blockbench-types 5.1.0-beta.3-next.2 → 5.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +30 -30
- package/custom/animation.d.ts +256 -256
- package/custom/animation_controller.d.ts +124 -124
- package/custom/blockbench.d.ts +73 -73
- package/custom/canvas.d.ts +307 -307
- package/custom/codec.d.ts +182 -182
- package/custom/copy_paste.d.ts +42 -42
- package/custom/cube.d.ts +151 -151
- package/custom/desktop.d.ts +73 -73
- package/custom/display_mode.d.ts +137 -137
- package/custom/edit_session.d.ts +37 -37
- package/custom/global.d.ts +168 -168
- package/custom/group.d.ts +113 -113
- package/custom/interface.d.ts +78 -78
- package/custom/io.d.ts +12 -12
- package/custom/keyframe.d.ts +94 -94
- package/custom/libs.d.ts +13 -13
- package/custom/menu.d.ts +136 -136
- package/custom/mesh.d.ts +196 -196
- package/custom/misc.d.ts +199 -199
- package/custom/molang.d.ts +159 -159
- package/custom/outliner.d.ts +158 -158
- package/custom/painter.d.ts +69 -69
- package/custom/preview.d.ts +137 -137
- package/custom/preview_scene.d.ts +120 -120
- package/custom/screencam.d.ts +71 -71
- package/custom/spline_mesh.d.ts +189 -189
- package/custom/start_screen.d.ts +14 -14
- package/custom/texture_group.d.ts +68 -68
- package/custom/texture_layers.d.ts +117 -117
- package/custom/textures.d.ts +515 -515
- package/custom/timeline.d.ts +66 -66
- package/custom/toolbars.d.ts +221 -221
- package/custom/undo.d.ts +208 -208
- package/custom/util/version_util.d.ts +32 -32
- package/custom/util.d.ts +235 -235
- package/custom/uveditor.d.ts +3 -3
- package/custom/validator.d.ts +99 -99
- package/documentation.md +12 -12
- package/generated/global_types.d.ts +47 -0
- package/generated/io/formats/bedrock.d.ts +4 -0
- package/generated/io/formats/bedrock_old.d.ts +4 -0
- package/generated/io/formats/collada.d.ts +4 -0
- package/generated/io/formats/fbx.d.ts +17 -0
- package/generated/io/formats/gltf.d.ts +6 -0
- package/generated/io/formats/java_block.d.ts +4 -0
- package/generated/io/formats/modded_entity.d.ts +139 -0
- package/generated/io/formats/obj.d.ts +12 -0
- package/generated/io/formats/optifine_jem.d.ts +3 -0
- package/generated/io/formats/optifine_jpm.d.ts +3 -0
- package/generated/io/formats/skin.d.ts +22 -0
- package/index.d.ts +2 -2
- package/package.json +39 -39
- package/tsconfig.json +19 -19
- package/type_config.json +46 -46
package/README.md
CHANGED
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@@ -1,30 +1,30 @@
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# Blockbench Typescript Types!
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## Generated types
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All type definitions in the folder /generated/ are auto-generated from the Blockbench source.
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All exports are converted to global declarations.
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To exclude source files from generating types, add them to the "exclude" list in type_config.json.
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To exclude individual exports, use the typescript @private flag.
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## Custom types
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All type definitions in the /custom/ folder are manually written and are intended to provide types for old files that are still in Javascript.
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## Generating types
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Run `npm run generate-types` from the main repo. Ensure typescript throws no errors, otherwise files won't export correctly.
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## Locally testing and using types
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To use these types in other projects on your local PC before they are published, run this command in your other project:
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`npm install "C:/path/to/blockbench/types"`
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Where the path leads to this /types/ folder in the Blockbench repository.
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## Publishing types
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`npm run publish-types --dry-run`
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`npm run publish-types --tag beta`
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`npm run publish-types`
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# Blockbench Typescript Types!
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## Generated types
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All type definitions in the folder /generated/ are auto-generated from the Blockbench source.
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All exports are converted to global declarations.
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To exclude source files from generating types, add them to the "exclude" list in type_config.json.
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To exclude individual exports, use the typescript @private flag.
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## Custom types
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All type definitions in the /custom/ folder are manually written and are intended to provide types for old files that are still in Javascript.
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## Generating types
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Run `npm run generate-types` from the main repo. Ensure typescript throws no errors, otherwise files won't export correctly.
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## Locally testing and using types
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To use these types in other projects on your local PC before they are published, run this command in your other project:
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`npm install "C:/path/to/blockbench/types"`
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Where the path leads to this /types/ folder in the Blockbench repository.
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## Publishing types
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`npm run publish-types --dry-run`
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`npm run publish-types --tag beta`
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`npm run publish-types`
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package/custom/animation.d.ts
CHANGED
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@@ -1,256 +1,256 @@
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/// <reference types="./blockbench"/>
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declare class AnimationItem {
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static all: _Animation[]
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static selected: _Animation | null
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getUndoCopy?(options?: any, save?: any): AnimationOptions
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}
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interface AnimationOptions {
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name?: string
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uuid?: string
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path?: string
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loop?: 'once' | 'hold' | 'loop'
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override?: boolean
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anim_time_update?: string
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blend_weight?: string
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length?: number
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snapping?: number
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animators?: any
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}
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interface AnimationUndoCopy {
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uuid: any
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name: any
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loop: any
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override: any
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anim_time_update: any
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blend_weight: any
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length: any
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snapping: any
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selected: any
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}
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/**
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*
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* ⚠️ This will not provide correct type information! ⚠️
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*
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* Use {@link Blockbench.Animation} instead for TypeScript support.
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*
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* Blockbench overwrites libdom's {@link Animation} type with its own `Animation` Class, but TypeScript doesn't include a way to overwrite UMD global types.
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* To get around this, we changed the name of this class type declaration to `_Animation` and use that in the type definitions.
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*/
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interface Animation {}
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/**
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* ⚠️ THIS IS TYPE ONLY ⚠️
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*
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* **It does not exist** in Blockbench at Run-time. Use {@link Blockbench.Animation} instead.
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*
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* Blockbench overwrites libdom's {@link Animation} type with its own `Animation` Class, but TypeScript doesn't include a way to overwrite UMD global types.
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* To get around this, we changed the name of this class type declaration to `_Animation` and use that in the type definitions.
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*
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* @deprecated
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*/
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declare class _Animation extends AnimationItem {
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constructor(data?: AnimationOptions)
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extend(data?: AnimationOptions): this
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getUndoCopy(options?: {}, save?: any): AnimationUndoCopy
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/**
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* Compiles the JSON tree of the animation for the Minecraft Bedrock Edition animation format.
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* @deprecated
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*/
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compileBedrockAnimation(): any
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save(): this | undefined
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select(): this | undefined
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setLength(length?: number): void
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createUniqueName(references: _Animation[]): any
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setScopeFromAnimators(): number | undefined
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rename(): this
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togglePlayingState(state: any): any
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showContextMenu(event: any): this
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/**
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* Returns (if necessary creates) the animator of a specific outliner node of this animation
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* May returns null if the node may not be animated due to being in a different scope
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*/
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getBoneAnimator(node?: OutlinerNode): BoneAnimator | null
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removeAnimator(id: string): void
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/**
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* Adds the animation to the current project and to the interface
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* @param undo If true, the addition of the animation will be registered as an edit
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*/
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add(undo?: boolean): this
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remove(undo: boolean, remove_from_file?: boolean): this
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getMaxLength(): number
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setLoop(value: any, undo: any): void
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/**
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* Calculate the snapping value that the animation should use, based on the time codes of the keyframes that it holds. Directly updates the value, but also returns it as a number (snaps per second)
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*/
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calculateSnappingFromKeyframes(): number
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/**
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* Opens the properties dialog
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*/
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propertiesDialog(): void
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name: string
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uuid: string
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loop: 'once' | 'hold' | 'loop'
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override: boolean
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anim_time_update: string
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blend_weight: string
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length: number
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snapping: number
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loop_delay: string
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start_delay: string
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path: string
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playing: boolean
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saved: boolean
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time: number
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effects?: EffectAnimator
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markers: TimelineMarker[]
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animators: {
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[id: string]: GeneralAnimator
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}
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saved_name?: string
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selected: boolean
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type: string
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menu: Menu
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file_menu: Menu
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}
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interface MolangAutoCompletionItem {
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text: string
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label: string | undefined
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overlap: number
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}
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declare namespace Animator {
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const open: boolean
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const MolangParser: Molang
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const possible_channels: unknown[]
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const motion_trail: THREE.Object3D
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const motion_trail_lock: boolean
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const particle_effects: any
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const animations: _Animation[]
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const selected: _Animation | undefined
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function join(): void
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function leave(): void
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function showDefaultPose(no_matrix_update?: boolean): void
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function resetParticles(): void
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function showMotionTrail(target?: Group): void
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/**
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* Updates the preview based on the current time
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*/
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function preview(in_loop?: boolean): void
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function loadParticleEmitter(path: string, content: string): void
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/**
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* Import a Bedrock animation file
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* @param file File any
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* @param animation_filter List of names of animations to import
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* @deprecated AnimationCodec should be used instead
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*/
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function loadFile(file: any, animation_filter?: string[]): void
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/**
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* @deprecated AnimationCodec should be used instead
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*/
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function exportAnimationFile(path: string, save_as?: boolean): void
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/**
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* @deprecated AnimationCodec should be used instead
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*/
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function exportAnimationControllerFile(path: string, save_as?: boolean): void
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/**
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* @deprecated AnimationCodec should be used instead
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*/
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function resetLastValues(): void
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function autocompleteMolang(
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text: string,
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position: number,
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type: string
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): MolangAutoCompletionItem[]
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}
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interface AddChannelOptions {
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name?: string
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transform?: boolean
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mutable?: boolean
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max_data_points?: number
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condition?: ConditionResolvable<GeneralAnimator>
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displayFrame?: (animator: GeneralAnimator, multiplier: number) => void
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}
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interface Channel {
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name: string
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transform: boolean
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mutable: boolean
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max_data_points: number
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condition?: ConditionResolvable<GeneralAnimator>
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}
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declare class GeneralAnimator {
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constructor(uuid: string | null, animation: _Animation, name: string)
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uuid: string
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keyframes: _Keyframe[]
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animation: _Animation
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expanded: boolean
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selected: boolean
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select(): this
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addToTimeline(): this
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addKeyframe(data: KeyframeOptions, uuid?: string): _Keyframe
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createKeyframe(): _Keyframe
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getOrMakeKeyframe(): { before: _Keyframe; result: _Keyframe }
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toggleMuted(channel: string): this
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scrollTo(): this
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static addChannel(channel: string, options: AddChannelOptions): void
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channels: {
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[channel: string]: Channel
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}
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muted: {
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[channel: string]: boolean | undefined
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};
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[channel: string]: any
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}
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declare class BoneAnimator extends GeneralAnimator {
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name: string
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uuid: string
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rotations: _Keyframe[]
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position: _Keyframe[]
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scale: _Keyframe[]
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getGroup(): Group
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fillValues(): void
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pushKeyframe(): void
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doRender(): boolean
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displayRotation(arr?: ArrayVector3 | ArrayVector4, multiplier?: number): void
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displayPosition(arr?: ArrayVector3, multiplier?: number): this
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displayScale(arr?: ArrayVector3, multiplier?: number): void
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interpolate(channel: string, allow_expression?: boolean, axis?: string): ArrayVector3 | false
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displayFrame(multiplier?: number): void
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}
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declare class NullObjectAnimator extends GeneralAnimator {
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name: string
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uuid: string
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rotations: _Keyframe[]
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position: _Keyframe[]
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scale: _Keyframe[]
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getElement(): NullObject
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doRender(): void
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displayIK(): void
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displayFrame(): void
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}
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declare class EffectAnimator extends GeneralAnimator {
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constructor(animation: _Animation)
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name: string
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uuid: string
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rotations: _Keyframe[]
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position: _Keyframe[]
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scale: _Keyframe[]
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pushKeyframe(keyframe: _Keyframe): this
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displayFrame(in_loop?: boolean): void
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startPreviousSounds(): void
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}
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-
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declare class TimelineMarker {
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color: number
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time: number
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}
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1
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+
/// <reference types="./blockbench"/>
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2
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+
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3
|
+
declare class AnimationItem {
|
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4
|
+
static all: _Animation[]
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5
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+
static selected: _Animation | null
|
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6
|
+
getUndoCopy?(options?: any, save?: any): AnimationOptions
|
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7
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+
}
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8
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+
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9
|
+
interface AnimationOptions {
|
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10
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+
name?: string
|
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11
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+
uuid?: string
|
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12
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+
path?: string
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13
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+
loop?: 'once' | 'hold' | 'loop'
|
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14
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+
override?: boolean
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15
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+
anim_time_update?: string
|
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16
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+
blend_weight?: string
|
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17
|
+
length?: number
|
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18
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+
snapping?: number
|
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19
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+
animators?: any
|
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20
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+
}
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21
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+
|
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22
|
+
interface AnimationUndoCopy {
|
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23
|
+
uuid: any
|
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24
|
+
name: any
|
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25
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+
loop: any
|
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26
|
+
override: any
|
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27
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+
anim_time_update: any
|
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28
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+
blend_weight: any
|
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29
|
+
length: any
|
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30
|
+
snapping: any
|
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31
|
+
selected: any
|
|
32
|
+
}
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|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
*
|
|
36
|
+
* ⚠️ This will not provide correct type information! ⚠️
|
|
37
|
+
*
|
|
38
|
+
* Use {@link Blockbench.Animation} instead for TypeScript support.
|
|
39
|
+
*
|
|
40
|
+
* Blockbench overwrites libdom's {@link Animation} type with its own `Animation` Class, but TypeScript doesn't include a way to overwrite UMD global types.
|
|
41
|
+
* To get around this, we changed the name of this class type declaration to `_Animation` and use that in the type definitions.
|
|
42
|
+
*/
|
|
43
|
+
interface Animation {}
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* ⚠️ THIS IS TYPE ONLY ⚠️
|
|
47
|
+
*
|
|
48
|
+
* **It does not exist** in Blockbench at Run-time. Use {@link Blockbench.Animation} instead.
|
|
49
|
+
*
|
|
50
|
+
* Blockbench overwrites libdom's {@link Animation} type with its own `Animation` Class, but TypeScript doesn't include a way to overwrite UMD global types.
|
|
51
|
+
* To get around this, we changed the name of this class type declaration to `_Animation` and use that in the type definitions.
|
|
52
|
+
*
|
|
53
|
+
* @deprecated
|
|
54
|
+
*/
|
|
55
|
+
declare class _Animation extends AnimationItem {
|
|
56
|
+
constructor(data?: AnimationOptions)
|
|
57
|
+
extend(data?: AnimationOptions): this
|
|
58
|
+
getUndoCopy(options?: {}, save?: any): AnimationUndoCopy
|
|
59
|
+
/**
|
|
60
|
+
* Compiles the JSON tree of the animation for the Minecraft Bedrock Edition animation format.
|
|
61
|
+
* @deprecated
|
|
62
|
+
*/
|
|
63
|
+
compileBedrockAnimation(): any
|
|
64
|
+
save(): this | undefined
|
|
65
|
+
select(): this | undefined
|
|
66
|
+
setLength(length?: number): void
|
|
67
|
+
createUniqueName(references: _Animation[]): any
|
|
68
|
+
setScopeFromAnimators(): number | undefined
|
|
69
|
+
rename(): this
|
|
70
|
+
togglePlayingState(state: any): any
|
|
71
|
+
showContextMenu(event: any): this
|
|
72
|
+
/**
|
|
73
|
+
* Returns (if necessary creates) the animator of a specific outliner node of this animation
|
|
74
|
+
* May returns null if the node may not be animated due to being in a different scope
|
|
75
|
+
*/
|
|
76
|
+
getBoneAnimator(node?: OutlinerNode): BoneAnimator | null
|
|
77
|
+
removeAnimator(id: string): void
|
|
78
|
+
/**
|
|
79
|
+
* Adds the animation to the current project and to the interface
|
|
80
|
+
* @param undo If true, the addition of the animation will be registered as an edit
|
|
81
|
+
*/
|
|
82
|
+
add(undo?: boolean): this
|
|
83
|
+
remove(undo: boolean, remove_from_file?: boolean): this
|
|
84
|
+
getMaxLength(): number
|
|
85
|
+
setLoop(value: any, undo: any): void
|
|
86
|
+
/**
|
|
87
|
+
* Calculate the snapping value that the animation should use, based on the time codes of the keyframes that it holds. Directly updates the value, but also returns it as a number (snaps per second)
|
|
88
|
+
*/
|
|
89
|
+
calculateSnappingFromKeyframes(): number
|
|
90
|
+
/**
|
|
91
|
+
* Opens the properties dialog
|
|
92
|
+
*/
|
|
93
|
+
propertiesDialog(): void
|
|
94
|
+
|
|
95
|
+
name: string
|
|
96
|
+
uuid: string
|
|
97
|
+
loop: 'once' | 'hold' | 'loop'
|
|
98
|
+
override: boolean
|
|
99
|
+
anim_time_update: string
|
|
100
|
+
blend_weight: string
|
|
101
|
+
length: number
|
|
102
|
+
snapping: number
|
|
103
|
+
loop_delay: string
|
|
104
|
+
start_delay: string
|
|
105
|
+
path: string
|
|
106
|
+
playing: boolean
|
|
107
|
+
saved: boolean
|
|
108
|
+
time: number
|
|
109
|
+
|
|
110
|
+
effects?: EffectAnimator
|
|
111
|
+
|
|
112
|
+
markers: TimelineMarker[]
|
|
113
|
+
animators: {
|
|
114
|
+
[id: string]: GeneralAnimator
|
|
115
|
+
}
|
|
116
|
+
saved_name?: string
|
|
117
|
+
selected: boolean
|
|
118
|
+
type: string
|
|
119
|
+
menu: Menu
|
|
120
|
+
file_menu: Menu
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
interface MolangAutoCompletionItem {
|
|
124
|
+
text: string
|
|
125
|
+
label: string | undefined
|
|
126
|
+
overlap: number
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
declare namespace Animator {
|
|
130
|
+
const open: boolean
|
|
131
|
+
const MolangParser: Molang
|
|
132
|
+
const possible_channels: unknown[]
|
|
133
|
+
const motion_trail: THREE.Object3D
|
|
134
|
+
const motion_trail_lock: boolean
|
|
135
|
+
const particle_effects: any
|
|
136
|
+
const animations: _Animation[]
|
|
137
|
+
const selected: _Animation | undefined
|
|
138
|
+
function join(): void
|
|
139
|
+
function leave(): void
|
|
140
|
+
function showDefaultPose(no_matrix_update?: boolean): void
|
|
141
|
+
function resetParticles(): void
|
|
142
|
+
function showMotionTrail(target?: Group): void
|
|
143
|
+
/**
|
|
144
|
+
* Updates the preview based on the current time
|
|
145
|
+
*/
|
|
146
|
+
function preview(in_loop?: boolean): void
|
|
147
|
+
function loadParticleEmitter(path: string, content: string): void
|
|
148
|
+
/**
|
|
149
|
+
* Import a Bedrock animation file
|
|
150
|
+
* @param file File any
|
|
151
|
+
* @param animation_filter List of names of animations to import
|
|
152
|
+
* @deprecated AnimationCodec should be used instead
|
|
153
|
+
*/
|
|
154
|
+
function loadFile(file: any, animation_filter?: string[]): void
|
|
155
|
+
/**
|
|
156
|
+
* @deprecated AnimationCodec should be used instead
|
|
157
|
+
*/
|
|
158
|
+
function exportAnimationFile(path: string, save_as?: boolean): void
|
|
159
|
+
/**
|
|
160
|
+
* @deprecated AnimationCodec should be used instead
|
|
161
|
+
*/
|
|
162
|
+
function exportAnimationControllerFile(path: string, save_as?: boolean): void
|
|
163
|
+
/**
|
|
164
|
+
* @deprecated AnimationCodec should be used instead
|
|
165
|
+
*/
|
|
166
|
+
function resetLastValues(): void
|
|
167
|
+
function autocompleteMolang(
|
|
168
|
+
text: string,
|
|
169
|
+
position: number,
|
|
170
|
+
type: string
|
|
171
|
+
): MolangAutoCompletionItem[]
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
interface AddChannelOptions {
|
|
175
|
+
name?: string
|
|
176
|
+
transform?: boolean
|
|
177
|
+
mutable?: boolean
|
|
178
|
+
max_data_points?: number
|
|
179
|
+
condition?: ConditionResolvable<GeneralAnimator>
|
|
180
|
+
displayFrame?: (animator: GeneralAnimator, multiplier: number) => void
|
|
181
|
+
}
|
|
182
|
+
interface Channel {
|
|
183
|
+
name: string
|
|
184
|
+
transform: boolean
|
|
185
|
+
mutable: boolean
|
|
186
|
+
max_data_points: number
|
|
187
|
+
condition?: ConditionResolvable<GeneralAnimator>
|
|
188
|
+
}
|
|
189
|
+
declare class GeneralAnimator {
|
|
190
|
+
constructor(uuid: string | null, animation: _Animation, name: string)
|
|
191
|
+
uuid: string
|
|
192
|
+
keyframes: _Keyframe[]
|
|
193
|
+
animation: _Animation
|
|
194
|
+
expanded: boolean
|
|
195
|
+
selected: boolean
|
|
196
|
+
select(): this
|
|
197
|
+
addToTimeline(): this
|
|
198
|
+
addKeyframe(data: KeyframeOptions, uuid?: string): _Keyframe
|
|
199
|
+
createKeyframe(): _Keyframe
|
|
200
|
+
getOrMakeKeyframe(): { before: _Keyframe; result: _Keyframe }
|
|
201
|
+
toggleMuted(channel: string): this
|
|
202
|
+
scrollTo(): this
|
|
203
|
+
|
|
204
|
+
static addChannel(channel: string, options: AddChannelOptions): void
|
|
205
|
+
channels: {
|
|
206
|
+
[channel: string]: Channel
|
|
207
|
+
}
|
|
208
|
+
muted: {
|
|
209
|
+
[channel: string]: boolean | undefined
|
|
210
|
+
};
|
|
211
|
+
[channel: string]: any
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
declare class BoneAnimator extends GeneralAnimator {
|
|
215
|
+
name: string
|
|
216
|
+
uuid: string
|
|
217
|
+
rotations: _Keyframe[]
|
|
218
|
+
position: _Keyframe[]
|
|
219
|
+
scale: _Keyframe[]
|
|
220
|
+
getGroup(): Group
|
|
221
|
+
fillValues(): void
|
|
222
|
+
pushKeyframe(): void
|
|
223
|
+
doRender(): boolean
|
|
224
|
+
displayRotation(arr?: ArrayVector3 | ArrayVector4, multiplier?: number): void
|
|
225
|
+
displayPosition(arr?: ArrayVector3, multiplier?: number): this
|
|
226
|
+
displayScale(arr?: ArrayVector3, multiplier?: number): void
|
|
227
|
+
interpolate(channel: string, allow_expression?: boolean, axis?: string): ArrayVector3 | false
|
|
228
|
+
displayFrame(multiplier?: number): void
|
|
229
|
+
}
|
|
230
|
+
declare class NullObjectAnimator extends GeneralAnimator {
|
|
231
|
+
name: string
|
|
232
|
+
uuid: string
|
|
233
|
+
rotations: _Keyframe[]
|
|
234
|
+
position: _Keyframe[]
|
|
235
|
+
scale: _Keyframe[]
|
|
236
|
+
getElement(): NullObject
|
|
237
|
+
doRender(): void
|
|
238
|
+
displayIK(): void
|
|
239
|
+
displayFrame(): void
|
|
240
|
+
}
|
|
241
|
+
declare class EffectAnimator extends GeneralAnimator {
|
|
242
|
+
constructor(animation: _Animation)
|
|
243
|
+
name: string
|
|
244
|
+
uuid: string
|
|
245
|
+
rotations: _Keyframe[]
|
|
246
|
+
position: _Keyframe[]
|
|
247
|
+
scale: _Keyframe[]
|
|
248
|
+
pushKeyframe(keyframe: _Keyframe): this
|
|
249
|
+
displayFrame(in_loop?: boolean): void
|
|
250
|
+
startPreviousSounds(): void
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
declare class TimelineMarker {
|
|
254
|
+
color: number
|
|
255
|
+
time: number
|
|
256
|
+
}
|