bmad-method 4.2.0 → 4.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/commands/analyst.md +14 -20
- package/.claude/commands/architect.md +15 -20
- package/.claude/commands/bmad-master.md +18 -26
- package/.claude/commands/bmad-orchestrator.md +80 -33
- package/.claude/commands/dev.md +5 -4
- package/.claude/commands/pm.md +11 -16
- package/.claude/commands/sm.md +20 -25
- package/.cursor/rules/analyst.mdc +13 -19
- package/.cursor/rules/architect.mdc +14 -19
- package/.cursor/rules/bmad-master.mdc +18 -26
- package/.cursor/rules/bmad-orchestrator.mdc +80 -33
- package/.cursor/rules/dev.mdc +5 -4
- package/.cursor/rules/pm.mdc +11 -16
- package/.cursor/rules/sm.mdc +19 -24
- package/.releaserc.json +2 -1
- package/.roo/README.md +0 -11
- package/.vscode/settings.json +4 -0
- package/.windsurf/rules/analyst.md +13 -19
- package/.windsurf/rules/architect.md +14 -19
- package/.windsurf/rules/bmad-master.md +18 -26
- package/.windsurf/rules/bmad-orchestrator.md +80 -33
- package/.windsurf/rules/dev.md +5 -4
- package/.windsurf/rules/pm.md +11 -16
- package/.windsurf/rules/sm.md +19 -24
- package/CHANGELOG.md +126 -2
- package/CONTRIBUTING.md +2 -0
- package/README.md +20 -2
- package/{.bmad-core → bmad-core}/agent-teams/team-all.yml +1 -3
- package/bmad-core/agent-teams/team-fullstack.yml +18 -0
- package/{.bmad-core → bmad-core}/agent-teams/team-no-ui.yml +0 -2
- package/{.bmad-core → bmad-core}/agents/analyst.md +14 -20
- package/{.bmad-core → bmad-core}/agents/architect.md +15 -20
- package/{.bmad-core → bmad-core}/agents/bmad-master.md +18 -26
- package/bmad-core/agents/bmad-orchestrator.md +128 -0
- package/{.bmad-core → bmad-core}/agents/dev.md +5 -4
- package/{.bmad-core → bmad-core}/agents/pm.md +11 -16
- package/{.bmad-core → bmad-core}/agents/qa.md +11 -17
- package/bmad-core/agents/sm.md +55 -0
- package/{.bmad-core → bmad-core}/agents/ux-expert.md +14 -20
- package/bmad-core/bmad-core-config.yml +60 -0
- package/bmad-core/data/bmad-kb.md +47 -0
- package/bmad-core/tasks/doc-migration-task.md +143 -0
- package/bmad-core/tasks/document-project.md +389 -0
- package/bmad-core/tasks/generate-ai-frontend-prompt.md +51 -0
- package/{.bmad-core → bmad-core}/tasks/index-docs.md +8 -3
- package/{.bmad-core → bmad-core}/tasks/shard-doc.md +5 -3
- package/{.bmad-core → bmad-core}/templates/architecture-tmpl.md +16 -13
- package/{.bmad-core → bmad-core}/templates/brownfield-architecture-tmpl.md +6 -6
- package/{.bmad-core → bmad-core}/templates/front-end-spec-tmpl.md +6 -6
- package/{.bmad-core → bmad-core}/templates/fullstack-architecture-tmpl.md +85 -103
- package/{.bmad-core → bmad-core}/templates/prd-tmpl.md +1 -1
- package/bmad-core/templates/simple-project-prd-tmpl.md +461 -0
- package/{.bmad-core → bmad-core}/templates/story-tmpl.md +2 -2
- package/{.bmad-core → bmad-core}/utils/agent-switcher.ide.md +6 -6
- package/{.bmad-core → bmad-core}/utils/workflow-management.md +14 -15
- package/{.bmad-core → bmad-core}/web-bundles/agents/analyst.txt +26 -21
- package/{.bmad-core → bmad-core}/web-bundles/agents/architect.txt +608 -236
- package/{.bmad-core → bmad-core}/web-bundles/agents/bmad-master.txt +467 -1049
- package/bmad-core/web-bundles/agents/bmad-orchestrator.txt +647 -0
- package/{.bmad-core → bmad-core}/web-bundles/agents/dev.txt +5 -4
- package/{.bmad-core → bmad-core}/web-bundles/agents/pm.txt +477 -18
- package/{.bmad-core → bmad-core}/web-bundles/agents/po.txt +3 -3
- package/{.bmad-core → bmad-core}/web-bundles/agents/qa.txt +11 -17
- package/{.bmad-core → bmad-core}/web-bundles/agents/sm.txt +22 -27
- package/{.bmad-core → bmad-core}/web-bundles/agents/ux-expert.txt +57 -70
- package/{.bmad-core → bmad-core}/workflows/greenfield-fullstack.yml +3 -3
- package/{.bmad-core → creator-tools}/tasks/create-agent.md +10 -12
- package/{.bmad-core/tasks/create-expansion-pack.md → creator-tools/tasks/generate-expansion-pack.md} +8 -6
- package/docs/bmad-workflow-guide.md +161 -0
- package/docs/claude-code-guide.md +119 -0
- package/docs/core-architecture.md +213 -0
- package/docs/cursor-guide.md +127 -0
- package/docs/how-to-contribute-with-pull-requests.md +141 -0
- package/docs/roo-code-guide.md +140 -0
- package/docs/user-guide.md +1044 -0
- package/docs/versioning-and-releases.md +4 -4
- package/docs/windsurf-guide.md +127 -0
- package/expansion-packs/README.md +1 -111
- package/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/team-game-dev.yml +12 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +58 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +66 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +51 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +201 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +160 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +254 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +631 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/manifest.yml +45 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +111 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +216 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +308 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.md +560 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.md +345 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.md +331 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.md +235 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.md +451 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/web-bundles/agents/game-designer.txt +1758 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/web-bundles/agents/game-developer.txt +1444 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/web-bundles/agents/game-sm.txt +674 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/web-bundles/team-game-dev.txt +4395 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/web-bundles/teams/team-game-dev.txt +4395 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yml +183 -0
- package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yml +175 -0
- package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/README.md +5 -5
- package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/agents/infra-devops-platform.md +3 -3
- package/expansion-packs/bmad-infrastructure-devops/manifest.yml +23 -0
- package/expansion-packs/bmad-infrastructure-devops/tasks/create-doc.md +74 -0
- package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/templates/infrastructure-platform-from-arch-tmpl.md +0 -0
- package/expansion-packs/bmad-infrastructure-devops/web-bundles/agents/infra-devops-platform.txt +2021 -0
- package/package.json +20 -14
- package/tools/builders/web-builder.js +207 -17
- package/tools/cli.js +55 -7
- package/tools/installer/README.md +2 -2
- package/tools/installer/bin/bmad.js +107 -28
- package/tools/installer/config/install.config.yml +43 -43
- package/tools/installer/lib/config-loader.js +39 -2
- package/tools/installer/lib/file-manager.js +20 -3
- package/tools/installer/lib/ide-setup.js +11 -1
- package/tools/installer/lib/installer.js +275 -29
- package/tools/installer/package-lock.json +538 -336
- package/tools/installer/package.json +8 -8
- package/tools/lib/dependency-resolver.js +2 -2
- package/tools/semantic-release-sync-installer.js +31 -0
- package/tools/sync-installer-version.js +34 -0
- package/tools/upgraders/v3-to-v4-upgrader.js +18 -13
- package/tools/version-bump.js +33 -26
- package/tools/yaml-format.js +54 -25
- package/.bmad-core/agent-teams/team-fullstack.yml +0 -26
- package/.bmad-core/agents/bmad-orchestrator.md +0 -81
- package/.bmad-core/agents/sm.md +0 -60
- package/.bmad-core/data/bmad-kb.md +0 -36
- package/.bmad-core/schemas/agent-team-schema.yml +0 -153
- package/.bmad-core/tasks/create-team.md +0 -229
- package/.bmad-core/tasks/doc-migration-task.md +0 -198
- package/.bmad-core/tasks/generate-ai-frontend-prompt.md +0 -58
- package/.bmad-core/web-bundles/agents/bmad-orchestrator.txt +0 -1455
- package/.bmad-core/web-bundles/teams/team-all.txt +0 -10315
- package/.bmad-core/web-bundles/teams/team-fullstack.txt +0 -9663
- package/.bmad-core/web-bundles/teams/team-no-ui.txt +0 -8504
- package/.claude/settings.local.json +0 -22
- package/expansion-packs/infrastructure-devops/manifest.yml +0 -38
- /package/{.bmad-core → bmad-core}/agents/po.md +0 -0
- /package/{.bmad-core → bmad-core}/checklists/architect-checklist.md +0 -0
- /package/{.bmad-core → bmad-core}/checklists/change-checklist.md +0 -0
- /package/{.bmad-core → bmad-core}/checklists/pm-checklist.md +0 -0
- /package/{.bmad-core → bmad-core}/checklists/po-master-checklist.md +0 -0
- /package/{.bmad-core → bmad-core}/checklists/story-dod-checklist.md +0 -0
- /package/{.bmad-core → bmad-core}/checklists/story-draft-checklist.md +0 -0
- /package/{.bmad-core → bmad-core}/data/technical-preferences.md +0 -0
- /package/{.bmad-core → bmad-core}/tasks/advanced-elicitation.md +0 -0
- /package/{.bmad-core → bmad-core}/tasks/brainstorming-techniques.md +0 -0
- /package/{.bmad-core → bmad-core}/tasks/brownfield-create-epic.md +0 -0
- /package/{.bmad-core → bmad-core}/tasks/brownfield-create-story.md +0 -0
- /package/{.bmad-core → bmad-core}/tasks/core-dump.md +0 -0
- /package/{.bmad-core → bmad-core}/tasks/correct-course.md +0 -0
- /package/{.bmad-core → bmad-core}/tasks/create-deep-research-prompt.md +0 -0
- /package/{.bmad-core → bmad-core}/tasks/create-doc.md +0 -0
- /package/{.bmad-core → bmad-core}/tasks/create-next-story.md +0 -0
- /package/{.bmad-core → bmad-core}/tasks/execute-checklist.md +0 -0
- /package/{.bmad-core → bmad-core}/templates/agent-tmpl.md +0 -0
- /package/{.bmad-core → bmad-core}/templates/brownfield-prd-tmpl.md +0 -0
- /package/{.bmad-core → bmad-core}/templates/competitor-analysis-tmpl.md +0 -0
- /package/{.bmad-core → bmad-core}/templates/expansion-pack-plan-tmpl.md +0 -0
- /package/{.bmad-core → bmad-core}/templates/front-end-architecture-tmpl.md +0 -0
- /package/{.bmad-core → bmad-core}/templates/market-research-tmpl.md +0 -0
- /package/{.bmad-core → bmad-core}/templates/project-brief-tmpl.md +0 -0
- /package/{.bmad-core → bmad-core}/templates/web-agent-startup-instructions-template.md +0 -0
- /package/{.bmad-core → bmad-core}/utils/template-format.md +0 -0
- /package/{.bmad-core → bmad-core}/workflows/brownfield-fullstack.yml +0 -0
- /package/{.bmad-core → bmad-core}/workflows/brownfield-service.yml +0 -0
- /package/{.bmad-core → bmad-core}/workflows/brownfield-ui.yml +0 -0
- /package/{.bmad-core → bmad-core}/workflows/greenfield-service.yml +0 -0
- /package/{.bmad-core → bmad-core}/workflows/greenfield-ui.yml +0 -0
- /package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/checklists/infrastructure-checklist.md +0 -0
- /package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/tasks/review-infrastructure.md +0 -0
- /package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/tasks/validate-infrastructure.md +0 -0
- /package/expansion-packs/{infrastructure-devops → bmad-infrastructure-devops}/templates/infrastructure-architecture-tmpl.md +0 -0
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workflow:
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id: game-dev-greenfield
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name: Game Development - Greenfield Project
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description: Specialized workflow for creating 2D games from concept to implementation using Phaser 3 and TypeScript. Guides teams through game concept development, design documentation, technical architecture, and story-driven development for professional game development.
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type: greenfield
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project_types:
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- indie-game
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- mobile-game
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- web-game
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- educational-game
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- prototype-game
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- game-jam
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full_game_sequence:
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- agent: game-designer
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creates: game-brief.md
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optional_steps:
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- brainstorming_session
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- game_research_prompt
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- player_research
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notes: 'Start with brainstorming game concepts, then create comprehensive game brief. SAVE OUTPUT: Copy final game-brief.md to your project''s docs/design/ folder.'
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- agent: game-designer
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creates: game-design-doc.md
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requires: game-brief.md
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optional_steps:
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- competitive_analysis
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- technical_research
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notes: 'Create detailed Game Design Document using game-design-doc-tmpl. Defines all gameplay mechanics, progression, and technical requirements. SAVE OUTPUT: Copy final game-design-doc.md to your project''s docs/design/ folder.'
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- agent: game-designer
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creates: level-design-doc.md
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requires: game-design-doc.md
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optional_steps:
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- level_prototyping
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- difficulty_analysis
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notes: 'Create level design framework using level-design-doc-tmpl. Establishes content creation guidelines and performance requirements. SAVE OUTPUT: Copy final level-design-doc.md to your project''s docs/design/ folder.'
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- agent: solution-architect
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creates: game-architecture.md
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requires:
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- game-design-doc.md
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- level-design-doc.md
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optional_steps:
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- technical_research_prompt
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- performance_analysis
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- platform_research
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notes: 'Create comprehensive technical architecture using game-architecture-tmpl. Defines Phaser 3 systems, performance optimization, and code structure. SAVE OUTPUT: Copy final game-architecture.md to your project''s docs/architecture/ folder.'
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- agent: game-designer
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validates: design_consistency
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requires: all_design_documents
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uses: game-design-checklist
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notes: Validate all design documents for consistency, completeness, and implementability. May require updates to any design document.
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- agent: various
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updates: flagged_design_documents
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condition: design_validation_issues
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notes: If design validation finds issues, return to relevant agent to fix and re-export updated documents to docs/ folder.
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project_setup_guidance:
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action: guide_game_project_structure
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notes: Set up game project structure following game architecture document. Create src/, assets/, docs/, and tests/ directories. Initialize TypeScript and Phaser 3 configuration.
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workflow_end:
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action: move_to_story_development
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notes: All design artifacts complete. Begin story-driven development phase. Use Game Scrum Master to create implementation stories from design documents.
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prototype_sequence:
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- step: prototype_scope
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action: assess_prototype_complexity
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notes: First, assess if this needs full game design (use full_game_sequence) or can be a rapid prototype.
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- agent: game-designer
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creates: game-brief.md
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optional_steps:
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- quick_brainstorming
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- concept_validation
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notes: 'Create focused game brief for prototype. Emphasize core mechanics and immediate playability. SAVE OUTPUT: Copy final game-brief.md to your project''s docs/ folder.'
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- agent: game-designer
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creates: prototype-design.md
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uses: create-doc prototype-design OR create-game-story
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requires: game-brief.md
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notes: Create minimal design document or jump directly to implementation stories for rapid prototyping. Choose based on prototype complexity.
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prototype_workflow_end:
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action: move_to_rapid_implementation
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notes: Prototype defined. Begin immediate implementation with Game Developer. Focus on core mechanics first, then iterate based on playtesting.
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flow_diagram: |
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```mermaid
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graph TD
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A[Start: Game Development Project] --> B{Project Scope?}
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B -->|Full Game/Production| C[game-designer: game-brief.md]
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B -->|Prototype/Game Jam| D[game-designer: focused game-brief.md]
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C --> E[game-designer: game-design-doc.md]
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E --> F[game-designer: level-design-doc.md]
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F --> G[solution-architect: game-architecture.md]
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G --> H[game-designer: validate design consistency]
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H --> I{Design validation issues?}
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I -->|Yes| J[Return to relevant agent for fixes]
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I -->|No| K[Set up game project structure]
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J --> H
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K --> L[Move to Story Development Phase]
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D --> M[game-designer: prototype-design.md]
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M --> N[Move to Rapid Implementation]
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C -.-> C1[Optional: brainstorming]
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C -.-> C2[Optional: game research]
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E -.-> E1[Optional: competitive analysis]
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F -.-> F1[Optional: level prototyping]
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G -.-> G1[Optional: technical research]
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D -.-> D1[Optional: quick brainstorming]
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style L fill:#90EE90
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style N fill:#90EE90
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style C fill:#FFE4B5
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style E fill:#FFE4B5
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style F fill:#FFE4B5
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style G fill:#FFE4B5
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style D fill:#FFB6C1
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style M fill:#FFB6C1
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```
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decision_guidance:
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use_full_sequence_when:
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- Building commercial or production games
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- Multiple team members involved
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- Complex gameplay systems (3+ core mechanics)
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- Long-term development timeline (2+ months)
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- Need comprehensive documentation for team coordination
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- Targeting multiple platforms
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- Educational or enterprise game projects
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use_prototype_sequence_when:
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- Game jams or time-constrained development
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- Solo developer or very small team
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- Simple mechanics (1-2 core systems)
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- Quick validation of game concepts
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- Learning projects or technical demos
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handoff_prompts:
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designer_to_gdd: Game brief is complete. Save it as docs/design/game-brief.md in your project, then create the comprehensive Game Design Document.
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gdd_to_level: Game Design Document ready. Save it as docs/design/game-design-doc.md, then create the level design framework.
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level_to_architect: Level design complete. Save it as docs/design/level-design-doc.md, then create the technical architecture.
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architect_review: Architecture complete. Save it as docs/architecture/game-architecture.md. Please validate all design documents for consistency.
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validation_issues: Design validation found issues with [document]. Please return to [agent] to fix and re-save the updated document.
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full_complete: All design artifacts validated and saved. Set up game project structure and move to story development phase.
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prototype_designer_to_dev: Prototype brief complete. Save it as docs/game-brief.md, then create minimal design or jump directly to implementation stories.
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prototype_complete: Prototype defined. Begin rapid implementation focusing on core mechanics and immediate playability.
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story_development_guidance:
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epic_breakdown:
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- Core Game Systems" - Fundamental gameplay mechanics and player controls
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- Level Content" - Individual levels, progression, and content implementation
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- User Interface" - Menus, HUD, settings, and player feedback systems
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- Audio Integration" - Music, sound effects, and audio systems
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- Performance Optimization" - Platform optimization and technical polish
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- Game Polish" - Visual effects, animations, and final user experience
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story_creation_process:
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- Each story should reference specific GDD sections
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- Include performance requirements (60 FPS target)
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- Specify Phaser 3 implementation details
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- Apply game-story-dod-checklist for quality validation
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- Ensure stories are immediately actionable by Game Developer
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game_development_best_practices:
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performance_targets:
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- Maintain 60 FPS on target devices throughout development
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- Memory usage under specified limits per game system
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- Loading times under 3 seconds for levels
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- Smooth animation and responsive player controls
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technical_standards:
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- TypeScript strict mode compliance
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- Component-based game architecture
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- Object pooling for performance-critical objects
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- Cross-platform input handling
|
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- Comprehensive error handling and graceful degradation
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playtesting_integration:
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- Test core mechanics early and frequently
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- Validate game balance through metrics and player feedback
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- Iterate on design based on implementation discoveries
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- Document design changes and rationale
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success_criteria:
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design_phase_complete:
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- All design documents created and validated
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- Technical architecture aligns with game design requirements
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- Performance targets defined and achievable
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- Story breakdown ready for implementation
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- Project structure established
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implementation_readiness:
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- Development environment configured for Phaser 3 + TypeScript
|
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- Asset pipeline and build system established
|
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- Testing framework in place
|
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- Team roles and responsibilities defined
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- First implementation stories created and ready
|
|
@@ -0,0 +1,175 @@
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1
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workflow:
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2
|
+
id: game-prototype
|
|
3
|
+
name: Game Prototype Development
|
|
4
|
+
description: Fast-track workflow for rapid game prototyping and concept validation. Optimized for game jams, proof-of-concept development, and quick iteration on game mechanics using Phaser 3 and TypeScript.
|
|
5
|
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type: prototype
|
|
6
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+
project_types:
|
|
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+
- game-jam
|
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+
- proof-of-concept
|
|
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+
- mechanic-test
|
|
10
|
+
- technical-demo
|
|
11
|
+
- learning-project
|
|
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|
+
- rapid-iteration
|
|
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|
+
prototype_sequence:
|
|
14
|
+
- step: concept_definition
|
|
15
|
+
agent: game-designer
|
|
16
|
+
duration: 15-30 minutes
|
|
17
|
+
creates: concept-summary.md
|
|
18
|
+
notes: Quickly define core game concept, primary mechanic, and target experience. Focus on what makes this game unique and fun.
|
|
19
|
+
- step: rapid_design
|
|
20
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+
agent: game-designer
|
|
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+
duration: 30-60 minutes
|
|
22
|
+
creates: prototype-spec.md
|
|
23
|
+
requires: concept-summary.md
|
|
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|
+
optional_steps:
|
|
25
|
+
- quick_brainstorming
|
|
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|
+
- reference_research
|
|
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|
+
notes: Create minimal but complete design specification. Focus on core mechanics, basic controls, and success/failure conditions.
|
|
28
|
+
- step: technical_planning
|
|
29
|
+
agent: game-developer
|
|
30
|
+
duration: 15-30 minutes
|
|
31
|
+
creates: prototype-architecture.md
|
|
32
|
+
requires: prototype-spec.md
|
|
33
|
+
notes: Define minimal technical implementation plan. Identify core Phaser 3 systems needed and performance constraints.
|
|
34
|
+
- step: implementation_stories
|
|
35
|
+
agent: game-sm
|
|
36
|
+
duration: 30-45 minutes
|
|
37
|
+
creates: prototype-stories/
|
|
38
|
+
requires: prototype-spec.md, prototype-architecture.md
|
|
39
|
+
notes: Create 3-5 focused implementation stories for core prototype features. Each story should be completable in 2-4 hours.
|
|
40
|
+
- step: iterative_development
|
|
41
|
+
agent: game-developer
|
|
42
|
+
duration: varies
|
|
43
|
+
implements: prototype-stories/
|
|
44
|
+
notes: Implement stories in priority order. Test frequently and adjust design based on what feels fun. Document discoveries.
|
|
45
|
+
workflow_end:
|
|
46
|
+
action: prototype_evaluation
|
|
47
|
+
notes: 'Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive.'
|
|
48
|
+
game_jam_sequence:
|
|
49
|
+
- step: jam_concept
|
|
50
|
+
agent: game-designer
|
|
51
|
+
duration: 10-15 minutes
|
|
52
|
+
creates: jam-concept.md
|
|
53
|
+
notes: Define game concept based on jam theme. One sentence core mechanic, basic controls, win condition.
|
|
54
|
+
- step: jam_implementation
|
|
55
|
+
agent: game-developer
|
|
56
|
+
duration: varies (jam timeline)
|
|
57
|
+
creates: working-prototype
|
|
58
|
+
requires: jam-concept.md
|
|
59
|
+
notes: Directly implement core mechanic. No formal stories - iterate rapidly on what's fun. Document major decisions.
|
|
60
|
+
jam_workflow_end:
|
|
61
|
+
action: jam_submission
|
|
62
|
+
notes: Submit to game jam. Capture lessons learned and consider post-jam development if concept shows promise.
|
|
63
|
+
flow_diagram: |
|
|
64
|
+
```mermaid
|
|
65
|
+
graph TD
|
|
66
|
+
A[Start: Prototype Project] --> B{Development Context?}
|
|
67
|
+
B -->|Standard Prototype| C[game-designer: concept-summary.md]
|
|
68
|
+
B -->|Game Jam| D[game-designer: jam-concept.md]
|
|
69
|
+
|
|
70
|
+
C --> E[game-designer: prototype-spec.md]
|
|
71
|
+
E --> F[game-developer: prototype-architecture.md]
|
|
72
|
+
F --> G[game-sm: create prototype stories]
|
|
73
|
+
G --> H[game-developer: iterative implementation]
|
|
74
|
+
H --> I[Prototype Evaluation]
|
|
75
|
+
|
|
76
|
+
D --> J[game-developer: direct implementation]
|
|
77
|
+
J --> K[Game Jam Submission]
|
|
78
|
+
|
|
79
|
+
E -.-> E1[Optional: quick brainstorming]
|
|
80
|
+
E -.-> E2[Optional: reference research]
|
|
81
|
+
|
|
82
|
+
style I fill:#90EE90
|
|
83
|
+
style K fill:#90EE90
|
|
84
|
+
style C fill:#FFE4B5
|
|
85
|
+
style E fill:#FFE4B5
|
|
86
|
+
style F fill:#FFE4B5
|
|
87
|
+
style G fill:#FFE4B5
|
|
88
|
+
style H fill:#FFE4B5
|
|
89
|
+
style D fill:#FFB6C1
|
|
90
|
+
style J fill:#FFB6C1
|
|
91
|
+
```
|
|
92
|
+
decision_guidance:
|
|
93
|
+
use_prototype_sequence_when:
|
|
94
|
+
- Learning new game development concepts
|
|
95
|
+
- Testing specific game mechanics
|
|
96
|
+
- Building portfolio pieces
|
|
97
|
+
- Have 1-7 days for development
|
|
98
|
+
- Need structured but fast development
|
|
99
|
+
- Want to validate game concepts before full development
|
|
100
|
+
use_game_jam_sequence_when:
|
|
101
|
+
- Participating in time-constrained game jams
|
|
102
|
+
- Have 24-72 hours total development time
|
|
103
|
+
- Want to experiment with wild or unusual concepts
|
|
104
|
+
- Learning through rapid iteration
|
|
105
|
+
- Building networking/portfolio presence
|
|
106
|
+
prototype_best_practices:
|
|
107
|
+
scope_management:
|
|
108
|
+
- Start with absolute minimum viable gameplay
|
|
109
|
+
- One core mechanic implemented well beats many mechanics poorly
|
|
110
|
+
- Focus on "game feel" over features
|
|
111
|
+
- Cut features ruthlessly to meet timeline
|
|
112
|
+
rapid_iteration:
|
|
113
|
+
- Test the game every 1-2 hours of development
|
|
114
|
+
- Ask "Is this fun?" frequently during development
|
|
115
|
+
- Be willing to pivot mechanics if they don't feel good
|
|
116
|
+
- Document what works and what doesn't
|
|
117
|
+
technical_efficiency:
|
|
118
|
+
- Use simple graphics (geometric shapes, basic sprites)
|
|
119
|
+
- Leverage Phaser 3's built-in systems heavily
|
|
120
|
+
- Avoid complex custom systems in prototypes
|
|
121
|
+
- Prioritize functional over polished
|
|
122
|
+
prototype_evaluation_criteria:
|
|
123
|
+
core_mechanic_validation:
|
|
124
|
+
- Is the primary mechanic engaging for 30+ seconds?
|
|
125
|
+
- Do players understand the mechanic without explanation?
|
|
126
|
+
- Does the mechanic have depth for extended play?
|
|
127
|
+
- Are there natural difficulty progression opportunities?
|
|
128
|
+
technical_feasibility:
|
|
129
|
+
- Does the prototype run at acceptable frame rates?
|
|
130
|
+
- Are there obvious technical blockers for expansion?
|
|
131
|
+
- Is the codebase clean enough for further development?
|
|
132
|
+
- Are performance targets realistic for full game?
|
|
133
|
+
player_experience:
|
|
134
|
+
- Do testers engage with the game voluntarily?
|
|
135
|
+
- What emotions does the game create in players?
|
|
136
|
+
- Are players asking for "just one more try"?
|
|
137
|
+
- What do players want to see added or changed?
|
|
138
|
+
post_prototype_options:
|
|
139
|
+
iterate_and_improve:
|
|
140
|
+
action: continue_prototyping
|
|
141
|
+
when: Core mechanic shows promise but needs refinement
|
|
142
|
+
next_steps: Create new prototype iteration focusing on identified improvements
|
|
143
|
+
expand_to_full_game:
|
|
144
|
+
action: transition_to_full_development
|
|
145
|
+
when: Prototype validates strong game concept
|
|
146
|
+
next_steps: Use game-dev-greenfield workflow to create full game design and architecture
|
|
147
|
+
pivot_concept:
|
|
148
|
+
action: new_prototype_direction
|
|
149
|
+
when: Current mechanic doesn't work but insights suggest new direction
|
|
150
|
+
next_steps: Apply learnings to new prototype concept
|
|
151
|
+
archive_and_learn:
|
|
152
|
+
action: document_learnings
|
|
153
|
+
when: Prototype doesn't work but provides valuable insights
|
|
154
|
+
next_steps: Document lessons learned and move to next prototype concept
|
|
155
|
+
time_boxing_guidance:
|
|
156
|
+
concept_phase: Maximum 30 minutes - if you can't explain the game simply, simplify it
|
|
157
|
+
design_phase: Maximum 1 hour - focus on core mechanics only
|
|
158
|
+
planning_phase: Maximum 30 minutes - identify critical path to playable prototype
|
|
159
|
+
implementation_phase: Time-boxed iterations - test every 2-4 hours of work
|
|
160
|
+
success_metrics:
|
|
161
|
+
development_velocity:
|
|
162
|
+
- Playable prototype in first day of development
|
|
163
|
+
- Core mechanic demonstrable within 4-6 hours of coding
|
|
164
|
+
- Major iteration cycles completed in 2-4 hour blocks
|
|
165
|
+
learning_objectives:
|
|
166
|
+
- Clear understanding of what makes the mechanic fun (or not)
|
|
167
|
+
- Technical feasibility assessment for full development
|
|
168
|
+
- Player reaction and engagement validation
|
|
169
|
+
- Design insights for future development
|
|
170
|
+
handoff_prompts:
|
|
171
|
+
concept_to_design: Game concept defined. Create minimal design specification focusing on core mechanics and player experience.
|
|
172
|
+
design_to_technical: Design specification ready. Create technical implementation plan for rapid prototyping.
|
|
173
|
+
technical_to_stories: Technical plan complete. Create focused implementation stories for prototype development.
|
|
174
|
+
stories_to_implementation: Stories ready. Begin iterative implementation with frequent playtesting and design validation.
|
|
175
|
+
prototype_to_evaluation: Prototype playable. Evaluate core mechanics, gather feedback, and determine next development steps.
|
|
@@ -64,15 +64,15 @@ This expansion pack integrates with the core BMAD flow at these points:
|
|
|
64
64
|
|
|
65
65
|
To install this expansion pack, run:
|
|
66
66
|
|
|
67
|
-
|
|
67
|
+
````bash
|
|
68
68
|
npm run install:expansion infrastructure
|
|
69
|
-
```
|
|
69
|
+
```text
|
|
70
70
|
|
|
71
71
|
Or manually:
|
|
72
72
|
|
|
73
73
|
```bash
|
|
74
74
|
node tools/install-expansion-pack.js infrastructure
|
|
75
|
-
```
|
|
75
|
+
```text
|
|
76
76
|
|
|
77
77
|
This will:
|
|
78
78
|
|
|
@@ -92,7 +92,7 @@ After the main architecture is complete:
|
|
|
92
92
|
|
|
93
93
|
# Or directly with DevOps agent
|
|
94
94
|
npm run agent devops
|
|
95
|
-
```
|
|
95
|
+
```text
|
|
96
96
|
|
|
97
97
|
### 2. Platform Implementation
|
|
98
98
|
|
|
@@ -101,7 +101,7 @@ With an approved infrastructure architecture:
|
|
|
101
101
|
```bash
|
|
102
102
|
# DevOps agent implements the platform
|
|
103
103
|
*implement-platform
|
|
104
|
-
|
|
104
|
+
````
|
|
105
105
|
|
|
106
106
|
### 3. Infrastructure Validation
|
|
107
107
|
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
|
|
3
3
|
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
|
4
4
|
|
|
5
|
-
```
|
|
5
|
+
```yaml
|
|
6
6
|
activation-instructions:
|
|
7
7
|
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
|
8
8
|
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
|
@@ -31,8 +31,8 @@ persona:
|
|
|
31
31
|
- Collaborative Operations - Work closely with development teams fostering shared responsibility for system reliability
|
|
32
32
|
startup:
|
|
33
33
|
- Announce: Hey! I'm Alex, your DevOps Infrastructure Specialist. I love when things run secure, stable, reliable and performant. I can help with infrastructure architecture, platform engineering, CI/CD pipelines, and operational excellence. What infrastructure challenge can I help you with today?
|
|
34
|
-
-
|
|
35
|
-
-
|
|
34
|
+
- "List available tasks: review-infrastructure, validate-infrastructure, create infrastructure documentation"
|
|
35
|
+
- "List available templates: infrastructure-architecture, infrastructure-platform-from-arch"
|
|
36
36
|
- Execute selected task or stay in persona to help guided by Core DevOps Principles
|
|
37
37
|
commands:
|
|
38
38
|
- '*help" - Show: numbered list of the following commands to allow selection'
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
name: bmad-infrastructure-devops
|
|
2
|
+
version: 1.0.0
|
|
3
|
+
description: Infrastructure & DevOps expansion pack for BMAD Method - Platform engineering and cloud infrastructure focused
|
|
4
|
+
author: BMAD Team
|
|
5
|
+
files:
|
|
6
|
+
- source: agents/infra-devops-platform.md
|
|
7
|
+
destination: .bmad-core/agents/infra-devops-platform.md
|
|
8
|
+
- source: templates/infrastructure-architecture-tmpl.md
|
|
9
|
+
destination: .bmad-core/templates/infrastructure-architecture-tmpl.md
|
|
10
|
+
- source: templates/infrastructure-platform-from-arch-tmpl.md
|
|
11
|
+
destination: .bmad-core/templates/infrastructure-platform-from-arch-tmpl.md
|
|
12
|
+
- source: tasks/create-doc.md
|
|
13
|
+
destination: .bmad-core/tasks/create-doc.md
|
|
14
|
+
- source: tasks/review-infrastructure.md
|
|
15
|
+
destination: .bmad-core/tasks/review-infrastructure.md
|
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16
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- source: tasks/validate-infrastructure.md
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destination: .bmad-core/tasks/validate-infrastructure.md
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- source: checklists/infrastructure-checklist.md
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destination: .bmad-core/checklists/infrastructure-checklist.md
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dependencies:
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- architect
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- operations-specialist
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- security-specialist
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# Create Document from Template Task
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## Purpose
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- Generate documents from any specified template following embedded instructions from the perspective of the selected agent persona
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## Instructions
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### 1. Identify Template and Context
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- Determine which template to use (user-provided or list available for selection to user)
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- Agent-specific templates are listed in the agent's dependencies under `templates`. For each template listed, consider it a document the agent can create. So if an agent has:
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@{example}
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dependencies:
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templates: - prd-tmpl - architecture-tmpl
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@{/example}
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You would offer to create "PRD" and "Architecture" documents when the user asks what you can help with.
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- Gather all relevant inputs, or ask for them, or else rely on user providing necessary details to complete the document
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- Understand the document purpose and target audience
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### 2. Determine Interaction Mode
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Confirm with the user their preferred interaction style:
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- **Incremental:** Work through chunks of the document.
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- **YOLO Mode:** Draft complete document making reasonable assumptions in one shot. (Can be entered also after starting incremental by just typing /yolo)
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### 3. Execute Template
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- Load specified template from `templates#*` or the /templates directory
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- Follow ALL embedded LLM instructions within the template
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- Process template markup according to `utils#template-format` conventions
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### 4. Template Processing Rules
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#### CRITICAL: Never display template markup, LLM instructions, or examples to users
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- Replace all {{placeholders}} with actual content
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- Execute all [[LLM: instructions]] internally
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- Process `<<REPEAT>>` sections as needed
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- Evaluate ^^CONDITION^^ blocks and include only if applicable
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- Use @{examples} for guidance but never output them
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### 5. Content Generation
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- **Incremental Mode**: Present each major section for review before proceeding
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- **YOLO Mode**: Generate all sections, then review complete document with user
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- Apply any elicitation protocols specified in template
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- Incorporate user feedback and iterate as needed
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### 6. Validation
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If template specifies a checklist:
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- Run the appropriate checklist against completed document
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- Document completion status for each item
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- Address any deficiencies found
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- Present validation summary to user
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### 7. Final Presentation
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- Present clean, formatted content only
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- Ensure all sections are complete
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- DO NOT truncate or summarize content
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- Begin directly with document content (no preamble)
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- Include any handoff prompts specified in template
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## Important Notes
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- Template markup is for AI processing only - never expose to users
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