blacktrigram 0.7.32 โ†’ 0.7.34

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (51) hide show
  1. package/ARCHITECTURE.md +10 -10
  2. package/COMBAT_ARCHITECTURE.md +5 -1
  3. package/CONTROLS.md +3 -3
  4. package/CRA-ASSESSMENT.md +8 -8
  5. package/DATA_MODEL.md +1 -1
  6. package/README.md +567 -594
  7. package/SECURITY.md +33 -6
  8. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
  9. package/lib/components/screens/intro/IntroScreen3D.js +1 -1
  10. package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -1
  11. package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -1
  12. package/lib/components/shared/three/ui/TechniqueBar.js +1 -6
  13. package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -1
  14. package/lib/components/shared/three/ui/TechniqueCard.d.ts +0 -5
  15. package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -1
  16. package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -1
  17. package/lib/components/shared/ui/SplashScreen.js +2 -2
  18. package/lib/hooks/useResponsiveLayout.d.ts +7 -7
  19. package/lib/hooks/useResponsiveLayout.d.ts.map +1 -1
  20. package/lib/hooks/useResponsiveLayout.js +18 -6
  21. package/lib/hooks/useResponsiveLayout.js.map +1 -1
  22. package/lib/systems/animation/catalogs/StanceAnimations.d.ts +0 -14
  23. package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -1
  24. package/lib/systems/animation/catalogs/StanceAnimations.js +2 -15
  25. package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -1
  26. package/lib/systems/animation/core/AnimationRegistry.js +1 -1
  27. package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +0 -21
  28. package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -1
  29. package/lib/systems/bodypart/CombatInjuryIntegration.js +0 -21
  30. package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -1
  31. package/lib/systems/bodypart/InjuryTracker.d.ts +9 -11
  32. package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -1
  33. package/lib/systems/bodypart/InjuryTracker.js +13 -15
  34. package/lib/systems/bodypart/InjuryTracker.js.map +1 -1
  35. package/lib/systems/breathing/integration.d.ts +6 -0
  36. package/lib/systems/breathing/integration.d.ts.map +1 -1
  37. package/lib/systems/breathing/integration.js +13 -6
  38. package/lib/systems/breathing/integration.js.map +1 -1
  39. package/lib/types/physicsConstants.d.ts +23 -5
  40. package/lib/types/physicsConstants.d.ts.map +1 -1
  41. package/lib/types/physicsConstants.js +23 -5
  42. package/lib/types/physicsConstants.js.map +1 -1
  43. package/lib/utils/accessibility.d.ts +0 -5
  44. package/lib/utils/accessibility.d.ts.map +1 -1
  45. package/lib/utils/accessibility.js +0 -1
  46. package/lib/utils/accessibility.js.map +1 -1
  47. package/lib/utils/performance/PerformanceOverlay3D.d.ts +0 -2
  48. package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -1
  49. package/lib/utils/performance/PerformanceOverlay3D.js +1 -5
  50. package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -1
  51. package/package.json +6 -6
package/README.md CHANGED
@@ -1,106 +1,296 @@
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+ <!-- SPDX-FileCopyrightText: 2024-2026 Hack23 AB -->
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+ <!-- SPDX-License-Identifier: Apache-2.0 -->
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+
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  <p align="center">
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- <img src="https://hack23.com/icon-192.png" alt="Hack23 Logo" width="192" height="192">
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+ <img src="https://hack23.com/icon-192.png" alt="Hack23 AB Logo โ€” Korean martial arts simulator publisher" width="192" height="192">
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  </p>
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- <div align="center">
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+ <h1 align="center">๐Ÿฅ‹ Black Trigram (ํ‘๊ด˜)</h1>
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- # ๐Ÿฅ‹ Black Trigram (ํ‘๊ด˜)
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+ <p align="center">
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+ <strong>Korean Martial Arts Combat Simulator โ€” Eight Trigrams ยท 70 Vital Points ยท 51 Authentic Techniques</strong><br>
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+ <em>์–ด๋‘ ์˜ ๋ฌด์˜ˆ๋กœ ์™„๋ฒฝํ•œ ์ผ๊ฒฉ์„ ์ถ”๊ตฌํ•˜๋ผ โ€” "Master the dark arts through the pursuit of the perfect strike"</em>
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+ </p>
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- ### _์–ด๋‘ ์˜ ๋ฌด์˜ˆ๋กœ ์™„๋ฒฝํ•œ ์ผ๊ฒฉ์„ ์ถ”๊ตฌํ•˜๋ผ_
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+ <p align="center">
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+ <a href="https://blacktrigram.com/"><img src="https://img.shields.io/badge/๐ŸŽฎ_Play-blacktrigram.com-FFD700?style=for-the-badge&labelColor=000000" alt="Play Black Trigram live at blacktrigram.com"/></a>
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+ <a href="https://hack23.github.io/blacktrigram/"><img src="https://img.shields.io/badge/๐Ÿ“˜_API_Docs-TypeDoc-00FFFF?style=for-the-badge&labelColor=000000&logo=typescript&logoColor=white" alt="TypeDoc API documentation for Black Trigram"/></a>
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+ <a href="https://www.npmjs.com/package/blacktrigram"><img src="https://img.shields.io/badge/๐Ÿ“ฆ_npm-blacktrigram-CB3837?style=for-the-badge&labelColor=000000&logo=npm&logoColor=white" alt="Black Trigram on npm"/></a>
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+ <a href="https://deepwiki.com/Hack23/blacktrigram"><img src="https://img.shields.io/badge/๐Ÿค–_Ask_DeepWiki-blacktrigram-7B1FA2?style=for-the-badge&labelColor=000000" alt="Ask DeepWiki about Black Trigram"/></a>
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+ </p>
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- _"Master the dark arts through the pursuit of the perfect strike"_
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- **[๐ŸŽฎ Enter the Dojang](https://blacktrigram.com/)**
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+ <table>
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+ <tr>
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+ <td width="180" align="center" valign="top">
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+ <a href="https://blacktrigram.com/"><img src="public/black-trigram.png" alt="Black Trigram (ํ‘๊ด˜) game logo โ€” Korean martial arts" width="160"/></a>
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+ <div>
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+ <a href="https://blacktrigram.com/"><img src="https://img.shields.io/website?url=https%3A%2F%2Fblacktrigram.com&style=flat-square&label=blacktrigram.com" alt="blacktrigram.com website status"/></a>
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+ </div>
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+ <div>
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+ <a href="https://www.npmjs.com/package/blacktrigram"><img src="https://img.shields.io/npm/v/blacktrigram.svg?style=flat-square&color=CB3837&logo=npm&logoColor=white" alt="npm package version 0.7.32"/></a>
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+ </div>
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+ <div>
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+ <a href="https://www.npmjs.com/package/blacktrigram"><img src="https://img.shields.io/npm/dm/blacktrigram.svg?style=flat-square&color=CB3837&label=npm%20downloads" alt="npm monthly downloads"/></a>
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+ </div>
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+ <div>
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+ <a href="https://github.com/Hack23/blacktrigram/releases"><img src="https://img.shields.io/github/v/release/Hack23/blacktrigram?style=flat-square&color=FFD700&logo=github&logoColor=white" alt="Latest GitHub release"/></a>
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+ </div>
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+ <div>
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+ <a href="https://nodejs.org/"><img src="https://img.shields.io/badge/Node-%E2%89%A525-339933?style=flat-square&logo=node.js&logoColor=white" alt="Node.js 25 or later required"/></a>
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+ </div>
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+ </td>
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+ <td>
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+ <p><strong>๐Ÿฅ‹ Korean martial arts ยท โ˜ฏ๏ธ Eight Trigrams (ํŒ”๊ด˜) ยท ๐ŸŽฏ 70 vital points (๊ธ‰์†Œ) ยท โš”๏ธ 51 techniques ยท ๐ŸŽฎ Three.js / React Three Fiber ยท ๐Ÿ“ฑ 60fps desktop ยท 55fps+ mobile</strong></p>
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+ <p><strong>Black Trigram (ํ‘๊ด˜)</strong> is a production-ready 3D precision combat simulator that turns authentic Korean martial arts โ€” Hapkido (ํ•ฉ๊ธฐ๋„), Taekwondo (ํƒœ๊ถŒ๋„), Taekkyeon (ํƒ๊ฒฌ), Kuk Sool Won, Tang Soo Do, Hwa Rang Do, Ssireum, Subak, Yudo, and Gongkwon Yusul โ€” into a typed, deterministic, browser-native combat experience. Eight I&nbsp;Ching trigram stances drive a 70-point anatomical targeting system across 5 distinct fighter archetypes, with skeletal animation (28 bones ยท 7 hand poses ยท 4 grappling states), counter-attack AI with limb-exposure detection, and a complete 13/13 combat-realism stack covering pain, consciousness, breathing, balance, trauma visualization, and bone-impact audio.</p>
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+ <p>Built on <strong>React 19</strong>, <strong>Three.js 0.184</strong>, <strong>@react-three/fiber 9</strong>, <strong>@react-three/drei 10</strong>, <strong>TypeScript 6.0.3</strong>, and <strong>Vite 8</strong>. Frontend-only architecture deployed on <strong>AWS CloudFront + S3 (multi-region)</strong> with <strong>Route 53</strong> health-checked failover to <strong>GitHub Pages</strong> โ€” zero backend, zero PII, WCAG 2.1 AA accessible, GDPR-clean, and aligned with the full Hack23 ISMS, ISO 27001:2022, NIST CSF 2.0, CIS Controls v8.1, EU CRA, and NIS2.</p>
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+ <div>
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+ <a href="https://github.com/Hack23/blacktrigram"><img src="https://img.shields.io/badge/๐Ÿ“ฆ_Repo-Hack23%2Fblacktrigram-181717?style=flat-square&logo=github&logoColor=white" alt="GitHub repository Hack23/blacktrigram"/></a>
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+ <a href="https://blacktrigram.com/"><img src="https://img.shields.io/badge/๐ŸŽฎ_Live_Game-blacktrigram.com-FFD700?style=flat-square&labelColor=000000" alt="Live game at blacktrigram.com"/></a>
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+ <a href="https://hack23.github.io/blacktrigram/"><img src="https://img.shields.io/badge/๐Ÿ“˜_API-TypeDoc-00FFFF?style=flat-square&labelColor=000000&logo=typescript&logoColor=white" alt="TypeDoc API reference"/></a>
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+ <a href="https://github.com/Hack23/ISMS-PUBLIC"><img src="https://img.shields.io/badge/๐Ÿ”_ISMS-PUBLIC-0066CC?style=flat-square&logo=github&logoColor=white" alt="Hack23 ISMS-PUBLIC repository"/></a>
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+ </div>
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+ <div>
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+ <a href="https://blacktrigram.com/"><strong>๐ŸŽฎ Play</strong></a> ยท
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+ <a href="https://hack23.github.io/blacktrigram/"><strong>๐Ÿ“˜ API</strong></a> ยท
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+ <a href="ROADMAP.md"><strong>๐Ÿ—บ๏ธ Roadmap</strong></a> ยท
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+ <a href="SECURITY_ARCHITECTURE.md"><strong>๐Ÿ›ก๏ธ Security</strong></a> ยท
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+ <a href="THREAT_MODEL.md"><strong>๐ŸŽฏ Threat Model</strong></a> ยท
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+ <a href="game-status.md"><strong>๐Ÿ“Š Status</strong></a>
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+ </div>
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+ </td>
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+ </tr>
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+ </table>
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- ![Dark Trigram Logo](public/black-trigram.png)
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+ <!-- โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ -->
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+ <!-- Supply chain ยท OpenSSF ยท SLSA -->
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+ <!-- โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ -->
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- [![GitHub Release](https://img.shields.io/github/v/release/Hack23/blacktrigram)](https://github.com/Hack23/blacktrigram/releases)
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- [![NPM Release](https://img.shields.io/npm/v/blacktrigram.svg)](https://www.npmjs.com/package/blacktrigram)
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- [![License](https://img.shields.io/github/license/Hack23/blacktrigram.svg)](https://github.com/Hack23/blacktrigram/raw/master/LICENSE.md)
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  [![OpenSSF Scorecard](https://api.securityscorecards.dev/projects/github.com/Hack23/blacktrigram/badge)](https://scorecard.dev/viewer/?uri=github.com/Hack23/blacktrigram)
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- [![CII Best Practices](https://bestpractices.coreinfrastructure.org/projects/10777/badge)](https://bestpractices.coreinfrastructure.org/projects/10777)
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+ [![OpenSSF Best Practices](https://www.bestpractices.dev/projects/10777/badge)](https://www.bestpractices.dev/projects/10777)
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  [![SLSA 3](https://slsa.dev/images/gh-badge-level3.svg)](https://github.com/Hack23/blacktrigram/attestations)
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  [![Scorecard supply-chain security](https://github.com/Hack23/blacktrigram/actions/workflows/scorecards.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/scorecards.yml)
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- [![Test & Report](https://github.com/Hack23/blacktrigram/actions/workflows/test-and-report.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/test-and-report.yml)
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-
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- **๐Ÿ“š Documentation:**
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- [![API Documentation](https://img.shields.io/badge/API_Docs-TypeDoc-blue?style=flat&logo=typescript)](https://hack23.github.io/blacktrigram/)
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- [![Documentation](https://github.com/Hack23/blacktrigram/actions/workflows/docs.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/docs.yml)
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- [![TypeDoc](https://img.shields.io/badge/TypeDoc-100%25-success?style=flat&logo=typescript)](https://hack23.github.io/blacktrigram/)
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-
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- **๐Ÿ“‹ Test Documentation:**
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- [![E2E Test Plan](https://img.shields.io/badge/E2E-Test_Plan-00D9FF?style=flat&logo=cypress)](E2ETestPlan.md)
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- [![Unit Test Plan](https://img.shields.io/badge/Unit-Test_Plan-4FC08D?style=flat&logo=vitest)](UnitTestPlan.md)
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-
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- [![Performance Testing](https://img.shields.io/badge/Performance-Documented-blue?style=flat-square&logo=lighthouse&logoColor=white)](https://github.com/Hack23/blacktrigram/blob/main/performance-testing.md)
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- [![Lighthouse](https://img.shields.io/badge/Lighthouse-Score_90+-success?style=flat-square&logo=lighthouse&logoColor=white)](https://github.com/Hack23/blacktrigram/blob/main/performance-testing.md)
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- [![Performance Budget](https://img.shields.io/badge/Performance_Budget-Monitored-blue?style=flat-square&logo=lighthouse&logoColor=white)](./budget.json)
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+ [![License](https://img.shields.io/github/license/Hack23/blacktrigram)](https://github.com/Hack23/blacktrigram/blob/main/LICENSE)
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+ [![FOSSA Status](https://app.fossa.io/api/projects/git%2Bgithub.com%2FHack23%2Fblacktrigram.svg?type=shield)](https://app.fossa.io/projects/git%2Bgithub.com%2FHack23%2Fblacktrigram?ref=badge_shield)
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+ [![CLA assistant](https://cla-assistant.io/readme/badge/Hack23/blacktrigram)](https://cla-assistant.io/Hack23/blacktrigram)
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- [![Lines of Code](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=ncloc)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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+ <!-- CI workflows -->
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+ [![CodeQL](https://github.com/Hack23/blacktrigram/actions/workflows/codeql.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/codeql.yml)
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+ [![Test & Report](https://github.com/Hack23/blacktrigram/actions/workflows/test-and-report.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/test-and-report.yml)
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+ [![Dependency Review](https://github.com/Hack23/blacktrigram/actions/workflows/dependency-review.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/dependency-review.yml)
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+ [![Lighthouse Performance](https://github.com/Hack23/blacktrigram/actions/workflows/lighthouse-performance.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/lighthouse-performance.yml)
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+ [![ZAP Scan](https://github.com/Hack23/blacktrigram/actions/workflows/zap-scan.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/zap-scan.yml)
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+ [![Accessibility Test](https://github.com/Hack23/blacktrigram/actions/workflows/accessibility-test.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/accessibility-test.yml)
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+ [![Release](https://github.com/Hack23/blacktrigram/actions/workflows/release.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/release.yml)
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+ [![Deploy S3](https://github.com/Hack23/blacktrigram/actions/workflows/deploy-s3.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/deploy-s3.yml)
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+ [![Audit Assets](https://github.com/Hack23/blacktrigram/actions/workflows/audit-assets.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/audit-assets.yml)
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+ [![Screenshot Analysis](https://github.com/Hack23/blacktrigram/actions/workflows/screenshot-analysis.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/screenshot-analysis.yml)
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+
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+ <!-- SonarCloud -->
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  [![Quality Gate Status](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=alert_status)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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  [![Security Rating](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=security_rating)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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  [![Maintainability Rating](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=sqale_rating)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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  [![Reliability Rating](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=reliability_rating)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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- [![Average time to resolve an issue](https://isitmaintained.com/badge/resolution/Hack23/blacktrigramsvg)](https://isitmaintained.com/project/Hack23/blacktrigram "Average time to resolve an issue")
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- [![Ask DeepWiki](https://deepwiki.com/badge.svg)](https://deepwiki.com/Hack23/blacktrigram)
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- [![Percentage of issues still open](https://isitmaintained.com/badge/open/Hack23/blacktrigramsvg)](https://isitmaintained.com/project/Hack23/blacktrigram "Percentage of issues still open")
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- [![FOSSA Status](https://app.fossa.io/api/projects/git%2Bgithub.com%2FHack23%2Fblacktrigramsvg?type=shield)](https://app.fossa.io/projects/git%2Bgithub.com%2FHack23%2Fblacktrigram?ref=badge_shield)
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- [![CLA assistant](https://cla-assistant.io/readme/badge/Hack23/blacktrigram)](https://cla-assistant.io/Hack23/blacktrigram)
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+ [![Lines of Code](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=ncloc)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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+ [![Coverage](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=coverage)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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+
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+ <!-- Documentation & meta -->
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+ [![API Documentation](https://img.shields.io/badge/API-TypeDoc-blue?style=flat-square&logo=typescript&logoColor=white)](https://hack23.github.io/blacktrigram/)
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+ [![Performance Budget](https://img.shields.io/badge/Performance-Budget_Monitored-blue?style=flat-square&logo=lighthouse&logoColor=white)](./budget.json)
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+ [![Lighthouse 90+](https://img.shields.io/badge/Lighthouse-90%2B-success?style=flat-square&logo=lighthouse&logoColor=white)](./performance-testing.md)
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+ [![Average resolution time](https://isitmaintained.com/badge/resolution/Hack23/blacktrigram.svg)](https://isitmaintained.com/project/Hack23/blacktrigram "Average time to resolve an issue")
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+ [![Open issues](https://isitmaintained.com/badge/open/Hack23/blacktrigram.svg)](https://isitmaintained.com/project/Hack23/blacktrigram "Percentage of issues still open")
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+
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+ <!-- ISMS framework alignment -->
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+ [![Hack23 ISMS](https://img.shields.io/badge/Hack23-ISMS--PUBLIC-0066CC?style=flat-square&logo=github&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC)
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+ [![ISO 27001:2022](https://img.shields.io/badge/ISO_27001-2022-blue?style=flat-square)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Compliance_Checklist.md)
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+ [![NIST CSF 2.0](https://img.shields.io/badge/NIST_CSF-2.0-blueviolet?style=flat-square)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Compliance_Checklist.md)
107
+ [![CIS Controls v8.1](https://img.shields.io/badge/CIS_Controls-v8.1-009688?style=flat-square)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Compliance_Checklist.md)
108
+ [![GDPR](https://img.shields.io/badge/GDPR-Compliant-2E7D32?style=flat-square)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Data_Classification_Policy.md)
109
+ [![NIS2](https://img.shields.io/badge/NIS2-Aligned-2E7D32?style=flat-square)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Information_Security_Policy.md)
110
+ [![EU CRA](https://img.shields.io/badge/EU_CRA-Self--Assessed-2E7D32?style=flat-square)](./CRA-ASSESSMENT.md)
48
111
 
49
- **๐Ÿ” ISMS Framework Compliance:**
50
- [![Information Security Policy](https://img.shields.io/badge/ISMS-Information%20Security%20Policy-0066CC?style=flat-square&logo=shield&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Information_Security_Policy.md)
51
- [![Secure Development Policy](https://img.shields.io/badge/ISMS-Secure%20Development%20Policy-00AA00?style=flat-square&logo=code&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Secure_Development_Policy.md)
52
- [![Threat Modeling](https://img.shields.io/badge/ISMS-Threat%20Modeling-FF6B6B?style=flat-square&logo=target&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Threat_Modeling.md)
53
- [![Vulnerability Management](https://img.shields.io/badge/ISMS-Vulnerability%20Management-FFA500?style=flat-square&logo=bug&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Vulnerability_Management.md)
54
- [![Open Source Policy](https://img.shields.io/badge/ISMS-Open%20Source%20Policy-FFD700?style=flat-square&logo=open-source-initiative&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Open_Source_Policy.md)
55
- [![Transparency Plan](https://img.shields.io/badge/ISMS-Transparency%20Plan-9370DB?style=flat-square&logo=eye&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/ISMS_Transparency_Plan.md)
112
+ ---
56
113
 
57
- _An immersive 3D precision combat game powered by Three.js, inspired by Korean martial arts philosophy and the I Ching_
114
+ ## ๐ŸŽฏ Why This Exists
58
115
 
59
- </div>
116
+ > **"์–ด๋‘  ์†์—์„œ ์™„๋ฒฝํ•œ ์ผ๊ฒฉ์„ ์ฐพ์•„๋ผ"** โ€” _"In darkness, seek the perfect strike."_
117
+
118
+ Authentic Korean martial arts deserve more than a flashy combo system. **Black Trigram (ํ‘๊ด˜)** is the cultural-tech sister project to **[Riksdagsmonitor](https://github.com/Hack23/riksdagsmonitor)** and **[EU Parliament Monitor](https://github.com/Hack23/euparliamentmonitor)** in the Hack23 portfolio: where those projects apply structured intelligence tradecraft to democratic transparency, **Black Trigram** applies the same engineering rigor to combat simulation โ€” turning the I Ching's Eight Trigrams (โ˜ฐโ˜ฑโ˜ฒโ˜ณโ˜ดโ˜ตโ˜ถโ˜ท), 70 anatomically-precise vital points (๊ธ‰์†Œ) across 4 body regions and 14 TCM meridians, and 51 traditional techniques into a typed, testable, deterministic, accessible, browser-first **Korean martial arts simulator**.
119
+
120
+ It is a **complete 13/13 combat-realism platform** โ€” body-part health, vital-point targeting, enhanced anatomy, visual feedback, pain response, consciousness levels, breathing disruption, trauma visualization, balance/vulnerability, combat-readiness HUD, injury-based movement, bone-impact audio, and counter-attack AI with limb-exposure detection โ€” running at **60fps on desktop and 55fps+ on mobile**, validated across 518 tests (372 unit + 146 new), with **75%+ coverage**, **WCAG 2.1 AA** accessibility, and full **OWASP / OSSF / SLSA 3** supply-chain hardening.
121
+
122
+ | Pillar | What it means in this project |
123
+ |---|---|
124
+ | ๐Ÿฅ‹ **Cultural Authenticity** | Hangul + Revised Romanization + meaning for every term. 51 techniques sourced from Hapkido, Taekwondo, Taekkyeon, Kuk Sool Won, Tang Soo Do, Hwa Rang Do, Gumdo, Ssireum, Subak, Yudo, Gongkwon Yusul. 127 medical references underpin the 70 vital points. |
125
+ | ๐ŸŽฏ **Anatomical Precision** | 70/70 vital points, 4 body regions, 5 severity levels, 14 TCM meridians, 28-bone skeletal animation, 7 hand poses, 4 grappling states. Counter-attack AI with limb-exposure detection. |
126
+ | โš™๏ธ **Engineering Rigor** | TypeScript strict mode, React 19, Three.js 0.184, R3F 9, Drei 10, Vite 8 โ€” 60fps desktop, 55fps+ mobile, 75%+ test coverage, 518 tests, deterministic combat math. |
127
+ | ๐Ÿ” **Radical Transparency** | Frontend-only ยท zero backend ยท zero PII ยท public ISMS ยท CodeQL ยท ZAP DAST ยท Lighthouse ยท OSSF Scorecard ยท SLSA 3 attestations ยท CycloneDX SBOM. |
128
+
129
+ **๐Ÿ“Š Production-readiness snapshot (v0.7.32)** โ€” see [`game-status.md`](./game-status.md) and [`ARCHITECTURE.md`](./ARCHITECTURE.md):
130
+
131
+ | Metric | Value | Source |
132
+ |---|---|---|
133
+ | Product version | **0.7.32** | [`package.json`](./package.json) |
134
+ | Overall quality | **9.4 / 10 โ€” Production-Ready** | game-status.md |
135
+ | Combat realism systems | **13 / 13 (100%)** | game-status.md |
136
+ | Vital points | **70 / 70** (4 regions ยท 5 severity ยท 14 TCM meridians ยท 127 medical refs) | game-status.md |
137
+ | Trigram stances | **8 / 8** | game-status.md |
138
+ | Player archetypes | **5 / 5** | game-status.md |
139
+ | Techniques | **51** across 4 categories | game-status.md |
140
+ | Skeletal animation | **28 bones ยท 7 hand poses ยท 4 grappling states** | game-status.md |
141
+ | Tests passing | **518** (372 + 146 new) | game-status.md |
142
+ | Test coverage | **~75%** (target 80%+) | game-status.md |
143
+ | Performance | **60fps desktop ยท 55fps+ mobile** (validated) | performance-testing.md |
144
+ | Accessibility | **WCAG 2.1 AA** | accessibility-test.yml |
145
+ | Last architecture review | **2026-04-21**, Architecture v2.1 | ARCHITECTURE.md |
146
+
147
+ ---
148
+
149
+ ## ๐ŸŒ Explore the Platform
150
+
151
+ The published game is the audience-facing companion to this open-source TypeScript / React Three Fiber package. Bookmark these entry points:
152
+
153
+ <table>
154
+ <tr>
155
+ <td width="140" align="center" valign="top">
156
+ <a href="https://blacktrigram.com/"><img src="https://img.shields.io/badge/๐ŸŽฎ-Play_Now-FFD700?style=for-the-badge&labelColor=000000" alt="Play Black Trigram"/></a>
157
+ </td>
158
+ <td>
159
+ <strong><a href="https://blacktrigram.com/">๐ŸŽฎ Live Game โ€” blacktrigram.com</a></strong><br>
160
+ The production WebGL build. Eight Trigram stances, 70 vital points, 5 fighter archetypes, full 3D skeletal combat. Hardware-accelerated Three.js ยท 60fps desktop, 55fps+ mobile ยท WCAG 2.1 AA accessibility ยท keyboard, mouse, touch, and gesture controls. Hosted from <strong>AWS CloudFront + S3</strong> (multi-region) with <strong>Route 53</strong> health-checked DNS failover to GitHub Pages.
161
+ </td>
162
+ </tr>
163
+ <tr>
164
+ <td width="140" align="center" valign="top">
165
+ <a href="https://hack23.github.io/blacktrigram/"><img src="https://img.shields.io/badge/๐Ÿ“˜-API_Docs-00FFFF?style=for-the-badge&labelColor=000000&logo=typescript&logoColor=white" alt="API documentation"/></a>
166
+ </td>
167
+ <td>
168
+ <strong><a href="https://hack23.github.io/blacktrigram/">๐Ÿ“˜ TypeDoc API Reference</a></strong><br>
169
+ Strict TypeDoc output covering every public type, interface, hook, component, and system: Eight Trigram philosophy, vital-point system (all 70 points), combat math (damage / accuracy / counter-attack), 5 archetypes, audio engine, and Koreanโ€“English bilingual JSDoc. Strict <code>notDocumented:true</code> validation drives 100% public-API coverage.
170
+ </td>
171
+ </tr>
172
+ <tr>
173
+ <td width="140" align="center" valign="top">
174
+ <a href="SECURITY_ARCHITECTURE.md"><img src="https://img.shields.io/badge/๐Ÿ›ก๏ธ-Security_Architecture-DC143C?style=for-the-badge&labelColor=000000" alt="Security architecture"/></a>
175
+ </td>
176
+ <td>
177
+ <strong><a href="SECURITY_ARCHITECTURE.md">๐Ÿ›ก๏ธ Security Architecture</a></strong><br>
178
+ Trust boundaries, browser-only sandbox model, CSP, SRI, no-PII data flows, cryptography choices, supply-chain controls (OSSF Scorecard, SLSA 3, SBOM, Dependabot, CodeQL, ZAP). Aligned with <a href="https://github.com/Hack23/ISMS-PUBLIC/blob/main/Information_Security_Policy.md">Hack23 Information Security Policy</a> and <a href="https://github.com/Hack23/ISMS-PUBLIC/blob/main/Secure_Development_Policy.md">Secure Development Policy</a>.
179
+ </td>
180
+ </tr>
181
+ <tr>
182
+ <td width="140" align="center" valign="top">
183
+ <a href="THREAT_MODEL.md"><img src="https://img.shields.io/badge/๐ŸŽฏ-Threat_Model-FF6B6B?style=for-the-badge&labelColor=000000" alt="STRIDE threat model"/></a>
184
+ </td>
185
+ <td>
186
+ <strong><a href="THREAT_MODEL.md">๐ŸŽฏ STRIDE Threat Model</a></strong><br>
187
+ STRIDE-per-trust-boundary analysis with MITRE ATT&CK mapping, attack trees for the most likely abuse paths (e.g. dependency injection, supply-chain compromise, XSS via user-uploaded content โ€” none accepted), and explicit residual-risk acceptance. Aligned with <a href="https://github.com/Hack23/ISMS-PUBLIC/blob/main/Threat_Modeling.md">Hack23 Threat Modeling Policy</a>.
188
+ </td>
189
+ </tr>
190
+ <tr>
191
+ <td width="140" align="center" valign="top">
192
+ <a href="ROADMAP.md"><img src="https://img.shields.io/badge/๐Ÿ—บ๏ธ-Roadmap-2E7D32?style=for-the-badge&labelColor=000000" alt="Black Trigram roadmap to v1.0"/></a>
193
+ </td>
194
+ <td>
195
+ <strong><a href="ROADMAP.md">๐Ÿ—บ๏ธ Roadmap to v1.0 (Q3 2026)</a></strong><br>
196
+ Production-Ready release plan. Combat realism complete (13/13). Remaining: training-mode polish, Korean localization to 100%, mobile performance budget tightening, v1.0.0-rc validation. See also <a href="VISION_2026_2034.md">VISION_2026_2034.md</a> for the 8-year strategic plan and <a href="FUTURE_ARCHITECTURE.md">FUTURE_ARCHITECTURE.md</a> for the post-v1.0 architecture.
197
+ </td>
198
+ </tr>
199
+ <tr>
200
+ <td width="140" align="center" valign="top">
201
+ <a href="game-status.md"><img src="https://img.shields.io/badge/๐Ÿ“Š-Status_Report-0A66C2?style=for-the-badge&labelColor=000000" alt="Game status report"/></a>
202
+ </td>
203
+ <td>
204
+ <strong><a href="game-status.md">๐Ÿ“Š Comprehensive Status Report</a></strong><br>
205
+ Source-of-truth metrics: 13/13 combat realism, 70/70 vital points, 28-bone skeletal animation, 51 techniques, 518 tests, 75%+ coverage, 60fps / 55fps+ mobile. Updated 2026-04-21 alongside ARCHITECTURE.md and THREAT_MODEL.md.
206
+ </td>
207
+ </tr>
208
+ <tr>
209
+ <td width="140" align="center" valign="top">
210
+ <a href="https://www.npmjs.com/package/blacktrigram"><img src="https://img.shields.io/badge/๐Ÿ“ฆ-npm_Package-CB3837?style=for-the-badge&labelColor=000000&logo=npm&logoColor=white" alt="npm package blacktrigram"/></a>
211
+ </td>
212
+ <td>
213
+ <strong><a href="https://www.npmjs.com/package/blacktrigram">๐Ÿ“ฆ npm: <code>blacktrigram</code></a></strong><br>
214
+ Reusable game systems, combat mechanics, animation framework, and Korean martial arts data, published as ESM with strict TypeScript types. Subpath exports: <code>blacktrigram/systems</code>, <code>/types</code>, <code>/audio</code>, <code>/utils</code>, <code>/components</code>, <code>/hooks</code>, <code>/data</code>. Each release ships with an <strong>SLSA 3</strong> provenance attestation and a <strong>CycloneDX SBOM</strong>.
215
+ </td>
216
+ </tr>
217
+ <tr>
218
+ <td width="140" align="center" valign="top">
219
+ <a href="https://deepwiki.com/Hack23/blacktrigram"><img src="https://img.shields.io/badge/๐Ÿค–-DeepWiki-7B1FA2?style=for-the-badge&labelColor=000000" alt="DeepWiki for Black Trigram"/></a>
220
+ </td>
221
+ <td>
222
+ <strong><a href="https://deepwiki.com/Hack23/blacktrigram">๐Ÿค– Ask DeepWiki</a></strong><br>
223
+ AI-indexed knowledge base over the entire Black Trigram repository. Best for natural-language deep-dives into combat math, archetypes, vital-point algorithms, animation rigging, or Three.js performance choices.
224
+ </td>
225
+ </tr>
226
+ </table>
60
227
 
61
228
  ---
62
229
 
63
- ## โšก Combat Mastery
230
+ ## โšก Combat Pipeline โ€” at a Glance
231
+
232
+ The combat loop is fully deterministic, frame-accurate, and side-effect-isolated. Player input is normalised, fed through the active trigram stance, validated against vital-point geometry, scored for damage, and rendered in Three.js โ€” all within a single 16.6 ms frame budget.
233
+
234
+ ```mermaid
235
+ flowchart LR
236
+ A[๐ŸŽฎ Input<br/>Keyboard ยท Touch ยท Gesture] --> B[โ˜ฏ๏ธ Trigram Stance<br/>๊ฑดํƒœ๋ฆฌ์ง„์†๊ฐ๊ฐ„๊ณค]
237
+ B --> C[๐Ÿฆด Skeletal Pose<br/>28 bones ยท 7 hand poses]
238
+ C --> D[๐ŸŽฏ Vital-Point Targeter<br/>70 points ยท 4 regions ยท 14 meridians]
239
+ D --> E[โš”๏ธ Damage Calculator<br/>severity ยท accuracy ยท archetype bonus]
240
+ E --> F[๐Ÿฉธ Body-Part Health<br/>pain ยท consciousness ยท breathing ยท balance]
241
+ F --> G[๐Ÿค– Counter-Attack AI<br/>limb-exposure detection]
242
+ G --> H[๐ŸŽจ Three.js Render<br/>60fps ยท trauma ยท particles ยท shaders]
243
+ F --> I[๐Ÿ”Š Audio Engine<br/>bone impact ยท breath ยท ๊ตญ์•…]
244
+ H --> J[โ™ฟ WCAG 2.1 AA HUD<br/>combat readiness ยท haptics]
245
+ I --> J
246
+
247
+ classDef korean fill:#000000,stroke:#FFD700,color:#FFD700,stroke-width:2px
248
+ classDef tech fill:#001a1a,stroke:#00FFFF,color:#00FFFF,stroke-width:2px
249
+ classDef combat fill:#1a0000,stroke:#FF6B6B,color:#FF6B6B,stroke-width:2px
250
+ class A,J tech
251
+ class B,C,D korean
252
+ class E,F,G,H,I combat
253
+ ```
254
+
255
+ See [`COMBAT_ARCHITECTURE.md`](COMBAT_ARCHITECTURE.md) for the full pipeline (3,300+ lines), [`FLOWCHART.md`](FLOWCHART.md) for business / combat process flows, and [`STATEDIAGRAM.md`](STATEDIAGRAM.md) for the complete state machine.
64
256
 
65
- **Black Trigram** is a **realistic combat simulator** that teaches authentic Korean martial arts through precise anatomical targeting. Master traditional vital-point techniques via modern 3D combat mechanics powered by Three.js across 5 distinct fighter archetypes.
257
+ ---
258
+
259
+ ## ๐Ÿฅ‹ Combat Disciplines
66
260
 
67
- ### ๐ŸŽฏ Combat Disciplines
261
+ **Black Trigram** is a **realistic Korean martial arts simulator** that teaches authentic vital-point combat through precise anatomical targeting. Master traditional techniques via modern 3D combat mechanics across 5 distinct fighter archetypes.
68
262
 
69
263
  <table>
70
264
  <tr>
71
265
  <td align="center" width="25%">
72
266
 
73
- **๐ŸŽฏ ์ •๊ฒฉ์ž**
74
- _Jeonggyeokja_
75
- **Precision Striker**
76
-
267
+ **๐ŸŽฏ ์ •๊ฒฉ์ž**<br>
268
+ _Jeonggyeokja_<br>
269
+ **Precision Striker**<br>
77
270
  _Every strike targets anatomical weak points_
78
271
 
79
272
  </td>
80
273
  <td align="center" width="25%">
81
274
 
82
- **โš”๏ธ ๋น„์ˆ˜**
83
- _Bisu_
84
- **Lethal Technique**
85
-
275
+ **โš”๏ธ ๋น„์ˆ˜**<br>
276
+ _Bisu_<br>
277
+ **Lethal Technique**<br>
86
278
  _Decisive unarmed combat methods_
87
279
 
88
280
  </td>
89
281
  <td align="center" width="25%">
90
282
 
91
- **๐Ÿฅท ์•”์‚ด์ž**
92
- _Amsalja_
93
- **Shadow Assassin**
94
-
283
+ **๐Ÿฅท ์•”์‚ด์ž**<br>
284
+ _Amsalja_<br>
285
+ **Shadow Assassin**<br>
95
286
  _Silent takedown techniques_
96
287
 
97
288
  </td>
98
289
  <td align="center" width="25%">
99
290
 
100
- **๐Ÿ’€ ๊ธ‰์†Œ๊ฒฉ**
101
- _Geupsogyeok_
102
- **Vital Point Strike**
103
-
291
+ **๐Ÿ’€ ๊ธ‰์†Œ๊ฒฉ**<br>
292
+ _Geupsogyeok_<br>
293
+ **Vital Point Strike**<br>
104
294
  _70 anatomical targets for incapacitation_
105
295
 
106
296
  </td>
@@ -109,173 +299,152 @@ _70 anatomical targets for incapacitation_
109
299
 
110
300
  ---
111
301
 
112
- ## ๐Ÿ“ธ Concept
302
+ ## ๐ŸŽญ Player Archetypes
303
+
304
+ Master combat through **5 distinct fighting philosophies** โ€” each with unique vital-point bonuses, archetype-specific techniques, and signature visual effects:
113
305
 
114
306
  <div align="center">
115
307
 
116
- <img src="public/CyberpunkTeamDynamics.png" alt="Cyberpunk Team Dynamics Screenshot" width="600" />
117
- <img src="public/PlayerArchetypesExplained.png" alt="Player Archetypes Explained Screenshot" width="600" />
118
- <img src="public/PlayerArchetypesOverview.png" alt="Player Archetypes Overview Screenshot" width="600" />
308
+ | Archetype | Korean / English | Combat Philosophy | Special Focus |
309
+ | :---: | :---: | :---: | :---: |
310
+ | ๐Ÿฏ | **๋ฌด์‚ฌ (Musa)** ยท _Traditional Warrior_ | Honor through strength | Military discipline, overwhelming force |
311
+ | ๐Ÿฅท | **์•”์‚ด์ž (Amsalja)** ยท _Shadow Assassin_ | Efficiency through invisibility | Stealth approaches, instant takedowns |
312
+ | ๐Ÿ’ป | **ํ•ด์ปค (Hacker)** ยท _Cyber Warrior_ | Information as power | Environmental manipulation, tech-assisted strikes |
313
+ | ๐Ÿ•ต๏ธ | **์ •๋ณด์š”์› (Jeongbo Yowon)** ยท _Intelligence Operative_ | Knowledge through observation | Psychological manipulation, precise timing |
314
+ | โšก | **์กฐ์งํญ๋ ฅ๋ฐฐ (Jojik Pokryeokbae)** ยท _Organized Crime_ | Survival through ruthlessness | Dirty fighting, improvised weapons |
119
315
 
120
316
  </div>
121
317
 
122
318
  ---
123
319
 
124
- ## ๐ŸŒŸ Authentic Combat Features
125
-
126
- ### ๐Ÿฅ‹ Player Archetypes
320
+ ## โ˜ฏ๏ธ Eight Trigrams (ํŒ”๊ด˜) โ€” Combat Stance System
127
321
 
128
- Master combat through 5 distinct fighting philosophies:
322
+ Master **70 authentic vital points (๊ธ‰์†Œ)** distributed across the I Ching's eight trigrams. Each stance shapes the active hitbox geometry, technique pool, defensive posture, and audio profile:
129
323
 
130
324
  <div align="center">
131
325
 
132
- | Archetype | Name | Combat Philosophy | Special Focus |
133
- | :-------: | :-------------------------------------------------------: | :-----------------------------: | :-----------------------------------------------: |
134
- | ๐Ÿฏ | **๋ฌด์‚ฌ (Musa)**<br/>_Traditional Warrior_ | Honor through strength | Military discipline, overwhelming force |
135
- | ๐Ÿฅท | **์•”์‚ด์ž (Amsalja)**<br/>_Shadow Assassin_ | Efficiency through invisibility | Stealth approaches, instant takedowns |
136
- | ๐Ÿ’ป | **ํ•ด์ปค (Hacker)**<br/>_Cyber Warrior_ | Information as power | Environmental manipulation, tech-assisted strikes |
137
- | ๐Ÿ•ต๏ธ | **์ •๋ณด์š”์› (Jeongbo Yowon)**<br/>_Intelligence Operative_ | Knowledge through observation | Psychological manipulation, precise timing |
138
- | โšก | **์กฐ์งํญ๋ ฅ๋ฐฐ (Jojik Pokryeokbae)**<br/>_Organized Crime_ | Survival through ruthlessness | Dirty fighting, improvised weapons |
326
+ | Trigram | Korean / Meaning | Combat Focus | Combat Effects |
327
+ | :---: | :---: | :---: | :---: |
328
+ | โ˜ฐ | **๊ฑด (Geon)** โ€” _Heaven_ | Bone-striking force | Fractures, structural damage |
329
+ | โ˜ฑ | **ํƒœ (Tae)** โ€” _Lake_ | Joint manipulation | Dislocations, mobility loss |
330
+ | โ˜ฒ | **๋ฆฌ (Li)** โ€” _Fire_ | Precise nerve strikes | Temporary paralysis, numbness |
331
+ | โ˜ณ | **์ง„ (Jin)** โ€” _Thunder_ | Stunning techniques | Disorientation, knockouts |
332
+ | โ˜ด | **์† (Son)** โ€” _Wind_ | Continuous pressure | Gradual incapacitation |
333
+ | โ˜ต | **๊ฐ (Gam)** โ€” _Water_ | Blood-flow restriction | Circulation disruption |
334
+ | โ˜ถ | **๊ฐ„ (Gan)** โ€” _Mountain_ | Defensive counters | Counter-attacks, blocks |
335
+ | โ˜ท | **๊ณค (Gon)** โ€” _Earth_ | Ground techniques | Throws, takedowns |
139
336
 
140
337
  </div>
141
338
 
142
- ### ๐ŸŽฏ Anatomical Targeting System
339
+ ### ๐Ÿ’ช Realistic Body Mechanics (13/13 systems ยท 100% complete)
143
340
 
144
- Master **70 authentic vital points** for combat effectiveness:
145
-
146
- <div align="center">
341
+ - ๐Ÿฉธ **Authentic Trauma** โ€” Realistic injury visualization, blood, bruising progression
342
+ - ๐Ÿฆด **Bone-Impact Audio** โ€” Genuine bone-contact and fracture sounds
343
+ - ๐Ÿซ **Breathing Disruption** โ€” Respiratory targeting affects stamina and accuracy
344
+ - โš–๏ธ **Balance System** โ€” Stance- and momentum-physics-driven vulnerability windows
345
+ - ๐Ÿง  **Consciousness Levels** โ€” 4-level progressive awareness impairment
346
+ - ๐Ÿ˜ต **Pain Response** โ€” Physiological pain accumulation affecting performance
347
+ - ๐Ÿฆต **Injury-Based Movement** โ€” Damage to limbs constrains mobility and stance access
348
+ - ๐ŸŽฏ **Vital-Point Targeter** โ€” 70 points ยท 4 regions ยท 5 severity tiers ยท 14 TCM meridians
349
+ - ๐Ÿค– **Counter-Attack AI** โ€” Limb-exposure detection triggers archetype-aware ripostes
147
350
 
148
- | Trigram | Name | Combat Focus | Combat Effects |
149
- | :-----: | :-----------------------: | :--------------------: | :---------------------------: |
150
- | โ˜ฐ | **๊ฑด (Geon)** โ€“ _Heaven_ | Bone-striking force | Fractures, structural damage |
151
- | โ˜ฑ | **ํƒœ (Tae)** โ€“ _Lake_ | Joint manipulation | Dislocations, mobility loss |
152
- | โ˜ฒ | **๋ฆฌ (Li)** โ€“ _Fire_ | Precise nerve strikes | Temporary paralysis, numbness |
153
- | โ˜ณ | **์ง„ (Jin)** โ€“ _Thunder_ | Stunning techniques | Disorientation, knockouts |
154
- | โ˜ด | **์† (Son)** โ€“ _Wind_ | Continuous pressure | Gradual incapacitation |
155
- | โ˜ต | **๊ฐ (Gam)** โ€“ _Water_ | Blood flow restriction | Circulation disruption |
156
- | โ˜ถ | **๊ฐ„ (Gan)** โ€“ _Mountain_ | Defensive counters | Counter-attacks, blocks |
157
- | โ˜ท | **๊ณค (Gon)** โ€“ _Earth_ | Ground techniques | Throws, takedowns |
158
-
159
- </div>
351
+ ---
160
352
 
161
- ### ๐Ÿ’ช Realistic Body Mechanics
353
+ ## ๐Ÿ“ธ Concept
162
354
 
163
- - **๐Ÿฉธ Authentic Trauma** โ€“ Realistic injury visualization and blood
164
- - **๐Ÿฆด Bone Impact Audio** โ€“ Genuine bone contact and fracture sounds
165
- - **๐Ÿซ Breathing Disruption** โ€“ Respiratory system targeting
166
- - **โš–๏ธ Balance System** โ€“ Realistic stance and momentum physics
167
- - **๐Ÿง  Consciousness States** โ€“ Progressive awareness impairment
168
- - **๐Ÿ˜ต Pain Response** โ€“ Physiological pain affecting performance
355
+ <div align="center">
169
356
 
170
- ### ๐ŸŽฏ Combat Specializations
357
+ <img src="public/CyberpunkTeamDynamics.png" alt="Cyberpunk team dynamics โ€” Black Trigram fighter selection screen" width="600" />
358
+ <img src="public/PlayerArchetypesExplained.png" alt="Player archetypes explained โ€” Musa, Amsalja, Hacker, Jeongbo Yowon, Jojik Pokryeokbae" width="600" />
359
+ <img src="public/PlayerArchetypesOverview.png" alt="Player archetypes overview with Korean martial arts philosophy" width="600" />
171
360
 
172
- - **๐ŸŽฏ Anatomical Precision** โ€“ 70 target points for tactical advantage
173
- - **๐Ÿ‡ฐ๐Ÿ‡ท Traditional Korean Arts** โ€“ Authentic techniques from ํƒœ๊ถŒ๋„, ํ•ฉ๊ธฐ๋„, ํƒ๊ฒฌ
174
- - **โšซ Advanced Techniques** โ€“ Professional combat methods from 5 distinct archetypes
175
- - **๐Ÿฅ‹ Combat Application** โ€“ Real martial arts effectiveness
361
+ </div>
176
362
 
177
363
  ---
178
364
 
179
- ## ๐Ÿš€ Technical Excellence
365
+ ## ๐Ÿš€ Technical Stack
180
366
 
181
- Built for **combat realism** and **authentic simulation**:
367
+ Built for **combat realism**, **60fps performance**, and **production-grade engineering**:
182
368
 
183
369
  <div align="center">
184
370
 
185
371
  ### ๐ŸŽฎ Rendering Engine
186
372
 
187
- ![Three.js](https://img.shields.io/badge/Three.js-0.184-000000?style=for-the-badge&logo=three.js)
188
- ![React Three Fiber](https://img.shields.io/badge/R3F-9.5-00ffff?style=for-the-badge&logo=react)
189
- ![React](https://img.shields.io/badge/React-19-61dafb?style=for-the-badge&logo=react)
190
- ![TypeScript](https://img.shields.io/badge/TypeScript-Strict-3178c6?style=for-the-badge&logo=typescript)
373
+ ![Three.js 0.184](https://img.shields.io/badge/Three.js-0.184-000000?style=for-the-badge&logo=three.js&logoColor=white)
374
+ ![React Three Fiber 9](https://img.shields.io/badge/R3F-9.x-00FFFF?style=for-the-badge&logo=react&logoColor=black)
375
+ ![@react-three/drei 10](https://img.shields.io/badge/Drei-10.x-FFD700?style=for-the-badge&logo=react&logoColor=black)
376
+ ![React 19](https://img.shields.io/badge/React-19-61DAFB?style=for-the-badge&logo=react&logoColor=black)
377
+ ![TypeScript 6.0](https://img.shields.io/badge/TypeScript-6.0.3-3178C6?style=for-the-badge&logo=typescript&logoColor=white)
378
+
379
+ ### โšก Build & Performance
191
380
 
192
- ### โšก Performance Optimized
381
+ ![Vite 8](https://img.shields.io/badge/Vite-8.x-646CFF?style=for-the-badge&logo=vite&logoColor=white)
382
+ ![Node 25+](https://img.shields.io/badge/Node-%E2%89%A525-339933?style=for-the-badge&logo=node.js&logoColor=white)
383
+ ![WebGL 2](https://img.shields.io/badge/WebGL-2.0-990000?style=for-the-badge)
384
+ ![Web Audio](https://img.shields.io/badge/Audio-Web_Audio_API-FF9500?style=for-the-badge)
385
+ ![60fps Desktop](https://img.shields.io/badge/Desktop-60fps-4CAF50?style=for-the-badge)
386
+ ![55fps+ Mobile](https://img.shields.io/badge/Mobile-55fps%2B-4CAF50?style=for-the-badge)
193
387
 
194
- ![Vite](https://img.shields.io/badge/Vite-8.x-646cff?style=for-the-badge&logo=vite)
195
- ![WebGL](https://img.shields.io/badge/WebGL-Hardware_Accelerated-990000?style=for-the-badge)
196
- ![Web Audio](https://img.shields.io/badge/Audio-Web_Audio_API-ff9500?style=for-the-badge)
197
- ![60fps](https://img.shields.io/badge/Target-60fps-4caf50?style=for-the-badge)
388
+ ### ๐Ÿงช Quality & Testing
389
+
390
+ ![Vitest](https://img.shields.io/badge/Vitest-Unit-6E9F18?style=for-the-badge&logo=vitest&logoColor=white)
391
+ ![Cypress](https://img.shields.io/badge/Cypress-E2E-17202C?style=for-the-badge&logo=cypress&logoColor=white)
392
+ ![518 Tests](https://img.shields.io/badge/Tests-518_Passing-2E7D32?style=for-the-badge)
393
+ ![Coverage 75%+](https://img.shields.io/badge/Coverage-75%25%2B-2E7D32?style=for-the-badge&logo=vitest&logoColor=white)
394
+ ![WCAG 2.1 AA](https://img.shields.io/badge/A11y-WCAG_2.1_AA-1976D2?style=for-the-badge)
198
395
 
199
396
  ### ๐ŸŽจ 3D Visual Effects
200
397
 
201
- ![Three.js 3D](https://img.shields.io/badge/3D_Models-Three.js-9c27b0?style=for-the-badge)
202
- ![Particles](https://img.shields.io/badge/Particles-Instanced-ff5722?style=for-the-badge)
203
- ![Shaders](https://img.shields.io/badge/Shaders-Korean_Themed-ffd700?style=for-the-badge)
398
+ ![3D Models](https://img.shields.io/badge/3D_Models-Three.js-9C27B0?style=for-the-badge)
399
+ ![Skeletal](https://img.shields.io/badge/Skeleton-28_bones-FFD700?style=for-the-badge&labelColor=000000)
400
+ ![Particles](https://img.shields.io/badge/Particles-Instanced-FF5722?style=for-the-badge)
401
+ ![Shaders](https://img.shields.io/badge/Shaders-Korean_Cyberpunk-FFD700?style=for-the-badge&labelColor=000000)
204
402
 
205
403
  </div>
206
404
 
207
- ### ๐ŸŽฏ Combat Components
405
+ ### ๐ŸŽฏ Core Combat Components
208
406
 
209
- - **VitalPointTargeter** โ€“ Interactive anatomical targeting system
210
- - **CombatTracker** โ€“ Real-time damage and status monitoring
211
- - **TechniqueCalculator** โ€“ Precise combat effectiveness calculations
212
- - **CombatAnalyzer** โ€“ Post-match technique analysis
213
- - **ThreeJS Renderer** โ€“ Hardware-accelerated 3D combat visualization
407
+ - **`VitalPointTargeter`** โ€” Interactive 70-point anatomical targeting with polygon-based zone detection
408
+ - **`CombatTracker`** โ€” Real-time damage, pain, consciousness, breathing, and balance monitoring
409
+ - **`TechniqueCalculator`** โ€” Deterministic damage / accuracy / counter-attack math (51 techniques)
410
+ - **`CombatAnalyzer`** โ€” Post-match technique-effectiveness analysis
411
+ - **`ThreeJSRenderer`** โ€” Hardware-accelerated 3D combat visualization with skeletal animation (28 bones)
412
+ - **`CounterAttackAI`** โ€” Archetype-aware riposte system with limb-exposure detection
214
413
 
215
414
  ---
216
415
 
217
416
  ## ๐ŸŽฎ Combat Controls
218
417
 
219
- > **๐Ÿ“– Complete Control Reference**: See [`CONTROLS.md`](/CONTROLS.md) for comprehensive control documentation
220
-
221
- ### โŒจ๏ธ Desktop Input System (Currently Implemented)
222
-
223
- - **๐Ÿƒ Movement**: `WASD` or `Arrow Keys` โ€“ 8-directional tactical positioning and footwork
224
- - **โš”๏ธ Stances**: `1โ€“8` (Eight Trigram-based combat stances)
225
- - `1` โ˜ฐ Geon (Heaven) - Bone-striking force
226
- - `2` โ˜ฑ Tae (Lake) - Joint manipulation
227
- - `3` โ˜ฒ Li (Fire) - Precise nerve strikes
228
- - `4` โ˜ณ Jin (Thunder) - Stunning techniques
229
- - `5` โ˜ด Son (Wind) - Continuous pressure
230
- - `6` โ˜ต Gam (Water) - Adaptive counters
231
- - `7` โ˜ถ Gan (Mountain) - Defensive mastery
232
- - `8` โ˜ท Gon (Earth) - Ground control
233
- - **๐Ÿ›ก๏ธ Guard**: `B` โ€“ Defensive positioning and blocks
234
- - **โšก Attack**: `Space` โ€“ Execute current stance technique
235
- - **๐ŸŽฏ Vital Strike**: `V` โ€“ Toggle 70-point anatomical targeting overlay
236
- - **โธ๏ธ Pause**: `ESC` or `M` โ€“ Pause menu / Return to intro
237
-
238
- ### ๐Ÿ“ฑ Mobile Touch Controls (375x667+ screens)
239
-
240
- **Virtual Controls** (Auto-displayed on screens < 768px width):
241
-
242
- - **๐Ÿ•น๏ธ Virtual D-Pad** (Bottom-Left) โ€“ 8-directional movement control
243
- - 140x140px touch-optimized size
244
- - 48px minimum button targets (exceeds iOS 44px guideline)
245
- - Tap directional buttons for tactical positioning
246
- - Korean arrow indicators (โ†‘ โ†— โ†’ โ†˜ โ†“ โ†™ โ† โ†–)
247
- - Safe area aware positioning (34px from bottom)
248
-
249
- - **โšก Action Buttons** (Bottom-Right)
250
- - **Attack Button** (80x80px, Gold โšก) โ€“ Execute current stance technique
251
- - **Block Button** (70x70px, Blue ๐Ÿ›ก๏ธ) โ€“ Activate defensive guard
252
- - Safe area aware positioning (34px from bottom)
253
-
254
- - **โ˜ฏ๏ธ Stance Wheel** (Bottom-Center)
255
- - Tap to expand circular selector (200px diameter)
256
- - 8 trigram stances (โ˜ฐ โ˜ฑ โ˜ฒ โ˜ณ โ˜ด โ˜ต โ˜ถ โ˜ท)
257
- - Korean names: ๊ฑด ํƒœ ๋ฆฌ ์ง„ ์† ๊ฐ ๊ฐ„ ๊ณค
258
- - Safe area aware positioning
259
-
260
- **Gesture Controls**:
261
-
262
- - **Swipe Right โ†’** โ€“ Advance toward opponent
263
- - **Swipe Left โ†** โ€“ Retreat from opponent
264
- - **Swipe Up โ†‘** โ€“ High attack execution
265
- - **Swipe Down โ†“** โ€“ Low attack execution
266
- - **Two-Finger Tap ๐Ÿคž** โ€“ Toggle vital point targeting mode
267
-
268
- **Haptic Feedback**:
269
- - Light vibration (10ms) on D-pad movement and stance selection
270
- - Medium vibration (50ms) on attack execution
271
- - Heavy vibration (100ms) on critical hits and vital point strikes
272
-
273
- ### ๐Ÿฉธ Combat Feedback
274
-
275
- - **๐Ÿ’ฅ Impact Effects**: Bone contact sounds and visual trauma
276
- - **๐Ÿฉธ Injury System**: Realistic bleeding and damage progression
277
- - **๐Ÿ˜ต Incapacitation**: Visual indicators of combat effectiveness
278
- - **โš–๏ธ Balance**: Physical stance and vulnerability windows
418
+ > **๐Ÿ“– Full reference:** [`CONTROLS.md`](./CONTROLS.md) โ€” single source of truth for all keyboard, mouse, touch, gesture, and haptic controls.
419
+
420
+ ### โŒจ๏ธ Desktop (currently implemented)
421
+
422
+ - **๐Ÿƒ Movement** โ€” `WASD` / `Arrow Keys` โ€” 8-directional tactical positioning
423
+ - **โ˜ฏ๏ธ Stances** โ€” `1`โ€“`8` (Eight Trigrams)
424
+ - `1` โ˜ฐ Geon (Heaven) โ€” bone-striking force
425
+ - `2` โ˜ฑ Tae (Lake) โ€” joint manipulation
426
+ - `3` โ˜ฒ Li (Fire) โ€” precise nerve strikes
427
+ - `4` โ˜ณ Jin (Thunder) โ€” stunning techniques
428
+ - `5` โ˜ด Son (Wind) โ€” continuous pressure
429
+ - `6` โ˜ต Gam (Water) โ€” adaptive counters
430
+ - `7` โ˜ถ Gan (Mountain) โ€” defensive mastery
431
+ - `8` โ˜ท Gon (Earth) โ€” ground control
432
+ - **๐Ÿ›ก๏ธ Guard** โ€” `B` โ€” defensive positioning and blocks
433
+ - **โšก Attack** โ€” `Space` โ€” execute current stance technique
434
+ - **๐ŸŽฏ Vital Strike** โ€” `V` โ€” toggle 70-point anatomical targeting overlay
435
+ - **โธ๏ธ Pause** โ€” `ESC` / `M` โ€” pause menu / return to intro
436
+
437
+ ### ๐Ÿ“ฑ Mobile Touch (auto-displayed on screens < 768px)
438
+
439
+ - **๐Ÿ•น๏ธ Virtual D-Pad** (bottom-left, 140ร—140 px, 48 px buttons exceeding the 44 px iOS guideline) โ€” 8-directional movement with Korean arrows (โ†‘ โ†— โ†’ โ†˜ โ†“ โ†™ โ† โ†–)
440
+ - **โšก Action Buttons** (bottom-right) โ€” 80ร—80 px gold Attack โšก, 70ร—70 px blue Block ๐Ÿ›ก๏ธ
441
+ - **โ˜ฏ๏ธ Stance Wheel** (bottom-center, 200 px diameter) โ€” 8 trigrams with hangul: ๊ฑด ํƒœ ๋ฆฌ ์ง„ ์† ๊ฐ ๊ฐ„ ๊ณค
442
+ - All controls are **safe-area aware** (34 px bottom inset for notched devices)
443
+
444
+ ### ๐Ÿ‘† Gesture & Haptic Feedback
445
+
446
+ - **Swipe โ†’** advance ยท **โ† retreat** ยท **โ†‘ high attack** ยท **โ†“ low attack** ยท **two-finger tap** toggles vital-point mode
447
+ - **Haptics:** 10 ms light (movement / stance), 50 ms medium (attack), 100 ms heavy (vital-point hits)
279
448
 
280
449
  ---
281
450
 
@@ -283,50 +452,45 @@ Built for **combat realism** and **authentic simulation**:
283
452
 
284
453
  ### ๐ŸŽฏ ํ•ด๋ถ€ํ•™ ์—ฐ๊ตฌ (Anatomical Study)
285
454
 
286
- - **๐Ÿ“š ๊ธ‰์†Œํ•™์Šต (Vital Point Study)** โ€“ 70 anatomical target points
287
- - **๐ŸŽฏ ์ •๋ฐ€ํƒ€๊ฒฉ (Precision Striking)** โ€“ Accurate targeting techniques
288
- - **โšซ ๊ณ ๊ธ‰๊ธฐ๋ฒ• (Advanced Techniques)** โ€“ Professional combat methods
289
- - **๐Ÿฅ‹ ์‹ค์ „์‘์šฉ (Practical Application)** โ€“ Combat effectiveness training
455
+ - **๐Ÿ“š ๊ธ‰์†Œํ•™์Šต** โ€” 70 anatomical target points
456
+ - **๐ŸŽฏ ์ •๋ฐ€ํƒ€๊ฒฉ** โ€” accurate targeting techniques
457
+ - **โšซ ๊ณ ๊ธ‰๊ธฐ๋ฒ•** โ€” professional combat methods
458
+ - **๐Ÿฅ‹ ์‹ค์ „์‘์šฉ** โ€” combat-effectiveness training
290
459
 
291
460
  ### โš”๏ธ ๋ฌด์ˆ  ๊ธฐ๋ฒ• (Martial Techniques)
292
461
 
293
- - **๐Ÿฅ‹ ๊ธฐ๋ณธ๊ธฐ (Fundamentals)** โ€“ Basic striking and positioning
294
- - **๐Ÿ”ข ํŒ”๊ด˜์ˆ  (Eight Trigram Arts)** โ€“ Traditional Korean combat philosophy
295
- - **๐Ÿ”— ์—ฐ๊ณ„๊ธฐ๋ฒ• (Combination Techniques)** โ€“ Flowing technique sequences
296
- - **๐ŸŽฏ ์ •๋ฐ€์ˆ  (Precision Arts)** โ€“ Exact targeting and timing
462
+ - **๐Ÿฅ‹ ๊ธฐ๋ณธ๊ธฐ** โ€” fundamentals: striking and positioning
463
+ - **๐Ÿ”ข ํŒ”๊ด˜์ˆ ** โ€” Eight Trigram Arts: traditional Korean combat philosophy
464
+ - **๐Ÿ”— ์—ฐ๊ณ„๊ธฐ๋ฒ•** โ€” combination techniques: flowing technique sequences
465
+ - **๐ŸŽฏ ์ •๋ฐ€์ˆ ** โ€” precision arts: exact targeting and timing
297
466
 
298
467
  ### ๐ŸฅŠ ์‹ค์ „ ํ›ˆ๋ จ (Combat Training)
299
468
 
300
- - **๐Ÿ‘ค ์ผ๋Œ€์ผ (One-on-One)** โ€“ Single opponent combat simulation
301
- - **๐Ÿข ํ™˜๊ฒฝ์ „ํˆฌ (Environmental Combat)** โ€“ Using surroundings tactically
302
- - **๐Ÿง˜ ์ •์‹ ์ˆ˜์–‘ (Mental Cultivation)** โ€“ Psychological combat preparation
303
- - **๐Ÿƒ ์—ฐ์†๋Œ€์ „ (Continuous Combat)** โ€“ Multiple opponent scenarios
469
+ - **๐Ÿ‘ค ์ผ๋Œ€์ผ** โ€” single-opponent simulation
470
+ - **๐Ÿข ํ™˜๊ฒฝ์ „ํˆฌ** โ€” environmental combat (using surroundings tactically)
471
+ - **๐Ÿง˜ ์ •์‹ ์ˆ˜์–‘** โ€” mental cultivation: psychological combat preparation
472
+ - **๐Ÿƒ ์—ฐ์†๋Œ€์ „** โ€” continuous combat: multiple-opponent scenarios
304
473
 
305
474
  ### ๐ŸŽญ ์›ํ˜• ํŠนํ™” (Archetype Mastery)
306
475
 
307
- - **๐Ÿฏ ๋ฌด์‚ฌ๋„ (Warrior's Way)** โ€“ Traditional warrior discipline training
308
- - **๐Ÿฅท ์•”์˜์ˆ  (Shadow Arts)** โ€“ Stealth and assassination techniques
309
- - **๐Ÿ’ป ์‚ฌ์ด๋ฒ„์ „ (Cyber Warfare)** โ€“ Tech-enhanced combat methods
310
- - **๐Ÿ•ต๏ธ ์ •๋ณด์ „ (Intelligence Warfare)** โ€“ Psychological and strategic combat
311
- - **โšก ๊ฑฐ๋ฆฌ์ˆ  (Street Arts)** โ€“ Underground survival combat
476
+ - **๐Ÿฏ ๋ฌด์‚ฌ๋„** โ€” traditional warrior discipline ยท **๐Ÿฅท ์•”์˜์ˆ ** โ€” shadow arts ยท **๐Ÿ’ป ์‚ฌ์ด๋ฒ„์ „** โ€” cyber warfare ยท **๐Ÿ•ต๏ธ ์ •๋ณด์ „** โ€” intelligence warfare ยท **โšก ๊ฑฐ๋ฆฌ์ˆ ** โ€” street arts
312
477
 
313
478
  ---
314
479
 
315
480
  ## ๐Ÿ“ Architecture & Development Insights
316
481
 
317
- Explore in-depth technical analysis and architectural insights about Black Trigram through blog posts by our development team.
482
+ In-depth technical and cultural analysis from the Hack23 development team.
318
483
 
319
- ### โญ Simon Moon's Architecture Chronicles
484
+ ### โญ Simon Moon โ€” Architecture Chronicles
320
485
 
321
486
  <div align="center">
322
487
 
323
- _System Architect | Pattern Recognition Expert | Philosopher-Engineer_
324
-
488
+ _System Architect ยท Pattern Recognition Expert ยท Philosopher-Engineer_<br>
325
489
  [**View Agent Profile**](https://github.com/Hack23/homepage/blob/master/.github/agents/simon-moon.md)
326
490
 
327
491
  </div>
328
492
 
329
- Simon Moon reveals the hidden structures and sacred geometry in Black Trigram's architecture through the Law of Fives and numerological patterns.
493
+ Simon Moon reveals the hidden structures and sacred geometry in Black Trigram's architecture through the **Law of Fives** and numerological patterns.
330
494
 
331
495
  <table>
332
496
  <tr>
@@ -336,7 +500,7 @@ Simon Moon reveals the hidden structures and sacred geometry in Black Trigram's
336
500
 
337
501
  **[Five Fighters, Sacred Geometry](https://hack23.com/blog-trigram-architecture.html)**
338
502
 
339
- Five fighter archetypes discovered through combat domain analysis. Cultural authenticity meeting mechanical depth with zero backend architecture.
503
+ Five fighter archetypes discovered through combat-domain analysis. Cultural authenticity meeting mechanical depth โ€” with **zero backend** architecture.
340
504
 
341
505
  </td>
342
506
  <td width="33%" valign="top">
@@ -345,7 +509,7 @@ Five fighter archetypes discovered through combat domain analysis. Cultural auth
345
509
 
346
510
  **[70 Vital Points & Physics](https://hack23.com/blog-trigram-combat.html)**
347
511
 
348
- Traditional Korean martial arts mapped to 70 biomechanical vital points. Five collision systems with anatomical precision and respect for cultural tradition.
512
+ Traditional Korean martial arts mapped to **70 biomechanical vital points**. Five collision systems with anatomical precision and respect for cultural tradition.
349
513
 
350
514
  </td>
351
515
  <td width="33%" valign="top">
@@ -354,23 +518,22 @@ Traditional Korean martial arts mapped to 70 biomechanical vital points. Five co
354
518
 
355
519
  **[VR Martial Arts & Immersive Combat](https://hack23.com/blog-trigram-future.html)**
356
520
 
357
- Five-year evolution roadmap from immersive 3D fighter to VR martial arts training platform. Korean martial arts preservation through immersive technology.
521
+ Five-year evolution roadmap from immersive 3D fighter to **VR martial arts training platform**. Korean martial arts preservation through immersive technology.
358
522
 
359
523
  </td>
360
524
  </tr>
361
525
  </table>
362
526
 
363
- ### ๐Ÿ” George Dorn's Code Analysis
527
+ ### ๐Ÿ” George Dorn โ€” Code Analysis
364
528
 
365
529
  <div align="center">
366
530
 
367
- _Developer | Repository Inspector | Code Archaeologist_
368
-
531
+ _Developer ยท Repository Inspector ยท Code Archaeologist_<br>
369
532
  [**View Agent Profile**](https://github.com/Hack23/homepage/blob/master/.github/agents/george-dorn.md)
370
533
 
371
534
  </div>
372
535
 
373
- George Dorn provides detailed repository deep-dives based on actual code inspection, not assumptions. Each analysis includes cloned repositories, file counts, dependency reviews, and verified metrics.
536
+ George Dorn provides repository deep-dives based on **actual code inspection**, not assumptions. Each analysis includes cloned repositories, file counts, dependency reviews, and verified metrics.
374
537
 
375
538
  <table>
376
539
  <tr>
@@ -380,10 +543,10 @@ George Dorn provides detailed repository deep-dives based on actual code inspect
380
543
 
381
544
  **[Repository Deep-Dive](https://hack23.com/blog-george-dorn-trigram-code.html)**
382
545
 
383
- **Stack:** TypeScript 6.0, React 19, Three.js 0.184, Vite 8
384
- **Metrics:** 132 TypeScript files, 70 vital points system, 5 fighter archetypes
546
+ **Stack:** TypeScript 6.0.3 ยท React 19 ยท Three.js 0.184 ยท Vite 8<br>
547
+ **Metrics:** 132+ TypeScript files ยท 70 vital points ยท 5 archetypes ยท 28-bone skeletal animation ยท 51 techniques
385
548
 
386
- Examined package.json dependencies, explored src/ structure, verified combat system implementation, and reviewed AI integrations.
549
+ Examined `package.json` dependencies, explored `src/` structure, verified combat-system implementation, and reviewed AI integrations.
387
550
 
388
551
  </td>
389
552
  <td width="50%" valign="top">
@@ -392,9 +555,9 @@ Examined package.json dependencies, explored src/ structure, verified combat sys
392
555
 
393
556
  **[Combat Code: TypeScript vs. Martial Arts Physics](https://hack23.com/blog-trigram-architecture.html#george-dorn-implementation)**
394
557
 
395
- George's technical commentary reveals collision detection challenges, performance optimization for 60fps combat, and Easter eggs hidden throughout the codebase.
558
+ George's technical commentary on collision-detection challenges, performance optimization for 60fps combat, and Easter eggs hidden throughout the codebase.
396
559
 
397
- **Easter Eggs:** Land exactly 23 hits โ†’ FNORD victory screen. Konami code unlocks "Hagbard Mode". Health at 23% โ†’ UI pulses urgently.
560
+ **Easter Eggs:** land exactly **23 hits** โ†’ FNORD victory screen ยท Konami code unlocks "Hagbard Mode" ยท health at **23%** โ†’ UI pulses urgently.
398
561
 
399
562
  </td>
400
563
  </tr>
@@ -402,9 +565,7 @@ George's technical commentary reveals collision detection challenges, performanc
402
565
 
403
566
  <div align="center">
404
567
 
405
- ### ๐ŸŒŸ Explore More Insights
406
-
407
- **[๐Ÿ“š Full Security Blog](https://hack23.com/blog.html)** โ€” 50+ posts covering cybersecurity, ISMS policies, and software architecture through radical transparency
568
+ **[๐Ÿ“š Full Hack23 Blog](https://hack23.com/blog.html)** โ€” 50+ posts on cybersecurity, ISMS policy, and software architecture through radical transparency.
408
569
 
409
570
  _"Code is reality made computational. If it doesn't work, nothing else matters."_ โ€” **George Dorn**
410
571
 
@@ -412,138 +573,29 @@ _"Code is reality made computational. If it doesn't work, nothing else matters."
412
573
 
413
574
  ---
414
575
 
415
- ## ๐Ÿ“š Documentation
416
-
417
- ### API Reference
418
-
419
- Complete TypeDoc API documentation with Korean martial arts context is available:
420
-
421
- **[๐Ÿ“˜ View API Documentation](https://hack23.github.io/blacktrigram/)**
422
-
423
- The API documentation includes:
424
-
425
- - **๐Ÿ“– Core Types**: All enums, interfaces, and type definitions with Korean-English bilingual descriptions
426
- - **๐Ÿฅ‹ Eight Trigram System**: Complete I Ching philosophy and stance mechanics
427
- - **๐ŸŽฏ Vital Point System**: All 70 Korean vital points with anatomical details
428
- - **โš”๏ธ Combat System**: Combat mechanics, damage calculation, and technique execution
429
- - **๐Ÿ‘ค Player Archetypes**: Detailed descriptions of all 5 fighter types
430
- - **๐ŸŽจ UI Components**: Component usage examples and props documentation
431
- - **๐Ÿ”ง Utilities**: Helper functions and system utilities
432
-
433
- ### Key Documentation Sections
434
-
435
- - **Korean Martial Arts Concepts**: Traditional philosophy integrated with modern combat
436
- - **I Ching (ๆ˜“็ถ“) Integration**: How the Eight Trigrams influence combat flow
437
- - **Anatomical Targeting**: Realistic vital point system based on Korean martial arts
438
- - **Combat Calculations**: Damage, accuracy, and effectiveness algorithms
439
- - **Security Notes**: Critical functions with security considerations
440
-
441
- ### Documentation Coverage
442
-
443
- - โœ… **100% of core types** documented with examples
444
- - โœ… **All system classes** with comprehensive JSDoc
445
- - โœ… **Korean-English bilingual** terminology throughout
446
- - โœ… **Usage examples** for complex functions
447
- - โœ… **Philosophy context** for martial arts concepts
448
-
449
- **Validation Approach**: Strict TypeDoc validation is enabled (`notDocumented: true`) to track documentation progress. This generates ~2,250 warnings initially, which are being addressed incrementally. The strict approach ensures all new exports are documented from the start, maintaining high documentation standards as the codebase evolves.
450
-
451
- ### Building Documentation Locally
452
-
453
- ```bash
454
- # Generate TypeDoc documentation
455
- npm run docs
456
-
457
- # View documentation
458
- open docs/api/index.html
459
- ```
460
-
461
- ### UI/UX Architecture Documentation
462
-
463
- > **๐Ÿ“‹ Planned:** Comprehensive guides for developers building Korean-themed cyberpunk interfaces are being developed. See [ARCHITECTURE.md](ARCHITECTURE.md) and [CONTROLS.md](CONTROLS.md) for current UI/UX patterns.
464
-
465
- ---
466
-
467
- ## ๐Ÿ” Commitment to Transparency and Security
468
-
469
- At Hack23 AB, we believe that true security comes through transparency and demonstrable practices. Our Information Security Management System (ISMS) is publicly available, showcasing our commitment to security excellence and organizational transparency.
470
-
471
- <table>
472
- <tr>
473
- <td width="50%">
474
- <div align="center">
475
- <h3>๐Ÿ“‹ Public ISMS Repository</h3>
476
- <p>Complete Information Security Management System documentation</p>
477
- <a href="https://github.com/Hack23/ISMS-PUBLIC">
478
- <img src="https://img.shields.io/badge/ISMS-PUBLIC-0066CC?style=for-the-badge&logo=github&logoColor=white" alt="ISMS Public Repository">
479
- </a>
480
- </div>
481
- </td>
482
- <td width="50%">
483
- <div align="center">
484
- <h3>๐Ÿ”’ Information Security Policy</h3>
485
- <p>Enterprise-grade security framework and governance</p>
486
- <a href="https://github.com/Hack23/ISMS-PUBLIC/blob/main/Information_Security_Policy.md">
487
- <img src="https://img.shields.io/badge/Security-Policy-DC143C?style=for-the-badge&logo=shield&logoColor=white" alt="Information Security Policy">
488
- </a>
489
- </div>
490
- </td>
491
- </tr>
492
- </table>
493
-
494
- **๐Ÿ“Š ISMS Reference Mapping**: For a complete mapping of all ISMS policies referenced by Black Trigram, see [ISMS_REFERENCE_MAPPING.md](./ISMS_REFERENCE_MAPPING.md)
495
-
496
- ### ๐Ÿ† Security Through Transparency
497
-
498
- Our approach to cybersecurity consulting is built on a foundation of transparent practices:
499
-
500
- - **๐Ÿ” Open Documentation**: Complete ISMS framework available for review
501
- - **๐Ÿ“‹ Policy Transparency**: Detailed security policies and procedures publicly accessible
502
- - **๐ŸŽฏ Demonstrable Expertise**: Our own security implementation serves as a live demonstration
503
- - **๐Ÿ”„ Continuous Improvement**: Public documentation enables community feedback and enhancement
576
+ ## ๐Ÿฉธ Combat Realism Systems โ€” 13 / 13 Complete (100%)
504
577
 
505
578
  <div align="center">
506
- <p><em>"Our commitment to transparency extends to our security practices - demonstrating that true security comes from robust processes, continuous improvement, and a culture where security considerations are integrated into every business decision."</em></p>
507
- <p><strong>โ€” James Pether Sรถrling, CEO/Founder</strong></p>
508
- </div>
509
-
510
- ---
511
-
512
-
513
-
514
- ## ๐Ÿ”ง Development Features
515
579
 
516
- ### ๐ŸŽฏ Anatomical Data Integration
580
+ | System | Status | Notes |
581
+ |---|---|---|
582
+ | **Body-Part Health** | โœ… | 8-part damage tracking |
583
+ | **Vital-Point Targeting** | โœ… | 70 authentic Korean vital points |
584
+ | **Enhanced Anatomy** | โœ… | Polygon-based zone detection |
585
+ | **Visual Feedback** | โœ… | Damage numbers, hit effects, combos |
586
+ | **Pain Response** | โœ… | Realistic pain accumulation (production-tested) |
587
+ | **Consciousness Levels** | โœ… | 4-level awareness system |
588
+ | **Breathing Disruption** | โœ… | Respiratory targeting affects stamina/accuracy |
589
+ | **Trauma Visualization** | โœ… | Injury rendering, bruising progression |
590
+ | **Balance / Vulnerability** | โœ… | Stance-based weakness windows |
591
+ | **Combat-Readiness HUD** | โœ… | Real-time multi-system status display |
592
+ | **Injury-Based Movement** | โœ… | Damage constrains mobility and stance access |
593
+ | **Bone-Impact Audio** | โœ… | Bone-contact and fracture sounds |
594
+ | **Counter-Attack AI** | โœ… | Limb-exposure detection ยท archetype-aware ripostes |
595
+
596
+ **[๐Ÿ“Š Detailed Status Report โ†’](game-status.md)** ยท **[๐Ÿ—บ๏ธ v1.0 Roadmap โ†’](ROADMAP.md)** ยท **[โš”๏ธ Combat Architecture โ†’](COMBAT_ARCHITECTURE.md)**
517
597
 
518
- ```typescript
519
- // Authentic vital point data with combat applications
520
- interface VitalPoint {
521
- name: { korean: string; english: string; technique: string };
522
- location: AnatomicalPosition;
523
- effectiveness: CombatEffectiveness;
524
- difficulty: PrecisionRequired;
525
- method: CombatTechnique[];
526
- archetypeBonus: ArchetypeModifier[]; // Special bonuses for different fighter types
527
- }
528
- ```
529
-
530
- ### ๐Ÿฉธ Combat Mechanics System
531
-
532
- ```typescript
533
- // Realistic body mechanics for authentic combat
534
- interface CombatState {
535
- health: number; // Physical condition remaining
536
- consciousness: number; // Awareness and responsiveness
537
- pain: number; // Pain levels affecting performance
538
- balance: CombatStability; // Physical stability in combat
539
- stamina: number; // Energy and endurance
540
- technique: number; // Skill and precision level
541
- archetype: PlayerArchetype; // Current fighter specialization
542
- }
543
-
544
- // Player archetype system
545
- type PlayerArchetype = "musa" | "amsalja" | "hacker" | "jeongbo" | "jojik";
546
- ```
598
+ </div>
547
599
 
548
600
  ---
549
601
 
@@ -551,317 +603,238 @@ type PlayerArchetype = "musa" | "amsalja" | "hacker" | "jeongbo" | "jojik";
551
603
 
552
604
  ### ๐Ÿ“‹ Prerequisites
553
605
 
554
- - **Node.js 25+** (Current) - [Download Node.js](https://nodejs.org/)
555
- - **npm 11+** (included with Node.js 25)
556
- - Modern browser with WebGL 2.0 support
606
+ - **Node.js 25+** โ€” [download](https://nodejs.org/)
607
+ - **npm 11+** (bundled with Node 25)
608
+ - Modern browser with **WebGL 2.0** support
557
609
 
558
- ### ๐ŸŒ Enter the Dojang
610
+ ### ๐ŸŒ Play Now
559
611
 
560
- **[๐ŸŽฎ Begin Combat Training](https://hack23.github.io/blacktrigram/)**
612
+ **[๐ŸŽฎ Play live โ†’ blacktrigram.com](https://blacktrigram.com/)** ยท **[๐ŸŽฎ GitHub Pages mirror โ†’ hack23.github.io/blacktrigram](https://hack23.github.io/blacktrigram/)**
561
613
 
562
614
  ### ๐Ÿ”ง Local Development
563
615
 
564
616
  ```bash
565
- # Clone repository
617
+ # Clone
566
618
  git clone https://github.com/Hack23/blacktrigram.git
567
619
  cd blacktrigram
568
620
 
569
- # Install dependencies (requires Node.js 25+)
621
+ # Install (requires Node โ‰ฅ 25)
570
622
  npm install
571
623
 
572
- # Start combat simulation
624
+ # Start the dojang
573
625
  npm run dev
574
626
 
575
- # Build for deployment
627
+ # Production build
576
628
  npm run build
577
629
 
578
- # Run combat testing
579
- npm run test
580
- npm run test:combat
581
- ```
582
-
583
- ---
584
-
585
- ## ๐Ÿ“š Documentation & Further Reading
586
-
587
- Game/frontend will be open source with commercial backend supporting multiplayer functionality, rankings and subscriptions to fund development and runtime of backend. Will enable progressions and persistent state of game.
588
-
589
-
590
- ๐Ÿ”— **Architecture & Design**
591
-
592
- - [๐Ÿ“ ARCHITECTURE.md](https://github.com/Hack23/blacktrigram/blob/main/ARCHITECTURE.md)
593
- _High-level C4 models, container/component views, and system context._
594
- - [๐Ÿ“ˆ FUTURE_ARCHITECTURE.md](https://github.com/Hack23/blacktrigram/blob/main/FUTURE_ARCHITECTURE.md)
595
- _Vision for upcoming architectural enhancements and PWA integration._
596
- - [API Docs](https://blacktrigram.com/api/)
597
- _Detailed API reference for all components, types, and functions in the application._
598
-
599
-
600
- ๐Ÿ”— **Combat & Mechanics**
601
-
602
- - [๐Ÿ—บ๏ธ **ROADMAP.md**](https://github.com/Hack23/blacktrigram/blob/main/ROADMAP.md)
603
- _**v1.0 release timeline (Q2-Q3 2026), quarterly milestones, and combat realism system tracking.**_
604
- - [๐Ÿ“Š **game-status.md**](https://github.com/Hack23/blacktrigram/blob/main/game-status.md)
605
- _**Current metrics: 8.4/10 quality, 76% test coverage, 67% combat realism (8/12 systems)**._
606
- - [๐Ÿฅ‹ COMBAT_ARCHITECTURE.md](https://github.com/Hack23/blacktrigram/blob/main/COMBAT_ARCHITECTURE.md)
607
- _In-depth battleflow, trigram integration, vital-point targeting, and damage pipeline._
608
- - [๐Ÿ—บ๏ธ game-design.md](https://github.com/Hack23/blacktrigram/blob/main/game-design.md)
609
- _Overall game mechanics, archetype breakdowns, and design decisions._
610
-
611
- ๐Ÿ”— **Assets & Media**
612
-
613
- - [๐Ÿ–ผ๏ธ ART_ASSETS.md](https://github.com/Hack23/blacktrigram/blob/main/ART_ASSETS.md)
614
- _Guidelines for sprite sheets, particle textures, color palettes, and UI icons._
615
- - [๐ŸŽต AUDIO_ASSETS.md](https://github.com/Hack23/blacktrigram/blob/main/AUDIO_ASSETS.md)
616
- _List of traditional Korean instrument loops, impact SFX, and mixing notes._
617
- - [๐ŸŽต VIDEO_ASSETS.md](https://github.com/Hack23/blacktrigram/blob/main/VIDEO_ASSETS.md)
618
- _Black Trigram: The Path of Shadows ๐ŸŒ‘โšก๐Ÿ—ก๏ธ .Scene 1: Initiation Under Neon Skies ๐ŸŒ‘๐Ÿ—ก๏ธ๐ŸŒ†_
619
-
620
-
621
-
630
+ # Run tests
631
+ npm run test # Vitest unit
632
+ npm run test:systems # combat-system focused
633
+ npm run test:e2e # Cypress E2E
622
634
 
623
- ๐Ÿ”’ **CI/CD & Security Features**
624
-
625
- - [๐Ÿ”’ development.md](https://github.com/Hack23/blacktrigram/blob/main/development.md)
626
- _The development implements comprehensive security measures._
627
- - [๐Ÿค– Copilot MCP Setup](.github/COPILOT_MCP_SETUP.md)
628
- _Model Context Protocol servers for enhanced Copilot capabilities._
629
- - **๐Ÿ›ก๏ธ Supply Chain Security** - OSSF Scorecard analysis and dependency review
630
- - **๐Ÿ” Static Analysis** - CodeQL scanning for vulnerabilities
631
- - **๐Ÿ“ฆ Dependency Protection** - Automated dependency vulnerability checks
632
- - **๐Ÿ” Runner Hardening** - All CI/CD runners are hardened with audit logging
633
- - **๐Ÿ“‹ Security Policies** - GitHub security advisories and vulnerability reporting
634
- - **๐Ÿท๏ธ Pinned Dependencies** - All GitHub Actions pinned to specific SHA hashes
635
- - **๐Ÿ“„ SBOM Generation** - Software Bill of Materials for transparency
636
- - **๐Ÿ” Build Attestations** - Cryptographic proof of build integrity
637
- - **๐Ÿ† Artifact Verification** - SLSA-compliant build provenance
638
- - **๐Ÿ•ท๏ธ ZAP Security Scanning** - OWASP ZAP dynamic application security testing
639
- - **โšก Lighthouse Performance** - [Automated performance and accessibility audits](./performance-testing.md)
635
+ # Generate API docs (TypeDoc)
636
+ npm run docs
637
+ ```
640
638
 
641
- ๐Ÿค– **GitHub Copilot Custom Agents & Skills**
639
+ ### ๐Ÿ“ฆ Use as a Library
642
640
 
643
- - [๐ŸŽฏ **Custom Agents Guide**](.github/agents/README.md)
644
- _10 specialized agents for development, testing, security, documentation, and Korean martial arts expertise._
645
- - [โšก **Agent Skills Catalog**](.github/skills/README.md)
646
- _7 automatic enforcement skills for security, architecture, Korean theming, testing, performance, and Three.js best practices._
647
- - [๐Ÿ“‹ **Agent Capabilities Matrix**](.github/agents/AGENT_CAPABILITIES.md)
648
- _Comprehensive coordination guide for all agents and their specialized capabilities._
649
- - [๐Ÿ“Š **Agent Skills Implementation Report**](.github/AGENT_SKILLS_IMPLEMENTATION.md)
650
- _Complete implementation details of the agent skills system with compliance frameworks._
641
+ ```bash
642
+ npm install blacktrigram
643
+ ```
651
644
 
645
+ ```ts
646
+ // ESM with strict TypeScript types
647
+ import { CombatSystem, VitalPoints } from 'blacktrigram/systems';
648
+ import type { TrigramStance, PlayerArchetype } from 'blacktrigram/types';
649
+ ```
652
650
 
653
651
  ---
654
652
 
655
- ## ๐ŸŽฏ Combat Philosophy
656
-
657
- > **"์–ด๋‘  ์†์—์„œ ์™„๋ฒฝํ•œ ์ผ๊ฒฉ์„ ์ฐพ์•„๋ผ"** > _"In darkness, seek the perfect strike"_
653
+ ## ๐Ÿ” Security, Compliance & ISMS Alignment
654
+
655
+ At Hack23 AB we believe **true security comes through transparency and demonstrable practices**. Black Trigram is governed by the public **[ISMS-PUBLIC](https://github.com/Hack23/ISMS-PUBLIC)** framework, aligned with **ISO 27001:2022**, **NIST CSF 2.0**, **CIS Controls v8.1**, **EU CRA**, **NIS2**, and **GDPR**.
656
+
657
+ ### ๐Ÿ›ก๏ธ Supply-Chain Security (SLSA 3)
658
+
659
+ - **OSSF Scorecard** โ€” automated weekly via [`scorecards.yml`](./.github/workflows/scorecards.yml)
660
+ - **OpenSSF Best Practices** โ€” [project ID 10777](https://www.bestpractices.dev/projects/10777)
661
+ - **SLSA 3 Provenance** โ€” every release attested โ†’ [`/attestations`](https://github.com/Hack23/blacktrigram/attestations)
662
+ - **CycloneDX SBOM** โ€” published with each GitHub Release
663
+ - **CodeQL SAST** โ€” [`codeql.yml`](./.github/workflows/codeql.yml)
664
+ - **OWASP ZAP DAST** โ€” [`zap-scan.yml`](./.github/workflows/zap-scan.yml)
665
+ - **Lighthouse Performance** โ€” [`lighthouse-performance.yml`](./.github/workflows/lighthouse-performance.yml)
666
+ - **Accessibility (WCAG 2.1 AA)** โ€” [`accessibility-test.yml`](./.github/workflows/accessibility-test.yml)
667
+ - **Dependency Review** โ€” [`dependency-review.yml`](./.github/workflows/dependency-review.yml)
668
+ - **Dependabot + auto-merge** for low-risk updates
669
+ - **All GitHub Actions pinned to commit SHAs** โ€” see [`WORKFLOWS.md`](./WORKFLOWS.md)
670
+
671
+ ### ๐Ÿ“œ Hack23 ISMS Policy Anchors
672
+
673
+ | Policy | Alignment |
674
+ |---|---|
675
+ | [Information Security Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Information_Security_Policy.md) | Master security governance |
676
+ | [Secure Development Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Secure_Development_Policy.md) | SDLC, code review, testing, threat modeling |
677
+ | [Open Source Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Open_Source_Policy.md) | License compliance, OSSF Scorecard, SBOM |
678
+ | [Vulnerability Management](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Vulnerability_Management.md) | CodeQL, ZAP, Dependabot, SLA |
679
+ | [Cryptography Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Cryptography_Policy.md) | TLS 1.3, SRI, no client secrets |
680
+ | [Threat Modeling](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Threat_Modeling.md) | STRIDE per trust boundary |
681
+ | [Access Control Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Access_Control_Policy.md) | GitHub branch protection, signed commits |
682
+ | [Network Security Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Network_Security_Policy.md) | CDN, WAF, CSP, HSTS, SRI |
683
+ | [Backup & Recovery Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Backup_Recovery_Policy.md) | Multi-region S3 + GitHub Pages DR |
684
+ | [Incident Response Plan](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Incident_Response_Plan.md) | Security disclosure, runbooks |
685
+ | [Risk Register](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Risk_Register.md) | Project risks tracked centrally |
686
+ | [Compliance Checklist](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Compliance_Checklist.md) | ISO 27001 ยท NIST CSF ยท CIS v8.1 mapping |
687
+ | [Security Metrics](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Security_Metrics.md) | KPIs and dashboards |
688
+ | [AI Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/AI_Policy.md) | Copilot governance, EU AI Act, NIST AI RMF |
689
+ | [Data Classification Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Data_Classification_Policy.md) | Public ยท no PII |
690
+ | [ISMS Transparency Plan](https://github.com/Hack23/ISMS-PUBLIC/blob/main/ISMS_Transparency_Plan.md) | Public-disclosure strategy |
691
+ | [CLASSIFICATION.md](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) | Business-impact analysis |
692
+
693
+ **๐Ÿ“Š Full project โ†” ISMS mapping:** [`ISMS_REFERENCE_MAPPING.md`](./ISMS_REFERENCE_MAPPING.md)
658
694
 
659
- Each technique focuses on:
660
-
661
- - **์ •ํ™•ํ•œ ํƒ€๊ฒฉ (Precise Targeting)** โ€“ Exact anatomical vulnerable points
662
- - **์ตœ๋Œ€ ํšจ๊ณผ (Maximum Effectiveness)** โ€“ One-strike incapacitation
663
- - **์ „ํˆฌ ์‹ฌ๋ฆฌ (Combat Psychology)** โ€“ Mental preparation for combat
664
- - **์ „ํ†ต ์ง€์‹ (Traditional Knowledge)** โ€“ Authentic Korean martial arts
665
- - **์›ํ˜• ํŠนํ™” (Archetype Specialization)** โ€“ Unique approach per fighter type
695
+ <div align="center">
696
+ <em>"Our commitment to transparency extends to our security practices โ€” true security comes from robust processes, continuous improvement, and a culture where security considerations are integrated into every business decision."</em><br>
697
+ <strong>โ€” James Pether Sรถrling, CEO/Founder, Hack23 AB</strong>
698
+ </div>
666
699
 
667
700
  ---
668
701
 
669
- ## ๐Ÿ† Combat Achievements
670
-
671
- ### ๐ŸŽฏ Combat Mastery
702
+ ## ๐Ÿ—๏ธ Hack23 Portfolio โ€” Sister Projects
672
703
 
673
- - **๐ŸŽ“ ๊ธ‰์†Œ๋Œ€๊ฐ€ (Vital Point Master)** โ€“ Master all 70 vital-point targets
674
- - **๐Ÿฉธ ์ „ํˆฌ์ „๋ฌธ๊ฐ€ (Combat Expert)** โ€“ Execute optimal combat techniques
675
- - **โšซ ๊ณ ์ˆ˜ (Advanced Practitioner)** โ€“ Complete advanced technique training
676
- - **๐Ÿ”ช ์™„๋ฒฝํ•œ ๋ฌด์‚ฌ (Perfect Warrior)** โ€“ Achieve flawless combat records
704
+ Black Trigram is part of the **Hack23 portfolio** โ€” a connected suite of open-source platforms applying transparent engineering and structured-intelligence tradecraft to high-stakes domains:
677
705
 
678
- ### ๐Ÿฅ‹ Martial Proficiency
706
+ | Project | Description |
707
+ |---|---|
708
+ | ๐Ÿฅ‹ [**Black Trigram**](https://github.com/Hack23/blacktrigram) | _This repo_ โ€” Korean martial arts simulator (Three.js / R3F / TypeScript) |
709
+ | ๐Ÿ•ต๏ธ [**Citizen Intelligence Agency**](https://github.com/Hack23/cia) | Swedish political-intelligence and accountability platform |
710
+ | ๐Ÿ“Š [**CIA Compliance Manager**](https://github.com/Hack23/cia-compliance-manager) | CIA-triad compliance dashboard with business-impact mapping |
711
+ | ๐Ÿ—ณ๏ธ [**Riksdagsmonitor**](https://github.com/Hack23/riksdagsmonitor) | Swedish Parliament monitor โ€” autonomous AI newsroom in 14 languages |
712
+ | ๐Ÿ›๏ธ [**EU Parliament Monitor**](https://github.com/Hack23/euparliamentmonitor) | European Parliament political-intelligence platform |
713
+ | ๐Ÿ›ฐ๏ธ [**European Parliament MCP Server**](https://github.com/Hack23/European-Parliament-MCP-Server) | TypeScript MCP server exposing EP open data to LLMs |
714
+ | ๐ŸŒ [**Hack23 Homepage**](https://github.com/Hack23/homepage) | Hack23 AB corporate site โ€” radical transparency in practice |
715
+ | ๐Ÿ” [**ISMS-PUBLIC**](https://github.com/Hack23/ISMS-PUBLIC) | Public Information Security Management System framework |
679
716
 
680
- - **๐ŸŽฏ ์ •๋ฐ€ํƒ€๊ฒฉ์‚ฌ (Precision Striker)** โ€“ Perfect vital-point targeting accuracy
681
- - **โš–๏ธ ๊ท ํ˜•๋Œ€์‚ฌ (Balance Master)** โ€“ Master all stance & footwork patterns
682
- - **๐Ÿง˜ ์ •์‹ ์ˆ˜์–‘์‚ฌ (Mental Cultivator)** โ€“ Complete psychological combat training
683
- - **๐Ÿ‡ฐ๐Ÿ‡ท ๋ฌด๋„ํ•™์ž (Martial Scholar)** โ€“ Understand Korean martial arts philosophy
684
-
685
- ### ๐ŸŽญ Archetype Mastery
686
-
687
- - **๐Ÿฏ ๋ฌด์‚ฌ์™„์„ฑ (Warrior Perfection)** โ€“ Master traditional warrior discipline
688
- - **๐Ÿฅท ๊ทธ๋ฆผ์ž๋Œ€์‚ฌ (Shadow Master)** โ€“ Perfect stealth & assassination arts
689
- - **๐Ÿ’ป ์‚ฌ์ด๋ฒ„๋ฌด์‚ฌ (Cyber Warrior)** โ€“ Tech-enhanced combat mastery
690
- - **๐Ÿ•ต๏ธ ์ •๋ณด๋Œ€๊ฐ€ (Intelligence Master)** โ€“ Psychological warfare expertise
691
- - **โšก ๊ฑฐ๋ฆฌ์™• (Street King)** โ€“ Underground combat supremacy
717
+ ๐ŸŒ **Hack23 AB** โ€” [hack23.com](https://hack23.com/) ยท [Blog](https://hack23.com/blog.html) ยท [Security Posture](https://hack23.com/security.html)
692
718
 
693
719
  ---
694
720
 
695
- <div align="center">
696
-
697
- ## ๐ŸŒŸ Ready to Master Korean Martial Arts?
721
+ ## ๐Ÿ“š Documentation Map
698
722
 
699
- **[๐ŸŽฎ Enter the Dojang](https://hack23.github.io/blacktrigram/)**
723
+ ### ๐Ÿ—บ๏ธ Planning & Status
700
724
 
701
- _Experience authentic Korean combat techniques with anatomical precision across 5 unique fighting archetypes_
725
+ - [๐Ÿ—บ๏ธ **ROADMAP.md**](./ROADMAP.md) โ€” v1.0 release plan (Q3 2026), milestones, system tracking
726
+ - [๐Ÿ“Š **game-status.md**](./game-status.md) โ€” comprehensive metrics (9.4/10 ยท 13/13 combat realism ยท 75%+ coverage)
727
+ - [๐Ÿ”ฎ **VISION_2026_2034.md**](./VISION_2026_2034.md) โ€” 8-year strategic vision
728
+ - [๐ŸŽฎ **game-design.md**](./game-design.md) โ€” game mechanics, archetypes, design decisions
702
729
 
703
- ---
730
+ ### ๐Ÿ›๏ธ Architecture (C4 Model)
704
731
 
705
- ### Built with ๐ŸŽฏ Combat Precision and ๐Ÿ‡ฐ๐Ÿ‡ท Traditional Authenticity
732
+ - [๐Ÿ“ **ARCHITECTURE.md**](./ARCHITECTURE.md) โ€” current C4 context ยท container ยท component
733
+ - [โš”๏ธ **COMBAT_ARCHITECTURE.md**](./COMBAT_ARCHITECTURE.md) โ€” full combat pipeline (3,300+ lines)
734
+ - [๐Ÿ“Š **DATA_MODEL.md**](./DATA_MODEL.md) โ€” data structures and relationships
735
+ - [๐Ÿ”„ **FLOWCHART.md**](./FLOWCHART.md) โ€” combat / business process flows
736
+ - [๐ŸŽ›๏ธ **STATEDIAGRAM.md**](./STATEDIAGRAM.md) โ€” game and combat state machines
737
+ - [๐Ÿง  **MINDMAP.md**](./MINDMAP.md) โ€” conceptual relationships
738
+ - [๐Ÿ“ˆ **SWOT.md**](./SWOT.md) โ€” strategic analysis
739
+ - [๐Ÿš€ **FUTURE_ARCHITECTURE.md**](./FUTURE_ARCHITECTURE.md) โ€” post-v1.0 evolution roadmap
706
740
 
707
- **๐Ÿฅ‹ ๋ฌด๋„์˜ ๊ธธ์„ ๊ฑธ์–ด๋ผ (Walk the Path of Martial Arts) ๐Ÿฅ‹**
741
+ ### ๐Ÿ” Security & Compliance
708
742
 
709
- </div>
743
+ - [๐Ÿ”’ **SECURITY.md**](./SECURITY.md) โ€” vulnerability disclosure, supported versions, SLA
744
+ - [๐Ÿ›ก๏ธ **SECURITY_ARCHITECTURE.md**](./SECURITY_ARCHITECTURE.md) โ€” implemented security design
745
+ - [๐Ÿš€ **FUTURE_SECURITY_ARCHITECTURE.md**](./FUTURE_SECURITY_ARCHITECTURE.md) โ€” planned security improvements
746
+ - [๐ŸŽฏ **THREAT_MODEL.md**](./THREAT_MODEL.md) โ€” STRIDE analysis and attack trees
747
+ - [๐Ÿš€ **FUTURE_THREAT_MODEL.md**](./FUTURE_THREAT_MODEL.md) โ€” evolved threats
748
+ - [๐Ÿ“‹ **CRA-ASSESSMENT.md**](./CRA-ASSESSMENT.md) โ€” EU Cyber Resilience Act readiness
749
+ - [๐Ÿ—บ๏ธ **ISMS_REFERENCE_MAPPING.md**](./ISMS_REFERENCE_MAPPING.md) โ€” repo โ†” ISMS-PUBLIC cross-reference
750
+ - [๐Ÿ”„ **WORKFLOWS.md**](./WORKFLOWS.md) โ€” CI/CD security automation
751
+ - [โ™ป๏ธ **BCPPlan.md**](./BCPPlan.md) โ€” Business Continuity Plan (multi-region failover)
752
+ - [๐Ÿ **End-of-Life-Strategy.md**](./End-of-Life-Strategy.md) โ€” sunset and migration plan
753
+
754
+ ### ๐Ÿ› ๏ธ Development, Testing & Assets
755
+
756
+ - [๐Ÿ”ง **development.md**](./development.md) โ€” dev environment, security features, testing
757
+ - [๐Ÿงช **UnitTestPlan.md**](./UnitTestPlan.md) โ€” unit-testing strategy (Vitest)
758
+ - [๐ŸŽฏ **E2ETestPlan.md**](./E2ETestPlan.md) โ€” end-to-end testing (Cypress)
759
+ - [โšก **performance-testing.md**](./performance-testing.md) โ€” Lighthouse + load testing
760
+ - [๐ŸŽฎ **CONTROLS.md**](./CONTROLS.md) โ€” complete controls reference (desktop ยท mobile ยท gestures ยท haptics)
761
+ - [๐Ÿ–ผ๏ธ **ART_ASSETS.md**](./ART_ASSETS.md) โ€” sprites, particles, palettes
762
+ - [๐ŸŽต **AUDIO_ASSETS.md**](./AUDIO_ASSETS.md) โ€” Korean instruments, impact SFX, mixing
763
+ - [๐ŸŽฌ **VIDEO_ASSETS.md**](./VIDEO_ASSETS.md) โ€” cinematic content
764
+ - [๐Ÿ’ฐ **FinancialSecurityPlan.md**](./FinancialSecurityPlan.md) โ€” financial-security plan
765
+
766
+ ### ๐Ÿค– GitHub Copilot Custom Agents
767
+
768
+ - [๐ŸŽฏ **Custom Agents Guide**](.github/agents/README.md) โ€” specialized agents for development, testing, security, documentation, and Korean martial arts expertise
769
+ - [โšก **Agent Skills Catalog**](.github/skills/README.md) โ€” automatic enforcement skills
770
+ - [๐Ÿ“‹ **Agent Capabilities Matrix**](.github/agents/AGENT_CAPABILITIES.md) โ€” coordination guide
771
+ - [๐Ÿ“Š **Agent Skills Implementation**](.github/AGENT_SKILLS_IMPLEMENTATION.md) โ€” implementation report
710
772
 
711
773
  ---
712
774
 
713
- ## ๐Ÿฉธ Combat Realism Systems (8/12 Complete - 67%)
775
+ ## ๐Ÿฅ‹ Project Classification
714
776
 
715
- <div align="center">
777
+ ### ๐ŸŽฏ Project Type
778
+ [![Project Type](https://img.shields.io/badge/Type-Frontend_App-yellow?style=for-the-badge&logo=window-maximize&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#project-type-classifications)
779
+ [![Process Type](https://img.shields.io/badge/Process-Marketing-blueviolet?style=for-the-badge&logo=bullhorn&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#project-type-classifications)
716
780
 
717
- | System | Status | Completion | Description |
718
- |--------|--------|------------|-------------|
719
- | **Body Part Health** | โœ… Complete | 100% | 8-part damage tracking system |
720
- | **Vital Point Targeting** | โœ… Complete | 100% | 70 authentic Korean vital points |
721
- | **Enhanced Anatomy** | โœ… Complete | 95% | Polygon-based zone detection |
722
- | **Visual Feedback** | โœ… Complete | 90% | Damage numbers, hit effects, combos |
723
- | **Pain Response** | โœ… Complete | 90% | Realistic pain accumulation |
724
- | **Consciousness Levels** | โœ… Complete | 90% | 4-level awareness system |
725
- | **Breathing Disruption** | โš ๏ธ Near-Complete | 75% | Respiratory targeting |
726
- | **Trauma Visualization** | โš ๏ธ In Progress | 65% | Injury rendering system |
727
- | **Balance/Vulnerability** | โš ๏ธ In Progress | 70% | Stance-based weaknesses |
728
- | **Combat Readiness HUD** | โš ๏ธ In Progress | 60% | Real-time status display |
729
- | **Injury-Based Movement** | ๐Ÿ“‹ Planned | 10% | Damage affects mobility |
730
- | **Bone Impact Audio** | ๐Ÿ“‹ Planned | 0% | Realistic fracture sounds |
731
-
732
- **[๐Ÿ“Š Detailed Status Report โ†’](game-status.md)** | **[๐Ÿ—บ๏ธ v1.0 Roadmap โ†’](ROADMAP.md)**
781
+ ### ๐Ÿ”’ Security Classification
782
+ [![Confidentiality](https://img.shields.io/badge/Confidentiality-Public-lightgrey?style=for-the-badge&logo=shield&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#confidentiality-levels)
783
+ [![Integrity](https://img.shields.io/badge/Integrity-Moderate-yellow?style=for-the-badge&logo=check-circle&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#integrity-levels)
784
+ [![Availability](https://img.shields.io/badge/Availability-Standard-lightgreen?style=for-the-badge&logo=server&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#availability-levels)
733
785
 
734
- </div>
786
+ ### โฑ๏ธ Business Continuity
787
+ [![RTO](https://img.shields.io/badge/RTO-Medium_(4--24hrs)-lightgreen?style=for-the-badge&logo=clock&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#rto-classifications)
788
+ [![RPO](https://img.shields.io/badge/RPO-Daily_(4--24hrs)-lightblue?style=for-the-badge&logo=database&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#rpo-classifications)
735
789
 
736
- ---
790
+ The frontend is statically deployed to **AWS CloudFront + S3** in multiple AWS regions with **Route 53** health-checked failover to **GitHub Pages** as disaster-recovery โ€” supporting the RTO/RPO commitments above with no backend dependencies. See [`BCPPlan.md`](./BCPPlan.md) and [`SECURITY_ARCHITECTURE.md`](./SECURITY_ARCHITECTURE.md).
737
791
 
738
- ## ๐Ÿ—บ๏ธ Roadmap to v1.0
792
+ ### ๐Ÿ’ฐ Business Impact Analysis Matrix
739
793
 
740
- ### Release Timeline: Q2-Q3 2026
794
+ | Impact | Financial | Operational | Reputational | Regulatory |
795
+ |---|---|---|---|---|
796
+ | **๐Ÿ”’ Confidentiality** | Negligible | Negligible | Low | Negligible |
797
+ | **โœ… Integrity** | Negligible | Moderate | Moderate | Negligible |
798
+ | **โฑ๏ธ Availability** | Negligible | Low | Low | Negligible |
741
799
 
742
- Black Trigram is on track for a **v1.0 production release in Q2-Q3 2026**. Currently at **version 0.6.5** with **8.4/10 overall quality** and **65% completion**. Roadmap milestones may reference an internal **beta track (v0.9.x)** that reflects feature-completeness targets, while **0.6.5** remains the latest public release version.
800
+ ### ๐Ÿ›ก๏ธ Security Investment & Strategic Position
743
801
 
744
- <div align="center">
802
+ [![ROI](https://img.shields.io/badge/ROI-Minimal-lightgrey?style=for-the-badge&logo=chart-line&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#security-investment-returns)
803
+ [![Risk Mitigation](https://img.shields.io/badge/Risk_Mitigation-15%25_Reduction-lightgrey?style=for-the-badge&logo=shield&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#security-investment-returns)
804
+ [![Market Position](https://img.shields.io/badge/Position-Competitive-green?style=for-the-badge&logo=trending-up&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#competitive-differentiation)
805
+ [![Customer Trust](https://img.shields.io/badge/Trust-Standard-green?style=for-the-badge&logo=handshake&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#competitive-differentiation)
745
806
 
746
- ### Q1 2026 (Current) - Combat Realism Foundation โœ…
747
- - โœ… Pain Response System (90% production-ready)
748
- - โœ… Consciousness Levels (90% production-ready)
749
- - โœ… Breathing Disruption (75% near-complete)
750
- - โš ๏ธ Test Coverage 76% (target: 80%+)
751
-
752
- ### Q2 2026 (Apr-Jun) - Feature Completion ๐ŸŽฏ
753
- - ๐ŸŽฏ Complete remaining combat realism systems (4/12)
754
- - ๐ŸŽฏ Training Mode with progressive difficulty
755
- - ๐ŸŽฏ EndScreen with combat statistics
756
- - ๐ŸŽฏ Mobile performance optimization (55-60fps)
757
- - ๐ŸŽฏ Korean localization 100%
758
-
759
- ### Q3 2026 (Jul-Sep) - Release Candidate ๐Ÿš€
760
- - ๐Ÿš€ v1.0.0-rc.1 Release Candidate
761
- - ๐Ÿš€ User acceptance testing
762
- - ๐Ÿš€ Complete documentation and marketing materials
763
- - ๐Ÿš€ Security audit and compliance verification
764
-
765
- ### Success Criteria for v1.0
766
- - [ ] 9.0/10+ overall quality
767
- - [ ] 100% combat realism systems (12/12)
768
- - [ ] 80%+ test coverage
769
- - [ ] 60fps desktop, 55fps+ mobile
770
- - [ ] Zero critical bugs
771
- - [ ] Complete Korean/English localization
807
+ ---
772
808
 
773
- </div>
809
+ ## ๐Ÿค Contributing
774
810
 
775
- **[๐Ÿ“‹ View Complete Roadmap with Dependencies โ†’](ROADMAP.md)**
811
+ We welcome contributions in code, documentation, Korean cultural review, accessibility audits, and security research.
776
812
 
777
- **[๐Ÿ“Š Current Detailed Status Report โ†’](game-status.md)**
813
+ - ๐Ÿ“‹ [`CONTRIBUTING.md`](./CONTRIBUTING.md) โ€” contribution workflow
814
+ - ๐Ÿค [`CODE_OF_CONDUCT.md`](./CODE_OF_CONDUCT.md) โ€” community standards
815
+ - ๐Ÿ”’ [`SECURITY.md`](./SECURITY.md) โ€” responsible disclosure (use the dedicated channel; do **not** file public issues)
816
+ - โœ๏ธ All commits must be signed; first-time contributors sign the [CLA](https://cla-assistant.io/Hack23/blacktrigram)
778
817
 
779
818
  ---
780
819
 
781
- ## ๐Ÿ“š Related Documents
820
+ ## ๐Ÿ“œ License
782
821
 
783
- ### ๐Ÿ—บ๏ธ Planning & Progress
784
- - [๐Ÿ—บ๏ธ **v1.0 Roadmap**](./ROADMAP.md) - **Complete v1.0 release timeline (Q2-Q3 2026)**
785
- - [๐Ÿ“Š **Game Status Report**](./game-status.md) - **Current metrics (8.4/10, 76% coverage, 67% combat realism)**
786
- - [๐Ÿ”ฎ **Vision 2026-2034**](./VISION_2026_2034.md) - **8-year strategic vision and evolution roadmap**
787
- - [๐ŸŽฎ Game Design](./game-design.md) - Overall game mechanics
788
- - [๐Ÿ–ผ๏ธ Art Assets](./ART_ASSETS.md) - Visual asset guidelines
789
- - [๐ŸŽต Audio Assets](./AUDIO_ASSETS.md) - Sound design documentation
790
- - [๐ŸŽฌ Video Assets](./VIDEO_ASSETS.md) - Cinematic content
822
+ **Apache License 2.0** โ€” see [`LICENSE`](./LICENSE).
791
823
 
792
- ### ๐Ÿ” Security & Compliance
793
- - [๐Ÿ” Information Security Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Information_Security_Policy.md) - Enterprise-grade security framework
794
- - [๐Ÿ›ก๏ธ Security Architecture](./SECURITY_ARCHITECTURE.md) - Complete security implementation
795
- - [๐Ÿ”ฎ Future Security Architecture](./FUTURE_SECURITY_ARCHITECTURE.md) - Planned security enhancements
796
- - [๐ŸŽฏ Threat Model](./THREAT_MODEL.md) - STRIDE analysis and attack trees
797
- - [๐Ÿ“‹ CRA Assessment](./CRA-ASSESSMENT.md) - EU Cyber Resilience Act compliance
798
- - [๐Ÿ”’ Security Policy](./SECURITY.md) - Vulnerability reporting and disclosure
799
- - [๐Ÿ—บ๏ธ ISMS Reference Mapping](./ISMS_REFERENCE_MAPPING.md) - Complete ISMS policy mapping
800
-
801
- ### ๐Ÿ› ๏ธ Development & Architecture
802
- - [๐Ÿ› ๏ธ Secure Development Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Secure_Development_Policy.md) - Security-integrated SDLC
803
- - [๐Ÿ“ Architecture](./ARCHITECTURE.md) - High-level system design
804
- - [๐Ÿš€ **Future Architecture**](./FUTURE_ARCHITECTURE.md) - **Evolutionary architecture roadmap (2026-2034)**
805
- - [โš”๏ธ Combat Architecture](./COMBAT_ARCHITECTURE.md) - Combat system mechanics
806
- - [๐Ÿ”„ Workflows](./WORKFLOWS.md) - CI/CD security automation
807
- - [๐Ÿ”ง Development Guide](./development.md) - Security features and testing
808
- - [๐Ÿท๏ธ Classification Framework](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) - Business impact analysis
809
-
810
- ### ๐Ÿ“Š Testing & Quality
811
- - [๐Ÿงช Unit Test Plan](./UnitTestPlan.md) - Comprehensive unit testing strategy (76% coverage)
812
- - [๐ŸŽฏ E2E Test Plan](./E2ETestPlan.md) - End-to-end testing documentation
813
- - [โšก Performance Testing](./performance-testing.md) - Lighthouse & load testing
814
- - [๐Ÿ” Vulnerability Management](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Vulnerability_Management.md) - Security testing procedures
815
-
816
- ### ๐ŸŽฎ Game Design & Assets
817
- - _Moved to Planning & Progress section above_
818
-
819
- ### ๐ŸŒ ISMS Public Repository
820
- - [๐Ÿ”“ Open Source Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Open_Source_Policy.md) - Open source governance
821
- - [๐Ÿค– AI Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/AI_Policy.md) - AI governance framework
822
- - [๐ŸŒ ISMS Transparency Plan](https://github.com/Hack23/ISMS-PUBLIC/blob/main/ISMS_Transparency_Plan.md) - Public disclosure strategy
823
- - [๐Ÿ“Š Security Metrics](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Security_Metrics.md) - Performance measurement
824
+ [![FOSSA Status](https://app.fossa.io/api/projects/git%2Bgithub.com%2FHack23%2Fblacktrigram.svg?type=large)](https://app.fossa.io/projects/git%2Bgithub.com%2FHack23%2Fblacktrigram?ref=badge_large)
824
825
 
825
826
  ---
826
827
 
827
- ## ๐Ÿฅ‹ Black Trigram Project Classification
828
-
829
- ### ๐ŸŽฏ Project Classification
830
- [![Project Type](https://img.shields.io/badge/Type-Frontend_Apps-yellow?style=for-the-badge&logo=window-maximize&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#project-type-classifications)
831
- [![Process Type](https://img.shields.io/badge/Process-Marketing-blueviolet?style=for-the-badge&logo=bullhorn&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#project-type-classifications)
832
-
833
- ### ๐Ÿ”’ Security Classification
834
- [![Confidentiality](https://img.shields.io/badge/Confidentiality-Public-lightgrey?style=for-the-badge&logo=shield&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#confidentiality-levels)
835
- [![Integrity](https://img.shields.io/badge/Integrity-Moderate-yellow?style=for-the-badge&logo=check-circle&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#integrity-levels)
836
- [![Availability](https://img.shields.io/badge/Availability-Standard-lightgreen?style=for-the-badge&logo=server&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#availability-levels)
837
-
838
- ### โฑ๏ธ Business Continuity
839
- [![RTO](https://img.shields.io/badge/RTO-Medium_(4--24hrs)-lightgreen?style=for-the-badge&logo=clock&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#rto-classifications)
840
- [![RPO](https://img.shields.io/badge/RPO-Daily_(4--24hrs)-lightblue?style=for-the-badge&logo=database&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#rpo-classifications)
828
+ <div align="center">
841
829
 
842
- ### ๐Ÿ’ฐ Business Impact Analysis Matrix
830
+ ## ๐ŸŒŸ Ready to Master Korean Martial Arts?
843
831
 
844
- | Impact Category | Financial | Operational | Reputational | Regulatory |
845
- |-----------------|-----------|-------------|--------------|------------|
846
- | **๐Ÿ”’ Confidentiality** | [![Negligible - No impact](https://img.shields.io/badge/Negligible-No_impact-lightgrey?style=for-the-badge&logo=dollar-sign&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#financial-impact-levels) | [![Negligible - No impact](https://img.shields.io/badge/Negligible-No_impact-lightgrey?style=for-the-badge&logo=exclamation-triangle&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#operational-impact-levels) | [![Low - Limited visibility](https://img.shields.io/badge/Low-Limited_visibility-lightgreen?style=for-the-badge&logo=newspaper&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#reputational-impact-levels) | [![Negligible - No implications](https://img.shields.io/badge/Negligible-No_implications-lightgrey?style=for-the-badge&logo=gavel&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#regulatory-impact-levels) |
847
- | **โœ… Integrity** | [![Negligible - No impact](https://img.shields.io/badge/Negligible-No_impact-lightgrey?style=for-the-badge&logo=dollar-sign&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#financial-impact-levels) | [![Moderate - Reduced productivity](https://img.shields.io/badge/Moderate-Reduced_productivity-yellow?style=for-the-badge&logo=trending-down&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#operational-impact-levels) | [![Moderate - Industry attention](https://img.shields.io/badge/Moderate-Industry_attention-yellow?style=for-the-badge&logo=newspaper&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#reputational-impact-levels) | [![Negligible - No implications](https://img.shields.io/badge/Negligible-No_implications-lightgrey?style=for-the-badge&logo=gavel&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#regulatory-impact-levels) |
848
- | **โฑ๏ธ Availability** | [![Negligible - No impact](https://img.shields.io/badge/Negligible-No_impact-lightgrey?style=for-the-badge&logo=dollar-sign&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#financial-impact-levels) | [![Low - Minor inconvenience](https://img.shields.io/badge/Low-Minor_inconvenience-lightgreen?style=for-the-badge&logo=stop-circle&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#operational-impact-levels) | [![Low - Limited visibility](https://img.shields.io/badge/Low-Limited_visibility-lightgreen?style=for-the-badge&logo=newspaper&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#reputational-impact-levels) | [![Negligible - No implications](https://img.shields.io/badge/Negligible-No_implications-lightgrey?style=for-the-badge&logo=gavel&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#regulatory-impact-levels) |
832
+ **[๐ŸŽฎ Play โ†’ blacktrigram.com](https://blacktrigram.com/)** ยท **[๐Ÿ“˜ API Docs](https://hack23.github.io/blacktrigram/)** ยท **[๐Ÿ“ฆ npm](https://www.npmjs.com/package/blacktrigram)** ยท **[๐Ÿค– DeepWiki](https://deepwiki.com/Hack23/blacktrigram)**
849
833
 
850
- ### ๐Ÿ›ก๏ธ Security Investment Returns
851
- [![ROI Level](https://img.shields.io/badge/ROI-Minimal-lightgrey?style=for-the-badge&logo=chart-line&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#security-investment-returns)
852
- [![Risk Mitigation](https://img.shields.io/badge/Risk_Mitigation-15%25_Reduction-lightgrey?style=for-the-badge&logo=shield&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#security-investment-returns)
853
- [![Breach Prevention](https://img.shields.io/badge/Breach_Prevention-Under_$200_Savings-lightgrey?style=for-the-badge&logo=lock&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#security-investment-returns)
834
+ _Experience authentic Korean combat techniques with anatomical precision across **5 unique fighting archetypes**, **8 trigram stances**, and **70 vital points**._
854
835
 
855
- ### ๐ŸŽฏ Competitive Differentiation
856
- [![Market Position](https://img.shields.io/badge/Position-Competitive-green?style=for-the-badge&logo=trending-up&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#competitive-differentiation)
857
- [![Customer Trust](https://img.shields.io/badge/Trust-Standard_scores-green?style=for-the-badge&logo=handshake&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#competitive-differentiation)
858
- [![Regulatory Access](https://img.shields.io/badge/Access-Standard_access-green?style=for-the-badge&logo=key&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#competitive-differentiation)
836
+ ### Built with ๐ŸŽฏ Combat Precision ยท ๐Ÿ‡ฐ๐Ÿ‡ท Cultural Authenticity ยท ๐Ÿ” Radical Transparency
859
837
 
860
- ### ๐Ÿ“ˆ Porter's Five Forces Strategic Impact
861
- [![Buyer Power](https://img.shields.io/badge/Buyer_Power-Moderate-yellow?style=flat-square&logo=users&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#porters-five-forces)
862
- [![Supplier Power](https://img.shields.io/badge/Supplier_Power-Reduced-lightgreen?style=flat-square&logo=handshake&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#porters-five-forces)
863
- [![Entry Barriers](https://img.shields.io/badge/Entry_Barriers-Moderate-yellow?style=flat-square&logo=shield-alt&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#porters-five-forces)
864
- [![Substitute Threat](https://img.shields.io/badge/Substitute_Threat-High-orange?style=flat-square&logo=shield&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#porters-five-forces)
865
- [![Rivalry](https://img.shields.io/badge/Rivalry-Competitive_Advantage-green?style=flat-square&logo=trophy&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#porters-five-forces)
838
+ **๐Ÿฅ‹ ํ‘๊ด˜์˜ ๊ธธ์„ ๊ฑธ์–ด๋ผ โ€” Walk the Path of the Black Trigram ๐Ÿฅ‹**
866
839
 
867
- ---
840
+ </div>