blueversusraid 0.1.1 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "blueversusraid",
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- "version": "0.1.1",
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+ "version": "0.2.1",
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  "description": "Moteur pour des jeux en 2 équipes du style loup-garou",
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  "license": "GPL-3.0",
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  "author": "EjNalo",
@@ -10,8 +10,11 @@
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  "build": "tsc"
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  },
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  "files": [
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- "lib"
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+ "lib",
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+ "lib/types",
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+ "lib/models"
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  ],
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+ "types": "lib/types",
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  "devDependencies": {
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  "@types/node": "^25.3.0",
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  "tsx": "^4.21.0",
package/lib/index.d.ts DELETED
@@ -1,24 +0,0 @@
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- import { Cycle, Phase } from "./types/rules.js";
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- import { Role, Team } from "./types/roles.js";
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- import { Player } from "./types/players.js";
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- export declare class Game {
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- id: number;
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- roles: Role[];
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- teams: Team[];
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- cycle: number;
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- private iteration;
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- phases: Phase[][];
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- current_phases: Phase[];
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- players: Player[];
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- running: boolean;
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- winner: Team | Player | null;
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- constructor(id?: number);
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- iterate(): Promise<void>;
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- startLoop(): Promise<void>;
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- onEnd(callback: (winner: Player | Team | null) => void): Promise<void>;
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- kill(author: Player | null, target: Player, phase: Phase): Promise<void>;
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- win(winner: Player | Team): Promise<void>;
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- }
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- export { Role, Player };
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- export type { Team, Phase, Cycle };
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- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC;AAE5C,qBAAa,IAAI;IACT,EAAE,EAAE,MAAM,CAAC;IAEX,KAAK,EAAE,IAAI,EAAE,CAAM;IACnB,KAAK,EAAE,IAAI,EAAE,CAgBlB;IAEK,KAAK,EAAE,MAAM,CAAK;IACzB,OAAO,CAAC,SAAS,CAAa;IAEvB,MAAM,EAAE,KAAK,EAAE,EAAE,CAAM;IACvB,cAAc,EAAE,KAAK,EAAE,CAAM;IAE7B,OAAO,EAAE,MAAM,EAAE,CAAM;IACvB,OAAO,EAAE,OAAO,CAAS;IACzB,MAAM,EAAE,IAAI,GAAG,MAAM,GAAG,IAAI,CAAQ;gBAE/B,EAAE,CAAC,EAAE,MAAM;IAIV,OAAO;IAmEP,SAAS;IAaT,KAAK,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,KAAK,IAAI;IAStD,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK;IAaxD,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAGtC;AAED,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;AACxB,YAAY,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC"}
package/lib/index.js DELETED
@@ -1,116 +0,0 @@
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- import { Role } from "./types/roles.js";
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- import { Player } from "./types/players.js";
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- export class Game {
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- id;
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- roles = [];
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- teams = [
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- {
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- name: "Rouges",
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- description: "Vous êtes les méchants.",
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- solo: false,
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- },
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- {
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- name: "Bleus",
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- description: "Vous êtes les gentils.",
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- solo: false,
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- },
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- {
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- name: "Solitaires",
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- description: "Vous jouez seul contre tous.",
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- solo: true,
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- },
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- ];
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- cycle = 0;
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- iteration = 0;
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- phases = [];
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- current_phases = [];
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- players = [];
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- running = false;
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- winner = null;
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- constructor(id) {
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- this.id = id || Math.random();
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- }
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- async iterate() {
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- if (this.iteration > this.phases.length - 1) {
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- this.cycle += 1;
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- this.iteration = 0;
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- }
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- const executed = [];
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- for (const turn of this.phases[this.iteration]) {
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- if (turn.cycle instanceof Array) {
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- if (!turn.cycle.includes(this.cycle))
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- continue;
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- }
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- else {
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- const { start, end, step } = turn.cycle;
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- const notAligned = this.cycle % step !== start;
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- const beforeStart = this.cycle < start;
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- const afterEnd = end !== -1 && this.cycle > end;
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- if (notAligned || beforeStart || afterEnd) {
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- continue;
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- }
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- }
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- executed.push(turn);
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- }
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- this.current_phases = executed;
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- for (const turn of executed) {
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- await Promise.all(this.roles.map(async (role) => {
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- for (const player of this.players.filter((p) => p.role?.name === role.name)) {
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- let callback = await player.call(turn);
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- let isOnTime = true;
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- setTimeout(() => {
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- player.endCall();
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- isOnTime = false;
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- }, turn.duration * 1000);
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- if (isOnTime) {
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- callback();
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- }
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- }
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- }));
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- }
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- let _teams = new Set();
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- for (const player of this.players) {
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- if (player.team)
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- _teams.add(player.team);
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- }
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- if (_teams.size === 1) {
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- const winner = _teams.values().next().value;
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- if (!winner.solo || this.players.length === 1) {
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- await this.win(winner);
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- }
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- }
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- this.iteration += 1;
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- }
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- async startLoop() {
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- let sleeps = this.phases.map((phase) => Math.max(...phase.map((turn) => turn.duration)));
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- while (this.players.length > 0 && !this.winner) {
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- await this.iterate();
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- await new Promise((_) => {
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- setTimeout(_, sleeps[this.iteration]);
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- });
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- }
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- }
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- async onEnd(callback) {
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- while (!this.winner) {
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- await new Promise((_) => setTimeout(_, 50));
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- }
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- this.running = false;
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- callback(this.winner);
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- }
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- async kill(author, target, phase) {
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- await target.die(author, phase);
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- for (const player of this.players) {
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- await player.triggerEvent({
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- type: "death",
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- author,
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- target,
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- phase,
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- });
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- }
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- }
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- async win(winner) {
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- this.winner = winner;
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- }
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- }
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- export { Role, Player };
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- //# sourceMappingURL=index.js.map
package/lib/index.js.map DELETED
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@@ -1,9 +0,0 @@
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- import { Player } from "./players.js";
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- import { Phase } from "./rules.js";
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- export type GameEvent = {
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- type: "death";
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- author: Player | null;
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- target: Player;
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- phase: Phase;
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- };
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- //# sourceMappingURL=events.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"events.d.ts","sourceRoot":"","sources":["../../src/types/events.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,MAAM,MAAM,SAAS,GAAG;IACvB,IAAI,EAAE,OAAO,CAAC;IACd,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtB,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,KAAK,CAAC;CACb,CAAC"}
@@ -1,2 +0,0 @@
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- export {};
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- //# sourceMappingURL=events.js.map
@@ -1 +0,0 @@
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- {"version":3,"file":"events.js","sourceRoot":"","sources":["../../src/types/events.ts"],"names":[],"mappings":""}
@@ -1,16 +0,0 @@
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- import type { GameEvent } from "./events.js";
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- import { Role, Team } from "./roles.js";
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- import { Phase } from "./rules.js";
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- export declare class Player {
5
- id: number;
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- role: Role | null;
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- team: Team | null;
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- dead: boolean;
9
- state: Record<string, boolean>;
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- constructor(id?: number, role?: Role);
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- call(phase: Phase): Promise<() => void>;
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- endCall(): Promise<void>;
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- die(author: Player | null, phase: Phase): Promise<void>;
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- triggerEvent(event: GameEvent): Promise<void>;
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- }
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- //# sourceMappingURL=players.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../src/types/players.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,qBAAa,MAAM;IACX,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;IAClB,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;IAElB,IAAI,EAAE,OAAO,CAAS;IACtB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAM;gBAE/B,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,IAAI;IAMvB,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC;IAIvC,OAAO;IAKP,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,EAAE,KAAK,EAAE,KAAK;IAQvC,YAAY,CAAC,KAAK,EAAE,SAAS;CAG1C"}
@@ -1,30 +0,0 @@
1
- export class Player {
2
- id;
3
- role;
4
- team; // For an eventual team swap with the same role
5
- dead = false;
6
- state = {};
7
- constructor(id, role) {
8
- this.id = id || Math.random();
9
- this.role = role || null;
10
- this.team = role?.team || null;
11
- }
12
- async call(phase) {
13
- return (await this.role?.call(this, phase)) || (() => { });
14
- }
15
- async endCall() {
16
- // Fonction appelée si le joueur n'a pas répondu à temps, ou juste après la fin de son tour
17
- await this.role?.endCall(this);
18
- }
19
- async die(author, phase) {
20
- //
21
- if (this.dead)
22
- return;
23
- this.dead = true;
24
- await this.role?.die(this, author, phase);
25
- }
26
- async triggerEvent(event) {
27
- await this.role?.triggerEvent(this, event);
28
- }
29
- }
30
- //# sourceMappingURL=players.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"players.js","sourceRoot":"","sources":["../../src/types/players.ts"],"names":[],"mappings":"AAIA,MAAM,OAAO,MAAM;IACX,EAAE,CAAS;IACX,IAAI,CAAc;IAClB,IAAI,CAAc,CAAC,+CAA+C;IAElE,IAAI,GAAY,KAAK,CAAC;IACtB,KAAK,GAA4B,EAAE,CAAC;IAE3C,YAAY,EAAW,EAAE,IAAW;QACnC,IAAI,CAAC,EAAE,GAAG,EAAE,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;QAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,IAAI,IAAI,CAAC;QACzB,IAAI,CAAC,IAAI,GAAG,IAAI,EAAE,IAAI,IAAI,IAAI,CAAC;IAChC,CAAC;IAEM,KAAK,CAAC,IAAI,CAAC,KAAY;QAC7B,OAAO,CAAC,MAAM,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;IAC3D,CAAC;IAEM,KAAK,CAAC,OAAO;QACnB,2FAA2F;QAC3F,MAAM,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IAChC,CAAC;IAEM,KAAK,CAAC,GAAG,CAAC,MAAqB,EAAE,KAAY;QACnD,EAAE;QACF,IAAI,IAAI,CAAC,IAAI;YAAE,OAAO;QAEtB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,MAAM,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IAC3C,CAAC;IAEM,KAAK,CAAC,YAAY,CAAC,KAAgB;QACzC,MAAM,IAAI,CAAC,IAAI,EAAE,YAAY,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC5C,CAAC;CACD"}
@@ -1,27 +0,0 @@
1
- import { Phase } from "./rules.js";
2
- import { Player } from "./players.js";
3
- import { GameEvent } from "./events.js";
4
- export type Team = {
5
- name: string;
6
- description: string;
7
- solo: boolean;
8
- };
9
- export declare class Role {
10
- name: string;
11
- team: Team;
12
- depends_on: Role['name'][];
13
- private exec_death;
14
- private exec_logic;
15
- private end_logic;
16
- private listen_death;
17
- constructor(name: string, team: Team, depends_on?: Role['name'][]);
18
- onDeath(callback: (myself: Player, author: Player | null, phase: Phase) => void): void;
19
- onCall(phase: Phase, callback: (myself: Player, phase: Phase) => Promise<() => void>): void;
20
- onEndCall(callback: (myself: Player) => void): void;
21
- on(event: GameEvent['type'], callback: (myself: Player, event: GameEvent) => void): void;
22
- call(player: Player, phase: Phase): Promise<() => void>;
23
- endCall(player: Player): Promise<void>;
24
- die(myself: Player, author: Player | null, phase: Phase): Promise<void>;
25
- triggerEvent(myself: Player, event: GameEvent): Promise<void>;
26
- }
27
- //# sourceMappingURL=roles.d.ts.map
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1
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@@ -1,51 +0,0 @@
1
- export class Role {
2
- name;
3
- team;
4
- depends_on = [];
5
- exec_death = async () => { };
6
- exec_logic = {};
7
- end_logic = async () => { };
8
- listen_death = async () => { };
9
- constructor(name, team, depends_on = []) {
10
- this.name = name;
11
- this.team = team;
12
- this.depends_on = depends_on;
13
- }
14
- onDeath(callback) {
15
- this.exec_death = callback;
16
- }
17
- onCall(phase, callback) {
18
- // Fonction appelée quand le joueur doit jouer son tour
19
- this.exec_logic[phase.name] = callback;
20
- }
21
- onEndCall(callback) {
22
- // Fonction appelée si le joueur n'a pas répondu à temps, ou juste après la fin de son tour
23
- this.end_logic = callback;
24
- }
25
- on(event, callback) {
26
- switch (event) {
27
- case 'death':
28
- this.listen_death = callback;
29
- }
30
- }
31
- async call(player, phase) {
32
- if (this.exec_logic[phase.name]) {
33
- return await this.exec_logic[phase.name](player, phase);
34
- }
35
- return () => { };
36
- }
37
- async endCall(player) {
38
- await this.end_logic(player);
39
- }
40
- async die(myself, author, phase) {
41
- // Fonction appelée à la mort du joueur
42
- await this.exec_death(myself, author, phase);
43
- }
44
- async triggerEvent(myself, event) {
45
- switch (event.type) {
46
- case 'death':
47
- await this.listen_death(myself, event);
48
- }
49
- }
50
- }
51
- //# sourceMappingURL=roles.js.map
@@ -1 +0,0 @@
1
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@@ -1,12 +0,0 @@
1
- export type Cycle = {
2
- start: number;
3
- end: number;
4
- step: number;
5
- };
6
- export type Phase = {
7
- name: string;
8
- duration: number;
9
- cycle: Cycle | number[];
10
- conditions?: (() => boolean)[];
11
- };
12
- //# sourceMappingURL=rules.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"rules.d.ts","sourceRoot":"","sources":["../../src/types/rules.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,KAAK,GAAG;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,GAAG,EAAE,MAAM,CAAC;IACZ,IAAI,EAAE,MAAM,CAAC;CACb,CAAC;AAEF,MAAM,MAAM,KAAK,GAAG;IACnB,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,EAAE,KAAK,GAAG,MAAM,EAAE,CAAC;IACxB,UAAU,CAAC,EAAE,CAAC,MAAM,OAAO,CAAC,EAAE,CAAC;CAC/B,CAAC"}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=rules.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"rules.js","sourceRoot":"","sources":["../../src/types/rules.ts"],"names":[],"mappings":""}