blacktrigram 0.7.99 → 0.7.100

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -21,7 +21,7 @@ import { useCallback, useEffect, useMemo, useRef, useState } from "react";
21
21
  import { jsx, jsxs } from "react/jsx-runtime";
22
22
  import { Canvas } from "@react-three/fiber";
23
23
  //#region src/components/screens/intro/IntroScreen3D.tsx
24
- var APP_VERSION = "0.7.99";
24
+ var APP_VERSION = "0.7.100";
25
25
  var MENU_ITEMS = [
26
26
  {
27
27
  mode: GameMode.VERSUS,
@@ -183,7 +183,7 @@ var SplashScreen = ({ onStart, width, height }) => {
183
183
  }),
184
184
  /* @__PURE__ */ jsxs("div", {
185
185
  role: "contentinfo",
186
- "aria-label": `Application version 0.7.99`,
186
+ "aria-label": `Application version 0.7.100`,
187
187
  style: {
188
188
  position: "absolute",
189
189
  bottom: "20px",
@@ -192,7 +192,7 @@ var SplashScreen = ({ onStart, width, height }) => {
192
192
  fontSize: "10px",
193
193
  zIndex: 1
194
194
  },
195
- children: ["v", "0.7.99"]
195
+ children: ["v", "0.7.100"]
196
196
  })
197
197
  ]
198
198
  });
@@ -1 +1 @@
1
- {"version":3,"file":"SplashScreen.js","names":[],"sources":["../../../../src/components/shared/ui/SplashScreen.tsx"],"sourcesContent":["import React, { useCallback, useMemo, useState } from \"react\";\nimport { FONT_FAMILY, KOREAN_COLORS } from \"@/types/constants\";\nimport { hexColorToCSS, toHex } from \"../../../utils/colorUtils\";\nimport { shouldUseMobileControls } from \"../../../utils/deviceDetection\";\n\ndeclare const APP_VERSION: string | undefined;\n\nconst LOADING_DELAY_MS = 100;\n\nconst HEX_COLORS = {\n PRIMARY_CYAN: toHex(KOREAN_COLORS.PRIMARY_CYAN),\n ACCENT_GOLD: toHex(KOREAN_COLORS.ACCENT_GOLD),\n} as const;\n\nexport interface SplashScreenProps {\n readonly onStart: () => void;\n readonly width: number;\n readonly height: number;\n}\n\n/**\n * Splash screen that requires user interaction before starting the game.\n * This is necessary to initialize AudioContext which requires a user gesture.\n */\nexport const SplashScreen: React.FC<SplashScreenProps> = ({\n onStart,\n width,\n height,\n}) => {\n const [isLoading, setIsLoading] = useState(false);\n\n const isMobile = useMemo(() => shouldUseMobileControls(), []);\n\n const layoutCalculation = useMemo(\n () => ({\n titleFontSize: isMobile ? 36 : 64,\n subtitleFontSize: isMobile ? 16 : 24,\n bodyFontSize: isMobile ? 12 : 14,\n instructionsFontSize: isMobile ? 11 : 12,\n buttonPadding: isMobile ? \"16px 48px\" : \"20px 60px\",\n buttonFontSize: isMobile ? 16 : 20,\n }),\n [isMobile],\n );\n\n const handleStart = useCallback(() => {\n setIsLoading(true);\n setTimeout(() => {\n onStart();\n }, LOADING_DELAY_MS);\n }, [onStart]);\n\n return (\n <div\n style={{\n width,\n height,\n display: \"flex\",\n flexDirection: \"column\",\n justifyContent: \"center\",\n alignItems: \"center\",\n background: `linear-gradient(180deg, ${hexColorToCSS(KOREAN_COLORS.UI_BACKGROUND_DARK)} 0%, ${hexColorToCSS(KOREAN_COLORS.ARENA_BACKGROUND)} 100%)`,\n color: hexColorToCSS(KOREAN_COLORS.TEXT_PRIMARY),\n fontFamily: FONT_FAMILY.CYBER,\n position: \"relative\",\n overflow: \"hidden\",\n }}\n data-testid=\"splash-screen\"\n >\n {/* Animated background grid - decorative only */}\n <div\n role=\"presentation\"\n aria-hidden=\"true\"\n style={{\n position: \"absolute\",\n inset: 0,\n background: `\n repeating-linear-gradient(\n 0deg,\n transparent,\n transparent 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 51px\n ),\n repeating-linear-gradient(\n 90deg,\n transparent,\n transparent 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 51px\n )\n `,\n opacity: 0.3,\n }}\n />\n\n {/* Screen reader live region for loading state */}\n <div\n aria-live=\"polite\"\n aria-atomic=\"true\"\n style={{\n position: \"absolute\",\n left: \"-10000px\",\n width: \"1px\",\n height: \"1px\",\n overflow: \"hidden\",\n }}\n >\n {isLoading ? \"Initializing audio and loading game\" : \"Ready to start\"}\n </div>\n\n {/* Logo/Title */}\n <div\n style={{\n marginBottom: \"60px\",\n textAlign: \"center\",\n zIndex: 1,\n }}\n >\n <h1\n style={{\n fontSize: `${layoutCalculation.titleFontSize}px`,\n fontWeight: 900,\n color: `#${HEX_COLORS.PRIMARY_CYAN}`,\n textShadow: `0 0 20px #${HEX_COLORS.PRIMARY_CYAN}80`,\n marginBottom: \"20px\",\n letterSpacing: \"4px\",\n }}\n >\n 흑괘\n </h1>\n <h2\n style={{\n fontSize: `${layoutCalculation.subtitleFontSize}px`,\n fontWeight: 400,\n color: `#${HEX_COLORS.ACCENT_GOLD}`,\n letterSpacing: \"2px\",\n marginTop: 0,\n }}\n >\n BLACK TRIGRAM\n </h2>\n <p\n style={{\n fontSize: `${layoutCalculation.bodyFontSize}px`,\n color: hexColorToCSS(KOREAN_COLORS.TEXT_TERTIARY),\n marginTop: \"20px\",\n letterSpacing: \"1px\",\n }}\n >\n Korean Martial Arts Dojang\n </p>\n </div>\n\n {/* Start Button */}\n <button\n onClick={handleStart}\n disabled={isLoading}\n aria-label={\n isLoading\n ? \"Starting game and initializing audio\"\n : \"Start game and initialize audio\"\n }\n aria-busy={isLoading}\n aria-describedby=\"splash-instructions\"\n style={{\n padding: layoutCalculation.buttonPadding,\n fontSize: `${layoutCalculation.buttonFontSize}px`,\n fontFamily: FONT_FAMILY.CYBER,\n fontWeight: 700,\n color: isLoading ? hexColorToCSS(KOREAN_COLORS.UI_DISABLED_TEXT) : hexColorToCSS(KOREAN_COLORS.BLACK),\n background: isLoading\n ? hexColorToCSS(KOREAN_COLORS.UI_BACKGROUND_LIGHT)\n : `linear-gradient(135deg, #${HEX_COLORS.PRIMARY_CYAN} 0%, #${HEX_COLORS.ACCENT_GOLD} 100%)`,\n border: \"none\",\n borderRadius: \"8px\",\n cursor: isLoading ? \"not-allowed\" : \"pointer\",\n textTransform: \"uppercase\",\n letterSpacing: \"2px\",\n transition: \"all 0.3s ease\",\n boxShadow: isLoading\n ? \"none\"\n : `0 4px 20px #${HEX_COLORS.PRIMARY_CYAN}40`,\n position: \"relative\",\n zIndex: 1,\n opacity: isLoading ? 0.6 : 1,\n }}\n onMouseEnter={(e) => {\n if (!isLoading) {\n e.currentTarget.style.transform = \"scale(1.05)\";\n e.currentTarget.style.boxShadow = `0 6px 30px #${HEX_COLORS.PRIMARY_CYAN}60`;\n }\n }}\n onMouseLeave={(e) => {\n if (!isLoading) {\n e.currentTarget.style.transform = \"scale(1)\";\n e.currentTarget.style.boxShadow = `0 4px 20px #${HEX_COLORS.PRIMARY_CYAN}40`;\n }\n }}\n data-testid=\"splash-start-button\"\n >\n {isLoading ? \"시작 중... Starting...\" : \"시작 | Start\"}\n </button>\n\n {/* Instructions */}\n <div\n id=\"splash-instructions\"\n style={{\n marginTop: \"40px\",\n textAlign: \"center\",\n color: hexColorToCSS(KOREAN_COLORS.UI_GRAY),\n fontSize: `${layoutCalculation.instructionsFontSize}px`,\n maxWidth: \"600px\",\n padding: \"0 20px\",\n zIndex: 1,\n }}\n >\n <p style={{ margin: \"8px 0\" }}>\n Audio initialization requires user interaction\n </p>\n <p style={{ margin: \"8px 0\" }}>\n Click the button above to enable sound and start the game\n </p>\n </div>\n\n {/* Version info */}\n <div\n role=\"contentinfo\"\n aria-label={`Application version ${typeof APP_VERSION !== \"undefined\" ? APP_VERSION : \"0.5.3\"}`}\n style={{\n position: \"absolute\",\n bottom: \"20px\",\n right: \"20px\",\n color: hexColorToCSS(KOREAN_COLORS.UI_STEEL_GRAY),\n fontSize: \"10px\",\n zIndex: 1,\n }}\n >\n v{typeof APP_VERSION !== \"undefined\" ? APP_VERSION : \"0.5.3\"}\n </div>\n </div>\n );\n};\n\nexport default SplashScreen;\n"],"mappings":";;;;;;;AAOA,IAAM,mBAAmB;AAEzB,IAAM,aAAa;CACjB,cAAc,MAAM,cAAc,YAAY;CAC9C,aAAa,MAAM,cAAc,WAAW;AAC9C;;;;;AAYA,IAAa,gBAA6C,EACxD,SACA,OACA,aACI;CACJ,MAAM,CAAC,WAAW,gBAAgB,SAAS,KAAK;CAEhD,MAAM,WAAW,cAAc,wBAAwB,GAAG,CAAC,CAAC;CAE5D,MAAM,oBAAoB,eACjB;EACL,eAAe,WAAW,KAAK;EAC/B,kBAAkB,WAAW,KAAK;EAClC,cAAc,WAAW,KAAK;EAC9B,sBAAsB,WAAW,KAAK;EACtC,eAAe,WAAW,cAAc;EACxC,gBAAgB,WAAW,KAAK;CAClC,IACA,CAAC,QAAQ,CACX;CAEA,MAAM,cAAc,kBAAkB;EACpC,aAAa,IAAI;EACjB,iBAAiB;GACf,QAAQ;EACV,GAAG,gBAAgB;CACrB,GAAG,CAAC,OAAO,CAAC;CAEZ,OACE,qBAAC,OAAD;EACE,OAAO;GACL;GACA;GACA,SAAS;GACT,eAAe;GACf,gBAAgB;GAChB,YAAY;GACZ,YAAY,2BAA2B,cAAc,cAAc,kBAAkB,EAAE,OAAO,cAAc,cAAc,gBAAgB,EAAE;GAC5I,OAAO,cAAc,cAAc,YAAY;GAC/C,YAAY,YAAY;GACxB,UAAU;GACV,UAAU;EACZ;EACA,eAAY;EAdd,UAAA;GAiBE,oBAAC,OAAD;IACE,MAAK;IACL,eAAY;IACZ,OAAO;KACL,UAAU;KACV,OAAO;KACP,YAAY;;;;;iBAKL,WAAW,aAAa;iBACxB,WAAW,aAAa;;;;;;iBAMxB,WAAW,aAAa;iBACxB,WAAW,aAAa;;;KAG/B,SAAS;IACX;GACD,CAAA;GAGD,oBAAC,OAAD;IACE,aAAU;IACV,eAAY;IACZ,OAAO;KACL,UAAU;KACV,MAAM;KACN,OAAO;KACP,QAAQ;KACR,UAAU;IACZ;IAEC,UAAA,YAAY,wCAAwC;GAClD,CAAA;GAGL,qBAAC,OAAD;IACE,OAAO;KACL,cAAc;KACd,WAAW;KACX,QAAQ;IACV;IALF,UAAA;KAOE,oBAAC,MAAD;MACE,OAAO;OACL,UAAU,GAAG,kBAAkB,cAAc;OAC7C,YAAY;OACZ,OAAO,IAAI,WAAW;OACtB,YAAY,aAAa,WAAW,aAAa;OACjD,cAAc;OACd,eAAe;MACjB;MACD,UAAA;KAEG,CAAA;KACJ,oBAAC,MAAD;MACE,OAAO;OACL,UAAU,GAAG,kBAAkB,iBAAiB;OAChD,YAAY;OACZ,OAAO,IAAI,WAAW;OACtB,eAAe;OACf,WAAW;MACb;MACD,UAAA;KAEG,CAAA;KACJ,oBAAC,KAAD;MACE,OAAO;OACL,UAAU,GAAG,kBAAkB,aAAa;OAC5C,OAAO,cAAc,cAAc,aAAa;OAChD,WAAW;OACX,eAAe;MACjB;MACD,UAAA;KAEE,CAAA;IACA;;GAGL,oBAAC,UAAD;IACE,SAAS;IACT,UAAU;IACV,cACE,YACI,yCACA;IAEN,aAAW;IACX,oBAAiB;IACjB,OAAO;KACL,SAAS,kBAAkB;KAC3B,UAAU,GAAG,kBAAkB,eAAe;KAC9C,YAAY,YAAY;KACxB,YAAY;KACZ,OAAO,YAAY,cAAc,cAAc,gBAAgB,IAAI,cAAc,cAAc,KAAK;KACpG,YAAY,YACR,cAAc,cAAc,mBAAmB,IAC/C,4BAA4B,WAAW,aAAa,QAAQ,WAAW,YAAY;KACvF,QAAQ;KACR,cAAc;KACd,QAAQ,YAAY,gBAAgB;KACpC,eAAe;KACf,eAAe;KACf,YAAY;KACZ,WAAW,YACP,SACA,eAAe,WAAW,aAAa;KAC3C,UAAU;KACV,QAAQ;KACR,SAAS,YAAY,KAAM;IAC7B;IACA,eAAe,MAAM;KACnB,IAAI,CAAC,WAAW;MACd,EAAE,cAAc,MAAM,YAAY;MAClC,EAAE,cAAc,MAAM,YAAY,eAAe,WAAW,aAAa;KAC3E;IACF;IACA,eAAe,MAAM;KACnB,IAAI,CAAC,WAAW;MACd,EAAE,cAAc,MAAM,YAAY;MAClC,EAAE,cAAc,MAAM,YAAY,eAAe,WAAW,aAAa;KAC3E;IACF;IACA,eAAY;IAEX,UAAA,YAAY,wBAAwB;GAC/B,CAAA;GAGR,qBAAC,OAAD;IACE,IAAG;IACH,OAAO;KACL,WAAW;KACX,WAAW;KACX,OAAO,cAAc,cAAc,OAAO;KAC1C,UAAU,GAAG,kBAAkB,qBAAqB;KACpD,UAAU;KACV,SAAS;KACT,QAAQ;IACV;IAVF,UAAA,CAYE,oBAAC,KAAD;KAAG,OAAO,EAAE,QAAQ,QAAQ;KAAG,UAAA;IAE5B,CAAA,GACH,oBAAC,KAAD;KAAG,OAAO,EAAE,QAAQ,QAAQ;KAAG,UAAA;IAE5B,CAAA,CACA;;GAGL,qBAAC,OAAD;IACE,MAAK;IACL,cAAY;IACZ,OAAO;KACL,UAAU;KACV,QAAQ;KACR,OAAO;KACP,OAAO,cAAc,cAAc,aAAa;KAChD,UAAU;KACV,QAAQ;IACV;IAVF,UAAA,CAWC,KAAA,QAEI;;EACF;;AAET"}
1
+ {"version":3,"file":"SplashScreen.js","names":[],"sources":["../../../../src/components/shared/ui/SplashScreen.tsx"],"sourcesContent":["import React, { useCallback, useMemo, useState } from \"react\";\nimport { FONT_FAMILY, KOREAN_COLORS } from \"@/types/constants\";\nimport { hexColorToCSS, toHex } from \"../../../utils/colorUtils\";\nimport { shouldUseMobileControls } from \"../../../utils/deviceDetection\";\n\ndeclare const APP_VERSION: string | undefined;\n\nconst LOADING_DELAY_MS = 100;\n\nconst HEX_COLORS = {\n PRIMARY_CYAN: toHex(KOREAN_COLORS.PRIMARY_CYAN),\n ACCENT_GOLD: toHex(KOREAN_COLORS.ACCENT_GOLD),\n} as const;\n\nexport interface SplashScreenProps {\n readonly onStart: () => void;\n readonly width: number;\n readonly height: number;\n}\n\n/**\n * Splash screen that requires user interaction before starting the game.\n * This is necessary to initialize AudioContext which requires a user gesture.\n */\nexport const SplashScreen: React.FC<SplashScreenProps> = ({\n onStart,\n width,\n height,\n}) => {\n const [isLoading, setIsLoading] = useState(false);\n\n const isMobile = useMemo(() => shouldUseMobileControls(), []);\n\n const layoutCalculation = useMemo(\n () => ({\n titleFontSize: isMobile ? 36 : 64,\n subtitleFontSize: isMobile ? 16 : 24,\n bodyFontSize: isMobile ? 12 : 14,\n instructionsFontSize: isMobile ? 11 : 12,\n buttonPadding: isMobile ? \"16px 48px\" : \"20px 60px\",\n buttonFontSize: isMobile ? 16 : 20,\n }),\n [isMobile],\n );\n\n const handleStart = useCallback(() => {\n setIsLoading(true);\n setTimeout(() => {\n onStart();\n }, LOADING_DELAY_MS);\n }, [onStart]);\n\n return (\n <div\n style={{\n width,\n height,\n display: \"flex\",\n flexDirection: \"column\",\n justifyContent: \"center\",\n alignItems: \"center\",\n background: `linear-gradient(180deg, ${hexColorToCSS(KOREAN_COLORS.UI_BACKGROUND_DARK)} 0%, ${hexColorToCSS(KOREAN_COLORS.ARENA_BACKGROUND)} 100%)`,\n color: hexColorToCSS(KOREAN_COLORS.TEXT_PRIMARY),\n fontFamily: FONT_FAMILY.CYBER,\n position: \"relative\",\n overflow: \"hidden\",\n }}\n data-testid=\"splash-screen\"\n >\n {/* Animated background grid - decorative only */}\n <div\n role=\"presentation\"\n aria-hidden=\"true\"\n style={{\n position: \"absolute\",\n inset: 0,\n background: `\n repeating-linear-gradient(\n 0deg,\n transparent,\n transparent 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 51px\n ),\n repeating-linear-gradient(\n 90deg,\n transparent,\n transparent 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 51px\n )\n `,\n opacity: 0.3,\n }}\n />\n\n {/* Screen reader live region for loading state */}\n <div\n aria-live=\"polite\"\n aria-atomic=\"true\"\n style={{\n position: \"absolute\",\n left: \"-10000px\",\n width: \"1px\",\n height: \"1px\",\n overflow: \"hidden\",\n }}\n >\n {isLoading ? \"Initializing audio and loading game\" : \"Ready to start\"}\n </div>\n\n {/* Logo/Title */}\n <div\n style={{\n marginBottom: \"60px\",\n textAlign: \"center\",\n zIndex: 1,\n }}\n >\n <h1\n style={{\n fontSize: `${layoutCalculation.titleFontSize}px`,\n fontWeight: 900,\n color: `#${HEX_COLORS.PRIMARY_CYAN}`,\n textShadow: `0 0 20px #${HEX_COLORS.PRIMARY_CYAN}80`,\n marginBottom: \"20px\",\n letterSpacing: \"4px\",\n }}\n >\n 흑괘\n </h1>\n <h2\n style={{\n fontSize: `${layoutCalculation.subtitleFontSize}px`,\n fontWeight: 400,\n color: `#${HEX_COLORS.ACCENT_GOLD}`,\n letterSpacing: \"2px\",\n marginTop: 0,\n }}\n >\n BLACK TRIGRAM\n </h2>\n <p\n style={{\n fontSize: `${layoutCalculation.bodyFontSize}px`,\n color: hexColorToCSS(KOREAN_COLORS.TEXT_TERTIARY),\n marginTop: \"20px\",\n letterSpacing: \"1px\",\n }}\n >\n Korean Martial Arts Dojang\n </p>\n </div>\n\n {/* Start Button */}\n <button\n onClick={handleStart}\n disabled={isLoading}\n aria-label={\n isLoading\n ? \"Starting game and initializing audio\"\n : \"Start game and initialize audio\"\n }\n aria-busy={isLoading}\n aria-describedby=\"splash-instructions\"\n style={{\n padding: layoutCalculation.buttonPadding,\n fontSize: `${layoutCalculation.buttonFontSize}px`,\n fontFamily: FONT_FAMILY.CYBER,\n fontWeight: 700,\n color: isLoading ? hexColorToCSS(KOREAN_COLORS.UI_DISABLED_TEXT) : hexColorToCSS(KOREAN_COLORS.BLACK),\n background: isLoading\n ? hexColorToCSS(KOREAN_COLORS.UI_BACKGROUND_LIGHT)\n : `linear-gradient(135deg, #${HEX_COLORS.PRIMARY_CYAN} 0%, #${HEX_COLORS.ACCENT_GOLD} 100%)`,\n border: \"none\",\n borderRadius: \"8px\",\n cursor: isLoading ? \"not-allowed\" : \"pointer\",\n textTransform: \"uppercase\",\n letterSpacing: \"2px\",\n transition: \"all 0.3s ease\",\n boxShadow: isLoading\n ? \"none\"\n : `0 4px 20px #${HEX_COLORS.PRIMARY_CYAN}40`,\n position: \"relative\",\n zIndex: 1,\n opacity: isLoading ? 0.6 : 1,\n }}\n onMouseEnter={(e) => {\n if (!isLoading) {\n e.currentTarget.style.transform = \"scale(1.05)\";\n e.currentTarget.style.boxShadow = `0 6px 30px #${HEX_COLORS.PRIMARY_CYAN}60`;\n }\n }}\n onMouseLeave={(e) => {\n if (!isLoading) {\n e.currentTarget.style.transform = \"scale(1)\";\n e.currentTarget.style.boxShadow = `0 4px 20px #${HEX_COLORS.PRIMARY_CYAN}40`;\n }\n }}\n data-testid=\"splash-start-button\"\n >\n {isLoading ? \"시작 중... Starting...\" : \"시작 | Start\"}\n </button>\n\n {/* Instructions */}\n <div\n id=\"splash-instructions\"\n style={{\n marginTop: \"40px\",\n textAlign: \"center\",\n color: hexColorToCSS(KOREAN_COLORS.UI_GRAY),\n fontSize: `${layoutCalculation.instructionsFontSize}px`,\n maxWidth: \"600px\",\n padding: \"0 20px\",\n zIndex: 1,\n }}\n >\n <p style={{ margin: \"8px 0\" }}>\n Audio initialization requires user interaction\n </p>\n <p style={{ margin: \"8px 0\" }}>\n Click the button above to enable sound and start the game\n </p>\n </div>\n\n {/* Version info */}\n <div\n role=\"contentinfo\"\n aria-label={`Application version ${typeof APP_VERSION !== \"undefined\" ? APP_VERSION : \"0.5.3\"}`}\n style={{\n position: \"absolute\",\n bottom: \"20px\",\n right: \"20px\",\n color: hexColorToCSS(KOREAN_COLORS.UI_STEEL_GRAY),\n fontSize: \"10px\",\n zIndex: 1,\n }}\n >\n v{typeof APP_VERSION !== \"undefined\" ? APP_VERSION : \"0.5.3\"}\n </div>\n </div>\n );\n};\n\nexport default SplashScreen;\n"],"mappings":";;;;;;;AAOA,IAAM,mBAAmB;AAEzB,IAAM,aAAa;CACjB,cAAc,MAAM,cAAc,YAAY;CAC9C,aAAa,MAAM,cAAc,WAAW;AAC9C;;;;;AAYA,IAAa,gBAA6C,EACxD,SACA,OACA,aACI;CACJ,MAAM,CAAC,WAAW,gBAAgB,SAAS,KAAK;CAEhD,MAAM,WAAW,cAAc,wBAAwB,GAAG,CAAC,CAAC;CAE5D,MAAM,oBAAoB,eACjB;EACL,eAAe,WAAW,KAAK;EAC/B,kBAAkB,WAAW,KAAK;EAClC,cAAc,WAAW,KAAK;EAC9B,sBAAsB,WAAW,KAAK;EACtC,eAAe,WAAW,cAAc;EACxC,gBAAgB,WAAW,KAAK;CAClC,IACA,CAAC,QAAQ,CACX;CAEA,MAAM,cAAc,kBAAkB;EACpC,aAAa,IAAI;EACjB,iBAAiB;GACf,QAAQ;EACV,GAAG,gBAAgB;CACrB,GAAG,CAAC,OAAO,CAAC;CAEZ,OACE,qBAAC,OAAD;EACE,OAAO;GACL;GACA;GACA,SAAS;GACT,eAAe;GACf,gBAAgB;GAChB,YAAY;GACZ,YAAY,2BAA2B,cAAc,cAAc,kBAAkB,EAAE,OAAO,cAAc,cAAc,gBAAgB,EAAE;GAC5I,OAAO,cAAc,cAAc,YAAY;GAC/C,YAAY,YAAY;GACxB,UAAU;GACV,UAAU;EACZ;EACA,eAAY;EAdd,UAAA;GAiBE,oBAAC,OAAD;IACE,MAAK;IACL,eAAY;IACZ,OAAO;KACL,UAAU;KACV,OAAO;KACP,YAAY;;;;;iBAKL,WAAW,aAAa;iBACxB,WAAW,aAAa;;;;;;iBAMxB,WAAW,aAAa;iBACxB,WAAW,aAAa;;;KAG/B,SAAS;IACX;GACD,CAAA;GAGD,oBAAC,OAAD;IACE,aAAU;IACV,eAAY;IACZ,OAAO;KACL,UAAU;KACV,MAAM;KACN,OAAO;KACP,QAAQ;KACR,UAAU;IACZ;IAEC,UAAA,YAAY,wCAAwC;GAClD,CAAA;GAGL,qBAAC,OAAD;IACE,OAAO;KACL,cAAc;KACd,WAAW;KACX,QAAQ;IACV;IALF,UAAA;KAOE,oBAAC,MAAD;MACE,OAAO;OACL,UAAU,GAAG,kBAAkB,cAAc;OAC7C,YAAY;OACZ,OAAO,IAAI,WAAW;OACtB,YAAY,aAAa,WAAW,aAAa;OACjD,cAAc;OACd,eAAe;MACjB;MACD,UAAA;KAEG,CAAA;KACJ,oBAAC,MAAD;MACE,OAAO;OACL,UAAU,GAAG,kBAAkB,iBAAiB;OAChD,YAAY;OACZ,OAAO,IAAI,WAAW;OACtB,eAAe;OACf,WAAW;MACb;MACD,UAAA;KAEG,CAAA;KACJ,oBAAC,KAAD;MACE,OAAO;OACL,UAAU,GAAG,kBAAkB,aAAa;OAC5C,OAAO,cAAc,cAAc,aAAa;OAChD,WAAW;OACX,eAAe;MACjB;MACD,UAAA;KAEE,CAAA;IACA;;GAGL,oBAAC,UAAD;IACE,SAAS;IACT,UAAU;IACV,cACE,YACI,yCACA;IAEN,aAAW;IACX,oBAAiB;IACjB,OAAO;KACL,SAAS,kBAAkB;KAC3B,UAAU,GAAG,kBAAkB,eAAe;KAC9C,YAAY,YAAY;KACxB,YAAY;KACZ,OAAO,YAAY,cAAc,cAAc,gBAAgB,IAAI,cAAc,cAAc,KAAK;KACpG,YAAY,YACR,cAAc,cAAc,mBAAmB,IAC/C,4BAA4B,WAAW,aAAa,QAAQ,WAAW,YAAY;KACvF,QAAQ;KACR,cAAc;KACd,QAAQ,YAAY,gBAAgB;KACpC,eAAe;KACf,eAAe;KACf,YAAY;KACZ,WAAW,YACP,SACA,eAAe,WAAW,aAAa;KAC3C,UAAU;KACV,QAAQ;KACR,SAAS,YAAY,KAAM;IAC7B;IACA,eAAe,MAAM;KACnB,IAAI,CAAC,WAAW;MACd,EAAE,cAAc,MAAM,YAAY;MAClC,EAAE,cAAc,MAAM,YAAY,eAAe,WAAW,aAAa;KAC3E;IACF;IACA,eAAe,MAAM;KACnB,IAAI,CAAC,WAAW;MACd,EAAE,cAAc,MAAM,YAAY;MAClC,EAAE,cAAc,MAAM,YAAY,eAAe,WAAW,aAAa;KAC3E;IACF;IACA,eAAY;IAEX,UAAA,YAAY,wBAAwB;GAC/B,CAAA;GAGR,qBAAC,OAAD;IACE,IAAG;IACH,OAAO;KACL,WAAW;KACX,WAAW;KACX,OAAO,cAAc,cAAc,OAAO;KAC1C,UAAU,GAAG,kBAAkB,qBAAqB;KACpD,UAAU;KACV,SAAS;KACT,QAAQ;IACV;IAVF,UAAA,CAYE,oBAAC,KAAD;KAAG,OAAO,EAAE,QAAQ,QAAQ;KAAG,UAAA;IAE5B,CAAA,GACH,oBAAC,KAAD;KAAG,OAAO,EAAE,QAAQ,QAAQ;KAAG,UAAA;IAE5B,CAAA,CACA;;GAGL,qBAAC,OAAD;IACE,MAAK;IACL,cAAY;IACZ,OAAO;KACL,UAAU;KACV,QAAQ;KACR,OAAO;KACP,OAAO,cAAc,cAAc,aAAa;KAChD,UAAU;KACV,QAAQ;IACV;IAVF,UAAA,CAWC,KAAA,SAEI;;EACF;;AAET"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "blacktrigram",
3
- "version": "0.7.99",
3
+ "version": "0.7.100",
4
4
  "description": "Black Trigram (흑괘) - Korean Martial Arts Combat Simulator. Reusable game systems, combat mechanics, animation framework, and Korean martial arts data built with React, Three.js, and TypeScript.",
5
5
  "type": "module",
6
6
  "main": "./lib/index.js",
@@ -189,19 +189,19 @@
189
189
  "three": "0.185.1"
190
190
  },
191
191
  "devDependencies": {
192
- "@aws-sdk/client-bedrock-runtime": "3.1098.0",
192
+ "@aws-sdk/client-bedrock-runtime": "3.1100.0",
193
193
  "@eslint/js": "10.0.1",
194
194
  "@react-three/drei": "10.7.7",
195
- "@react-three/fiber": "9.6.1",
195
+ "@react-three/fiber": "9.7.0",
196
196
  "@react-three/postprocessing": "3.0.4",
197
197
  "@testing-library/dom": "10.4.1",
198
198
  "@testing-library/jest-dom": "7.0.0",
199
199
  "@testing-library/react": "16.3.2",
200
200
  "@testing-library/user-event": "14.6.1",
201
201
  "@types/node": "26.1.2",
202
- "@types/react": "19.2.17",
203
- "@types/react-dom": "19.2.3",
204
- "@types/three": "0.185.1",
202
+ "@types/react": "19.2.18",
203
+ "@types/react-dom": "19.2.4",
204
+ "@types/three": "0.185.2",
205
205
  "@vitejs/plugin-react": "6.0.5",
206
206
  "@vitest/coverage-v8": "4.1.10",
207
207
  "@vitest/ui": "4.1.10",
@@ -217,15 +217,15 @@
217
217
  "globals": "17.8.0",
218
218
  "jest-axe": "11.0.0",
219
219
  "jsdom": "29.1.1",
220
- "knip": "6.29.0",
221
- "license-compliance": "3.0.1",
220
+ "knip": "6.31.0",
221
+ "license-compliance": "4.0.0",
222
222
  "mermaid": "11.16.0",
223
223
  "mocha-junit-reporter": "2.2.1",
224
- "mochawesome": "8.0.0",
224
+ "mochawesome": "8.0.1",
225
225
  "mochawesome-merge": "5.1.1",
226
226
  "mochawesome-report-generator": "6.3.2",
227
- "openai": "7.1.0",
228
- "playwright": "1.62.0",
227
+ "openai": "7.3.0",
228
+ "playwright": "1.62.1",
229
229
  "postprocessing": "6.39.4",
230
230
  "react": "19.2.8",
231
231
  "react-dom": "19.2.8",
@@ -254,7 +254,7 @@
254
254
  "glob": "13.0.6",
255
255
  "js-yaml": "5.2.2",
256
256
  "three": "0.185.1",
257
- "@types/three": "0.185.1",
257
+ "@types/three": "0.185.2",
258
258
  "joi": "17.13.4",
259
259
  "diff": "8.0.3",
260
260
  "serialize-javascript": "7.0.6",