blacktrigram 0.7.123 → 0.7.124

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. package/lib/audio/types.d.ts +1 -1
  2. package/lib/components/screens/combat/components/effects/index.d.ts +1 -1
  3. package/lib/components/screens/combat/hooks/useAICombat.d.ts +4 -4
  4. package/lib/components/screens/combat/hooks/useCombatActions.d.ts +8 -8
  5. package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +2 -2
  6. package/lib/components/screens/combat/hooks/useCombatState.d.ts +2 -2
  7. package/lib/components/screens/intro/IntroScreen3D.js +1 -1
  8. package/lib/components/screens/training/hooks/useAttackMovement.d.ts +2 -2
  9. package/lib/components/shared/ui/SplashScreen.js +2 -2
  10. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +1 -1
  11. package/lib/data/archetypeClothing.d.ts +2 -2
  12. package/lib/data/archetypePhysicalAttributes.d.ts +1 -1
  13. package/lib/systems/ai/AIPersonality.d.ts +1 -1
  14. package/lib/systems/ai/ArchetypeEnforcer.d.ts +1 -1
  15. package/lib/systems/ai/ComboSystem.d.ts +3 -3
  16. package/lib/systems/ai/TrainingAI.d.ts +1 -1
  17. package/lib/systems/ai/types.d.ts +3 -3
  18. package/lib/systems/animation/builders/AnimationBuilder.d.ts +2 -2
  19. package/lib/systems/animation/builders/HandPoseApplicator.d.ts +1 -1
  20. package/lib/systems/animation/builders/HandPoses.d.ts +2 -2
  21. package/lib/systems/animation/builders/KeyframeConfig.d.ts +2 -2
  22. package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +1 -1
  23. package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +1 -1
  24. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +2 -2
  25. package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +1 -1
  26. package/lib/systems/animation/builders/SkeletonRig.d.ts +3 -3
  27. package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +2 -2
  28. package/lib/systems/animation/catalogs/AttackAnimations.d.ts +1 -1
  29. package/lib/systems/animation/catalogs/BasicAnimations.d.ts +1 -1
  30. package/lib/systems/animation/catalogs/ComboAnimations.d.ts +1 -1
  31. package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +1 -1
  32. package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +2 -2
  33. package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +1 -1
  34. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +1 -1
  35. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +1 -1
  36. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +1 -1
  37. package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +1 -1
  38. package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +1 -1
  39. package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +1 -1
  40. package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +1 -1
  41. package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +1 -1
  42. package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +1 -1
  43. package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +1 -1
  44. package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +1 -1
  45. package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +1 -1
  46. package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +1 -1
  47. package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +1 -1
  48. package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +1 -1
  49. package/lib/systems/animation/catalogs/KickAnimations.d.ts +1 -1
  50. package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +1 -1
  51. package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +1 -1
  52. package/lib/systems/animation/catalogs/MovementAnimations.d.ts +1 -1
  53. package/lib/systems/animation/catalogs/PunchAnimations.d.ts +1 -1
  54. package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +1 -1
  55. package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +1 -1
  56. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +1 -1
  57. package/lib/systems/animation/catalogs/StanceAnimations.d.ts +1 -1
  58. package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +2 -2
  59. package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +2 -2
  60. package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +2 -2
  61. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +1 -1
  62. package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +1 -1
  63. package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +1 -1
  64. package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +1 -1
  65. package/lib/systems/animation/core/AnimationOptimizations.d.ts +1 -1
  66. package/lib/systems/animation/core/AnimationRegistry.d.ts +1 -1
  67. package/lib/systems/animation/core/AnimationStateMachine.d.ts +2 -2
  68. package/lib/systems/animation/core/AnimationTransitions.d.ts +2 -2
  69. package/lib/systems/animation/core/LateralityTransform.d.ts +1 -1
  70. package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +1 -1
  71. package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +1 -1
  72. package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +2 -2
  73. package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +2 -2
  74. package/lib/systems/animation/systems/BodyFacingSystem.d.ts +1 -1
  75. package/lib/systems/animation/systems/FacialExpressions.d.ts +1 -1
  76. package/lib/systems/animation/systems/FallAnimations.d.ts +1 -1
  77. package/lib/systems/animation/systems/HeadMovements.d.ts +1 -1
  78. package/lib/systems/animation/systems/MuscleActivation.d.ts +2 -2
  79. package/lib/systems/animation/systems/RecoveryVisualization.d.ts +1 -1
  80. package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +1 -1
  81. package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +1 -1
  82. package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +1 -1
  83. package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +1 -1
  84. package/lib/systems/bodypart/types.d.ts +1 -1
  85. package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +3 -3
  86. package/lib/systems/breathing/feedback.d.ts +1 -1
  87. package/lib/systems/combat/BalanceSystem.d.ts +2 -2
  88. package/lib/systems/combat/ConsciousnessSystem.d.ts +2 -2
  89. package/lib/systems/combat/GrappleSystem.d.ts +2 -2
  90. package/lib/systems/combat/PainResponseSystem.d.ts +1 -1
  91. package/lib/systems/combat/painConsciousnessUtils.d.ts +1 -1
  92. package/lib/systems/combat/types.d.ts +1 -1
  93. package/lib/systems/game.d.ts +1 -1
  94. package/lib/systems/movement/InjuryMovementModifier.d.ts +1 -1
  95. package/lib/systems/movement/integration.d.ts +1 -1
  96. package/lib/systems/physics/AttackMovementPhysics.d.ts +2 -2
  97. package/lib/systems/physics/CoordinateMapper.d.ts +2 -2
  98. package/lib/systems/physics/KnockbackPhysics.d.ts +1 -1
  99. package/lib/systems/physics/MovementPhysics.d.ts +2 -2
  100. package/lib/systems/physics/PhysicalReachCalculator.d.ts +2 -2
  101. package/lib/systems/physics/SpeedModifierSystem.d.ts +1 -1
  102. package/lib/systems/player.d.ts +8 -8
  103. package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +1 -1
  104. package/lib/systems/trigram/techniques/GamTechniques.d.ts +1 -1
  105. package/lib/systems/trigram/techniques/GanTechniques.d.ts +1 -1
  106. package/lib/systems/trigram/techniques/GeonTechniques.d.ts +1 -1
  107. package/lib/systems/trigram/techniques/JinTechniques.d.ts +1 -1
  108. package/lib/systems/trigram/techniques/LiTechniques.d.ts +1 -1
  109. package/lib/systems/trigram/techniques/SonTechniques.d.ts +1 -1
  110. package/lib/systems/trigram/techniques/TaeTechniques.d.ts +1 -1
  111. package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +1 -1
  112. package/lib/systems/types.d.ts +3 -3
  113. package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +1 -1
  114. package/lib/systems/vitalpoint/VitalPointsData.d.ts +1 -1
  115. package/lib/test/test-utils.d.ts +1 -1
  116. package/lib/types/physicsConstants.d.ts +1 -1
  117. package/lib/utils/characterScaling.d.ts +1 -1
  118. package/lib/utils/clothingMaterials.d.ts +1 -1
  119. package/lib/utils/inputSystem.d.ts +1 -1
  120. package/lib/utils/particlePool.d.ts +1 -1
  121. package/lib/utils/physicalAttributeValidation.d.ts +1 -1
  122. package/lib/utils/sharedPhysicsConfig.d.ts +1 -1
  123. package/lib/utils/skeletonScaling.d.ts +1 -1
  124. package/package.json +6 -6
@@ -14,7 +14,7 @@
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  * @category Animation
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  * @korean 손괘기술애니메이션
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  */
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- import { type SkeletalAnimation } from "../../../types/skeletal";
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+ import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  /**
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  * Son Whirlwind Strike Animation
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  *
@@ -9,7 +9,7 @@
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  * @module systems/animation/SpecializedPunchAnimations
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  * @korean 특수주먹애니메이션
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  */
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  /**
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  * Spear Hand Strike - 관수 (Gwansu)
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  *
@@ -10,7 +10,7 @@
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  * @module systems/animation/StanceAnimations
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  * @korean 자세애니메이션
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  */
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  /**
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  * Geon Heaven Strike - 건천격
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  *
@@ -14,8 +14,8 @@
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  * @category Animation
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  * @korean 자세공격애니메이션
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  */
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- import { TrigramStance } from "../../../types/common";
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import { TrigramStance } from "../../../types/common.d.ts";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  /**
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  * ☰ 건 (Geon) - Heaven Attack 1: Bone-Breaking Strike (뼈부러뜨리기 1)
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  *
@@ -19,8 +19,8 @@
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  * @category Animation
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  * @korean 자세방어포즈
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  */
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- import { TrigramStance } from "../../../types/common";
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- import type { StanceGuardAnimationConfig, StanceGuardPose } from "../../../types/skeletal";
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+ import { TrigramStance } from "../../../types/common.d.ts";
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+ import type { StanceGuardAnimationConfig, StanceGuardPose } from "../../../types/skeletal.d.ts";
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  import type { StanceLaterality } from "../../trigram/types";
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  /**
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  * ☰ 건 (Geon) - Heaven: Taekwondo Power Striking Stance
@@ -22,8 +22,8 @@
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  * @category Animation System
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  * @korean 팔괘자세대기애니메이션
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  */
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- import { TrigramStance } from "../../../types/common";
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import { TrigramStance } from "../../../types/common.d.ts";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  /**
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  * ☰ 건 (Geon) Heaven Idle Animation
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  *
@@ -22,7 +22,7 @@
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  * @module systems/animation/StanceLocomotionAnimations
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  * @korean 자세별이동애니메이션
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  */
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  /**
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  * WALK ANIMATION DESIGN PHILOSOPHY:
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  *
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  * @category Animation System
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  * @korean 발걸음애니메이션
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  */
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  /**
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  * FORWARD STEP Animation (전진보법)
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  *
@@ -1,4 +1,4 @@
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  /**
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  * Anatomical safety constants for Tae (Lake) joint lock animations
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  *
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  * @category Animation
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  * @korean 태괘자세애니메이션
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  */
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- import { type SkeletalAnimation } from "../../../types/skeletal";
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+ import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  /**
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  * Anatomical safety constants for Tae (Lake) trigram animations
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  *
@@ -13,7 +13,7 @@
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  * @category Animation System
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  * @korean 애니메이션최적화
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  */
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- import type { AnimationKeyframe, SkeletalAnimation, SkeletalRig } from "../../../types/skeletal";
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+ import type { AnimationKeyframe, SkeletalAnimation, SkeletalRig } from "../../../types/skeletal.d.ts";
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  import * as THREE from "three";
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  /**
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  * Cached keyframe with interpolated values
@@ -29,7 +29,7 @@
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  * @module systems/animation/AnimationRegistry
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  * @korean 애니메이션레지스트리
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  */
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  import { AnimationType } from "../builders/MartialArtsAnimationBuilder";
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  import { COMBO_ANIMATIONS } from "../catalogs/ComboAnimations";
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  import { DARKOPS_ANIMATIONS } from "../catalogs/DarkOpsAnimations";
@@ -14,8 +14,8 @@
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  * @category Animation
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  * @korean 애니메이션상태머신
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  */
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- import { TrigramStance } from "../../../types/common";
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- import type { AnimationKeyframe } from "../../../types/skeletal";
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+ import { TrigramStance } from "../../../types/common.d.ts";
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+ import type { AnimationKeyframe } from "../../../types/skeletal.d.ts";
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  import { type EasingName, type MotionPredictionState } from "../builders/KeyframeInterpolation";
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  import { type AnimationRequest, type ConflictResolutionStrategy } from "./AnimationPriority";
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  import { type StanceTransition } from "./AnimationTransitions";
@@ -18,8 +18,8 @@
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  * @category Animation
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  * @korean 애니메이션전환
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  */
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- import { KoreanText } from "../../../types";
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- import { TrigramStance } from "../../../types/common";
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+ import { KoreanText } from "../../../types/index.d.ts";
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+ import { TrigramStance } from "../../../types/common.d.ts";
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  import { AnimationState, TransitionRule } from "./types";
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  /**
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  * Type of stance transition based on stance adjacency
@@ -22,7 +22,7 @@
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  * @category Animation
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  * @korean 측면성변환
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  */
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  import type { StanceLaterality } from "../../trigram/types";
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  /**
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  * Apply laterality transformation to a skeletal animation.
@@ -11,7 +11,7 @@
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  * @category Animation System
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  * @korean 복귀애니메이션강화
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  */
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  /**
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  * Recovery phase configuration options
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  *
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  * @category Animation System
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  * @korean 기술애니메이션매퍼
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  */
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- import { AttackAnimationType } from "../../../types/skeletal";
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+ import { AttackAnimationType } from "../../../types/skeletal.d.ts";
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  /**
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  * Get skeletal animation name for an attack animation type
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  *
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  * @category Animation
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  * @korean 팔괘애니메이션매핑
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  */
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- import type { TrigramStance } from "../../../types/common";
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- import type { SkeletalAnimation, StanceGuardPose } from "../../../types/skeletal";
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+ import type { TrigramStance } from "../../../types/common.d.ts";
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+ import type { SkeletalAnimation, StanceGuardPose } from "../../../types/skeletal.d.ts";
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  import type { StanceLaterality, StanceWithSide } from "../../trigram/types";
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  /**
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  * Animation collection for a stance configuration
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  * @category Animation System
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  * @korean 팔괘자세전환
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  */
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- import { TrigramStance } from "../../../types/common";
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import { TrigramStance } from "../../../types/common.d.ts";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  import type { StanceLaterality } from "../../trigram/types";
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  /**
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  * Order of trigram stances in the stance wheel (circular arrangement).
@@ -17,7 +17,7 @@
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  * @category Animation System
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  * @korean 몸향하기시스템
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  */
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- import { Position } from "../../../types";
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+ import { Position } from "../../../types/index.d.ts";
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  import type { BodyFacing } from "../core/types";
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  /**
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  * Default rotation speed in degrees per second
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  * @category Animation System
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  * @korean 얼굴표정시스템
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  */
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- import { FacialExpression, type ExpressionState, type FacialDamageState } from "../../../types/facial";
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+ import { FacialExpression, type ExpressionState, type FacialDamageState } from "../../../types/facial.d.ts";
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  /**
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  * Expression transition configuration
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  *
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  * @category Animation
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  * @korean 낙법애니메이션
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  */
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- import { TrigramStance } from "../../../types/common";
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+ import { TrigramStance } from "../../../types/common.d.ts";
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  import type { FallType } from "../core/types";
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  /**
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  * Fall animation impact frame numbers
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  * @korean 머리움직임애니메이션
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  */
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  import * as THREE from "three";
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- import { HeadMovementType, type HeadMovementKeyframes } from "../../../types/facial";
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+ import { HeadMovementType, type HeadMovementKeyframes } from "../../../types/facial.d.ts";
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  /**
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  * Generate head recoil animation from hit
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  *
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  * @category Combat Animation
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  * @korean 근육활성화시스템
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  */
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- import type { TrigramStance } from "../../../types/common";
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- import type { MuscleActivationMap, MuscleActivationState, MuscleGroupName, MuscleSystemConfig } from "../../../types/muscle";
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+ import type { TrigramStance } from "../../../types/common.d.ts";
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+ import type { MuscleActivationMap, MuscleActivationState, MuscleGroupName, MuscleSystemConfig } from "../../../types/muscle.d.ts";
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  /**
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  * Get leg muscle tension for a specific trigram stance
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  *
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  * @category Animation System
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  * @korean 복귀시각화
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  */
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- import type { SkeletalAnimation } from "../../../types/skeletal";
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+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
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  import { validateRecoveryPhase, type RecoveryPhaseConfig } from "../core/RecoveryPhaseEnhancer";
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  /**
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  * Recovery phase timeline point for visualization
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  * @category Body Part System
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  * @korean 신체부위피해통합
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  */
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- import { BodyRegion } from "../../types";
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+ import { BodyRegion } from "../../types/index.d.ts";
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  import type { VitalPoint } from "../vitalpoint/types";
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  import { BodyPartHealth, BodyPartMaxHealth } from "./types";
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  /**
@@ -19,7 +19,7 @@
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  * @category Body Part System
20
20
  * @korean 신체부위체력시스템
21
21
  */
22
- import { BodyRegion } from "../../types";
22
+ import { BodyRegion } from "../../types/index.d.ts";
23
23
  import { BodyPart, BodyPartDamageDistribution, BodyPartEffects, BodyPartHealth, BodyPartHealthConfig, BodyPartMaxHealth, BodyPartStatus } from "./types";
24
24
  /**
25
25
  * Body Part Health System class.
@@ -67,7 +67,7 @@ export declare const DEFAULT_COMBAT_INJURY_CONFIG: Omit<CombatInjuryConfig, 'tra
67
67
  * @example
68
68
  * ```typescript
69
69
  * // Recommended: Use PlayerInjuryTrackingManager for per-player tracking
70
- * import { playerInjuryManager } from '.';
70
+ * import { playerInjuryManager } from './index.d.ts';
71
71
  * const integration = playerInjuryManager.getIntegrationForPlayer('player-1');
72
72
  *
73
73
  * // Or create with explicit tracker for testing/custom scenarios
@@ -113,7 +113,7 @@ export declare class PlayerInjuryTrackingManager {
113
113
  *
114
114
  * @example
115
115
  * ```typescript
116
- * import { playerInjuryManager } from '.';
116
+ * import { playerInjuryManager } from './index.d.ts';
117
117
  *
118
118
  * // In combat code:
119
119
  * const defenderIntegration = playerInjuryManager.getIntegrationForPlayer(defender.id);
@@ -24,7 +24,7 @@
24
24
  * @category Body Part System
25
25
  * @korean 신체부위타입
26
26
  */
27
- import { KoreanText } from "../../types";
27
+ import { KoreanText } from "../../types/index.d.ts";
28
28
  /**
29
29
  * Body part identifiers for health tracking.
30
30
  *
@@ -32,9 +32,9 @@
32
32
  * @category Combat Systems
33
33
  * @korean 호흡곤란시스템
34
34
  */
35
- import { VitalPointEffectType } from "../../types";
36
- import { StatusEffect } from "../types";
37
- import { PlayerState } from "../player";
35
+ import { VitalPointEffectType } from "../../types/index.d.ts";
36
+ import { StatusEffect } from "../types.d.ts";
37
+ import { PlayerState } from "../player.d.ts";
38
38
  /**
39
39
  * Breathing disruption severity levels.
40
40
  *
@@ -10,7 +10,7 @@
10
10
  * @category Combat Systems
11
11
  * @korean 호흡곤란피드백
12
12
  */
13
- import { KoreanText } from "../../types";
13
+ import { KoreanText } from "../../types/index.d.ts";
14
14
  import { BreathingDisruptionLevel } from "./BreathingDisruptionSystem";
15
15
  /**
16
16
  * Visual indicator configuration for breathing disruption HUD display.
@@ -35,8 +35,8 @@
35
35
  * @category Combat System
36
36
  * @korean 균형시스템
37
37
  */
38
- import { BodyRegion } from "../../types";
39
- import { TrigramStance } from "../../types/common";
38
+ import { BodyRegion } from "../../types/index.d.ts";
39
+ import { TrigramStance } from "../../types/common.d.ts";
40
40
  import type { FallType, GroundState, RecoveryAnimationType } from "../animation/core/types";
41
41
  import { PlayerState } from "../player";
42
42
  /**
@@ -24,8 +24,8 @@
24
24
  * @category Combat System
25
25
  * @korean 의식시스템
26
26
  */
27
- import { VitalPointCategory } from "../../types";
28
- import type { TrigramStance } from "../../types/common";
27
+ import { VitalPointCategory } from "../../types/index.d.ts";
28
+ import type { TrigramStance } from "../../types/common.d.ts";
29
29
  import type { FallType } from "../animation/core/types";
30
30
  import { PlayerState } from "../player";
31
31
  /**
@@ -27,8 +27,8 @@
27
27
  * @category Combat System
28
28
  * @korean 잡기시스템
29
29
  */
30
- import type { PlayerState } from "../player";
31
- import { GrappleControl, GrappleTarget } from "../../types";
30
+ import type { PlayerState } from "../player.d.ts";
31
+ import { GrappleControl, GrappleTarget } from "../../types/index.d.ts";
32
32
  import type { KoreanTechnique } from "../vitalpoint/types";
33
33
  /**
34
34
  * Configuration for grappling mechanics.
@@ -27,7 +27,7 @@
27
27
  * @korean 고통반응시스템
28
28
  */
29
29
  import { PlayerState } from "../player";
30
- import { VitalPointSeverity, VitalPointCategory } from "../../types";
30
+ import { VitalPointSeverity, VitalPointCategory } from "../../types/index.d.ts";
31
31
  /**
32
32
  * Pain level categories for status indication.
33
33
  */
@@ -11,7 +11,7 @@
11
11
  * @category Combat System
12
12
  */
13
13
  import { PlayerState } from "../player";
14
- import { VitalPointCategory } from "../../types";
14
+ import { VitalPointCategory } from "../../types/index.d.ts";
15
15
  import { CombatResult } from "./types";
16
16
  import PainResponseSystem, { PainLevel, ShockPainEffect } from "./PainResponseSystem";
17
17
  import ConsciousnessSystem, { ConsciousnessLevel } from "./ConsciousnessSystem";
@@ -2,7 +2,7 @@
2
2
  * Type definitions for combat types
3
3
  * Auto-generated by type migration script
4
4
  */
5
- import { GameMode, GamePhase, Position, TrigramStance } from "../../types";
5
+ import { GameMode, GamePhase, Position, TrigramStance } from "../../types/index.d.ts";
6
6
  import { PlayerMatchStats, PlayerState } from "../player";
7
7
  import { StatusEffect } from "../types";
8
8
  import { KoreanTechnique, VitalPointHitResult } from "../vitalpoint/types";
@@ -8,7 +8,7 @@
8
8
  * @category Game State
9
9
  * @korean 게임상태관리
10
10
  */
11
- import { GameMode, KoreanText } from "../types";
11
+ import { GameMode, KoreanText } from "../types/index.d.ts";
12
12
  import type { PlayerState } from "./player";
13
13
  /** Configuration for a match before it begins */
14
14
  export interface MatchConfig {
@@ -29,7 +29,7 @@
29
29
  * @category Movement System
30
30
  * @korean 손상기반이동
31
31
  */
32
- import type { TrigramStance } from "../../types/common";
32
+ import type { TrigramStance } from "../../types/common.d.ts";
33
33
  import type { BodyPartHealth } from "../bodypart/types";
34
34
  /**
35
35
  * Configuration for injury-based movement calculations.
@@ -11,7 +11,7 @@
11
11
  * @korean 손상이동통합
12
12
  */
13
13
  import type { BodyPartHealth } from "../bodypart/types";
14
- import { TrigramStance } from "../../types/common";
14
+ import { TrigramStance } from "../../types/common.d.ts";
15
15
  /**
16
16
  * Calculate leg injury factor for MovementPhysics from body part health.
17
17
  *
@@ -31,8 +31,8 @@
31
31
  * @korean 공격이동물리
32
32
  */
33
33
  import * as THREE from "three";
34
- import { TrigramStance } from "../../types/common";
35
- import { AnimationType } from "../animation";
34
+ import { TrigramStance } from "../../types/common.d.ts";
35
+ import { AnimationType } from "../animation/index.d.ts";
36
36
  /**
37
37
  * Configuration for attack movement calculation.
38
38
  *
@@ -28,8 +28,8 @@
28
28
  * @category Physics System
29
29
  * @korean 좌표변환
30
30
  */
31
- import type { Position } from "../../types/common";
32
- import type { Position3D, AnatomicalRegionPhysics } from "../../types/physics";
31
+ import type { Position } from "../../types/common.d.ts";
32
+ import type { Position3D, AnatomicalRegionPhysics } from "../../types/physics.d.ts";
33
33
  import type { VitalPoint } from "../vitalpoint/types";
34
34
  /**
35
35
  * Configuration for the character model coordinate mapping.
@@ -32,7 +32,7 @@
32
32
  * @korean 밀침물리
33
33
  */
34
34
  import * as THREE from 'three';
35
- import { TrigramStance } from '../../types/common';
35
+ import { TrigramStance } from '../../types/common.d.ts';
36
36
  /**
37
37
  * Balance state information for knockback calculations.
38
38
  *
@@ -19,8 +19,8 @@
19
19
  * @category Physics System
20
20
  * @korean 이동물리
21
21
  */
22
- import { TrigramStance } from "../../types/common";
23
- import type { MovementArenaBounds } from "../../types/PhysicsTypes";
22
+ import { TrigramStance } from "../../types/common.d.ts";
23
+ import type { MovementArenaBounds } from "../../types/PhysicsTypes.d.ts";
24
24
  import * as THREE from "three";
25
25
  /**
26
26
  * Movement input from keyboard/gamepad controls.
@@ -22,7 +22,7 @@
22
22
  * @category Combat Physics
23
23
  * @korean 물리적도달계산기
24
24
  */
25
- import { PhysicalAttributes } from "../../types";
25
+ import { PhysicalAttributes } from "../../types/index.d.ts";
26
26
  import { TrigramStance } from "../../types/common";
27
27
  import { TechniqueType, PhysicalReachConfig } from "../../types/physics";
28
28
  import { AnimationType } from "../animation";
@@ -239,7 +239,7 @@ export declare class PhysicalReachCalculator {
239
239
  *
240
240
  * @example
241
241
  * ```typescript
242
- * import { physicalReachCalculator } from './PhysicalReachCalculator';
242
+ * import { physicalReachCalculator } from './PhysicalReachCalculator.d.ts';
243
243
  *
244
244
  * const reach = physicalReachCalculator.calculateReach(
245
245
  * playerPhysical,
@@ -33,7 +33,7 @@
33
33
  * @category Physics System
34
34
  * @korean 속도변경시스템
35
35
  */
36
- import type { PlayerState } from "../player";
36
+ import type { PlayerState } from "../player.d.ts";
37
37
  /**
38
38
  * Complete speed modifier state for physics calculations.
39
39
  *
@@ -22,10 +22,10 @@
22
22
  * @category Player & Archetypes
23
23
  * @korean 플레이어
24
24
  */
25
- import type { BodyFacing } from "./animation/core/types";
26
- import { StatusEffect } from "./types";
27
- import type { VitalPoint } from "./vitalpoint/types";
28
- import { CombatState, KoreanText, PlayerArchetype, Position, TrigramStance } from "../types";
25
+ import type { BodyFacing } from "./animation/core/types.d.ts";
26
+ import { StatusEffect } from "./types.d.ts";
27
+ import type { VitalPoint } from "./vitalpoint/types.d.ts";
28
+ import { CombatState, KoreanText, PlayerArchetype, Position, TrigramStance } from "../types/index.d.ts";
29
29
  /**
30
30
  * Complete player state for Korean martial arts combat.
31
31
  *
@@ -101,15 +101,15 @@ export interface PlayerState {
101
101
  * defense capability, and stamina based on realistic body dimensions
102
102
  * and composition. Loaded from archetype defaults on player creation.
103
103
  */
104
- readonly physicalAttributes?: import("../types").PhysicalAttributes;
104
+ readonly physicalAttributes?: import("../types/index.d.ts").PhysicalAttributes;
105
105
  /** Current health points (0 = defeated) - aggregate of body part health */
106
106
  readonly health: number;
107
107
  /** Maximum health capacity */
108
108
  readonly maxHealth: number;
109
109
  /** Body part-specific health tracking (신체부위 체력) */
110
- readonly bodyPartHealth?: import("./bodypart").BodyPartHealth;
110
+ readonly bodyPartHealth?: import("./bodypart/index.d.ts").BodyPartHealth;
111
111
  /** Maximum health for each body part */
112
- readonly bodyPartMaxHealth?: import("./bodypart").BodyPartMaxHealth;
112
+ readonly bodyPartMaxHealth?: import("./bodypart/index.d.ts").BodyPartMaxHealth;
113
113
  /** Current Ki (氣) spiritual energy */
114
114
  readonly ki: number;
115
115
  /** Maximum Ki capacity */
@@ -172,7 +172,7 @@ export interface PlayerState {
172
172
  /** Timestamp when player last entered HELPLESS state */
173
173
  readonly lastHelplessStateTime?: number;
174
174
  /** Active grapple control state (잡기 제어) */
175
- readonly grappleControl?: import("../types").GrappleControl | null;
175
+ readonly grappleControl?: import("../types/index.d.ts").GrappleControl | null;
176
176
  /** Active status effects (poison, stun, etc.) */
177
177
  readonly statusEffects: readonly StatusEffect[];
178
178
  /** IDs of currently active effects */
@@ -11,7 +11,7 @@
11
11
  *
12
12
  * @module DarkOpsTechniques
13
13
  */
14
- import type { KoreanTechnique } from "../../vitalpoint";
14
+ import type { KoreanTechnique } from "../../vitalpoint/index.d.ts";
15
15
  import { PlayerArchetype } from "../../../types/common";
16
16
  /**
17
17
  * Dark Ops unit specializations (암흑작전 부대 특화)
@@ -11,7 +11,7 @@
11
11
  *
12
12
  * @module GamTechniques
13
13
  */
14
- import type { TrigramStanceTechnique } from "../../vitalpoint";
14
+ import type { TrigramStanceTechnique } from "../../vitalpoint/index.d.ts";
15
15
  import { CombatAttackType } from "../../../types/common";
16
16
  /**
17
17
  * GAM stance techniques - Water / Adaptive Flow
@@ -25,7 +25,7 @@
25
25
  *
26
26
  * @module GanTechniques
27
27
  */
28
- import type { TrigramStanceTechnique } from "../../vitalpoint";
28
+ import type { TrigramStanceTechnique } from "../../vitalpoint/index.d.ts";
29
29
  import { CombatAttackType } from "../../../types/common";
30
30
  /**
31
31
  * GAN stance techniques - Mountain / Immovable Defense
@@ -9,7 +9,7 @@
9
9
  * @module systems/trigram/techniques/GeonTechniques
10
10
  * @korean 건괘기술
11
11
  */
12
- import type { TrigramStanceTechnique } from "../../vitalpoint";
12
+ import type { TrigramStanceTechnique } from "../../vitalpoint/index.d.ts";
13
13
  /**
14
14
  * ☰ GEON (건) - HEAVEN: Direct Force Techniques
15
15
  *
@@ -9,7 +9,7 @@
9
9
  * @module systems/trigram/techniques/JinTechniques
10
10
  * @korean 진괘기술
11
11
  */
12
- import type { TrigramStanceTechnique } from "../../vitalpoint";
12
+ import type { TrigramStanceTechnique } from "../../vitalpoint/index.d.ts";
13
13
  /**
14
14
  * ☳ JIN (진) - THUNDER: Explosive Power
15
15
  *
@@ -9,7 +9,7 @@
9
9
  * @module systems/trigram/techniques/LiTechniques
10
10
  * @korean 리괘기술
11
11
  */
12
- import type { TrigramStanceTechnique } from "../../vitalpoint";
12
+ import type { TrigramStanceTechnique } from "../../vitalpoint/index.d.ts";
13
13
  /**
14
14
  * ☲ LI (리) - FIRE: Precision Nerve Strikes
15
15
  *