blazeplot 0.1.3 → 0.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -7,7 +7,7 @@
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  Fast WebGL2 plotting engine for the browser 🔥
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- GPU-native, zero DOM. Built on WebGL2 + [regl](https://github.com/regl-project/regl). No Canvas2D, no SVG, no layout thrashing.
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+ GPU-native, minimal DOM. Built on WebGL2 + [regl](https://github.com/regl-project/regl). No Canvas2D, no SVG, no layout thrashing.
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  ## Installation
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@@ -54,11 +54,12 @@ push();
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  | | |
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  |---|---|
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- | **WebGL2 rendering** | GPU-accelerated from the ground up. No Canvas2D fallback, no DOM text nodes. |
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+ | **WebGL2 rendering** | GPU-accelerated from the ground up. No Canvas2D fallback. Axis labels via optional DOM overlay. |
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  | **Flexible data model** | Streaming ring buffer or static arrays. Bring your own data shape. |
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  | **LOD downsampling** | Min/max pyramid for efficient line rendering at any zoom level — sparse views show raw points, dense views show vertical segments. |
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  | **Pan & zoom** | Pointer/touch pan and wheel zoom via `Camera2D`. Customizable viewport policies. |
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  | **Grid lines** | Data-anchored grid rendered as WebGL line lists. |
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+ | **Axis labels** | Smart tick generation with DOM overlay labels. Per-axis `inside`/`outside` positioning. |
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  | **Multi-series** | Independent buffers, styles, and visibility per series. |
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  | **Benchmark overlay** | Built-in fps, frame time, vertex count, draw calls. |
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  | **ResizeObserver** | Automatic DPR-aware canvas sizing. |
@@ -86,6 +87,21 @@ push();
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  | `viewportPolicy?` | — | Custom pan/zoom/viewport behavior hooks. |
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  | `grid?` | `true` | Show grid lines. |
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  | `gridStyle?` | `{ color: [0.22,0.30,0.44,0.45] }` | Grid line color and width. |
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+ | `axes?` | `true` | Show axis tick labels. `true`/`false`, or per-axis `{ x?: boolean \| AxisConfig, y?: boolean \| AxisConfig }`. |
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+
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+ ### `AxisConfig`
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+
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+ | Property | Default | Description |
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+ |---|---|---|
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+ | `visible?` | `true` | Show this axis. |
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+ | `position?` | `"inside"` | `"inside"` draws labels over the plot; `"outside"` reserves a gutter so content is never occluded. |
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+
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+ ```ts
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+ // X labels outside (bottom gutter), Y labels inside
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+ new Chart(canvas, {
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+ axes: { x: { position: "outside" }, y: true }
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+ });
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+ ```
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  ### `ChartFrameStats`
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@@ -7,6 +7,7 @@ export declare class SeriesStore {
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  private _dirty;
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  private _visible;
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  constructor(dataset: Dataset, config: SeriesConfig, style: SeriesStyle);
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+ get hasLOD(): boolean;
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  get dirty(): boolean;
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  get length(): number;
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  get visible(): boolean;
@@ -1 +1 @@
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- {"version":3,"file":"SeriesStore.d.ts","sourceRoot":"","sources":["../../src/core/SeriesStore.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAqB,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAG3G,qBAAa,WAAW;IACtB,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,KAAK,EAAE,WAAW,CAAC;IAC5B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAU;IAClC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgB;IAExC,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,QAAQ,CAAiB;gBAErB,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,WAAW;IAWtE,IAAI,KAAK,IAAI,OAAO,CAEnB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAIlC,MAAM,CAAC,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,GAAG,IAAI;IAUxD,KAAK,IAAI,IAAI;IAUb,cAAc,IAAI,IAAI;IAMtB,KAAK,CAAC,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,GAAG,OAAO;IAetD,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM;IAM9C,cAAc,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM;IAmBnF,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,GAAG,MAAM;CAqCzF"}
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+ {"version":3,"file":"SeriesStore.d.ts","sourceRoot":"","sources":["../../src/core/SeriesStore.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAqB,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAG3G,qBAAa,WAAW;IACtB,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,KAAK,EAAE,WAAW,CAAC;IAC5B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAU;IAClC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAuB;IAE/C,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,QAAQ,CAAiB;gBAErB,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,WAAW;IAWtE,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,IAAI,KAAK,IAAI,OAAO,CAEnB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAIlC,MAAM,CAAC,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,GAAG,IAAI;IAUxD,KAAK,IAAI,IAAI;IAUb,cAAc,IAAI,IAAI;IAMtB,KAAK,CAAC,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,GAAG,OAAO;IAmBtD,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM;IAM9C,cAAc,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM;IAmBnF,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,GAAG,MAAM;CAqCzF"}
@@ -1,4 +1,4 @@
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- export type { Viewport, LODBucket, LODView, TimeRange, SeriesStyle, SeriesMode, SeriesConfig, Dataset, AppendableDataset } from './types.js';
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+ export type { Viewport, LODBucket, LODView, TimeRange, SeriesStyle, SeriesMode, SeriesConfig, LODStrategy, Dataset, AppendableDataset } from './types.js';
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  export { RingBuffer } from './RingBuffer.js';
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  export { StaticDataset } from './StaticDataset.js';
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  export { MinMaxPyramid } from './MinMaxPyramid.js';
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/core/index.ts"],"names":[],"mappings":"AAAA,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,EAAE,OAAO,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;AAE7I,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/core/index.ts"],"names":[],"mappings":"AAAA,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,EAAE,WAAW,EAAE,OAAO,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;AAE1J,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC"}
@@ -38,10 +38,11 @@ export interface AppendableDataset extends Dataset {
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  append(x: ArrayLike<number>, y: ArrayLike<number>): void;
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  clear(): void;
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  }
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+ export type LODStrategy = "minmax" | "none";
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  export interface SeriesConfig {
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  readonly mode: SeriesMode;
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  readonly capacity: number;
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- readonly downsample: "minmax";
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+ readonly downsample?: LODStrategy;
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  readonly dataset?: Dataset;
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  }
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  //# sourceMappingURL=types.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/core/types.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,QAAQ;IACvB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,OAAO;IACtB,QAAQ,CAAC,OAAO,EAAE,YAAY,CAAC;IAC/B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC;CAClC;AAED,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,WAAW;IAC1B,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1D,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED,MAAM,MAAM,UAAU,GAAG,MAAM,GAAG,UAAU,GAAG,SAAS,CAAC;AAEzD,MAAM,WAAW,OAAO;IACtB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI,CAAC;IACjC,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAC5B,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAC5B,WAAW,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAC/B,WAAW,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;CAChC;AAED,MAAM,WAAW,iBAAkB,SAAQ,OAAO;IAChD,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACjC,MAAM,CAAC,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;IACzD,KAAK,IAAI,IAAI,CAAC;CACf;AAED,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC;IAC9B,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;CAC5B"}
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+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/core/types.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,QAAQ;IACvB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,OAAO;IACtB,QAAQ,CAAC,OAAO,EAAE,YAAY,CAAC;IAC/B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC;CAClC;AAED,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,WAAW;IAC1B,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1D,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED,MAAM,MAAM,UAAU,GAAG,MAAM,GAAG,UAAU,GAAG,SAAS,CAAC;AAEzD,MAAM,WAAW,OAAO;IACtB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI,CAAC;IACjC,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAC5B,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAC5B,WAAW,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAC/B,WAAW,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;CAChC;AAED,MAAM,WAAW,iBAAkB,SAAQ,OAAO;IAChD,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACjC,MAAM,CAAC,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;IACzD,KAAK,IAAI,IAAI,CAAC;CACf;AAED,MAAM,MAAM,WAAW,GAAG,QAAQ,GAAG,MAAM,CAAC;AAE5C,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,UAAU,CAAC,EAAE,WAAW,CAAC;IAClC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;CAC5B"}
package/dist/index.d.ts CHANGED
@@ -1,11 +1,11 @@
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  export { Chart } from './ui/Chart.js';
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- export type { ChartFrameStats, ChartOptions } from './ui/Chart.js';
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+ export type { ChartFrameStats, ChartOptions, AxisConfig } from './ui/Chart.js';
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  export { SeriesStore } from './core/SeriesStore.js';
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  export { RingBuffer } from './core/RingBuffer.js';
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  export { StaticDataset } from './core/StaticDataset.js';
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  export { MinMaxPyramid } from './core/MinMaxPyramid.js';
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  export { Camera2D } from './interaction/Camera2D.js';
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  export { AxisController } from './interaction/AxisController.js';
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- export type { Viewport, LODBucket, LODView, TimeRange, SeriesStyle, SeriesMode, SeriesConfig, Dataset, AppendableDataset } from './core/types.js';
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+ export type { Viewport, LODBucket, LODView, TimeRange, SeriesStyle, SeriesMode, SeriesConfig, LODStrategy, Dataset, AppendableDataset } from './core/types.js';
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  export type { PanIntent, ZoomAxis, ZoomIntent, ViewportPolicy } from './interaction/types.js';
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,YAAY,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AACnE,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,iCAAiC,CAAC;AACjE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,EAAE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAClJ,YAAY,EAAE,SAAS,EAAE,QAAQ,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,YAAY,EAAE,eAAe,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC/E,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,iCAAiC,CAAC;AACjE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,UAAU,EAAE,YAAY,EAAE,WAAW,EAAE,OAAO,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAC/J,YAAY,EAAE,SAAS,EAAE,QAAQ,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC"}
package/dist/index.js CHANGED
@@ -122,7 +122,10 @@ var t = 16, n = class {
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  _dirty = !1;
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  _visible = !0;
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  constructor(e, t, r) {
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- this.dataset = e, this.config = t, this.pyramid = new n(), this.style = r, e.length > 0 && this.pyramid.build(e);
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+ this.dataset = e, this.config = t, this.pyramid = t.downsample === "none" ? null : new n(), this.style = r, this.pyramid && e.length > 0 && this.pyramid.build(e);
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+ }
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+ get hasLOD() {
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+ return this.pyramid !== null;
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  }
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  get dirty() {
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  return this._dirty;
@@ -142,13 +145,13 @@ var t = 16, n = class {
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  }
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  clear() {
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  if (!("clear" in this.dataset)) throw TypeError("SeriesStore dataset is not clearable.");
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- this.dataset.clear(), this.pyramid.build(this.dataset), this._dirty = !1;
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+ this.dataset.clear(), this.pyramid && this.pyramid.build(this.dataset), this._dirty = !1;
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  }
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  rebuildPyramid() {
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- this._dirty &&= (this.pyramid.incrementalBuild(this.dataset), !1);
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+ this._dirty &&= (this.pyramid && this.pyramid.incrementalBuild(this.dataset), !1);
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  }
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  query(e, t) {
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- if (!this.dataset.range) return {
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+ if (!this.pyramid || !this.dataset.range) return {
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  buckets: new Float32Array(),
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  bucketCount: 0,
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  level: 0,
@@ -173,7 +176,7 @@ var t = 16, n = class {
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  return s;
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  }
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  copyMinMaxVisible(e, t, n) {
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- if (n <= 0 || t.length < n * 4) return 0;
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+ if (!this.pyramid || n <= 0 || t.length < n * 4) return 0;
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  let r = this.dataset.lowerBoundX(e.xMin), i = this.dataset.upperBoundX(e.xMax), a = i - r;
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  if (a <= 0) return 0;
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  let o = Math.min(n, a), s = 0;
@@ -309,17 +312,82 @@ var t = 16, n = class {
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  dispose() {
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  this.backend.destroy();
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  }
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+ }, s = [
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+ 1024,
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+ 4096,
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+ 16384,
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+ 32768,
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+ 131072
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+ ], c = class {
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+ regl;
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+ pool = [];
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+ preAllocated = !1;
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+ constructor(e) {
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+ this.regl = e;
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+ }
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+ get reglInstance() {
329
+ return this.regl;
330
+ }
331
+ preAllocate() {
332
+ if (!this.preAllocated) {
333
+ this.preAllocated = !0;
334
+ for (let e of s) this.pool.push(this.createEntry(e, "stream"));
335
+ }
336
+ }
337
+ acquire(e, t = "stream") {
338
+ let n = e, r = this.findFree(n);
339
+ if (!r) {
340
+ let e = this.roundUp(n);
341
+ r = this.createEntry(e, t), this.pool.push(r);
342
+ }
343
+ return r.inUse = !0, {
344
+ buffer: r.buffer,
345
+ array: r.floatArray
346
+ };
347
+ }
348
+ release(e) {
349
+ for (let t of this.pool) if (t.buffer === e) {
350
+ t.inUse = !1;
351
+ return;
352
+ }
353
+ }
354
+ destroy() {
355
+ for (let e of this.pool) e.buffer.destroy();
356
+ this.pool.length = 0, this.preAllocated = !1;
357
+ }
358
+ createEntry(e, t) {
359
+ return {
360
+ buffer: this.regl.buffer({
361
+ length: e * 4,
362
+ usage: t,
363
+ type: "float"
364
+ }),
365
+ floatArray: new Float32Array(e),
366
+ floatCapacity: e,
367
+ inUse: !1
368
+ };
369
+ }
370
+ findFree(e) {
371
+ return this.pool.find((t) => !t.inUse && t.floatCapacity >= e);
372
+ }
373
+ roundUp(e) {
374
+ for (let t of s) if (t >= e) return t;
375
+ let t = s[s.length - 1], n = 1 << 32 - Math.clz32(e - 1);
376
+ return Math.max(t * 2, n);
377
+ }
312
378
  };
313
379
  //#endregion
314
380
  //#region src/render/ReglBackend.ts
315
- function s(e) {
381
+ function l(e) {
316
382
  return e;
317
383
  }
318
- var c = class {
384
+ var u = class {
319
385
  gl;
320
386
  regl;
387
+ resources;
321
388
  nextProgramId = 1;
322
389
  commandCache = /* @__PURE__ */ new Map();
390
+ scissorBox = null;
323
391
  constructor(t) {
324
392
  let n = t.getContext("webgl2", {
325
393
  alpha: !0,
@@ -332,21 +400,17 @@ var c = class {
332
400
  });
333
401
  if (!n) throw Error("BlazePlot requires WebGL2, but this browser/context does not support it.");
334
402
  this.gl = n, this.regl = e({
335
- gl: s(this.gl),
403
+ gl: l(this.gl),
336
404
  extensions: [],
337
405
  optionalExtensions: ["ext_disjoint_timer_query_webgl2"]
338
- });
406
+ }), this.resources = new c(this.regl), this.resources.preAllocate();
339
407
  }
340
408
  createBuffer(e) {
341
- let t = e.type === "float" ? 4 : 2;
409
+ let { buffer: t } = this.resources.acquire(e.length, e.usage);
342
410
  return {
343
411
  length: e.length,
344
412
  type: e.type,
345
- buffer: this.regl.buffer({
346
- length: e.length * t,
347
- usage: e.usage,
348
- type: e.type === "float" ? "float" : "uint16"
349
- })
413
+ buffer: t
350
414
  };
351
415
  }
352
416
  updateBuffer(e, t, n = 0) {
@@ -373,15 +437,21 @@ var c = class {
373
437
  a || (a = this.createDrawCommand(t, e.primitive, n, r, e.instances !== void 0), this.commandCache.set(i, a));
374
438
  let o = {};
375
439
  for (let t of n) o[t] = this.asReglBuffer(e.attributes[t]).buffer;
376
- a({
440
+ let s = {
377
441
  count: e.count,
378
442
  instances: e.instances ?? 0,
379
443
  attributes: o,
380
444
  uniforms: e.uniforms
381
- });
445
+ };
446
+ this.scissorBox && (s.scissorEnable = !0, s.scissorBox = {
447
+ x: this.scissorBox.x,
448
+ y: this.scissorBox.y,
449
+ width: this.scissorBox.w,
450
+ height: this.scissorBox.h
451
+ }), a(s);
382
452
  }
383
453
  dispose(e) {
384
- this.isReglBuffer(e) && e.buffer.destroy();
454
+ this.isReglBuffer(e) && this.resources.release(e.buffer);
385
455
  }
386
456
  clear(e, t, n, r) {
387
457
  this.regl.clear({ color: [
@@ -391,9 +461,16 @@ var c = class {
391
461
  r
392
462
  ] });
393
463
  }
394
- viewport(e, t, n, r) {}
464
+ viewport(e, t, n, r) {
465
+ this.scissorBox = {
466
+ x: e,
467
+ y: t,
468
+ w: n,
469
+ h: r
470
+ };
471
+ }
395
472
  destroy() {
396
- this.regl.destroy();
473
+ this.resources.destroy(), this.regl.destroy();
397
474
  }
398
475
  createDrawCommand(e, t, n, r, i) {
399
476
  let a = {};
@@ -408,7 +485,16 @@ var c = class {
408
485
  primitive: this.toReglPrimitive(t),
409
486
  count: (e, t) => t.count,
410
487
  instances: i ? (e, t) => t.instances : void 0,
411
- depth: { enable: !1 }
488
+ depth: { enable: !1 },
489
+ scissor: {
490
+ enable: (e, t) => t.scissorEnable ?? !1,
491
+ box: (e, t) => t.scissorBox ?? {
492
+ x: 0,
493
+ y: 0,
494
+ width: 0,
495
+ height: 0
496
+ }
497
+ }
412
498
  });
413
499
  }
414
500
  asReglBuffer(e) {
@@ -427,7 +513,7 @@ var c = class {
427
513
  default: return e;
428
514
  }
429
515
  }
430
- }, l = class {
516
+ }, d = class {
431
517
  canvas;
432
518
  camera;
433
519
  policy;
@@ -481,7 +567,7 @@ var c = class {
481
567
  dispose() {
482
568
  this.canvas.removeEventListener("pointerdown", this.onPointerDown), this.canvas.removeEventListener("pointermove", this.onPointerMove), this.canvas.removeEventListener("pointerup", this.onPointerUp), this.canvas.removeEventListener("pointercancel", this.onPointerUp), this.canvas.removeEventListener("wheel", this.onWheel);
483
569
  }
484
- }, u = class e {
570
+ }, f = class e {
485
571
  _xMin = 0;
486
572
  _xMax = 1;
487
573
  _yMin = 0;
@@ -566,7 +652,7 @@ var c = class {
566
652
  static assertFinite(e, t) {
567
653
  if (!Number.isFinite(t)) throw RangeError(`Camera2D ${e} must be finite.`);
568
654
  }
569
- }, d = class {
655
+ }, p = class {
570
656
  camera;
571
657
  constructor(e) {
572
658
  this.camera = e;
@@ -598,7 +684,65 @@ var c = class {
598
684
  let n = Math.max(0, -Math.floor(Math.log10(t)) + 2), r = Number(e.toFixed(n));
599
685
  return Object.is(r, -0) ? 0 : r;
600
686
  }
601
- }, f = 16384, p = 64, m = class {
687
+ }, m = class {
688
+ canvas;
689
+ config;
690
+ options;
691
+ container;
692
+ xPool = [];
693
+ yPool = [];
694
+ xTicks = [];
695
+ yTicks = [];
696
+ constructor(e, t, n = {}) {
697
+ this.canvas = e, this.config = t, this.options = n, this.container = document.createElement("div"), this.container.style.position = "absolute", this.container.style.pointerEvents = "none", this.container.style.overflow = "hidden";
698
+ let r = e.parentElement;
699
+ r && getComputedStyle(r).position === "static" && (r.style.position = "relative"), this.syncPosition(), r?.appendChild(this.container);
700
+ }
701
+ update(e, t, n, r) {
702
+ this.syncPosition();
703
+ let i = this.canvas.clientWidth, a = this.canvas.clientHeight, o = Math.max(1, i - n), s = Math.max(1, a - r);
704
+ this.config.x.visible ? t.getXTickValues(o, 12, this.xTicks) : this.xTicks.length = 0, this.config.y.visible ? t.getYTickValues(s, 8, this.yTicks) : this.yTicks.length = 0, this.updateAxis(this.xPool, this.xTicks, "x", e, i, a, t, n, r), this.updateAxis(this.yPool, this.yTicks, "y", e, i, a, t, n, r);
705
+ }
706
+ dispose() {
707
+ this.container.remove();
708
+ }
709
+ syncPosition() {
710
+ let e = this.canvas.parentElement;
711
+ if (!e) return;
712
+ let t = this.canvas.getBoundingClientRect(), n = e.getBoundingClientRect();
713
+ this.container.style.top = `${Math.round(t.top - n.top)}px`, this.container.style.left = `${Math.round(t.left - n.left)}px`, this.container.style.width = `${this.canvas.clientWidth}px`, this.container.style.height = `${this.canvas.clientHeight}px`;
714
+ }
715
+ toCssScreen(e, t, n, r, i, a) {
716
+ let o = Math.max(1, n - i), s = Math.max(1, r - a);
717
+ return [(e + 1) * .5 * o + i, (1 - t) * .5 * s];
718
+ }
719
+ updateAxis(e, t, n, r, i, a, o, s, c) {
720
+ for (; e.length < t.length;) {
721
+ let t = document.createElement("div");
722
+ t.style.position = "absolute", t.style.pointerEvents = "none", t.style.whiteSpace = "nowrap", t.style.font = this.options.font ?? "11px ui-monospace, monospace, sans-serif", t.style.color = this.options.color ?? "#bfd6ff", t.style.userSelect = "none", this.container.appendChild(t), e.push(t);
723
+ }
724
+ for (let n = t.length; n < e.length; n++) e[n].style.display = "none";
725
+ for (let l = 0; l < t.length; l++) {
726
+ let u = e[l], d = t[l], f = o.formatValue(d);
727
+ u.textContent !== f && (u.textContent = f), u.style.display = "block";
728
+ let [p, m] = n === "x" ? r.toClip(d, r.yMin) : r.toClip(r.xMin, d), [h, g] = this.toCssScreen(p, m, i, a, s, c);
729
+ n === "x" ? (u.style.left = `${h}px`, u.style.transform = "translateX(-50%)", this.config.x.position === "outside" ? (u.style.top = `${g + 4}px`, u.style.bottom = "auto") : (u.style.top = "auto", u.style.bottom = `${a - g + 4}px`)) : (u.style.top = `${g}px`, u.style.transform = "translateY(-50%)", this.config.y.position === "outside" ? (u.style.left = "auto", u.style.right = `${i - h + 4}px`) : (u.style.left = `${h + 4}px`, u.style.right = "auto"));
730
+ }
731
+ }
732
+ }, h = 16384, g = 64, _ = 52, v = 28;
733
+ function y(e) {
734
+ return e === !1 ? {
735
+ visible: !1,
736
+ position: "inside"
737
+ } : e === !0 || e === void 0 ? {
738
+ visible: !0,
739
+ position: "inside"
740
+ } : {
741
+ visible: e.visible !== !1,
742
+ position: e.position ?? "inside"
743
+ };
744
+ }
745
+ var b = class {
602
746
  canvas;
603
747
  options;
604
748
  series = [];
@@ -613,6 +757,8 @@ var c = class {
613
757
  gridStyle;
614
758
  xTicks = [];
615
759
  yTicks = [];
760
+ axisOverlay = null;
761
+ normalizedAxes;
616
762
  stats = {
617
763
  fps: 0,
618
764
  frameMs: 0,
@@ -625,7 +771,7 @@ var c = class {
625
771
  lastFrameAt = 0;
626
772
  _rafId = 0;
627
773
  constructor(e, t = {}) {
628
- this.canvas = e, this.options = t, this.applyCanvasSize(), this.camera = new u(), this.axis = new d(this.camera), this.renderer = new o(new c(e)), this.input = new l(e, this.camera, t.viewportPolicy), this.rawLineData = new Float32Array(f * 2), this.rawLineBuffer = this.renderer.createFloatBuffer(this.rawLineData.length), this.gridData = new Float32Array(p * 2), this.gridBuffer = this.renderer.createFloatBuffer(this.gridData.length), this.gridStyle = {
774
+ this.canvas = e, this.options = t, this.applyCanvasSize(), this.camera = new f(), this.axis = new p(this.camera), this.renderer = new o(new u(e)), this.input = new d(e, this.camera, t.viewportPolicy), this.rawLineData = new Float32Array(h * 2), this.rawLineBuffer = this.renderer.createFloatBuffer(this.rawLineData.length), this.gridData = new Float32Array(g * 2), this.gridBuffer = this.renderer.createFloatBuffer(this.gridData.length), this.gridStyle = {
629
775
  color: t.gridStyle?.color ?? [
630
776
  .22,
631
777
  .3,
@@ -633,7 +779,30 @@ var c = class {
633
779
  .45
634
780
  ],
635
781
  lineWidth: t.gridStyle?.lineWidth ?? 1
636
- }, typeof ResizeObserver < "u" && (this.resizeObserver = new ResizeObserver(() => this.resize()), this.resizeObserver.observe(this.canvas));
782
+ };
783
+ let n = t.axes;
784
+ n === !1 ? this.normalizedAxes = {
785
+ x: {
786
+ visible: !1,
787
+ position: "inside"
788
+ },
789
+ y: {
790
+ visible: !1,
791
+ position: "inside"
792
+ }
793
+ } : n === !0 || n === void 0 ? this.normalizedAxes = {
794
+ x: {
795
+ visible: !0,
796
+ position: "inside"
797
+ },
798
+ y: {
799
+ visible: !0,
800
+ position: "inside"
801
+ }
802
+ } : this.normalizedAxes = {
803
+ x: y(n.x),
804
+ y: y(n.y)
805
+ }, (this.normalizedAxes.x.visible || this.normalizedAxes.y.visible) && (this.axisOverlay = new m(e, this.normalizedAxes)), typeof ResizeObserver < "u" && (this.resizeObserver = new ResizeObserver(() => this.resize()), this.resizeObserver.observe(this.canvas));
637
806
  }
638
807
  addSeries(e, t) {
639
808
  let n = new r(e.dataset ?? new i(e.capacity), e, {
@@ -655,8 +824,7 @@ var c = class {
655
824
  this.camera.setViewport(e);
656
825
  }
657
826
  resize(e = globalThis.devicePixelRatio) {
658
- let t = this.applyCanvasSize(e);
659
- return t && this.renderer.viewport(0, 0, this.canvas.width, this.canvas.height), t;
827
+ return this.applyCanvasSize(e);
660
828
  }
661
829
  getFrameStats(e = {
662
830
  fps: 0,
@@ -677,45 +845,54 @@ var c = class {
677
845
  stop() {
678
846
  cancelAnimationFrame(this._rafId);
679
847
  }
848
+ getMargins() {
849
+ return {
850
+ left: this.normalizedAxes.y.visible && this.normalizedAxes.y.position === "outside" ? _ : 0,
851
+ bottom: this.normalizedAxes.x.visible && this.normalizedAxes.x.position === "outside" ? v : 0
852
+ };
853
+ }
680
854
  render() {
681
855
  let e = performance.now();
682
- this.lastFrameAt > 0 && (this.stats.fps = 1e3 / (e - this.lastFrameAt)), this.lastFrameAt = e, this.stats.pointsRendered = 0, this.stats.drawCalls = 0, this.stats.uploadBytes = 0, this.stats.renderMode = "none", this.options.viewportPolicy?.beforeRender?.(this.camera), this.renderer.clear(.08, .1, .16, 1);
683
- let t = this.camera.viewport;
856
+ this.lastFrameAt > 0 && (this.stats.fps = 1e3 / (e - this.lastFrameAt)), this.lastFrameAt = e, this.stats.pointsRendered = 0, this.stats.drawCalls = 0, this.stats.uploadBytes = 0, this.stats.renderMode = "none";
857
+ let t = this.getMargins(), n = this.canvas.width / Math.max(1, this.canvas.clientWidth), r = Math.floor(t.left * n), i = Math.floor(t.bottom * n);
858
+ this.options.viewportPolicy?.beforeRender?.(this.camera), this.renderer.viewport(0, 0, this.canvas.width, this.canvas.height), this.renderer.clear(.08, .1, .16, 1), this.renderer.viewport(r, i, this.canvas.width - r, this.canvas.height - i);
859
+ let a = this.camera.viewport;
684
860
  if (this.options.grid !== !1) {
685
- let e = this.writeGridVertices(t);
861
+ let e = this.writeGridVertices(a, t);
686
862
  e > 0 && (this.renderer.updateFloatBuffer(this.gridBuffer, this.gridData), this.renderer.drawLines(this.gridBuffer, e, this.gridStyle, this.camera), this.stats.drawCalls++, this.stats.uploadBytes += this.gridData.byteLength);
687
863
  }
688
864
  for (let e of this.series) {
689
865
  if (!e.visible) continue;
690
- let n = e.visibleSampleCount(t) > f, r = n ? e.copyMinMaxVisible(t, this.rawLineData, Math.min(this.canvas.width, f >> 1)) : e.copyRawVisible(t, this.rawLineData, f);
866
+ let t = e.visibleSampleCount(a), n = e.hasLOD && t > h, r = n ? e.copyMinMaxVisible(a, this.rawLineData, Math.min(this.canvas.width, h >> 1)) : e.copyRawVisible(a, this.rawLineData, h);
691
867
  r < 2 || (this.renderer.updateFloatBuffer(this.rawLineBuffer, this.rawLineData), n ? (this.renderer.drawMinMaxSegments(this.rawLineBuffer, r, e.style, this.camera), this.recordRenderMode("minmax")) : (this.renderer.drawLineStrip(this.rawLineBuffer, r, e.style, this.camera), this.recordRenderMode("raw")), this.stats.pointsRendered += r, this.stats.drawCalls++, this.stats.uploadBytes += this.rawLineData.byteLength);
692
868
  }
693
- this.stats.frameMs = performance.now() - e;
869
+ this.axisOverlay?.update(this.camera, this.axis, t.left, t.bottom), this.stats.frameMs = performance.now() - e;
694
870
  }
695
871
  dispose() {
696
- this.stop(), this.resizeObserver?.disconnect(), this.input.dispose(), this.renderer.dispose();
872
+ this.stop(), this.resizeObserver?.disconnect(), this.input.dispose(), this.axisOverlay?.dispose(), this.renderer.dispose();
697
873
  }
698
874
  applyCanvasSize(e = globalThis.devicePixelRatio) {
699
875
  let t = Number.isFinite(e) ? Math.max(1, e) : 1, n = Math.max(1, Math.floor(this.canvas.clientWidth * t)), r = Math.max(1, Math.floor(this.canvas.clientHeight * t));
700
876
  return this.canvas.width === n && this.canvas.height === r ? !1 : (this.canvas.width = n, this.canvas.height = r, !0);
701
877
  }
702
- writeGridVertices(e) {
703
- this.axis.getXTickValues(this.canvas.width, 12, this.xTicks), this.axis.getYTickValues(this.canvas.height, 8, this.yTicks);
704
- let t = 0;
705
- for (let n of this.xTicks) {
706
- if (t + 2 > p) return t;
707
- this.gridData[t * 2] = n, this.gridData[t * 2 + 1] = e.yMin, t++, this.gridData[t * 2] = n, this.gridData[t * 2 + 1] = e.yMax, t++;
878
+ writeGridVertices(e, t) {
879
+ let n = Math.max(1, this.canvas.clientWidth - t.left), r = Math.max(1, this.canvas.clientHeight - t.bottom);
880
+ this.axis.getXTickValues(n, 12, this.xTicks), this.axis.getYTickValues(r, 8, this.yTicks);
881
+ let i = 0;
882
+ for (let t of this.xTicks) {
883
+ if (i + 2 > g) return i;
884
+ this.gridData[i * 2] = t, this.gridData[i * 2 + 1] = e.yMin, i++, this.gridData[i * 2] = t, this.gridData[i * 2 + 1] = e.yMax, i++;
708
885
  }
709
- for (let n of this.yTicks) {
710
- if (t + 2 > p) return t;
711
- this.gridData[t * 2] = e.xMin, this.gridData[t * 2 + 1] = n, t++, this.gridData[t * 2] = e.xMax, this.gridData[t * 2 + 1] = n, t++;
886
+ for (let t of this.yTicks) {
887
+ if (i + 2 > g) return i;
888
+ this.gridData[i * 2] = e.xMin, this.gridData[i * 2 + 1] = t, i++, this.gridData[i * 2] = e.xMax, this.gridData[i * 2 + 1] = t, i++;
712
889
  }
713
- return t;
890
+ return i;
714
891
  }
715
892
  recordRenderMode(e) {
716
893
  this.stats.renderMode === "none" ? this.stats.renderMode = e : this.stats.renderMode !== e && (this.stats.renderMode = "mixed");
717
894
  }
718
- }, h = class {
895
+ }, x = class {
719
896
  xData;
720
897
  yData;
721
898
  constructor(e, t) {
@@ -757,6 +934,6 @@ var c = class {
757
934
  }
758
935
  };
759
936
  //#endregion
760
- export { d as AxisController, u as Camera2D, m as Chart, n as MinMaxPyramid, i as RingBuffer, r as SeriesStore, h as StaticDataset };
937
+ export { p as AxisController, f as Camera2D, b as Chart, n as MinMaxPyramid, i as RingBuffer, r as SeriesStore, x as StaticDataset };
761
938
 
762
939
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","names":[],"sources":["../src/core/MinMaxPyramid.ts","../src/core/SeriesStore.ts","../src/core/RingBuffer.ts","../src/render/ShaderPrograms.ts","../src/render/Renderer.ts","../src/render/ReglBackend.ts","../src/interaction/InputController.ts","../src/interaction/Camera2D.ts","../src/interaction/AxisController.ts","../src/ui/Chart.ts","../src/core/StaticDataset.ts"],"sourcesContent":["import type { Dataset, LODView, Viewport } from \"./types.js\";\n\nconst MAX_LEVELS = 16;\n\nexport class MinMaxPyramid {\n private levels: Float32Array[] = [];\n private levelLengths: Uint32Array;\n private levelSampleWidths: Uint32Array;\n private _builtLen: number = 0;\n private _lastRangeStart: number = NaN;\n\n constructor(readonly bucketSize: number = 2) {\n if (!Number.isInteger(bucketSize) || bucketSize < 2) {\n throw new RangeError(\"MinMaxPyramid bucketSize must be an integer >= 2.\");\n }\n\n this.levelLengths = new Uint32Array(MAX_LEVELS);\n this.levelSampleWidths = new Uint32Array(MAX_LEVELS);\n }\n\n build(source: Dataset): void {\n this.levels = [];\n this.levelLengths.fill(0);\n this.levelSampleWidths.fill(0);\n\n let srcLen = source.length;\n if (srcLen === 0) {\n this._builtLen = 0;\n this._lastRangeStart = NaN;\n return;\n }\n\n let prevLevel: Float32Array | null = null;\n let level = 0;\n\n while (srcLen > 0 && level < MAX_LEVELS) {\n const nextLen = Math.ceil(srcLen / this.bucketSize);\n const levelData = new Float32Array(nextLen * 2);\n\n for (let i = 0; i < srcLen; i += this.bucketSize) {\n let minY = Infinity;\n let maxY = -Infinity;\n const end = Math.min(i + this.bucketSize, srcLen);\n for (let j = i; j < end; j++) {\n if (prevLevel) {\n const prevMin = prevLevel[j * 2]!;\n const prevMax = prevLevel[j * 2 + 1]!;\n if (prevMin < minY) minY = prevMin;\n if (prevMax > maxY) maxY = prevMax;\n } else {\n const y = source.getY(j);\n if (y < minY) minY = y;\n if (y > maxY) maxY = y;\n }\n }\n const outIdx = Math.floor(i / this.bucketSize);\n levelData[outIdx * 2] = minY;\n levelData[outIdx * 2 + 1] = maxY;\n }\n\n this.levels[level] = levelData;\n this.levelLengths[level] = nextLen;\n this.levelSampleWidths[level] = this.bucketSize ** (level + 1);\n\n if (nextLen === 1) break;\n\n prevLevel = levelData;\n srcLen = nextLen;\n level++;\n }\n\n this._builtLen = source.length;\n this._lastRangeStart = source.range?.start ?? NaN;\n }\n\n incrementalBuild(source: Dataset): void {\n const newLen = source.length;\n const rangeStart = source.range?.start ?? NaN;\n\n if (newLen === 0) {\n this.levels = [];\n this.levelLengths.fill(0);\n this.levelSampleWidths.fill(0);\n this._builtLen = 0;\n this._lastRangeStart = NaN;\n return;\n }\n\n if (newLen < this._builtLen || rangeStart !== this._lastRangeStart) {\n this.build(source);\n return;\n }\n\n if (newLen === this._builtLen) return;\n\n this.appendTail(source, newLen - this._builtLen);\n this._builtLen = newLen;\n }\n\n private appendTail(source: Dataset, appendedCount: number): void {\n const newLen = source.length;\n const W = this.bucketSize;\n let changedIdx = newLen - appendedCount;\n\n for (let L = 0; L < MAX_LEVELS; L++) {\n const items: number = L === 0 ? newLen : this.levelLengths[L - 1]!;\n const first = Math.floor(changedIdx / W);\n const last = Math.ceil(items / W) - 1;\n\n if (first > last) break;\n\n this.levelSampleWidths[L] = W ** (L + 1);\n this.ensureLevelData(L, last + 1);\n\n for (let b = first; b <= last; b++) {\n const start = b * W;\n const end = Math.min((b + 1) * W, items);\n\n let minY = Infinity;\n let maxY = -Infinity;\n\n if (L === 0) {\n for (let j = start; j < end; j++) {\n const y = source.getY(j);\n if (y < minY) minY = y;\n if (y > maxY) maxY = y;\n }\n } else {\n const prev = this.levels[L - 1]!;\n for (let j = start; j < end; j++) {\n const pMin = prev[j * 2]!;\n const pMax = prev[j * 2 + 1]!;\n if (pMin < minY) minY = pMin;\n if (pMax > maxY) maxY = pMax;\n }\n }\n\n const dst = this.levels[L]!;\n dst[b * 2] = minY;\n dst[b * 2 + 1] = maxY;\n }\n\n this.levelLengths[L] = last + 1;\n changedIdx = first;\n\n if (this.levelLengths[L]! <= 1) break;\n }\n }\n\n private ensureLevelData(level: number, minBuckets: number): void {\n const needed = minBuckets * 2;\n const current = this.levels[level];\n if (current && current.length >= needed) return;\n\n const next = new Float32Array(needed);\n if (current) {\n next.set(current.subarray(0, Math.min(current.length, needed)));\n }\n this.levels[level] = next;\n }\n\n query(_viewport: Viewport, pixelWidth: number, xRange: { start: number; length: number }): LODView {\n if (pixelWidth <= 0 || xRange.length <= 0) {\n return { buckets: new Float32Array(0), bucketCount: 0, level: 0, samplesPerPixel: 0 };\n }\n\n const visibleSamples = xRange.length;\n const samplesPerPixel = Math.max(1, visibleSamples / pixelWidth);\n const level = Math.min(\n Math.max(0, Math.ceil(Math.log2(samplesPerPixel)) - 1),\n this.levels.length - 1,\n );\n\n const levelData = this.levels[level];\n const levelLen = this.levelLengths[level];\n const sampleWidth = this.levelSampleWidths[level];\n if (!levelData || levelLen === undefined || sampleWidth === undefined || levelLen === 0 || sampleWidth === 0) {\n return { buckets: new Float32Array(0), bucketCount: 0, level: 0, samplesPerPixel };\n }\n\n const queryStart = Math.max(0, xRange.start);\n const queryEnd = queryStart + xRange.length;\n const bucketStart = Math.max(0, Math.floor(queryStart / sampleWidth));\n const bucketEnd = Math.min(levelLen, Math.ceil(queryEnd / sampleWidth));\n const count = bucketEnd - bucketStart;\n\n if (count <= 0) {\n return { buckets: new Float32Array(0), bucketCount: 0, level, samplesPerPixel };\n }\n\n const result = new Float32Array(count * 2);\n for (let i = 0; i < count; i++) {\n const j = (bucketStart + i) * 2;\n result[i * 2] = levelData[j]!;\n result[i * 2 + 1] = levelData[j + 1]!;\n }\n\n return { buckets: result, bucketCount: count, level, samplesPerPixel };\n }\n}\n","import type { Dataset, AppendableDataset, LODView, Viewport, SeriesConfig, SeriesStyle } from \"./types.js\";\nimport { MinMaxPyramid } from \"./MinMaxPyramid.js\";\n\nexport class SeriesStore {\n readonly config: SeriesConfig;\n readonly style: SeriesStyle;\n private readonly dataset: Dataset;\n private readonly pyramid: MinMaxPyramid;\n\n private _dirty: boolean = false;\n private _visible: boolean = true;\n\n constructor(dataset: Dataset, config: SeriesConfig, style: SeriesStyle) {\n this.dataset = dataset;\n this.config = config;\n this.pyramid = new MinMaxPyramid();\n this.style = style;\n\n if (dataset.length > 0) {\n this.pyramid.build(dataset);\n }\n }\n\n get dirty(): boolean {\n return this._dirty;\n }\n\n get length(): number {\n return this.dataset.length;\n }\n\n get visible(): boolean {\n return this._visible;\n }\n\n setVisible(visible: boolean): void {\n this._visible = visible;\n }\n\n append(x: ArrayLike<number>, y: ArrayLike<number>): void {\n if (!(\"push\" in this.dataset)) {\n throw new TypeError(\"SeriesStore dataset is not appendable.\");\n }\n\n const appendable = this.dataset as AppendableDataset;\n appendable.append(x, y);\n this._dirty = true;\n }\n\n clear(): void {\n if (!(\"clear\" in this.dataset)) {\n throw new TypeError(\"SeriesStore dataset is not clearable.\");\n }\n\n (this.dataset as AppendableDataset).clear();\n this.pyramid.build(this.dataset);\n this._dirty = false;\n }\n\n rebuildPyramid(): void {\n if (!this._dirty) return;\n this.pyramid.incrementalBuild(this.dataset);\n this._dirty = false;\n }\n\n query(viewport: Viewport, pixelWidth: number): LODView {\n const range = this.dataset.range;\n if (!range) {\n return { buckets: new Float32Array(0), bucketCount: 0, level: 0, samplesPerPixel: 0 };\n }\n\n const start = this.dataset.lowerBoundX(viewport.xMin);\n const end = this.dataset.upperBoundX(viewport.xMax);\n\n return this.pyramid.query(viewport, pixelWidth, {\n start,\n length: Math.max(0, end - start),\n });\n }\n\n visibleSampleCount(viewport: Viewport): number {\n const start = this.dataset.lowerBoundX(viewport.xMin);\n const end = this.dataset.upperBoundX(viewport.xMax);\n return Math.max(0, end - start);\n }\n\n copyRawVisible(viewport: Viewport, target: Float32Array, maxPoints: number): number {\n if (maxPoints <= 0 || target.length < maxPoints * 2) return 0;\n\n const start = this.dataset.lowerBoundX(viewport.xMin);\n const end = this.dataset.upperBoundX(viewport.xMax);\n const visible = end - start;\n if (visible <= 0) return 0;\n\n const stride = Math.max(1, Math.ceil(visible / maxPoints));\n let count = 0;\n for (let i = start; i < end && count < maxPoints; i += stride) {\n target[count * 2] = this.dataset.getX(i);\n target[count * 2 + 1] = this.dataset.getY(i);\n count++;\n }\n\n return count;\n }\n\n copyMinMaxVisible(viewport: Viewport, target: Float32Array, maxSegments: number): number {\n if (maxSegments <= 0 || target.length < maxSegments * 4) return 0;\n\n const start = this.dataset.lowerBoundX(viewport.xMin);\n const end = this.dataset.upperBoundX(viewport.xMax);\n const visible = end - start;\n if (visible <= 0) return 0;\n\n const segmentCount = Math.min(maxSegments, visible);\n let vertexCount = 0;\n for (let segment = 0; segment < segmentCount; segment++) {\n const segmentStart = start + Math.floor((segment * visible) / segmentCount);\n const segmentEnd = start + Math.max(\n Math.floor(((segment + 1) * visible) / segmentCount),\n Math.floor((segment * visible) / segmentCount) + 1,\n );\n const clampedEnd = Math.min(end, segmentEnd);\n\n let minY = Infinity;\n let maxY = -Infinity;\n for (let i = segmentStart; i < clampedEnd; i++) {\n const y = this.dataset.getY(i);\n if (y < minY) minY = y;\n if (y > maxY) maxY = y;\n }\n\n const x = this.dataset.getX(segmentStart + ((clampedEnd - segmentStart) >> 1));\n target[vertexCount * 2] = x;\n target[vertexCount * 2 + 1] = minY;\n vertexCount++;\n target[vertexCount * 2] = x;\n target[vertexCount * 2 + 1] = maxY;\n vertexCount++;\n }\n\n return vertexCount;\n }\n}\n","import type { TimeRange } from \"./types.js\";\n\nexport class RingBuffer {\n readonly capacity: number;\n private _length: number = 0;\n private _head: number = 0;\n\n private readonly xData: Float64Array;\n private readonly yData: Float32Array;\n\n constructor(capacity: number) {\n if (!Number.isInteger(capacity) || capacity <= 0) {\n throw new RangeError(\"RingBuffer capacity must be a positive integer.\");\n }\n\n this.capacity = capacity;\n this.xData = new Float64Array(capacity);\n this.yData = new Float32Array(capacity);\n }\n\n get length(): number {\n return this._length;\n }\n\n get range(): TimeRange | null {\n if (this._length === 0) return null;\n return { start: this.getX(0), end: this.getX(this._length - 1) };\n }\n\n push(x: number, y: number): void {\n this.xData[this._head] = x;\n this.yData[this._head] = y;\n this._head = (this._head + 1) % this.capacity;\n if (this._length < this.capacity) this._length++;\n }\n\n append(x: ArrayLike<number>, y: ArrayLike<number>): void {\n const n = Math.min(x.length, y.length);\n for (let i = 0; i < n; i++) {\n this.push(x[i]!, y[i]!);\n }\n }\n\n get(index: number): { x: number; y: number } | null {\n if (index < 0 || index >= this._length) return null;\n return { x: this.getX(index), y: this.getY(index) };\n }\n\n getX(index: number): number {\n this.assertValidIndex(index);\n return this.xData[this.logicalToPhysical(index)]!;\n }\n\n getY(index: number): number {\n this.assertValidIndex(index);\n return this.yData[this.logicalToPhysical(index)]!;\n }\n\n lowerBoundX(x: number): number {\n let lo = 0;\n let hi = this._length;\n while (lo < hi) {\n const mid = lo + ((hi - lo) >> 1);\n if (this.getX(mid) < x) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n }\n\n upperBoundX(x: number): number {\n let lo = 0;\n let hi = this._length;\n while (lo < hi) {\n const mid = lo + ((hi - lo) >> 1);\n if (this.getX(mid) <= x) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n }\n\n clear(): void {\n this._length = 0;\n this._head = 0;\n }\n\n private logicalToPhysical(index: number): number {\n return (this._head - this._length + index + this.capacity) % this.capacity;\n }\n\n private assertValidIndex(index: number): void {\n if (!Number.isInteger(index) || index < 0 || index >= this._length) {\n throw new RangeError(`RingBuffer index out of range: ${index}`);\n }\n }\n}\n","import lineVert from \"./shaders/line.vert?raw\";\nimport lineFrag from \"./shaders/line.frag?raw\";\nimport segmentVert from \"./shaders/segment.vert?raw\";\nimport segmentFrag from \"./shaders/segment.frag?raw\";\n\nexport const ShaderPrograms = {\n line: { vert: lineVert, frag: lineFrag },\n segment: { vert: segmentVert, frag: segmentFrag },\n} as const;\n","import { ShaderPrograms } from \"./ShaderPrograms.js\";\nimport type { Camera2D } from \"../interaction/Camera2D.js\";\nimport type { GpuBackend, GpuBuffer, GpuProgram } from \"./types.js\";\nimport type { SeriesStyle } from \"../core/types.js\";\n\nexport class Renderer {\n private readonly lineProgram: GpuProgram;\n private readonly scaleUniform: Float32Array = new Float32Array(2);\n private readonly offsetUniform: Float32Array = new Float32Array(2);\n\n constructor(private backend: GpuBackend) {\n this.lineProgram = this.backend.createProgram(ShaderPrograms.line.vert, ShaderPrograms.line.frag);\n }\n\n clear(r: number, g: number, b: number, a: number): void {\n this.backend.clear(r, g, b, a);\n }\n\n createFloatBuffer(floatCount: number): GpuBuffer {\n return this.backend.createBuffer({ usage: \"stream\", type: \"float\", length: floatCount });\n }\n\n updateFloatBuffer(buffer: GpuBuffer, data: Float32Array): void {\n this.backend.updateBuffer(buffer, data);\n }\n\n viewport(x: number, y: number, width: number, height: number): void {\n this.backend.viewport(x, y, width, height);\n }\n\n drawLines(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.drawLinePrimitive(\"lines\", positions, count, style, camera);\n }\n\n drawLineStrip(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.drawLinePrimitive(\"line_strip\", positions, count, style, camera);\n }\n\n private drawLinePrimitive(primitive: \"lines\" | \"line_strip\", positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.scaleUniform[0] = camera.xScale;\n this.scaleUniform[1] = camera.yScale;\n this.offsetUniform[0] = camera.xOffset;\n this.offsetUniform[1] = camera.yOffset;\n\n this.backend.draw({\n program: this.lineProgram,\n primitive,\n count,\n attributes: { position: positions },\n uniforms: {\n uScale: this.scaleUniform,\n uOffset: this.offsetUniform,\n uColor: style.color,\n },\n });\n }\n\n drawMinMaxSegments(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.drawLines(positions, count, style, camera);\n }\n\n dispose(): void {\n this.backend.destroy();\n }\n}\n","import createRegl from \"regl\";\nimport type { AttributeState, Buffer as ReglBuffer, DrawCommand, PrimitiveType, Regl, Uniform } from \"regl\";\nimport type { GpuBackend, GpuBuffer, GpuProgram, GpuResource, BufferSpec, DrawSpec, UniformValue } from \"./types.js\";\n\ntype ReglGpuBuffer = GpuBuffer & {\n readonly buffer: ReglBuffer;\n};\n\ntype ReglGpuProgram = GpuProgram & {\n readonly id: number;\n readonly vert: string;\n readonly frag: string;\n};\n\ninterface DrawProps {\n readonly count: number;\n readonly instances: number;\n readonly attributes: Readonly<Record<string, ReglBuffer>>;\n readonly uniforms: Readonly<Record<string, UniformValue>>;\n}\n\nfunction toReglContext(gl: WebGL2RenderingContext): WebGLRenderingContext {\n // regl's public types accept WebGLRenderingContext even though regl can run on WebGL2 contexts.\n return gl as unknown as WebGLRenderingContext;\n}\n\nexport class ReglBackend implements GpuBackend {\n private gl: WebGL2RenderingContext;\n private regl: Regl;\n private nextProgramId: number = 1;\n private commandCache: Map<string, DrawCommand> = new Map();\n\n constructor(canvas: HTMLCanvasElement) {\n const gl = canvas.getContext(\"webgl2\", {\n alpha: true,\n antialias: false,\n depth: false,\n stencil: false,\n premultipliedAlpha: false,\n preserveDrawingBuffer: false,\n powerPreference: \"high-performance\",\n });\n\n if (!gl) {\n throw new Error(\"BlazePlot requires WebGL2, but this browser/context does not support it.\");\n }\n\n this.gl = gl;\n this.regl = createRegl({\n gl: toReglContext(this.gl),\n extensions: [],\n optionalExtensions: [\n \"ext_disjoint_timer_query_webgl2\",\n ],\n });\n }\n\n createBuffer(spec: BufferSpec): GpuBuffer {\n const bytesPerElement = spec.type === \"float\" ? 4 : 2;\n return {\n length: spec.length,\n type: spec.type,\n buffer: this.regl.buffer({\n length: spec.length * bytesPerElement,\n usage: spec.usage,\n type: spec.type === \"float\" ? \"float\" : \"uint16\",\n }),\n } as ReglGpuBuffer;\n }\n\n updateBuffer(buffer: GpuBuffer, data: Float32Array | Uint16Array, offset: number = 0): void {\n if (data.length + offset > buffer.length) {\n throw new RangeError(\"GPU buffer update exceeds allocated buffer length.\");\n }\n\n const bytesPerElement = buffer.type === \"float\" ? 4 : 2;\n this.asReglBuffer(buffer).buffer.subdata(data, offset * bytesPerElement);\n }\n\n createProgram(vert: string, frag: string): GpuProgram {\n return {\n id: this.nextProgramId++,\n vert,\n frag,\n } as ReglGpuProgram;\n }\n\n draw(spec: DrawSpec): void {\n if (spec.count <= 0) return;\n\n const program = this.asReglProgram(spec.program);\n const attributeNames = Object.keys(spec.attributes).sort();\n const uniformNames = Object.keys(spec.uniforms).sort();\n const key = [program.id, spec.primitive, attributeNames.join(\",\"), uniformNames.join(\",\"), spec.instances === undefined ? 0 : 1].join(\"|\");\n let command = this.commandCache.get(key);\n\n if (!command) {\n command = this.createDrawCommand(program, spec.primitive, attributeNames, uniformNames, spec.instances !== undefined);\n this.commandCache.set(key, command);\n }\n\n const attributes: Record<string, ReglBuffer> = {};\n for (const name of attributeNames) {\n attributes[name] = this.asReglBuffer(spec.attributes[name]!).buffer;\n }\n\n command({\n count: spec.count,\n instances: spec.instances ?? 0,\n attributes,\n uniforms: spec.uniforms,\n });\n }\n\n dispose(resource: GpuResource): void {\n if (this.isReglBuffer(resource)) resource.buffer.destroy();\n }\n\n clear(r: number, g: number, b: number, a: number): void {\n this.regl.clear({ color: [r, g, b, a] });\n }\n\n viewport(_x: number, _y: number, _w: number, _h: number): void {\n // Handled by regl internally via canvas size\n }\n\n destroy(): void {\n this.regl.destroy();\n }\n\n private createDrawCommand(\n program: ReglGpuProgram,\n primitive: DrawSpec[\"primitive\"],\n attributeNames: readonly string[],\n uniformNames: readonly string[],\n instanced: boolean,\n ): DrawCommand {\n const attributes: Record<string, (context: object, props: DrawProps) => AttributeState> = {};\n for (const name of attributeNames) {\n attributes[name] = (_context, props) => props.attributes[name]!;\n }\n\n const uniforms: Record<string, (context: object, props: DrawProps) => Uniform> = {};\n for (const name of uniformNames) {\n uniforms[name] = (_context, props) => props.uniforms[name] as Uniform;\n }\n\n return this.regl({\n vert: program.vert,\n frag: program.frag,\n attributes,\n uniforms,\n primitive: this.toReglPrimitive(primitive),\n count: (_context: object, props: DrawProps) => props.count,\n instances: instanced ? (_context: object, props: DrawProps) => props.instances : undefined,\n depth: { enable: false },\n });\n }\n\n private asReglBuffer(buffer: GpuBuffer): ReglGpuBuffer {\n return buffer as ReglGpuBuffer;\n }\n\n private asReglProgram(program: GpuProgram): ReglGpuProgram {\n return program as ReglGpuProgram;\n }\n\n private isReglBuffer(resource: GpuResource): resource is ReglGpuBuffer {\n return \"length\" in resource && \"type\" in resource && \"buffer\" in resource;\n }\n\n private toReglPrimitive(primitive: DrawSpec[\"primitive\"]): PrimitiveType {\n switch (primitive) {\n case \"line_strip\":\n return \"line strip\";\n case \"triangle_strip\":\n return \"triangle strip\";\n default:\n return primitive;\n }\n }\n}\n","import type { Camera2D } from \"./Camera2D.js\";\nimport type { PanIntent, ViewportPolicy, ZoomIntent } from \"./types.js\";\n\nexport class InputController {\n private _enabled: boolean = true;\n private activePointerId: number | null = null;\n private lastX: number = 0;\n private lastY: number = 0;\n\n constructor(\n private readonly canvas: HTMLCanvasElement,\n private readonly camera: Camera2D,\n private readonly policy?: ViewportPolicy,\n ) {\n this.bindEvents();\n }\n\n get enabled(): boolean {\n return this._enabled;\n }\n\n set enabled(value: boolean) {\n this._enabled = value;\n }\n\n private bindEvents(): void {\n this.canvas.addEventListener(\"pointerdown\", this.onPointerDown);\n this.canvas.addEventListener(\"pointermove\", this.onPointerMove);\n this.canvas.addEventListener(\"pointerup\", this.onPointerUp);\n this.canvas.addEventListener(\"pointercancel\", this.onPointerUp);\n this.canvas.addEventListener(\"wheel\", this.onWheel, { passive: false });\n }\n\n private onPointerDown = (e: PointerEvent): void => {\n if (!this._enabled || this.activePointerId !== null) return;\n this.activePointerId = e.pointerId;\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n this.canvas.setPointerCapture(e.pointerId);\n };\n\n private onPointerMove = (e: PointerEvent): void => {\n if (!this._enabled || e.pointerId !== this.activePointerId) return;\n const rect = this.canvas.getBoundingClientRect();\n const dx = rect.width > 0 ? (this.lastX - e.clientX) / rect.width : 0;\n const dy = rect.height > 0 ? (e.clientY - this.lastY) / rect.height : 0;\n const intent = this.applyPanPolicy({ dx, dy });\n if (intent) this.camera.pan(intent);\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n };\n\n private onPointerUp = (e: PointerEvent): void => {\n if (e.pointerId !== this.activePointerId) return;\n this.activePointerId = null;\n if (this.canvas.hasPointerCapture(e.pointerId)) {\n this.canvas.releasePointerCapture(e.pointerId);\n }\n };\n\n private onWheel = (e: WheelEvent): void => {\n if (!this._enabled) return;\n e.preventDefault();\n const factor = e.deltaY < 0 ? 1.1 : 0.9;\n const rect = this.canvas.getBoundingClientRect();\n const cx = rect.width > 0 ? (e.clientX - rect.left) / rect.width : 0.5;\n const cy = rect.height > 0 ? 1 - (e.clientY - rect.top) / rect.height : 0.5;\n const intent = this.applyZoomPolicy({ factor, cx, cy, axis: \"xy\" });\n if (intent) this.camera.zoom(intent);\n };\n\n private applyPanPolicy(intent: PanIntent): PanIntent | null {\n if (!this.policy?.beforePan) return intent;\n return this.policy.beforePan(this.camera, intent);\n }\n\n private applyZoomPolicy(intent: ZoomIntent): ZoomIntent | null {\n if (!this.policy?.beforeZoom) return intent;\n return this.policy.beforeZoom(this.camera, intent);\n }\n\n dispose(): void {\n this.canvas.removeEventListener(\"pointerdown\", this.onPointerDown);\n this.canvas.removeEventListener(\"pointermove\", this.onPointerMove);\n this.canvas.removeEventListener(\"pointerup\", this.onPointerUp);\n this.canvas.removeEventListener(\"pointercancel\", this.onPointerUp);\n this.canvas.removeEventListener(\"wheel\", this.onWheel);\n }\n}\n","import type { Viewport } from \"../core/types.js\";\nimport type { PanIntent, ZoomIntent } from \"./types.js\";\n\nexport class Camera2D {\n private _xMin: number = 0;\n private _xMax: number = 1;\n private _yMin: number = 0;\n private _yMax: number = 1;\n\n get xMin(): number {\n return this._xMin;\n }\n\n get xMax(): number {\n return this._xMax;\n }\n\n get yMin(): number {\n return this._yMin;\n }\n\n get yMax(): number {\n return this._yMax;\n }\n\n get viewport(): Viewport {\n return { xMin: this._xMin, xMax: this._xMax, yMin: this._yMin, yMax: this._yMax };\n }\n\n get xScale(): number {\n return 2 / (this._xMax - this._xMin);\n }\n\n get xOffset(): number {\n return -(this._xMin + this._xMax) / (this._xMax - this._xMin);\n }\n\n get yScale(): number {\n return 2 / (this._yMax - this._yMin);\n }\n\n get yOffset(): number {\n return -(this._yMin + this._yMax) / (this._yMax - this._yMin);\n }\n\n setViewport(v: { xMin?: number; xMax?: number; yMin?: number; yMax?: number }): void {\n const next = {\n xMin: v.xMin ?? this._xMin,\n xMax: v.xMax ?? this._xMax,\n yMin: v.yMin ?? this._yMin,\n yMax: v.yMax ?? this._yMax,\n };\n Camera2D.assertValidViewport(next);\n this._xMin = next.xMin;\n this._xMax = next.xMax;\n this._yMin = next.yMin;\n this._yMax = next.yMax;\n }\n\n pan(intent: PanIntent): void {\n const { dx, dy } = intent;\n Camera2D.assertFinite(\"dx\", dx);\n Camera2D.assertFinite(\"dy\", dy);\n const rangeX = this._xMax - this._xMin;\n const rangeY = this._yMax - this._yMin;\n this.setViewport({\n xMin: this._xMin + dx * rangeX,\n xMax: this._xMax + dx * rangeX,\n yMin: this._yMin + dy * rangeY,\n yMax: this._yMax + dy * rangeY,\n });\n }\n\n zoom(intent: ZoomIntent): void {\n const { factor, cx, cy, axis } = intent;\n Camera2D.assertFinite(\"factor\", factor);\n Camera2D.assertFinite(\"cx\", cx);\n Camera2D.assertFinite(\"cy\", cy);\n if (factor <= 0) throw new RangeError(\"Camera2D zoom factor must be > 0.\");\n\n const rangeX = this._xMax - this._xMin;\n const rangeY = this._yMax - this._yMin;\n const dataCx = this._xMin + rangeX * cx;\n const dataCy = this._yMin + rangeY * cy;\n const newRangeX = axis === \"y\" ? rangeX : rangeX / factor;\n const newRangeY = axis === \"x\" ? rangeY : rangeY / factor;\n this.setViewport({\n xMin: dataCx - newRangeX * cx,\n xMax: dataCx + newRangeX * (1 - cx),\n yMin: dataCy - newRangeY * cy,\n yMax: dataCy + newRangeY * (1 - cy),\n });\n }\n\n toClip(x: number, y: number): [number, number] {\n return [\n x * this.xScale + this.xOffset,\n y * this.yScale + this.yOffset,\n ];\n }\n\n toScreen(clipX: number, clipY: number, canvasWidth: number, canvasHeight: number): [number, number] {\n return [\n (clipX + 1) * 0.5 * canvasWidth,\n (1 - clipY) * 0.5 * canvasHeight,\n ];\n }\n\n clone(): Camera2D {\n const c = new Camera2D();\n c.setViewport(this.viewport);\n return c;\n }\n\n private static assertValidViewport(v: Viewport): void {\n Camera2D.assertFinite(\"xMin\", v.xMin);\n Camera2D.assertFinite(\"xMax\", v.xMax);\n Camera2D.assertFinite(\"yMin\", v.yMin);\n Camera2D.assertFinite(\"yMax\", v.yMax);\n if (v.xMax <= v.xMin) throw new RangeError(\"Camera2D requires xMax > xMin.\");\n if (v.yMax <= v.yMin) throw new RangeError(\"Camera2D requires yMax > yMin.\");\n }\n\n private static assertFinite(name: string, value: number): void {\n if (!Number.isFinite(value)) throw new RangeError(`Camera2D ${name} must be finite.`);\n }\n}\n","import type { Camera2D } from \"./Camera2D.js\";\n\nexport class AxisController {\n constructor(private readonly camera: Camera2D) {}\n\n getXTickValues(canvasWidth: number, maxTicks: number = 10, target: number[] = []): number[] {\n return this.getTickValues(this.camera.xMin, this.camera.xMax, canvasWidth, maxTicks, 80, target);\n }\n\n getYTickValues(canvasHeight: number, maxTicks: number = 10, target: number[] = []): number[] {\n return this.getTickValues(this.camera.yMin, this.camera.yMax, canvasHeight, maxTicks, 48, target);\n }\n\n formatValue(value: number): string {\n if (Math.abs(value) < 1e-12) return \"0\";\n const abs = Math.abs(value);\n if (abs >= 1e6 || abs < 1e-3) return value.toExponential(2);\n if (abs >= 100) return value.toFixed(0);\n if (abs >= 10) return value.toFixed(1);\n return value.toFixed(2);\n }\n\n private getTickValues(min: number, max: number, pixelSize: number, maxTicks: number, minPixelSpacing: number, target: number[]): number[] {\n target.length = 0;\n if (pixelSize <= 0 || maxTicks <= 0) return target;\n\n const range = max - min;\n if (!Number.isFinite(range) || range <= 0) return target;\n\n const targetTicks = Math.max(2, Math.min(maxTicks, Math.floor(pixelSize / minPixelSpacing)));\n const step = this.niceStep(range / (targetTicks - 1));\n const firstIndex = Math.floor(min / step);\n const lastIndex = Math.ceil(max / step);\n\n for (let index = firstIndex; index <= lastIndex && target.length < maxTicks + 2; index++) {\n target.push(this.normalizeTick(index * step, step));\n }\n\n return target;\n }\n\n private niceStep(rawStep: number): number {\n const magnitude = 10 ** Math.floor(Math.log10(rawStep));\n const normalized = rawStep / magnitude;\n\n if (normalized <= 1.5) return magnitude;\n if (normalized <= 3) return 2 * magnitude;\n if (normalized <= 7) return 5 * magnitude;\n return 10 * magnitude;\n }\n\n private normalizeTick(value: number, step: number): number {\n const decimals = Math.max(0, -Math.floor(Math.log10(step)) + 2);\n const normalized = Number(value.toFixed(decimals));\n return Object.is(normalized, -0) ? 0 : normalized;\n }\n}\n","import type { SeriesConfig, SeriesStyle, Dataset } from \"../core/types.js\";\nimport { SeriesStore } from \"../core/SeriesStore.js\";\nimport { RingBuffer } from \"../core/RingBuffer.js\";\nimport { Renderer } from \"../render/Renderer.js\";\nimport { ReglBackend } from \"../render/ReglBackend.js\";\nimport type { GpuBuffer } from \"../render/types.js\";\nimport { InputController } from \"../interaction/InputController.js\";\nimport { Camera2D } from \"../interaction/Camera2D.js\";\nimport { AxisController } from \"../interaction/AxisController.js\";\nimport type { ViewportPolicy } from \"../interaction/types.js\";\n\nconst RAW_LINE_VERTEX_CAPACITY = 16_384;\nconst GRID_LINE_VERTEX_CAPACITY = 64;\n\nexport interface ChartOptions {\n readonly viewportPolicy?: ViewportPolicy;\n readonly grid?: boolean;\n readonly gridStyle?: Partial<SeriesStyle>;\n}\n\nexport interface ChartFrameStats {\n fps: number;\n frameMs: number;\n pointsRendered: number;\n drawCalls: number;\n uploadBytes: number;\n renderMode: \"none\" | \"raw\" | \"minmax\" | \"mixed\";\n}\n\nexport class Chart {\n private series: SeriesStore[] = [];\n private camera: Camera2D;\n private axis: AxisController;\n private renderer: Renderer;\n private input: InputController;\n private rawLineBuffer: GpuBuffer;\n private rawLineData: Float32Array;\n private gridBuffer: GpuBuffer;\n private gridData: Float32Array;\n private gridStyle: SeriesStyle;\n private readonly xTicks: number[] = [];\n private readonly yTicks: number[] = [];\n private stats: ChartFrameStats = {\n fps: 0,\n frameMs: 0,\n pointsRendered: 0,\n drawCalls: 0,\n uploadBytes: 0,\n renderMode: \"none\",\n };\n private resizeObserver: ResizeObserver | null = null;\n private lastFrameAt: number = 0;\n private _rafId: number = 0;\n\n constructor(private readonly canvas: HTMLCanvasElement, private readonly options: ChartOptions = {}) {\n this.applyCanvasSize();\n this.camera = new Camera2D();\n this.axis = new AxisController(this.camera);\n this.renderer = new Renderer(new ReglBackend(canvas));\n this.input = new InputController(canvas, this.camera, options.viewportPolicy);\n this.rawLineData = new Float32Array(RAW_LINE_VERTEX_CAPACITY * 2);\n this.rawLineBuffer = this.renderer.createFloatBuffer(this.rawLineData.length);\n this.gridData = new Float32Array(GRID_LINE_VERTEX_CAPACITY * 2);\n this.gridBuffer = this.renderer.createFloatBuffer(this.gridData.length);\n this.gridStyle = {\n color: options.gridStyle?.color ?? [0.22, 0.30, 0.44, 0.45],\n lineWidth: options.gridStyle?.lineWidth ?? 1,\n };\n if (typeof ResizeObserver !== \"undefined\") {\n this.resizeObserver = new ResizeObserver(() => this.resize());\n this.resizeObserver.observe(this.canvas);\n }\n }\n\n addSeries(config: SeriesConfig, style?: Partial<SeriesStyle>): SeriesStore {\n const dataset: Dataset = config.dataset ?? new RingBuffer(config.capacity);\n const s = new SeriesStore(dataset, config, {\n color: style?.color ?? [0.3, 0.6, 1.0, 1.0],\n lineWidth: style?.lineWidth ?? 1,\n });\n this.series.push(s);\n return s;\n }\n\n removeSeries(series: SeriesStore): boolean {\n const index = this.series.indexOf(series);\n if (index === -1) return false;\n\n this.series.splice(index, 1);\n return true;\n }\n\n setViewport(v: { xMin?: number; xMax?: number; yMin?: number; yMax?: number }): void {\n this.camera.setViewport(v);\n }\n\n resize(dpr: number = globalThis.devicePixelRatio): boolean {\n const resized = this.applyCanvasSize(dpr);\n if (resized) {\n this.renderer.viewport(0, 0, this.canvas.width, this.canvas.height);\n }\n return resized;\n }\n\n getFrameStats(target: ChartFrameStats = { fps: 0, frameMs: 0, pointsRendered: 0, drawCalls: 0, uploadBytes: 0, renderMode: \"none\" }): ChartFrameStats {\n target.fps = this.stats.fps;\n target.frameMs = this.stats.frameMs;\n target.pointsRendered = this.stats.pointsRendered;\n target.drawCalls = this.stats.drawCalls;\n target.uploadBytes = this.stats.uploadBytes;\n target.renderMode = this.stats.renderMode;\n return target;\n }\n\n start(): void {\n const frame = (): void => {\n this._rafId = requestAnimationFrame(frame);\n this.render();\n };\n this._rafId = requestAnimationFrame(frame);\n }\n\n stop(): void {\n cancelAnimationFrame(this._rafId);\n }\n\n private render(): void {\n const frameStartedAt = performance.now();\n if (this.lastFrameAt > 0) {\n this.stats.fps = 1000 / (frameStartedAt - this.lastFrameAt);\n }\n this.lastFrameAt = frameStartedAt;\n this.stats.pointsRendered = 0;\n this.stats.drawCalls = 0;\n this.stats.uploadBytes = 0;\n this.stats.renderMode = \"none\";\n\n this.options.viewportPolicy?.beforeRender?.(this.camera);\n this.renderer.clear(0.08, 0.10, 0.16, 1);\n\n const viewport = this.camera.viewport;\n if (this.options.grid !== false) {\n const gridVertexCount = this.writeGridVertices(viewport);\n if (gridVertexCount > 0) {\n this.renderer.updateFloatBuffer(this.gridBuffer, this.gridData);\n this.renderer.drawLines(this.gridBuffer, gridVertexCount, this.gridStyle, this.camera);\n this.stats.drawCalls++;\n this.stats.uploadBytes += this.gridData.byteLength;\n }\n }\n\n for (const s of this.series) {\n if (!s.visible) continue;\n const visibleSamples = s.visibleSampleCount(viewport);\n const dense = visibleSamples > RAW_LINE_VERTEX_CAPACITY;\n const count = dense\n ? s.copyMinMaxVisible(viewport, this.rawLineData, Math.min(this.canvas.width, RAW_LINE_VERTEX_CAPACITY >> 1))\n : s.copyRawVisible(viewport, this.rawLineData, RAW_LINE_VERTEX_CAPACITY);\n if (count < 2) continue;\n this.renderer.updateFloatBuffer(this.rawLineBuffer, this.rawLineData);\n if (dense) {\n this.renderer.drawMinMaxSegments(this.rawLineBuffer, count, s.style, this.camera);\n this.recordRenderMode(\"minmax\");\n } else {\n this.renderer.drawLineStrip(this.rawLineBuffer, count, s.style, this.camera);\n this.recordRenderMode(\"raw\");\n }\n this.stats.pointsRendered += count;\n this.stats.drawCalls++;\n this.stats.uploadBytes += this.rawLineData.byteLength;\n }\n\n this.stats.frameMs = performance.now() - frameStartedAt;\n }\n\n dispose(): void {\n this.stop();\n this.resizeObserver?.disconnect();\n this.input.dispose();\n this.renderer.dispose();\n }\n\n private applyCanvasSize(dpr: number = globalThis.devicePixelRatio): boolean {\n const scale = Number.isFinite(dpr) ? Math.max(1, dpr) : 1;\n const width = Math.max(1, Math.floor(this.canvas.clientWidth * scale));\n const height = Math.max(1, Math.floor(this.canvas.clientHeight * scale));\n if (this.canvas.width === width && this.canvas.height === height) return false;\n\n this.canvas.width = width;\n this.canvas.height = height;\n return true;\n }\n\n private writeGridVertices(viewport: { xMin: number; xMax: number; yMin: number; yMax: number }): number {\n this.axis.getXTickValues(this.canvas.width, 12, this.xTicks);\n this.axis.getYTickValues(this.canvas.height, 8, this.yTicks);\n\n let vertexCount = 0;\n for (const x of this.xTicks) {\n if (vertexCount + 2 > GRID_LINE_VERTEX_CAPACITY) return vertexCount;\n this.gridData[vertexCount * 2] = x;\n this.gridData[vertexCount * 2 + 1] = viewport.yMin;\n vertexCount++;\n this.gridData[vertexCount * 2] = x;\n this.gridData[vertexCount * 2 + 1] = viewport.yMax;\n vertexCount++;\n }\n\n for (const y of this.yTicks) {\n if (vertexCount + 2 > GRID_LINE_VERTEX_CAPACITY) return vertexCount;\n this.gridData[vertexCount * 2] = viewport.xMin;\n this.gridData[vertexCount * 2 + 1] = y;\n vertexCount++;\n this.gridData[vertexCount * 2] = viewport.xMax;\n this.gridData[vertexCount * 2 + 1] = y;\n vertexCount++;\n }\n\n return vertexCount;\n }\n\n private recordRenderMode(mode: \"raw\" | \"minmax\"): void {\n if (this.stats.renderMode === \"none\") {\n this.stats.renderMode = mode;\n } else if (this.stats.renderMode !== mode) {\n this.stats.renderMode = \"mixed\";\n }\n }\n}\n","import type { Dataset, TimeRange } from \"./types.js\";\n\nexport class StaticDataset implements Dataset {\n constructor(\n private readonly xData: ArrayLike<number>,\n private readonly yData: ArrayLike<number>,\n ) {}\n\n get length(): number {\n return Math.min(this.xData.length, this.yData.length);\n }\n\n get range(): TimeRange | null {\n if (this.length === 0) return null;\n return { start: this.xData[0]!, end: this.xData[this.length - 1]! };\n }\n\n getX(index: number): number {\n this.assertValidIndex(index);\n return this.xData[index]!;\n }\n\n getY(index: number): number {\n this.assertValidIndex(index);\n return this.yData[index]!;\n }\n\n lowerBoundX(x: number): number {\n let lo = 0;\n let hi = this.length;\n while (lo < hi) {\n const mid = lo + ((hi - lo) >> 1);\n if (this.xData[mid]! < x) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n }\n\n upperBoundX(x: number): number {\n let lo = 0;\n let hi = this.length;\n while (lo < hi) {\n const mid = lo + ((hi - lo) >> 1);\n if (this.xData[mid]! <= x) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n }\n\n private assertValidIndex(index: number): void {\n if (!Number.isInteger(index) || index < 0 || index >= this.length) {\n throw new RangeError(`StaticDataset index out of range: ${index}`);\n }\n 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+ {"version":3,"file":"index.js","names":[],"sources":["../src/core/MinMaxPyramid.ts","../src/core/SeriesStore.ts","../src/core/RingBuffer.ts","../src/render/ShaderPrograms.ts","../src/render/Renderer.ts","../src/render/WebGL2Resources.ts","../src/render/ReglBackend.ts","../src/interaction/InputController.ts","../src/interaction/Camera2D.ts","../src/interaction/AxisController.ts","../src/ui/AxisOverlay.ts","../src/ui/Chart.ts","../src/core/StaticDataset.ts"],"sourcesContent":["import type { Dataset, LODView, Viewport } from \"./types.js\";\n\nconst MAX_LEVELS = 16;\n\nexport class MinMaxPyramid {\n private levels: Float32Array[] = [];\n private levelLengths: Uint32Array;\n private levelSampleWidths: Uint32Array;\n private _builtLen: number = 0;\n private _lastRangeStart: number = NaN;\n\n constructor(readonly bucketSize: number = 2) {\n if (!Number.isInteger(bucketSize) || bucketSize < 2) {\n throw new RangeError(\"MinMaxPyramid bucketSize must be an integer >= 2.\");\n }\n\n this.levelLengths = new Uint32Array(MAX_LEVELS);\n this.levelSampleWidths = new Uint32Array(MAX_LEVELS);\n }\n\n build(source: Dataset): void {\n this.levels = [];\n this.levelLengths.fill(0);\n this.levelSampleWidths.fill(0);\n\n let srcLen = source.length;\n if (srcLen === 0) {\n this._builtLen = 0;\n this._lastRangeStart = NaN;\n return;\n }\n\n let prevLevel: Float32Array | null = null;\n let level = 0;\n\n while (srcLen > 0 && level < MAX_LEVELS) {\n const nextLen = Math.ceil(srcLen / this.bucketSize);\n const levelData = new Float32Array(nextLen * 2);\n\n for (let i = 0; i < srcLen; i += this.bucketSize) {\n let minY = Infinity;\n let maxY = -Infinity;\n const end = Math.min(i + this.bucketSize, srcLen);\n for (let j = i; j < end; j++) {\n if (prevLevel) {\n const prevMin = prevLevel[j * 2]!;\n const prevMax = prevLevel[j * 2 + 1]!;\n if (prevMin < minY) minY = prevMin;\n if (prevMax > maxY) maxY = prevMax;\n } else {\n const y = source.getY(j);\n if (y < minY) minY = y;\n if (y > maxY) maxY = y;\n }\n }\n const outIdx = Math.floor(i / this.bucketSize);\n levelData[outIdx * 2] = minY;\n levelData[outIdx * 2 + 1] = maxY;\n }\n\n this.levels[level] = levelData;\n this.levelLengths[level] = nextLen;\n this.levelSampleWidths[level] = this.bucketSize ** (level + 1);\n\n if (nextLen === 1) break;\n\n prevLevel = levelData;\n srcLen = nextLen;\n level++;\n }\n\n this._builtLen = source.length;\n this._lastRangeStart = source.range?.start ?? NaN;\n }\n\n incrementalBuild(source: Dataset): void {\n const newLen = source.length;\n const rangeStart = source.range?.start ?? NaN;\n\n if (newLen === 0) {\n this.levels = [];\n this.levelLengths.fill(0);\n this.levelSampleWidths.fill(0);\n this._builtLen = 0;\n this._lastRangeStart = NaN;\n return;\n }\n\n if (newLen < this._builtLen || rangeStart !== this._lastRangeStart) {\n this.build(source);\n return;\n }\n\n if (newLen === this._builtLen) return;\n\n this.appendTail(source, newLen - this._builtLen);\n this._builtLen = newLen;\n }\n\n private appendTail(source: Dataset, appendedCount: number): void {\n const newLen = source.length;\n const W = this.bucketSize;\n let changedIdx = newLen - appendedCount;\n\n for (let L = 0; L < MAX_LEVELS; L++) {\n const items: number = L === 0 ? newLen : this.levelLengths[L - 1]!;\n const first = Math.floor(changedIdx / W);\n const last = Math.ceil(items / W) - 1;\n\n if (first > last) break;\n\n this.levelSampleWidths[L] = W ** (L + 1);\n this.ensureLevelData(L, last + 1);\n\n for (let b = first; b <= last; b++) {\n const start = b * W;\n const end = Math.min((b + 1) * W, items);\n\n let minY = Infinity;\n let maxY = -Infinity;\n\n if (L === 0) {\n for (let j = start; j < end; j++) {\n const y = source.getY(j);\n if (y < minY) minY = y;\n if (y > maxY) maxY = y;\n }\n } else {\n const prev = this.levels[L - 1]!;\n for (let j = start; j < end; j++) {\n const pMin = prev[j * 2]!;\n const pMax = prev[j * 2 + 1]!;\n if (pMin < minY) minY = pMin;\n if (pMax > maxY) maxY = pMax;\n }\n }\n\n const dst = this.levels[L]!;\n dst[b * 2] = minY;\n dst[b * 2 + 1] = maxY;\n }\n\n this.levelLengths[L] = last + 1;\n changedIdx = first;\n\n if (this.levelLengths[L]! <= 1) break;\n }\n }\n\n private ensureLevelData(level: number, minBuckets: number): void {\n const needed = minBuckets * 2;\n const current = this.levels[level];\n if (current && current.length >= needed) return;\n\n const next = new Float32Array(needed);\n if (current) {\n next.set(current.subarray(0, Math.min(current.length, needed)));\n }\n this.levels[level] = next;\n }\n\n query(_viewport: Viewport, pixelWidth: number, xRange: { start: number; length: number }): LODView {\n if (pixelWidth <= 0 || xRange.length <= 0) {\n return { buckets: new Float32Array(0), bucketCount: 0, level: 0, samplesPerPixel: 0 };\n }\n\n const visibleSamples = xRange.length;\n const samplesPerPixel = Math.max(1, visibleSamples / pixelWidth);\n const level = Math.min(\n Math.max(0, Math.ceil(Math.log2(samplesPerPixel)) - 1),\n this.levels.length - 1,\n );\n\n const levelData = this.levels[level];\n const levelLen = this.levelLengths[level];\n const sampleWidth = this.levelSampleWidths[level];\n if (!levelData || levelLen === undefined || sampleWidth === undefined || levelLen === 0 || sampleWidth === 0) {\n return { buckets: new Float32Array(0), bucketCount: 0, level: 0, samplesPerPixel };\n }\n\n const queryStart = Math.max(0, xRange.start);\n const queryEnd = queryStart + xRange.length;\n const bucketStart = Math.max(0, Math.floor(queryStart / sampleWidth));\n const bucketEnd = Math.min(levelLen, Math.ceil(queryEnd / sampleWidth));\n const count = bucketEnd - bucketStart;\n\n if (count <= 0) {\n return { buckets: new Float32Array(0), bucketCount: 0, level, samplesPerPixel };\n }\n\n const result = new Float32Array(count * 2);\n for (let i = 0; i < count; i++) {\n const j = (bucketStart + i) * 2;\n result[i * 2] = levelData[j]!;\n result[i * 2 + 1] = levelData[j + 1]!;\n }\n\n return { buckets: result, bucketCount: count, level, samplesPerPixel };\n }\n}\n","import type { Dataset, AppendableDataset, LODView, Viewport, SeriesConfig, SeriesStyle } from \"./types.js\";\nimport { MinMaxPyramid } from \"./MinMaxPyramid.js\";\n\nexport class SeriesStore {\n readonly config: SeriesConfig;\n readonly style: SeriesStyle;\n private readonly dataset: Dataset;\n private readonly pyramid: MinMaxPyramid | null;\n\n private _dirty: boolean = false;\n private _visible: boolean = true;\n\n constructor(dataset: Dataset, config: SeriesConfig, style: SeriesStyle) {\n this.dataset = dataset;\n this.config = config;\n this.pyramid = config.downsample !== \"none\" ? new MinMaxPyramid() : null;\n this.style = style;\n\n if (this.pyramid && dataset.length > 0) {\n this.pyramid.build(dataset);\n }\n }\n\n get hasLOD(): boolean {\n return this.pyramid !== null;\n }\n\n get dirty(): boolean {\n return this._dirty;\n }\n\n get length(): number {\n return this.dataset.length;\n }\n\n get visible(): boolean {\n return this._visible;\n }\n\n setVisible(visible: boolean): void {\n this._visible = visible;\n }\n\n append(x: ArrayLike<number>, y: ArrayLike<number>): void {\n if (!(\"push\" in this.dataset)) {\n throw new TypeError(\"SeriesStore dataset is not appendable.\");\n }\n\n const appendable = this.dataset as AppendableDataset;\n appendable.append(x, y);\n this._dirty = true;\n }\n\n clear(): void {\n if (!(\"clear\" in this.dataset)) {\n throw new TypeError(\"SeriesStore dataset is not clearable.\");\n }\n\n (this.dataset as AppendableDataset).clear();\n if (this.pyramid) this.pyramid.build(this.dataset);\n this._dirty = false;\n }\n\n rebuildPyramid(): void {\n if (!this._dirty) return;\n if (this.pyramid) this.pyramid.incrementalBuild(this.dataset);\n this._dirty = false;\n }\n\n query(viewport: Viewport, pixelWidth: number): LODView {\n if (!this.pyramid) {\n return { buckets: new Float32Array(0), bucketCount: 0, level: 0, samplesPerPixel: 0 };\n }\n\n const range = this.dataset.range;\n if (!range) {\n return { buckets: new Float32Array(0), bucketCount: 0, level: 0, samplesPerPixel: 0 };\n }\n\n const start = this.dataset.lowerBoundX(viewport.xMin);\n const end = this.dataset.upperBoundX(viewport.xMax);\n\n return this.pyramid.query(viewport, pixelWidth, {\n start,\n length: Math.max(0, end - start),\n });\n }\n\n visibleSampleCount(viewport: Viewport): number {\n const start = this.dataset.lowerBoundX(viewport.xMin);\n const end = this.dataset.upperBoundX(viewport.xMax);\n return Math.max(0, end - start);\n }\n\n copyRawVisible(viewport: Viewport, target: Float32Array, maxPoints: number): number {\n if (maxPoints <= 0 || target.length < maxPoints * 2) return 0;\n\n const start = this.dataset.lowerBoundX(viewport.xMin);\n const end = this.dataset.upperBoundX(viewport.xMax);\n const visible = end - start;\n if (visible <= 0) return 0;\n\n const stride = Math.max(1, Math.ceil(visible / maxPoints));\n let count = 0;\n for (let i = start; i < end && count < maxPoints; i += stride) {\n target[count * 2] = this.dataset.getX(i);\n target[count * 2 + 1] = this.dataset.getY(i);\n count++;\n }\n\n return count;\n }\n\n copyMinMaxVisible(viewport: Viewport, target: Float32Array, maxSegments: number): number {\n if (!this.pyramid || maxSegments <= 0 || target.length < maxSegments * 4) return 0;\n\n const start = this.dataset.lowerBoundX(viewport.xMin);\n const end = this.dataset.upperBoundX(viewport.xMax);\n const visible = end - start;\n if (visible <= 0) return 0;\n\n const segmentCount = Math.min(maxSegments, visible);\n let vertexCount = 0;\n for (let segment = 0; segment < segmentCount; segment++) {\n const segmentStart = start + Math.floor((segment * visible) / segmentCount);\n const segmentEnd = start + Math.max(\n Math.floor(((segment + 1) * visible) / segmentCount),\n Math.floor((segment * visible) / segmentCount) + 1,\n );\n const clampedEnd = Math.min(end, segmentEnd);\n\n let minY = Infinity;\n let maxY = -Infinity;\n for (let i = segmentStart; i < clampedEnd; i++) {\n const y = this.dataset.getY(i);\n if (y < minY) minY = y;\n if (y > maxY) maxY = y;\n }\n\n const x = this.dataset.getX(segmentStart + ((clampedEnd - segmentStart) >> 1));\n target[vertexCount * 2] = x;\n target[vertexCount * 2 + 1] = minY;\n vertexCount++;\n target[vertexCount * 2] = x;\n target[vertexCount * 2 + 1] = maxY;\n vertexCount++;\n }\n\n return vertexCount;\n }\n}\n","import type { TimeRange } from \"./types.js\";\n\nexport class RingBuffer {\n readonly capacity: number;\n private _length: number = 0;\n private _head: number = 0;\n\n private readonly xData: Float64Array;\n private readonly yData: Float32Array;\n\n constructor(capacity: number) {\n if (!Number.isInteger(capacity) || capacity <= 0) {\n throw new RangeError(\"RingBuffer capacity must be a positive integer.\");\n }\n\n this.capacity = capacity;\n this.xData = new Float64Array(capacity);\n this.yData = new Float32Array(capacity);\n }\n\n get length(): number {\n return this._length;\n }\n\n get range(): TimeRange | null {\n if (this._length === 0) return null;\n return { start: this.getX(0), end: this.getX(this._length - 1) };\n }\n\n push(x: number, y: number): void {\n this.xData[this._head] = x;\n this.yData[this._head] = y;\n this._head = (this._head + 1) % this.capacity;\n if (this._length < this.capacity) this._length++;\n }\n\n append(x: ArrayLike<number>, y: ArrayLike<number>): void {\n const n = Math.min(x.length, y.length);\n for (let i = 0; i < n; i++) {\n this.push(x[i]!, y[i]!);\n }\n }\n\n get(index: number): { x: number; y: number } | null {\n if (index < 0 || index >= this._length) return null;\n return { x: this.getX(index), y: this.getY(index) };\n }\n\n getX(index: number): number {\n this.assertValidIndex(index);\n return this.xData[this.logicalToPhysical(index)]!;\n }\n\n getY(index: number): number {\n this.assertValidIndex(index);\n return this.yData[this.logicalToPhysical(index)]!;\n }\n\n lowerBoundX(x: number): number {\n let lo = 0;\n let hi = this._length;\n while (lo < hi) {\n const mid = lo + ((hi - lo) >> 1);\n if (this.getX(mid) < x) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n }\n\n upperBoundX(x: number): number {\n let lo = 0;\n let hi = this._length;\n while (lo < hi) {\n const mid = lo + ((hi - lo) >> 1);\n if (this.getX(mid) <= x) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n }\n\n clear(): void {\n this._length = 0;\n this._head = 0;\n }\n\n private logicalToPhysical(index: number): number {\n return (this._head - this._length + index + this.capacity) % this.capacity;\n }\n\n private assertValidIndex(index: number): void {\n if (!Number.isInteger(index) || index < 0 || index >= this._length) {\n throw new RangeError(`RingBuffer index out of range: ${index}`);\n }\n }\n}\n","import lineVert from \"./shaders/line.vert?raw\";\nimport lineFrag from \"./shaders/line.frag?raw\";\nimport segmentVert from \"./shaders/segment.vert?raw\";\nimport segmentFrag from \"./shaders/segment.frag?raw\";\n\nexport const ShaderPrograms = {\n line: { vert: lineVert, frag: lineFrag },\n segment: { vert: segmentVert, frag: segmentFrag },\n} as const;\n","import { ShaderPrograms } from \"./ShaderPrograms.js\";\nimport type { Camera2D } from \"../interaction/Camera2D.js\";\nimport type { GpuBackend, GpuBuffer, GpuProgram } from \"./types.js\";\nimport type { SeriesStyle } from \"../core/types.js\";\n\nexport class Renderer {\n private readonly lineProgram: GpuProgram;\n private readonly scaleUniform: Float32Array = new Float32Array(2);\n private readonly offsetUniform: Float32Array = new Float32Array(2);\n\n constructor(private backend: GpuBackend) {\n this.lineProgram = this.backend.createProgram(ShaderPrograms.line.vert, ShaderPrograms.line.frag);\n }\n\n clear(r: number, g: number, b: number, a: number): void {\n this.backend.clear(r, g, b, a);\n }\n\n createFloatBuffer(floatCount: number): GpuBuffer {\n return this.backend.createBuffer({ usage: \"stream\", type: \"float\", length: floatCount });\n }\n\n updateFloatBuffer(buffer: GpuBuffer, data: Float32Array): void {\n this.backend.updateBuffer(buffer, data);\n }\n\n viewport(x: number, y: number, width: number, height: number): void {\n this.backend.viewport(x, y, width, height);\n }\n\n drawLines(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.drawLinePrimitive(\"lines\", positions, count, style, camera);\n }\n\n drawLineStrip(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.drawLinePrimitive(\"line_strip\", positions, count, style, camera);\n }\n\n private drawLinePrimitive(primitive: \"lines\" | \"line_strip\", positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.scaleUniform[0] = camera.xScale;\n this.scaleUniform[1] = camera.yScale;\n this.offsetUniform[0] = camera.xOffset;\n this.offsetUniform[1] = camera.yOffset;\n\n this.backend.draw({\n program: this.lineProgram,\n primitive,\n count,\n attributes: { position: positions },\n uniforms: {\n uScale: this.scaleUniform,\n uOffset: this.offsetUniform,\n uColor: style.color,\n },\n });\n }\n\n drawMinMaxSegments(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.drawLines(positions, count, style, camera);\n }\n\n dispose(): void {\n this.backend.destroy();\n }\n}\n","import type { Regl, Buffer as ReglBuffer } from \"regl\";\n\ninterface PoolEntry {\n buffer: ReglBuffer;\n floatArray: Float32Array;\n floatCapacity: number;\n inUse: boolean;\n}\n\nconst POOL_SIZES = [1024, 4096, 16384, 32768, 131072];\n\nexport class WebGL2Resources {\n private readonly regl: Regl;\n private readonly pool: PoolEntry[] = [];\n private preAllocated: boolean = false;\n\n constructor(regl: Regl) {\n this.regl = regl;\n }\n\n get reglInstance(): Regl {\n return this.regl;\n }\n\n preAllocate(): void {\n if (this.preAllocated) return;\n this.preAllocated = true;\n\n for (const size of POOL_SIZES) {\n this.pool.push(this.createEntry(size, \"stream\"));\n }\n }\n\n acquire(floatCount: number, usage: \"static\" | \"dynamic\" | \"stream\" = \"stream\"): { buffer: ReglBuffer; array: Float32Array } {\n const needed = floatCount;\n let entry = this.findFree(needed);\n if (!entry) {\n const capacity = this.roundUp(needed);\n entry = this.createEntry(capacity, usage);\n this.pool.push(entry);\n }\n entry.inUse = true;\n return { buffer: entry.buffer, array: entry.floatArray };\n }\n\n release(buffer: ReglBuffer): void {\n for (const entry of this.pool) {\n if (entry.buffer === buffer) {\n entry.inUse = false;\n return;\n }\n }\n }\n\n destroy(): void {\n for (const entry of this.pool) {\n entry.buffer.destroy();\n }\n this.pool.length = 0;\n this.preAllocated = false;\n }\n\n private createEntry(floatCapacity: number, usage: \"static\" | \"dynamic\" | \"stream\"): PoolEntry {\n return {\n buffer: this.regl.buffer({\n length: floatCapacity * 4,\n usage,\n type: \"float\",\n }),\n floatArray: new Float32Array(floatCapacity),\n floatCapacity,\n inUse: false,\n };\n }\n\n private findFree(minCapacity: number): PoolEntry | undefined {\n return this.pool.find(e => !e.inUse && e.floatCapacity >= minCapacity);\n }\n\n private roundUp(n: number): number {\n for (const size of POOL_SIZES) {\n if (size >= n) return size;\n }\n const highest = POOL_SIZES[POOL_SIZES.length - 1]!;\n const nextPower = 1 << (32 - Math.clz32(n - 1));\n return Math.max(highest * 2, nextPower);\n }\n}\n","import createRegl from \"regl\";\nimport type { AttributeState, Buffer as ReglBuffer, DrawCommand, PrimitiveType, Regl, Uniform } from \"regl\";\nimport type { GpuBackend, GpuBuffer, GpuProgram, GpuResource, BufferSpec, DrawSpec, UniformValue } from \"./types.js\";\nimport { WebGL2Resources } from \"./WebGL2Resources.js\";\n\ntype ReglGpuBuffer = GpuBuffer & {\n readonly buffer: ReglBuffer;\n};\n\ntype ReglGpuProgram = GpuProgram & {\n readonly id: number;\n readonly vert: string;\n readonly frag: string;\n};\n\ninterface DrawProps {\n readonly count: number;\n readonly instances: number;\n readonly attributes: Readonly<Record<string, ReglBuffer>>;\n readonly uniforms: Readonly<Record<string, UniformValue>>;\n}\n\nfunction toReglContext(gl: WebGL2RenderingContext): WebGLRenderingContext {\n // regl's public types accept WebGLRenderingContext even though regl can run on WebGL2 contexts.\n return gl as unknown as WebGLRenderingContext;\n}\n\ninterface ScissorProps {\n scissorEnable?: boolean;\n scissorBox?: { x: number; y: number; width: number; height: number };\n}\n\nexport class ReglBackend implements GpuBackend {\n private gl: WebGL2RenderingContext;\n private regl: Regl;\n private resources: WebGL2Resources;\n private nextProgramId: number = 1;\n private commandCache: Map<string, DrawCommand> = new Map();\n private scissorBox: { x: number; y: number; w: number; h: number } | null = null;\n\n constructor(canvas: HTMLCanvasElement) {\n const gl = canvas.getContext(\"webgl2\", {\n alpha: true,\n antialias: false,\n depth: false,\n stencil: false,\n premultipliedAlpha: false,\n preserveDrawingBuffer: false,\n powerPreference: \"high-performance\",\n });\n\n if (!gl) {\n throw new Error(\"BlazePlot requires WebGL2, but this browser/context does not support it.\");\n }\n\n this.gl = gl;\n this.regl = createRegl({\n gl: toReglContext(this.gl),\n extensions: [],\n optionalExtensions: [\n \"ext_disjoint_timer_query_webgl2\",\n ],\n });\n\n this.resources = new WebGL2Resources(this.regl);\n this.resources.preAllocate();\n }\n\n createBuffer(spec: BufferSpec): GpuBuffer {\n const { buffer } = this.resources.acquire(spec.length, spec.usage);\n return {\n length: spec.length,\n type: spec.type,\n buffer,\n } as ReglGpuBuffer;\n }\n\n updateBuffer(buffer: GpuBuffer, data: Float32Array | Uint16Array, offset: number = 0): void {\n if (data.length + offset > buffer.length) {\n throw new RangeError(\"GPU buffer update exceeds allocated buffer length.\");\n }\n\n const bytesPerElement = buffer.type === \"float\" ? 4 : 2;\n this.asReglBuffer(buffer).buffer.subdata(data, offset * bytesPerElement);\n }\n\n createProgram(vert: string, frag: string): GpuProgram {\n return {\n id: this.nextProgramId++,\n vert,\n frag,\n } as ReglGpuProgram;\n }\n\n draw(spec: DrawSpec): void {\n if (spec.count <= 0) return;\n\n const program = this.asReglProgram(spec.program);\n const attributeNames = Object.keys(spec.attributes).sort();\n const uniformNames = Object.keys(spec.uniforms).sort();\n const key = [program.id, spec.primitive, attributeNames.join(\",\"), uniformNames.join(\",\"), spec.instances === undefined ? 0 : 1].join(\"|\");\n let command = this.commandCache.get(key);\n\n if (!command) {\n command = this.createDrawCommand(program, spec.primitive, attributeNames, uniformNames, spec.instances !== undefined);\n this.commandCache.set(key, command);\n }\n\n const attributes: Record<string, ReglBuffer> = {};\n for (const name of attributeNames) {\n attributes[name] = this.asReglBuffer(spec.attributes[name]!).buffer;\n }\n\n const props: DrawProps & ScissorProps = {\n count: spec.count,\n instances: spec.instances ?? 0,\n attributes,\n uniforms: spec.uniforms,\n };\n\n if (this.scissorBox) {\n props.scissorEnable = true;\n props.scissorBox = {\n x: this.scissorBox.x,\n y: this.scissorBox.y,\n width: this.scissorBox.w,\n height: this.scissorBox.h,\n };\n }\n\n command(props);\n }\n\n dispose(resource: GpuResource): void {\n if (this.isReglBuffer(resource)) {\n this.resources.release(resource.buffer);\n }\n }\n\n clear(r: number, g: number, b: number, a: number): void {\n this.regl.clear({ color: [r, g, b, a] });\n }\n\n viewport(x: number, y: number, w: number, h: number): void {\n this.scissorBox = { x, y, w, h };\n }\n\n destroy(): void {\n this.resources.destroy();\n this.regl.destroy();\n }\n\n private createDrawCommand(\n program: ReglGpuProgram,\n primitive: DrawSpec[\"primitive\"],\n attributeNames: readonly string[],\n uniformNames: readonly string[],\n instanced: boolean,\n ): DrawCommand {\n const attributes: Record<string, (context: object, props: DrawProps) => AttributeState> = {};\n for (const name of attributeNames) {\n attributes[name] = (_context, props) => props.attributes[name]!;\n }\n\n const uniforms: Record<string, (context: object, props: DrawProps) => Uniform> = {};\n for (const name of uniformNames) {\n uniforms[name] = (_context, props) => props.uniforms[name] as Uniform;\n }\n\n return this.regl({\n vert: program.vert,\n frag: program.frag,\n attributes,\n uniforms,\n primitive: this.toReglPrimitive(primitive),\n count: (_context: object, props: DrawProps) => props.count,\n instances: instanced ? (_context: object, props: DrawProps) => props.instances : undefined,\n depth: { enable: false },\n scissor: {\n enable: (_context: object, props: DrawProps & ScissorProps) => props.scissorEnable ?? false,\n box: (_context: object, props: DrawProps & ScissorProps) =>\n props.scissorBox ?? { x: 0, y: 0, width: 0, height: 0 },\n },\n });\n }\n\n private asReglBuffer(buffer: GpuBuffer): ReglGpuBuffer {\n return buffer as ReglGpuBuffer;\n }\n\n private asReglProgram(program: GpuProgram): ReglGpuProgram {\n return program as ReglGpuProgram;\n }\n\n private isReglBuffer(resource: GpuResource): resource is ReglGpuBuffer {\n return \"length\" in resource && \"type\" in resource && \"buffer\" in resource;\n }\n\n private toReglPrimitive(primitive: DrawSpec[\"primitive\"]): PrimitiveType {\n switch (primitive) {\n case \"line_strip\":\n return \"line strip\";\n case \"triangle_strip\":\n return \"triangle strip\";\n default:\n return primitive;\n }\n }\n}\n","import type { Camera2D } from \"./Camera2D.js\";\nimport type { PanIntent, ViewportPolicy, ZoomIntent } from \"./types.js\";\n\nexport class InputController {\n private _enabled: boolean = true;\n private activePointerId: number | null = null;\n private lastX: number = 0;\n private lastY: number = 0;\n\n constructor(\n private readonly canvas: HTMLCanvasElement,\n private readonly camera: Camera2D,\n private readonly policy?: ViewportPolicy,\n ) {\n this.bindEvents();\n }\n\n get enabled(): boolean {\n return this._enabled;\n }\n\n set enabled(value: boolean) {\n this._enabled = value;\n }\n\n private bindEvents(): void {\n this.canvas.addEventListener(\"pointerdown\", this.onPointerDown);\n this.canvas.addEventListener(\"pointermove\", this.onPointerMove);\n this.canvas.addEventListener(\"pointerup\", this.onPointerUp);\n this.canvas.addEventListener(\"pointercancel\", this.onPointerUp);\n this.canvas.addEventListener(\"wheel\", this.onWheel, { passive: false });\n }\n\n private onPointerDown = (e: PointerEvent): void => {\n if (!this._enabled || this.activePointerId !== null) return;\n this.activePointerId = e.pointerId;\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n this.canvas.setPointerCapture(e.pointerId);\n };\n\n private onPointerMove = (e: PointerEvent): void => {\n if (!this._enabled || e.pointerId !== this.activePointerId) return;\n const rect = this.canvas.getBoundingClientRect();\n const dx = rect.width > 0 ? (this.lastX - e.clientX) / rect.width : 0;\n const dy = rect.height > 0 ? (e.clientY - this.lastY) / rect.height : 0;\n const intent = this.applyPanPolicy({ dx, dy });\n if (intent) this.camera.pan(intent);\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n };\n\n private onPointerUp = (e: PointerEvent): void => {\n if (e.pointerId !== this.activePointerId) return;\n this.activePointerId = null;\n if (this.canvas.hasPointerCapture(e.pointerId)) {\n this.canvas.releasePointerCapture(e.pointerId);\n }\n };\n\n private onWheel = (e: WheelEvent): void => {\n if (!this._enabled) return;\n e.preventDefault();\n const factor = e.deltaY < 0 ? 1.1 : 0.9;\n const rect = this.canvas.getBoundingClientRect();\n const cx = rect.width > 0 ? (e.clientX - rect.left) / rect.width : 0.5;\n const cy = rect.height > 0 ? 1 - (e.clientY - rect.top) / rect.height : 0.5;\n const intent = this.applyZoomPolicy({ factor, cx, cy, axis: \"xy\" });\n if (intent) this.camera.zoom(intent);\n };\n\n private applyPanPolicy(intent: PanIntent): PanIntent | null {\n if (!this.policy?.beforePan) return intent;\n return this.policy.beforePan(this.camera, intent);\n }\n\n private applyZoomPolicy(intent: ZoomIntent): ZoomIntent | null {\n if (!this.policy?.beforeZoom) return intent;\n return this.policy.beforeZoom(this.camera, intent);\n }\n\n dispose(): void {\n this.canvas.removeEventListener(\"pointerdown\", this.onPointerDown);\n this.canvas.removeEventListener(\"pointermove\", this.onPointerMove);\n this.canvas.removeEventListener(\"pointerup\", this.onPointerUp);\n this.canvas.removeEventListener(\"pointercancel\", this.onPointerUp);\n this.canvas.removeEventListener(\"wheel\", this.onWheel);\n }\n}\n","import type { Viewport } from \"../core/types.js\";\nimport type { PanIntent, ZoomIntent } from \"./types.js\";\n\nexport class Camera2D {\n private _xMin: number = 0;\n private _xMax: number = 1;\n private _yMin: number = 0;\n private _yMax: number = 1;\n\n get xMin(): number {\n return this._xMin;\n }\n\n get xMax(): number {\n return this._xMax;\n }\n\n get yMin(): number {\n return this._yMin;\n }\n\n get yMax(): number {\n return this._yMax;\n }\n\n get viewport(): Viewport {\n return { xMin: this._xMin, xMax: this._xMax, yMin: this._yMin, yMax: this._yMax };\n }\n\n get xScale(): number {\n return 2 / (this._xMax - this._xMin);\n }\n\n get xOffset(): number {\n return -(this._xMin + this._xMax) / (this._xMax - this._xMin);\n }\n\n get yScale(): number {\n return 2 / (this._yMax - this._yMin);\n }\n\n get yOffset(): number {\n return -(this._yMin + this._yMax) / (this._yMax - this._yMin);\n }\n\n setViewport(v: { xMin?: number; xMax?: number; yMin?: number; yMax?: number }): void {\n const next = {\n xMin: v.xMin ?? this._xMin,\n xMax: v.xMax ?? this._xMax,\n yMin: v.yMin ?? this._yMin,\n yMax: v.yMax ?? this._yMax,\n };\n Camera2D.assertValidViewport(next);\n this._xMin = next.xMin;\n this._xMax = next.xMax;\n this._yMin = next.yMin;\n this._yMax = next.yMax;\n }\n\n pan(intent: PanIntent): void {\n const { dx, dy } = intent;\n Camera2D.assertFinite(\"dx\", dx);\n Camera2D.assertFinite(\"dy\", dy);\n const rangeX = this._xMax - this._xMin;\n const rangeY = this._yMax - this._yMin;\n this.setViewport({\n xMin: this._xMin + dx * rangeX,\n xMax: this._xMax + dx * rangeX,\n yMin: this._yMin + dy * rangeY,\n yMax: this._yMax + dy * rangeY,\n });\n }\n\n zoom(intent: ZoomIntent): void {\n const { factor, cx, cy, axis } = intent;\n Camera2D.assertFinite(\"factor\", factor);\n Camera2D.assertFinite(\"cx\", cx);\n Camera2D.assertFinite(\"cy\", cy);\n if (factor <= 0) throw new RangeError(\"Camera2D zoom factor must be > 0.\");\n\n const rangeX = this._xMax - this._xMin;\n const rangeY = this._yMax - this._yMin;\n const dataCx = this._xMin + rangeX * cx;\n const dataCy = this._yMin + rangeY * cy;\n const newRangeX = axis === \"y\" ? rangeX : rangeX / factor;\n const newRangeY = axis === \"x\" ? rangeY : rangeY / factor;\n this.setViewport({\n xMin: dataCx - newRangeX * cx,\n xMax: dataCx + newRangeX * (1 - cx),\n yMin: dataCy - newRangeY * cy,\n yMax: dataCy + newRangeY * (1 - cy),\n });\n }\n\n toClip(x: number, y: number): [number, number] {\n return [\n x * this.xScale + this.xOffset,\n y * this.yScale + this.yOffset,\n ];\n }\n\n toScreen(clipX: number, clipY: number, canvasWidth: number, canvasHeight: number): [number, number] {\n return [\n (clipX + 1) * 0.5 * canvasWidth,\n (1 - clipY) * 0.5 * canvasHeight,\n ];\n }\n\n clone(): Camera2D {\n const c = new Camera2D();\n c.setViewport(this.viewport);\n return c;\n }\n\n private static assertValidViewport(v: Viewport): void {\n Camera2D.assertFinite(\"xMin\", v.xMin);\n Camera2D.assertFinite(\"xMax\", v.xMax);\n Camera2D.assertFinite(\"yMin\", v.yMin);\n Camera2D.assertFinite(\"yMax\", v.yMax);\n if (v.xMax <= v.xMin) throw new RangeError(\"Camera2D requires xMax > xMin.\");\n if (v.yMax <= v.yMin) throw new RangeError(\"Camera2D requires yMax > yMin.\");\n }\n\n private static assertFinite(name: string, value: number): void {\n if (!Number.isFinite(value)) throw new RangeError(`Camera2D ${name} must be finite.`);\n }\n}\n","import type { Camera2D } from \"./Camera2D.js\";\n\nexport class AxisController {\n constructor(private readonly camera: Camera2D) {}\n\n getXTickValues(canvasWidth: number, maxTicks: number = 10, target: number[] = []): number[] {\n return this.getTickValues(this.camera.xMin, this.camera.xMax, canvasWidth, maxTicks, 80, target);\n }\n\n getYTickValues(canvasHeight: number, maxTicks: number = 10, target: number[] = []): number[] {\n return this.getTickValues(this.camera.yMin, this.camera.yMax, canvasHeight, maxTicks, 48, target);\n }\n\n formatValue(value: number): string {\n if (Math.abs(value) < 1e-12) return \"0\";\n const abs = Math.abs(value);\n if (abs >= 1e6 || abs < 1e-3) return value.toExponential(2);\n if (abs >= 100) return value.toFixed(0);\n if (abs >= 10) return value.toFixed(1);\n return value.toFixed(2);\n }\n\n private getTickValues(min: number, max: number, pixelSize: number, maxTicks: number, minPixelSpacing: number, target: number[]): number[] {\n target.length = 0;\n if (pixelSize <= 0 || maxTicks <= 0) return target;\n\n const range = max - min;\n if (!Number.isFinite(range) || range <= 0) return target;\n\n const targetTicks = Math.max(2, Math.min(maxTicks, Math.floor(pixelSize / minPixelSpacing)));\n const step = this.niceStep(range / (targetTicks - 1));\n const firstIndex = Math.floor(min / step);\n const lastIndex = Math.ceil(max / step);\n\n for (let index = firstIndex; index <= lastIndex && target.length < maxTicks + 2; index++) {\n target.push(this.normalizeTick(index * step, step));\n }\n\n return target;\n }\n\n private niceStep(rawStep: number): number {\n const magnitude = 10 ** Math.floor(Math.log10(rawStep));\n const normalized = rawStep / magnitude;\n\n if (normalized <= 1.5) return magnitude;\n if (normalized <= 3) return 2 * magnitude;\n if (normalized <= 7) return 5 * magnitude;\n return 10 * magnitude;\n }\n\n private normalizeTick(value: number, step: number): number {\n const decimals = Math.max(0, -Math.floor(Math.log10(step)) + 2);\n const normalized = Number(value.toFixed(decimals));\n return Object.is(normalized, -0) ? 0 : normalized;\n }\n}\n","import type { Camera2D } from \"../interaction/Camera2D.js\";\nimport type { AxisController } from \"../interaction/AxisController.js\";\n\nexport interface AxisOverlayOptions {\n readonly font?: string;\n readonly color?: string;\n}\n\nexport interface AxisOverlayAxisConfig {\n readonly visible: boolean;\n readonly position: \"inside\" | \"outside\";\n}\n\nexport interface AxisOverlayConfig {\n readonly x: AxisOverlayAxisConfig;\n readonly y: AxisOverlayAxisConfig;\n}\n\nexport class AxisOverlay {\n private container: HTMLDivElement;\n private xPool: HTMLDivElement[] = [];\n private yPool: HTMLDivElement[] = [];\n private readonly xTicks: number[] = [];\n private readonly yTicks: number[] = [];\n\n constructor(\n private readonly canvas: HTMLCanvasElement,\n private readonly config: AxisOverlayConfig,\n private readonly options: AxisOverlayOptions = {},\n ) {\n this.container = document.createElement(\"div\");\n this.container.style.position = \"absolute\";\n this.container.style.pointerEvents = \"none\";\n this.container.style.overflow = \"hidden\";\n\n const parent = canvas.parentElement;\n if (parent && getComputedStyle(parent).position === \"static\") {\n parent.style.position = \"relative\";\n }\n\n this.syncPosition();\n parent?.appendChild(this.container);\n }\n\n update(camera: Camera2D, axis: AxisController, leftMargin: number, bottomMargin: number): void {\n this.syncPosition();\n\n const cssW = this.canvas.clientWidth;\n const cssH = this.canvas.clientHeight;\n const plotW = Math.max(1, cssW - leftMargin);\n const plotH = Math.max(1, cssH - bottomMargin);\n\n if (this.config.x.visible) {\n axis.getXTickValues(plotW, 12, this.xTicks);\n } else {\n this.xTicks.length = 0;\n }\n\n if (this.config.y.visible) {\n axis.getYTickValues(plotH, 8, this.yTicks);\n } else {\n this.yTicks.length = 0;\n }\n\n this.updateAxis(this.xPool, this.xTicks, \"x\", camera, cssW, cssH, axis, leftMargin, bottomMargin);\n this.updateAxis(this.yPool, this.yTicks, \"y\", camera, cssW, cssH, axis, leftMargin, bottomMargin);\n }\n\n dispose(): void {\n this.container.remove();\n }\n\n private syncPosition(): void {\n const parent = this.canvas.parentElement;\n if (!parent) return;\n const canvasRect = this.canvas.getBoundingClientRect();\n const parentRect = parent.getBoundingClientRect();\n this.container.style.top = `${Math.round(canvasRect.top - parentRect.top)}px`;\n this.container.style.left = `${Math.round(canvasRect.left - parentRect.left)}px`;\n this.container.style.width = `${this.canvas.clientWidth}px`;\n this.container.style.height = `${this.canvas.clientHeight}px`;\n }\n\n private toCssScreen(\n clipX: number,\n clipY: number,\n cssW: number,\n cssH: number,\n leftMargin: number,\n bottomMargin: number,\n ): [number, number] {\n const plotW = Math.max(1, cssW - leftMargin);\n const plotH = Math.max(1, cssH - bottomMargin);\n return [\n (clipX + 1) * 0.5 * plotW + leftMargin,\n (1 - clipY) * 0.5 * plotH,\n ];\n }\n\n private updateAxis(\n pool: HTMLDivElement[],\n values: number[],\n axis: \"x\" | \"y\",\n camera: Camera2D,\n cssW: number,\n cssH: number,\n controller: AxisController,\n leftMargin: number,\n bottomMargin: number,\n ): void {\n while (pool.length < values.length) {\n const el = document.createElement(\"div\");\n el.style.position = \"absolute\";\n el.style.pointerEvents = \"none\";\n el.style.whiteSpace = \"nowrap\";\n el.style.font = this.options.font ?? \"11px ui-monospace, monospace, sans-serif\";\n el.style.color = this.options.color ?? \"#bfd6ff\";\n el.style.userSelect = \"none\";\n this.container.appendChild(el);\n pool.push(el);\n }\n\n for (let i = values.length; i < pool.length; i++) {\n pool[i]!.style.display = \"none\";\n }\n\n for (let i = 0; i < values.length; i++) {\n const el = pool[i]!;\n const value = values[i]!;\n const text = controller.formatValue(value);\n if (el.textContent !== text) {\n el.textContent = text;\n }\n el.style.display = \"block\";\n\n const [clipX, clipY] =\n axis === \"x\"\n ? camera.toClip(value, camera.yMin)\n : camera.toClip(camera.xMin, value);\n const [screenX, screenY] = this.toCssScreen(clipX, clipY, cssW, cssH, leftMargin, bottomMargin);\n\n if (axis === \"x\") {\n el.style.left = `${screenX}px`;\n el.style.transform = \"translateX(-50%)\";\n if (this.config.x.position === \"outside\") {\n el.style.top = `${screenY + 4}px`;\n el.style.bottom = \"auto\";\n } else {\n el.style.top = \"auto\";\n el.style.bottom = `${cssH - screenY + 4}px`;\n }\n } else {\n el.style.top = `${screenY}px`;\n el.style.transform = \"translateY(-50%)\";\n if (this.config.y.position === \"outside\") {\n el.style.left = \"auto\";\n el.style.right = `${cssW - screenX + 4}px`;\n } else {\n el.style.left = `${screenX + 4}px`;\n el.style.right = \"auto\";\n }\n }\n }\n }\n}\n","import type { SeriesConfig, SeriesStyle, Dataset } from \"../core/types.js\";\nimport { SeriesStore } from \"../core/SeriesStore.js\";\nimport { RingBuffer } from \"../core/RingBuffer.js\";\nimport { Renderer } from \"../render/Renderer.js\";\nimport { ReglBackend } from \"../render/ReglBackend.js\";\nimport type { GpuBuffer } from \"../render/types.js\";\nimport { InputController } from \"../interaction/InputController.js\";\nimport { Camera2D } from \"../interaction/Camera2D.js\";\nimport { AxisController } from \"../interaction/AxisController.js\";\nimport type { ViewportPolicy } from \"../interaction/types.js\";\nimport { AxisOverlay } from \"./AxisOverlay.js\";\n\nconst RAW_LINE_VERTEX_CAPACITY = 16_384;\nconst GRID_LINE_VERTEX_CAPACITY = 64;\nconst LEFT_MARGIN_CSS = 52;\nconst BOTTOM_MARGIN_CSS = 28;\n\nexport interface AxisConfig {\n readonly visible?: boolean;\n readonly position?: \"inside\" | \"outside\";\n}\n\nexport interface ChartOptions {\n readonly viewportPolicy?: ViewportPolicy;\n readonly grid?: boolean;\n readonly gridStyle?: Partial<SeriesStyle>;\n readonly axes?: boolean | { x?: boolean | AxisConfig; y?: boolean | AxisConfig };\n}\n\nexport interface ChartFrameStats {\n fps: number;\n frameMs: number;\n pointsRendered: number;\n drawCalls: number;\n uploadBytes: number;\n renderMode: \"none\" | \"raw\" | \"minmax\" | \"mixed\";\n}\n\ntype NormalizedAxisConfig = { visible: boolean; position: \"inside\" | \"outside\" };\n\nfunction normalizeAxisConfig(config: boolean | AxisConfig | undefined): NormalizedAxisConfig {\n if (config === false) return { visible: false, position: \"inside\" };\n if (config === true || config === undefined) return { visible: true, position: \"inside\" };\n return {\n visible: config.visible !== false,\n position: config.position ?? \"inside\",\n };\n}\n\nexport class Chart {\n private series: SeriesStore[] = [];\n private camera: Camera2D;\n private axis: AxisController;\n private renderer: Renderer;\n private input: InputController;\n private rawLineBuffer: GpuBuffer;\n private rawLineData: Float32Array;\n private gridBuffer: GpuBuffer;\n private gridData: Float32Array;\n private gridStyle: SeriesStyle;\n private readonly xTicks: number[] = [];\n private readonly yTicks: number[] = [];\n private axisOverlay: AxisOverlay | null = null;\n private normalizedAxes: { x: NormalizedAxisConfig; y: NormalizedAxisConfig };\n private stats: ChartFrameStats = {\n fps: 0,\n frameMs: 0,\n pointsRendered: 0,\n drawCalls: 0,\n uploadBytes: 0,\n renderMode: \"none\",\n };\n private resizeObserver: ResizeObserver | null = null;\n private lastFrameAt: number = 0;\n private _rafId: number = 0;\n\n constructor(private readonly canvas: HTMLCanvasElement, private readonly options: ChartOptions = {}) {\n this.applyCanvasSize();\n this.camera = new Camera2D();\n this.axis = new AxisController(this.camera);\n this.renderer = new Renderer(new ReglBackend(canvas));\n this.input = new InputController(canvas, this.camera, options.viewportPolicy);\n this.rawLineData = new Float32Array(RAW_LINE_VERTEX_CAPACITY * 2);\n this.rawLineBuffer = this.renderer.createFloatBuffer(this.rawLineData.length);\n this.gridData = new Float32Array(GRID_LINE_VERTEX_CAPACITY * 2);\n this.gridBuffer = this.renderer.createFloatBuffer(this.gridData.length);\n this.gridStyle = {\n color: options.gridStyle?.color ?? [0.22, 0.30, 0.44, 0.45],\n lineWidth: options.gridStyle?.lineWidth ?? 1,\n };\n\n const axesOpt = options.axes;\n if (axesOpt === false) {\n this.normalizedAxes = { x: { visible: false, position: \"inside\" }, y: { visible: false, position: \"inside\" } };\n } else if (axesOpt === true || axesOpt === undefined) {\n this.normalizedAxes = { x: { visible: true, position: \"inside\" }, y: { visible: true, position: \"inside\" } };\n } else {\n this.normalizedAxes = {\n x: normalizeAxisConfig(axesOpt.x),\n y: normalizeAxisConfig(axesOpt.y),\n };\n }\n\n if (this.normalizedAxes.x.visible || this.normalizedAxes.y.visible) {\n this.axisOverlay = new AxisOverlay(canvas, this.normalizedAxes);\n }\n\n if (typeof ResizeObserver !== \"undefined\") {\n this.resizeObserver = new ResizeObserver(() => this.resize());\n this.resizeObserver.observe(this.canvas);\n }\n }\n\n addSeries(config: SeriesConfig, style?: Partial<SeriesStyle>): SeriesStore {\n const dataset: Dataset = config.dataset ?? new RingBuffer(config.capacity);\n const s = new SeriesStore(dataset, config, {\n color: style?.color ?? [0.3, 0.6, 1.0, 1.0],\n lineWidth: style?.lineWidth ?? 1,\n });\n this.series.push(s);\n return s;\n }\n\n removeSeries(series: SeriesStore): boolean {\n const index = this.series.indexOf(series);\n if (index === -1) return false;\n\n this.series.splice(index, 1);\n return true;\n }\n\n setViewport(v: { xMin?: number; xMax?: number; yMin?: number; yMax?: number }): void {\n this.camera.setViewport(v);\n }\n\n resize(dpr: number = globalThis.devicePixelRatio): boolean {\n return this.applyCanvasSize(dpr);\n }\n\n getFrameStats(target: ChartFrameStats = { fps: 0, frameMs: 0, pointsRendered: 0, drawCalls: 0, uploadBytes: 0, renderMode: \"none\" }): ChartFrameStats {\n target.fps = this.stats.fps;\n target.frameMs = this.stats.frameMs;\n target.pointsRendered = this.stats.pointsRendered;\n target.drawCalls = this.stats.drawCalls;\n target.uploadBytes = this.stats.uploadBytes;\n target.renderMode = this.stats.renderMode;\n return target;\n }\n\n start(): void {\n const frame = (): void => {\n this._rafId = requestAnimationFrame(frame);\n this.render();\n };\n this._rafId = requestAnimationFrame(frame);\n }\n\n stop(): void {\n cancelAnimationFrame(this._rafId);\n }\n\n private getMargins(): { left: number; bottom: number } {\n return {\n left: this.normalizedAxes.y.visible && this.normalizedAxes.y.position === \"outside\" ? LEFT_MARGIN_CSS : 0,\n bottom: this.normalizedAxes.x.visible && this.normalizedAxes.x.position === \"outside\" ? BOTTOM_MARGIN_CSS : 0,\n };\n }\n\n private render(): void {\n const frameStartedAt = performance.now();\n if (this.lastFrameAt > 0) {\n this.stats.fps = 1000 / (frameStartedAt - this.lastFrameAt);\n }\n this.lastFrameAt = frameStartedAt;\n this.stats.pointsRendered = 0;\n this.stats.drawCalls = 0;\n this.stats.uploadBytes = 0;\n this.stats.renderMode = \"none\";\n\n const margins = this.getMargins();\n const dpr = this.canvas.width / Math.max(1, this.canvas.clientWidth);\n const physLeft = Math.floor(margins.left * dpr);\n const physBottom = Math.floor(margins.bottom * dpr);\n\n this.options.viewportPolicy?.beforeRender?.(this.camera);\n\n // Clear full canvas\n this.renderer.viewport(0, 0, this.canvas.width, this.canvas.height);\n this.renderer.clear(0.08, 0.10, 0.16, 1);\n\n // Draw content in inset viewport\n this.renderer.viewport(physLeft, physBottom, this.canvas.width - physLeft, this.canvas.height - physBottom);\n\n const viewport = this.camera.viewport;\n if (this.options.grid !== false) {\n const gridVertexCount = this.writeGridVertices(viewport, margins);\n if (gridVertexCount > 0) {\n this.renderer.updateFloatBuffer(this.gridBuffer, this.gridData);\n this.renderer.drawLines(this.gridBuffer, gridVertexCount, this.gridStyle, this.camera);\n this.stats.drawCalls++;\n this.stats.uploadBytes += this.gridData.byteLength;\n }\n }\n\n for (const s of this.series) {\n if (!s.visible) continue;\n const visibleSamples = s.visibleSampleCount(viewport);\n const dense = s.hasLOD && visibleSamples > RAW_LINE_VERTEX_CAPACITY;\n const count = dense\n ? s.copyMinMaxVisible(viewport, this.rawLineData, Math.min(this.canvas.width, RAW_LINE_VERTEX_CAPACITY >> 1))\n : s.copyRawVisible(viewport, this.rawLineData, RAW_LINE_VERTEX_CAPACITY);\n if (count < 2) continue;\n this.renderer.updateFloatBuffer(this.rawLineBuffer, this.rawLineData);\n if (dense) {\n this.renderer.drawMinMaxSegments(this.rawLineBuffer, count, s.style, this.camera);\n this.recordRenderMode(\"minmax\");\n } else {\n this.renderer.drawLineStrip(this.rawLineBuffer, count, s.style, this.camera);\n this.recordRenderMode(\"raw\");\n }\n this.stats.pointsRendered += count;\n this.stats.drawCalls++;\n this.stats.uploadBytes += this.rawLineData.byteLength;\n }\n\n this.axisOverlay?.update(this.camera, this.axis, margins.left, margins.bottom);\n\n this.stats.frameMs = performance.now() - frameStartedAt;\n }\n\n dispose(): void {\n this.stop();\n this.resizeObserver?.disconnect();\n this.input.dispose();\n this.axisOverlay?.dispose();\n this.renderer.dispose();\n }\n\n private applyCanvasSize(dpr: number = globalThis.devicePixelRatio): boolean {\n const scale = Number.isFinite(dpr) ? Math.max(1, dpr) : 1;\n const width = Math.max(1, Math.floor(this.canvas.clientWidth * scale));\n const height = Math.max(1, Math.floor(this.canvas.clientHeight * scale));\n if (this.canvas.width === width && this.canvas.height === height) return false;\n\n this.canvas.width = width;\n this.canvas.height = height;\n return true;\n }\n\n private writeGridVertices(\n viewport: { xMin: number; xMax: number; yMin: number; yMax: number },\n margins: { left: number; bottom: number },\n ): number {\n const plotW = Math.max(1, this.canvas.clientWidth - margins.left);\n const plotH = Math.max(1, this.canvas.clientHeight - margins.bottom);\n this.axis.getXTickValues(plotW, 12, this.xTicks);\n this.axis.getYTickValues(plotH, 8, this.yTicks);\n\n let vertexCount = 0;\n for (const x of this.xTicks) {\n if (vertexCount + 2 > GRID_LINE_VERTEX_CAPACITY) return vertexCount;\n this.gridData[vertexCount * 2] = x;\n this.gridData[vertexCount * 2 + 1] = viewport.yMin;\n vertexCount++;\n this.gridData[vertexCount * 2] = x;\n this.gridData[vertexCount * 2 + 1] = viewport.yMax;\n vertexCount++;\n }\n\n for (const y of this.yTicks) {\n if (vertexCount + 2 > GRID_LINE_VERTEX_CAPACITY) return vertexCount;\n this.gridData[vertexCount * 2] = viewport.xMin;\n this.gridData[vertexCount * 2 + 1] = y;\n vertexCount++;\n this.gridData[vertexCount * 2] = viewport.xMax;\n this.gridData[vertexCount * 2 + 1] = y;\n vertexCount++;\n }\n\n return vertexCount;\n }\n\n private recordRenderMode(mode: \"raw\" | \"minmax\"): void {\n if (this.stats.renderMode === \"none\") {\n this.stats.renderMode = mode;\n } else if (this.stats.renderMode !== mode) {\n this.stats.renderMode = \"mixed\";\n }\n }\n}\n","import type { Dataset, TimeRange } from \"./types.js\";\n\nexport class StaticDataset implements Dataset {\n constructor(\n private readonly xData: ArrayLike<number>,\n private readonly yData: ArrayLike<number>,\n ) {}\n\n get length(): number {\n return Math.min(this.xData.length, this.yData.length);\n }\n\n get range(): TimeRange | null {\n if (this.length === 0) return null;\n return { start: this.xData[0]!, end: this.xData[this.length - 1]! };\n }\n\n getX(index: number): number {\n this.assertValidIndex(index);\n return this.xData[index]!;\n }\n\n getY(index: number): number {\n this.assertValidIndex(index);\n return this.yData[index]!;\n }\n\n lowerBoundX(x: number): number {\n let lo = 0;\n let hi = this.length;\n while (lo < hi) {\n const mid = lo + ((hi - lo) >> 1);\n if (this.xData[mid]! < x) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n }\n\n upperBoundX(x: number): number {\n let lo = 0;\n let hi = this.length;\n while (lo < hi) {\n const mid = lo + ((hi - lo) >> 1);\n if (this.xData[mid]! <= x) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n }\n\n private assertValidIndex(index: number): void {\n if (!Number.isInteger(index) || index < 0 || index >= this.length) {\n throw new RangeError(`StaticDataset index out of range: ${index}`);\n }\n 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@@ -2,8 +2,10 @@ import { GpuBackend, GpuBuffer, GpuProgram, GpuResource, BufferSpec, DrawSpec }
2
2
  export declare class ReglBackend implements GpuBackend {
3
3
  private gl;
4
4
  private regl;
5
+ private resources;
5
6
  private nextProgramId;
6
7
  private commandCache;
8
+ private scissorBox;
7
9
  constructor(canvas: HTMLCanvasElement);
8
10
  createBuffer(spec: BufferSpec): GpuBuffer;
9
11
  updateBuffer(buffer: GpuBuffer, data: Float32Array | Uint16Array, offset?: number): void;
@@ -11,7 +13,7 @@ export declare class ReglBackend implements GpuBackend {
11
13
  draw(spec: DrawSpec): void;
12
14
  dispose(resource: GpuResource): void;
13
15
  clear(r: number, g: number, b: number, a: number): void;
14
- viewport(_x: number, _y: number, _w: number, _h: number): void;
16
+ viewport(x: number, y: number, w: number, h: number): void;
15
17
  destroy(): void;
16
18
  private createDrawCommand;
17
19
  private asReglBuffer;
@@ -1 +1 @@
1
- {"version":3,"file":"ReglBackend.d.ts","sourceRoot":"","sources":["../../src/render/ReglBackend.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,WAAW,EAAE,UAAU,EAAE,QAAQ,EAAgB,MAAM,YAAY,CAAC;AAwBrH,qBAAa,WAAY,YAAW,UAAU;IAC5C,OAAO,CAAC,EAAE,CAAyB;IACnC,OAAO,CAAC,IAAI,CAAO;IACnB,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,YAAY,CAAuC;gBAE/C,MAAM,EAAE,iBAAiB;IAyBrC,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS;IAazC,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,WAAW,EAAE,MAAM,GAAE,MAAU,GAAG,IAAI;IAS3F,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,UAAU;IAQrD,IAAI,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI;IA2B1B,OAAO,CAAC,QAAQ,EAAE,WAAW,GAAG,IAAI;IAIpC,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAIvD,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAI9D,OAAO,IAAI,IAAI;IAIf,OAAO,CAAC,iBAAiB;IA6BzB,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,aAAa;IAIrB,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,eAAe;CAUxB"}
1
+ {"version":3,"file":"ReglBackend.d.ts","sourceRoot":"","sources":["../../src/render/ReglBackend.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,WAAW,EAAE,UAAU,EAAE,QAAQ,EAAgB,MAAM,YAAY,CAAC;AA8BrH,qBAAa,WAAY,YAAW,UAAU;IAC5C,OAAO,CAAC,EAAE,CAAyB;IACnC,OAAO,CAAC,IAAI,CAAO;IACnB,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,YAAY,CAAuC;IAC3D,OAAO,CAAC,UAAU,CAA+D;gBAErE,MAAM,EAAE,iBAAiB;IA4BrC,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS;IASzC,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,WAAW,EAAE,MAAM,GAAE,MAAU,GAAG,IAAI;IAS3F,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,UAAU;IAQrD,IAAI,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI;IAuC1B,OAAO,CAAC,QAAQ,EAAE,WAAW,GAAG,IAAI;IAMpC,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAIvD,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAI1D,OAAO,IAAI,IAAI;IAKf,OAAO,CAAC,iBAAiB;IAkCzB,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,aAAa;IAIrB,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,eAAe;CAUxB"}
@@ -1,3 +1,19 @@
1
+ import { Regl, Buffer as ReglBuffer } from 'regl';
1
2
  export declare class WebGL2Resources {
3
+ private readonly regl;
4
+ private readonly pool;
5
+ private preAllocated;
6
+ constructor(regl: Regl);
7
+ get reglInstance(): Regl;
8
+ preAllocate(): void;
9
+ acquire(floatCount: number, usage?: "static" | "dynamic" | "stream"): {
10
+ buffer: ReglBuffer;
11
+ array: Float32Array;
12
+ };
13
+ release(buffer: ReglBuffer): void;
14
+ destroy(): void;
15
+ private createEntry;
16
+ private findFree;
17
+ private roundUp;
2
18
  }
3
19
  //# sourceMappingURL=WebGL2Resources.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"WebGL2Resources.d.ts","sourceRoot":"","sources":["../../src/render/WebGL2Resources.ts"],"names":[],"mappings":"AAAA,qBAAa,eAAe;CAI3B"}
1
+ {"version":3,"file":"WebGL2Resources.d.ts","sourceRoot":"","sources":["../../src/render/WebGL2Resources.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,IAAI,UAAU,EAAE,MAAM,MAAM,CAAC;AAWvD,qBAAa,eAAe;IAC1B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAO;IAC5B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAmB;IACxC,OAAO,CAAC,YAAY,CAAkB;gBAE1B,IAAI,EAAE,IAAI;IAItB,IAAI,YAAY,IAAI,IAAI,CAEvB;IAED,WAAW,IAAI,IAAI;IASnB,OAAO,CAAC,UAAU,EAAE,MAAM,EAAE,KAAK,GAAE,QAAQ,GAAG,SAAS,GAAG,QAAmB,GAAG;QAAE,MAAM,EAAE,UAAU,CAAC;QAAC,KAAK,EAAE,YAAY,CAAA;KAAE;IAY3H,OAAO,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI;IASjC,OAAO,IAAI,IAAI;IAQf,OAAO,CAAC,WAAW;IAanB,OAAO,CAAC,QAAQ;IAIhB,OAAO,CAAC,OAAO;CAQhB"}
@@ -0,0 +1,31 @@
1
+ import { Camera2D } from '../interaction/Camera2D.js';
2
+ import { AxisController } from '../interaction/AxisController.js';
3
+ export interface AxisOverlayOptions {
4
+ readonly font?: string;
5
+ readonly color?: string;
6
+ }
7
+ export interface AxisOverlayAxisConfig {
8
+ readonly visible: boolean;
9
+ readonly position: "inside" | "outside";
10
+ }
11
+ export interface AxisOverlayConfig {
12
+ readonly x: AxisOverlayAxisConfig;
13
+ readonly y: AxisOverlayAxisConfig;
14
+ }
15
+ export declare class AxisOverlay {
16
+ private readonly canvas;
17
+ private readonly config;
18
+ private readonly options;
19
+ private container;
20
+ private xPool;
21
+ private yPool;
22
+ private readonly xTicks;
23
+ private readonly yTicks;
24
+ constructor(canvas: HTMLCanvasElement, config: AxisOverlayConfig, options?: AxisOverlayOptions);
25
+ update(camera: Camera2D, axis: AxisController, leftMargin: number, bottomMargin: number): void;
26
+ dispose(): void;
27
+ private syncPosition;
28
+ private toCssScreen;
29
+ private updateAxis;
30
+ }
31
+ //# sourceMappingURL=AxisOverlay.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AxisOverlay.d.ts","sourceRoot":"","sources":["../../src/ui/AxisOverlay.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AAEvE,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,CAAC;CACzC;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,CAAC,EAAE,qBAAqB,CAAC;IAClC,QAAQ,CAAC,CAAC,EAAE,qBAAqB,CAAC;CACnC;AAED,qBAAa,WAAW;IAQpB,OAAO,CAAC,QAAQ,CAAC,MAAM;IACvB,OAAO,CAAC,QAAQ,CAAC,MAAM;IACvB,OAAO,CAAC,QAAQ,CAAC,OAAO;IAT1B,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO,CAAC,KAAK,CAAwB;IACrC,OAAO,CAAC,KAAK,CAAwB;IACrC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAgB;IACvC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAgB;gBAGpB,MAAM,EAAE,iBAAiB,EACzB,MAAM,EAAE,iBAAiB,EACzB,OAAO,GAAE,kBAAuB;IAgBnD,MAAM,CAAC,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI;IAwB9F,OAAO,IAAI,IAAI;IAIf,OAAO,CAAC,YAAY;IAWpB,OAAO,CAAC,WAAW;IAgBnB,OAAO,CAAC,UAAU;CAiEnB"}
@@ -1,10 +1,18 @@
1
1
  import { SeriesConfig, SeriesStyle } from '../core/types.js';
2
2
  import { SeriesStore } from '../core/SeriesStore.js';
3
3
  import { ViewportPolicy } from '../interaction/types.js';
4
+ export interface AxisConfig {
5
+ readonly visible?: boolean;
6
+ readonly position?: "inside" | "outside";
7
+ }
4
8
  export interface ChartOptions {
5
9
  readonly viewportPolicy?: ViewportPolicy;
6
10
  readonly grid?: boolean;
7
11
  readonly gridStyle?: Partial<SeriesStyle>;
12
+ readonly axes?: boolean | {
13
+ x?: boolean | AxisConfig;
14
+ y?: boolean | AxisConfig;
15
+ };
8
16
  }
9
17
  export interface ChartFrameStats {
10
18
  fps: number;
@@ -29,6 +37,8 @@ export declare class Chart {
29
37
  private gridStyle;
30
38
  private readonly xTicks;
31
39
  private readonly yTicks;
40
+ private axisOverlay;
41
+ private normalizedAxes;
32
42
  private stats;
33
43
  private resizeObserver;
34
44
  private lastFrameAt;
@@ -46,6 +56,7 @@ export declare class Chart {
46
56
  getFrameStats(target?: ChartFrameStats): ChartFrameStats;
47
57
  start(): void;
48
58
  stop(): void;
59
+ private getMargins;
49
60
  private render;
50
61
  dispose(): void;
51
62
  private applyCanvasSize;
@@ -1 +1 @@
1
- {"version":3,"file":"Chart.d.ts","sourceRoot":"","sources":["../../src/ui/Chart.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,WAAW,EAAW,MAAM,kBAAkB,CAAC;AAC3E,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAQrD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAK9D,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,cAAc,CAAC,EAAE,cAAc,CAAC;IACzC,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,CAAC;CAC3C;AAED,MAAM,WAAW,eAAe;IAC9B,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAE,MAAM,CAAC;IAChB,cAAc,EAAE,MAAM,CAAC;IACvB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,GAAG,KAAK,GAAG,QAAQ,GAAG,OAAO,CAAC;CACjD;AAED,qBAAa,KAAK;IAyBJ,OAAO,CAAC,QAAQ,CAAC,MAAM;IAAqB,OAAO,CAAC,QAAQ,CAAC,OAAO;IAxBhF,OAAO,CAAC,MAAM,CAAqB;IACnC,OAAO,CAAC,MAAM,CAAW;IACzB,OAAO,CAAC,IAAI,CAAiB;IAC7B,OAAO,CAAC,QAAQ,CAAW;IAC3B,OAAO,CAAC,KAAK,CAAkB;IAC/B,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,QAAQ,CAAe;IAC/B,OAAO,CAAC,SAAS,CAAc;IAC/B,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAgB;IACvC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAgB;IACvC,OAAO,CAAC,KAAK,CAOX;IACF,OAAO,CAAC,cAAc,CAA+B;IACrD,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,MAAM,CAAa;gBAEE,MAAM,EAAE,iBAAiB,EAAmB,OAAO,GAAE,YAAiB;IAoBnG,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,GAAG,WAAW;IAU1E,YAAY,CAAC,MAAM,EAAE,WAAW,GAAG,OAAO;IAQ1C,WAAW,CAAC,CAAC,EAAE;QAAE,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAIpF,MAAM,CAAC,GAAG,GAAE,MAAoC,GAAG,OAAO;IAQ1D,aAAa,CAAC,MAAM,GAAE,eAA6G,GAAG,eAAe;IAUrJ,KAAK,IAAI,IAAI;IAQb,IAAI,IAAI,IAAI;IAIZ,OAAO,CAAC,MAAM;IAiDd,OAAO,IAAI,IAAI;IAOf,OAAO,CAAC,eAAe;IAWvB,OAAO,CAAC,iBAAiB;IA4BzB,OAAO,CAAC,gBAAgB;CAOzB"}
1
+ {"version":3,"file":"Chart.d.ts","sourceRoot":"","sources":["../../src/ui/Chart.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,WAAW,EAAW,MAAM,kBAAkB,CAAC;AAC3E,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAQrD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAQ9D,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,GAAG,SAAS,CAAC;CAC1C;AAED,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,cAAc,CAAC,EAAE,cAAc,CAAC;IACzC,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,CAAC;IAC1C,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,GAAG;QAAE,CAAC,CAAC,EAAE,OAAO,GAAG,UAAU,CAAC;QAAC,CAAC,CAAC,EAAE,OAAO,GAAG,UAAU,CAAA;KAAE,CAAC;CAClF;AAED,MAAM,WAAW,eAAe;IAC9B,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAE,MAAM,CAAC;IAChB,cAAc,EAAE,MAAM,CAAC;IACvB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,GAAG,KAAK,GAAG,QAAQ,GAAG,OAAO,CAAC;CACjD;AAaD,qBAAa,KAAK;IA2BJ,OAAO,CAAC,QAAQ,CAAC,MAAM;IAAqB,OAAO,CAAC,QAAQ,CAAC,OAAO;IA1BhF,OAAO,CAAC,MAAM,CAAqB;IACnC,OAAO,CAAC,MAAM,CAAW;IACzB,OAAO,CAAC,IAAI,CAAiB;IAC7B,OAAO,CAAC,QAAQ,CAAW;IAC3B,OAAO,CAAC,KAAK,CAAkB;IAC/B,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,QAAQ,CAAe;IAC/B,OAAO,CAAC,SAAS,CAAc;IAC/B,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAgB;IACvC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAgB;IACvC,OAAO,CAAC,WAAW,CAA4B;IAC/C,OAAO,CAAC,cAAc,CAAuD;IAC7E,OAAO,CAAC,KAAK,CAOX;IACF,OAAO,CAAC,cAAc,CAA+B;IACrD,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,MAAM,CAAa;gBAEE,MAAM,EAAE,iBAAiB,EAAmB,OAAO,GAAE,YAAiB;IAqCnG,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,GAAG,WAAW;IAU1E,YAAY,CAAC,MAAM,EAAE,WAAW,GAAG,OAAO;IAQ1C,WAAW,CAAC,CAAC,EAAE;QAAE,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAIpF,MAAM,CAAC,GAAG,GAAE,MAAoC,GAAG,OAAO;IAI1D,aAAa,CAAC,MAAM,GAAE,eAA6G,GAAG,eAAe;IAUrJ,KAAK,IAAI,IAAI;IAQb,IAAI,IAAI,IAAI;IAIZ,OAAO,CAAC,UAAU;IAOlB,OAAO,CAAC,MAAM;IA8Dd,OAAO,IAAI,IAAI;IAQf,OAAO,CAAC,eAAe;IAWvB,OAAO,CAAC,iBAAiB;IAiCzB,OAAO,CAAC,gBAAgB;CAOzB"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "blazeplot",
3
- "version": "0.1.3",
3
+ "version": "0.1.5",
4
4
  "author": {
5
5
  "name": "BlazePlot contributors"
6
6
  },