blacktrigram 0.7.123 → 0.7.125

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Files changed (145) hide show
  1. package/lib/audio/types.d.ts +1 -1
  2. package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
  3. package/lib/components/screens/combat/CombatScreen3D.js +2 -0
  4. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
  5. package/lib/components/screens/combat/components/effects/index.d.ts +1 -1
  6. package/lib/components/screens/combat/hooks/useAICombat.d.ts +4 -4
  7. package/lib/components/screens/combat/hooks/useCombatActions.d.ts +8 -8
  8. package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +2 -2
  9. package/lib/components/screens/combat/hooks/useCombatState.d.ts +2 -2
  10. package/lib/components/screens/intro/IntroScreen3D.js +1 -1
  11. package/lib/components/screens/training/hooks/useAttackMovement.d.ts +2 -2
  12. package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -1
  13. package/lib/components/shared/three/models/SkeletalPlayer3D.js +12 -1
  14. package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -1
  15. package/lib/components/shared/ui/SplashScreen.js +2 -2
  16. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +1 -1
  17. package/lib/data/archetypeClothing.d.ts +2 -2
  18. package/lib/data/archetypePhysicalAttributes.d.ts +1 -1
  19. package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -1
  20. package/lib/hooks/useSkeletalAnimation.js +7 -1
  21. package/lib/hooks/useSkeletalAnimation.js.map +1 -1
  22. package/lib/systems/ai/AIPersonality.d.ts +1 -1
  23. package/lib/systems/ai/ArchetypeEnforcer.d.ts +1 -1
  24. package/lib/systems/ai/ComboSystem.d.ts +3 -3
  25. package/lib/systems/ai/TrainingAI.d.ts +1 -1
  26. package/lib/systems/ai/types.d.ts +3 -3
  27. package/lib/systems/animation/builders/AnimationBuilder.d.ts +2 -2
  28. package/lib/systems/animation/builders/HandPoseApplicator.d.ts +1 -1
  29. package/lib/systems/animation/builders/HandPoses.d.ts +2 -2
  30. package/lib/systems/animation/builders/KeyframeConfig.d.ts +2 -2
  31. package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +1 -1
  32. package/lib/systems/animation/builders/KeyframeInterpolation.js +112 -4
  33. package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -1
  34. package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +1 -1
  35. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +2 -2
  36. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -1
  37. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +10 -10
  38. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -1
  39. package/lib/systems/animation/builders/MartialArtsConstants.d.ts +4 -2
  40. package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -1
  41. package/lib/systems/animation/builders/MartialArtsConstants.js +4 -2
  42. package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -1
  43. package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +1 -1
  44. package/lib/systems/animation/builders/SkeletonRig.d.ts +3 -3
  45. package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +2 -2
  46. package/lib/systems/animation/catalogs/AttackAnimations.d.ts +1 -1
  47. package/lib/systems/animation/catalogs/BasicAnimations.d.ts +1 -1
  48. package/lib/systems/animation/catalogs/ComboAnimations.d.ts +1 -1
  49. package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +1 -1
  50. package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +2 -2
  51. package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +1 -1
  52. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +1 -1
  53. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +1 -1
  54. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +1 -1
  55. package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +1 -1
  56. package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +1 -1
  57. package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +1 -1
  58. package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +1 -1
  59. package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +1 -1
  60. package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +1 -1
  61. package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +1 -1
  62. package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +1 -1
  63. package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +1 -1
  64. package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +1 -1
  65. package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +1 -1
  66. package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +1 -1
  67. package/lib/systems/animation/catalogs/KickAnimations.d.ts +1 -1
  68. package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +1 -1
  69. package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +1 -1
  70. package/lib/systems/animation/catalogs/MovementAnimations.d.ts +1 -1
  71. package/lib/systems/animation/catalogs/PunchAnimations.d.ts +1 -1
  72. package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +1 -1
  73. package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +1 -1
  74. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +1 -1
  75. package/lib/systems/animation/catalogs/StanceAnimations.d.ts +1 -1
  76. package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +2 -2
  77. package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +2 -2
  78. package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +2 -2
  79. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +1 -1
  80. package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +1 -1
  81. package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +1 -1
  82. package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +1 -1
  83. package/lib/systems/animation/core/AnimationOptimizations.d.ts +1 -1
  84. package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -1
  85. package/lib/systems/animation/core/AnimationOptimizations.js +3 -1
  86. package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -1
  87. package/lib/systems/animation/core/AnimationRegistry.d.ts +1 -1
  88. package/lib/systems/animation/core/AnimationStateMachine.d.ts +2 -2
  89. package/lib/systems/animation/core/AnimationTransitions.d.ts +2 -2
  90. package/lib/systems/animation/core/LateralityTransform.d.ts +1 -1
  91. package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +1 -1
  92. package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +1 -1
  93. package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +2 -2
  94. package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +2 -2
  95. package/lib/systems/animation/systems/BodyFacingSystem.d.ts +1 -1
  96. package/lib/systems/animation/systems/FacialExpressions.d.ts +1 -1
  97. package/lib/systems/animation/systems/FallAnimations.d.ts +1 -1
  98. package/lib/systems/animation/systems/HeadMovements.d.ts +1 -1
  99. package/lib/systems/animation/systems/MuscleActivation.d.ts +2 -2
  100. package/lib/systems/animation/systems/RecoveryVisualization.d.ts +1 -1
  101. package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +1 -1
  102. package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +1 -1
  103. package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +1 -1
  104. package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +1 -1
  105. package/lib/systems/bodypart/types.d.ts +1 -1
  106. package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +3 -3
  107. package/lib/systems/breathing/feedback.d.ts +1 -1
  108. package/lib/systems/combat/BalanceSystem.d.ts +2 -2
  109. package/lib/systems/combat/ConsciousnessSystem.d.ts +2 -2
  110. package/lib/systems/combat/GrappleSystem.d.ts +2 -2
  111. package/lib/systems/combat/PainResponseSystem.d.ts +1 -1
  112. package/lib/systems/combat/painConsciousnessUtils.d.ts +1 -1
  113. package/lib/systems/combat/types.d.ts +1 -1
  114. package/lib/systems/game.d.ts +1 -1
  115. package/lib/systems/movement/InjuryMovementModifier.d.ts +1 -1
  116. package/lib/systems/movement/integration.d.ts +1 -1
  117. package/lib/systems/physics/AttackMovementPhysics.d.ts +2 -2
  118. package/lib/systems/physics/CoordinateMapper.d.ts +2 -2
  119. package/lib/systems/physics/KnockbackPhysics.d.ts +1 -1
  120. package/lib/systems/physics/MovementPhysics.d.ts +2 -2
  121. package/lib/systems/physics/PhysicalReachCalculator.d.ts +2 -2
  122. package/lib/systems/physics/SpeedModifierSystem.d.ts +1 -1
  123. package/lib/systems/player.d.ts +8 -8
  124. package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +1 -1
  125. package/lib/systems/trigram/techniques/GamTechniques.d.ts +1 -1
  126. package/lib/systems/trigram/techniques/GanTechniques.d.ts +1 -1
  127. package/lib/systems/trigram/techniques/GeonTechniques.d.ts +1 -1
  128. package/lib/systems/trigram/techniques/JinTechniques.d.ts +1 -1
  129. package/lib/systems/trigram/techniques/LiTechniques.d.ts +1 -1
  130. package/lib/systems/trigram/techniques/SonTechniques.d.ts +1 -1
  131. package/lib/systems/trigram/techniques/TaeTechniques.d.ts +1 -1
  132. package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +1 -1
  133. package/lib/systems/types.d.ts +3 -3
  134. package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +1 -1
  135. package/lib/systems/vitalpoint/VitalPointsData.d.ts +1 -1
  136. package/lib/test/test-utils.d.ts +1 -1
  137. package/lib/types/physicsConstants.d.ts +1 -1
  138. package/lib/utils/characterScaling.d.ts +1 -1
  139. package/lib/utils/clothingMaterials.d.ts +1 -1
  140. package/lib/utils/inputSystem.d.ts +1 -1
  141. package/lib/utils/particlePool.d.ts +1 -1
  142. package/lib/utils/physicalAttributeValidation.d.ts +1 -1
  143. package/lib/utils/sharedPhysicsConfig.d.ts +1 -1
  144. package/lib/utils/skeletonScaling.d.ts +1 -1
  145. package/package.json +6 -6
@@ -9,7 +9,7 @@
9
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  * @category Audio
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  * @korean 오디오시스템타입
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  */
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- import { KoreanText, PlayerArchetype, TrigramStance } from "../types";
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+ import { KoreanText, PlayerArchetype, TrigramStance } from "../types/index.d.ts";
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  /** Audio category discriminator for routing to the correct mixer channel */
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  export declare enum AudioCategory {
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  SFX = "sfx",
@@ -1 +1 @@
1
- {"version":3,"file":"CombatScreen3D.d.ts","sourceRoot":"","sources":["../../../../src/components/screens/combat/CombatScreen3D.tsx"],"names":[],"mappings":"AAAA;;;;;GAKG;AAUH,OAAO,KAMN,MAAM,OAAO,CAAC;AAUf,OAAO,EAAa,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAwB1D,OAAO,EAEL,QAAQ,EAIT,MAAM,gBAAgB,CAAC;AAyFxB;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC;;;OAGG;IACH,QAAQ,CAAC,OAAO,EAAE,SAAS,WAAW,EAAE,CAAC;IACzC;;;;OAIG;IACH,QAAQ,CAAC,cAAc,EAAE,CACvB,WAAW,EAAE,MAAM,EACnB,OAAO,EAAE,OAAO,CAAC,WAAW,CAAC,KAC1B,IAAI,CAAC;IACV;;OAEG;IACH,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B;;OAEG;IACH,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B;;OAEG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;;OAEG;IACH,QAAQ,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC;IACpC;;;OAGG;IACH,QAAQ,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7C;;OAEG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAC7B;;OAEG;IACH,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB;;OAEG;IACH,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB;;OAEG;IACH,QAAQ,CAAC,qBAAqB,CAAC,EAAE,OAAO,CAAC;IACzC;;OAEG;IACH,QAAQ,CAAC,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAC3C;AA6BD,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CA0kFxD,CAAC;eAEa,cAAc"}
1
+ {"version":3,"file":"CombatScreen3D.d.ts","sourceRoot":"","sources":["../../../../src/components/screens/combat/CombatScreen3D.tsx"],"names":[],"mappings":"AAAA;;;;;GAKG;AAUH,OAAO,KAMN,MAAM,OAAO,CAAC;AAUf,OAAO,EAAa,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAwB1D,OAAO,EAEL,QAAQ,EAIT,MAAM,gBAAgB,CAAC;AAyFxB;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC;;;OAGG;IACH,QAAQ,CAAC,OAAO,EAAE,SAAS,WAAW,EAAE,CAAC;IACzC;;;;OAIG;IACH,QAAQ,CAAC,cAAc,EAAE,CACvB,WAAW,EAAE,MAAM,EACnB,OAAO,EAAE,OAAO,CAAC,WAAW,CAAC,KAC1B,IAAI,CAAC;IACV;;OAEG;IACH,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B;;OAEG;IACH,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B;;OAEG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;;OAEG;IACH,QAAQ,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC;IACpC;;;OAGG;IACH,QAAQ,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7C;;OAEG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAC7B;;OAEG;IACH,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB;;OAEG;IACH,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB;;OAEG;IACH,QAAQ,CAAC,qBAAqB,CAAC,EAAE,OAAO,CAAC;IACzC;;OAEG;IACH,QAAQ,CAAC,sBAAsB,CAAC,EAAE,OAAO,CAAC;CAC3C;AA6BD,eAAO,MAAM,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC,mBAAmB,CAilFxD,CAAC;eAEa,cAAc"}
@@ -519,6 +519,8 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
519
519
  if (state === AnimationState.ATTACK || state === AnimationState.DEFEND) {
520
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  combatActions.setExecutingTechnique(false);
521
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  if (state === AnimationState.ATTACK) clearPlayer1AttackAnimation.current();
522
+ const currentStance = validPlayersRefForAnimation.current?.[0]?.currentStance;
523
+ if (currentStance && player1AnimationRef.current) player1AnimationRef.current.transitionToStanceGuard(currentStance);
522
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  } else if (state === AnimationState.STANCE_CHANGE) {
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  audio.playSFX("menu_select");
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  const currentStance = validPlayersRefForAnimation.current?.[0]?.currentStance;