blacktrigram 0.7.48 → 0.7.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
- package/lib/components/screens/combat/CombatScreen3D.js +7 -14
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +2 -2
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js +1 -1
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -1
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +2 -1
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -1
- package/lib/components/screens/combat/hooks/useCombatLayout.js +11 -5
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -1
- package/lib/components/screens/controls/ControlsScreen3D.js +1 -1
- package/lib/components/screens/intro/IntroScreen3D.js +1 -1
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +1 -1
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -1
- package/lib/components/screens/training/TrainingScreen3D.js +2 -11
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -1
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +2 -2
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -1
- package/lib/components/screens/training/hooks/useTrainingLayout.js +11 -5
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -1
- package/lib/components/shared/ui/SplashScreen.js +2 -2
- package/lib/hooks/useHUDLayout.d.ts.map +1 -1
- package/lib/hooks/useHUDLayout.js +3 -2
- package/lib/hooks/useHUDLayout.js.map +1 -1
- package/lib/types/constants/layout.d.ts +21 -0
- package/lib/types/constants/layout.d.ts.map +1 -1
- package/lib/types/constants/layout.js +22 -1
- package/lib/types/constants/layout.js.map +1 -1
- package/lib/utils/responsiveLayoutHelpers.d.ts +7 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -1
- package/lib/utils/responsiveLayoutHelpers.js +16 -2
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -1
- package/package.json +8 -8
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@@ -1 +1 @@
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{"version":3,"file":"CombatScreen3D.d.ts","sourceRoot":"","sources":["../../../../src/components/screens/combat/CombatScreen3D.tsx"],"names":[],"mappings":"AAAA;;;;;GAKG;AAUH,OAAO,KAMN,MAAM,OAAO,CAAC;AAUf,OAAO,EAAa,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAwB1D,OAAO,EAEL,QAAQ,EAIT,MAAM,gBAAgB,CAAC;
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{"version":3,"file":"CombatScreen3D.d.ts","sourceRoot":"","sources":["../../../../src/components/screens/combat/CombatScreen3D.tsx"],"names":[],"mappings":"AAAA;;;;;GAKG;AAUH,OAAO,KAMN,MAAM,OAAO,CAAC;AAUf,OAAO,EAAa,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAwB1D,OAAO,EAEL,QAAQ,EAIT,MAAM,gBAAgB,CAAC;AAyFxB;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC;;;OAGG;IACH,QAAQ,CAAC,OAAO,EAAE,SAAS,WAAW,EAAE,CAAC;IACzC;;;;OAIG;IACH,QAAQ,CAAC,cAAc,EAAE,CACvB,WAAW,EAAE,MAAM,EACnB,OAAO,EAAE,OAAO,CAAC,WAAW,CAAC,KAC1B,IAAI,CAAC;IACV;;OAEG;IACH,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B;;OAEG;IACH,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B;;OAEG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;;OAEG;IACH,QAAQ,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC;IACpC;;;OAGG;IACH,QAAQ,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7C;;OAEG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAC7B;;OAEG;IACH,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB;;OAEG;IACH,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB;;OAEG;IACH,QAAQ,CAAC,qBAAqB,CAAC,EAAE,OAAO,CAAC;IACzC;;OAEG;IACH,QAAQ,CAAC,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAC3C;AA6BD,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA0kFxD,CAAC;AAEF,eAAe,cAAc,CAAC"}
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@@ -25,11 +25,13 @@ import BalanceSystem from "../../../systems/combat/BalanceSystem.js";
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import CombatSystem from "../../../systems/CombatSystem.js";
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import { getPersonalityByArchetype } from "../../../systems/ai/AIPersonality.js";
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import { AdaptiveDifficulty } from "../../../systems/ai/AdaptiveDifficulty.js";
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import { getMobileControlsBottom } from "../../../types/constants/layout.js";
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import { COMBAT_TOP_HUD_HEIGHT_PERCENT, getMobileControlsBottom } from "../../../types/constants/layout.js";
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import { getAnimationTypeForTechnique } from "../../../data/techniqueMappings.js";
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import { toHexColor } from "../../../utils/colorHelpers.js";
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import { usePlayerMovement } from "../../../utils/inputSystem.js";
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import PerformanceOverlay3D from "../../../utils/performance/PerformanceOverlay3D.js";
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import { getHUDHeight } from "../../../utils/responsiveLayout.js";
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import { getHUDPositionScale } from "../../../utils/responsiveLayoutHelpers.js";
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import { createPlayerFromArchetype } from "../../../utils/playerUtils.js";
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import { createCameraConfig } from "../../../utils/sharedPhysicsConfig.js";
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import { useAdaptiveQuality } from "../../shared/three/optimization/AdaptiveQuality.js";
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@@ -129,17 +131,8 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
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size: "md",
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isMobile
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});
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const positionScale = useMemo(() =>
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switch (screenSize) {
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case "mobile": return 1;
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case "tablet": return 1;
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case "desktop": return 1;
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case "large": return 1.25;
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case "xlarge": return 1.5;
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default: return 1;
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}
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}, [isMobile, screenSize]);
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const positionScale = useMemo(() => getHUDPositionScale(screenSize, isMobile), [screenSize, isMobile]);
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const combatTopHudHeight = useMemo(() => getHUDHeight(height, COMBAT_TOP_HUD_HEIGHT_PERCENT) * positionScale, [height, positionScale]);
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const cameraConfig = useMemo(() => {
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const base = createCameraConfig(isMobile);
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if (!isPortrait) return base;
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@@ -1641,7 +1634,7 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
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}),
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/* @__PURE__ */ jsx(VitalPointOverlayControlsHtml, {
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screenPosition: {
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top: `${
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top: `${combatTopHudHeight + layoutConstants.padding}px`,
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left: `${layoutConstants.padding}px`
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},
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visible: overlayVisible,
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@@ -1793,7 +1786,7 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
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player1: validPlayers[0],
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player2: validPlayers[1],
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positionScale,
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topOffset:
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topOffset: combatTopHudHeight
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}),
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/* @__PURE__ */ jsx(CombatBottomHUD, {
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width,
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