Cases** - Game-specific manual testing procedures defined in the Unity Editor
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+ - [ ] **Performance Tests** - Frame rate and memory testing requirements specified
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+ - [ ] **Edge Case Testing** - Edge cases and error conditions covered
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+
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+ ### Test Implementation
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+
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+ - [ ] **Test File Paths** - Exact test file locations specified (e.g., `Assets/Tests/EditMode`)
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+ - [ ] **Test Scenarios** - All test scenarios are complete and executable
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+ - [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
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+ - [ ] **Performance Metrics** - Specific performance targets for testing
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+ - [ ] **Test Data** - Any required test data or mock objects specified
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+
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+ ## Game-Specific Quality
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+
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+ ### Gameplay Implementation
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+
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+ - [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
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+ - [ ] **Player Controls** - Input handling requirements are complete (e.g., Input System package)
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+ - [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
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+ - [ ] **Balance Implementation** - Numeric values and parameters from GDD included
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+ - [ ] **State Management** - Game state changes and persistence requirements defined
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+
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+ ### User Experience
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+
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+ - [ ] **UI Requirements** - User interface elements and behaviors specified (e.g., UI Toolkit or UGUI)
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+ - [ ] **Audio Integration** - Sound effect and music requirements defined
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+ - [ ] **Visual Feedback** - Animation and visual effect requirements specified (e.g., Animator, Particle System)
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+ - [ ] **Accessibility** - Mobile touch and responsive design considerations
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+ - [ ] **Error Recovery** - User-facing error handling and recovery specified
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+
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+ ### Performance Optimization
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+
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+ - [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
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+ - [ ] **Memory Usage** - Memory consumption limits and monitoring requirements (e.g., Profiler)
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+ - [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
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+ - [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
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+ - [ ] **Loading Performance** - Asset loading and scene transition requirements
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+
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+ ## Documentation and Communication
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+
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+ ### Story Documentation
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+
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+ - [ ] **Implementation Notes** - Additional context and implementation guidance provided
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+ - [ ] **Design Decisions** - Key design choices documented with rationale
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+ - [ ] **Future Considerations** - Potential future enhancements or modifications noted
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+ - [ ] **Change Tracking** - Process for tracking any requirement changes during development
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+ - [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
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+
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+ ### Developer Handoff
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+
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+ - [ ] **Immediate Actionability** - Developer can start implementation without additional questions
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+ - [ ] **Complete Context** - All necessary context provided within the story
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+ - [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
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+ - [ ] **Success Criteria** - Objective measures for story completion defined
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+ - [ ] **Communication Plan** - Process for developer questions and updates established
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+
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+ ## Final Validation
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+
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+ ### Story Readiness
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+
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+ - [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
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+ - [ ] **Technical Completeness** - All technical requirements are specified and actionable
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+ - [ ] **Scope Appropriateness** - Story scope matches assigned story points
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+ - [ ] **Quality Standards** - Story meets all game development quality standards
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+ - [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
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+
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+ ### Implementation Preparedness
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+
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+ - [ ] **Environment Ready** - Development environment requirements specified (e.g., Unity version)
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+ - [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
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+ - [ ] **Testing Prepared** - Testing environment and data requirements specified
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+ - [ ] **Definition of Done** - Clear, objective completion criteria established
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+ - [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
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+
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+ ## Checklist Completion
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+
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+ **Overall Story Quality:** ⭐⭐⭐⭐⭐
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+
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+ **Ready for Development:** [ ] Yes [ ] No
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+
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+ **Additional Notes:**
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+ _Any specific concerns, recommendations, or clarifications needed before development begins._
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+ name: bmad-2d-unity-game-dev
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+ version: 1.2.0
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+ short-title: Unity C# 2D Game Dev Pack
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+ description: 2D Game Development expansion pack for BMad Method - Unity & C# focused
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+ author: pbean (PinkyD)
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+ slashPrefix: bmad2du
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+ # Game Development BMad Knowledge Base
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+
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+ ## Overview
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+
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+ This game development expansion of BMad-Method specializes in creating 2D games using Unity and C#. It extends the core BMad framework with game-specific agents, workflows, and best practices for professional game development.
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+
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+ ### Game Development Focus
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+
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+ - **Target Engine**: Unity 2022 LTS or newer with C# 10+
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+ - **Platform Strategy**: Cross-platform (PC, Console, Mobile) with a focus on 2D
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+ - **Development Approach**: Agile story-driven development
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+ - **Performance Target**: Stable frame rate on target devices
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+ - **Architecture**: Component-based architecture using Unity's best practices
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+
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+ ## Core Game Development Philosophy
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+
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+ ### Player-First Development
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+
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+ You are developing games as a "Player Experience CEO" - thinking like a game director with unlimited creative resources and a singular vision for player enjoyment. Your AI agents are your specialized game development team:
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+
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+ - **Direct**: Provide clear game design vision and player experience goals
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+ - **Refine**: Iterate on gameplay mechanics until they're compelling
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+ - **Oversee**: Maintain creative alignment across all development disciplines
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+ - **Playfocus**: Every decision serves the player experience
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+
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+ ### Game Development Principles
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+
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+ 1. **PLAYER_EXPERIENCE_FIRST**: Every mechanic must serve player engagement and fun
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+ 2. **ITERATIVE_DESIGN**: Prototype, test, refine - games are discovered through iteration
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+ 3. **TECHNICAL_EXCELLENCE**: Stable performance and cross-platform compatibility are non-negotiable
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+ 4. **STORY_DRIVEN_DEV**: Game features are implemented through detailed development stories
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+ 5. **BALANCE_THROUGH_DATA**: Use metrics and playtesting to validate game balance
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+ 6. **DOCUMENT_EVERYTHING**: Clear specifications enable proper game implementation
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+ 7. **START_SMALL_ITERATE_FAST**: Core mechanics first, then expand and polish
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+ 8. **EMBRACE_CREATIVE_CHAOS**: Games evolve - adapt design based on what's fun
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+
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+ ## Game Development Workflow
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+
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+ ### Phase 1: Game Concept and Design
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+
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+ 1. **Game Designer**: Start with brainstorming and concept development
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+
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+ - Use \*brainstorm to explore game concepts and mechanics
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+ - Create Game Brief using game-brief-tmpl
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+ - Develop core game pillars and player experience goals
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+
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+ 2. **Game Designer**: Create comprehensive Game Design Document
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+
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+ - Use game-design-doc-tmpl to create detailed GDD
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+ - Define all game mechanics, progression, and balance
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+ - Specify technical requirements and platform targets
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+
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+ 3. **Game Designer**: Develop Level Design Framework
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+ - Create level-design-doc-tmpl for content guidelines
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+ - Define level types, difficulty progression, and content structure
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+ - Establish performance and technical constraints for levels
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+
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+ ### Phase 2: Technical Architecture
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+
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+ 4. **Solution Architect** (or Game Designer): Create Technical Architecture
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+ - Use game-architecture-tmpl to design technical implementation
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+ - Define Unity systems, performance optimization, and C# code structure
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+ - Align technical architecture with game design requirements
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+
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+ ### Phase 3: Story-Driven Development
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+
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+ 5. **Game Scrum Master**: Break down design into development stories
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+
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+ - Use create-game-story task to create detailed implementation stories
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+ - Each story should be immediately actionable by game developers
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+ - Apply game-story-dod-checklist to ensure story quality
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+
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+ 6. **Game Developer**: Implement game features story by story
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+
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+ - Follow C# best practices and Unity's component-based architecture
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+ - Maintain stable frame rate on target devices
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+ - Use Unity Test Framework for game logic components
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+
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+ 7. **Iterative Refinement**: Continuous playtesting and improvement
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+ - Test core mechanics early and often in the Unity Editor
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+ - Validate game balance through metrics and player feedback
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+ - Iterate on design based on implementation discoveries
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+
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+ ## Game-Specific Development Guidelines
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+
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+ ### Unity + C# Standards
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+
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+ **Project Structure:**
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+
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+ ```text
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+ UnityProject/
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+ ├── Assets/
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+ │ ├── Scenes/ # Game scenes (Boot, Menu, Game, etc.)
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+ │ ├── Scripts/ # C# scripts
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+ │ │ ├── Editor/ # Editor-specific scripts
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+ │ │ └── Runtime/ # Runtime scripts
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+ │ ├── Prefabs/ # Reusable game objects
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+ │ ├── Art/ # Art assets (sprites, models, etc.)
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+ │ ├── Audio/ # Audio assets
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+ │ ├── Data/ # ScriptableObjects and other data
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+ │ └── Tests/ # Unity Test Framework tests
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+ │ ├── EditMode/
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+ │ └── PlayMode/
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+ ├── Packages/ # Package Manager manifest
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+ └── ProjectSettings/ # Unity project settings
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+ ```
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+
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+ **Performance Requirements:**
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+
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+ - Maintain stable frame rate on target devices
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+ - Memory usage under specified limits per level
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+ - Loading times under 3 seconds for levels
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+ - Smooth animation and responsive controls
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+
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+ **Code Quality:**
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+
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+ - C# best practices compliance
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+ - Component-based architecture (SOLID principles)
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+ - Efficient use of the MonoBehaviour lifecycle
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+ - Error handling and graceful degradation
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+
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+ ### Game Development Story Structure
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+
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+ **Story Requirements:**
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+
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+ - Clear reference to Game Design Document section
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+ - Specific acceptance criteria for game functionality
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+ - Technical implementation details for Unity and C#
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+ - Performance requirements and optimization considerations
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+ - Testing requirements including gameplay validation
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+
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+ **Story Categories:**
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+
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+ - **Core Mechanics**: Fundamental gameplay systems
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+ - **Level Content**: Individual levels and content implementation
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+ - **UI/UX**: User interface and player experience features
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+ - **Performance**: Optimization and technical improvements
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+ - **Polish**: Visual effects, audio, and game feel enhancements
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+
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+ ### Quality Assurance for Games
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+
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+ **Testing Approach:**
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+
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+ - Unit tests for C# logic (EditMode tests)
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+ - Integration tests for game systems (PlayMode tests)
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+ - Performance benchmarking and profiling with Unity Profiler
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+ - Gameplay testing and balance validation
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+ - Cross-platform compatibility testing
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+
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+ **Performance Monitoring:**
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+
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+ - Frame rate consistency tracking
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+ - Memory usage monitoring
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+ - Asset loading performance
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+ - Input responsiveness validation
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+ - Battery usage optimization (mobile)
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+
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+ ## Game Development Team Roles
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+ ### Game Designer (Alex)
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+ - **Primary Focus**: Game mechanics, player experience, design documentation
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+ - **Key Outputs**: Game Brief, Game Design Document, Level Design Framework
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+ - **Specialties**: Brainstorming, game balance, player psychology, creative direction
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+ ### Game Developer (Maya)
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+ - **Primary Focus**: Unity implementation, C# excellence, performance
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+ - **Key Outputs**: Working game features, optimized code, technical architecture
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+ - **Specialties**: C#/Unity, performance optimization, cross-platform development
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+
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+ ### Game Scrum Master (Jordan)
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+ - **Primary Focus**: Story creation, development planning, agile process
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+ - **Key Outputs**: Detailed implementation stories, sprint planning, quality assurance
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+ - **Specialties**: Story breakdown, developer handoffs, process optimization
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+ ## Platform-Specific Considerations
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+ ### Cross-Platform Development
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+ - Abstract input using the new Input System
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+ - Use platform-dependent compilation for specific logic
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+ - Test on all target platforms regularly
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+ - Optimize for different screen resolutions and aspect ratios
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+
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+ ### Mobile Optimization
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+ - Touch gesture support and responsive controls
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+ - Battery usage optimization
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+ - Performance scaling for different device capabilities
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+ - App store compliance and packaging
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+ ### Performance Targets
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+ - **PC/Console**: 60+ FPS at target resolution
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+ - **Mobile**: 60 FPS on mid-range devices, 30 FPS minimum on low-end
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+ - **Loading**: Initial load under 5 seconds, scene transitions under 2 seconds
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+ - **Memory**: Within platform-specific memory budgets
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+
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+ ## Success Metrics for Game Development
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+ ### Technical Metrics
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+ - Frame rate consistency (>90% of time at target FPS)
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+ - Memory usage within budgets
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+ - Loading time targets met
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+ - Zero critical bugs in core gameplay systems
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+ ### Player Experience Metrics
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+ - Tutorial completion rate >80%
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+ - Level completion rates appropriate for difficulty curve
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+ - Average session length meets design targets
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+ - Player retention and engagement metrics
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+ ### Development Process Metrics
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+ - Story completion within estimated timeframes
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+ - Code quality metrics (test coverage, code analysis)
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+ - Documentation completeness and accuracy
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+ - Team velocity and delivery consistency
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+
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+ ## Common Unity Development Patterns
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+ ### Scene Management
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+ - Use a loading scene for asynchronous loading of game scenes
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+ - Use additive scene loading for large levels or streaming
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+ - Manage scenes with a dedicated SceneManager class
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+
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+ ### Game State Management
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+ - Use ScriptableObjects to store shared game state
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+ - Implement a finite state machine (FSM) for complex behaviors
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+ - Use a GameManager singleton for global state management
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+
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+ ### Input Handling
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+ - Use the new Input System for robust, cross-platform input
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+ - Create Action Maps for different input contexts (e.g., menu, gameplay)
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+ - Use PlayerInput component for easy player input handling
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+ ### Performance Optimization
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+ - Object pooling for frequently instantiated objects (e.g., bullets, enemies)
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+ - Use the Unity Profiler to identify performance bottlenecks
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+ - Optimize physics settings and collision detection
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+ - Use LOD (Level of Detail) for complex models
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+
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+ This knowledge base provides the foundation for effective game development using the BMad-Method framework with specialized focus on 2D game creation using Unity and C#.