blazeplot 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +206 -0
- package/ROADMAP.md +263 -0
- package/dist/core/DataCursor.d.ts +9 -0
- package/dist/core/DataCursor.d.ts.map +1 -0
- package/dist/core/MinMaxPyramid.d.ts +15 -0
- package/dist/core/MinMaxPyramid.d.ts.map +1 -0
- package/dist/core/RingBuffer.d.ts +24 -0
- package/dist/core/RingBuffer.d.ts.map +1 -0
- package/dist/core/SeriesStore.d.ts +22 -0
- package/dist/core/SeriesStore.d.ts.map +1 -0
- package/dist/core/index.d.ts +6 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/types.d.ts +33 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/index.d.ts +10 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +669 -0
- package/dist/index.js.map +1 -0
- package/dist/interaction/AxisController.d.ts +12 -0
- package/dist/interaction/AxisController.d.ts.map +1 -0
- package/dist/interaction/Camera2D.d.ts +31 -0
- package/dist/interaction/Camera2D.d.ts.map +1 -0
- package/dist/interaction/InputController.d.ts +23 -0
- package/dist/interaction/InputController.d.ts.map +1 -0
- package/dist/interaction/index.d.ts +5 -0
- package/dist/interaction/index.d.ts.map +1 -0
- package/dist/interaction/types.d.ts +18 -0
- package/dist/interaction/types.d.ts.map +1 -0
- package/dist/render/ReglBackend.d.ts +22 -0
- package/dist/render/ReglBackend.d.ts.map +1 -0
- package/dist/render/Renderer.d.ts +20 -0
- package/dist/render/Renderer.d.ts.map +1 -0
- package/dist/render/ShaderPrograms.d.ts +11 -0
- package/dist/render/ShaderPrograms.d.ts.map +1 -0
- package/dist/render/WebGL2Resources.d.ts +3 -0
- package/dist/render/WebGL2Resources.d.ts.map +1 -0
- package/dist/render/index.d.ts +6 -0
- package/dist/render/index.d.ts.map +1 -0
- package/dist/render/types.d.ts +38 -0
- package/dist/render/types.d.ts.map +1 -0
- package/dist/ui/Axis.d.ts +3 -0
- package/dist/ui/Axis.d.ts.map +1 -0
- package/dist/ui/Chart.d.ts +55 -0
- package/dist/ui/Chart.d.ts.map +1 -0
- package/dist/ui/Grid.d.ts +3 -0
- package/dist/ui/Grid.d.ts.map +1 -0
- package/dist/ui/Legend.d.ts +3 -0
- package/dist/ui/Legend.d.ts.map +1 -0
- package/dist/ui/Tooltip.d.ts +3 -0
- package/dist/ui/Tooltip.d.ts.map +1 -0
- package/dist/ui/index.d.ts +7 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/package.json +49 -0
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{"version":3,"file":"index.js","names":[],"sources":["../src/core/RingBuffer.ts","../src/core/MinMaxPyramid.ts","../src/core/SeriesStore.ts","../src/render/ShaderPrograms.ts","../src/render/Renderer.ts","../src/render/ReglBackend.ts","../src/interaction/InputController.ts","../src/interaction/Camera2D.ts","../src/interaction/AxisController.ts","../src/ui/Chart.ts"],"sourcesContent":["import type { TimeRange } from \"./types.js\";\n\nexport class RingBuffer {\n readonly capacity: number;\n private _length: number = 0;\n private _head: number = 0;\n\n private readonly xData: Float64Array;\n private readonly yData: Float32Array;\n\n constructor(capacity: number) {\n if (!Number.isInteger(capacity) || capacity <= 0) {\n throw new RangeError(\"RingBuffer capacity must be a positive integer.\");\n }\n\n this.capacity = capacity;\n this.xData = new Float64Array(capacity);\n this.yData = new Float32Array(capacity);\n }\n\n get length(): number {\n return this._length;\n }\n\n get range(): TimeRange | null {\n if (this._length === 0) return null;\n return { start: this.getX(0), end: this.getX(this._length - 1) };\n }\n\n push(x: number, y: number): void {\n this.xData[this._head] = x;\n this.yData[this._head] = y;\n this._head = (this._head + 1) % this.capacity;\n if (this._length < this.capacity) this._length++;\n }\n\n get(index: number): { x: number; y: number } | null {\n if (index < 0 || index >= this._length) return null;\n return { x: this.getX(index), y: this.getY(index) };\n }\n\n getX(index: number): number {\n this.assertValidIndex(index);\n return this.xData[this.logicalToPhysical(index)]!;\n }\n\n getY(index: number): number {\n this.assertValidIndex(index);\n return this.yData[this.logicalToPhysical(index)]!;\n }\n\n lowerBoundX(x: number): number {\n let lo = 0;\n let hi = this._length;\n while (lo < hi) {\n const mid = lo + ((hi - lo) >> 1);\n if (this.getX(mid) < x) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n }\n\n upperBoundX(x: number): number {\n let lo = 0;\n let hi = this._length;\n while (lo < hi) {\n const mid = lo + ((hi - lo) >> 1);\n if (this.getX(mid) <= x) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n }\n\n clear(): void {\n this._length = 0;\n this._head = 0;\n }\n\n private logicalToPhysical(index: number): number {\n return (this._head - this._length + index + this.capacity) % this.capacity;\n }\n\n private assertValidIndex(index: number): void {\n if (!Number.isInteger(index) || index < 0 || index >= this._length) {\n throw new RangeError(`RingBuffer index out of range: ${index}`);\n }\n }\n}\n","import type { LODView, Viewport } from \"./types.js\";\nimport { RingBuffer } from \"./RingBuffer.js\";\n\nconst MAX_LEVELS = 16;\n\nexport class MinMaxPyramid {\n private levels: Float32Array[] = [];\n private levelLengths: Uint32Array;\n private levelSampleWidths: Uint32Array;\n\n constructor(readonly bucketSize: number = 2) {\n if (!Number.isInteger(bucketSize) || bucketSize < 2) {\n throw new RangeError(\"MinMaxPyramid bucketSize must be an integer >= 2.\");\n }\n\n this.levelLengths = new Uint32Array(MAX_LEVELS);\n this.levelSampleWidths = new Uint32Array(MAX_LEVELS);\n }\n\n build(source: RingBuffer): void {\n this.levels = [];\n this.levelLengths.fill(0);\n this.levelSampleWidths.fill(0);\n\n let srcLen = source.length;\n if (srcLen === 0) return;\n\n let prevLevel: Float32Array | null = null;\n let level = 0;\n\n while (srcLen > 0 && level < MAX_LEVELS) {\n const nextLen = Math.ceil(srcLen / this.bucketSize);\n const levelData = new Float32Array(nextLen * 2);\n\n for (let i = 0; i < srcLen; i += this.bucketSize) {\n let minY = Infinity;\n let maxY = -Infinity;\n const end = Math.min(i + this.bucketSize, srcLen);\n for (let j = i; j < end; j++) {\n if (prevLevel) {\n const prevMin = prevLevel[j * 2]!;\n const prevMax = prevLevel[j * 2 + 1]!;\n if (prevMin < minY) minY = prevMin;\n if (prevMax > maxY) maxY = prevMax;\n } else {\n const y = source.getY(j);\n if (y < minY) minY = y;\n if (y > maxY) maxY = y;\n }\n }\n const outIdx = Math.floor(i / this.bucketSize);\n levelData[outIdx * 2] = minY;\n levelData[outIdx * 2 + 1] = maxY;\n }\n\n this.levels[level] = levelData;\n this.levelLengths[level] = nextLen;\n this.levelSampleWidths[level] = this.bucketSize ** (level + 1);\n\n if (nextLen === 1) break;\n\n prevLevel = levelData;\n srcLen = nextLen;\n level++;\n }\n }\n\n query(_viewport: Viewport, pixelWidth: number, xRange: { start: number; length: number }): LODView {\n if (pixelWidth <= 0 || xRange.length <= 0) {\n return { buckets: new Float32Array(0), bucketCount: 0, level: 0, samplesPerPixel: 0 };\n }\n\n const visibleSamples = xRange.length;\n const samplesPerPixel = Math.max(1, visibleSamples / pixelWidth);\n const level = Math.min(\n Math.max(0, Math.ceil(Math.log2(samplesPerPixel)) - 1),\n this.levels.length - 1,\n );\n\n const levelData = this.levels[level];\n const levelLen = this.levelLengths[level];\n const sampleWidth = this.levelSampleWidths[level];\n if (!levelData || levelLen === undefined || sampleWidth === undefined || levelLen === 0 || sampleWidth === 0) {\n return { buckets: new Float32Array(0), bucketCount: 0, level: 0, samplesPerPixel };\n }\n\n const queryStart = Math.max(0, xRange.start);\n const queryEnd = queryStart + xRange.length;\n const bucketStart = Math.max(0, Math.floor(queryStart / sampleWidth));\n const bucketEnd = Math.min(levelLen, Math.ceil(queryEnd / sampleWidth));\n const count = bucketEnd - bucketStart;\n\n if (count <= 0) {\n return { buckets: new Float32Array(0), bucketCount: 0, level, samplesPerPixel };\n }\n\n const result = new Float32Array(count * 2);\n for (let i = 0; i < count; i++) {\n const j = (bucketStart + i) * 2;\n result[i * 2] = levelData[j]!;\n result[i * 2 + 1] = levelData[j + 1]!;\n }\n\n return { buckets: result, bucketCount: count, level, samplesPerPixel };\n }\n}\n","import type { SeriesConfig, SeriesStyle, LODView, Viewport } from \"./types.js\";\nimport { RingBuffer } from \"./RingBuffer.js\";\nimport { MinMaxPyramid } from \"./MinMaxPyramid.js\";\n\nexport class SeriesStore {\n readonly config: SeriesConfig;\n readonly style: SeriesStyle;\n private readonly buffer: RingBuffer;\n private readonly pyramid: MinMaxPyramid;\n\n private _dirty: boolean = false;\n private _visible: boolean = true;\n\n constructor(config: SeriesConfig, style: SeriesStyle) {\n this.config = config;\n this.buffer = new RingBuffer(config.capacity);\n this.pyramid = new MinMaxPyramid();\n this.style = style;\n }\n\n get dirty(): boolean {\n return this._dirty;\n }\n\n get length(): number {\n return this.buffer.length;\n }\n\n get visible(): boolean {\n return this._visible;\n }\n\n setVisible(visible: boolean): void {\n this._visible = visible;\n }\n\n append(x: ArrayLike<number>, y: ArrayLike<number>): void {\n const n = Math.min(x.length, y.length);\n for (let i = 0; i < n; i++) {\n this.buffer.push(x[i]!, y[i]!);\n }\n this._dirty = true;\n }\n\n clear(): void {\n this.buffer.clear();\n this.pyramid.build(this.buffer);\n this._dirty = false;\n }\n\n rebuildPyramid(): void {\n if (!this._dirty) return;\n this.pyramid.build(this.buffer);\n this._dirty = false;\n }\n\n query(viewport: Viewport, pixelWidth: number): LODView {\n const range = this.buffer.range;\n if (!range) {\n return { buckets: new Float32Array(0), bucketCount: 0, level: 0, samplesPerPixel: 0 };\n }\n\n const start = this.buffer.lowerBoundX(viewport.xMin);\n const end = this.buffer.upperBoundX(viewport.xMax);\n\n return this.pyramid.query(viewport, pixelWidth, {\n start,\n length: Math.max(0, end - start),\n });\n }\n\n visibleSampleCount(viewport: Viewport): number {\n const start = this.buffer.lowerBoundX(viewport.xMin);\n const end = this.buffer.upperBoundX(viewport.xMax);\n return Math.max(0, end - start);\n }\n\n copyRawVisible(viewport: Viewport, target: Float32Array, maxPoints: number): number {\n if (maxPoints <= 0 || target.length < maxPoints * 2) return 0;\n\n const start = this.buffer.lowerBoundX(viewport.xMin);\n const end = this.buffer.upperBoundX(viewport.xMax);\n const visible = end - start;\n if (visible <= 0) return 0;\n\n const stride = Math.max(1, Math.ceil(visible / maxPoints));\n let count = 0;\n for (let i = start; i < end && count < maxPoints; i += stride) {\n target[count * 2] = this.buffer.getX(i);\n target[count * 2 + 1] = this.buffer.getY(i);\n count++;\n }\n\n return count;\n }\n\n copyMinMaxVisible(viewport: Viewport, target: Float32Array, maxSegments: number): number {\n if (maxSegments <= 0 || target.length < maxSegments * 4) return 0;\n\n const start = this.buffer.lowerBoundX(viewport.xMin);\n const end = this.buffer.upperBoundX(viewport.xMax);\n const visible = end - start;\n if (visible <= 0) return 0;\n\n const segmentCount = Math.min(maxSegments, visible);\n let vertexCount = 0;\n for (let segment = 0; segment < segmentCount; segment++) {\n const segmentStart = start + Math.floor((segment * visible) / segmentCount);\n const segmentEnd = start + Math.max(\n Math.floor(((segment + 1) * visible) / segmentCount),\n Math.floor((segment * visible) / segmentCount) + 1,\n );\n const clampedEnd = Math.min(end, segmentEnd);\n\n let minY = Infinity;\n let maxY = -Infinity;\n for (let i = segmentStart; i < clampedEnd; i++) {\n const y = this.buffer.getY(i);\n if (y < minY) minY = y;\n if (y > maxY) maxY = y;\n }\n\n const x = this.buffer.getX(segmentStart + ((clampedEnd - segmentStart) >> 1));\n target[vertexCount * 2] = x;\n target[vertexCount * 2 + 1] = minY;\n vertexCount++;\n target[vertexCount * 2] = x;\n target[vertexCount * 2 + 1] = maxY;\n vertexCount++;\n }\n\n return vertexCount;\n }\n}\n","import lineVert from \"./shaders/line.vert?raw\";\nimport lineFrag from \"./shaders/line.frag?raw\";\nimport segmentVert from \"./shaders/segment.vert?raw\";\nimport segmentFrag from \"./shaders/segment.frag?raw\";\n\nexport const ShaderPrograms = {\n line: { vert: lineVert, frag: lineFrag },\n segment: { vert: segmentVert, frag: segmentFrag },\n} as const;\n","import { ShaderPrograms } from \"./ShaderPrograms.js\";\nimport type { Camera2D } from \"../interaction/Camera2D.js\";\nimport type { GpuBackend, GpuBuffer, GpuProgram } from \"./types.js\";\nimport type { SeriesStyle } from \"../core/types.js\";\n\nexport class Renderer {\n private readonly lineProgram: GpuProgram;\n private readonly scaleUniform: Float32Array = new Float32Array(2);\n private readonly offsetUniform: Float32Array = new Float32Array(2);\n\n constructor(private backend: GpuBackend) {\n this.lineProgram = this.backend.createProgram(ShaderPrograms.line.vert, ShaderPrograms.line.frag);\n }\n\n clear(r: number, g: number, b: number, a: number): void {\n this.backend.clear(r, g, b, a);\n }\n\n createFloatBuffer(floatCount: number): GpuBuffer {\n return this.backend.createBuffer({ usage: \"stream\", type: \"float\", length: floatCount });\n }\n\n updateFloatBuffer(buffer: GpuBuffer, data: Float32Array): void {\n this.backend.updateBuffer(buffer, data);\n }\n\n viewport(x: number, y: number, width: number, height: number): void {\n this.backend.viewport(x, y, width, height);\n }\n\n drawLines(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.drawLinePrimitive(\"lines\", positions, count, style, camera);\n }\n\n drawLineStrip(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.drawLinePrimitive(\"line_strip\", positions, count, style, camera);\n }\n\n private drawLinePrimitive(primitive: \"lines\" | \"line_strip\", positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.scaleUniform[0] = camera.xScale;\n this.scaleUniform[1] = camera.yScale;\n this.offsetUniform[0] = camera.xOffset;\n this.offsetUniform[1] = camera.yOffset;\n\n this.backend.draw({\n program: this.lineProgram,\n primitive,\n count,\n attributes: { position: positions },\n uniforms: {\n uScale: this.scaleUniform,\n uOffset: this.offsetUniform,\n uColor: style.color,\n },\n });\n }\n\n drawMinMaxSegments(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void {\n this.drawLines(positions, count, style, camera);\n }\n\n dispose(): void {\n this.backend.destroy();\n }\n}\n","import createRegl from \"regl\";\nimport type { AttributeState, Buffer as ReglBuffer, DrawCommand, PrimitiveType, Regl, Uniform } from \"regl\";\nimport type { GpuBackend, GpuBuffer, GpuProgram, GpuResource, BufferSpec, DrawSpec, UniformValue } from \"./types.js\";\n\ntype ReglGpuBuffer = GpuBuffer & {\n readonly buffer: ReglBuffer;\n};\n\ntype ReglGpuProgram = GpuProgram & {\n readonly id: number;\n readonly vert: string;\n readonly frag: string;\n};\n\ninterface DrawProps {\n readonly count: number;\n readonly instances: number;\n readonly attributes: Readonly<Record<string, ReglBuffer>>;\n readonly uniforms: Readonly<Record<string, UniformValue>>;\n}\n\nfunction toReglContext(gl: WebGL2RenderingContext): WebGLRenderingContext {\n // regl's public types accept WebGLRenderingContext even though regl can run on WebGL2 contexts.\n return gl as unknown as WebGLRenderingContext;\n}\n\nexport class ReglBackend implements GpuBackend {\n private gl: WebGL2RenderingContext;\n private regl: Regl;\n private nextProgramId: number = 1;\n private commandCache: Map<string, DrawCommand> = new Map();\n\n constructor(canvas: HTMLCanvasElement) {\n const gl = canvas.getContext(\"webgl2\", {\n alpha: true,\n antialias: false,\n depth: false,\n stencil: false,\n premultipliedAlpha: false,\n preserveDrawingBuffer: false,\n powerPreference: \"high-performance\",\n });\n\n if (!gl) {\n throw new Error(\"BlazePlot requires WebGL2, but this browser/context does not support it.\");\n }\n\n this.gl = gl;\n this.regl = createRegl({\n gl: toReglContext(this.gl),\n extensions: [],\n optionalExtensions: [\n \"ext_disjoint_timer_query_webgl2\",\n ],\n });\n }\n\n createBuffer(spec: BufferSpec): GpuBuffer {\n const bytesPerElement = spec.type === \"float\" ? 4 : 2;\n return {\n length: spec.length,\n type: spec.type,\n buffer: this.regl.buffer({\n length: spec.length * bytesPerElement,\n usage: spec.usage,\n type: spec.type === \"float\" ? \"float\" : \"uint16\",\n }),\n } as ReglGpuBuffer;\n }\n\n updateBuffer(buffer: GpuBuffer, data: Float32Array | Uint16Array, offset: number = 0): void {\n if (data.length + offset > buffer.length) {\n throw new RangeError(\"GPU buffer update exceeds allocated buffer length.\");\n }\n\n const bytesPerElement = buffer.type === \"float\" ? 4 : 2;\n this.asReglBuffer(buffer).buffer.subdata(data, offset * bytesPerElement);\n }\n\n createProgram(vert: string, frag: string): GpuProgram {\n return {\n id: this.nextProgramId++,\n vert,\n frag,\n } as ReglGpuProgram;\n }\n\n draw(spec: DrawSpec): void {\n if (spec.count <= 0) return;\n\n const program = this.asReglProgram(spec.program);\n const attributeNames = Object.keys(spec.attributes).sort();\n const uniformNames = Object.keys(spec.uniforms).sort();\n const key = [program.id, spec.primitive, attributeNames.join(\",\"), uniformNames.join(\",\"), spec.instances === undefined ? 0 : 1].join(\"|\");\n let command = this.commandCache.get(key);\n\n if (!command) {\n command = this.createDrawCommand(program, spec.primitive, attributeNames, uniformNames, spec.instances !== undefined);\n this.commandCache.set(key, command);\n }\n\n const attributes: Record<string, ReglBuffer> = {};\n for (const name of attributeNames) {\n attributes[name] = this.asReglBuffer(spec.attributes[name]!).buffer;\n }\n\n command({\n count: spec.count,\n instances: spec.instances ?? 0,\n attributes,\n uniforms: spec.uniforms,\n });\n }\n\n dispose(resource: GpuResource): void {\n if (this.isReglBuffer(resource)) resource.buffer.destroy();\n }\n\n clear(r: number, g: number, b: number, a: number): void {\n this.regl.clear({ color: [r, g, b, a] });\n }\n\n viewport(_x: number, _y: number, _w: number, _h: number): void {\n // Handled by regl internally via canvas size\n }\n\n destroy(): void {\n this.regl.destroy();\n }\n\n private createDrawCommand(\n program: ReglGpuProgram,\n primitive: DrawSpec[\"primitive\"],\n attributeNames: readonly string[],\n uniformNames: readonly string[],\n instanced: boolean,\n ): DrawCommand {\n const attributes: Record<string, (context: object, props: DrawProps) => AttributeState> = {};\n for (const name of attributeNames) {\n attributes[name] = (_context, props) => props.attributes[name]!;\n }\n\n const uniforms: Record<string, (context: object, props: DrawProps) => Uniform> = {};\n for (const name of uniformNames) {\n uniforms[name] = (_context, props) => props.uniforms[name] as Uniform;\n }\n\n return this.regl({\n vert: program.vert,\n frag: program.frag,\n attributes,\n uniforms,\n primitive: this.toReglPrimitive(primitive),\n count: (_context: object, props: DrawProps) => props.count,\n instances: instanced ? (_context: object, props: DrawProps) => props.instances : undefined,\n depth: { enable: false },\n });\n }\n\n private asReglBuffer(buffer: GpuBuffer): ReglGpuBuffer {\n return buffer as ReglGpuBuffer;\n }\n\n private asReglProgram(program: GpuProgram): ReglGpuProgram {\n return program as ReglGpuProgram;\n }\n\n private isReglBuffer(resource: GpuResource): resource is ReglGpuBuffer {\n return \"length\" in resource && \"type\" in resource && \"buffer\" in resource;\n }\n\n private toReglPrimitive(primitive: DrawSpec[\"primitive\"]): PrimitiveType {\n switch (primitive) {\n case \"line_strip\":\n return \"line strip\";\n case \"triangle_strip\":\n return \"triangle strip\";\n default:\n return primitive;\n }\n }\n}\n","import type { Camera2D } from \"./Camera2D.js\";\nimport type { PanIntent, ViewportPolicy, ZoomIntent } from \"./types.js\";\n\nexport class InputController {\n private _enabled: boolean = true;\n private activePointerId: number | null = null;\n private lastX: number = 0;\n private lastY: number = 0;\n\n constructor(\n private readonly canvas: HTMLCanvasElement,\n private readonly camera: Camera2D,\n private readonly policy?: ViewportPolicy,\n ) {\n this.bindEvents();\n }\n\n get enabled(): boolean {\n return this._enabled;\n }\n\n set enabled(value: boolean) {\n this._enabled = value;\n }\n\n private bindEvents(): void {\n this.canvas.addEventListener(\"pointerdown\", this.onPointerDown);\n this.canvas.addEventListener(\"pointermove\", this.onPointerMove);\n this.canvas.addEventListener(\"pointerup\", this.onPointerUp);\n this.canvas.addEventListener(\"pointercancel\", this.onPointerUp);\n this.canvas.addEventListener(\"wheel\", this.onWheel, { passive: false });\n }\n\n private onPointerDown = (e: PointerEvent): void => {\n if (!this._enabled || this.activePointerId !== null) return;\n this.activePointerId = e.pointerId;\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n this.canvas.setPointerCapture(e.pointerId);\n };\n\n private onPointerMove = (e: PointerEvent): void => {\n if (!this._enabled || e.pointerId !== this.activePointerId) return;\n const rect = this.canvas.getBoundingClientRect();\n const dx = rect.width > 0 ? (this.lastX - e.clientX) / rect.width : 0;\n const dy = rect.height > 0 ? (e.clientY - this.lastY) / rect.height : 0;\n const intent = this.applyPanPolicy({ dx, dy });\n if (intent) this.camera.pan(intent);\n this.lastX = e.clientX;\n this.lastY = e.clientY;\n };\n\n private onPointerUp = (e: PointerEvent): void => {\n if (e.pointerId !== this.activePointerId) return;\n this.activePointerId = null;\n if (this.canvas.hasPointerCapture(e.pointerId)) {\n this.canvas.releasePointerCapture(e.pointerId);\n }\n };\n\n private onWheel = (e: WheelEvent): void => {\n if (!this._enabled) return;\n e.preventDefault();\n const factor = e.deltaY < 0 ? 1.1 : 0.9;\n const rect = this.canvas.getBoundingClientRect();\n const cx = rect.width > 0 ? (e.clientX - rect.left) / rect.width : 0.5;\n const cy = rect.height > 0 ? 1 - (e.clientY - rect.top) / rect.height : 0.5;\n const intent = this.applyZoomPolicy({ factor, cx, cy, axis: \"xy\" });\n if (intent) this.camera.zoom(intent);\n };\n\n private applyPanPolicy(intent: PanIntent): PanIntent | null {\n if (!this.policy?.beforePan) return intent;\n return this.policy.beforePan(this.camera, intent);\n }\n\n private applyZoomPolicy(intent: ZoomIntent): ZoomIntent | null {\n if (!this.policy?.beforeZoom) return intent;\n return this.policy.beforeZoom(this.camera, intent);\n }\n\n dispose(): void {\n this.canvas.removeEventListener(\"pointerdown\", this.onPointerDown);\n this.canvas.removeEventListener(\"pointermove\", this.onPointerMove);\n this.canvas.removeEventListener(\"pointerup\", this.onPointerUp);\n this.canvas.removeEventListener(\"pointercancel\", this.onPointerUp);\n this.canvas.removeEventListener(\"wheel\", this.onWheel);\n }\n}\n","import type { Viewport } from \"../core/types.js\";\nimport type { PanIntent, ZoomIntent } from \"./types.js\";\n\nexport class Camera2D {\n private _xMin: number = 0;\n private _xMax: number = 1;\n private _yMin: number = 0;\n private _yMax: number = 1;\n\n get xMin(): number {\n return this._xMin;\n }\n\n get xMax(): number {\n return this._xMax;\n }\n\n get yMin(): number {\n return this._yMin;\n }\n\n get yMax(): number {\n return this._yMax;\n }\n\n get viewport(): Viewport {\n return { xMin: this._xMin, xMax: this._xMax, yMin: this._yMin, yMax: this._yMax };\n }\n\n get xScale(): number {\n return 2 / (this._xMax - this._xMin);\n }\n\n get xOffset(): number {\n return -(this._xMin + this._xMax) / (this._xMax - this._xMin);\n }\n\n get yScale(): number {\n return 2 / (this._yMax - this._yMin);\n }\n\n get yOffset(): number {\n return -(this._yMin + this._yMax) / (this._yMax - this._yMin);\n }\n\n setViewport(v: { xMin?: number; xMax?: number; yMin?: number; yMax?: number }): void {\n const next = {\n xMin: v.xMin ?? this._xMin,\n xMax: v.xMax ?? this._xMax,\n yMin: v.yMin ?? this._yMin,\n yMax: v.yMax ?? this._yMax,\n };\n Camera2D.assertValidViewport(next);\n this._xMin = next.xMin;\n this._xMax = next.xMax;\n this._yMin = next.yMin;\n this._yMax = next.yMax;\n }\n\n pan(intent: PanIntent): void {\n const { dx, dy } = intent;\n Camera2D.assertFinite(\"dx\", dx);\n Camera2D.assertFinite(\"dy\", dy);\n const rangeX = this._xMax - this._xMin;\n const rangeY = this._yMax - this._yMin;\n this.setViewport({\n xMin: this._xMin + dx * rangeX,\n xMax: this._xMax + dx * rangeX,\n yMin: this._yMin + dy * rangeY,\n yMax: this._yMax + dy * rangeY,\n });\n }\n\n zoom(intent: ZoomIntent): void {\n const { factor, cx, cy, axis } = intent;\n Camera2D.assertFinite(\"factor\", factor);\n Camera2D.assertFinite(\"cx\", cx);\n Camera2D.assertFinite(\"cy\", cy);\n if (factor <= 0) throw new RangeError(\"Camera2D zoom factor must be > 0.\");\n\n const rangeX = this._xMax - this._xMin;\n const rangeY = this._yMax - this._yMin;\n const dataCx = this._xMin + rangeX * cx;\n const dataCy = this._yMin + rangeY * cy;\n const newRangeX = axis === \"y\" ? rangeX : rangeX / factor;\n const newRangeY = axis === \"x\" ? rangeY : rangeY / factor;\n this.setViewport({\n xMin: dataCx - newRangeX * cx,\n xMax: dataCx + newRangeX * (1 - cx),\n yMin: dataCy - newRangeY * cy,\n yMax: dataCy + newRangeY * (1 - cy),\n });\n }\n\n toClip(x: number, y: number): [number, number] {\n return [\n x * this.xScale + this.xOffset,\n y * this.yScale + this.yOffset,\n ];\n }\n\n toScreen(clipX: number, clipY: number, canvasWidth: number, canvasHeight: number): [number, number] {\n return [\n (clipX + 1) * 0.5 * canvasWidth,\n (1 - clipY) * 0.5 * canvasHeight,\n ];\n }\n\n clone(): Camera2D {\n const c = new Camera2D();\n c.setViewport(this.viewport);\n return c;\n }\n\n private static assertValidViewport(v: Viewport): void {\n Camera2D.assertFinite(\"xMin\", v.xMin);\n Camera2D.assertFinite(\"xMax\", v.xMax);\n Camera2D.assertFinite(\"yMin\", v.yMin);\n Camera2D.assertFinite(\"yMax\", v.yMax);\n if (v.xMax <= v.xMin) throw new RangeError(\"Camera2D requires xMax > xMin.\");\n if (v.yMax <= v.yMin) throw new RangeError(\"Camera2D requires yMax > yMin.\");\n }\n\n private static assertFinite(name: string, value: number): void {\n if (!Number.isFinite(value)) throw new RangeError(`Camera2D ${name} must be finite.`);\n }\n}\n","import type { Camera2D } from \"./Camera2D.js\";\n\nexport class AxisController {\n constructor(private readonly camera: Camera2D) {}\n\n getXTickValues(canvasWidth: number, maxTicks: number = 10, target: number[] = []): number[] {\n return this.getTickValues(this.camera.xMin, this.camera.xMax, canvasWidth, maxTicks, 80, target);\n }\n\n getYTickValues(canvasHeight: number, maxTicks: number = 10, target: number[] = []): number[] {\n return this.getTickValues(this.camera.yMin, this.camera.yMax, canvasHeight, maxTicks, 48, target);\n }\n\n formatValue(value: number): string {\n if (Math.abs(value) < 1e-12) return \"0\";\n const abs = Math.abs(value);\n if (abs >= 1e6 || abs < 1e-3) return value.toExponential(2);\n if (abs >= 100) return value.toFixed(0);\n if (abs >= 10) return value.toFixed(1);\n return value.toFixed(2);\n }\n\n private getTickValues(min: number, max: number, pixelSize: number, maxTicks: number, minPixelSpacing: number, target: number[]): number[] {\n target.length = 0;\n if (pixelSize <= 0 || maxTicks <= 0) return target;\n\n const range = max - min;\n if (!Number.isFinite(range) || range <= 0) return target;\n\n const targetTicks = Math.max(2, Math.min(maxTicks, Math.floor(pixelSize / minPixelSpacing)));\n const step = this.niceStep(range / (targetTicks - 1));\n const firstIndex = Math.floor(min / step);\n const lastIndex = Math.ceil(max / step);\n\n for (let index = firstIndex; index <= lastIndex && target.length < maxTicks + 2; index++) {\n target.push(this.normalizeTick(index * step, step));\n }\n\n return target;\n }\n\n private niceStep(rawStep: number): number {\n const magnitude = 10 ** Math.floor(Math.log10(rawStep));\n const normalized = rawStep / magnitude;\n\n if (normalized <= 1.5) return magnitude;\n if (normalized <= 3) return 2 * magnitude;\n if (normalized <= 7) return 5 * magnitude;\n return 10 * magnitude;\n }\n\n private normalizeTick(value: number, step: number): number {\n const decimals = Math.max(0, -Math.floor(Math.log10(step)) + 2);\n const normalized = Number(value.toFixed(decimals));\n return Object.is(normalized, -0) ? 0 : normalized;\n }\n}\n","import type { SeriesConfig, SeriesStyle } from \"../core/types.js\";\nimport { SeriesStore } from \"../core/SeriesStore.js\";\nimport { Renderer } from \"../render/Renderer.js\";\nimport { ReglBackend } from \"../render/ReglBackend.js\";\nimport type { GpuBuffer } from \"../render/types.js\";\nimport { InputController } from \"../interaction/InputController.js\";\nimport { Camera2D } from \"../interaction/Camera2D.js\";\nimport { AxisController } from \"../interaction/AxisController.js\";\nimport type { ViewportPolicy } from \"../interaction/types.js\";\n\nconst RAW_LINE_VERTEX_CAPACITY = 16_384;\nconst GRID_LINE_VERTEX_CAPACITY = 64;\n\nexport interface ChartOptions {\n readonly viewportPolicy?: ViewportPolicy;\n readonly grid?: boolean;\n readonly gridStyle?: Partial<SeriesStyle>;\n}\n\nexport interface ChartFrameStats {\n fps: number;\n frameMs: number;\n pointsRendered: number;\n drawCalls: number;\n uploadBytes: number;\n renderMode: \"none\" | \"raw\" | \"minmax\" | \"mixed\";\n}\n\nexport class Chart {\n private series: SeriesStore[] = [];\n private camera: Camera2D;\n private axis: AxisController;\n private renderer: Renderer;\n private input: InputController;\n private rawLineBuffer: GpuBuffer;\n private rawLineData: Float32Array;\n private gridBuffer: GpuBuffer;\n private gridData: Float32Array;\n private gridStyle: SeriesStyle;\n private readonly xTicks: number[] = [];\n private readonly yTicks: number[] = [];\n private stats: ChartFrameStats = {\n fps: 0,\n frameMs: 0,\n pointsRendered: 0,\n drawCalls: 0,\n uploadBytes: 0,\n renderMode: \"none\",\n };\n private resizeObserver: ResizeObserver | null = null;\n private lastFrameAt: number = 0;\n private _rafId: number = 0;\n\n constructor(private readonly canvas: HTMLCanvasElement, private readonly options: ChartOptions = {}) {\n this.applyCanvasSize();\n this.camera = new Camera2D();\n this.axis = new AxisController(this.camera);\n this.renderer = new Renderer(new ReglBackend(canvas));\n this.input = new InputController(canvas, this.camera, options.viewportPolicy);\n this.rawLineData = new Float32Array(RAW_LINE_VERTEX_CAPACITY * 2);\n this.rawLineBuffer = this.renderer.createFloatBuffer(this.rawLineData.length);\n this.gridData = new Float32Array(GRID_LINE_VERTEX_CAPACITY * 2);\n this.gridBuffer = this.renderer.createFloatBuffer(this.gridData.length);\n this.gridStyle = {\n color: options.gridStyle?.color ?? [0.22, 0.30, 0.44, 0.45],\n lineWidth: options.gridStyle?.lineWidth ?? 1,\n };\n if (typeof ResizeObserver !== \"undefined\") {\n this.resizeObserver = new ResizeObserver(() => this.resize());\n this.resizeObserver.observe(this.canvas);\n }\n }\n\n addSeries(config: SeriesConfig, style?: Partial<SeriesStyle>): SeriesStore {\n const s = new SeriesStore(config, {\n color: style?.color ?? [0.3, 0.6, 1.0, 1.0],\n lineWidth: style?.lineWidth ?? 1,\n });\n this.series.push(s);\n return s;\n }\n\n removeSeries(series: SeriesStore): boolean {\n const index = this.series.indexOf(series);\n if (index === -1) return false;\n\n this.series.splice(index, 1);\n return true;\n }\n\n setViewport(v: { xMin?: number; xMax?: number; yMin?: number; yMax?: number }): void {\n this.camera.setViewport(v);\n }\n\n resize(dpr: number = globalThis.devicePixelRatio): boolean {\n const resized = this.applyCanvasSize(dpr);\n if (resized) {\n this.renderer.viewport(0, 0, this.canvas.width, this.canvas.height);\n }\n return resized;\n }\n\n getFrameStats(target: ChartFrameStats = { fps: 0, frameMs: 0, pointsRendered: 0, drawCalls: 0, uploadBytes: 0, renderMode: \"none\" }): ChartFrameStats {\n target.fps = this.stats.fps;\n target.frameMs = this.stats.frameMs;\n target.pointsRendered = this.stats.pointsRendered;\n target.drawCalls = this.stats.drawCalls;\n target.uploadBytes = this.stats.uploadBytes;\n target.renderMode = this.stats.renderMode;\n return target;\n }\n\n start(): void {\n const frame = (): void => {\n this._rafId = requestAnimationFrame(frame);\n this.render();\n };\n this._rafId = requestAnimationFrame(frame);\n }\n\n stop(): void {\n cancelAnimationFrame(this._rafId);\n }\n\n private render(): void {\n const frameStartedAt = performance.now();\n if (this.lastFrameAt > 0) {\n this.stats.fps = 1000 / (frameStartedAt - this.lastFrameAt);\n }\n this.lastFrameAt = frameStartedAt;\n this.stats.pointsRendered = 0;\n this.stats.drawCalls = 0;\n this.stats.uploadBytes = 0;\n this.stats.renderMode = \"none\";\n\n this.options.viewportPolicy?.beforeRender?.(this.camera);\n this.renderer.clear(0.08, 0.10, 0.16, 1);\n\n const viewport = this.camera.viewport;\n if (this.options.grid !== false) {\n const gridVertexCount = this.writeGridVertices(viewport);\n if (gridVertexCount > 0) {\n this.renderer.updateFloatBuffer(this.gridBuffer, this.gridData);\n this.renderer.drawLines(this.gridBuffer, gridVertexCount, this.gridStyle, this.camera);\n this.stats.drawCalls++;\n this.stats.uploadBytes += this.gridData.byteLength;\n }\n }\n\n for (const s of this.series) {\n if (!s.visible) continue;\n const visibleSamples = s.visibleSampleCount(viewport);\n const dense = visibleSamples > RAW_LINE_VERTEX_CAPACITY;\n const count = dense\n ? s.copyMinMaxVisible(viewport, this.rawLineData, Math.min(this.canvas.width, RAW_LINE_VERTEX_CAPACITY >> 1))\n : s.copyRawVisible(viewport, this.rawLineData, RAW_LINE_VERTEX_CAPACITY);\n if (count < 2) continue;\n this.renderer.updateFloatBuffer(this.rawLineBuffer, this.rawLineData);\n if (dense) {\n this.renderer.drawMinMaxSegments(this.rawLineBuffer, count, s.style, this.camera);\n this.recordRenderMode(\"minmax\");\n } else {\n this.renderer.drawLineStrip(this.rawLineBuffer, count, s.style, this.camera);\n this.recordRenderMode(\"raw\");\n }\n this.stats.pointsRendered += count;\n this.stats.drawCalls++;\n this.stats.uploadBytes += this.rawLineData.byteLength;\n }\n\n this.stats.frameMs = performance.now() - frameStartedAt;\n }\n\n dispose(): void {\n this.stop();\n this.resizeObserver?.disconnect();\n this.input.dispose();\n this.renderer.dispose();\n }\n\n private applyCanvasSize(dpr: number = globalThis.devicePixelRatio): boolean {\n const scale = Number.isFinite(dpr) ? Math.max(1, dpr) : 1;\n const width = Math.max(1, Math.floor(this.canvas.clientWidth * scale));\n const height = Math.max(1, Math.floor(this.canvas.clientHeight * scale));\n if (this.canvas.width === width && this.canvas.height === height) return false;\n\n this.canvas.width = width;\n this.canvas.height = height;\n return true;\n }\n\n private writeGridVertices(viewport: { xMin: number; xMax: number; yMin: number; yMax: number }): number {\n this.axis.getXTickValues(this.canvas.width, 12, this.xTicks);\n this.axis.getYTickValues(this.canvas.height, 8, this.yTicks);\n\n let vertexCount = 0;\n for (const x of this.xTicks) {\n if (vertexCount + 2 > GRID_LINE_VERTEX_CAPACITY) return vertexCount;\n this.gridData[vertexCount * 2] = x;\n this.gridData[vertexCount * 2 + 1] = viewport.yMin;\n vertexCount++;\n this.gridData[vertexCount * 2] = x;\n this.gridData[vertexCount * 2 + 1] = viewport.yMax;\n vertexCount++;\n }\n\n for (const y of this.yTicks) {\n if (vertexCount + 2 > GRID_LINE_VERTEX_CAPACITY) return vertexCount;\n this.gridData[vertexCount * 2] = viewport.xMin;\n this.gridData[vertexCount * 2 + 1] = y;\n vertexCount++;\n this.gridData[vertexCount * 2] = viewport.xMax;\n this.gridData[vertexCount * 2 + 1] = y;\n vertexCount++;\n }\n\n return vertexCount;\n }\n\n private recordRenderMode(mode: \"raw\" | \"minmax\"): void {\n if (this.stats.renderMode === \"none\") {\n this.stats.renderMode = mode;\n } else if (this.stats.renderMode !== mode) {\n this.stats.renderMode = \"mixed\";\n }\n 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|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { Camera2D } from './Camera2D.js';
|
|
2
|
+
export declare class AxisController {
|
|
3
|
+
private readonly camera;
|
|
4
|
+
constructor(camera: Camera2D);
|
|
5
|
+
getXTickValues(canvasWidth: number, maxTicks?: number, target?: number[]): number[];
|
|
6
|
+
getYTickValues(canvasHeight: number, maxTicks?: number, target?: number[]): number[];
|
|
7
|
+
formatValue(value: number): string;
|
|
8
|
+
private getTickValues;
|
|
9
|
+
private niceStep;
|
|
10
|
+
private normalizeTick;
|
|
11
|
+
}
|
|
12
|
+
//# sourceMappingURL=AxisController.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AxisController.d.ts","sourceRoot":"","sources":["../../src/interaction/AxisController.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C,qBAAa,cAAc;IACb,OAAO,CAAC,QAAQ,CAAC,MAAM;gBAAN,MAAM,EAAE,QAAQ;IAE7C,cAAc,CAAC,WAAW,EAAE,MAAM,EAAE,QAAQ,GAAE,MAAW,EAAE,MAAM,GAAE,MAAM,EAAO,GAAG,MAAM,EAAE;IAI3F,cAAc,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,GAAE,MAAW,EAAE,MAAM,GAAE,MAAM,EAAO,GAAG,MAAM,EAAE;IAI5F,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IASlC,OAAO,CAAC,aAAa;IAmBrB,OAAO,CAAC,QAAQ;IAUhB,OAAO,CAAC,aAAa;CAKtB"}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { Viewport } from '../core/types.js';
|
|
2
|
+
import { PanIntent, ZoomIntent } from './types.js';
|
|
3
|
+
export declare class Camera2D {
|
|
4
|
+
private _xMin;
|
|
5
|
+
private _xMax;
|
|
6
|
+
private _yMin;
|
|
7
|
+
private _yMax;
|
|
8
|
+
get xMin(): number;
|
|
9
|
+
get xMax(): number;
|
|
10
|
+
get yMin(): number;
|
|
11
|
+
get yMax(): number;
|
|
12
|
+
get viewport(): Viewport;
|
|
13
|
+
get xScale(): number;
|
|
14
|
+
get xOffset(): number;
|
|
15
|
+
get yScale(): number;
|
|
16
|
+
get yOffset(): number;
|
|
17
|
+
setViewport(v: {
|
|
18
|
+
xMin?: number;
|
|
19
|
+
xMax?: number;
|
|
20
|
+
yMin?: number;
|
|
21
|
+
yMax?: number;
|
|
22
|
+
}): void;
|
|
23
|
+
pan(intent: PanIntent): void;
|
|
24
|
+
zoom(intent: ZoomIntent): void;
|
|
25
|
+
toClip(x: number, y: number): [number, number];
|
|
26
|
+
toScreen(clipX: number, clipY: number, canvasWidth: number, canvasHeight: number): [number, number];
|
|
27
|
+
clone(): Camera2D;
|
|
28
|
+
private static assertValidViewport;
|
|
29
|
+
private static assertFinite;
|
|
30
|
+
}
|
|
31
|
+
//# sourceMappingURL=Camera2D.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Camera2D.d.ts","sourceRoot":"","sources":["../../src/interaction/Camera2D.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAExD,qBAAa,QAAQ;IACnB,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,KAAK,CAAa;IAE1B,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,QAAQ,IAAI,QAAQ,CAEvB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,OAAO,IAAI,MAAM,CAEpB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,OAAO,IAAI,MAAM,CAEpB;IAED,WAAW,CAAC,CAAC,EAAE;QAAE,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAcpF,GAAG,CAAC,MAAM,EAAE,SAAS,GAAG,IAAI;IAc5B,IAAI,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI;IAqB9B,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC;IAO9C,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC;IAOnG,KAAK,IAAI,QAAQ;IAMjB,OAAO,CAAC,MAAM,CAAC,mBAAmB;IASlC,OAAO,CAAC,MAAM,CAAC,YAAY;CAG5B"}
|
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@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { Camera2D } from './Camera2D.js';
|
|
2
|
+
import { ViewportPolicy } from './types.js';
|
|
3
|
+
export declare class InputController {
|
|
4
|
+
private readonly canvas;
|
|
5
|
+
private readonly camera;
|
|
6
|
+
private readonly policy?;
|
|
7
|
+
private _enabled;
|
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8
|
+
private activePointerId;
|
|
9
|
+
private lastX;
|
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|
+
private lastY;
|
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|
+
constructor(canvas: HTMLCanvasElement, camera: Camera2D, policy?: ViewportPolicy | undefined);
|
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12
|
+
get enabled(): boolean;
|
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13
|
+
set enabled(value: boolean);
|
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|
+
private bindEvents;
|
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15
|
+
private onPointerDown;
|
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16
|
+
private onPointerMove;
|
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17
|
+
private onPointerUp;
|
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18
|
+
private onWheel;
|
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19
|
+
private applyPanPolicy;
|
|
20
|
+
private applyZoomPolicy;
|
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|
+
dispose(): void;
|
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|
+
}
|
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|
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//# sourceMappingURL=InputController.d.ts.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"InputController.d.ts","sourceRoot":"","sources":["../../src/interaction/InputController.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAC9C,OAAO,KAAK,EAAa,cAAc,EAAc,MAAM,YAAY,CAAC;AAExE,qBAAa,eAAe;IAOxB,OAAO,CAAC,QAAQ,CAAC,MAAM;IACvB,OAAO,CAAC,QAAQ,CAAC,MAAM;IACvB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC;IAR1B,OAAO,CAAC,QAAQ,CAAiB;IACjC,OAAO,CAAC,eAAe,CAAuB;IAC9C,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,KAAK,CAAa;gBAGP,MAAM,EAAE,iBAAiB,EACzB,MAAM,EAAE,QAAQ,EAChB,MAAM,CAAC,EAAE,cAAc,YAAA;IAK1C,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,IAAI,OAAO,CAAC,KAAK,EAAE,OAAO,EAEzB;IAED,OAAO,CAAC,UAAU;IAQlB,OAAO,CAAC,aAAa,CAMnB;IAEF,OAAO,CAAC,aAAa,CASnB;IAEF,OAAO,CAAC,WAAW,CAMjB;IAEF,OAAO,CAAC,OAAO,CASb;IAEF,OAAO,CAAC,cAAc;IAKtB,OAAO,CAAC,eAAe;IAKvB,OAAO,IAAI,IAAI;CAOhB"}
|
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@@ -0,0 +1,5 @@
|
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1
|
+
export { Camera2D } from './Camera2D.js';
|
|
2
|
+
export { InputController } from './InputController.js';
|
|
3
|
+
export { AxisController } from './AxisController.js';
|
|
4
|
+
export type { PanIntent, ZoomAxis, ZoomIntent, ViewportPolicy } from './types.js';
|
|
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|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/interaction/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACrD,YAAY,EAAE,SAAS,EAAE,QAAQ,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { Camera2D } from './Camera2D.js';
|
|
2
|
+
export interface PanIntent {
|
|
3
|
+
readonly dx: number;
|
|
4
|
+
readonly dy: number;
|
|
5
|
+
}
|
|
6
|
+
export type ZoomAxis = "x" | "y" | "xy";
|
|
7
|
+
export interface ZoomIntent {
|
|
8
|
+
readonly factor: number;
|
|
9
|
+
readonly cx: number;
|
|
10
|
+
readonly cy: number;
|
|
11
|
+
readonly axis: ZoomAxis;
|
|
12
|
+
}
|
|
13
|
+
export interface ViewportPolicy {
|
|
14
|
+
beforePan?(camera: Camera2D, intent: PanIntent): PanIntent | null;
|
|
15
|
+
beforeZoom?(camera: Camera2D, intent: ZoomIntent): ZoomIntent | null;
|
|
16
|
+
beforeRender?(camera: Camera2D): void;
|
|
17
|
+
}
|
|
18
|
+
//# sourceMappingURL=types.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/interaction/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,MAAM,QAAQ,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC;AAExC,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;CACzB;AAED,MAAM,WAAW,cAAc;IAC7B,SAAS,CAAC,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,GAAG,SAAS,GAAG,IAAI,CAAC;IAClE,UAAU,CAAC,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,GAAG,UAAU,GAAG,IAAI,CAAC;IACrE,YAAY,CAAC,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI,CAAC;CACvC"}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { GpuBackend, GpuBuffer, GpuProgram, GpuResource, BufferSpec, DrawSpec } from './types.js';
|
|
2
|
+
export declare class ReglBackend implements GpuBackend {
|
|
3
|
+
private gl;
|
|
4
|
+
private regl;
|
|
5
|
+
private nextProgramId;
|
|
6
|
+
private commandCache;
|
|
7
|
+
constructor(canvas: HTMLCanvasElement);
|
|
8
|
+
createBuffer(spec: BufferSpec): GpuBuffer;
|
|
9
|
+
updateBuffer(buffer: GpuBuffer, data: Float32Array | Uint16Array, offset?: number): void;
|
|
10
|
+
createProgram(vert: string, frag: string): GpuProgram;
|
|
11
|
+
draw(spec: DrawSpec): void;
|
|
12
|
+
dispose(resource: GpuResource): void;
|
|
13
|
+
clear(r: number, g: number, b: number, a: number): void;
|
|
14
|
+
viewport(_x: number, _y: number, _w: number, _h: number): void;
|
|
15
|
+
destroy(): void;
|
|
16
|
+
private createDrawCommand;
|
|
17
|
+
private asReglBuffer;
|
|
18
|
+
private asReglProgram;
|
|
19
|
+
private isReglBuffer;
|
|
20
|
+
private toReglPrimitive;
|
|
21
|
+
}
|
|
22
|
+
//# sourceMappingURL=ReglBackend.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ReglBackend.d.ts","sourceRoot":"","sources":["../../src/render/ReglBackend.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,WAAW,EAAE,UAAU,EAAE,QAAQ,EAAgB,MAAM,YAAY,CAAC;AAwBrH,qBAAa,WAAY,YAAW,UAAU;IAC5C,OAAO,CAAC,EAAE,CAAyB;IACnC,OAAO,CAAC,IAAI,CAAO;IACnB,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,YAAY,CAAuC;gBAE/C,MAAM,EAAE,iBAAiB;IAyBrC,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS;IAazC,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,WAAW,EAAE,MAAM,GAAE,MAAU,GAAG,IAAI;IAS3F,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,UAAU;IAQrD,IAAI,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI;IA2B1B,OAAO,CAAC,QAAQ,EAAE,WAAW,GAAG,IAAI;IAIpC,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAIvD,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAI9D,OAAO,IAAI,IAAI;IAIf,OAAO,CAAC,iBAAiB;IA6BzB,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,aAAa;IAIrB,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,eAAe;CAUxB"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { Camera2D } from '../interaction/Camera2D.js';
|
|
2
|
+
import { GpuBackend, GpuBuffer } from './types.js';
|
|
3
|
+
import { SeriesStyle } from '../core/types.js';
|
|
4
|
+
export declare class Renderer {
|
|
5
|
+
private backend;
|
|
6
|
+
private readonly lineProgram;
|
|
7
|
+
private readonly scaleUniform;
|
|
8
|
+
private readonly offsetUniform;
|
|
9
|
+
constructor(backend: GpuBackend);
|
|
10
|
+
clear(r: number, g: number, b: number, a: number): void;
|
|
11
|
+
createFloatBuffer(floatCount: number): GpuBuffer;
|
|
12
|
+
updateFloatBuffer(buffer: GpuBuffer, data: Float32Array): void;
|
|
13
|
+
viewport(x: number, y: number, width: number, height: number): void;
|
|
14
|
+
drawLines(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void;
|
|
15
|
+
drawLineStrip(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void;
|
|
16
|
+
private drawLinePrimitive;
|
|
17
|
+
drawMinMaxSegments(positions: GpuBuffer, count: number, style: SeriesStyle, camera: Camera2D): void;
|
|
18
|
+
dispose(): void;
|
|
19
|
+
}
|
|
20
|
+
//# sourceMappingURL=Renderer.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../src/render/Renderer.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,KAAK,EAAE,UAAU,EAAE,SAAS,EAAc,MAAM,YAAY,CAAC;AACpE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAEpD,qBAAa,QAAQ;IAKP,OAAO,CAAC,OAAO;IAJ3B,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAa;IACzC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqC;IAClE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAqC;gBAE/C,OAAO,EAAE,UAAU;IAIvC,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAIvD,iBAAiB,CAAC,UAAU,EAAE,MAAM,GAAG,SAAS;IAIhD,iBAAiB,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI;IAI9D,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAInE,SAAS,CAAC,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,QAAQ,GAAG,IAAI;IAI1F,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,QAAQ,GAAG,IAAI;IAI9F,OAAO,CAAC,iBAAiB;IAmBzB,kBAAkB,CAAC,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,QAAQ,GAAG,IAAI;IAInG,OAAO,IAAI,IAAI;CAGhB"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShaderPrograms.d.ts","sourceRoot":"","sources":["../../src/render/ShaderPrograms.ts"],"names":[],"mappings":"AAKA,eAAO,MAAM,cAAc;;;;;;;;;CAGjB,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WebGL2Resources.d.ts","sourceRoot":"","sources":["../../src/render/WebGL2Resources.ts"],"names":[],"mappings":"AAAA,qBAAa,eAAe;CAI3B"}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
export type { GpuBackend, GpuBuffer, GpuProgram, GpuResource, BufferSpec, DrawSpec } from './types.js';
|
|
2
|
+
export { Renderer } from './Renderer.js';
|
|
3
|
+
export { ReglBackend } from './ReglBackend.js';
|
|
4
|
+
export { WebGL2Resources } from './WebGL2Resources.js';
|
|
5
|
+
export { ShaderPrograms } from './ShaderPrograms.js';
|
|
6
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/render/index.ts"],"names":[],"mappings":"AAAA,YAAY,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,WAAW,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEvG,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
declare const gpuBufferBrand: unique symbol;
|
|
2
|
+
declare const gpuProgramBrand: unique symbol;
|
|
3
|
+
export interface GpuBackend {
|
|
4
|
+
createBuffer(spec: BufferSpec): GpuBuffer;
|
|
5
|
+
updateBuffer(buffer: GpuBuffer, data: Float32Array | Uint16Array, offset?: number): void;
|
|
6
|
+
createProgram(vert: string, frag: string): GpuProgram;
|
|
7
|
+
draw(spec: DrawSpec): void;
|
|
8
|
+
dispose(resource: GpuResource): void;
|
|
9
|
+
clear(r: number, g: number, b: number, a: number): void;
|
|
10
|
+
viewport(x: number, y: number, w: number, h: number): void;
|
|
11
|
+
destroy(): void;
|
|
12
|
+
}
|
|
13
|
+
export interface BufferSpec {
|
|
14
|
+
readonly usage: "static" | "dynamic" | "stream";
|
|
15
|
+
readonly type: "float" | "element";
|
|
16
|
+
readonly length: number;
|
|
17
|
+
}
|
|
18
|
+
export interface GpuBuffer {
|
|
19
|
+
readonly [gpuBufferBrand]: true;
|
|
20
|
+
readonly length: number;
|
|
21
|
+
readonly type: BufferSpec["type"];
|
|
22
|
+
}
|
|
23
|
+
export interface GpuProgram {
|
|
24
|
+
readonly [gpuProgramBrand]: true;
|
|
25
|
+
}
|
|
26
|
+
export type GpuResource = GpuBuffer | GpuProgram;
|
|
27
|
+
export type UniformValue = number | boolean | readonly number[] | Float32Array;
|
|
28
|
+
export interface DrawSpec {
|
|
29
|
+
readonly program: GpuProgram;
|
|
30
|
+
readonly primitive: "lines" | "line_strip" | "triangles" | "triangle_strip";
|
|
31
|
+
readonly count: number;
|
|
32
|
+
readonly instances?: number;
|
|
33
|
+
readonly uniforms: Readonly<Record<string, UniformValue>>;
|
|
34
|
+
readonly attributes: Readonly<Record<string, GpuBuffer>>;
|
|
35
|
+
readonly elements?: GpuBuffer;
|
|
36
|
+
}
|
|
37
|
+
export {};
|
|
38
|
+
//# sourceMappingURL=types.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/render/types.ts"],"names":[],"mappings":"AAAA,OAAO,CAAC,MAAM,cAAc,EAAE,OAAO,MAAM,CAAC;AAC5C,OAAO,CAAC,MAAM,eAAe,EAAE,OAAO,MAAM,CAAC;AAE7C,MAAM,WAAW,UAAU;IACzB,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,SAAS,CAAC;IAC1C,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,WAAW,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACzF,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,UAAU,CAAC;IACtD,IAAI,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,CAAC;IAC3B,OAAO,CAAC,QAAQ,EAAE,WAAW,GAAG,IAAI,CAAC;IACrC,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACxD,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3D,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,KAAK,EAAE,QAAQ,GAAG,SAAS,GAAG,QAAQ,CAAC;IAChD,QAAQ,CAAC,IAAI,EAAE,OAAO,GAAG,SAAS,CAAC;IACnC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC;CACnC;AAED,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,CAAC,eAAe,CAAC,EAAE,IAAI,CAAC;CAClC;AAED,MAAM,MAAM,WAAW,GAAG,SAAS,GAAG,UAAU,CAAC;AAEjD,MAAM,MAAM,YAAY,GAAG,MAAM,GAAG,OAAO,GAAG,SAAS,MAAM,EAAE,GAAG,YAAY,CAAC;AAE/E,MAAM,WAAW,QAAQ;IACvB,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAC7B,QAAQ,CAAC,SAAS,EAAE,OAAO,GAAG,YAAY,GAAG,WAAW,GAAG,gBAAgB,CAAC;IAC5E,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC;IAC1D,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC;IACzD,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,CAAC;CAC/B"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Axis.d.ts","sourceRoot":"","sources":["../../src/ui/Axis.ts"],"names":[],"mappings":"AAAA,qBAAa,IAAI;CAEhB"}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { SeriesConfig, SeriesStyle } from '../core/types.js';
|
|
2
|
+
import { SeriesStore } from '../core/SeriesStore.js';
|
|
3
|
+
import { ViewportPolicy } from '../interaction/types.js';
|
|
4
|
+
export interface ChartOptions {
|
|
5
|
+
readonly viewportPolicy?: ViewportPolicy;
|
|
6
|
+
readonly grid?: boolean;
|
|
7
|
+
readonly gridStyle?: Partial<SeriesStyle>;
|
|
8
|
+
}
|
|
9
|
+
export interface ChartFrameStats {
|
|
10
|
+
fps: number;
|
|
11
|
+
frameMs: number;
|
|
12
|
+
pointsRendered: number;
|
|
13
|
+
drawCalls: number;
|
|
14
|
+
uploadBytes: number;
|
|
15
|
+
renderMode: "none" | "raw" | "minmax" | "mixed";
|
|
16
|
+
}
|
|
17
|
+
export declare class Chart {
|
|
18
|
+
private readonly canvas;
|
|
19
|
+
private readonly options;
|
|
20
|
+
private series;
|
|
21
|
+
private camera;
|
|
22
|
+
private axis;
|
|
23
|
+
private renderer;
|
|
24
|
+
private input;
|
|
25
|
+
private rawLineBuffer;
|
|
26
|
+
private rawLineData;
|
|
27
|
+
private gridBuffer;
|
|
28
|
+
private gridData;
|
|
29
|
+
private gridStyle;
|
|
30
|
+
private readonly xTicks;
|
|
31
|
+
private readonly yTicks;
|
|
32
|
+
private stats;
|
|
33
|
+
private resizeObserver;
|
|
34
|
+
private lastFrameAt;
|
|
35
|
+
private _rafId;
|
|
36
|
+
constructor(canvas: HTMLCanvasElement, options?: ChartOptions);
|
|
37
|
+
addSeries(config: SeriesConfig, style?: Partial<SeriesStyle>): SeriesStore;
|
|
38
|
+
removeSeries(series: SeriesStore): boolean;
|
|
39
|
+
setViewport(v: {
|
|
40
|
+
xMin?: number;
|
|
41
|
+
xMax?: number;
|
|
42
|
+
yMin?: number;
|
|
43
|
+
yMax?: number;
|
|
44
|
+
}): void;
|
|
45
|
+
resize(dpr?: number): boolean;
|
|
46
|
+
getFrameStats(target?: ChartFrameStats): ChartFrameStats;
|
|
47
|
+
start(): void;
|
|
48
|
+
stop(): void;
|
|
49
|
+
private render;
|
|
50
|
+
dispose(): void;
|
|
51
|
+
private applyCanvasSize;
|
|
52
|
+
private writeGridVertices;
|
|
53
|
+
private recordRenderMode;
|
|
54
|
+
}
|
|
55
|
+
//# sourceMappingURL=Chart.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Chart.d.ts","sourceRoot":"","sources":["../../src/ui/Chart.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAClE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAOrD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAK9D,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,cAAc,CAAC,EAAE,cAAc,CAAC;IACzC,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,CAAC;CAC3C;AAED,MAAM,WAAW,eAAe;IAC9B,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAE,MAAM,CAAC;IAChB,cAAc,EAAE,MAAM,CAAC;IACvB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,GAAG,KAAK,GAAG,QAAQ,GAAG,OAAO,CAAC;CACjD;AAED,qBAAa,KAAK;IAyBJ,OAAO,CAAC,QAAQ,CAAC,MAAM;IAAqB,OAAO,CAAC,QAAQ,CAAC,OAAO;IAxBhF,OAAO,CAAC,MAAM,CAAqB;IACnC,OAAO,CAAC,MAAM,CAAW;IACzB,OAAO,CAAC,IAAI,CAAiB;IAC7B,OAAO,CAAC,QAAQ,CAAW;IAC3B,OAAO,CAAC,KAAK,CAAkB;IAC/B,OAAO,CAAC,aAAa,CAAY;IACjC,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,UAAU,CAAY;IAC9B,OAAO,CAAC,QAAQ,CAAe;IAC/B,OAAO,CAAC,SAAS,CAAc;IAC/B,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAgB;IACvC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAgB;IACvC,OAAO,CAAC,KAAK,CAOX;IACF,OAAO,CAAC,cAAc,CAA+B;IACrD,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,MAAM,CAAa;gBAEE,MAAM,EAAE,iBAAiB,EAAmB,OAAO,GAAE,YAAiB;IAoBnG,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,GAAG,WAAW;IAS1E,YAAY,CAAC,MAAM,EAAE,WAAW,GAAG,OAAO;IAQ1C,WAAW,CAAC,CAAC,EAAE;QAAE,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAIpF,MAAM,CAAC,GAAG,GAAE,MAAoC,GAAG,OAAO;IAQ1D,aAAa,CAAC,MAAM,GAAE,eAA6G,GAAG,eAAe;IAUrJ,KAAK,IAAI,IAAI;IAQb,IAAI,IAAI,IAAI;IAIZ,OAAO,CAAC,MAAM;IAiDd,OAAO,IAAI,IAAI;IAOf,OAAO,CAAC,eAAe;IAWvB,OAAO,CAAC,iBAAiB;IA4BzB,OAAO,CAAC,gBAAgB;CAOzB"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Grid.d.ts","sourceRoot":"","sources":["../../src/ui/Grid.ts"],"names":[],"mappings":"AAAA,qBAAa,IAAI;CAEhB"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Legend.d.ts","sourceRoot":"","sources":["../../src/ui/Legend.ts"],"names":[],"mappings":"AAAA,qBAAa,MAAM;CAElB"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Tooltip.d.ts","sourceRoot":"","sources":["../../src/ui/Tooltip.ts"],"names":[],"mappings":"AAAA,qBAAa,OAAO;CAEnB"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export { Chart } from './Chart.js';
|
|
2
|
+
export type { ChartFrameStats, ChartOptions } from './Chart.js';
|
|
3
|
+
export { Axis } from './Axis.js';
|
|
4
|
+
export { Grid } from './Grid.js';
|
|
5
|
+
export { Legend } from './Legend.js';
|
|
6
|
+
export { Tooltip } from './Tooltip.js';
|
|
7
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/ui/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,YAAY,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAChE,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC"}
|
package/package.json
ADDED
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "blazeplot",
|
|
3
|
+
"version": "0.1.0",
|
|
4
|
+
"author": {
|
|
5
|
+
"name": "BlazePlot contributors"
|
|
6
|
+
},
|
|
7
|
+
"repository": {
|
|
8
|
+
"type": "git",
|
|
9
|
+
"url": "https://github.com/Federicocervelli/blazeplot.git"
|
|
10
|
+
},
|
|
11
|
+
"description": "Real-time LOD time series rendering engine for the browser.",
|
|
12
|
+
"license": "MIT",
|
|
13
|
+
"type": "module",
|
|
14
|
+
"sideEffects": false,
|
|
15
|
+
"main": "./dist/index.js",
|
|
16
|
+
"module": "./dist/index.js",
|
|
17
|
+
"types": "./dist/index.d.ts",
|
|
18
|
+
"exports": {
|
|
19
|
+
".": {
|
|
20
|
+
"types": "./dist/index.d.ts",
|
|
21
|
+
"import": "./dist/index.js"
|
|
22
|
+
},
|
|
23
|
+
"./package.json": "./package.json"
|
|
24
|
+
},
|
|
25
|
+
"files": [
|
|
26
|
+
"dist",
|
|
27
|
+
"README.md",
|
|
28
|
+
"LICENSE",
|
|
29
|
+
"ROADMAP.md"
|
|
30
|
+
],
|
|
31
|
+
"scripts": {
|
|
32
|
+
"dev": "vite",
|
|
33
|
+
"build": "vite build",
|
|
34
|
+
"build:js": "vite build --mode js-only",
|
|
35
|
+
"pages:build": "vite build --config vite.pages.config.ts",
|
|
36
|
+
"preview": "vite preview",
|
|
37
|
+
"test": "bun test",
|
|
38
|
+
"typecheck": "tsc --noEmit"
|
|
39
|
+
},
|
|
40
|
+
"dependencies": {
|
|
41
|
+
"regl": "^2.1.1"
|
|
42
|
+
},
|
|
43
|
+
"devDependencies": {
|
|
44
|
+
"@types/bun": "^1.3.14",
|
|
45
|
+
"typescript": "^5.9.3",
|
|
46
|
+
"vite": "^8.0.13",
|
|
47
|
+
"vite-plugin-dts": "^5.0.0"
|
|
48
|
+
}
|
|
49
|
+
}
|