blacktrigram 0.7.29 → 0.7.32

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
  2. package/lib/components/screens/combat/CombatScreen3D.js +4 -19
  3. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
  4. package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -1
  5. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +5 -4
  6. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -1
  7. package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -1
  8. package/lib/components/screens/combat/components/hud/CombatTopHUD.js +2 -2
  9. package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -1
  10. package/lib/components/screens/combat/hooks/useCombatActions.d.ts +2 -0
  11. package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -1
  12. package/lib/components/screens/combat/hooks/useCombatActions.js +21 -2
  13. package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -1
  14. package/lib/components/screens/intro/IntroScreen3D.js +1 -1
  15. package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -1
  16. package/lib/components/screens/training/TrainingScreen3D.js +4 -19
  17. package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
  18. package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -1
  19. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +7 -5
  20. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -1
  21. package/lib/components/screens/training/components/hud/TrainingTopHUD.js +1 -1
  22. package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -1
  23. package/lib/components/shared/mobile/MobileControlsPure.d.ts +4 -0
  24. package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -1
  25. package/lib/components/shared/mobile/MobileControlsPure.js +59 -30
  26. package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -1
  27. package/lib/components/shared/ui/SplashScreen.js +2 -2
  28. package/lib/types/constants/layout.d.ts +25 -7
  29. package/lib/types/constants/layout.d.ts.map +1 -1
  30. package/lib/types/constants/layout.js +28 -9
  31. package/lib/types/constants/layout.js.map +1 -1
  32. package/package.json +6 -6
@@ -1 +1 @@
1
- {"version":3,"file":"CombatScreen3D.d.ts","sourceRoot":"","sources":["../../../../src/components/screens/combat/CombatScreen3D.tsx"],"names":[],"mappings":"AAAA;;;;;GAKG;AAUH,OAAO,KAMN,MAAM,OAAO,CAAC;AAUf,OAAO,EAAa,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAsB1D,OAAO,EAEL,QAAQ,EAIT,MAAM,gBAAgB,CAAC;AAkFxB;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC;;;OAGG;IACH,QAAQ,CAAC,OAAO,EAAE,SAAS,WAAW,EAAE,CAAC;IACzC;;;;OAIG;IACH,QAAQ,CAAC,cAAc,EAAE,CACvB,WAAW,EAAE,MAAM,EACnB,OAAO,EAAE,OAAO,CAAC,WAAW,CAAC,KAC1B,IAAI,CAAC;IACV;;OAEG;IACH,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B;;OAEG;IACH,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B;;OAEG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;;OAEG;IACH,QAAQ,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC;IACpC;;;OAGG;IACH,QAAQ,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7C;;OAEG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAC7B;;OAEG;IACH,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB;;OAEG;IACH,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB;;OAEG;IACH,QAAQ,CAAC,qBAAqB,CAAC,EAAE,OAAO,CAAC;IACzC;;OAEG;IACH,QAAQ,CAAC,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAC3C;AAgCD,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA8+FxD,CAAC;AAEF,eAAe,cAAc,CAAC"}
1
+ {"version":3,"file":"CombatScreen3D.d.ts","sourceRoot":"","sources":["../../../../src/components/screens/combat/CombatScreen3D.tsx"],"names":[],"mappings":"AAAA;;;;;GAKG;AAUH,OAAO,KAMN,MAAM,OAAO,CAAC;AAUf,OAAO,EAAa,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAsB1D,OAAO,EAEL,QAAQ,EAIT,MAAM,gBAAgB,CAAC;AAkFxB;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC;;;OAGG;IACH,QAAQ,CAAC,OAAO,EAAE,SAAS,WAAW,EAAE,CAAC;IACzC;;;;OAIG;IACH,QAAQ,CAAC,cAAc,EAAE,CACvB,WAAW,EAAE,MAAM,EACnB,OAAO,EAAE,OAAO,CAAC,WAAW,CAAC,KAC1B,IAAI,CAAC;IACV;;OAEG;IACH,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B;;OAEG;IACH,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B;;OAEG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;;OAEG;IACH,QAAQ,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC;IACpC;;;OAGG;IACH,QAAQ,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7C;;OAEG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAC7B;;OAEG;IACH,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB;;OAEG;IACH,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB;;OAEG;IACH,QAAQ,CAAC,qBAAqB,CAAC,EAAE,OAAO,CAAC;IACzC;;OAEG;IACH,QAAQ,CAAC,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAC3C;AAgCD,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CAo+FxD,CAAC;AAEF,eAAe,cAAc,CAAC"}
@@ -1712,24 +1712,7 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
1712
1712
  })
1713
1713
  ]
1714
1714
  }),
1715
- isMobile ? /* @__PURE__ */ jsxs(EffectComposer, {
1716
- multisampling: 0,
1717
- children: [
1718
- /* @__PURE__ */ jsx(Bloom, {
1719
- luminanceThreshold: .9,
1720
- luminanceSmoothing: .9,
1721
- mipmapBlur: true,
1722
- intensity: .8,
1723
- radius: .4
1724
- }),
1725
- /* @__PURE__ */ jsx(Noise, { opacity: .03 }),
1726
- /* @__PURE__ */ jsx(Vignette, {
1727
- eskil: false,
1728
- offset: .1,
1729
- darkness: .3
1730
- })
1731
- ]
1732
- }) : /* @__PURE__ */ jsxs(EffectComposer, {
1715
+ renderConfig.postProcessing && /* @__PURE__ */ jsxs(EffectComposer, {
1733
1716
  multisampling: 4,
1734
1717
  children: [
1735
1718
  /* @__PURE__ */ jsx(Bloom, {
@@ -1909,7 +1892,9 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
1909
1892
  onMove: handleMobileMove,
1910
1893
  onAttack: handleMobileAttack,
1911
1894
  onBlock: handleMobileBlock,
1912
- bottom: getMobileControlsBottom(height)
1895
+ bottom: getMobileControlsBottom(height),
1896
+ viewportWidth: width,
1897
+ viewportHeight: height
1913
1898
  }),
1914
1899
  /* @__PURE__ */ jsx(StanceWheelPure, {
1915
1900
  currentStance: currentStanceIndex,