blueversusraid 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/index.d.ts ADDED
@@ -0,0 +1,19 @@
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+ import { Cycle, Phase } from "./types/rules.js";
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+ import { Role, Team } from "./types/roles.js";
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+ import { Player } from "./types/players.js";
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+ export declare class Game {
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+ id: number;
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+ roles: Role[];
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+ teams: Team[];
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+ cycle: number;
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+ private iteration;
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+ phases: Phase[][];
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+ current_phases: Phase[];
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+ players: Player[];
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+ constructor(id?: number);
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+ iterate(): Promise<void>;
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+ startLoop(): Promise<void>;
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+ }
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+ export { Role, Player };
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+ export type { Team, Phase, Cycle };
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+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
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package/lib/index.js ADDED
@@ -0,0 +1,77 @@
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+ import { Role } from "./types/roles.js";
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+ import { Player } from "./types/players.js";
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+ export class Game {
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+ id;
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+ roles = [];
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+ teams = [
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+ {
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+ name: 'Rouges',
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+ description: 'Vous êtes les méchants.',
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+ solo: false
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+ },
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+ {
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+ name: 'Bleus',
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+ description: 'Vous êtes les gentils.',
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+ solo: false
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+ },
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+ {
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+ name: 'Solitaires',
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+ description: 'Vous jouez seul contre tous.',
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+ solo: true
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+ }
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+ ];
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+ cycle = 0;
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+ iteration = 0;
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+ phases = [];
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+ current_phases = [];
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+ players = [];
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+ constructor(id) {
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+ this.id = id || Math.random();
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+ }
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+ async iterate() {
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+ if (this.iteration > this.phases.length - 1) {
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+ this.cycle += 1;
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+ this.iteration = 0;
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+ }
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+ this.current_phases = this.phases[this.iteration];
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+ const executed = [];
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+ for (const turn of this.phases[this.iteration]) {
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+ if (turn.cycle instanceof Array) {
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+ if (!turn.cycle.includes(this.cycle))
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+ continue;
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+ }
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+ else {
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+ const { start, end, step } = turn.cycle;
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+ const notAligned = this.cycle % step !== start;
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+ const beforeStart = this.cycle < start;
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+ const afterEnd = end !== -1 && this.cycle > end;
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+ if (notAligned || beforeStart || afterEnd) {
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+ continue;
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+ }
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+ }
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+ executed.push(turn.name);
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+ await Promise.all(turn.roles.map(async (role) => {
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+ let callback = await role.call(turn.name);
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+ let isOnTime = true;
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+ setTimeout(() => {
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+ role.endCall();
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+ isOnTime = false;
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+ }, turn.duration * 1000);
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+ if (isOnTime) {
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+ callback();
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+ }
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+ }));
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+ }
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+ console.log('Jour', this.cycle, '| Phase', this.iteration + ':', executed);
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+ this.iteration += 1;
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+ }
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+ async startLoop() {
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+ let sleeps = this.phases.map(phase => Math.max(...phase.map(turn => turn.duration)));
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+ while (this.cycle < 7) {
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+ await this.iterate();
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+ await new Promise(_ => { setTimeout(_, sleeps[this.iteration]); });
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+ }
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+ }
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+ }
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+ export { Role, Player };
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+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,11 @@
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+ import { Role } from "./roles.js";
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+ import { Phase } from "./rules.js";
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+ export declare class Player {
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+ id: number;
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+ role: Role | null;
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+ dead: boolean;
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+ state: Record<string, boolean>;
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+ constructor(id?: number, role?: Role);
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+ trigger_death(author: (Player | null) | undefined, phase: Phase): Promise<void>;
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+ }
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+ //# sourceMappingURL=players.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../src/types/players.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAA;AACjC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAA;AAElC,qBAAa,MAAM;IACR,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,IAAI,GAAG,IAAI,CAAA;IAEjB,IAAI,EAAE,OAAO,CAAQ;IACrB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAEpC;gBAEW,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,IAAI;IAKvB,aAAa,CAAC,MAAM,GAAE,MAAM,GAAG,IAAI,aAAO,EAAE,KAAK,EAAE,KAAK;CAMxE"}
@@ -0,0 +1,19 @@
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+ export class Player {
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+ id;
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+ role;
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+ dead = false;
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+ state = {
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+ couple: false
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+ };
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+ constructor(id, role) {
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+ this.id = id || Math.random();
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+ this.role = role || null;
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+ }
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+ async trigger_death(author = null, phase) {
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+ if (this.dead)
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+ return;
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+ this.dead = true;
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+ await this.role?.trigger_death(author instanceof Player ? author.role : author, phase);
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+ }
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+ }
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+ //# sourceMappingURL=players.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"players.js","sourceRoot":"","sources":["../../src/types/players.ts"],"names":[],"mappings":"AAGA,MAAM,OAAO,MAAM;IACR,EAAE,CAAQ;IACV,IAAI,CAAa;IAEjB,IAAI,GAAY,KAAK,CAAA;IACrB,KAAK,GAA4B;QACpC,MAAM,EAAE,KAAK;KAChB,CAAA;IAED,YAAY,EAAW,EAAE,IAAW;QAChC,IAAI,CAAC,EAAE,GAAG,EAAE,IAAI,IAAI,CAAC,MAAM,EAAE,CAAA;QAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,IAAI,IAAI,CAAA;IAC5B,CAAC;IAEM,KAAK,CAAC,aAAa,CAAC,SAAwB,IAAI,EAAE,KAAY;QACjE,IAAI,IAAI,CAAC,IAAI;YAAE,OAAO;QAEtB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QAChB,MAAM,IAAI,CAAC,IAAI,EAAE,aAAa,CAAC,MAAM,YAAY,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAA;IAC1F,CAAC;CACJ"}
@@ -0,0 +1,26 @@
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+ import { Phase } from "./rules.js";
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+ export type Team = {
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+ name: string;
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+ description: string;
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+ solo: boolean;
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+ };
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+ export declare class Role {
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+ name: string;
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+ team: Team;
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+ description: string;
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+ system: boolean;
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+ private exec_death;
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+ private exec_kill;
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+ private exec_logic;
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+ private end_logic;
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+ constructor(name: string, team: Team, description: string, system?: boolean, exec_death?: (author: Role | null, phase: Phase) => void, exec_kill?: (victim: Role) => void, exec_logic?: (phase: string) => Promise<() => void>, end_logic?: () => void);
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+ onDeath(callback: (author: Role | null, phase: Phase) => void): void;
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+ onKill(callback: (victim: Role) => void): void;
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+ onCall(callback: (phase: string) => Promise<() => void>): void;
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+ onEndCall(callback: () => void): void;
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+ call(phase: string): Promise<() => void>;
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+ endCall(): Promise<void>;
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+ trigger_death(author: Role | null, phase: Phase): Promise<void>;
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+ do_kill(victim: Role): Promise<void>;
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+ }
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+ //# sourceMappingURL=roles.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"roles.d.ts","sourceRoot":"","sources":["../../src/types/roles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAA;AAElC,MAAM,MAAM,IAAI,GAAG;IACf,IAAI,EAAE,MAAM,CAAA;IACZ,WAAW,EAAE,MAAM,CAAA;IACnB,IAAI,EAAE,OAAO,CAAA;CAChB,CAAA;AAED,qBAAa,IAAI;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,IAAI,CAAA;IACV,WAAW,EAAE,MAAM,CAAA;IACnB,MAAM,EAAE,OAAO,CAAQ;IAEvB,OAAO,CAAC,UAAU,CAA6D;IAC/E,OAAO,CAAC,SAAS,CAAyC;IAC1D,OAAO,CAAC,UAAU,CAA+D;IACjF,OAAO,CAAC,SAAS,CAA6B;gBAG1C,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,IAAI,EACV,WAAW,EAAE,MAAM,EACnB,MAAM,GAAE,OAAe,EACvB,UAAU,GAAE,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,EAAE,KAAK,EAAE,KAAK,KAAK,IAAe,EAClE,SAAS,GAAE,CAAC,MAAM,EAAE,IAAI,KAAK,IAAe,EAC5C,UAAU,GAAE,CAAC,KAAK,EAAE,MAAM,KAAK,OAAO,CAAC,MAAM,IAAI,CAAqC,EACtF,SAAS,GAAE,MAAM,IAAe;IAa7B,OAAO,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,EAAE,KAAK,EAAE,KAAK,KAAK,IAAI;IAI7D,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,IAAI,KAAK,IAAI;IAIvC,MAAM,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,OAAO,CAAC,MAAM,IAAI,CAAC;IAIvD,SAAS,CAAC,QAAQ,EAAE,MAAM,IAAI;IAIxB,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC;IAIxC,OAAO;IAIP,aAAa,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,EAAE,KAAK,EAAE,KAAK;IAI/C,OAAO,CAAC,MAAM,EAAE,IAAI;CAGpC"}
@@ -0,0 +1,45 @@
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+ export class Role {
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+ name;
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+ team;
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+ description;
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+ system = false;
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+ exec_death = async () => { };
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+ exec_kill = async () => { };
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+ exec_logic = async () => () => { };
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+ end_logic = async () => { };
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+ constructor(name, team, description, system = false, exec_death = () => { }, exec_kill = () => { }, exec_logic = async (phase) => () => { }, end_logic = () => { }) {
11
+ this.name = name;
12
+ this.team = team;
13
+ this.description = description;
14
+ this.system = system;
15
+ this.exec_death = exec_death;
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+ this.exec_kill = exec_kill;
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+ this.exec_logic = exec_logic;
18
+ this.end_logic = end_logic;
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+ }
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+ onDeath(callback) {
21
+ this.exec_death = callback;
22
+ }
23
+ onKill(callback) {
24
+ this.exec_kill = callback;
25
+ }
26
+ onCall(callback) {
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+ this.exec_logic = callback;
28
+ }
29
+ onEndCall(callback) {
30
+ this.end_logic = callback;
31
+ }
32
+ async call(phase) {
33
+ return await this.exec_logic(phase);
34
+ }
35
+ async endCall() {
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+ await this.end_logic();
37
+ }
38
+ async trigger_death(author, phase) {
39
+ await this.exec_death(author, phase);
40
+ }
41
+ async do_kill(victim) {
42
+ await this.exec_kill(victim);
43
+ }
44
+ }
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+ //# sourceMappingURL=roles.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"roles.js","sourceRoot":"","sources":["../../src/types/roles.ts"],"names":[],"mappings":"AAQA,MAAM,OAAO,IAAI;IACb,IAAI,CAAQ;IACZ,IAAI,CAAM;IACV,WAAW,CAAQ;IACnB,MAAM,GAAY,KAAK,CAAA;IAEf,UAAU,GAA+C,KAAK,IAAI,EAAE,GAAE,CAAC,CAAA;IACvE,SAAS,GAA2B,KAAK,IAAI,EAAE,GAAE,CAAC,CAAA;IAClD,UAAU,GAA2C,KAAK,IAAI,EAAE,CAAC,GAAG,EAAE,GAAE,CAAC,CAAA;IACzE,SAAS,GAAe,KAAK,IAAI,EAAE,GAAE,CAAC,CAAA;IAE9C,YACI,IAAY,EACZ,IAAU,EACV,WAAmB,EACnB,SAAkB,KAAK,EACvB,aAA0D,GAAG,EAAE,GAAE,CAAC,EAClE,YAAoC,GAAG,EAAE,GAAE,CAAC,EAC5C,aAAqD,KAAK,EAAE,KAAa,EAAE,EAAE,CAAC,GAAG,EAAE,GAAE,CAAC,EACtF,YAAwB,GAAG,EAAE,GAAE,CAAC;QAEhC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QAChB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QAChB,IAAI,CAAC,WAAW,GAAG,WAAW,CAAA;QAC9B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAA;QAEpB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAA;QAC5B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAA;QAC1B,IAAI,CAAC,UAAU,GAAG,UAAU,CAAA;QAC5B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAA;IAC9B,CAAC;IAEM,OAAO,CAAC,QAAqD;QAChE,IAAI,CAAC,UAAU,GAAG,QAAQ,CAAA;IAC9B,CAAC;IAEM,MAAM,CAAC,QAAgC;QAC1C,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;IAC7B,CAAC;IAEM,MAAM,CAAC,QAAgD;QAC1D,IAAI,CAAC,UAAU,GAAG,QAAQ,CAAA;IAC9B,CAAC;IAEM,SAAS,CAAC,QAAoB;QACjC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;IAC7B,CAAC;IAEM,KAAK,CAAC,IAAI,CAAC,KAAa;QAC3B,OAAO,MAAM,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAA;IACvC,CAAC;IAEM,KAAK,CAAC,OAAO;QAChB,MAAM,IAAI,CAAC,SAAS,EAAE,CAAA;IAC1B,CAAC;IAEM,KAAK,CAAC,aAAa,CAAC,MAAmB,EAAE,KAAY;QACxD,MAAM,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,CAAC,CAAA;IACxC,CAAC;IAEM,KAAK,CAAC,OAAO,CAAC,MAAY;QAC7B,MAAM,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAA;IAChC,CAAC;CACJ"}
@@ -0,0 +1,14 @@
1
+ import { Role } from "./roles.js";
2
+ export type Cycle = {
3
+ start: number;
4
+ end: number;
5
+ step: number;
6
+ };
7
+ export type Phase = {
8
+ name: string;
9
+ roles: Role[];
10
+ duration: number;
11
+ cycle: Cycle | number[];
12
+ steps: Record<number, string>;
13
+ };
14
+ //# sourceMappingURL=rules.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rules.d.ts","sourceRoot":"","sources":["../../src/types/rules.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAA;AAEjC,MAAM,MAAM,KAAK,GAAG;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,GAAG,EAAE,MAAM,CAAA;IACX,IAAI,EAAE,MAAM,CAAA;CACf,CAAA;AAED,MAAM,MAAM,KAAK,GAAG;IAChB,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,IAAI,EAAE,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,KAAK,GAAG,MAAM,EAAE,CAAA;IACvB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAChC,CAAA"}
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1
+ export {};
2
+ //# sourceMappingURL=rules.js.map
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+ {"version":3,"file":"rules.js","sourceRoot":"","sources":["../../src/types/rules.ts"],"names":[],"mappings":""}
package/package.json ADDED
@@ -0,0 +1,20 @@
1
+ {
2
+ "name": "blueversusraid",
3
+ "version": "0.0.3",
4
+ "description": "Moteur pour des jeux en 2 équipes du style loup-garou",
5
+ "license": "GPL-3.0",
6
+ "author": "EjNalo",
7
+ "type": "module",
8
+ "main": "lib/index.js",
9
+ "scripts": {
10
+ "build": "tsc"
11
+ },
12
+ "files": [
13
+ "lib"
14
+ ],
15
+ "devDependencies": {
16
+ "@types/node": "^25.3.0",
17
+ "tsx": "^4.21.0",
18
+ "typescript": "^5.9.3"
19
+ }
20
+ }