blacktrigram 0.7.9 → 0.7.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -14,6 +14,7 @@ _"Master the dark arts through the pursuit of the perfect strike"_
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  ![Dark Trigram Logo](public/black-trigram.png)
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  [![GitHub Release](https://img.shields.io/github/v/release/Hack23/blacktrigram)](https://github.com/Hack23/blacktrigram/releases)
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+ [![NPM Release](https://img.shields.io/npm/v/blacktrigram.svg)](https://www.npmjs.com/package/blacktrigram)
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  [![License](https://img.shields.io/github/license/Hack23/blacktrigram.svg)](https://github.com/Hack23/blacktrigram/raw/master/LICENSE.md)
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  [![OpenSSF Scorecard](https://api.securityscorecards.dev/projects/github.com/Hack23/blacktrigram/badge)](https://scorecard.dev/viewer/?uri=github.com/Hack23/blacktrigram)
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  [![CII Best Practices](https://bestpractices.coreinfrastructure.org/projects/10777/badge)](https://bestpractices.coreinfrastructure.org/projects/10777)
@@ -22,7 +22,7 @@ import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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  import { jsx, jsxs } from "react/jsx-runtime";
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  import { Canvas } from "@react-three/fiber";
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  //#region src/components/screens/intro/IntroScreen3D.tsx
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- var APP_VERSION = "0.7.9";
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+ var APP_VERSION = "0.7.10";
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  var MENU_ITEMS = [
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  {
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  mode: GameMode.VERSUS,
@@ -184,7 +184,7 @@ var SplashScreen = ({ onStart, width, height }) => {
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  }),
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  /* @__PURE__ */ jsxs("div", {
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  role: "contentinfo",
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- "aria-label": `Application version 0.7.9`,
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+ "aria-label": `Application version 0.7.10`,
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  style: {
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  position: "absolute",
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  bottom: "20px",
@@ -193,7 +193,7 @@ var SplashScreen = ({ onStart, width, height }) => {
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  fontSize: "10px",
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  zIndex: 1
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  },
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- children: ["v", "0.7.9"]
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+ children: ["v", "0.7.10"]
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  })
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  ]
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  });
@@ -1 +1 @@
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- {"version":3,"file":"SplashScreen.js","names":[],"sources":["../../../../src/components/shared/ui/SplashScreen.tsx"],"sourcesContent":["import React, { useCallback, useMemo, useState } from \"react\";\nimport { FONT_FAMILY, KOREAN_COLORS } from \"@/types/constants\";\nimport { toHex } from \"../../../utils/colorUtils\";\nimport { shouldUseMobileControls } from \"../../../utils/deviceDetection\";\n\n// Declare global APP_VERSION constant (injected by build process)\ndeclare const APP_VERSION: string | undefined;\n\n// Constants\n// Small delay to show loading state for visual feedback.\n// 100ms is sufficient for users to perceive the state change\n// without feeling sluggish. This value can be tuned for UX.\nconst LOADING_DELAY_MS = 100;\n\n// Pre-compute hex colors from Korean color constants\nconst HEX_COLORS = {\n PRIMARY_CYAN: toHex(KOREAN_COLORS.PRIMARY_CYAN),\n ACCENT_GOLD: toHex(KOREAN_COLORS.ACCENT_GOLD),\n} as const;\n\nexport interface SplashScreenProps {\n readonly onStart: () => void;\n readonly width: number;\n readonly height: number;\n}\n\n/**\n * Splash screen that requires user interaction before starting the game.\n * This is necessary to initialize AudioContext which requires a user gesture.\n */\nexport const SplashScreen: React.FC<SplashScreenProps> = ({\n onStart,\n width,\n height,\n}) => {\n const [isLoading, setIsLoading] = useState(false);\n\n // Use proper device detection (user-agent priority for high-res phones)\n // This ensures mobile layout is used even on 4K Android devices\n // User-agent doesn't change during session, so no dependencies needed\n const isMobile = useMemo(() => shouldUseMobileControls(), []);\n\n // Memoize responsive layout values\n const layoutCalculation = useMemo(\n () => ({\n titleFontSize: isMobile ? 36 : 64,\n subtitleFontSize: isMobile ? 16 : 24,\n bodyFontSize: isMobile ? 12 : 14,\n instructionsFontSize: isMobile ? 11 : 12,\n buttonPadding: isMobile ? \"16px 48px\" : \"20px 60px\",\n buttonFontSize: isMobile ? 16 : 20,\n }),\n [isMobile],\n );\n\n const handleStart = useCallback(() => {\n setIsLoading(true);\n // Small delay to show loading state\n setTimeout(() => {\n onStart();\n }, LOADING_DELAY_MS);\n }, [onStart]);\n\n return (\n <div\n style={{\n width,\n height,\n display: \"flex\",\n flexDirection: \"column\",\n justifyContent: \"center\",\n alignItems: \"center\",\n background: \"linear-gradient(180deg, #0a0f12 0%, #1a1a2e 100%)\",\n color: \"#fff\",\n fontFamily: FONT_FAMILY.CYBER,\n position: \"relative\",\n overflow: \"hidden\",\n }}\n data-testid=\"splash-screen\"\n >\n {/* Animated background grid - decorative only */}\n <div\n role=\"presentation\"\n aria-hidden=\"true\"\n style={{\n position: \"absolute\",\n inset: 0,\n background: `\n repeating-linear-gradient(\n 0deg,\n transparent,\n transparent 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 51px\n ),\n repeating-linear-gradient(\n 90deg,\n transparent,\n transparent 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 51px\n )\n `,\n opacity: 0.3,\n }}\n />\n\n {/* Screen reader live region for loading state */}\n <div\n aria-live=\"polite\"\n aria-atomic=\"true\"\n style={{\n position: \"absolute\",\n left: \"-10000px\",\n width: \"1px\",\n height: \"1px\",\n overflow: \"hidden\",\n }}\n >\n {isLoading ? \"Initializing audio and loading game\" : \"Ready to start\"}\n </div>\n\n {/* Logo/Title */}\n <div\n style={{\n marginBottom: \"60px\",\n textAlign: \"center\",\n zIndex: 1,\n }}\n >\n <h1\n style={{\n fontSize: `${layoutCalculation.titleFontSize}px`,\n fontWeight: 900,\n color: `#${HEX_COLORS.PRIMARY_CYAN}`,\n textShadow: `0 0 20px #${HEX_COLORS.PRIMARY_CYAN}80`,\n marginBottom: \"20px\",\n letterSpacing: \"4px\",\n }}\n >\n 흑괘\n </h1>\n <h2\n style={{\n fontSize: `${layoutCalculation.subtitleFontSize}px`,\n fontWeight: 400,\n color: `#${HEX_COLORS.ACCENT_GOLD}`,\n letterSpacing: \"2px\",\n marginTop: 0,\n }}\n >\n BLACK TRIGRAM\n </h2>\n <p\n style={{\n fontSize: `${layoutCalculation.bodyFontSize}px`,\n color: \"#aaa\",\n marginTop: \"20px\",\n letterSpacing: \"1px\",\n }}\n >\n Korean Martial Arts Dojang\n </p>\n </div>\n\n {/* Start Button */}\n <button\n onClick={handleStart}\n disabled={isLoading}\n aria-label={\n isLoading\n ? \"Starting game and initializing audio\"\n : \"Start game and initialize audio\"\n }\n aria-busy={isLoading}\n aria-describedby=\"splash-instructions\"\n style={{\n padding: layoutCalculation.buttonPadding,\n fontSize: `${layoutCalculation.buttonFontSize}px`,\n fontFamily: FONT_FAMILY.CYBER,\n fontWeight: 700,\n color: isLoading ? \"#666\" : \"#000\",\n background: isLoading\n ? \"#333\"\n : `linear-gradient(135deg, #${HEX_COLORS.PRIMARY_CYAN} 0%, #${HEX_COLORS.ACCENT_GOLD} 100%)`,\n border: \"none\",\n borderRadius: \"8px\",\n cursor: isLoading ? \"not-allowed\" : \"pointer\",\n textTransform: \"uppercase\",\n letterSpacing: \"2px\",\n transition: \"all 0.3s ease\",\n boxShadow: isLoading\n ? \"none\"\n : `0 4px 20px #${HEX_COLORS.PRIMARY_CYAN}40`,\n position: \"relative\",\n zIndex: 1,\n opacity: isLoading ? 0.6 : 1,\n }}\n onMouseEnter={(e) => {\n if (!isLoading) {\n e.currentTarget.style.transform = \"scale(1.05)\";\n e.currentTarget.style.boxShadow = `0 6px 30px #${HEX_COLORS.PRIMARY_CYAN}60`;\n }\n }}\n onMouseLeave={(e) => {\n if (!isLoading) {\n e.currentTarget.style.transform = \"scale(1)\";\n e.currentTarget.style.boxShadow = `0 4px 20px #${HEX_COLORS.PRIMARY_CYAN}40`;\n }\n }}\n data-testid=\"splash-start-button\"\n >\n {isLoading ? \"시작 중... Starting...\" : \"시작 | Start\"}\n </button>\n\n {/* Instructions */}\n <div\n id=\"splash-instructions\"\n style={{\n marginTop: \"40px\",\n textAlign: \"center\",\n color: \"#888\",\n fontSize: `${layoutCalculation.instructionsFontSize}px`,\n maxWidth: \"600px\",\n padding: \"0 20px\",\n zIndex: 1,\n }}\n >\n <p style={{ margin: \"8px 0\" }}>\n Audio initialization requires user interaction\n </p>\n <p style={{ margin: \"8px 0\" }}>\n Click the button above to enable sound and start the game\n </p>\n </div>\n\n {/* Version info */}\n <div\n role=\"contentinfo\"\n aria-label={`Application version ${typeof APP_VERSION !== \"undefined\" ? APP_VERSION : \"0.5.3\"}`}\n style={{\n position: \"absolute\",\n bottom: \"20px\",\n right: \"20px\",\n color: \"#555\",\n fontSize: \"10px\",\n zIndex: 1,\n }}\n >\n v{typeof APP_VERSION !== \"undefined\" ? 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+ {"version":3,"file":"SplashScreen.js","names":[],"sources":["../../../../src/components/shared/ui/SplashScreen.tsx"],"sourcesContent":["import React, { useCallback, useMemo, useState } from \"react\";\nimport { FONT_FAMILY, KOREAN_COLORS } from \"@/types/constants\";\nimport { toHex } from \"../../../utils/colorUtils\";\nimport { shouldUseMobileControls } from \"../../../utils/deviceDetection\";\n\n// Declare global APP_VERSION constant (injected by build process)\ndeclare const APP_VERSION: string | undefined;\n\n// Constants\n// Small delay to show loading state for visual feedback.\n// 100ms is sufficient for users to perceive the state change\n// without feeling sluggish. This value can be tuned for UX.\nconst LOADING_DELAY_MS = 100;\n\n// Pre-compute hex colors from Korean color constants\nconst HEX_COLORS = {\n PRIMARY_CYAN: toHex(KOREAN_COLORS.PRIMARY_CYAN),\n ACCENT_GOLD: toHex(KOREAN_COLORS.ACCENT_GOLD),\n} as const;\n\nexport interface SplashScreenProps {\n readonly onStart: () => void;\n readonly width: number;\n readonly height: number;\n}\n\n/**\n * Splash screen that requires user interaction before starting the game.\n * This is necessary to initialize AudioContext which requires a user gesture.\n */\nexport const SplashScreen: React.FC<SplashScreenProps> = ({\n onStart,\n width,\n height,\n}) => {\n const [isLoading, setIsLoading] = useState(false);\n\n // Use proper device detection (user-agent priority for high-res phones)\n // This ensures mobile layout is used even on 4K Android devices\n // User-agent doesn't change during session, so no dependencies needed\n const isMobile = useMemo(() => shouldUseMobileControls(), []);\n\n // Memoize responsive layout values\n const layoutCalculation = useMemo(\n () => ({\n titleFontSize: isMobile ? 36 : 64,\n subtitleFontSize: isMobile ? 16 : 24,\n bodyFontSize: isMobile ? 12 : 14,\n instructionsFontSize: isMobile ? 11 : 12,\n buttonPadding: isMobile ? \"16px 48px\" : \"20px 60px\",\n buttonFontSize: isMobile ? 16 : 20,\n }),\n [isMobile],\n );\n\n const handleStart = useCallback(() => {\n setIsLoading(true);\n // Small delay to show loading state\n setTimeout(() => {\n onStart();\n }, LOADING_DELAY_MS);\n }, [onStart]);\n\n return (\n <div\n style={{\n width,\n height,\n display: \"flex\",\n flexDirection: \"column\",\n justifyContent: \"center\",\n alignItems: \"center\",\n background: \"linear-gradient(180deg, #0a0f12 0%, #1a1a2e 100%)\",\n color: \"#fff\",\n fontFamily: FONT_FAMILY.CYBER,\n position: \"relative\",\n overflow: \"hidden\",\n }}\n data-testid=\"splash-screen\"\n >\n {/* Animated background grid - decorative only */}\n <div\n role=\"presentation\"\n aria-hidden=\"true\"\n style={{\n position: \"absolute\",\n inset: 0,\n background: `\n repeating-linear-gradient(\n 0deg,\n transparent,\n transparent 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 51px\n ),\n repeating-linear-gradient(\n 90deg,\n transparent,\n transparent 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 50px,\n #${HEX_COLORS.PRIMARY_CYAN}08 51px\n )\n `,\n opacity: 0.3,\n }}\n />\n\n {/* Screen reader live region for loading state */}\n <div\n aria-live=\"polite\"\n aria-atomic=\"true\"\n style={{\n position: \"absolute\",\n left: \"-10000px\",\n width: \"1px\",\n height: \"1px\",\n overflow: \"hidden\",\n }}\n >\n {isLoading ? \"Initializing audio and loading game\" : \"Ready to start\"}\n </div>\n\n {/* Logo/Title */}\n <div\n style={{\n marginBottom: \"60px\",\n textAlign: \"center\",\n zIndex: 1,\n }}\n >\n <h1\n style={{\n fontSize: `${layoutCalculation.titleFontSize}px`,\n fontWeight: 900,\n color: `#${HEX_COLORS.PRIMARY_CYAN}`,\n textShadow: `0 0 20px #${HEX_COLORS.PRIMARY_CYAN}80`,\n marginBottom: \"20px\",\n letterSpacing: \"4px\",\n }}\n >\n 흑괘\n </h1>\n <h2\n style={{\n fontSize: `${layoutCalculation.subtitleFontSize}px`,\n fontWeight: 400,\n color: `#${HEX_COLORS.ACCENT_GOLD}`,\n letterSpacing: \"2px\",\n marginTop: 0,\n }}\n >\n BLACK TRIGRAM\n </h2>\n <p\n style={{\n fontSize: `${layoutCalculation.bodyFontSize}px`,\n color: \"#aaa\",\n marginTop: \"20px\",\n letterSpacing: \"1px\",\n }}\n >\n Korean Martial Arts Dojang\n </p>\n </div>\n\n {/* Start Button */}\n <button\n onClick={handleStart}\n disabled={isLoading}\n aria-label={\n isLoading\n ? \"Starting game and initializing audio\"\n : \"Start game and initialize audio\"\n }\n aria-busy={isLoading}\n aria-describedby=\"splash-instructions\"\n style={{\n padding: layoutCalculation.buttonPadding,\n fontSize: `${layoutCalculation.buttonFontSize}px`,\n fontFamily: FONT_FAMILY.CYBER,\n fontWeight: 700,\n color: isLoading ? \"#666\" : \"#000\",\n background: isLoading\n ? \"#333\"\n : `linear-gradient(135deg, #${HEX_COLORS.PRIMARY_CYAN} 0%, #${HEX_COLORS.ACCENT_GOLD} 100%)`,\n border: \"none\",\n borderRadius: \"8px\",\n cursor: isLoading ? \"not-allowed\" : \"pointer\",\n textTransform: \"uppercase\",\n letterSpacing: \"2px\",\n transition: \"all 0.3s ease\",\n boxShadow: isLoading\n ? \"none\"\n : `0 4px 20px #${HEX_COLORS.PRIMARY_CYAN}40`,\n position: \"relative\",\n zIndex: 1,\n opacity: isLoading ? 0.6 : 1,\n }}\n onMouseEnter={(e) => {\n if (!isLoading) {\n e.currentTarget.style.transform = \"scale(1.05)\";\n e.currentTarget.style.boxShadow = `0 6px 30px #${HEX_COLORS.PRIMARY_CYAN}60`;\n }\n }}\n onMouseLeave={(e) => {\n if (!isLoading) {\n e.currentTarget.style.transform = \"scale(1)\";\n e.currentTarget.style.boxShadow = `0 4px 20px #${HEX_COLORS.PRIMARY_CYAN}40`;\n }\n }}\n data-testid=\"splash-start-button\"\n >\n {isLoading ? \"시작 중... Starting...\" : \"시작 | Start\"}\n </button>\n\n {/* Instructions */}\n <div\n id=\"splash-instructions\"\n style={{\n marginTop: \"40px\",\n textAlign: \"center\",\n color: \"#888\",\n fontSize: `${layoutCalculation.instructionsFontSize}px`,\n maxWidth: \"600px\",\n padding: \"0 20px\",\n zIndex: 1,\n }}\n >\n <p style={{ margin: \"8px 0\" }}>\n Audio initialization requires user interaction\n </p>\n <p style={{ margin: \"8px 0\" }}>\n Click the button above to enable sound and start the game\n </p>\n </div>\n\n {/* Version info */}\n <div\n role=\"contentinfo\"\n aria-label={`Application version ${typeof APP_VERSION !== \"undefined\" ? APP_VERSION : \"0.5.3\"}`}\n style={{\n position: \"absolute\",\n bottom: \"20px\",\n right: \"20px\",\n color: \"#555\",\n fontSize: \"10px\",\n zIndex: 1,\n }}\n >\n v{typeof APP_VERSION !== \"undefined\" ? 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "blacktrigram",
3
- "version": "0.7.9",
3
+ "version": "0.7.10",
4
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  "description": "Black Trigram (흑괘) - Korean Martial Arts Combat Simulator. Reusable game systems, combat mechanics, animation framework, and Korean martial arts data built with React, Three.js, and TypeScript.",
5
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  "type": "module",
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  "main": "./lib/index.js",
@@ -173,7 +173,7 @@
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  "three": "^0.183.0"
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  },
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  "devDependencies": {
176
- "@aws-sdk/client-bedrock-runtime": "3.1021.0",
176
+ "@aws-sdk/client-bedrock-runtime": "3.1023.0",
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  "@eslint/js": "10.0.1",
178
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  "@react-three/drei": "10.7.7",
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  "@react-three/fiber": "9.5.0",
@@ -194,21 +194,21 @@
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  "cypress-multi-reporters": "2.0.5",
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  "cypress-wait-until": "3.0.2",
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  "dependency-cruiser": "17.3.10",
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- "dotenv": "17.3.1",
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+ "dotenv": "17.4.0",
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  "eslint": "10.1.0",
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  "eslint-plugin-react-hooks": "7.0.1",
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  "eslint-plugin-react-refresh": "0.5.2",
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  "globals": "17.4.0",
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  "jest-axe": "10.0.0",
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  "jsdom": "29.0.1",
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- "knip": "6.1.1",
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+ "knip": "6.2.0",
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  "license-compliance": "3.0.1",
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  "mocha-junit-reporter": "2.2.1",
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  "mochawesome": "7.1.4",
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  "mochawesome-merge": "5.1.1",
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  "mochawesome-report-generator": "6.3.2",
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  "openai": "6.33.0",
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- "playwright": "1.58.2",
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+ "playwright": "1.59.1",
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  "postprocessing": "6.39.0",
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  "react": "19.2.4",
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  "react-dom": "19.2.4",