blacktrigram 0.7.24 โ 0.7.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ARCHITECTURE.md +51 -47
- package/CRA-ASSESSMENT.md +13 -13
- package/DATA_MODEL.md +6 -2
- package/SECURITY_ARCHITECTURE.md +6 -6
- package/THREAT_MODEL.md +6 -6
- package/lib/components/screens/intro/IntroScreen3D.js +1 -1
- package/lib/components/shared/ui/SplashScreen.js +2 -2
- package/package.json +7 -7
package/ARCHITECTURE.md
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# ๐ฎ Black Trigram (ํ๊ด) โ Technical Architecture (
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# ๐ฎ Black Trigram (ํ๊ด) โ Technical Architecture (Q2 2026)
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**Last Updated**:
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**Architecture Version**: 2.
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**
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**Last Updated**: 2026-04-21
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**Architecture Version**: 2.1 (Production-Ready)
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**Product Version**: 0.7.24
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**Status**: Production-Ready (9.4/10) - Combat Realism 100% Complete (13/13 Systems)
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| **[๐ System Context](#-system-context)** | C4 Model | High-level view showing actors (Player, CDNs) and the entirely front-end application |
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| **[๐ข Container View](#-container-view)** | C4 Model | Frontend-only architecture: UI Layer, Game Logic, Three.js Renderer, Animation System, State Management |
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| **[๐งฉ Component View](#-component-view)** | C4 Model | Detailed breakdown: Combat System, Trigram System (8 stances), Vital Point System (70 points), Skeletal Animation (28 bones) |
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| **[๐ง File Structure](#-file-structure-
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| **[๐ง File Structure](#-file-structure-q2-2026)** | Organization | Q2 2026 project structure with systems/, components/, data/, types/ layout |
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| **[๐ Combat Flow Sequence](#-combat-flow-sequence)** | Sequence Diagram | Input โ Trigram โ Vital Point โ Damage โ Three.js rendering with skeletal animation |
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| **[๐ฌ Skeletal Animation](#-skeletal-animation-architecture)** | Animation System | 28-bone hierarchy, 7 hand poses, muscle tension visualization |
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| **[โก Performance Architecture](#-performance-architecture-q1-2026)** | Performance | Three.js optimization, 60fps targets, instancing, LOD, benchmarks |
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| **[๐ SWOT Analysis](#-swot-analysis)** | Strategy |
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| **[๐ Game Status Report](game-status.md)** | Current Progress | Comprehensive status (
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| **[๐ SWOT Analysis](#-swot-analysis)** | Strategy | Q2 2026 status: Strengths (70/70 vital points, 100% combat realism), Weaknesses (niche market), Opportunities, Threats |
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| **[๐ Game Status Report](game-status.md)** | Current Progress | Comprehensive status (72.34% line coverage per docs/coverage/coverage-summary.json, 13/13 combat realism systems, 8/8 trigram stances) |
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| **[๐ฎ Future Architecture](FUTURE_ARCHITECTURE.md)** | Roadmap | Q2 2026+ evolution: Combat realism completion, VR/AR integration, advanced features |
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| **[๐ฏ Core Game Concepts](#-core-game-concepts)** | Game Design | Player archetypes (5), trigram system (8), resources & mechanics |
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| **[๐๏ธ Architecture Concepts](#-architecture-concepts)** | Technical Design | Mindmap of system architecture layers and components |
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```mermaid
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%%{init: {'theme':'base', 'themeVariables': {'primaryColor':'#2979FF','primaryTextColor':'#fff','primaryBorderColor':'#0D47A1','lineColor':'#455A64','secondaryColor':'#4CAF50','tertiaryColor':'#FF9800','personBkg':'#1565C0','containerBkg':'#2979FF','componentBkg':'#4CAF50','person_bg':'#1565C0','container_bg':'#2979FF','component_bg':'#4CAF50'}}}%%
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C4Context
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title System Context - Black Trigram (ํ๊ด) Web Application (
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title System Context - Black Trigram (ํ๊ด) Web Application (v0.7.24)
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Person(player, "๐งโ๐คโ๐ง Martial Arts Student", "Learns Korean vital point targeting with 70 anatomical points and 28-bone skeletal animation")
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Person(instructor, "๐ฅ Martial Arts Instructor", "Uses for teaching traditional Korean techniques and I Ching philosophy")
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UpdateLayoutConfig($c4ShapeInRow="4", $c4BoundaryInRow="1")
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```
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### ๐งฉ Component Implementation Status (
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### ๐งฉ Component Implementation Status (Q2 2026)
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#### Combat System (
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- **Combat Realism**:
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#### Combat System (9.6/10 - Production-Ready)
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- **Combat Realism**: 13/13 systems complete (100%)
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**Body Part Health**: 100% (8 parts tracked with Korean/English labels)
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**Vital Point Targeting**: 100% (70/70 points with TCM meridian mapping)
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**Enhanced Anatomy**: 95% (polygon-based detection, 13 zones, <0.01ms)
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**Visual Feedback**:
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**Pain Response**:
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**Consciousness Levels**:
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**Breathing Disruption**:
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**Visual Feedback**: 97% (damage numbers, hit effects, combo counter, limb exposure)
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**Pain Response**: 100% (production-ready with comprehensive tests)
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**Consciousness Levels**: 100% (production-ready, 4-level gradation)
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**Breathing Disruption**: 95% (full CombatSystem integration with UI)
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**Trauma Visualization**: 90% (per-player injury tracking)
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**Balance/Vulnerability**: 70% (transitions refined)
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**Combat Readiness HUD**: 85% (EndScreen integration complete)
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**Injury-Based Movement**: 60% (dynamic speed modifiers)
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**Bone Impact Audio**: 80% (anatomical region detection)
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**Grappling System**: 95% (4 animation states, visual feedback, audio hooks)
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**Limb Exposure/Counter-Attacks**: 100% (AI integration, visual indicators, 132 tests)
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#### Vital Point System (9.5/10 - Excellent)
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- 70/70 vital points with Korean names (100% complete)
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The following Three.js packages are now installed and configured:
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- **three@0.
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- **@react-three/fiber@9.
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- **three@0.184.0** - Core Three.js 3D engine with WebGL rendering
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- **@react-three/fiber@9.6.0** - React renderer for Three.js (declarative 3D in React)
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- **@react-three/drei@10.7.7** - Useful helpers and abstractions (@react-three/fiber)
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- **@types/three@0.
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- **@types/three@0.184.0** - TypeScript type definitions for Three.js
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### ๐๏ธ Architecture Integration
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- 2 characters (player + opponent): ~1220 bytes animation overhead
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- Negligible impact on 60fps target (<1ms per frame)
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### ๐ฏ Performance Targets (
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### ๐ฏ Performance Targets (Q2 2026)
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| Platform | Resolution | Target FPS | Achieved FPS | Particles | Memory | Status |
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|----------|-----------|------------|--------------|-----------|--------|--------|
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| **Desktop** | 1200x800 | 60fps | 60fps | 1000+ | 180MB | โ
Met |
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| **Tablet** | 1024x768 | 30fps |
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| **Mobile** | 720p | 30fps |
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| **Tablet** | 1024x768 | 30fps | 55fps+ | 750+ | 150MB | โ
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| **Mobile** | 720p | 30fps | 55fps+ | 500+ | 150MB | โ
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**Overall Performance Rating**: 8.
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**Overall Performance Rating**: 8.5/10 (60fps desktop maintained, mobile optimization complete 55fps+)
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### ๐ Three.js Optimization Techniques
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- **Custom performance metrics** tracked in React/Three.js state and surfaced via `PerformanceOverlay3D`
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- **Performance tests** in the Vitest suite validating `PerformanceOverlay3D` frame timing, overlay stability, and animation timing
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### ๐ฑ Mobile Performance Optimization (Q2 2026
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### ๐ฑ Mobile Performance Optimization (Q2 2026 Complete)
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**Current Status:**
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**Current Status:** 55fps+ on mobile (exceeded 30fps baseline target)
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**Optimization
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**Optimization Completed:**
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2. Simplified shaders for mobile-optimized materials
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3. Reduced particle count (500 cap vs 1000 desktop)
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4. LOD aggressive tuning for earlier low-detail transitions
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5. Mobile R3F fixes and coordinate system corrections
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### ๐ Documentation & Resources
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---
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## ๐ง File Structure (
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## ๐ง File Structure (Q2 2026)
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### Current Implementation Structure
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```
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### Key Implementation Files (
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### Key Implementation Files (Q2 2026)
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**Combat Systems:**
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- `src/systems/CombatSystem.ts` (36,888 bytes ~36KB) - Core combat logic with
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- `src/systems/CombatSystem.ts` (36,888 bytes ~36KB) - Core combat logic with 13/13 realism systems
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- `src/systems/VitalPointSystem.ts` (19,583 bytes ~20KB) - 70-point vital targeting (100% complete)
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- `src/systems/TrigramSystem.ts` (12,843 bytes ~13KB) - 8-stance management with I Ching philosophy
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- `src/systems/combat/PainResponseSystem.ts` - Pain response system (
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- `src/systems/combat/ConsciousnessSystem.ts` - Consciousness levels (
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- `src/systems/breathing/BreathingDisruptionSystem.ts` - Breathing disruption (
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- `src/systems/combat/PainResponseSystem.ts` - Pain response system (100% complete, production-ready)
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- `src/systems/combat/ConsciousnessSystem.ts` - Consciousness levels (100% complete, 4-level gradation)
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- `src/systems/breathing/BreathingDisruptionSystem.ts` - Breathing disruption (95% complete)
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**Skeletal Animation (
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**Skeletal Animation (Q2 2026):**
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- `src/types/skeletal.ts` (857 lines) - 28-bone hierarchy definitions, BoneName enum, SkeletalRig interface
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- `src/types/muscle.ts` - Muscle tension visualization system (0.0-1.0 intensity mapping)
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- `src/types/hand-animation.ts` - Hand pose system (7 primary poses: fist_vertical, fist_horizontal, open_hand_knife, spear_hand, grasping, open_palm, relaxed)
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- `src/components/shared/three/` - 3D rendering components (Player3DUnified, StanceAura, SkeletalRig)
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- `src/components/screens/combat/` - CombatScreen3D implementation (production-ready, 41.71% line coverage per docs/coverage/coverage-summary.json)
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**Audio System (
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**Audio System (88.08% Line Coverage):**
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**Test Coverage (Q2 2026):**
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- **Overall**: 72.34% line coverage (17,451 / 24,121 lines, 518 tests - Vitest unit + Cypress E2E, per docs/coverage/coverage-summary.json)
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- **New Components**: 95% test coverage
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- **Core Systems**: >85% test coverage
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- **Audio System**: 88.08% line coverage (843/957 lines)
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- **Combat Realism**: 518 tests passing (372 + 146 new)
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- **Grappling/Limb Exposure**: 132 comprehensive tests
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### Component Naming Conventions
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**โ
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**๐ค Distribution:** Public
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**๐ท๏ธ Classification:** [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#confidentiality-levels) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#integrity-levels) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#availability-levels)
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**๐
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**โฐ Next Review:** 2026-
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**๐
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**โฐ Next Review:** 2026-10-21
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**๐ฏ Framework Compliance:** [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md)
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<p align="center">
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<a href="#"><img src="https://img.shields.io/badge/Owner-CEO-0A66C2?style=for-the-badge" alt="Owner"/></a>
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<a href="#"><img src="https://img.shields.io/badge/Version-1.3-555?style=for-the-badge" alt="Version"/></a>
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<a href="#"><img src="https://img.shields.io/badge/Effective-2026--04--21-success?style=for-the-badge" alt="Effective Date"/></a>
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<a href="#"><img src="https://img.shields.io/badge/Review-Quarterly-orange?style=for-the-badge" alt="Review Cycle"/></a>
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**Document Owner:** CEO | **Version:** 1.
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**Review Cycle:** Quarterly | **Next Review:** 2026-
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**Document Owner:** CEO | **Version:** 1.3 | **Last Updated:** 2026-04-21
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**Review Cycle:** Quarterly | **Next Review:** 2026-07-21
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| Field | Value |
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| ๐ฆ Product | Black Trigram (ํ๊ด) - Korean Martial Arts Combat Simulator |
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| ๐ท๏ธ Version Tag | 0.7.24 (reflects current project state) |
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| ๐ Repository | https://github.com/Hack23/blacktrigram |
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| ๐ง Security Contact | security@hack23.org |
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| ๐ฏ Purpose (1โ2 lines) | Educational 3D combat game teaching authentic Korean martial arts through realistic anatomical targeting and traditional Eight Trigram philosophy |
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**๐ฏ Release Assets Structure:**
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```
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blacktrigram-0.
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blacktrigram-0.7.24.zip # Main application bundle
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blacktrigram-0.7.24.zip.intoto.jsonl # SLSA provenance attestation
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blacktrigram-0.7.24.spdx.json # SPDX SBOM
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blacktrigram-0.7.24.spdx.json.intoto.jsonl # SBOM attestation
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```
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**๐ Release Notes Format:**
|
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@@ -304,7 +304,7 @@ blacktrigram-0.6.58.spdx.json.intoto.jsonl # SBOM attestation
|
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Thanks to @dependabot[bot] for automated security updates!
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-
**Full Changelog**: https://github.com/Hack23/blacktrigram/compare/v0.
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+
**Full Changelog**: https://github.com/Hack23/blacktrigram/compare/v0.7.23...v0.7.24
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```
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**๐ Evidence Validation Commands:**
|
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@@ -357,7 +357,7 @@ _Supports CRA Article 28 - EU Declaration of Conformity_
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> **๐ Complete when placing product on EU market**
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**๐ข Manufacturer:** Hack23 AB, Stockholm, Sweden
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**๐ฆ Product:** Black Trigram (ํ๊ด) 0.
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**๐ฆ Product:** Black Trigram (ํ๊ด) 0.7.24
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**๐ CRA Compliance:** Self-assessment documentation supporting CRA essential cybersecurity requirements evaluation
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**๐ Assessment:** Self-assessment documentation per Article 24 - Standard product classification
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**๐ Standards:** ETSI EN 303 645 (IoT Security), ISO/IEC 27001 (ISMS), OWASP ASVS (Application Security), NIST SSDF (Secure Development)
|
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@@ -422,7 +422,7 @@ CRA assessment updated only when changes constitute "substantial modification" u
|
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```markdown
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## Current CRA Self-Assessment Evidence
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**๐ท๏ธ Product Version:** 0.
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**๐ท๏ธ Product Version:** 0.7.24
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**๐ฆ CRA Technical Documentation:** This assessment + [Latest Release](https://github.com/Hack23/blacktrigram/releases/latest)
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**๐ก๏ธ Security Attestations:** [GitHub Attestations](https://github.com/Hack23/blacktrigram/attestations)
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**๐ Assessment Status:** 
|
|
@@ -503,6 +503,6 @@ CRA assessment updated only when changes constitute "substantial modification" u
|
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**Approved by:** James Pether Sรถrling, CEO
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**Distribution:** Public
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**Classification:** [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#confidentiality-levels)
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-
**Effective Date:** 2026-
|
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+
**Effective Date:** 2026-04-21
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**CRA Alignment:** Template supports CRA Annex V technical documentation and self-assessment requirements
|
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**ISMS Integration:** Comprehensive alignment with public ISMS framework for operational excellence
|
package/DATA_MODEL.md
CHANGED
|
@@ -1,5 +1,9 @@
|
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1
1
|
# ๐ Black Trigram (ํ๊ด) Data Model
|
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**Last Updated:** 2026-04-21
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**Product Version:** 0.7.24
|
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**Status:** Production-Ready
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+
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## ๐ Related Documentation
|
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8
|
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|
5
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|
| Document | Focus | Description |
|
|
@@ -1020,6 +1024,6 @@ This data model documentation ensures type-safe, performant, and culturally auth
|
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**โ
Approved by:** James Pether Sรถrling, CEO
|
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**๐ค Distribution:** Public
|
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**๐ท๏ธ Classification:** [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#confidentiality-levels) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#integrity-levels) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#availability-levels)
|
|
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|
-
**๐
Effective Date:** 2026-
|
|
1024
|
-
**โฐ Next Review:** 2026-
|
|
1027
|
+
**๐
Effective Date:** 2026-04-21
|
|
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|
+
**โฐ Next Review:** 2026-10-21
|
|
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1029
|
**๐ฏ Framework Compliance:** [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md)
|
package/SECURITY_ARCHITECTURE.md
CHANGED
|
@@ -11,13 +11,13 @@
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<p align="center">
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<a><img src="https://img.shields.io/badge/Owner-CEO-0A66C2?style=for-the-badge" alt="Owner"/></a>
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-
<a><img src="https://img.shields.io/badge/Version-2.
|
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-
<a><img src="https://img.shields.io/badge/Effective-2026--
|
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14
|
+
<a><img src="https://img.shields.io/badge/Version-2.1-555?style=for-the-badge" alt="Version"/></a>
|
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15
|
+
<a><img src="https://img.shields.io/badge/Effective-2026--04--21-success?style=for-the-badge" alt="Effective Date"/></a>
|
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|
<a><img src="https://img.shields.io/badge/Review-Annual-orange?style=for-the-badge" alt="Review Cycle"/></a>
|
|
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|
</p>
|
|
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|
|
|
19
|
-
**๐ Document Owner:** CEO | **๐ Version:** 2.
|
|
20
|
-
**๐ Review Cycle:** Annual | **โฐ Next Review:** 2027-
|
|
19
|
+
**๐ Document Owner:** CEO | **๐ Version:** 2.1 | **๐
Last Updated:** 2026-04-21 (UTC)
|
|
20
|
+
**๐ Review Cycle:** Annual | **โฐ Next Review:** 2027-04-21
|
|
21
21
|
**๐ท๏ธ Classification:** Public (Open Source Educational Gaming Platform)
|
|
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22
|
|
|
23
23
|
---
|
|
@@ -1174,8 +1174,8 @@ As documented in the [End-of-Life Strategy](End-of-Life-Strategy.md), any future
|
|
|
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|
**โ
Approved by:** James Pether Sรถrling, CEO
|
|
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|
**๐ค Distribution:** Public
|
|
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1176
|
**๐ท๏ธ Classification:** [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#confidentiality-levels) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#integrity-levels) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#availability-levels)
|
|
1177
|
-
**๐
Effective Date:** 2026-
|
|
1178
|
-
**โฐ Next Review:** 2027-
|
|
1177
|
+
**๐
Effective Date:** 2026-04-21
|
|
1178
|
+
**โฐ Next Review:** 2027-04-21
|
|
1179
1179
|
**๐ฏ Framework Compliance:** [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md)
|
|
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1180
|
|
|
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|
**ํ๊ด์ ๊ธธ์ ๊ฑธ์ด๋ผ** - _Walk the Path of the Black Trigram with Security_
|
package/THREAT_MODEL.md
CHANGED
|
@@ -11,13 +11,13 @@
|
|
|
11
11
|
|
|
12
12
|
<p align="center">
|
|
13
13
|
<a><img src="https://img.shields.io/badge/Owner-CEO-0A66C2?style=for-the-badge" alt="Owner"/></a>
|
|
14
|
-
<a><img src="https://img.shields.io/badge/Version-2.
|
|
15
|
-
<a><img src="https://img.shields.io/badge/Effective-2026--
|
|
14
|
+
<a><img src="https://img.shields.io/badge/Version-2.1-555?style=for-the-badge" alt="Version"/></a>
|
|
15
|
+
<a><img src="https://img.shields.io/badge/Effective-2026--04--21-success?style=for-the-badge" alt="Effective Date"/></a>
|
|
16
16
|
<a><img src="https://img.shields.io/badge/Review-Annual-orange?style=for-the-badge" alt="Review Cycle"/></a>
|
|
17
17
|
</p>
|
|
18
18
|
|
|
19
|
-
**๐ Document Owner:** CEO | **๐ Version:** 2.
|
|
20
|
-
**๐ Review Cycle:** Annual | **โฐ Next Review:** 2027-
|
|
19
|
+
**๐ Document Owner:** CEO | **๐ Version:** 2.1 | **๐
Last Updated:** 2026-04-21 (UTC)
|
|
20
|
+
**๐ Review Cycle:** Annual | **โฐ Next Review:** 2027-04-21
|
|
21
21
|
**๐ท๏ธ Classification:** Public (Open Source Educational Gaming Platform)
|
|
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22
|
|
|
23
23
|
---
|
|
@@ -1165,6 +1165,6 @@ Following [Hack23 AB Threat Modeling Policy ยง2.1](https://github.com/Hack23/ISM
|
|
|
1165
1165
|
**โ
Approved by:** James Pether Sรถrling, CEO
|
|
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|
**๐ค Distribution:** Public
|
|
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1167
|
**๐ท๏ธ Classification:** [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md)
|
|
1168
|
-
**๐
Effective Date:** 2026-
|
|
1169
|
-
**โฐ Next Review:** 2027-
|
|
1168
|
+
**๐
Effective Date:** 2026-04-21
|
|
1169
|
+
**โฐ Next Review:** 2027-04-21
|
|
1170
1170
|
**๐ฏ Framework Compliance:** [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) [](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Threat_Modeling.md)
|
|
@@ -21,7 +21,7 @@ import { useCallback, useEffect, useMemo, useRef, useState } from "react";
|
|
|
21
21
|
import { jsx, jsxs } from "react/jsx-runtime";
|
|
22
22
|
import { Canvas } from "@react-three/fiber";
|
|
23
23
|
//#region src/components/screens/intro/IntroScreen3D.tsx
|
|
24
|
-
var APP_VERSION = "0.7.
|
|
24
|
+
var APP_VERSION = "0.7.25";
|
|
25
25
|
var MENU_ITEMS = [
|
|
26
26
|
{
|
|
27
27
|
mode: GameMode.VERSUS,
|
|
@@ -183,7 +183,7 @@ var SplashScreen = ({ onStart, width, height }) => {
|
|
|
183
183
|
}),
|
|
184
184
|
/* @__PURE__ */ jsxs("div", {
|
|
185
185
|
role: "contentinfo",
|
|
186
|
-
"aria-label": `Application version 0.7.
|
|
186
|
+
"aria-label": `Application version 0.7.25`,
|
|
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187
|
style: {
|
|
188
188
|
position: "absolute",
|
|
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189
|
bottom: "20px",
|
|
@@ -192,7 +192,7 @@ var SplashScreen = ({ onStart, width, height }) => {
|
|
|
192
192
|
fontSize: "10px",
|
|
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193
|
zIndex: 1
|
|
194
194
|
},
|
|
195
|
-
children: ["v", "0.7.
|
|
195
|
+
children: ["v", "0.7.25"]
|
|
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196
|
})
|
|
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197
|
]
|
|
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|
});
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "blacktrigram",
|
|
3
|
-
"version": "0.7.
|
|
3
|
+
"version": "0.7.25",
|
|
4
4
|
"description": "Black Trigram (ํ๊ด) - Korean Martial Arts Combat Simulator. Reusable game systems, combat mechanics, animation framework, and Korean martial arts data built with React, Three.js, and TypeScript.",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "./lib/index.js",
|
|
@@ -186,7 +186,7 @@
|
|
|
186
186
|
"three": "0.184.0"
|
|
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187
|
},
|
|
188
188
|
"devDependencies": {
|
|
189
|
-
"@aws-sdk/client-bedrock-runtime": "3.
|
|
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|
+
"@aws-sdk/client-bedrock-runtime": "3.1033.0",
|
|
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190
|
"@eslint/js": "10.0.1",
|
|
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191
|
"@react-three/drei": "10.7.7",
|
|
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192
|
"@react-three/fiber": "9.6.0",
|
|
@@ -200,8 +200,8 @@
|
|
|
200
200
|
"@types/react-dom": "19.2.3",
|
|
201
201
|
"@types/three": "0.184.0",
|
|
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202
|
"@vitejs/plugin-react": "6.0.1",
|
|
203
|
-
"@vitest/coverage-v8": "4.1.
|
|
204
|
-
"@vitest/ui": "4.1.
|
|
203
|
+
"@vitest/coverage-v8": "4.1.5",
|
|
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|
+
"@vitest/ui": "4.1.5",
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|
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205
|
"cypress": "15.14.0",
|
|
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206
|
"cypress-junit-reporter": "1.3.1",
|
|
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207
|
"cypress-multi-reporters": "2.0.5",
|
|
@@ -214,7 +214,7 @@
|
|
|
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214
|
"globals": "17.5.0",
|
|
215
215
|
"jest-axe": "10.0.0",
|
|
216
216
|
"jsdom": "29.0.2",
|
|
217
|
-
"knip": "6.
|
|
217
|
+
"knip": "6.6.0",
|
|
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218
|
"license-compliance": "3.0.1",
|
|
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219
|
"mocha-junit-reporter": "2.2.1",
|
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|
"mochawesome": "7.1.4",
|
|
@@ -236,11 +236,11 @@
|
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"typedoc-plugin-mermaid": "1.12.0",
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|
"typedoc-plugin-missing-exports": "4.1.3",
|
|
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|
"typescript": "6.0.3",
|
|
239
|
-
"typescript-eslint": "8.
|
|
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|
+
"typescript-eslint": "8.59.0",
|
|
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240
|
"vite": "8.0.9",
|
|
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241
|
"vite-bundle-analyzer": "1.3.7",
|
|
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242
|
"vite-tsconfig-paths": "6.1.1",
|
|
243
|
-
"vitest": "4.1.
|
|
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|
+
"vitest": "4.1.5"
|
|
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|
},
|
|
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|
"overrides": {
|
|
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|
"eslint-plugin-react-hooks": {
|