blacktrigram 0.7.18 → 0.7.20

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Files changed (77) hide show
  1. package/README.md +2 -2
  2. package/lib/components/screens/combat/CombatScreen3D.d.ts +0 -4
  3. package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
  4. package/lib/components/screens/combat/CombatScreen3D.js +323 -293
  5. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
  6. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +9 -0
  7. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -1
  8. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +8 -4
  9. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -1
  10. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +9 -0
  11. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -1
  12. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +9 -4
  13. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -1
  14. package/lib/components/screens/combat/components/effects/PainVignette.d.ts +10 -0
  15. package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -1
  16. package/lib/components/screens/combat/components/effects/PainVignette.js +7 -3
  17. package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -1
  18. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.d.ts +43 -0
  19. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.d.ts.map +1 -0
  20. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js +166 -0
  21. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js.map +1 -0
  22. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +8 -0
  23. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -1
  24. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +5 -4
  25. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -1
  26. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +15 -0
  27. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -1
  28. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +10 -6
  29. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -1
  30. package/lib/components/screens/combat/components/hud/index.d.ts +2 -0
  31. package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -1
  32. package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +9 -0
  33. package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -1
  34. package/lib/components/screens/combat/components/indicators/StaminaWarning.js +7 -4
  35. package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -1
  36. package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +1 -0
  37. package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -1
  38. package/lib/components/screens/combat/hooks/useCombatLayout.js +11 -5
  39. package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -1
  40. package/lib/components/screens/intro/IntroScreen3D.js +1 -1
  41. package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -1
  42. package/lib/components/screens/training/TrainingScreen3D.js +20 -8
  43. package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
  44. package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +1 -0
  45. package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -1
  46. package/lib/components/screens/training/hooks/useTrainingLayout.js +10 -3
  47. package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -1
  48. package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -1
  49. package/lib/components/shared/ui/SplashScreen.js +2 -2
  50. package/lib/hooks/usePlayerAnimation.d.ts.map +1 -1
  51. package/lib/hooks/usePlayerAnimation.js +37 -50
  52. package/lib/hooks/usePlayerAnimation.js.map +1 -1
  53. package/lib/systems/animation/core/AnimationRegistry.d.ts +31 -0
  54. package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -1
  55. package/lib/systems/animation/core/AnimationRegistry.js +59 -1
  56. package/lib/systems/animation/core/AnimationRegistry.js.map +1 -1
  57. package/lib/systems/animation/core/index.d.ts +1 -1
  58. package/lib/systems/animation/core/index.d.ts.map +1 -1
  59. package/lib/types/constants/layout.d.ts +11 -3
  60. package/lib/types/constants/layout.d.ts.map +1 -1
  61. package/lib/types/constants/layout.js +13 -4
  62. package/lib/types/constants/layout.js.map +1 -1
  63. package/lib/utils/deviceDetection.d.ts.map +1 -1
  64. package/lib/utils/deviceDetection.js +1 -1
  65. package/lib/utils/deviceDetection.js.map +1 -1
  66. package/lib/utils/inputSystem.d.ts.map +1 -1
  67. package/lib/utils/inputSystem.js +1 -1
  68. package/lib/utils/inputSystem.js.map +1 -1
  69. package/lib/utils/mobileLayoutHelpers.d.ts +28 -10
  70. package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -1
  71. package/lib/utils/mobileLayoutHelpers.js +24 -14
  72. package/lib/utils/mobileLayoutHelpers.js.map +1 -1
  73. package/lib/utils/responsiveOrientationConstants.d.ts +71 -0
  74. package/lib/utils/responsiveOrientationConstants.d.ts.map +1 -0
  75. package/lib/utils/responsiveOrientationConstants.js +74 -0
  76. package/lib/utils/responsiveOrientationConstants.js.map +1 -0
  77. package/package.json +17 -15
package/README.md CHANGED
@@ -184,7 +184,7 @@ Built for **combat realism** and **authentic simulation**:
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  ### 🎮 Rendering Engine
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- ![Three.js](https://img.shields.io/badge/Three.js-0.183-000000?style=for-the-badge&logo=three.js)
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+ ![Three.js](https://img.shields.io/badge/Three.js-0.184-000000?style=for-the-badge&logo=three.js)
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  ![React Three Fiber](https://img.shields.io/badge/R3F-9.5-00ffff?style=for-the-badge&logo=react)
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  ![React](https://img.shields.io/badge/React-19-61dafb?style=for-the-badge&logo=react)
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  ![TypeScript](https://img.shields.io/badge/TypeScript-Strict-3178c6?style=for-the-badge&logo=typescript)
@@ -380,7 +380,7 @@ George Dorn provides detailed repository deep-dives based on actual code inspect
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  **[Repository Deep-Dive](https://hack23.com/blog-george-dorn-trigram-code.html)**
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- **Stack:** TypeScript 6.0, React 19, Three.js 0.183, Vite 8
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+ **Stack:** TypeScript 6.0, React 19, Three.js 0.184, Vite 8
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  **Metrics:** 132 TypeScript files, 70 vital points system, 5 fighter archetypes
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  Examined package.json dependencies, explored src/ structure, verified combat system implementation, and reviewed AI integrations.
@@ -65,10 +65,6 @@ export interface CombatScreen3DProps {
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  */
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  readonly showPerformanceOverlay?: boolean;
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  }
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- /**
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- * CombatScreen3D Component
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- * Three.js-based combat screen with 3D characters and effects
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- */
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  export declare const CombatScreen3D: React.FC<CombatScreen3DProps>;
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  export default CombatScreen3D;
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  //# sourceMappingURL=CombatScreen3D.d.ts.map
@@ -1 +1 @@
1
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