blacktrigram 0.7.122 → 0.7.124

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Files changed (124) hide show
  1. package/lib/audio/types.d.ts +1 -1
  2. package/lib/components/screens/combat/components/effects/index.d.ts +1 -1
  3. package/lib/components/screens/combat/hooks/useAICombat.d.ts +4 -4
  4. package/lib/components/screens/combat/hooks/useCombatActions.d.ts +8 -8
  5. package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +2 -2
  6. package/lib/components/screens/combat/hooks/useCombatState.d.ts +2 -2
  7. package/lib/components/screens/intro/IntroScreen3D.js +1 -1
  8. package/lib/components/screens/training/hooks/useAttackMovement.d.ts +2 -2
  9. package/lib/components/shared/ui/SplashScreen.js +2 -2
  10. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +1 -1
  11. package/lib/data/archetypeClothing.d.ts +2 -2
  12. package/lib/data/archetypePhysicalAttributes.d.ts +1 -1
  13. package/lib/systems/ai/AIPersonality.d.ts +1 -1
  14. package/lib/systems/ai/ArchetypeEnforcer.d.ts +1 -1
  15. package/lib/systems/ai/ComboSystem.d.ts +3 -3
  16. package/lib/systems/ai/TrainingAI.d.ts +1 -1
  17. package/lib/systems/ai/types.d.ts +3 -3
  18. package/lib/systems/animation/builders/AnimationBuilder.d.ts +2 -2
  19. package/lib/systems/animation/builders/HandPoseApplicator.d.ts +1 -1
  20. package/lib/systems/animation/builders/HandPoses.d.ts +2 -2
  21. package/lib/systems/animation/builders/KeyframeConfig.d.ts +2 -2
  22. package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +1 -1
  23. package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +1 -1
  24. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +2 -2
  25. package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +1 -1
  26. package/lib/systems/animation/builders/SkeletonRig.d.ts +3 -3
  27. package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +2 -2
  28. package/lib/systems/animation/catalogs/AttackAnimations.d.ts +1 -1
  29. package/lib/systems/animation/catalogs/BasicAnimations.d.ts +1 -1
  30. package/lib/systems/animation/catalogs/ComboAnimations.d.ts +1 -1
  31. package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +1 -1
  32. package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +2 -2
  33. package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +1 -1
  34. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +1 -1
  35. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +1 -1
  36. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +1 -1
  37. package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +1 -1
  38. package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +1 -1
  39. package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +1 -1
  40. package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +1 -1
  41. package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +1 -1
  42. package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +1 -1
  43. package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +1 -1
  44. package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +1 -1
  45. package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +1 -1
  46. package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +1 -1
  47. package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +1 -1
  48. package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +1 -1
  49. package/lib/systems/animation/catalogs/KickAnimations.d.ts +1 -1
  50. package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +1 -1
  51. package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +1 -1
  52. package/lib/systems/animation/catalogs/MovementAnimations.d.ts +1 -1
  53. package/lib/systems/animation/catalogs/PunchAnimations.d.ts +1 -1
  54. package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +1 -1
  55. package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +1 -1
  56. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +1 -1
  57. package/lib/systems/animation/catalogs/StanceAnimations.d.ts +1 -1
  58. package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +2 -2
  59. package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +2 -2
  60. package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +2 -2
  61. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +1 -1
  62. package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +1 -1
  63. package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +1 -1
  64. package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +1 -1
  65. package/lib/systems/animation/core/AnimationOptimizations.d.ts +1 -1
  66. package/lib/systems/animation/core/AnimationRegistry.d.ts +1 -1
  67. package/lib/systems/animation/core/AnimationStateMachine.d.ts +2 -2
  68. package/lib/systems/animation/core/AnimationTransitions.d.ts +2 -2
  69. package/lib/systems/animation/core/LateralityTransform.d.ts +1 -1
  70. package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +1 -1
  71. package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +1 -1
  72. package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +2 -2
  73. package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +2 -2
  74. package/lib/systems/animation/systems/BodyFacingSystem.d.ts +1 -1
  75. package/lib/systems/animation/systems/FacialExpressions.d.ts +1 -1
  76. package/lib/systems/animation/systems/FallAnimations.d.ts +1 -1
  77. package/lib/systems/animation/systems/HeadMovements.d.ts +1 -1
  78. package/lib/systems/animation/systems/MuscleActivation.d.ts +2 -2
  79. package/lib/systems/animation/systems/RecoveryVisualization.d.ts +1 -1
  80. package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +1 -1
  81. package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +1 -1
  82. package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +1 -1
  83. package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +1 -1
  84. package/lib/systems/bodypart/types.d.ts +1 -1
  85. package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +3 -3
  86. package/lib/systems/breathing/feedback.d.ts +1 -1
  87. package/lib/systems/combat/BalanceSystem.d.ts +2 -2
  88. package/lib/systems/combat/ConsciousnessSystem.d.ts +2 -2
  89. package/lib/systems/combat/GrappleSystem.d.ts +2 -2
  90. package/lib/systems/combat/PainResponseSystem.d.ts +1 -1
  91. package/lib/systems/combat/painConsciousnessUtils.d.ts +1 -1
  92. package/lib/systems/combat/types.d.ts +1 -1
  93. package/lib/systems/game.d.ts +1 -1
  94. package/lib/systems/movement/InjuryMovementModifier.d.ts +1 -1
  95. package/lib/systems/movement/integration.d.ts +1 -1
  96. package/lib/systems/physics/AttackMovementPhysics.d.ts +2 -2
  97. package/lib/systems/physics/CoordinateMapper.d.ts +2 -2
  98. package/lib/systems/physics/KnockbackPhysics.d.ts +1 -1
  99. package/lib/systems/physics/MovementPhysics.d.ts +2 -2
  100. package/lib/systems/physics/PhysicalReachCalculator.d.ts +2 -2
  101. package/lib/systems/physics/SpeedModifierSystem.d.ts +1 -1
  102. package/lib/systems/player.d.ts +8 -8
  103. package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +1 -1
  104. package/lib/systems/trigram/techniques/GamTechniques.d.ts +1 -1
  105. package/lib/systems/trigram/techniques/GanTechniques.d.ts +1 -1
  106. package/lib/systems/trigram/techniques/GeonTechniques.d.ts +1 -1
  107. package/lib/systems/trigram/techniques/JinTechniques.d.ts +1 -1
  108. package/lib/systems/trigram/techniques/LiTechniques.d.ts +1 -1
  109. package/lib/systems/trigram/techniques/SonTechniques.d.ts +1 -1
  110. package/lib/systems/trigram/techniques/TaeTechniques.d.ts +1 -1
  111. package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +1 -1
  112. package/lib/systems/types.d.ts +3 -3
  113. package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +1 -1
  114. package/lib/systems/vitalpoint/VitalPointsData.d.ts +1 -1
  115. package/lib/test/test-utils.d.ts +1 -1
  116. package/lib/types/physicsConstants.d.ts +1 -1
  117. package/lib/utils/characterScaling.d.ts +1 -1
  118. package/lib/utils/clothingMaterials.d.ts +1 -1
  119. package/lib/utils/inputSystem.d.ts +1 -1
  120. package/lib/utils/particlePool.d.ts +1 -1
  121. package/lib/utils/physicalAttributeValidation.d.ts +1 -1
  122. package/lib/utils/sharedPhysicsConfig.d.ts +1 -1
  123. package/lib/utils/skeletonScaling.d.ts +1 -1
  124. package/package.json +9 -9
@@ -9,7 +9,7 @@
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  * @category Audio
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  * @korean 오디오시스템타입
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  */
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- import { KoreanText, PlayerArchetype, TrigramStance } from "../types";
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+ import { KoreanText, PlayerArchetype, TrigramStance } from "../types/index.d.ts";
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  /** Audio category discriminator for routing to the correct mixer channel */
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  export declare enum AudioCategory {
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  SFX = "sfx",
@@ -82,7 +82,7 @@ export type { HitEffects3DProps } from "../../../../shared/three/effects/HitEffe
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  * DustClouds3D,
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  * type ImpactSparkEffect,
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  * type DustCloudEffect,
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- * } from '../../../../effects';
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+ * } from '../../../../effects/index.d.ts';
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  *
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  * // Manage effect state
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  * const [sparkEffects, setSparkEffects] = useState<ImpactSparkEffect[]>([]);
@@ -44,10 +44,10 @@
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  * });
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  * ```
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  */
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- import { AdaptiveDifficulty, AIComboSystem, AIDecisionTree, AIPersonality, DifficultyParameters } from "../../../../systems/ai";
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- import { PlayerState } from "../../../../systems/player";
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- import { KoreanTechnique } from "../../../../systems/vitalpoint/types";
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- import { Position, TrigramStance } from "../../../../types";
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+ import { AdaptiveDifficulty, AIComboSystem, AIDecisionTree, AIPersonality, DifficultyParameters } from "../../../../systems/ai/index.d.ts";
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+ import { PlayerState } from "../../../../systems/player.d.ts";
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+ import { KoreanTechnique } from "../../../../systems/vitalpoint/types.d.ts";
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+ import { Position, TrigramStance } from "../../../../types/index.d.ts";
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  /**
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  * AI state management
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  */
@@ -36,14 +36,14 @@
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  * });
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  * ```
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  */
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- import { PlayerState } from "../../../../systems";
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- import { type AnimationState } from "../../../../systems/animation";
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- import { type PhysicsArenaBounds } from "../../../../types/PhysicsTypes";
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- import { CombatSystem } from "../../../../systems/CombatSystem";
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- import { HitEffectType } from "../../../../systems/effects";
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- import { KoreanTechnique } from "../../../../systems/vitalpoint/types";
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- import { Position, Technique, TrigramStance } from "../../../../types";
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- import { Injury } from "../../../../types/injury";
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+ import { PlayerState } from "../../../../systems/index.d.ts";
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+ import { type AnimationState } from "../../../../systems/animation/index.d.ts";
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+ import { type PhysicsArenaBounds } from "../../../../types/PhysicsTypes.d.ts";
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+ import { CombatSystem } from "../../../../systems/CombatSystem.d.ts";
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+ import { HitEffectType } from "../../../../systems/effects.d.ts";
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+ import { KoreanTechnique } from "../../../../systems/vitalpoint/types.d.ts";
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+ import { Position, Technique, TrigramStance } from "../../../../types/index.d.ts";
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+ import { Injury } from "../../../../types/injury.d.ts";
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  import { AttackIntensity } from "./useCombatAudio";
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  import { CombatActions, CombatScreenState } from "./useCombatState";
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  export declare const SCREEN_SHAKE_FRAME_INTERVAL_MS = 50;
@@ -6,8 +6,8 @@
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  *
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  * @korean 전투공격이동훅 - 전투 공격 이동 추적
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  */
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- import { AnimationType } from "../../../../systems/animation";
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- import { TrigramStance } from "../../../../types/common";
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+ import { AnimationType } from "../../../../systems/animation/index.d.ts";
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+ import { TrigramStance } from "../../../../types/common.d.ts";
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  /**
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  * Configuration for combat attack movement
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  */
@@ -19,8 +19,8 @@
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  * actions.incrementCombo();
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  * ```
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  */
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- import { HitEffect } from "../../../../systems";
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- import type { StanceLaterality } from "../../../../systems/trigram/types";
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+ import { HitEffect } from "../../../../systems/index.d.ts";
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+ import type { StanceLaterality } from "../../../../systems/trigram/types.d.ts";
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  /**
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  * Combat screen state managed by the reducer
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  * Note: Renamed from CombatState to avoid conflict with CombatState enum in types/common.ts
@@ -21,7 +21,7 @@ import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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  import { jsx, jsxs } from "react/jsx-runtime";
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  import { Canvas } from "@react-three/fiber";
23
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  //#region src/components/screens/intro/IntroScreen3D.tsx
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- var APP_VERSION = "0.7.122";
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+ var APP_VERSION = "0.7.124";
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  var MENU_ITEMS = [
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  {
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  mode: GameMode.VERSUS,
@@ -7,8 +7,8 @@
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  * @korean 공격이동훅 - 공격 이동 추적
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  */
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  import * as THREE from "three";
10
- import { AnimationType } from "../../../../systems/animation";
11
- import { TrigramStance } from "../../../../types/common";
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+ import { AnimationType } from "../../../../systems/animation/index.d.ts";
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+ import { TrigramStance } from "../../../../types/common.d.ts";
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  /**
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  * Configuration for useAttackMovement hook
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  */
@@ -183,7 +183,7 @@ var SplashScreen = ({ onStart, width, height }) => {
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  }),
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  /* @__PURE__ */ jsxs("div", {
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  role: "contentinfo",
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- "aria-label": `Application version 0.7.122`,
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+ "aria-label": `Application version 0.7.124`,
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  style: {
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  position: "absolute",
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  bottom: "20px",
@@ -192,7 +192,7 @@ var SplashScreen = ({ onStart, width, height }) => {
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  fontSize: "10px",
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  zIndex: 1
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  },
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- children: ["v", "0.7.122"]
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+ children: ["v", "0.7.124"]
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  })
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  ]
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  });
@@ -14,7 +14,7 @@
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  * @korean 균형표시오버레이
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  */
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  import React from "react";
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- import type { BalancePlayerState } from "../../../systems/combat/BalanceSystem";
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+ import type { BalancePlayerState } from "../../../systems/combat/BalanceSystem.d.ts";
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  export interface BalanceIndicatorOverlayHtmlProps {
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  /**
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  * Player state with balance and transition data
@@ -10,8 +10,8 @@
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  * @category Player & Archetypes
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  * @korean 원형의류데이터
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  */
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- import { PlayerArchetype } from "../types";
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- import type { ClothingSet } from "../types/clothing";
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+ import { PlayerArchetype } from "../types/index.d.ts";
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+ import type { ClothingSet } from "../types/clothing.d.ts";
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  export declare const MUSA_CLOTHING: ClothingSet;
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  export declare const AMSALJA_CLOTHING: ClothingSet;
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  export declare const HACKER_CLOTHING: ClothingSet;
@@ -23,7 +23,7 @@
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  * @category Player & Archetypes
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  * @korean 원형신체데이터
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  */
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- import { PhysicalAttributes, PlayerArchetype } from "../types";
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+ import { PhysicalAttributes, PlayerArchetype } from "../types/index.d.ts";
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  /**
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  * 무사 (Musa) - Traditional Warrior Physical Profile
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  *
@@ -2,7 +2,7 @@
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  * AI Personality System for Korean Martial Arts Combat
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  * Defines behavioral archetypes that guide AI decision-making
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  */
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- import { PlayerArchetype, TrigramStance } from "../../types";
5
+ import { PlayerArchetype, TrigramStance } from "../../types/index.d.ts";
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  /**
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  * Movement pattern types for archetype behavior
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  *
@@ -16,7 +16,7 @@
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  * @category AI Combat
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  * @korean 원형 행동 강화 시스템
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  */
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- import { PlayerArchetype } from "../../types";
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+ import { PlayerArchetype } from "../../types/index.d.ts";
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  import { AIDecision, AIActionType, CombatContext } from "./types";
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  /**
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  * Archetype enforcement rules defining distinct combat behaviors
@@ -2,9 +2,9 @@
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  * AI Combo System for Korean Martial Arts
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  * Manages multi-hit combo sequences based on trigram stances and archetype signature combos
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  */
5
- import { PlayerState } from "../player";
6
- import { KoreanTechnique } from "../vitalpoint";
7
- import { PlayerArchetype, TrigramStance } from "../../types";
5
+ import { PlayerState } from "../player.d.ts";
6
+ import { KoreanTechnique } from "../vitalpoint/index.d.ts";
7
+ import { PlayerArchetype, TrigramStance } from "../../types/index.d.ts";
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  import { AIPersonality } from "./AIPersonality";
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  /**
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  * Combo sequence for a specific trigram stance
@@ -9,7 +9,7 @@
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  * - 교육적 피드백 (Educational Feedback): AI teaches through behavior
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  * - 적응형 전투 (Adaptive Combat): AI adjusts to player skill
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  */
12
- import { Position, TrigramStance } from "../../types";
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+ import { Position, TrigramStance } from "../../types/index.d.ts";
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  import { PlayerState } from "../player";
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  import { AIPersonality } from "./AIPersonality";
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  import { AIDecision } from "./DecisionTree";
@@ -8,9 +8,9 @@
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  * @category AI Combat
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  * @korean AI 전투 시스템 타입 정의
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  */
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- import { Position, TrigramStance } from "../../types";
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- import { BalanceState } from "../../types/player-visual";
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- import type { CounterOpportunity } from "../../types/physics";
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+ import { Position, TrigramStance } from "../../types/index.d.ts";
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+ import { BalanceState } from "../../types/player-visual.d.ts";
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+ import type { CounterOpportunity } from "../../types/physics.d.ts";
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  /**
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  * AI action types
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  *
@@ -9,8 +9,8 @@
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  * @korean 애니메이션빌더
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  */
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  import * as THREE from "three";
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- import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal";
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- import { BoneName } from "../../../types/skeletal";
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+ import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal.d.ts";
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+ import { BoneName } from "../../../types/skeletal.d.ts";
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  /**
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  * Keyframe builder for fluent keyframe construction
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  * @korean 키프레임빌더
@@ -7,7 +7,7 @@
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  * @module systems/animation/HandPoseApplicator
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  * @korean 손모양적용기
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  */
10
- import type { AnimationKeyframe } from "../../../types/skeletal";
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+ import type { AnimationKeyframe } from "../../../types/skeletal.d.ts";
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  import type { KeyframeConfig } from "./KeyframeConfig";
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  import { HAND_POSES } from "./MartialArtsConstants";
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  /** Hand pose type from HAND_POSES constant */
@@ -9,8 +9,8 @@
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  * @korean 손자세시스템
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  */
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  import * as THREE from "three";
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- import type { FingerCurl, FingerSpread, HandAnimationState, HandPose, TechniqueHandPose } from "../../../types/hand-animation";
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- import { HandPoseType } from "../../../types/hand-animation";
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+ import type { FingerCurl, FingerSpread, HandAnimationState, HandPose, TechniqueHandPose } from "../../../types/hand-animation.d.ts";
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+ import { HandPoseType } from "../../../types/hand-animation.d.ts";
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  /**
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  * 주먹 (Fist) - Closed fist for punching
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  *
@@ -8,8 +8,8 @@
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  * @module systems/animation/KeyframeConfig
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  * @korean 키프레임설정
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  */
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- import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal";
12
- import { BoneName } from "../../../types/skeletal";
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+ import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal.d.ts";
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+ import { BoneName } from "../../../types/skeletal.d.ts";
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  import * as THREE from "three";
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  import type { GuardPositionType } from "./KoreanGuardPositions";
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15
  /** Hand highlight mode for striking surface visualization */
@@ -9,7 +9,7 @@
9
9
  * @korean 키프레임보간
10
10
  */
11
11
  import * as THREE from "three";
12
- import type { AnimationKeyframe, SkeletalAnimation, SkeletalRig } from "../../../types/skeletal";
12
+ import type { AnimationKeyframe, SkeletalAnimation, SkeletalRig } from "../../../types/skeletal.d.ts";
13
13
  /**
14
14
  * Easing function type
15
15
  *
@@ -1,4 +1,4 @@
1
- import { BoneName } from "../../../types/skeletal";
1
+ import { BoneName } from "../../../types/skeletal.d.ts";
2
2
  interface GuardRotatable {
3
3
  rotate: (bone: BoneName, x: number, y: number, z: number) => unknown;
4
4
  }
@@ -10,10 +10,10 @@
10
10
  * @category Animation System
11
11
  * @korean 무술애니메이션빌더
12
12
  */
13
- import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal";
13
+ import type { AnimationKeyframe, SkeletalAnimation } from "../../../types/skeletal.d.ts";
14
14
  import { AnimationType, HAND_POSES, KICK_PHASES, MARTIAL_POSES, PUNCH_PHASES } from "./MartialArtsConstants";
15
15
  import { KeyframeConfig } from "./KeyframeConfig";
16
- import { TrigramStance } from "../../../types/common";
16
+ import { TrigramStance } from "../../../types/common.d.ts";
17
17
  import { type TrigramGuardOptions } from "./TrigramGuardApplicator";
18
18
  export { AnimationType, HAND_POSES, KICK_PHASES, MARTIAL_POSES, PUNCH_PHASES };
19
19
  /**
@@ -7,7 +7,7 @@
7
7
  * @module systems/animation/MartialPoseApplicator
8
8
  * @korean 무술자세적용기
9
9
  */
10
- import type { AnimationKeyframe } from "../../../types/skeletal";
10
+ import type { AnimationKeyframe } from "../../../types/skeletal.d.ts";
11
11
  import type { KeyframeConfig } from "./KeyframeConfig";
12
12
  import { MARTIAL_POSES } from "./MartialArtsConstants";
13
13
  /** Martial pose type from MARTIAL_POSES constant */
@@ -12,8 +12,8 @@
12
12
  * @category Animation System
13
13
  * @korean 골격시스템
14
14
  */
15
- import { PhysicalAttributes } from "../../../types/common";
16
- import type { Bone, BoneChain, JointConstraint, SkeletalRig } from "../../../types/skeletal";
15
+ import { PhysicalAttributes } from "../../../types/common.d.ts";
16
+ import type { Bone, BoneChain, JointConstraint, SkeletalRig } from "../../../types/skeletal.d.ts";
17
17
  import * as THREE from "three";
18
18
  /**
19
19
  * Create a bone with default rest pose
@@ -96,7 +96,7 @@ export declare const createHumanoidRig: () => SkeletalRig;
96
96
  *
97
97
  * @example
98
98
  * ```typescript
99
- * import { AMSALJA_PHYSICAL } from "../../../data/archetypePhysicalAttributes";
99
+ * import { AMSALJA_PHYSICAL } from "../../../data/archetypePhysicalAttributes.d.ts";
100
100
  *
101
101
  * // Create skeleton for lean assassin archetype
102
102
  * const amsaljaRig = createScaledHumanoidRig(AMSALJA_PHYSICAL);
@@ -14,8 +14,8 @@
14
14
  * @module systems/animation/builders/TrigramGuardApplicator
15
15
  * @korean 팔괘방어자세적용기
16
16
  */
17
- import { TrigramStance } from "../../../types/common";
18
- import type { StanceGuardPose } from "../../../types/skeletal";
17
+ import { TrigramStance } from "../../../types/common.d.ts";
18
+ import type { StanceGuardPose } from "../../../types/skeletal.d.ts";
19
19
  import type { StanceLaterality } from "../../trigram/types";
20
20
  import type { KeyframeConfig } from "./KeyframeConfig";
21
21
  /**
@@ -10,7 +10,7 @@
10
10
  * @category Animation System
11
11
  * @korean 공격애니메이션
12
12
  */
13
- import type { SkeletalAnimation } from "../../../types/skeletal";
13
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
14
14
  /**
15
15
  * Jab animation with guard (잽 - 막기자세)
16
16
  *
@@ -10,7 +10,7 @@
10
10
  * @module systems/animation/BasicAnimations
11
11
  * @korean 기본애니메이션
12
12
  */
13
- import type { SkeletalAnimation } from "../../../types/skeletal";
13
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
14
14
  /**
15
15
  * Idle Breathing - 대기호흡
16
16
  *
@@ -10,7 +10,7 @@
10
10
  * @module systems/animation/ComboAnimations
11
11
  * @korean 콤보애니메이션
12
12
  */
13
- import type { SkeletalAnimation } from "../../../types/skeletal";
13
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
14
14
  /**
15
15
  * One-Two Combo - 원투콤보
16
16
  *
@@ -10,7 +10,7 @@
10
10
  * @module systems/animation/DarkOpsAnimations
11
11
  * @korean 암살애니메이션
12
12
  */
13
- import type { SkeletalAnimation } from "../../../types/skeletal";
13
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
14
14
  /**
15
15
  * Silent Carotid Strike - 경동맥침묵
16
16
  *
@@ -13,8 +13,8 @@
13
13
  * @category Animation
14
14
  * @korean 방어애니메이션
15
15
  */
16
- import type { SkeletalAnimation } from "../../../types/skeletal";
17
- import { TrigramStance } from "../../../types/common";
16
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
17
+ import { TrigramStance } from "../../../types/common.d.ts";
18
18
  /**
19
19
  * ☰ 건 (Geon) - Heaven Defensive Move 1: High Block (상단막기)
20
20
  * Strong overhead block with both arms raised high. Direct force meets force.
@@ -9,7 +9,7 @@
9
9
  * @module systems/animation/ElbowKneeAnimations
10
10
  * @korean 팔꿈치무릎애니메이션
11
11
  */
12
- import type { SkeletalAnimation } from "../../../types/skeletal";
12
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
13
13
  /**
14
14
  * Elbow Strike - 팔꿈치치기 (Palkkumchi Chigi)
15
15
  *
@@ -11,7 +11,7 @@
11
11
  * @category Animation System
12
12
  * @korean 향상된공격애니메이션
13
13
  */
14
- import type { SkeletalAnimation } from "../../../types/skeletal";
14
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
15
15
  import { type RecoveryPhaseConfig } from "../core/RecoveryPhaseEnhancer";
16
16
  /**
17
17
  * Enhanced jab animation with proper recovery phase
@@ -10,7 +10,7 @@
10
10
  * @category Animation System
11
11
  * @korean 향상된팔꿈치무릎애니메이션
12
12
  */
13
- import type { SkeletalAnimation } from "../../../types/skeletal";
13
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
14
14
  /**
15
15
  * Enhanced elbow strike animation with proper recovery phase
16
16
  *
@@ -24,7 +24,7 @@
24
24
  * @category Animation System
25
25
  * @korean 보법애니메이션
26
26
  */
27
- import type { SkeletalAnimation } from "../../../types/skeletal";
27
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
28
28
  /**
29
29
  * CIRCULAR STEP LEFT Animation (원형보 좌)
30
30
  *
@@ -1,4 +1,4 @@
1
- import type { SkeletalAnimation } from "../../../types/skeletal";
1
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
2
2
  /**
3
3
  * Flowing River Strike - 유수타격
4
4
  *
@@ -20,7 +20,7 @@
20
20
  * @category Animation
21
21
  * @korean 감괘자세애니메이션
22
22
  */
23
- import type { SkeletalAnimation } from "../../../types/skeletal";
23
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
24
24
  /**
25
25
  * Gam Idle Flowing Animation
26
26
  *
@@ -17,7 +17,7 @@
17
17
  * @category Animation
18
18
  * @korean 감괘기술애니메이션
19
19
  */
20
- import type { SkeletalAnimation } from "../../../types/skeletal";
20
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
21
21
  /**
22
22
  * Gam Water Flow Counter Animation
23
23
  *
@@ -14,7 +14,7 @@
14
14
  * @category Animation
15
15
  * @korean 간괘자세애니메이션
16
16
  */
17
- import { type SkeletalAnimation } from "../../../types/skeletal";
17
+ import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
18
18
  /**
19
19
  * Anatomical safety constants for Gan (Mountain) trigram animations
20
20
  *
@@ -14,7 +14,7 @@
14
14
  * @category Animation
15
15
  * @korean 간괘기술애니메이션
16
16
  */
17
- import { type SkeletalAnimation } from "../../../types/skeletal";
17
+ import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
18
18
  /**
19
19
  * Gan Rock Defense Animation
20
20
  *
@@ -14,7 +14,7 @@
14
14
  * @category Animation
15
15
  * @korean 건괘자세애니메이션
16
16
  */
17
- import type { SkeletalAnimation } from "../../../types/skeletal";
17
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
18
18
  /**
19
19
  * Geon Idle Breathing Animation
20
20
  *
@@ -13,7 +13,7 @@
13
13
  * @category Animation
14
14
  * @korean 곤괘방어자세
15
15
  */
16
- import type { StanceGuardPose } from "../../../types/skeletal";
16
+ import type { StanceGuardPose } from "../../../types/skeletal.d.ts";
17
17
  /**
18
18
  * Gon Low Grappling Guard Pose - OVERHAULED
19
19
  *
@@ -14,7 +14,7 @@
14
14
  * @category Animation
15
15
  * @korean 곤괘자세애니메이션
16
16
  */
17
- import { type SkeletalAnimation } from "../../../types/skeletal";
17
+ import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
18
18
  /**
19
19
  * Anatomical safety constants for Gon (Earth) trigram animations
20
20
  *
@@ -20,7 +20,7 @@
20
20
  * @category Animation
21
21
  * @korean 곤괘기술애니메이션
22
22
  */
23
- import { type SkeletalAnimation } from "../../../types/skeletal";
23
+ import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
24
24
  /**
25
25
  * Gon Earth Embrace Attack Animation - OVERHAULED
26
26
  *
@@ -10,7 +10,7 @@
10
10
  * @module systems/animation/GrapplingAnimations
11
11
  * @korean 잡기애니메이션
12
12
  */
13
- import type { SkeletalAnimation } from "../../../types/skeletal";
13
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
14
14
  /**
15
15
  * Throw - 던지기
16
16
  *
@@ -14,7 +14,7 @@
14
14
  * @category Animation
15
15
  * @korean 진괘자세애니메이션
16
16
  */
17
- import type { SkeletalAnimation } from "../../../types/skeletal";
17
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
18
18
  /**
19
19
  * Anatomical safety constants for Jin (Thunder) trigram animations
20
20
  *
@@ -14,7 +14,7 @@
14
14
  * @category Animation
15
15
  * @korean 진괘기술애니메이션
16
16
  */
17
- import type { SkeletalAnimation } from "../../../types/skeletal";
17
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
18
18
  /**
19
19
  * Jin Thunder Flash Attack Animation
20
20
  *
@@ -9,7 +9,7 @@
9
9
  * @module systems/animation/KickAnimations
10
10
  * @korean 발차기애니메이션
11
11
  */
12
- import type { SkeletalAnimation } from "../../../types/skeletal";
12
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
13
13
  /**
14
14
  * Front Kick - 앞차기 (Ap Chagi)
15
15
  *
@@ -17,7 +17,7 @@
17
17
  * @category Animation - Li Trigram
18
18
  * @korean 리괘자세애니메이션
19
19
  */
20
- import type { SkeletalAnimation } from "../../../types/skeletal";
20
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
21
21
  /**
22
22
  * Li Idle Targeting Animation (리괘 조준 자세)
23
23
  *
@@ -17,7 +17,7 @@
17
17
  * @category Animation - Li Trigram Techniques
18
18
  * @korean 리괘기술애니메이션
19
19
  */
20
- import type { SkeletalAnimation } from "../../../types/skeletal";
20
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
21
21
  /**
22
22
  * Li Fire Spear Animation (화염지창)
23
23
  *
@@ -10,7 +10,7 @@
10
10
  * @module systems/animation/MovementAnimations
11
11
  * @korean 이동애니메이션
12
12
  */
13
- import type { SkeletalAnimation } from "../../../types/skeletal";
13
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
14
14
  /**
15
15
  * Forward Step - 전진스텝 with Korean Martial Arts Weight Transfer
16
16
  *
@@ -16,7 +16,7 @@
16
16
  * @module systems/animation/PunchAnimations
17
17
  * @korean 주먹애니메이션
18
18
  */
19
- import type { SkeletalAnimation } from "../../../types/skeletal";
19
+ import type { SkeletalAnimation } from "../../../types/skeletal.d.ts";
20
20
  /**
21
21
  * Jab - 잽 (빠른 직권 - Ppareun Jikwon)
22
22
  *
@@ -14,7 +14,7 @@
14
14
  * @category Animation
15
15
  * @korean 손괘자세애니메이션
16
16
  */
17
- import { type SkeletalAnimation } from "../../../types/skeletal";
17
+ import { type SkeletalAnimation } from "../../../types/skeletal.d.ts";
18
18
  /**
19
19
  * Anatomical safety constants for Son (Wind) trigram animations
20
20
  *