blockbench-types 4.5.0 → 4.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/types/action.d.ts +22 -1
- package/types/animation.d.ts +48 -17
- package/types/animation_controller.d.ts +112 -0
- package/types/canvas.d.ts +36 -0
- package/types/cube.d.ts +109 -0
- package/types/dialog.d.ts +77 -3
- package/types/display_mode.d.ts +37 -0
- package/types/file_system.d.ts +1 -1
- package/types/format.d.ts +4 -4
- package/types/index.d.ts +132 -188
- package/types/interface.d.ts +2 -2
- package/types/keyframe.d.ts +8 -0
- package/types/mesh.d.ts +137 -0
- package/types/misc.d.ts +172 -0
- package/types/mode.d.ts +34 -0
- package/types/outliner.d.ts +50 -39
- package/types/painter.d.ts +29 -0
- package/types/panel.d.ts +2 -2
- package/types/preview_scene.d.ts +3 -3
- package/types/project.d.ts +7 -3
- package/types/screencam.d.ts +58 -0
- package/types/textures.d.ts +2 -0
- package/types/undo.d.ts +1 -1
- package/types/util.d.ts +34 -1
- package/types/validator.d.ts +1 -1
package/types/index.d.ts
CHANGED
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@@ -7,6 +7,7 @@
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/// <reference types="./textures" />
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/// <reference types="./action" />
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/// <reference types="./animation" />
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/// <reference types="./animation_controller" />
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/// <reference types="./canvas" />
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/// <reference types="./codec" />
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/// <reference types="./file_system" />
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@@ -19,117 +20,32 @@
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/// <reference types="./legacy" />
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/// <reference types="./menu" />
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/// <reference types="./outliner" />
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/// <reference types="./cube" />
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/// <reference types="./plugin" />
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/// <reference types="./preview" />
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/// <reference types="./project" />
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/// <reference types="./mode" />
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/// <reference types="./settings" />
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/// <reference types="./timeline" />
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/// <reference types="./undo" />
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/// <reference types="./painter" />
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/// <reference types="./screencam" />
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/// <reference types="./validator" />
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/// <reference types="./display_mode" />
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/// <reference types="./misc" />
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/// <reference types="./util" />
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declare
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}
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type UUID = string
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/**
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* True if Blockbench runs as a native app
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*/
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declare const isApp: boolean
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type EventName = 'remove_animation'
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| 'display_animation_frame'
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| 'before_closing'
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| 'create_session'
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| 'join_session'
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| 'quit_session'
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| 'send_session_data'
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| 'receive_session_data'
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| 'user_joins_session'
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| 'user_leaves_session'
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| 'process_chat_message'
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| 'update_settings'
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| 'update_project_settings'
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| 'save_project'
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| 'load_project'
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| 'new_project'
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| 'reset_project'
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| 'close_project'
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| 'add_cube'
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| 'add_mesh'
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| 'add_group'
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| 'add_texture_mesh'
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| 'group_elements'
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| 'update_selection'
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| 'update_keyframe_selection'
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| 'select_all'
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| 'added_to_selection'
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| 'invert_selection'
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| 'canvas_select'
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| 'canvas_click'
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| 'change_texture_path'
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| 'add_texture'
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| 'finish_edit'
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| 'finished_edit'
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| 'undo'
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| 'redo'
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| 'load_undo_save'
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| 'select_mode'
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| 'unselect_mode'
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| 'change_active_panel'
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| 'resize_window'
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| 'press_key'
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| 'select_format'
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| 'convert_format'
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| 'construct_format'
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| 'delete_format'
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| 'select_project'
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| 'unselect_project'
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| 'setup_project'
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| 'update_project_resolution'
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| 'merge_project'
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| 'update_view'
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| 'update_camera_position'
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| 'render_frame'
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| 'construct_model_loader'
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| 'delete_model_loader'
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| 'update_recent_project_data'
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| 'update_recent_project_thumbnail'
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| 'load_from_recent_project_data'
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| 'edit_animation_properties'
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| 'select_preview_scene'
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| 'unselect_preview_scene'
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type IconString = string;
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interface MessageBoxOptions {
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/**
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* Index of the confirm button within the buttons array
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*/
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confirm: number
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declare namespace Blockbench {
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const platform: 'web' | 'win32' | 'darwin' | 'linux'
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/**
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*
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* Blockbench version number
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*/
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buttons: string[]
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translateKey?: string
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title?: string
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message?: string
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icon?: string
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width: number
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const version: string
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/**
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*
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* URL queries when opened as web app using a link that contained queries
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*/
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[id: string]: string | {text: string}
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}
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}
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declare namespace Blockbench {
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const platform: 'web' | 'win32' | 'darwin' | 'linux'
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const version: string
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const queries: {[key: string]: string} | undefined
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/**
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* Time when Blockbench was opened
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function removeListener(event_names: EventName): void
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}
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type BlockbenchTypeOutliner = typeof Outliner
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type BlockbenchTypeOutlinerNode = typeof OutlinerNode
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type BlockbenchTypeOutlinerElement = typeof OutlinerElement
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type BlockbenchTypeGroup = typeof Group
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type BlockbenchTypeCube = typeof Cube
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type BlockbenchTypeMesh = typeof Mesh
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type BlockbenchTypeLocator = typeof Locator
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type BlockbenchTypeNullObject = typeof NullObject
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type BlockbenchTypeTextureMesh = typeof TextureMesh
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type BlockbenchTypeFace = typeof Face
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type BlockbenchTypeCubeFace = typeof CubeFace
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type BlockbenchTypeMeshFace = typeof MeshFace
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type BlockbenchTypeNodePreviewController = typeof NodePreviewController
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type BlockbenchTypeAnimator = typeof Animator
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type BlockbenchTypeTimeline = typeof Timeline
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type BlockbenchTypeAnimationItem = typeof AnimationItem
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type BlockbenchTypeAnimation = typeof Animation
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type BlockbenchTypeAnimationController = typeof AnimationController
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type BlockbenchTypeKeyframe = typeof Keyframe
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type BlockbenchTypeKeyframeDataPoint = typeof KeyframeDataPoint
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type BlockbenchTypeBoneAnimator = typeof BoneAnimator
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type BlockbenchTypeNullObjectAnimator = typeof NullObjectAnimator
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type BlockbenchTypeEffectAnimator = typeof EffectAnimator
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type BlockbenchTypeTimelineMarker = typeof TimelineMarker
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type BlockbenchTypePanel = typeof Panel
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type BlockbenchTypeMode = typeof Mode
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type BlockbenchTypeDialog = typeof Dialog
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type BlockbenchTypeSetting = typeof Setting
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type BlockbenchTypePlugin = typeof Plugin
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type BlockbenchTypePreview = typeof Preview
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type BlockbenchTypeToolbar = typeof Toolbar
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type BlockbenchTypeLanguage = typeof Language
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type BlockbenchTypePainter = typeof Painter
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type BlockbenchTypeScreencam = typeof Screencam
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type BlockbenchTypeSettings = typeof Settings
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type BlockbenchTypeTextureAnimator = typeof TextureAnimator
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type BlockbenchTypeToolbox = typeof Toolbox
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type BlockbenchTypeBarItems = typeof BarItems
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type BlockbenchTypeBarItem = typeof BarItem
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type BlockbenchTypeAction = typeof Action
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type BlockbenchTypeTool = typeof Tool
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type BlockbenchTypeToggle = typeof Toggle
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type BlockbenchTypeWidget = typeof Widget
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type BlockbenchTypeBarSelect = typeof BarSelect
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type BlockbenchTypeBarSlider = typeof BarSlider
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type BlockbenchTypeBarText = typeof BarText
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type BlockbenchTypeNumSlider = typeof NumSlider
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type BlockbenchTypeColorPicker = typeof ColorPicker
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type BlockbenchTypeKeybind = typeof Keybind
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type BlockbenchTypeKeybindItem = typeof KeybindItem
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type BlockbenchTypeMenu = typeof Menu
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type BlockbenchTypeBarMenu = typeof BarMenu
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type BlockbenchTypeResizeLine = typeof ResizeLine
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type BlockbenchTypeModelProject = typeof ModelProject
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type BlockbenchTypeModelFormat = typeof ModelFormat
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type BlockbenchTypeCodec = typeof Codec
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type BlockbenchTypeDisplaySlot = typeof DisplaySlot
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type BlockbenchTypeReusable = typeof Reusable
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type BlockbenchTypeTexture = typeof Texture
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declare namespace Blockbench {
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const Outliner: BlockbenchTypeOutliner
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const OutlinerNode: BlockbenchTypeOutlinerNode
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const OutlinerElement: BlockbenchTypeOutlinerElement
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const Group: BlockbenchTypeGroup
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const Cube: BlockbenchTypeCube
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const Mesh: BlockbenchTypeMesh
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const Locator: BlockbenchTypeLocator
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const NullObject: BlockbenchTypeNullObject
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const TextureMesh: BlockbenchTypeTextureMesh
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const Face: BlockbenchTypeFace
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const CubeFace: BlockbenchTypeCubeFace
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const MeshFace: BlockbenchTypeMeshFace
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const NodePreviewController: BlockbenchTypeNodePreviewController
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const Animator: BlockbenchTypeAnimator
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const Timeline: BlockbenchTypeTimeline
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const AnimationItem: BlockbenchTypeAnimationItem
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const Animation: BlockbenchTypeAnimation
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const AnimationController: BlockbenchTypeAnimationController
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const Keyframe: BlockbenchTypeKeyframe
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const KeyframeDataPoint: BlockbenchTypeKeyframeDataPoint
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const BoneAnimator: BlockbenchTypeBoneAnimator
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const NullObjectAnimator: BlockbenchTypeNullObjectAnimator
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const EffectAnimator: BlockbenchTypeEffectAnimator
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const TimelineMarker: BlockbenchTypeTimelineMarker
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const Panel: BlockbenchTypePanel
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const Mode: BlockbenchTypeMode
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const Dialog: BlockbenchTypeDialog
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const Setting: BlockbenchTypeSetting
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const Plugin: BlockbenchTypePlugin
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const Preview: BlockbenchTypePreview
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const Toolbar: BlockbenchTypeToolbar
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const Language: BlockbenchTypeLanguage
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const Painter: BlockbenchTypePainter
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const Screencam: BlockbenchTypeScreencam
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const Settings: BlockbenchTypeSettings
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const TextureAnimator: BlockbenchTypeTextureAnimator
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const Toolbox: BlockbenchTypeToolbox
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const BarItems: BlockbenchTypeBarItems
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const BarItem: BlockbenchTypeBarItem
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const Action: BlockbenchTypeAction
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const Tool: BlockbenchTypeTool
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const Toggle: BlockbenchTypeToggle
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const Widget: BlockbenchTypeWidget
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const BarSelect: BlockbenchTypeBarSelect
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const BarSlider: BlockbenchTypeBarSlider
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const BarText: BlockbenchTypeBarText
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const NumSlider: BlockbenchTypeNumSlider
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const ColorPicker: BlockbenchTypeColorPicker
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const Keybind: BlockbenchTypeKeybind
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const KeybindItem: BlockbenchTypeKeybindItem
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const Menu: BlockbenchTypeMenu
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const BarMenu: BlockbenchTypeBarMenu
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const ResizeLine: BlockbenchTypeResizeLine
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|
+
const ModelProject: BlockbenchTypeModelProject
|
|
251
|
+
const ModelFormat: BlockbenchTypeModelFormat
|
|
252
|
+
const Codec: BlockbenchTypeCodec
|
|
253
|
+
const DisplaySlot: BlockbenchTypeDisplaySlot
|
|
254
|
+
const Reusable: BlockbenchTypeReusable
|
|
255
|
+
const Texture: BlockbenchTypeTexture
|
|
312
256
|
}
|
package/types/interface.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
interface ResizeLineOptions {
|
|
2
|
-
condition?:
|
|
2
|
+
condition?: ConditionResolvable
|
|
3
3
|
horizontal?: boolean
|
|
4
4
|
position(): void
|
|
5
5
|
get(): void
|
|
@@ -10,7 +10,7 @@ declare class ResizeLine {
|
|
|
10
10
|
|
|
11
11
|
id: string
|
|
12
12
|
horizontal: boolean
|
|
13
|
-
condition?:
|
|
13
|
+
condition?: ConditionResolvable
|
|
14
14
|
width: number
|
|
15
15
|
get(): void
|
|
16
16
|
set(): void
|
package/types/keyframe.d.ts
CHANGED
|
@@ -12,6 +12,14 @@ type axisLetter = 'x' | 'y' | 'z'
|
|
|
12
12
|
|
|
13
13
|
declare class Keyframe {
|
|
14
14
|
constructor(options: KeyframeOptions, uuid: any);
|
|
15
|
+
|
|
16
|
+
animator: GeneralAnimator;
|
|
17
|
+
bezier_left_time: ArrayVector3;
|
|
18
|
+
bezier_right_time: ArrayVector3;
|
|
19
|
+
bezier_left_value: ArrayVector3;
|
|
20
|
+
bezier_right_value: ArrayVector3;
|
|
21
|
+
|
|
22
|
+
|
|
15
23
|
extend(data: KeyframeOptions): this;
|
|
16
24
|
get(axis: axisLetter, data_point?: number): any;
|
|
17
25
|
calc(axis: axisLetter, data_point?: number): any;
|
package/types/mesh.d.ts
ADDED
|
@@ -0,0 +1,137 @@
|
|
|
1
|
+
type OccupationMatrix = {
|
|
2
|
+
[x: number]: {
|
|
3
|
+
[y: number]: boolean
|
|
4
|
+
}
|
|
5
|
+
}
|
|
6
|
+
type MeshEdge = [string, string]
|
|
7
|
+
interface MeshFaceOptions extends FaceOptions {
|
|
8
|
+
|
|
9
|
+
}
|
|
10
|
+
declare class MeshFace extends Face {
|
|
11
|
+
constructor(mesh: Mesh, data: MeshFaceOptions)
|
|
12
|
+
/**
|
|
13
|
+
* The vertices that make up the face, as vertex keys. The vertices go around the face counter-clockwise when looking at the front side of the face. That also means that reversing the vertex order reverses the face direction.
|
|
14
|
+
*/
|
|
15
|
+
vertices: string[]
|
|
16
|
+
mesh: Mesh
|
|
17
|
+
uv: {
|
|
18
|
+
[vertex: string]: ArrayVector2
|
|
19
|
+
}
|
|
20
|
+
extend: (data: MeshFaceOptions) => void
|
|
21
|
+
/**
|
|
22
|
+
* Returns the face normal in mesh space as calculated from the vertex positions
|
|
23
|
+
*/
|
|
24
|
+
getNormal: (normalize) => ArrayVector3
|
|
25
|
+
/**
|
|
26
|
+
* Calculates which pixels the UV face occupies, and returns them as a map
|
|
27
|
+
*/
|
|
28
|
+
getOccupationMatrix: (texture_space?: boolean, start_offset?: ArrayVector2, matrix?: OccupationMatrix) => OccupationMatrix
|
|
29
|
+
/**
|
|
30
|
+
* Get the keys of this face and all faces that are connected with it on the UV map
|
|
31
|
+
*/
|
|
32
|
+
getUVIsland: () => string[]
|
|
33
|
+
/**
|
|
34
|
+
* Returns the angle between two faces in degrees
|
|
35
|
+
*/
|
|
36
|
+
getAngleTo: (other_face: MeshFace) => number
|
|
37
|
+
/**
|
|
38
|
+
* Inverts the direction of the face
|
|
39
|
+
*/
|
|
40
|
+
invert: () => void
|
|
41
|
+
/**
|
|
42
|
+
* Returns whether the face is selected
|
|
43
|
+
*/
|
|
44
|
+
isSelected: () => boolean
|
|
45
|
+
/**
|
|
46
|
+
* Returns the vertices of a quad in an order that creates a convex quad shape if possible. If the face has less than 4 vertices, it just returns the vertices in original order.
|
|
47
|
+
*/
|
|
48
|
+
getSortedVertices: () => string[]
|
|
49
|
+
/**
|
|
50
|
+
* Get the adjacent face in the specified side
|
|
51
|
+
*/
|
|
52
|
+
getAdjacentFace: (side_index: number) => {face: MeshFace, key: string, edge: MeshEdge, index: number} | null
|
|
53
|
+
/**
|
|
54
|
+
* Returns the face key
|
|
55
|
+
*/
|
|
56
|
+
getFaceKey: () => string
|
|
57
|
+
/**
|
|
58
|
+
* Takes a UV coordinate and turns it into a 3D space coordinate in local space of the mesh. On quads, the first triangle is used for calculation, so the coordinates on warped quads may be inaccurate.
|
|
59
|
+
*/
|
|
60
|
+
UVToLocal: (uv: ArrayVector2) => THREE.Vector3
|
|
61
|
+
/**
|
|
62
|
+
* Takes a 3D coordinate in local space of the mesh, and turns it into a coordinate on the UV map using barycentric coordinates. On quads, the first triangle is used for calculation, so the coordinates on warped quads may be inaccurate.
|
|
63
|
+
*/
|
|
64
|
+
localToUV: (vector: THREE.Vector3) => ArrayVector2
|
|
65
|
+
/**
|
|
66
|
+
* Get the face center by weight in local space
|
|
67
|
+
*/
|
|
68
|
+
getCenter: () => ArrayVector3
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
type MeshSeamValue = 'auto' | 'divide' | 'join'
|
|
72
|
+
interface MeshOptions {
|
|
73
|
+
name?: string
|
|
74
|
+
color?: number
|
|
75
|
+
visibility?: boolean
|
|
76
|
+
rotation?: ArrayVector3
|
|
77
|
+
origin?: ArrayVector3
|
|
78
|
+
vertices?: {
|
|
79
|
+
[vkey: string]: ArrayVector3
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
declare class Mesh extends OutlinerElement {
|
|
83
|
+
constructor (options: Partial<MeshOptions>, uuid?: string)
|
|
84
|
+
|
|
85
|
+
visibility: boolean
|
|
86
|
+
color: number
|
|
87
|
+
|
|
88
|
+
vertices: {
|
|
89
|
+
[vkey: string]: ArrayVector3
|
|
90
|
+
}
|
|
91
|
+
faces: {
|
|
92
|
+
[fkey: string]: MeshFace
|
|
93
|
+
}
|
|
94
|
+
seams: {
|
|
95
|
+
[vkey: string]: MeshSeamValue
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
extend(options: Partial<MeshOptions>): this
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Get selected vertices as vertex keys
|
|
102
|
+
* @param can_write If true, the array can safely be modified to update the selection
|
|
103
|
+
*/
|
|
104
|
+
getSelectedVertices(can_write: boolean): string[]
|
|
105
|
+
/**
|
|
106
|
+
* Get selected edges as vertex key pairs
|
|
107
|
+
* @param can_write If true, the array can safely be modified to update the selection
|
|
108
|
+
*/
|
|
109
|
+
getSelectedEdges(can_write: boolean): ([string, string])[]
|
|
110
|
+
/**
|
|
111
|
+
* Get selected faces as face keys
|
|
112
|
+
* @param can_write If true, the array can safely be modified to update the selection
|
|
113
|
+
*/
|
|
114
|
+
getSelectedVertices(can_write: boolean): string[]
|
|
115
|
+
|
|
116
|
+
setSeam(edge: MeshEdge, value)
|
|
117
|
+
getSeam(edge: MeshEdge): MeshSeamValue
|
|
118
|
+
getWorldCenter(ignore_mesh_selection?: boolean): THREE.Vector3
|
|
119
|
+
addVertices(...ArrayVector3): string[]
|
|
120
|
+
addFaces(...MeshFace): string[]
|
|
121
|
+
extend(data: MeshOptions): void
|
|
122
|
+
getUndoCopy(aspects?: object): object
|
|
123
|
+
getSaveCopy(project?: boolean): object
|
|
124
|
+
getSelectionRotation(): THREE.Euler
|
|
125
|
+
getCenter(global: boolean): THREE.Vector3
|
|
126
|
+
forAllFaces(callback: (face: MeshFace, key: string) => void): void
|
|
127
|
+
transferOrigin(origin: ArrayVector3, update?: boolean): void
|
|
128
|
+
setColor(color: number): void
|
|
129
|
+
roll(axis: number, steps: number, origin?: ArrayVector3): void
|
|
130
|
+
flip(axis: number): void
|
|
131
|
+
moveVector(offset: ArrayVector3, axis: number, update?: boolean): void
|
|
132
|
+
resize(val: number, axis: number, negative: boolean, allow_negative: boolean, bidirectional?: boolean): void
|
|
133
|
+
applyTexture(texture: Texture, faces?: true | undefined | string[]): void
|
|
134
|
+
|
|
135
|
+
static all: Mesh[]
|
|
136
|
+
static selected: Mesh[]
|
|
137
|
+
}
|