blacktrigram 0.7.122 → 0.7.124
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/audio/types.d.ts +1 -1
- package/lib/components/screens/combat/components/effects/index.d.ts +1 -1
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +4 -4
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +8 -8
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +2 -2
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +2 -2
- package/lib/components/screens/intro/IntroScreen3D.js +1 -1
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +2 -2
- package/lib/components/shared/ui/SplashScreen.js +2 -2
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +1 -1
- package/lib/data/archetypeClothing.d.ts +2 -2
- package/lib/data/archetypePhysicalAttributes.d.ts +1 -1
- package/lib/systems/ai/AIPersonality.d.ts +1 -1
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +1 -1
- package/lib/systems/ai/ComboSystem.d.ts +3 -3
- package/lib/systems/ai/TrainingAI.d.ts +1 -1
- package/lib/systems/ai/types.d.ts +3 -3
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +2 -2
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +1 -1
- package/lib/systems/animation/builders/HandPoses.d.ts +2 -2
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +2 -2
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +1 -1
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +1 -1
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +2 -2
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +1 -1
- package/lib/systems/animation/builders/SkeletonRig.d.ts +3 -3
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +2 -2
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +2 -2
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +1 -1
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +2 -2
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +2 -2
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +2 -2
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +1 -1
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +1 -1
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +1 -1
- package/lib/systems/animation/core/AnimationRegistry.d.ts +1 -1
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +2 -2
- package/lib/systems/animation/core/AnimationTransitions.d.ts +2 -2
- package/lib/systems/animation/core/LateralityTransform.d.ts +1 -1
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +1 -1
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +1 -1
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +2 -2
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +2 -2
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +1 -1
- package/lib/systems/animation/systems/FacialExpressions.d.ts +1 -1
- package/lib/systems/animation/systems/FallAnimations.d.ts +1 -1
- package/lib/systems/animation/systems/HeadMovements.d.ts +1 -1
- package/lib/systems/animation/systems/MuscleActivation.d.ts +2 -2
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +1 -1
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +1 -1
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +1 -1
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +1 -1
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +1 -1
- package/lib/systems/bodypart/types.d.ts +1 -1
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +3 -3
- package/lib/systems/breathing/feedback.d.ts +1 -1
- package/lib/systems/combat/BalanceSystem.d.ts +2 -2
- package/lib/systems/combat/ConsciousnessSystem.d.ts +2 -2
- package/lib/systems/combat/GrappleSystem.d.ts +2 -2
- package/lib/systems/combat/PainResponseSystem.d.ts +1 -1
- package/lib/systems/combat/painConsciousnessUtils.d.ts +1 -1
- package/lib/systems/combat/types.d.ts +1 -1
- package/lib/systems/game.d.ts +1 -1
- package/lib/systems/movement/InjuryMovementModifier.d.ts +1 -1
- package/lib/systems/movement/integration.d.ts +1 -1
- package/lib/systems/physics/AttackMovementPhysics.d.ts +2 -2
- package/lib/systems/physics/CoordinateMapper.d.ts +2 -2
- package/lib/systems/physics/KnockbackPhysics.d.ts +1 -1
- package/lib/systems/physics/MovementPhysics.d.ts +2 -2
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +2 -2
- package/lib/systems/physics/SpeedModifierSystem.d.ts +1 -1
- package/lib/systems/player.d.ts +8 -8
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +1 -1
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +1 -1
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +1 -1
- package/lib/systems/types.d.ts +3 -3
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +1 -1
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +1 -1
- package/lib/test/test-utils.d.ts +1 -1
- package/lib/types/physicsConstants.d.ts +1 -1
- package/lib/utils/characterScaling.d.ts +1 -1
- package/lib/utils/clothingMaterials.d.ts +1 -1
- package/lib/utils/inputSystem.d.ts +1 -1
- package/lib/utils/particlePool.d.ts +1 -1
- package/lib/utils/physicalAttributeValidation.d.ts +1 -1
- package/lib/utils/sharedPhysicsConfig.d.ts +1 -1
- package/lib/utils/skeletonScaling.d.ts +1 -1
- package/package.json +9 -9
package/lib/audio/types.d.ts
CHANGED
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@@ -9,7 +9,7 @@
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* @category Audio
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* @korean 오디오시스템타입
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*/
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-
import { KoreanText, PlayerArchetype, TrigramStance } from "../types";
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import { KoreanText, PlayerArchetype, TrigramStance } from "../types/index.d.ts";
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/** Audio category discriminator for routing to the correct mixer channel */
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export declare enum AudioCategory {
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SFX = "sfx",
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@@ -82,7 +82,7 @@ export type { HitEffects3DProps } from "../../../../shared/three/effects/HitEffe
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* DustClouds3D,
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* type ImpactSparkEffect,
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* type DustCloudEffect,
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* } from '../../../../effects';
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* } from '../../../../effects/index.d.ts';
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*
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* // Manage effect state
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* const [sparkEffects, setSparkEffects] = useState<ImpactSparkEffect[]>([]);
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* });
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* ```
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*/
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import { AdaptiveDifficulty, AIComboSystem, AIDecisionTree, AIPersonality, DifficultyParameters } from "../../../../systems/ai";
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import { PlayerState } from "../../../../systems/player";
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import { KoreanTechnique } from "../../../../systems/vitalpoint/types";
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import { Position, TrigramStance } from "../../../../types";
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import { AdaptiveDifficulty, AIComboSystem, AIDecisionTree, AIPersonality, DifficultyParameters } from "../../../../systems/ai/index.d.ts";
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import { PlayerState } from "../../../../systems/player.d.ts";
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import { KoreanTechnique } from "../../../../systems/vitalpoint/types.d.ts";
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import { Position, TrigramStance } from "../../../../types/index.d.ts";
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/**
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* AI state management
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*/
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* });
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* ```
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*/
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import { PlayerState } from "../../../../systems";
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import { type AnimationState } from "../../../../systems/animation";
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import { type PhysicsArenaBounds } from "../../../../types/PhysicsTypes";
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import { CombatSystem } from "../../../../systems/CombatSystem";
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import { HitEffectType } from "../../../../systems/effects";
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import { KoreanTechnique } from "../../../../systems/vitalpoint/types";
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import { Position, Technique, TrigramStance } from "../../../../types";
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import { Injury } from "../../../../types/injury";
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import { PlayerState } from "../../../../systems/index.d.ts";
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import { type AnimationState } from "../../../../systems/animation/index.d.ts";
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import { type PhysicsArenaBounds } from "../../../../types/PhysicsTypes.d.ts";
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import { CombatSystem } from "../../../../systems/CombatSystem.d.ts";
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import { HitEffectType } from "../../../../systems/effects.d.ts";
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import { KoreanTechnique } from "../../../../systems/vitalpoint/types.d.ts";
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import { Position, Technique, TrigramStance } from "../../../../types/index.d.ts";
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import { Injury } from "../../../../types/injury.d.ts";
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import { AttackIntensity } from "./useCombatAudio";
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import { CombatActions, CombatScreenState } from "./useCombatState";
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export declare const SCREEN_SHAKE_FRAME_INTERVAL_MS = 50;
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*
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* @korean 전투공격이동훅 - 전투 공격 이동 추적
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*/
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import { AnimationType } from "../../../../systems/animation";
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import { TrigramStance } from "../../../../types/common";
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import { AnimationType } from "../../../../systems/animation/index.d.ts";
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import { TrigramStance } from "../../../../types/common.d.ts";
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/**
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* Configuration for combat attack movement
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*/
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* actions.incrementCombo();
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* ```
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*/
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import { HitEffect } from "../../../../systems";
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import type { StanceLaterality } from "../../../../systems/trigram/types";
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import { HitEffect } from "../../../../systems/index.d.ts";
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import type { StanceLaterality } from "../../../../systems/trigram/types.d.ts";
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/**
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* Combat screen state managed by the reducer
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* Note: Renamed from CombatState to avoid conflict with CombatState enum in types/common.ts
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import { jsx, jsxs } from "react/jsx-runtime";
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import { Canvas } from "@react-three/fiber";
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//#region src/components/screens/intro/IntroScreen3D.tsx
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var APP_VERSION = "0.7.
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var APP_VERSION = "0.7.124";
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var MENU_ITEMS = [
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{
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mode: GameMode.VERSUS,
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* @korean 공격이동훅 - 공격 이동 추적
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*/
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import * as THREE from "three";
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import { AnimationType } from "../../../../systems/animation";
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import { TrigramStance } from "../../../../types/common";
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import { AnimationType } from "../../../../systems/animation/index.d.ts";
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import { TrigramStance } from "../../../../types/common.d.ts";
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/**
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* Configuration for useAttackMovement hook
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*/
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}),
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/* @__PURE__ */ jsxs("div", {
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role: "contentinfo",
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"aria-label": `Application version 0.7.
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"aria-label": `Application version 0.7.124`,
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style: {
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position: "absolute",
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bottom: "20px",
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fontSize: "10px",
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zIndex: 1
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},
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children: ["v", "0.7.
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children: ["v", "0.7.124"]
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})
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]
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});
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* @korean 균형표시오버레이
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*/
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import React from "react";
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import type { BalancePlayerState } from "../../../systems/combat/BalanceSystem";
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import type { BalancePlayerState } from "../../../systems/combat/BalanceSystem.d.ts";
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export interface BalanceIndicatorOverlayHtmlProps {
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/**
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* Player state with balance and transition data
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* @korean 원형의류데이터
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*/
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import { PlayerArchetype } from "../types";
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import type { ClothingSet } from "../types/clothing";
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import { PlayerArchetype } from "../types/index.d.ts";
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import type { ClothingSet } from "../types/clothing.d.ts";
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export declare const MUSA_CLOTHING: ClothingSet;
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export declare const AMSALJA_CLOTHING: ClothingSet;
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export declare const HACKER_CLOTHING: ClothingSet;
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* @category Player & Archetypes
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*/
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import { PhysicalAttributes, PlayerArchetype } from "../types";
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import { PhysicalAttributes, PlayerArchetype } from "../types/index.d.ts";
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/**
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* AI Personality System for Korean Martial Arts Combat
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* Defines behavioral archetypes that guide AI decision-making
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import { PlayerArchetype, TrigramStance } from "../../types";
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* @korean 원형 행동 강화 시스템
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import { PlayerArchetype } from "../../types";
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import { PlayerArchetype } from "../../types/index.d.ts";
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import { AIDecision, AIActionType, CombatContext } from "./types";
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* Archetype enforcement rules defining distinct combat behaviors
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* AI Combo System for Korean Martial Arts
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* Manages multi-hit combo sequences based on trigram stances and archetype signature combos
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*/
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import { PlayerState } from "../player";
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import { KoreanTechnique } from "../vitalpoint";
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import { PlayerArchetype, TrigramStance } from "../../types";
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import { PlayerState } from "../player.d.ts";
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import { KoreanTechnique } from "../vitalpoint/index.d.ts";
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import { PlayerArchetype, TrigramStance } from "../../types/index.d.ts";
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import { AIPersonality } from "./AIPersonality";
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/**
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* Combo sequence for a specific trigram stance
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@@ -9,7 +9,7 @@
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* - 교육적 피드백 (Educational Feedback): AI teaches through behavior
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* - 적응형 전투 (Adaptive Combat): AI adjusts to player skill
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*/
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import { Position, TrigramStance } from "../../types";
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import { Position, TrigramStance } from "../../types/index.d.ts";
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import { PlayerState } from "../player";
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import { AIPersonality } from "./AIPersonality";
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import { AIDecision } from "./DecisionTree";
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* @category AI Combat
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* @korean AI 전투 시스템 타입 정의
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*/
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import { Position, TrigramStance } from "../../types";
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import { BalanceState } from "../../types/player-visual";
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import type { CounterOpportunity } from "../../types/physics";
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import { Position, TrigramStance } from "../../types/index.d.ts";
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import { BalanceState } from "../../types/player-visual.d.ts";
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import type { CounterOpportunity } from "../../types/physics.d.ts";
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/**
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* AI action types
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*
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@@ -9,8 +9,8 @@
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* @korean 애니메이션빌더
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*/
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import * as THREE from "three";
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import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal";
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import { BoneName } from "../../../types/skeletal";
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import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal.d.ts";
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import { BoneName } from "../../../types/skeletal.d.ts";
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/**
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* Keyframe builder for fluent keyframe construction
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* @korean 키프레임빌더
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* @module systems/animation/HandPoseApplicator
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* @korean 손모양적용기
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*/
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-
import type { AnimationKeyframe } from "../../../types/skeletal";
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import type { AnimationKeyframe } from "../../../types/skeletal.d.ts";
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import type { KeyframeConfig } from "./KeyframeConfig";
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import { HAND_POSES } from "./MartialArtsConstants";
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/** Hand pose type from HAND_POSES constant */
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* @korean 손자세시스템
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*/
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import * as THREE from "three";
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-
import type { FingerCurl, FingerSpread, HandAnimationState, HandPose, TechniqueHandPose } from "../../../types/hand-animation";
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-
import { HandPoseType } from "../../../types/hand-animation";
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import type { FingerCurl, FingerSpread, HandAnimationState, HandPose, TechniqueHandPose } from "../../../types/hand-animation.d.ts";
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import { HandPoseType } from "../../../types/hand-animation.d.ts";
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/**
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* 주먹 (Fist) - Closed fist for punching
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*
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@@ -8,8 +8,8 @@
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* @module systems/animation/KeyframeConfig
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* @korean 키프레임설정
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*/
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-
import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal";
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-
import { BoneName } from "../../../types/skeletal";
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+
import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal.d.ts";
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+
import { BoneName } from "../../../types/skeletal.d.ts";
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import * as THREE from "three";
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import type { GuardPositionType } from "./KoreanGuardPositions";
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/** Hand highlight mode for striking surface visualization */
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@@ -9,7 +9,7 @@
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* @korean 키프레임보간
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*/
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import * as THREE from "three";
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-
import type { AnimationKeyframe, SkeletalAnimation, SkeletalRig } from "../../../types/skeletal";
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+
import type { AnimationKeyframe, SkeletalAnimation, SkeletalRig } from "../../../types/skeletal.d.ts";
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/**
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* Easing function type
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*
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@@ -10,10 +10,10 @@
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* @category Animation System
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* @korean 무술애니메이션빌더
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*/
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-
import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal";
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+
import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal.d.ts";
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import { AnimationType, HAND_POSES, KICK_PHASES, MARTIAL_POSES, PUNCH_PHASES } from "./MartialArtsConstants";
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import { KeyframeConfig } from "./KeyframeConfig";
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-
import { TrigramStance } from "../../../types/common";
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+
import { TrigramStance } from "../../../types/common.d.ts";
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import { type TrigramGuardOptions } from "./TrigramGuardApplicator";
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export { AnimationType, HAND_POSES, KICK_PHASES, MARTIAL_POSES, PUNCH_PHASES };
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/**
|
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@@ -7,7 +7,7 @@
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|
* @module systems/animation/MartialPoseApplicator
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8
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* @korean 무술자세적용기
|
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*/
|
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|
-
import type { AnimationKeyframe } from "../../../types/skeletal";
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+
import type { AnimationKeyframe } from "../../../types/skeletal.d.ts";
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import type { KeyframeConfig } from "./KeyframeConfig";
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import { MARTIAL_POSES } from "./MartialArtsConstants";
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/** Martial pose type from MARTIAL_POSES constant */
|
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@@ -12,8 +12,8 @@
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* @category Animation System
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* @korean 골격시스템
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*/
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-
import { PhysicalAttributes } from "../../../types/common";
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-
import type { Bone, BoneChain, JointConstraint, SkeletalRig } from "../../../types/skeletal";
|
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+
import { PhysicalAttributes } from "../../../types/common.d.ts";
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+
import type { Bone, BoneChain, JointConstraint, SkeletalRig } from "../../../types/skeletal.d.ts";
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import * as THREE from "three";
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/**
|
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* Create a bone with default rest pose
|
|
@@ -96,7 +96,7 @@ export declare const createHumanoidRig: () => SkeletalRig;
|
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|
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*
|
|
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* @example
|
|
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|
* ```typescript
|
|
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|
-
* import { AMSALJA_PHYSICAL } from "../../../data/archetypePhysicalAttributes";
|
|
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|
+
* import { AMSALJA_PHYSICAL } from "../../../data/archetypePhysicalAttributes.d.ts";
|
|
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|
*
|
|
101
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|
* // Create skeleton for lean assassin archetype
|
|
102
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|
* const amsaljaRig = createScaledHumanoidRig(AMSALJA_PHYSICAL);
|
|
@@ -14,8 +14,8 @@
|
|
|
14
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|
* @module systems/animation/builders/TrigramGuardApplicator
|
|
15
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|
* @korean 팔괘방어자세적용기
|
|
16
16
|
*/
|
|
17
|
-
import { TrigramStance } from "../../../types/common";
|
|
18
|
-
import type { StanceGuardPose } from "../../../types/skeletal";
|
|
17
|
+
import { TrigramStance } from "../../../types/common.d.ts";
|
|
18
|
+
import type { StanceGuardPose } from "../../../types/skeletal.d.ts";
|
|
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|
import type { StanceLaterality } from "../../trigram/types";
|
|
20
20
|
import type { KeyframeConfig } from "./KeyframeConfig";
|
|
21
21
|
/**
|
|
@@ -10,7 +10,7 @@
|
|
|
10
10
|
* @module systems/animation/DarkOpsAnimations
|
|
11
11
|
* @korean 암살애니메이션
|
|
12
12
|
*/
|
|
13
|
-
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
13
|
+
import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
14
14
|
/**
|
|
15
15
|
* Silent Carotid Strike - 경동맥침묵
|
|
16
16
|
*
|
|
@@ -13,8 +13,8 @@
|
|
|
13
13
|
* @category Animation
|
|
14
14
|
* @korean 방어애니메이션
|
|
15
15
|
*/
|
|
16
|
-
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
17
|
-
import { TrigramStance } from "../../../types/common";
|
|
16
|
+
import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
17
|
+
import { TrigramStance } from "../../../types/common.d.ts";
|
|
18
18
|
/**
|
|
19
19
|
* ☰ 건 (Geon) - Heaven Defensive Move 1: High Block (상단막기)
|
|
20
20
|
* Strong overhead block with both arms raised high. Direct force meets force.
|
|
@@ -9,7 +9,7 @@
|
|
|
9
9
|
* @module systems/animation/ElbowKneeAnimations
|
|
10
10
|
* @korean 팔꿈치무릎애니메이션
|
|
11
11
|
*/
|
|
12
|
-
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
12
|
+
import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
13
13
|
/**
|
|
14
14
|
* Elbow Strike - 팔꿈치치기 (Palkkumchi Chigi)
|
|
15
15
|
*
|
|
@@ -11,7 +11,7 @@
|
|
|
11
11
|
* @category Animation System
|
|
12
12
|
* @korean 향상된공격애니메이션
|
|
13
13
|
*/
|
|
14
|
-
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
14
|
+
import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
15
15
|
import { type RecoveryPhaseConfig } from "../core/RecoveryPhaseEnhancer";
|
|
16
16
|
/**
|
|
17
17
|
* Enhanced jab animation with proper recovery phase
|
|
@@ -10,7 +10,7 @@
|
|
|
10
10
|
* @category Animation System
|
|
11
11
|
* @korean 향상된팔꿈치무릎애니메이션
|
|
12
12
|
*/
|
|
13
|
-
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
13
|
+
import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
14
14
|
/**
|
|
15
15
|
* Enhanced elbow strike animation with proper recovery phase
|
|
16
16
|
*
|
|
@@ -14,7 +14,7 @@
|
|
|
14
14
|
* @category Animation
|
|
15
15
|
* @korean 간괘자세애니메이션
|
|
16
16
|
*/
|
|
17
|
-
import { type SkeletalAnimation } from "../../../types/skeletal";
|
|
17
|
+
import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
18
18
|
/**
|
|
19
19
|
* Anatomical safety constants for Gan (Mountain) trigram animations
|
|
20
20
|
*
|
|
@@ -14,7 +14,7 @@
|
|
|
14
14
|
* @category Animation
|
|
15
15
|
* @korean 곤괘자세애니메이션
|
|
16
16
|
*/
|
|
17
|
-
import { type SkeletalAnimation } from "../../../types/skeletal";
|
|
17
|
+
import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
18
18
|
/**
|
|
19
19
|
* Anatomical safety constants for Gon (Earth) trigram animations
|
|
20
20
|
*
|
|
@@ -20,7 +20,7 @@
|
|
|
20
20
|
* @category Animation
|
|
21
21
|
* @korean 곤괘기술애니메이션
|
|
22
22
|
*/
|
|
23
|
-
import { type SkeletalAnimation } from "../../../types/skeletal";
|
|
23
|
+
import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
24
24
|
/**
|
|
25
25
|
* Gon Earth Embrace Attack Animation - OVERHAULED
|
|
26
26
|
*
|
|
@@ -14,7 +14,7 @@
|
|
|
14
14
|
* @category Animation
|
|
15
15
|
* @korean 진괘자세애니메이션
|
|
16
16
|
*/
|
|
17
|
-
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
17
|
+
import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
18
18
|
/**
|
|
19
19
|
* Anatomical safety constants for Jin (Thunder) trigram animations
|
|
20
20
|
*
|
|
@@ -17,7 +17,7 @@
|
|
|
17
17
|
* @category Animation - Li Trigram
|
|
18
18
|
* @korean 리괘자세애니메이션
|
|
19
19
|
*/
|
|
20
|
-
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
20
|
+
import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
21
21
|
/**
|
|
22
22
|
* Li Idle Targeting Animation (리괘 조준 자세)
|
|
23
23
|
*
|
|
@@ -17,7 +17,7 @@
|
|
|
17
17
|
* @category Animation - Li Trigram Techniques
|
|
18
18
|
* @korean 리괘기술애니메이션
|
|
19
19
|
*/
|
|
20
|
-
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
20
|
+
import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
21
21
|
/**
|
|
22
22
|
* Li Fire Spear Animation (화염지창)
|
|
23
23
|
*
|
|
@@ -10,7 +10,7 @@
|
|
|
10
10
|
* @module systems/animation/MovementAnimations
|
|
11
11
|
* @korean 이동애니메이션
|
|
12
12
|
*/
|
|
13
|
-
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
13
|
+
import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
14
14
|
/**
|
|
15
15
|
* Forward Step - 전진스텝 with Korean Martial Arts Weight Transfer
|
|
16
16
|
*
|
|
@@ -16,7 +16,7 @@
|
|
|
16
16
|
* @module systems/animation/PunchAnimations
|
|
17
17
|
* @korean 주먹애니메이션
|
|
18
18
|
*/
|
|
19
|
-
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
19
|
+
import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
20
20
|
/**
|
|
21
21
|
* Jab - 잽 (빠른 직권 - Ppareun Jikwon)
|
|
22
22
|
*
|
|
@@ -14,7 +14,7 @@
|
|
|
14
14
|
* @category Animation
|
|
15
15
|
* @korean 손괘자세애니메이션
|
|
16
16
|
*/
|
|
17
|
-
import { type SkeletalAnimation } from "../../../types/skeletal";
|
|
17
|
+
import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
|
|
18
18
|
/**
|
|
19
19
|
* Anatomical safety constants for Son (Wind) trigram animations
|
|
20
20
|
*
|