blockbench-types 4.9.0 → 4.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.prettierignore +1 -0
- package/.prettierrc.json +9 -0
- package/README.md +3 -2
- package/package.json +43 -33
- package/scripts/generate_docs.js +243 -196
- package/tsconfig.json +13 -14
- package/types/action.d.ts +358 -279
- package/types/animation.d.ts +181 -147
- package/types/animation_controller.d.ts +105 -99
- package/types/blockbench.d.ts +136 -76
- package/types/canvas.d.ts +239 -228
- package/types/canvas_frame.d.ts +2 -2
- package/types/codec.d.ts +36 -32
- package/types/cube.d.ts +32 -11
- package/types/desktop.d.ts +14 -0
- package/types/dialog.d.ts +175 -38
- package/types/display_mode.d.ts +17 -6
- package/types/file_system.d.ts +159 -0
- package/types/format.d.ts +55 -12
- package/types/global.d.ts +49 -3
- package/types/group.d.ts +16 -5
- package/types/index.d.ts +1 -0
- package/types/interface.d.ts +21 -12
- package/types/io.d.ts +2 -2
- package/types/keyframe.d.ts +72 -58
- package/types/legacy.d.ts +2 -1
- package/types/math_util.d.ts +1 -1
- package/types/menu.d.ts +93 -78
- package/types/mesh.d.ts +89 -64
- package/types/misc.d.ts +114 -47
- package/types/mode.d.ts +14 -1
- package/types/molang.d.ts +17 -0
- package/types/outliner.d.ts +42 -23
- package/types/painter.d.ts +49 -11
- package/types/panel.d.ts +49 -21
- package/types/plugin.d.ts +52 -0
- package/types/preview.d.ts +71 -69
- package/types/preview_scene.d.ts +26 -17
- package/types/project.d.ts +54 -37
- package/types/screencam.d.ts +11 -6
- package/types/settings.d.ts +87 -85
- package/types/shared_actions.d.ts +25 -9
- package/types/texture_layers.d.ts +104 -105
- package/types/textures.d.ts +322 -313
- package/types/timeline.d.ts +60 -60
- package/types/undo.d.ts +109 -105
- package/types/util.d.ts +152 -37
- package/types/uveditor.d.ts +3 -0
- package/types/validator.d.ts +3 -2
- package/types/vue.d.ts +7 -0
package/types/project.d.ts
CHANGED
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@@ -1,13 +1,17 @@
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+
/// <reference path="./blockbench.d.ts"/>
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interface ModelProjectOptions {
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format: ModelFormat
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}
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-
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/**
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* A project instance. The tab bar can be used to switch between projects.
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*/
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declare class ModelProject {
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constructor(options: ModelProjectOptions)
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static properties: {
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[key: string]: Property<any>
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}
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box_uv: boolean
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texture_width: number
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texture_height: number
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@@ -52,10 +56,10 @@ declare class ModelProject {
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edges: string[]
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faces: string[]
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}
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}
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selected_faces: []
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}
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selected_faces: any[]
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textures: Texture[]
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selected_texture: Texture | null
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selected_texture: Texture | null
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outliner: OutlinerNode[]
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animations: _Animation[]
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timeline_animators: []
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@@ -65,40 +69,53 @@ declare class ModelProject {
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rotation: [number, number, number]
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scale: [number, number, number]
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mirror: [boolean, boolean, boolean]
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export():
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export?(...args: any[]): any
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}
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}
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}
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overrides?: any
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exploded_view: boolean
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tool: string
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uv_viewport: {
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zoom: number
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offset: [number, number]
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[key: string]: any
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}
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backgrounds: {
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[key: string]: any
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}
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unhandled_root_fields: any
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ambientocclusion: boolean
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front_gui_light: boolean
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get model_3d(): THREE.Object3D
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get model_3d(): THREE.Object3D
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get materials(): {
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[uuid: UUID]: THREE.ShaderMaterial
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}
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}
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get nodes_3d(): {
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[uuid: UUID]: THREE.Object3D
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}
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}
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getDisplayName(): string
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openSettings(): void
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whenNextOpen(callback: () => void): void
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select(): boolean
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unselect(): void
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close(force: any): Promise<boolean>
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saveEditorState(): void
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loadEditorState(): void
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static all: ModelProject[]
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}
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/**
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* Global variable and shortcut to get the currently opened project. If no project is open, or the New Tab is open, this value is falsy.
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*/
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declare
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declare let Project: ModelProject | null | undefined
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declare function setupProject(format: ModelFormat | string): boolean
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declare function newProject(format: ModelFormat | string): boolean
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declare function setProjectResolution(width: number, height: number, modify_uv?: boolean): void
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declare function updateProjectResolution(): void
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declare function setupProject(format: ModelFormat | string, uuid?: string): boolean
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declare function newProject(format: ModelFormat | string): boolean
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declare function setProjectResolution(width: number, height: number, modify_uv?: boolean): void
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declare function updateProjectResolution(): void
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/**
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* An edit session instance. Edit sessions can be attached to a project to collaborate on it with multiple users via P2P connections.
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updateClientCound(): void
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start(username?: string): void
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join(username: string, token: string)
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join(username: string, token: string): void
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quit(): void
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setState(active: boolean): void
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copyToken(): void
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copyToken(): void
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initNewModel(force?: boolean): void
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initConnection(conn: any): void
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sendAll(type: string, data: any): void
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sendEdit(entry: UndoEntry): void
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receiveData(tag: any): void
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processData(tag: any): void
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catchUp(): void
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/**
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* Send a chat message
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* @param text Text to send. If omitted, the current text in the chat panel input is sent
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*/
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sendChat(text?: string): void
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addChatMessage(message: any): any
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processChatMessage(data: any): void
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}
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package/types/screencam.d.ts
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/// <reference path="./blockbench.d.ts"/>
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interface ScreenshotOptions {
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crop?: boolean
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width?: number
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@@ -41,22 +42,26 @@ declare namespace Screencam {
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*/
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const recording_timelapse: boolean
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const gif_options_dialog: Dialog
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const gif_crop: {top: number
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const gif_crop: { top: number; left: number; right: number; bottom: number }
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function screenshotPreview(
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function screenshotPreview(
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preview: Preview,
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options: ScreenshotOptions,
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cb: ScreenshotReturn
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): void
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function fullScreen(options: ScreenshotOptions, cb: ScreenshotReturn): void
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function screenshot2DEditor(options: ScreenshotOptions, cb: ScreenshotReturn): void
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function returnScreenshot(dataUrl, cb: ScreenshotReturn, blob): void
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function returnScreenshot(dataUrl: any, cb: ScreenshotReturn, blob: any): void
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/**
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* Runs callback in a clean canvas, where only the model is visible and the control gizmos are hidden
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* @param cb
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* @param options
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* @param cb
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*/
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function cleanCanvas(options, cb: ScreenshotReturn): void
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function cleanCanvas(options: any, cb: ScreenshotReturn): void
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function createGif(options: RecordGIFOptions, cb: ScreenshotReturn): void
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package/types/settings.d.ts
CHANGED
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/// <reference path="./blockbench.d.ts"/>
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declare const settings: {
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[id: string]: Setting
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}
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interface SettingOptions {
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name: string
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type?: 'number' | 'string' | 'boolean' | 'password' | 'select' | 'click'
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value: boolean | number | string
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condition?: ConditionResolvable
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category: string
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description?: string
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//launch_setting?: boolean
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min?: number
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max?: number
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step?: number
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icon?: string
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click?(): void
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options?: {
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[id: string]: string
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}
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onChange?(value: any): void
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}
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/**
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* Settings can be used to add global configuration options to Blockbench. All settings are listed under File > Preferences > Settings.
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declare class Setting extends Deletable {
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onChange?: () => {}
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* Sets the value of the setting, while triggering the onChange function if available, and saving the change.
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* Triggers the setting, as if selected in action control. This toggles boolean settings, opens a dialog for string or numeric settings, etc.
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trigger(event?: Event): void
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constructor(id: string, options: SettingOptions)
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id: string
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type: string
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condition: any
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/**
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* The master value, not affected by profiles
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*/
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master_value: any
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/**
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* The active value
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*/
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value: any
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* The value that is displayed in the settings dialog
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*/
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ui_value: any
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name: string
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description: string
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category: string
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/**
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* If true, the setting can be used by the main process before initializing the Blockbench window. This is not available to custom settings created by plugins.
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*/
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launch_setting: boolean
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min?: number
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max?: number
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step?: number
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icon?: string
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options?: {
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[id: string]: string
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}
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hidden?: boolean
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onChange?: () => {}
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* Sets the value of the setting, while triggering the onChange function if available, and saving the change.
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set(value: any): void
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/**
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* Triggers the setting, as if selected in action control. This toggles boolean settings, opens a dialog for string or numeric settings, etc.
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*/
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trigger(event?: Event): void
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}
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/**
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* Global namespace handling data and functionality related to settings.
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declare type SettingItems = Record<string, { name: string; open: boolean; items: SettingItems }>
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declare namespace Settings {
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const structure: Record<string, SettingItems>
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const stored: Record<string, Setting>
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/**
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* Opens the settings dialog
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* @param options
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*/
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function open(
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options?: Partial<{
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search: string
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tab: 'setting' | 'keybindings' | 'layout_settings' | 'credits'
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}>
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): void
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/**
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* Save all settings to the local storage
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*/
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function saveLocalStorages(): void
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/**
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* Save the settings and apply changes
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*/
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function save(): void
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/**
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* Returns the value of the specified setting
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*/
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function get(setting_id: string): any
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}
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declare const settings: {
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[id: string]: Setting
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};
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@@ -27,7 +27,7 @@
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*
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28
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*/
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declare namespace SharedActions {
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+
const checks: {
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[id: SharedActionID]: SharedActionHandler
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}
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@@ -52,19 +52,29 @@ declare namespace SharedActions {
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* @param context Optional context variable
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* @param force Force the specified handler to run and ignore its condition
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*/
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function runSpecific(
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function runSpecific(
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action_id: SharedActionID,
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subject: string,
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event?: Event,
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+
context?: any,
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force?: boolean
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+
): boolean
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/**
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* Check if there is an active and available handler in the current situation for a shared action
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-
* @param action_id
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+
* @param action_id
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*/
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function condition(action_id: SharedActionID): boolean
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/**
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* Find the active handler in the current situation for a shared action
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* @param action_id
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* @param event
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* @param context
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+
* @param action_id
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* @param event
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+
* @param context
|
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*/
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function find(
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+
function find(
|
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+
action_id: SharedActionID,
|
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+
event?: Event,
|
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|
+
context?: any
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+
): SharedActionHandler | null
|
|
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78
|
}
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79
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80
|
interface SharedActionHandler {
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|
@@ -74,5 +84,11 @@ interface SharedActionHandler {
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74
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|
run: (event?: Event, context?: any) => void
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|
}
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|
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86
|
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77
|
-
type SharedActionID =
|
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-
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87
|
+
type SharedActionID =
|
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88
|
+
| string
|
|
89
|
+
| 'rename'
|
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90
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+
| 'delete'
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+
| 'duplicate'
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| 'select_all'
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| 'unselect_all'
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94
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| 'invert_selection'
|
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@@ -1,118 +1,117 @@
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1
1
|
/// <reference types="three" />
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2
2
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3
3
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interface TextureLayerData {
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name?: string
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+
in_limbo?: boolean
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6
|
+
offset?: ArrayVector2
|
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|
+
scale?: ArrayVector2
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8
|
+
opacity?: number
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9
|
+
visible?: boolean
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10
|
+
blend_mode?: 'default' | 'set_opacity' | 'color' | 'multiply' | 'add' | 'screen' | 'difference'
|
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11
|
+
image_data?: ImageData
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|
+
data_url?: string
|
|
13
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|
}
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|
/**
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|
* Texture layers always belong to a texture and represent the layers of the texture. Each layer has its own HTML canvas and canvas context
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|
*/
|
|
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18
|
declare class TextureLayer {
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|
-
|
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|
+
constructor(data: TextureLayerData, texture: Texture, uuid?: string)
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-
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37
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-
|
|
38
|
-
|
|
21
|
+
name: string
|
|
22
|
+
uuid: UUID
|
|
23
|
+
texture: Texture
|
|
24
|
+
canvas: HTMLCanvasElement
|
|
25
|
+
ctx: CanvasRenderingContext2D
|
|
26
|
+
in_limbo: boolean
|
|
27
|
+
img: HTMLImageElement
|
|
28
|
+
/**
|
|
29
|
+
* Layer offset from the top left corner of the texture to the top left corner of the layer
|
|
30
|
+
*/
|
|
31
|
+
offset: ArrayVector2
|
|
32
|
+
/**
|
|
33
|
+
* Layer scale. This is only used by the layer transform tool and should be applied and reset to 1x1 before doing further changes
|
|
34
|
+
*/
|
|
35
|
+
scale: ArrayVector2
|
|
36
|
+
opacity: number
|
|
37
|
+
visible: boolean
|
|
38
|
+
blend_mode: 'default' | 'set_opacity' | 'color' | 'multiply' | 'add' | 'screen' | 'difference'
|
|
39
39
|
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
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|
44
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-
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|
45
|
-
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|
46
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-
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|
47
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-
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|
48
|
-
|
|
49
|
-
|
|
50
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-
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|
51
|
-
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|
52
|
-
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|
53
|
-
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54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
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|
58
|
-
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|
59
|
-
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|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
40
|
+
extend(data: TextureLayerData): void
|
|
41
|
+
/**
|
|
42
|
+
* Selects the layer
|
|
43
|
+
*/
|
|
44
|
+
select(): void
|
|
45
|
+
showContextMenu(event: Event): void
|
|
46
|
+
/**
|
|
47
|
+
* Remove the layer
|
|
48
|
+
* @param undo Create an undo point and update the texture
|
|
49
|
+
*/
|
|
50
|
+
remove(undo: boolean): void
|
|
51
|
+
getUndoCopy(image_data: boolean): object
|
|
52
|
+
getSaveCopy(): object
|
|
53
|
+
/**
|
|
54
|
+
* Set the layer into a limbo state, where clicking Place or clicking next to the layer will place it on the layer below
|
|
55
|
+
*/
|
|
56
|
+
setLimbo(): void
|
|
57
|
+
/**
|
|
58
|
+
* Resolves the limbo state by turning the limbo layer into a full layer, or merging it into the layer below
|
|
59
|
+
* @param keep_separate If true, the layer is kept as a separate layer
|
|
60
|
+
*/
|
|
61
|
+
resolveLimbo(keep_separate: boolean): void
|
|
62
|
+
/**
|
|
63
|
+
* Set the layer size. This resizes the canvas, which discards the layer content
|
|
64
|
+
*/
|
|
65
|
+
setSize(width: number, height: number): void
|
|
66
|
+
/**
|
|
67
|
+
* Toggle layer visibility. This creates an undo point
|
|
68
|
+
*/
|
|
69
|
+
toggleVisibility(): void
|
|
70
|
+
/**
|
|
71
|
+
* Scroll the layer panel list to
|
|
72
|
+
*/
|
|
73
|
+
scrollTo(): void
|
|
74
|
+
/**
|
|
75
|
+
* Add the layer to the associated texture above the previously selected layer, select this layer, and scroll the layer panel list to it
|
|
76
|
+
*/
|
|
77
|
+
addForEditing(): void
|
|
78
|
+
/**
|
|
79
|
+
* Merge this texture onto the texture below
|
|
80
|
+
* @param undo Create an undo entry
|
|
81
|
+
*/
|
|
82
|
+
mergeDown(undo: boolean): void
|
|
83
|
+
/**
|
|
84
|
+
* Expand the layer to include the listed pixels
|
|
85
|
+
* @param points
|
|
86
|
+
*/
|
|
87
|
+
expandTo(...points: ArrayVector2): void
|
|
88
|
+
/**
|
|
89
|
+
* Flip the texture along an axis
|
|
90
|
+
* @param axis Flip axis, where 0 is X and 1 is Y
|
|
91
|
+
* @param undo Create an undo entry
|
|
92
|
+
*/
|
|
93
|
+
flip(axis: number, undo: boolean): void
|
|
94
|
+
/**
|
|
95
|
+
* Rotate the layer around itself in 90 degree steps
|
|
96
|
+
* @param angle Angle in degrees
|
|
97
|
+
* @param undo Create an undo entry
|
|
98
|
+
*/
|
|
99
|
+
rotate(angle: number, undo: boolean): void
|
|
100
|
+
/**
|
|
101
|
+
* Centers the layer on the texture
|
|
102
|
+
*/
|
|
103
|
+
center(): void
|
|
104
|
+
/**
|
|
105
|
+
* Open the properties dialog
|
|
106
|
+
*/
|
|
107
|
+
propertiesDialog(): void
|
|
108
108
|
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
static selected: TextureLayer
|
|
109
|
+
/**
|
|
110
|
+
* Get all layers of the active texture
|
|
111
|
+
*/
|
|
112
|
+
static all: TextureLayer[]
|
|
113
|
+
/**
|
|
114
|
+
* Get the selected layer
|
|
115
|
+
*/
|
|
116
|
+
static selected: TextureLayer
|
|
118
117
|
}
|