bloub-to-vue-and-react 0.1.2
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- package/LICENSE +21 -0
- package/README.md +111 -0
- package/dist/bloub.js +2264 -0
- package/dist/types/bot/cycles.d.ts +89 -0
- package/dist/types/bot/decor.d.ts +110 -0
- package/dist/types/bot/engine.d.ts +189 -0
- package/dist/types/bot/expressions.d.ts +36 -0
- package/dist/types/bot/eyefit.d.ts +73 -0
- package/dist/types/bot/face.d.ts +76 -0
- package/dist/types/bot/math.d.ts +21 -0
- package/dist/types/bot/profiles.d.ts +7 -0
- package/dist/types/bot/repere.d.ts +26 -0
- package/dist/types/bot/shape.d.ts +79 -0
- package/dist/types/bot/skins.d.ts +32 -0
- package/dist/types/bot/states.d.ts +91 -0
- package/dist/types/components/Core/BloubBot.vue.d.ts +83 -0
- package/dist/types/components/Core/index.d.ts +8 -0
- package/dist/types/ui/gaze.d.ts +130 -0
- package/package.json +60 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 Jérémy Perret
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# bloub
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An SVG recreation of the x.ai bot avatar: **one filled black shape** that morphs
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between 14 states, **two white shapes** for the eyes that morph independently, on
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a plain background. No animation library.
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## Running it
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```bash
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pnpm install
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pnpm dev
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```
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Then open http://localhost:5190.
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```bash
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pnpm test # vitest
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pnpm build # vue-tsc --noEmit && vite build
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```
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Vue 3, Vite, TypeScript, Tailwind 4. No ESLint and no Prettier: `vue-tsc` is the
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only gate, so run `pnpm build` before you call something done.
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## What's in it
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The rail on the left switches between three views. **Customise** offers 8 body
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shapes, 12 colours and 16 rest expressions, kept between visits. **Animations** is
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a small editor: arrange states into a timeline, set how long each is held, save the
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result. **Settings** holds the language (French, English or Chinese) and the
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credits.
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Anything on screen can be exported: the avatar as SVG, PNG or an animated GIF, and
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a whole timeline as GIF or MP4. The still formats need no library at all, and the
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video encoder is only fetched the first time you ask for one.
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Two URLs are worth knowing:
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- `#planche`: the 14 states side by side, frozen. Quick visual check.
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- `#etat=orbit&stop`: opens one state directly, playback paused.
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## Why the numbers look arbitrary
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They're measured, not chosen. The reference video was cut at 10 fps and each
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state measured off the frames: silhouettes by sub-pixel ray casting, eyes by
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capsule fitting, colours and stroke widths by direct sampling.
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So the constants in the code are **measurements**, and rounding them to friendlier
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values breaks the resemblance, which is the only thing this project is trying to
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get right. A few are counter-intuitive enough to be worth knowing before you
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correct anything:
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| What you'd assume | What the video shows |
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|---|---|
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| The eyes lean `//` | They lean `\\`, around 26° off vertical |
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| The body is a squircle | It's a perfect circle, radial deviation under 0.7% |
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| Transitions are springs | Exponential ease-outs; the body never overshoots |
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| The comet crosses the screen | The dot stays put, the trail orbits it |
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| The avatar floats at rest | It doesn't. The life is gaze drift and blinking |
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[docs/measurements.md](docs/measurements.md) has the rest, including how to
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regenerate the extracted profiles.
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## How it's put together
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`src/bot/` is framework-free and clock-free: `engine.sample(t)` is a pure
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function of time. Pausing, resuming, jumping to an arbitrary date and running
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tests all produce the same image, which is what makes the frozen state board and
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the DOM-less test suite possible.
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| [docs/architecture.md](docs/architecture.md) | The engine, radial-profile morphing, eyes as mask holes |
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| [docs/measurements.md](docs/measurements.md) | What was measured, and regenerating `profiles.ts` |
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| [docs/intro.md](docs/intro.md) | The arrival sequence, and why it only plays one state |
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| [docs/interface.md](docs/interface.md) | Layout, the three-column scene, CSS traps |
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| [docs/export.md](docs/export.md) | Exporting to SVG, PNG, GIF and MP4 |
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| [docs/i18n.md](docs/i18n.md) | The hand-rolled translation layer |
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## Using the component
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```vue
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<BloubBot v-model:block="block" v-model:state="state" v-model:playing="playing" />
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<BloubBot state="orbit" :size="120" :frozen-at="1.2" />
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```
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`block` is the playback cursor: a montage can play the same state twice, so the
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index is what identifies where you are; `state` follows it as an output. Pass
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`frozenAt` and the component renders one exact frame with no animation loop, which
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is how the thumbnails and the state board are drawn.
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Props: `size`, `shape`, `color`, `expression`, `paper`, `frozenAt`, `cycle`,
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`follow`, `gaze`. Models: `block`, `state`, `playing`, `elapsed`. See
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[BloubBot.vue](src/components/BloubBot.vue) for the details.
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## Changes
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[CHANGELOG.md](CHANGELOG.md), one entry per release — which is how you tell whether the
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copy you have carries a given fix.
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## License
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MIT. See [LICENSE](LICENSE).
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Not affiliated with, endorsed by or connected to x.ai. It recreates the visual
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behaviour of their bot avatar as an exercise; "Grok" and "x.ai" belong to their
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owners. The MIT licence covers the code in this repository, not the design it
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imitates.
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