blacktrigram 0.7.123 → 0.7.124
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/audio/types.d.ts +1 -1
- package/lib/components/screens/combat/components/effects/index.d.ts +1 -1
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +4 -4
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +8 -8
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +2 -2
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +2 -2
- package/lib/components/screens/intro/IntroScreen3D.js +1 -1
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +2 -2
- package/lib/components/shared/ui/SplashScreen.js +2 -2
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +1 -1
- package/lib/data/archetypeClothing.d.ts +2 -2
- package/lib/data/archetypePhysicalAttributes.d.ts +1 -1
- package/lib/systems/ai/AIPersonality.d.ts +1 -1
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +1 -1
- package/lib/systems/ai/ComboSystem.d.ts +3 -3
- package/lib/systems/ai/TrainingAI.d.ts +1 -1
- package/lib/systems/ai/types.d.ts +3 -3
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +2 -2
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +1 -1
- package/lib/systems/animation/builders/HandPoses.d.ts +2 -2
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +2 -2
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +1 -1
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +1 -1
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +2 -2
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +1 -1
- package/lib/systems/animation/builders/SkeletonRig.d.ts +3 -3
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +2 -2
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +2 -2
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +1 -1
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +2 -2
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +2 -2
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +2 -2
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +1 -1
- package/lib/systems/animation/core/AnimationRegistry.d.ts +1 -1
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +2 -2
- package/lib/systems/animation/core/AnimationTransitions.d.ts +2 -2
- package/lib/systems/animation/core/LateralityTransform.d.ts +1 -1
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +1 -1
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +1 -1
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +2 -2
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +2 -2
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +1 -1
- package/lib/systems/animation/systems/FacialExpressions.d.ts +1 -1
- package/lib/systems/animation/systems/FallAnimations.d.ts +1 -1
- package/lib/systems/animation/systems/HeadMovements.d.ts +1 -1
- package/lib/systems/animation/systems/MuscleActivation.d.ts +2 -2
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +1 -1
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +1 -1
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +1 -1
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +1 -1
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +1 -1
- package/lib/systems/bodypart/types.d.ts +1 -1
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +3 -3
- package/lib/systems/breathing/feedback.d.ts +1 -1
- package/lib/systems/combat/BalanceSystem.d.ts +2 -2
- package/lib/systems/combat/ConsciousnessSystem.d.ts +2 -2
- package/lib/systems/combat/GrappleSystem.d.ts +2 -2
- package/lib/systems/combat/PainResponseSystem.d.ts +1 -1
- package/lib/systems/combat/painConsciousnessUtils.d.ts +1 -1
- package/lib/systems/combat/types.d.ts +1 -1
- package/lib/systems/game.d.ts +1 -1
- package/lib/systems/movement/InjuryMovementModifier.d.ts +1 -1
- package/lib/systems/movement/integration.d.ts +1 -1
- package/lib/systems/physics/AttackMovementPhysics.d.ts +2 -2
- package/lib/systems/physics/CoordinateMapper.d.ts +2 -2
- package/lib/systems/physics/KnockbackPhysics.d.ts +1 -1
- package/lib/systems/physics/MovementPhysics.d.ts +2 -2
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +2 -2
- package/lib/systems/physics/SpeedModifierSystem.d.ts +1 -1
- package/lib/systems/player.d.ts +8 -8
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +1 -1
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +1 -1
- package/lib/systems/types.d.ts +3 -3
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +1 -1
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +1 -1
- package/lib/test/test-utils.d.ts +1 -1
- package/lib/types/physicsConstants.d.ts +1 -1
- package/lib/utils/characterScaling.d.ts +1 -1
- package/lib/utils/clothingMaterials.d.ts +1 -1
- package/lib/utils/inputSystem.d.ts +1 -1
- package/lib/utils/particlePool.d.ts +1 -1
- package/lib/utils/physicalAttributeValidation.d.ts +1 -1
- package/lib/utils/sharedPhysicsConfig.d.ts +1 -1
- package/lib/utils/skeletonScaling.d.ts +1 -1
- package/package.json +6 -6
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* @module systems/animation/SpecializedPunchAnimations
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* @korean 특수주먹애니메이션
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*/
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import type { SkeletalAnimation } from "../../../types/skeletal";
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import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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/**
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* Spear Hand Strike - 관수 (Gwansu)
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*
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* @category Animation
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* @korean 자세공격애니메이션
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*/
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import { TrigramStance } from "../../../types/common";
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import type { SkeletalAnimation } from "../../../types/skeletal";
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import { TrigramStance } from "../../../types/common.d.ts";
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import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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/**
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* ☰ 건 (Geon) - Heaven Attack 1: Bone-Breaking Strike (뼈부러뜨리기 1)
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*
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* @category Animation
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* @korean 자세방어포즈
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*/
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import { TrigramStance } from "../../../types/common";
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import type { StanceGuardAnimationConfig, StanceGuardPose } from "../../../types/skeletal";
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import { TrigramStance } from "../../../types/common.d.ts";
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import type { StanceGuardAnimationConfig, StanceGuardPose } from "../../../types/skeletal.d.ts";
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import type { StanceLaterality } from "../../trigram/types";
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/**
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* ☰ 건 (Geon) - Heaven: Taekwondo Power Striking Stance
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* @category Animation System
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* @korean 팔괘자세대기애니메이션
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*/
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import { TrigramStance } from "../../../types/common";
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import type { SkeletalAnimation } from "../../../types/skeletal";
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import { TrigramStance } from "../../../types/common.d.ts";
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import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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/**
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* ☰ 건 (Geon) Heaven Idle Animation
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*
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* @module systems/animation/StanceLocomotionAnimations
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* @korean 자세별이동애니메이션
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*/
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import type { SkeletalAnimation } from "../../../types/skeletal";
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import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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/**
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* WALK ANIMATION DESIGN PHILOSOPHY:
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*
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* @category Animation
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* @korean 태괘자세애니메이션
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*/
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import { type SkeletalAnimation } from "../../../types/skeletal";
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import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
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/**
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* Anatomical safety constants for Tae (Lake) trigram animations
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*
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* @category Animation System
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* @korean 애니메이션최적화
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*/
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import type { AnimationKeyframe, SkeletalAnimation, SkeletalRig } from "../../../types/skeletal";
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import type { AnimationKeyframe, SkeletalAnimation, SkeletalRig } from "../../../types/skeletal.d.ts";
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import * as THREE from "three";
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/**
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* Cached keyframe with interpolated values
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* @module systems/animation/AnimationRegistry
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* @korean 애니메이션레지스트리
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*/
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import type { SkeletalAnimation } from "../../../types/skeletal";
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import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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import { AnimationType } from "../builders/MartialArtsAnimationBuilder";
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import { COMBO_ANIMATIONS } from "../catalogs/ComboAnimations";
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import { DARKOPS_ANIMATIONS } from "../catalogs/DarkOpsAnimations";
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* @category Animation
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* @korean 애니메이션상태머신
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*/
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import { TrigramStance } from "../../../types/common";
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import type { AnimationKeyframe } from "../../../types/skeletal";
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import { TrigramStance } from "../../../types/common.d.ts";
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import type { AnimationKeyframe } from "../../../types/skeletal.d.ts";
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import { type EasingName, type MotionPredictionState } from "../builders/KeyframeInterpolation";
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import { type AnimationRequest, type ConflictResolutionStrategy } from "./AnimationPriority";
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import { type StanceTransition } from "./AnimationTransitions";
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* @category Animation
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* @korean 애니메이션전환
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*/
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import { KoreanText } from "../../../types";
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import { TrigramStance } from "../../../types/common";
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import { KoreanText } from "../../../types/index.d.ts";
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import { TrigramStance } from "../../../types/common.d.ts";
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import { AnimationState, TransitionRule } from "./types";
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/**
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* Type of stance transition based on stance adjacency
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* @category Animation
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* @korean 측면성변환
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*/
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import type { SkeletalAnimation } from "../../../types/skeletal";
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import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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import type { StanceLaterality } from "../../trigram/types";
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/**
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* Apply laterality transformation to a skeletal animation.
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* @korean 기술애니메이션매퍼
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*/
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import { AttackAnimationType } from "../../../types/skeletal";
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import { AttackAnimationType } from "../../../types/skeletal.d.ts";
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/**
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* Get skeletal animation name for an attack animation type
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*
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* @korean 팔괘애니메이션매핑
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*/
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import type { TrigramStance } from "../../../types/common.d.ts";
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import type { SkeletalAnimation, StanceGuardPose } from "../../../types/skeletal.d.ts";
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import type { StanceLaterality, StanceWithSide } from "../../trigram/types";
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/**
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* Animation collection for a stance configuration
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*/
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/**
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* Order of trigram stances in the stance wheel (circular arrangement).
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*/
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import { FacialExpression, type ExpressionState, type FacialDamageState } from "../../../types/facial";
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import { FacialExpression, type ExpressionState, type FacialDamageState } from "../../../types/facial.d.ts";
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/**
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import type { FallType } from "../core/types";
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import { HeadMovementType, type HeadMovementKeyframes } from "../../../types/facial";
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import { HeadMovementType, type HeadMovementKeyframes } from "../../../types/facial.d.ts";
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/**
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* Generate head recoil animation from hit
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*
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*/
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import type { TrigramStance } from "../../../types/common";
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import type { MuscleActivationMap, MuscleActivationState, MuscleGroupName, MuscleSystemConfig } from "../../../types/muscle";
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import type { TrigramStance } from "../../../types/common.d.ts";
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import type { MuscleActivationMap, MuscleActivationState, MuscleGroupName, MuscleSystemConfig } from "../../../types/muscle.d.ts";
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*
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*/
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import type { SkeletalAnimation } from "../../../types/skeletal";
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import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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import { validateRecoveryPhase, type RecoveryPhaseConfig } from "../core/RecoveryPhaseEnhancer";
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/**
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*/
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import { BodyRegion } from "../../types";
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import { BodyRegion } from "../../types/index.d.ts";
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import type { VitalPoint } from "../vitalpoint/types";
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/**
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* @category Body Part System
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*/
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import { BodyRegion } from "../../types";
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import { BodyRegion } from "../../types/index.d.ts";
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import { BodyPart, BodyPartDamageDistribution, BodyPartEffects, BodyPartHealth, BodyPartHealthConfig, BodyPartMaxHealth, BodyPartStatus } from "./types";
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* import { playerInjuryManager } from '.';
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*
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*
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* import { playerInjuryManager } from '.';
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* import { playerInjuryManager } from './index.d.ts';
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*
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* // In combat code:
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*/
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-
import { VitalPointEffectType } from "../../types";
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-
import { StatusEffect } from "../types";
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-
import { PlayerState } from "../player";
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+
import { VitalPointEffectType } from "../../types/index.d.ts";
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import { StatusEffect } from "../types.d.ts";
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+
import { PlayerState } from "../player.d.ts";
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/**
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* Breathing disruption severity levels.
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*
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@@ -10,7 +10,7 @@
|
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* @category Combat Systems
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* @korean 호흡곤란피드백
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*/
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-
import { KoreanText } from "../../types";
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+
import { KoreanText } from "../../types/index.d.ts";
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import { BreathingDisruptionLevel } from "./BreathingDisruptionSystem";
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/**
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* Visual indicator configuration for breathing disruption HUD display.
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@@ -35,8 +35,8 @@
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* @category Combat System
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* @korean 균형시스템
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*/
|
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-
import { BodyRegion } from "../../types";
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|
-
import { TrigramStance } from "../../types/common";
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+
import { BodyRegion } from "../../types/index.d.ts";
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|
+
import { TrigramStance } from "../../types/common.d.ts";
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|
import type { FallType, GroundState, RecoveryAnimationType } from "../animation/core/types";
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import { PlayerState } from "../player";
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|
/**
|
|
@@ -24,8 +24,8 @@
|
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|
* @category Combat System
|
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|
* @korean 의식시스템
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|
*/
|
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|
-
import { VitalPointCategory } from "../../types";
|
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|
-
import type { TrigramStance } from "../../types/common";
|
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|
+
import { VitalPointCategory } from "../../types/index.d.ts";
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|
+
import type { TrigramStance } from "../../types/common.d.ts";
|
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29
|
import type { FallType } from "../animation/core/types";
|
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|
import { PlayerState } from "../player";
|
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31
|
/**
|
|
@@ -27,8 +27,8 @@
|
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|
* @category Combat System
|
|
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|
* @korean 잡기시스템
|
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|
*/
|
|
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|
-
import type { PlayerState } from "../player";
|
|
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|
-
import { GrappleControl, GrappleTarget } from "../../types";
|
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30
|
+
import type { PlayerState } from "../player.d.ts";
|
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|
+
import { GrappleControl, GrappleTarget } from "../../types/index.d.ts";
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|
import type { KoreanTechnique } from "../vitalpoint/types";
|
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|
/**
|
|
34
34
|
* Configuration for grappling mechanics.
|
|
@@ -27,7 +27,7 @@
|
|
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|
* @korean 고통반응시스템
|
|
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|
*/
|
|
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|
import { PlayerState } from "../player";
|
|
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|
-
import { VitalPointSeverity, VitalPointCategory } from "../../types";
|
|
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|
+
import { VitalPointSeverity, VitalPointCategory } from "../../types/index.d.ts";
|
|
31
31
|
/**
|
|
32
32
|
* Pain level categories for status indication.
|
|
33
33
|
*/
|
|
@@ -11,7 +11,7 @@
|
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11
11
|
* @category Combat System
|
|
12
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|
*/
|
|
13
13
|
import { PlayerState } from "../player";
|
|
14
|
-
import { VitalPointCategory } from "../../types";
|
|
14
|
+
import { VitalPointCategory } from "../../types/index.d.ts";
|
|
15
15
|
import { CombatResult } from "./types";
|
|
16
16
|
import PainResponseSystem, { PainLevel, ShockPainEffect } from "./PainResponseSystem";
|
|
17
17
|
import ConsciousnessSystem, { ConsciousnessLevel } from "./ConsciousnessSystem";
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
* Type definitions for combat types
|
|
3
3
|
* Auto-generated by type migration script
|
|
4
4
|
*/
|
|
5
|
-
import { GameMode, GamePhase, Position, TrigramStance } from "../../types";
|
|
5
|
+
import { GameMode, GamePhase, Position, TrigramStance } from "../../types/index.d.ts";
|
|
6
6
|
import { PlayerMatchStats, PlayerState } from "../player";
|
|
7
7
|
import { StatusEffect } from "../types";
|
|
8
8
|
import { KoreanTechnique, VitalPointHitResult } from "../vitalpoint/types";
|
package/lib/systems/game.d.ts
CHANGED
|
@@ -8,7 +8,7 @@
|
|
|
8
8
|
* @category Game State
|
|
9
9
|
* @korean 게임상태관리
|
|
10
10
|
*/
|
|
11
|
-
import { GameMode, KoreanText } from "../types";
|
|
11
|
+
import { GameMode, KoreanText } from "../types/index.d.ts";
|
|
12
12
|
import type { PlayerState } from "./player";
|
|
13
13
|
/** Configuration for a match before it begins */
|
|
14
14
|
export interface MatchConfig {
|
|
@@ -29,7 +29,7 @@
|
|
|
29
29
|
* @category Movement System
|
|
30
30
|
* @korean 손상기반이동
|
|
31
31
|
*/
|
|
32
|
-
import type { TrigramStance } from "../../types/common";
|
|
32
|
+
import type { TrigramStance } from "../../types/common.d.ts";
|
|
33
33
|
import type { BodyPartHealth } from "../bodypart/types";
|
|
34
34
|
/**
|
|
35
35
|
* Configuration for injury-based movement calculations.
|
|
@@ -11,7 +11,7 @@
|
|
|
11
11
|
* @korean 손상이동통합
|
|
12
12
|
*/
|
|
13
13
|
import type { BodyPartHealth } from "../bodypart/types";
|
|
14
|
-
import { TrigramStance } from "../../types/common";
|
|
14
|
+
import { TrigramStance } from "../../types/common.d.ts";
|
|
15
15
|
/**
|
|
16
16
|
* Calculate leg injury factor for MovementPhysics from body part health.
|
|
17
17
|
*
|
|
@@ -31,8 +31,8 @@
|
|
|
31
31
|
* @korean 공격이동물리
|
|
32
32
|
*/
|
|
33
33
|
import * as THREE from "three";
|
|
34
|
-
import { TrigramStance } from "../../types/common";
|
|
35
|
-
import { AnimationType } from "../animation";
|
|
34
|
+
import { TrigramStance } from "../../types/common.d.ts";
|
|
35
|
+
import { AnimationType } from "../animation/index.d.ts";
|
|
36
36
|
/**
|
|
37
37
|
* Configuration for attack movement calculation.
|
|
38
38
|
*
|
|
@@ -28,8 +28,8 @@
|
|
|
28
28
|
* @category Physics System
|
|
29
29
|
* @korean 좌표변환
|
|
30
30
|
*/
|
|
31
|
-
import type { Position } from "../../types/common";
|
|
32
|
-
import type { Position3D, AnatomicalRegionPhysics } from "../../types/physics";
|
|
31
|
+
import type { Position } from "../../types/common.d.ts";
|
|
32
|
+
import type { Position3D, AnatomicalRegionPhysics } from "../../types/physics.d.ts";
|
|
33
33
|
import type { VitalPoint } from "../vitalpoint/types";
|
|
34
34
|
/**
|
|
35
35
|
* Configuration for the character model coordinate mapping.
|
|
@@ -19,8 +19,8 @@
|
|
|
19
19
|
* @category Physics System
|
|
20
20
|
* @korean 이동물리
|
|
21
21
|
*/
|
|
22
|
-
import { TrigramStance } from "../../types/common";
|
|
23
|
-
import type { MovementArenaBounds } from "../../types/PhysicsTypes";
|
|
22
|
+
import { TrigramStance } from "../../types/common.d.ts";
|
|
23
|
+
import type { MovementArenaBounds } from "../../types/PhysicsTypes.d.ts";
|
|
24
24
|
import * as THREE from "three";
|
|
25
25
|
/**
|
|
26
26
|
* Movement input from keyboard/gamepad controls.
|
|
@@ -22,7 +22,7 @@
|
|
|
22
22
|
* @category Combat Physics
|
|
23
23
|
* @korean 물리적도달계산기
|
|
24
24
|
*/
|
|
25
|
-
import { PhysicalAttributes } from "../../types";
|
|
25
|
+
import { PhysicalAttributes } from "../../types/index.d.ts";
|
|
26
26
|
import { TrigramStance } from "../../types/common";
|
|
27
27
|
import { TechniqueType, PhysicalReachConfig } from "../../types/physics";
|
|
28
28
|
import { AnimationType } from "../animation";
|
|
@@ -239,7 +239,7 @@ export declare class PhysicalReachCalculator {
|
|
|
239
239
|
*
|
|
240
240
|
* @example
|
|
241
241
|
* ```typescript
|
|
242
|
-
* import { physicalReachCalculator } from './PhysicalReachCalculator';
|
|
242
|
+
* import { physicalReachCalculator } from './PhysicalReachCalculator.d.ts';
|
|
243
243
|
*
|
|
244
244
|
* const reach = physicalReachCalculator.calculateReach(
|
|
245
245
|
* playerPhysical,
|
package/lib/systems/player.d.ts
CHANGED
|
@@ -22,10 +22,10 @@
|
|
|
22
22
|
* @category Player & Archetypes
|
|
23
23
|
* @korean 플레이어
|
|
24
24
|
*/
|
|
25
|
-
import type { BodyFacing } from "./animation/core/types";
|
|
26
|
-
import { StatusEffect } from "./types";
|
|
27
|
-
import type { VitalPoint } from "./vitalpoint/types";
|
|
28
|
-
import { CombatState, KoreanText, PlayerArchetype, Position, TrigramStance } from "../types";
|
|
25
|
+
import type { BodyFacing } from "./animation/core/types.d.ts";
|
|
26
|
+
import { StatusEffect } from "./types.d.ts";
|
|
27
|
+
import type { VitalPoint } from "./vitalpoint/types.d.ts";
|
|
28
|
+
import { CombatState, KoreanText, PlayerArchetype, Position, TrigramStance } from "../types/index.d.ts";
|
|
29
29
|
/**
|
|
30
30
|
* Complete player state for Korean martial arts combat.
|
|
31
31
|
*
|
|
@@ -101,15 +101,15 @@ export interface PlayerState {
|
|
|
101
101
|
* defense capability, and stamina based on realistic body dimensions
|
|
102
102
|
* and composition. Loaded from archetype defaults on player creation.
|
|
103
103
|
*/
|
|
104
|
-
readonly physicalAttributes?: import("../types").PhysicalAttributes;
|
|
104
|
+
readonly physicalAttributes?: import("../types/index.d.ts").PhysicalAttributes;
|
|
105
105
|
/** Current health points (0 = defeated) - aggregate of body part health */
|
|
106
106
|
readonly health: number;
|
|
107
107
|
/** Maximum health capacity */
|
|
108
108
|
readonly maxHealth: number;
|
|
109
109
|
/** Body part-specific health tracking (신체부위 체력) */
|
|
110
|
-
readonly bodyPartHealth?: import("./bodypart").BodyPartHealth;
|
|
110
|
+
readonly bodyPartHealth?: import("./bodypart/index.d.ts").BodyPartHealth;
|
|
111
111
|
/** Maximum health for each body part */
|
|
112
|
-
readonly bodyPartMaxHealth?: import("./bodypart").BodyPartMaxHealth;
|
|
112
|
+
readonly bodyPartMaxHealth?: import("./bodypart/index.d.ts").BodyPartMaxHealth;
|
|
113
113
|
/** Current Ki (氣) spiritual energy */
|
|
114
114
|
readonly ki: number;
|
|
115
115
|
/** Maximum Ki capacity */
|
|
@@ -172,7 +172,7 @@ export interface PlayerState {
|
|
|
172
172
|
/** Timestamp when player last entered HELPLESS state */
|
|
173
173
|
readonly lastHelplessStateTime?: number;
|
|
174
174
|
/** Active grapple control state (잡기 제어) */
|
|
175
|
-
readonly grappleControl?: import("../types").GrappleControl | null;
|
|
175
|
+
readonly grappleControl?: import("../types/index.d.ts").GrappleControl | null;
|
|
176
176
|
/** Active status effects (poison, stun, etc.) */
|
|
177
177
|
readonly statusEffects: readonly StatusEffect[];
|
|
178
178
|
/** IDs of currently active effects */
|
|
@@ -11,7 +11,7 @@
|
|
|
11
11
|
*
|
|
12
12
|
* @module DarkOpsTechniques
|
|
13
13
|
*/
|
|
14
|
-
import type { KoreanTechnique } from "../../vitalpoint";
|
|
14
|
+
import type { KoreanTechnique } from "../../vitalpoint/index.d.ts";
|
|
15
15
|
import { PlayerArchetype } from "../../../types/common";
|
|
16
16
|
/**
|
|
17
17
|
* Dark Ops unit specializations (암흑작전 부대 특화)
|
|
@@ -11,7 +11,7 @@
|
|
|
11
11
|
*
|
|
12
12
|
* @module GamTechniques
|
|
13
13
|
*/
|
|
14
|
-
import type { TrigramStanceTechnique } from "../../vitalpoint";
|
|
14
|
+
import type { TrigramStanceTechnique } from "../../vitalpoint/index.d.ts";
|
|
15
15
|
import { CombatAttackType } from "../../../types/common";
|
|
16
16
|
/**
|
|
17
17
|
* GAM stance techniques - Water / Adaptive Flow
|
|
@@ -25,7 +25,7 @@
|
|
|
25
25
|
*
|
|
26
26
|
* @module GanTechniques
|
|
27
27
|
*/
|
|
28
|
-
import type { TrigramStanceTechnique } from "../../vitalpoint";
|
|
28
|
+
import type { TrigramStanceTechnique } from "../../vitalpoint/index.d.ts";
|
|
29
29
|
import { CombatAttackType } from "../../../types/common";
|
|
30
30
|
/**
|
|
31
31
|
* GAN stance techniques - Mountain / Immovable Defense
|
|
@@ -9,7 +9,7 @@
|
|
|
9
9
|
* @module systems/trigram/techniques/GeonTechniques
|
|
10
10
|
* @korean 건괘기술
|
|
11
11
|
*/
|
|
12
|
-
import type { TrigramStanceTechnique } from "../../vitalpoint";
|
|
12
|
+
import type { TrigramStanceTechnique } from "../../vitalpoint/index.d.ts";
|
|
13
13
|
/**
|
|
14
14
|
* ☰ GEON (건) - HEAVEN: Direct Force Techniques
|
|
15
15
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*
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@@ -9,7 +9,7 @@
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* @module systems/trigram/techniques/JinTechniques
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* @korean 진괘기술
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*/
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import type { TrigramStanceTechnique } from "../../vitalpoint";
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import type { TrigramStanceTechnique } from "../../vitalpoint/index.d.ts";
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/**
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* ☳ JIN (진) - THUNDER: Explosive Power
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*
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@@ -9,7 +9,7 @@
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* @module systems/trigram/techniques/LiTechniques
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* @korean 리괘기술
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*/
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import type { TrigramStanceTechnique } from "../../vitalpoint";
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import type { TrigramStanceTechnique } from "../../vitalpoint/index.d.ts";
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/**
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* ☲ LI (리) - FIRE: Precision Nerve Strikes
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*
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