blueprint-extractor-mcp 1.6.0 → 1.9.0

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package/README.md ADDED
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+ # `blueprint-extractor-mcp`
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+ MCP server for the Unreal Engine `BlueprintExtractor` plugin.
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+ This package exposes the `blueprint-extractor` server over stdio and talks to a running Unreal Editor through the Remote Control HTTP API.
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+ ## Requirements
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+
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+ - Node.js 18+
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+ - Unreal Editor with the `Remote Control API` plugin enabled
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+ - The `BlueprintExtractor` UE plugin loaded in the editor
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+
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+ ## Run
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+ ```bash
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+ npx blueprint-extractor-mcp
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+ ```
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+
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+ The server reads `UE_REMOTE_CONTROL_PORT` and defaults to `30010`.
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+ You can also set `UE_BLUEPRINT_EXTRACTOR_SUBSYSTEM_PATH` to force a specific subsystem object path instead of using the built-in probe list.
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+ ## Install In MCP Clients
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+ Claude Code:
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+ ```bash
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+ claude mcp add -s user -t stdio blueprint-extractor -e UE_REMOTE_CONTROL_PORT=30010 -- npx -y blueprint-extractor-mcp@latest
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+ ```
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+ Codex:
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+ ```bash
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+ codex mcp add --env UE_REMOTE_CONTROL_PORT=30010 blueprint-extractor -- npx -y blueprint-extractor-mcp@latest
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+ ```
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+
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+ ## Local Development
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+ ```bash
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+ npm install
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+ npm run build
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+ npm test
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+ ```
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+ For the gated live smoke test:
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+ ```bash
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+ BLUEPRINT_EXTRACTOR_LIVE_E2E=1 npm run test:live
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+ ```
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+ Repository and full documentation:
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+
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+ - <https://github.com/SunGrow/ue-blueprint-extractor>
package/dist/index.d.ts CHANGED
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  #!/usr/bin/env node
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- export {};
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+ import { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js';
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+ import { UEClient } from './ue-client.js';
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+ export type UEClientLike = Pick<UEClient, 'callSubsystem'>;
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+ export declare function createBlueprintExtractorServer(client?: UEClientLike): McpServer;