blockbench-types 5.1.0-beta.1-next.1 → 5.1.0-beta.2

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@@ -65,13 +65,15 @@ declare class _Animation extends AnimationItem {
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  select(): this | undefined
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  setLength(length?: number): void
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  createUniqueName(references: _Animation[]): any
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+ setScopeFromAnimators(): number | undefined
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  rename(): this
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  togglePlayingState(state: any): any
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  showContextMenu(event: any): this
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  /**
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  * Returns (if necessary creates) the animator of a specific outliner node of this animation
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+ * May returns null if the node may not be animated due to being in a different scope
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  */
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- getBoneAnimator(node?: OutlinerNode): BoneAnimator
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+ getBoneAnimator(node?: OutlinerNode): BoneAnimator | null
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  removeAnimator(id: string): void
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  /**
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  * Adds the animation to the current project and to the interface
package/custom/misc.d.ts CHANGED
@@ -130,6 +130,7 @@ interface BlockbenchEventMap {
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  }
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  open_bar_menu: {menu: BarMenu}
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  unselect_all: any
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+ get_face_texture: {face: Face, element: OutlinerElement}
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  quick_save_model: any
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  save_editor_state: any
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  load_editor_state: any
@@ -114,6 +114,7 @@ declare namespace Outliner {
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  const ROOT: 'root'
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  const elements: OutlinerElement[]
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  const selected: OutlinerElement[]
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+ const nodes: OutlinerNode[]
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  let control_menu_group: MenuItem[]
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  const buttons: {
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  autouv: OutlinerToggle
@@ -6,6 +6,8 @@ interface AnglePreset {
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  projection: 'unset' | 'orthographic' | 'perspective'
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  zoom?: number
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  focal_length?: number
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+ fov?: number
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+ aspect_ratio?: number
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  lockedAngle?: number
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  }
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@@ -37,7 +39,9 @@ declare class Preview extends Deletable {
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  canvas: HTMLCanvasElement
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  height: number
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  width: number
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+ aspect_ratio?: number
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  node: HTMLElement
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+ label: HTMLLabelElement
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  /**
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  * True if the preview is in orthographic camera mode
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  */
@@ -30,6 +30,7 @@ declare global {
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  * UUID of the texture group that the texture is in
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  */
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  group?: string
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+ scope?: number
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  /**
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  * Texture animation frame time
@@ -114,6 +115,7 @@ declare global {
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  use_as_default: boolean
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  /** UUID of the TextureGroup that this texture is in, if set */
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  group: string
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+ scope: number
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  /** Texture animation frame time */
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  frame_time: number
@@ -81,9 +81,9 @@ export declare const Blockbench: {
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  removeFlag(flag: string): void;
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  hasFlag(flag: string): boolean | undefined;
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  dispatchEvent<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, data: D): any[];
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- on<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): void;
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- once<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): void;
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- addListener<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): void;
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+ on<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): Deletable;
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+ once<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): Deletable;
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+ addListener<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): Deletable;
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  removeListener<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): void;
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  onUpdateTo(version: any, callback: any): void;
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  Format: (ModelFormat | number);
@@ -164,9 +164,9 @@ declare const global: {
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  removeFlag(flag: string): void;
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  hasFlag(flag: string): boolean | undefined;
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  dispatchEvent<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, data: D): any[];
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- on<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): void;
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- once<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): void;
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- addListener<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): void;
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+ on<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): Deletable;
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+ once<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): Deletable;
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+ addListener<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): Deletable;
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  removeListener<T extends BlockbenchEventName, D extends BlockbenchEventMap[T]>(event_name: T, cb: (data: D) => any): void;
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  onUpdateTo(version: any, callback: any): void;
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  Format: (ModelFormat | number);
@@ -1,5 +1,6 @@
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  declare global {
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  function calculateVisibleBox(): any;
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+ function parseGeometry(data: any, args: any): void;
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  }
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  export {};
@@ -42,32 +42,6 @@ declare global {
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  let loaders: {};
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  function open(): void;
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  }
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- class ModelLoader {
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- /**
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- * @param {string} id
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- * @param {ModelLoaderOptions} options
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- */
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- constructor(id: string, options: ModelLoaderOptions);
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- id: string;
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- name: string;
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- description: string;
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- icon: string;
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- category: string;
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- target: string | string[];
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- show_on_start_screen: boolean;
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- confidential: boolean;
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- condition: ConditionResolvable<any>;
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- plugin: any;
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- format_page: FormatPage;
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- onFormatPage: () => void;
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- onStart: () => void;
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- "new"(): void;
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- delete(): void;
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- }
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- namespace ModelLoader {
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- let loaders_1: {};
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- export { loaders_1 as loaders };
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- }
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  }
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  export {};
@@ -0,0 +1,46 @@
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+ import { FormatPage } from "./format";
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+ export interface ModelLoaderOptions {
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+ icon: string;
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+ name?: string;
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+ description?: string;
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+ category?: string;
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+ target?: string | string[];
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+ show_on_start_screen?: boolean;
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+ confidential?: boolean;
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+ condition?: ConditionResolvable;
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+ plugin?: string;
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+ format_page?: FormatPage;
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+ onFormatPage?: () => void;
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+ onStart: () => void;
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+ }
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+ /**
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+ * A model loader provides a way for users to create a new model that is loaded or created from code. Examples are Entity Wizard or CEM Template loader.
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+ * Model loaders show up alongside formats on the start screen and in File > New.
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+ */
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+ export declare class ModelLoader implements Deletable {
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+ id: any;
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+ icon: string;
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+ name?: string;
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+ description?: string;
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+ category?: string;
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+ target?: string | string[];
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+ show_on_start_screen: boolean;
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+ confidential: boolean;
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+ condition: ConditionResolvable;
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+ format_page: FormatPage;
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+ plugin?: string;
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+ onFormatPage: () => void;
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+ onStart: () => void;
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+ constructor(id: string, options: ModelLoaderOptions);
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+ new(): void;
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+ delete(): void;
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+ static loaders: Record<string, ModelLoader>;
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+ }
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+ declare const global: {
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+ ModelLoader: typeof import("./model_loader").ModelLoader;
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+ };
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+ declare global {
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+ type ModelLoader = import('./model_loader').ModelLoader;
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+ const ModelLoader: typeof global.ModelLoader;
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+ }
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+ export {};
@@ -1,3 +1,4 @@
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+ import { MultiFileRuleset } from "../multi_file_editing";
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  import { Property } from "../util/property";
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  import { ModelFormat } from "./format";
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  interface ModelProjectOptions {
@@ -34,6 +35,7 @@ export declare class ModelProject {
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  mode: string;
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  view_mode: string;
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  display_uv: string;
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+ multi_file_ruleset: string;
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  previews: {
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  [key: string]: any;
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  };
@@ -112,6 +114,7 @@ export declare class ModelProject {
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  getDisplayName(with_extension?: boolean): string;
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  getFileExtension(): string;
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  getProjectMemory(): RecentProjectData;
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+ getMultiFileRuleset(): MultiFileRuleset | undefined;
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  getUVWidth(texture?: Texture): number;
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  getUVHeight(texture?: Texture): number;
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  openSettings(): void;
@@ -83,7 +83,7 @@ import "./texturing/painter";
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  import "./texturing/texture_generator";
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  import "./texturing/edit_image";
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  import "./display_mode/display_mode";
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- import "./display_mode/attachable_preview";
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+ import "./formats/bedrock/attachable_preview";
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  import "./animations/animation_mode";
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  import "./animations/animation";
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  import "./animations/molang";
@@ -118,6 +118,7 @@ import "./formats/optifine/optifine_jpm";
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  import "./formats/minecraft/skin";
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  import "./formats/image";
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  import "./formats/bedrock/bedrock_voxel_shape";
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+ import "./formats/bedrock/bedrock_multi_file";
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  import "./boot_loader";
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  import "./globals";
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  export {};
@@ -26,7 +26,7 @@ declare global {
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  points_geo: import("three").BufferGeometry;
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  points_mesh: import("three").Points<import("three").BufferGeometry, import("three").PointsMaterial>;
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  lines_mesh: import("three").Line<import("three").BufferGeometry, import("three").LineBasicMaterial>;
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- unselect_listener: void;
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+ unselect_listener: Deletable;
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  showToast(): void;
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  toast: any;
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  hover(data: any): void;
@@ -55,7 +55,7 @@ declare global {
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  offset: number;
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  preview_mesh: import("three").Mesh<import("three").BoxGeometry, import("three").MeshBasicMaterial>;
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  cross_mesh: import("three").Mesh<import("three").PlaneGeometry, import("three").MeshBasicMaterial>;
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- unselect_listener: void;
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+ unselect_listener: Deletable;
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  get mesh_3d(): any;
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  get axis_letter(): string;
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  hover(data: any): void;
@@ -10,7 +10,7 @@ declare global {
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  function moveElementsInSpace(difference: any, axis: any): void;
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  function getSelectedMovingElements(): import("../outliner/abstract/outliner_element").OutlinerElement[];
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  function getSpatialInterval(event?: number): any;
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- function getRotationInterval(event: any): 1 | 22.5 | 0.25 | 2.5;
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+ function getRotationInterval(event: any): 1 | 0.25 | 2.5 | 22.5;
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  function getRotationObjects(): import("../outliner/abstract/outliner_element").OutlinerElement[] | Group[];
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  function getPivotObjects(): import("../outliner/abstract/outliner_element").OutlinerElement[] | Group[];
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  function rotateOnAxis(modify: any, axis: any, slider: any): void;
@@ -0,0 +1,20 @@
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+ export declare const ScopeColors: string[];
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+ interface MultiFileRules {
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+ scope_limited_animations: boolean;
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+ collections_as_files: boolean;
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+ }
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+ export interface MultiFileRuleset extends MultiFileRules {
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+ }
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+ export declare class MultiFileRuleset {
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+ id: string;
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+ constructor(id: string, rules: MultiFileRules);
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+ static rulesets: Record<string, MultiFileRuleset>;
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+ }
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+ declare const global: {
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+ MultiFileRuleset: typeof import("./multi_file_editing").MultiFileRuleset;
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+ };
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+ declare global {
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+ const MultiFileRuleset: typeof global.MultiFileRuleset;
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+ type MultiFileRuleset = import('./multi_file_editing').MultiFileRuleset;
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+ }
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+ export {};
@@ -4,6 +4,7 @@ export declare abstract class OutlinerNode {
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  uuid: UUID;
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  export: boolean;
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  locked: boolean;
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+ scope: number;
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  parent: (OutlinerNode & OutlinerNodeParentTraits) | 'root';
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  selected: boolean;
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  readonly _static: {
@@ -65,7 +66,7 @@ export declare abstract class OutlinerNode {
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  /**
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  * Create a unique name for the group or element by adding a number at the end or increasing it.
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  */
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- createUniqueName(others?: OutlinerNode[]): string | false;
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+ createUniqueName(additional?: OutlinerNode[]): string | false;
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  isIconEnabled(toggle: any): true;
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  matchesFilter(search_term_lowercase: string): boolean;
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  /**
@@ -6,7 +6,9 @@ export interface CollectionOptions {
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  name?: string;
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  export_codec?: string;
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  export_path?: string;
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+ model_identifier?: string;
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  visibility?: boolean;
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+ scope?: number;
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  }
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  /**
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  * Collections are "selection presets" for a set of groups and elements in your project, independent from outliner hierarchy
@@ -22,6 +24,8 @@ export declare class Collection {
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  export_path: string;
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  export_codec: string;
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  visibility: boolean;
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+ scope: number;
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+ saved: boolean;
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  static properties: Record<string, Property<any>>;
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  /**
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  * Get all collections
@@ -5,11 +5,11 @@ declare global {
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  texture: boolean;
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  direction: any;
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  cube: any;
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+ get element(): any;
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  uv: any[];
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  rotation: number;
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  set uv_size(arr: number[]);
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  get uv_size(): number[];
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- get element(): any;
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  extend(data: any): this;
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  reset(): this;
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  getBoundingRect(): {
@@ -51,6 +51,7 @@ declare global {
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  update(): this;
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  getZoomLevel(): number;
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  updateTransform(): this;
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+ getClampedPosition(): number[];
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  updateClearMode(): void;
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  detach(): void;
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  setupEditHandles(): this;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "blockbench-types",
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- "version": "5.1.0-beta.1-next.1",
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+ "version": "5.1.0-beta.2",
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  "description": "Blockbench typescript types",
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  "main": "",
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  "types": "./index.d.ts",