blacktrigram 0.7.124 → 0.7.126

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Files changed (24) hide show
  1. package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
  2. package/lib/components/screens/combat/CombatScreen3D.js +2 -0
  3. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
  4. package/lib/components/screens/intro/IntroScreen3D.js +1 -1
  5. package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -1
  6. package/lib/components/shared/three/models/SkeletalPlayer3D.js +12 -1
  7. package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -1
  8. package/lib/components/shared/ui/SplashScreen.js +2 -2
  9. package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -1
  10. package/lib/hooks/useSkeletalAnimation.js +7 -1
  11. package/lib/hooks/useSkeletalAnimation.js.map +1 -1
  12. package/lib/systems/animation/builders/KeyframeInterpolation.js +112 -4
  13. package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -1
  14. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -1
  15. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +10 -10
  16. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -1
  17. package/lib/systems/animation/builders/MartialArtsConstants.d.ts +4 -2
  18. package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -1
  19. package/lib/systems/animation/builders/MartialArtsConstants.js +4 -2
  20. package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -1
  21. package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -1
  22. package/lib/systems/animation/core/AnimationOptimizations.js +3 -1
  23. package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -1
  24. package/package.json +8 -8
@@ -1 +1 @@
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- {"version":3,"file":"CombatScreen3D.d.ts","sourceRoot":"","sources":["../../../../src/components/screens/combat/CombatScreen3D.tsx"],"names":[],"mappings":"AAAA;;;;;GAKG;AAUH,OAAO,KAMN,MAAM,OAAO,CAAC;AAUf,OAAO,EAAa,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAwB1D,OAAO,EAEL,QAAQ,EAIT,MAAM,gBAAgB,CAAC;AAyFxB;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC;;;OAGG;IACH,QAAQ,CAAC,OAAO,EAAE,SAAS,WAAW,EAAE,CAAC;IACzC;;;;OAIG;IACH,QAAQ,CAAC,cAAc,EAAE,CACvB,WAAW,EAAE,MAAM,EACnB,OAAO,EAAE,OAAO,CAAC,WAAW,CAAC,KAC1B,IAAI,CAAC;IACV;;OAEG;IACH,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B;;OAEG;IACH,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B;;OAEG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;;OAEG;IACH,QAAQ,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC;IACpC;;;OAGG;IACH,QAAQ,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7C;;OAEG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAC7B;;OAEG;IACH,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB;;OAEG;IACH,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB;;OAEG;IACH,QAAQ,CAAC,qBAAqB,CAAC,EAAE,OAAO,CAAC;IACzC;;OAEG;IACH,QAAQ,CAAC,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAC3C;AA6BD,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA0kFxD,CAAC;eAEa,cAAc"}
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+ {"version":3,"file":"CombatScreen3D.d.ts","sourceRoot":"","sources":["../../../../src/components/screens/combat/CombatScreen3D.tsx"],"names":[],"mappings":"AAAA;;;;;GAKG;AAUH,OAAO,KAMN,MAAM,OAAO,CAAC;AAUf,OAAO,EAAa,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAwB1D,OAAO,EAEL,QAAQ,EAIT,MAAM,gBAAgB,CAAC;AAyFxB;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC;;;OAGG;IACH,QAAQ,CAAC,OAAO,EAAE,SAAS,WAAW,EAAE,CAAC;IACzC;;;;OAIG;IACH,QAAQ,CAAC,cAAc,EAAE,CACvB,WAAW,EAAE,MAAM,EACnB,OAAO,EAAE,OAAO,CAAC,WAAW,CAAC,KAC1B,IAAI,CAAC;IACV;;OAEG;IACH,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B;;OAEG;IACH,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B;;OAEG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;;OAEG;IACH,QAAQ,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC;IACpC;;;OAGG;IACH,QAAQ,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7C;;OAEG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAC7B;;OAEG;IACH,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB;;OAEG;IACH,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB;;OAEG;IACH,QAAQ,CAAC,qBAAqB,CAAC,EAAE,OAAO,CAAC;IACzC;;OAEG;IACH,QAAQ,CAAC,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAC3C;AA6BD,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CAilFxD,CAAC;eAEa,cAAc"}
@@ -519,6 +519,8 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
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  if (state === AnimationState.ATTACK || state === AnimationState.DEFEND) {
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  combatActions.setExecutingTechnique(false);
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  if (state === AnimationState.ATTACK) clearPlayer1AttackAnimation.current();
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+ const currentStance = validPlayersRefForAnimation.current?.[0]?.currentStance;
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+ if (currentStance && player1AnimationRef.current) player1AnimationRef.current.transitionToStanceGuard(currentStance);
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  } else if (state === AnimationState.STANCE_CHANGE) {
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  audio.playSFX("menu_select");
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  const currentStance = validPlayersRefForAnimation.current?.[0]?.currentStance;