bimatter-viewer-react 0.7.4 → 0.7.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,11 @@
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+ //#region \0rolldown/runtime.js
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+ var e = Object.defineProperty, t = (t, n) => {
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+ let r = {};
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+ for (var i in t) e(r, i, {
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+ get: t[i],
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+ enumerable: !0
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+ });
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+ return n || e(r, Symbol.toStringTag, { value: "Module" }), r;
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+ };
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+ //#endregion
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+ export { t };
@@ -0,0 +1,638 @@
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+ import { t as ee } from "./rolldown-runtime-CAFD8bLK.js";
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+ import { o as e } from "./three.webgpu-7Fqpf016.js";
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+ //#region node_modules/three/build/three.tsl.js
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+ var te = /* @__PURE__ */ ee({
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+ BRDF_GGX: () => ne,
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+ BRDF_Lambert: () => re,
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+ BasicPointShadowFilter: () => ie,
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+ BasicShadowFilter: () => ae,
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+ Break: () => oe,
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+ Const: () => se,
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+ Continue: () => t,
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+ DFGLUT: () => ce,
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+ D_GGX: () => le,
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+ Discard: () => ue,
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+ EPSILON: () => de,
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+ F_Schlick: () => fe,
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+ Fn: () => n,
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+ HALF_PI: () => xe,
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+ INFINITY: () => pe,
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+ If: () => r,
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+ Loop: () => i,
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+ NodeAccess: () => me,
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+ NodeShaderStage: () => he,
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+ NodeType: () => ge,
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+ NodeUpdateType: () => a,
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+ OnBeforeMaterialUpdate: () => qo,
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+ OnBeforeObjectUpdate: () => Ko,
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+ OnMaterialUpdate: () => Yo,
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+ OnObjectUpdate: () => Jo,
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+ PCFShadowFilter: () => _e,
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+ PCFSoftShadowFilter: () => ve,
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+ PI: () => o,
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+ PI2: () => ye,
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+ PointShadowFilter: () => Se,
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+ Return: () => Ce,
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+ Schlick_to_F0: () => we,
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+ ShaderNode: () => Te,
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+ Stack: () => Ee,
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+ Switch: () => De,
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+ TBNViewMatrix: () => Oe,
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+ TWO_PI: () => be,
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+ VSMShadowFilter: () => ke,
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+ V_GGX_SmithCorrelated: () => Ae,
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+ Var: () => je,
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+ VarIntent: () => Me,
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+ abs: () => s,
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+ acesFilmicToneMapping: () => Ne,
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+ acos: () => c,
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+ acosh: () => l,
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+ add: () => u,
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+ addMethodChaining: () => d,
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+ addNodeElement: () => f,
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+ agxToneMapping: () => p,
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+ all: () => m,
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+ alphaT: () => h,
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+ and: () => g,
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+ anisotropy: () => _,
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+ anisotropyB: () => v,
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+ anisotropyT: () => y,
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+ any: () => b,
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+ append: () => Pe,
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+ array: () => Fe,
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+ arrayBuffer: () => Ie,
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+ asin: () => Le,
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+ asinh: () => Re,
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+ assign: () => ze,
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+ atan: () => Be,
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+ atanh: () => Ve,
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+ atomicAdd: () => He,
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+ atomicAnd: () => Ue,
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+ atomicFunc: () => We,
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+ atomicLoad: () => Ge,
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+ atomicMax: () => Ke,
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+ atomicMin: () => qe,
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+ atomicOr: () => Je,
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+ atomicStore: () => Ye,
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+ atomicSub: () => Xe,
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+ atomicXor: () => Ze,
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+ attenuationColor: () => Qe,
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+ attenuationDistance: () => $e,
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+ attribute: () => x,
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+ attributeArray: () => et,
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+ backgroundBlurriness: () => tt,
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+ backgroundIntensity: () => nt,
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+ backgroundRotation: () => rt,
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+ batch: () => it,
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+ bentNormalView: () => at,
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+ billboarding: () => ot,
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+ bitAnd: () => st,
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+ bitNot: () => ct,
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+ bitOr: () => lt,
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+ bitXor: () => ut,
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+ bitangentGeometry: () => dt,
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+ bitangentLocal: () => ft,
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+ bitangentView: () => pt,
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+ bitangentWorld: () => mt,
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+ bitcast: () => ht,
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+ blendBurn: () => gt,
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+ blendColor: () => _t,
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+ blendDodge: () => vt,
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+ blendOverlay: () => yt,
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+ blendScreen: () => bt,
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+ blur: () => xt,
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+ bool: () => St,
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+ buffer: () => Ct,
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+ bufferAttribute: () => wt,
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+ builtin: () => Et,
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+ builtinAOContext: () => Dt,
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+ builtinShadowContext: () => Ot,
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+ bumpMap: () => Tt,
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+ bvec2: () => kt,
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+ bvec3: () => At,
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+ bvec4: () => jt,
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+ bypass: () => Mt,
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+ cache: () => Nt,
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+ call: () => Pt,
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+ cameraFar: () => Ft,
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+ cameraIndex: () => It,
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+ cameraNear: () => Lt,
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+ cameraNormalMatrix: () => Rt,
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+ cameraPosition: () => zt,
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+ cameraProjectionMatrix: () => Bt,
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+ cameraProjectionMatrixInverse: () => Vt,
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+ cameraViewMatrix: () => Ht,
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+ cameraViewport: () => Ut,
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+ cameraWorldMatrix: () => Wt,
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+ cbrt: () => Gt,
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+ cdl: () => Kt,
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+ ceil: () => qt,
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+ checker: () => Jt,
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+ cineonToneMapping: () => Yt,
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+ clamp: () => S,
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+ clearcoat: () => Xt,
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+ clearcoatNormalView: () => Zt,
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+ clearcoatRoughness: () => Qt,
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+ clipSpace: () => $t,
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+ code: () => en,
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+ color: () => tn,
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+ colorSpaceToWorking: () => nn,
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+ colorToDirection: () => rn,
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+ compute: () => an,
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+ computeKernel: () => on,
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+ computeSkinning: () => sn,
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+ context: () => cn,
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+ convert: () => ln,
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+ convertColorSpace: () => un,
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+ convertToTexture: () => dn,
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+ cos: () => C,
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+ cosh: () => hn,
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+ countLeadingZeros: () => fn,
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+ countOneBits: () => pn,
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+ countTrailingZeros: () => mn,
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+ cross: () => w,
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+ cubeTexture: () => gn,
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+ cubeTextureBase: () => _n,
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+ dFdx: () => vn,
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+ dFdy: () => yn,
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+ dashSize: () => bn,
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+ debug: () => xn,
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+ decrement: () => Sn,
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+ decrementBefore: () => Cn,
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+ defaultBuildStages: () => wn,
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+ defaultShaderStages: () => Tn,
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+ defined: () => En,
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+ degrees: () => Dn,
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+ deltaTime: () => On,
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+ densityFog: () => kn,
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+ densityFogFactor: () => An,
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+ depth: () => jn,
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+ depthPass: () => Mn,
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+ determinant: () => Nn,
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+ difference: () => Pn,
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+ diffuseColor: () => Fn,
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+ directPointLight: () => In,
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+ directionToColor: () => Ln,
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+ directionToFaceDirection: () => Rn,
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+ dispersion: () => zn,
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+ distance: () => Bn,
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+ div: () => T,
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+ dot: () => E,
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+ drawIndex: () => Vn,
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+ dynamicBufferAttribute: () => Hn,
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+ element: () => Un,
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+ emissive: () => Wn,
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+ equal: () => Gn,
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+ equirectUV: () => Kn,
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+ exp: () => qn,
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+ exp2: () => Jn,
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+ exponentialHeightFogFactor: () => Yn,
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+ expression: () => Xn,
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+ faceDirection: () => Zn,
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+ faceForward: () => Qn,
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+ faceforward: () => $n,
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+ float: () => D,
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+ floatBitsToInt: () => er,
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+ floatBitsToUint: () => tr,
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+ floor: () => nr,
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+ fog: () => rr,
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+ fract: () => ir,
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+ frameGroup: () => ar,
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+ frameId: () => or,
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+ frontFacing: () => sr,
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+ fwidth: () => cr,
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+ gain: () => lr,
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+ gapSize: () => ur,
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+ getConstNodeType: () => dr,
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+ getCurrentStack: () => fr,
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+ getDirection: () => pr,
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+ getDistanceAttenuation: () => mr,
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+ getGeometryRoughness: () => hr,
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+ getNormalFromDepth: () => O,
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+ getParallaxCorrectNormal: () => vr,
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+ getRoughness: () => yr,
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+ getScreenPosition: () => k,
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+ getShIrradianceAt: () => br,
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+ getShadowMaterial: () => xr,
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+ getShadowRenderObjectFunction: () => Sr,
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+ getTextureIndex: () => Cr,
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+ getViewPosition: () => A,
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+ globalId: () => wr,
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+ glsl: () => Tr,
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+ glslFn: () => Er,
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+ grayscale: () => Dr,
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+ greaterThan: () => Or,
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+ greaterThanEqual: () => kr,
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+ hash: () => Ar,
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+ highpModelNormalViewMatrix: () => jr,
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+ highpModelViewMatrix: () => Mr,
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+ hue: () => Nr,
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+ increment: () => Pr,
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+ incrementBefore: () => Fr,
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+ instance: () => Ir,
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+ instanceIndex: () => Lr,
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+ instancedArray: () => Rr,
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+ instancedBufferAttribute: () => zr,
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+ instancedDynamicBufferAttribute: () => Br,
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+ instancedMesh: () => Vr,
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+ int: () => j,
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+ intBitsToFloat: () => Hr,
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+ interleavedGradientNoise: () => gr,
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+ inverse: () => Ur,
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+ inverseSqrt: () => Wr,
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+ inversesqrt: () => Gr,
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+ invocationLocalIndex: () => Kr,
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+ invocationSubgroupIndex: () => qr,
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+ ior: () => Jr,
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+ iridescence: () => Yr,
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+ iridescenceIOR: () => Xr,
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+ iridescenceThickness: () => Zr,
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+ ivec2: () => Qr,
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+ ivec3: () => $r,
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+ ivec4: () => ei,
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+ js: () => ti,
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+ label: () => ni,
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+ length: () => ri,
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+ lengthSq: () => ii,
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+ lessThan: () => ai,
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+ lessThanEqual: () => oi,
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+ lightPosition: () => si,
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+ lightProjectionUV: () => ci,
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+ lightShadowMatrix: () => li,
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+ lightTargetDirection: () => ui,
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+ lightTargetPosition: () => di,
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+ lightViewPosition: () => fi,
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+ lightingContext: () => pi,
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+ lights: () => mi,
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+ linearDepth: () => hi,
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+ linearToneMapping: () => gi,
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+ localId: () => _i,
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+ log: () => vi,
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+ log2: () => yi,
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+ logarithmicDepthToViewZ: () => M,
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+ luminance: () => bi,
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+ mat2: () => xi,
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+ mat3: () => N,
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+ mat4: () => Si,
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+ matcapUV: () => Ci,
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+ materialAO: () => wi,
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+ materialAlphaTest: () => Ti,
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+ materialAnisotropy: () => Ei,
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+ materialAnisotropyVector: () => Di,
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+ materialAttenuationColor: () => Oi,
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+ materialAttenuationDistance: () => ki,
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+ materialClearcoat: () => Ai,
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+ materialClearcoatNormal: () => ji,
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+ materialClearcoatRoughness: () => Mi,
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+ materialColor: () => Ni,
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+ materialDispersion: () => Pi,
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+ materialEmissive: () => Fi,
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+ materialEnvIntensity: () => Ii,
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+ materialEnvRotation: () => Li,
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+ materialIOR: () => Ri,
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+ materialIridescence: () => zi,
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+ materialIridescenceIOR: () => Bi,
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+ materialIridescenceThickness: () => Vi,
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+ materialLightMap: () => Hi,
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+ materialLineDashOffset: () => Ui,
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+ materialLineDashSize: () => Wi,
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+ materialLineGapSize: () => Gi,
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+ materialLineScale: () => Ki,
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+ materialLineWidth: () => qi,
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+ materialMetalness: () => Ji,
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+ materialNormal: () => Yi,
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+ materialOpacity: () => Xi,
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+ materialPointSize: () => Zi,
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+ materialReference: () => Qi,
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+ materialReflectivity: () => $i,
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+ materialRefractionRatio: () => ea,
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+ materialRotation: () => ta,
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+ materialRoughness: () => na,
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+ materialSheen: () => ra,
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+ materialSheenRoughness: () => ia,
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+ materialShininess: () => aa,
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+ materialSpecular: () => oa,
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+ materialSpecularColor: () => sa,
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+ materialSpecularIntensity: () => ca,
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+ materialSpecularStrength: () => la,
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+ materialThickness: () => ua,
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+ materialTransmission: () => da,
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+ max: () => P,
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+ maxMipLevel: () => fa,
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+ mediumpModelViewMatrix: () => pa,
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+ metalness: () => ma,
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+ min: () => ha,
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+ mix: () => F,
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+ mixElement: () => ga,
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+ mod: () => _a,
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+ modInt: () => va,
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+ modelDirection: () => ya,
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+ modelNormalMatrix: () => ba,
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+ modelPosition: () => xa,
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+ modelRadius: () => Sa,
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+ modelScale: () => Ca,
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+ modelViewMatrix: () => wa,
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+ modelViewPosition: () => Ta,
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+ modelViewProjection: () => Ea,
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+ modelWorldMatrix: () => Da,
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+ modelWorldMatrixInverse: () => Oa,
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+ morphReference: () => ka,
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+ mrt: () => Aa,
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+ mul: () => I,
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+ mx_aastep: () => ja,
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+ mx_add: () => Ma,
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+ mx_atan2: () => Na,
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+ mx_cell_noise_float: () => Pa,
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+ mx_contrast: () => Fa,
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+ mx_divide: () => Ia,
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+ mx_fractal_noise_float: () => La,
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+ mx_fractal_noise_vec2: () => Ra,
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+ mx_fractal_noise_vec3: () => za,
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+ mx_fractal_noise_vec4: () => Ba,
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+ mx_frame: () => Va,
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+ mx_heighttonormal: () => Ha,
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+ mx_hsvtorgb: () => Ua,
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+ mx_ifequal: () => Wa,
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+ mx_ifgreater: () => Ga,
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+ mx_ifgreatereq: () => Ka,
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+ mx_invert: () => qa,
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+ mx_modulo: () => Ja,
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+ mx_multiply: () => Ya,
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+ mx_noise_float: () => L,
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+ mx_noise_vec3: () => Xa,
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+ mx_noise_vec4: () => Za,
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+ mx_place2d: () => Qa,
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+ mx_power: () => $a,
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+ mx_ramp4: () => eo,
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+ mx_ramplr: () => to,
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+ mx_ramptb: () => no,
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+ mx_rgbtohsv: () => ro,
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+ mx_rotate2d: () => io,
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+ mx_rotate3d: () => ao,
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+ mx_safepower: () => oo,
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+ mx_separate: () => so,
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+ mx_splitlr: () => co,
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+ mx_splittb: () => lo,
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+ mx_srgb_texture_to_lin_rec709: () => uo,
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+ mx_subtract: () => fo,
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+ mx_timer: () => po,
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+ mx_transform_uv: () => mo,
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+ mx_unifiednoise2d: () => ho,
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+ mx_unifiednoise3d: () => go,
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+ mx_worley_noise_float: () => _o,
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+ mx_worley_noise_vec2: () => vo,
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+ mx_worley_noise_vec3: () => yo,
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+ negate: () => bo,
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+ neutralToneMapping: () => xo,
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+ nodeArray: () => So,
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+ nodeImmutable: () => Co,
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+ nodeObject: () => R,
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+ nodeObjectIntent: () => wo,
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+ nodeObjects: () => To,
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+ nodeProxy: () => Eo,
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+ nodeProxyIntent: () => Do,
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+ normalFlat: () => Oo,
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+ normalGeometry: () => ko,
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+ normalLocal: () => Ao,
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+ normalMap: () => jo,
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+ normalView: () => Mo,
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+ normalViewGeometry: () => No,
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+ normalWorld: () => Po,
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+ normalWorldGeometry: () => Fo,
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+ normalize: () => z,
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+ not: () => Io,
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+ notEqual: () => Lo,
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+ numWorkgroups: () => Ro,
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+ objectDirection: () => zo,
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+ objectGroup: () => Bo,
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+ objectPosition: () => Vo,
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+ objectRadius: () => Ho,
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+ objectScale: () => Uo,
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+ objectViewPosition: () => Wo,
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+ objectWorldMatrix: () => Go,
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+ oneMinus: () => Xo,
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+ or: () => Zo,
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+ orthographicDepthToViewZ: () => Qo,
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+ oscSawtooth: () => $o,
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+ oscSine: () => es,
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+ oscSquare: () => ts,
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+ oscTriangle: () => ns,
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+ output: () => rs,
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+ outputStruct: () => is,
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+ overloadingFn: () => as,
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+ packHalf2x16: () => os,
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+ packSnorm2x16: () => ss,
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+ packUnorm2x16: () => cs,
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+ parabola: () => ls,
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+ parallaxDirection: () => us,
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+ parallaxUV: () => ds,
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+ parameter: () => fs,
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+ pass: () => ps,
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+ passTexture: () => B,
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+ pcurve: () => ms,
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+ perspectiveDepthToViewZ: () => hs,
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+ pmremTexture: () => gs,
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+ pointShadow: () => _s,
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+ pointUV: () => vs,
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+ pointWidth: () => ys,
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+ positionGeometry: () => bs,
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+ positionLocal: () => xs,
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+ positionPrevious: () => Ss,
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+ positionView: () => Cs,
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+ positionViewDirection: () => ws,
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+ positionWorld: () => Ts,
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+ positionWorldDirection: () => Es,
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+ posterize: () => Ds,
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+ pow: () => V,
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+ pow2: () => Os,
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+ pow3: () => ks,
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+ pow4: () => As,
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+ premultiplyAlpha: () => js,
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+ property: () => Ms,
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+ radians: () => Ns,
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+ rand: () => Ps,
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+ range: () => Fs,
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+ rangeFog: () => Is,
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+ rangeFogFactor: () => Ls,
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+ reciprocal: () => Rs,
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+ reference: () => H,
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+ referenceBuffer: () => zs,
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+ reflect: () => Bs,
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+ reflectVector: () => Vs,
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+ reflectView: () => Hs,
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+ reflector: () => Us,
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+ refract: () => Ws,
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+ refractVector: () => Gs,
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+ refractView: () => Ks,
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+ reinhardToneMapping: () => qs,
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+ remap: () => Js,
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+ remapClamp: () => Ys,
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+ renderGroup: () => Xs,
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+ renderOutput: () => Zs,
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+ rendererReference: () => Qs,
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+ replaceDefaultUV: () => $s,
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+ rotate: () => ec,
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+ rotateUV: () => tc,
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+ roughness: () => nc,
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+ round: () => rc,
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+ rtt: () => ic,
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+ sRGBTransferEOTF: () => ac,
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+ sRGBTransferOETF: () => oc,
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+ sample: () => sc,
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+ sampler: () => cc,
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+ samplerComparison: () => lc,
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+ saturate: () => uc,
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+ saturation: () => dc,
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+ screen: () => fc,
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+ screenCoordinate: () => pc,
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+ screenDPR: () => mc,
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+ screenSize: () => hc,
490
+ screenUV: () => gc,
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+ select: () => _c,
492
+ setCurrentStack: () => vc,
493
+ setName: () => yc,
494
+ shaderStages: () => bc,
495
+ shadow: () => xc,
496
+ shadowPositionWorld: () => Sc,
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+ shapeCircle: () => Cc,
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+ sharedUniformGroup: () => wc,
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+ sheen: () => Tc,
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+ sheenRoughness: () => Ec,
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+ shiftLeft: () => Dc,
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+ shiftRight: () => Oc,
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+ shininess: () => kc,
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+ sign: () => Ac,
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+ sin: () => U,
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+ sinc: () => Mc,
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+ sinh: () => jc,
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+ skinning: () => Nc,
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+ smoothstep: () => Pc,
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+ smoothstepElement: () => Fc,
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+ specularColor: () => Ic,
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+ specularF90: () => Lc,
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+ spherizeUV: () => Rc,
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+ split: () => zc,
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+ spritesheetUV: () => Bc,
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+ sqrt: () => W,
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+ stack: () => Vc,
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+ step: () => Hc,
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+ stepElement: () => Uc,
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+ storage: () => Wc,
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+ storageBarrier: () => Gc,
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+ storageTexture: () => Kc,
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+ string: () => qc,
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+ struct: () => Jc,
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+ sub: () => G,
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+ subBuild: () => nl,
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+ subgroupAdd: () => Yc,
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+ subgroupAll: () => Xc,
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+ subgroupAnd: () => Zc,
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+ subgroupAny: () => Qc,
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+ subgroupBallot: () => $c,
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+ subgroupBroadcast: () => el,
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+ subgroupBroadcastFirst: () => tl,
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+ subgroupElect: () => rl,
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+ subgroupExclusiveAdd: () => il,
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+ subgroupExclusiveMul: () => al,
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+ subgroupInclusiveAdd: () => ol,
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+ subgroupInclusiveMul: () => sl,
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+ subgroupIndex: () => cl,
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+ subgroupMax: () => ll,
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+ subgroupMin: () => ul,
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+ subgroupMul: () => dl,
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+ subgroupOr: () => fl,
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+ subgroupShuffle: () => pl,
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+ subgroupShuffleDown: () => ml,
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+ subgroupShuffleUp: () => hl,
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+ subgroupShuffleXor: () => gl,
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+ subgroupSize: () => _l,
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+ subgroupXor: () => vl,
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+ tan: () => yl,
551
+ tangentGeometry: () => xl,
552
+ tangentLocal: () => Sl,
553
+ tangentView: () => Cl,
554
+ tangentWorld: () => wl,
555
+ tanh: () => bl,
556
+ texture: () => K,
557
+ texture3D: () => Tl,
558
+ textureBarrier: () => El,
559
+ textureBicubic: () => Dl,
560
+ textureBicubicLevel: () => Ol,
561
+ textureCubeUV: () => kl,
562
+ textureLevel: () => jl,
563
+ textureLoad: () => Al,
564
+ textureSize: () => q,
565
+ textureStore: () => Ml,
566
+ thickness: () => Nl,
567
+ time: () => Pl,
568
+ toneMapping: () => Fl,
569
+ toneMappingExposure: () => Il,
570
+ toonOutlinePass: () => Ll,
571
+ transformDirection: () => Rl,
572
+ transformNormal: () => zl,
573
+ transformNormalToView: () => Bl,
574
+ transformedClearcoatNormalView: () => Vl,
575
+ transformedNormalView: () => Hl,
576
+ transformedNormalWorld: () => Ul,
577
+ transmission: () => Wl,
578
+ transpose: () => Gl,
579
+ triNoise3D: () => Kl,
580
+ triplanarTexture: () => ql,
581
+ triplanarTextures: () => Jl,
582
+ trunc: () => Yl,
583
+ uint: () => Xl,
584
+ uintBitsToFloat: () => Zl,
585
+ uniform: () => J,
586
+ uniformArray: () => Ql,
587
+ uniformCubeTexture: () => $l,
588
+ uniformFlow: () => tu,
589
+ uniformGroup: () => eu,
590
+ uniformTexture: () => nu,
591
+ unpackHalf2x16: () => ru,
592
+ unpackSnorm2x16: () => iu,
593
+ unpackUnorm2x16: () => au,
594
+ unpremultiplyAlpha: () => ou,
595
+ userData: () => su,
596
+ uv: () => Y,
597
+ uvec2: () => cu,
598
+ uvec3: () => lu,
599
+ uvec4: () => uu,
600
+ varying: () => du,
601
+ varyingProperty: () => fu,
602
+ vec2: () => X,
603
+ vec3: () => Z,
604
+ vec4: () => Q,
605
+ vectorComponents: () => pu,
606
+ velocity: () => mu,
607
+ vertexColor: () => hu,
608
+ vertexIndex: () => gu,
609
+ vertexStage: () => _u,
610
+ vibrance: () => vu,
611
+ viewZToLogarithmicDepth: () => yu,
612
+ viewZToOrthographicDepth: () => bu,
613
+ viewZToPerspectiveDepth: () => $,
614
+ viewZToReversedOrthographicDepth: () => xu,
615
+ viewZToReversedPerspectiveDepth: () => Su,
616
+ viewport: () => Cu,
617
+ viewportCoordinate: () => wu,
618
+ viewportDepthTexture: () => Tu,
619
+ viewportLinearDepth: () => Eu,
620
+ viewportMipTexture: () => Du,
621
+ viewportOpaqueMipTexture: () => Ou,
622
+ viewportResolution: () => ku,
623
+ viewportSafeUV: () => Au,
624
+ viewportSharedTexture: () => ju,
625
+ viewportSize: () => Mu,
626
+ viewportTexture: () => Nu,
627
+ viewportUV: () => Pu,
628
+ vogelDiskSample: () => _r,
629
+ wgsl: () => Fu,
630
+ wgslFn: () => Iu,
631
+ workgroupArray: () => Lu,
632
+ workgroupBarrier: () => Ru,
633
+ workgroupId: () => zu,
634
+ workingToColorSpace: () => Bu,
635
+ xor: () => Vu
636
+ }), ne = e.BRDF_GGX, re = e.BRDF_Lambert, ie = e.BasicPointShadowFilter, ae = e.BasicShadowFilter, oe = e.Break, se = e.Const, t = e.Continue, ce = e.DFGLUT, le = e.D_GGX, ue = e.Discard, de = e.EPSILON, fe = e.F_Schlick, n = e.Fn, pe = e.INFINITY, r = e.If, i = e.Loop, me = e.NodeAccess, he = e.NodeShaderStage, ge = e.NodeType, a = e.NodeUpdateType, _e = e.PCFShadowFilter, ve = e.PCFSoftShadowFilter, o = e.PI, ye = e.PI2, be = e.TWO_PI, xe = e.HALF_PI, Se = e.PointShadowFilter, Ce = e.Return, we = e.Schlick_to_F0, Te = e.ShaderNode, Ee = e.Stack, De = e.Switch, Oe = e.TBNViewMatrix, ke = e.VSMShadowFilter, Ae = e.V_GGX_SmithCorrelated, je = e.Var, Me = e.VarIntent, s = e.abs, Ne = e.acesFilmicToneMapping, c = e.acos, l = e.acosh, u = e.add, d = e.addMethodChaining, f = e.addNodeElement, p = e.agxToneMapping, m = e.all, h = e.alphaT, g = e.and, _ = e.anisotropy, v = e.anisotropyB, y = e.anisotropyT, b = e.any, Pe = e.append, Fe = e.array, Ie = e.arrayBuffer, Le = e.asin, Re = e.asinh, ze = e.assign, Be = e.atan, Ve = e.atanh, He = e.atomicAdd, Ue = e.atomicAnd, We = e.atomicFunc, Ge = e.atomicLoad, Ke = e.atomicMax, qe = e.atomicMin, Je = e.atomicOr, Ye = e.atomicStore, Xe = e.atomicSub, Ze = e.atomicXor, Qe = e.attenuationColor, $e = e.attenuationDistance, x = e.attribute, et = e.attributeArray, tt = e.backgroundBlurriness, nt = e.backgroundIntensity, rt = e.backgroundRotation, it = e.batch, at = e.bentNormalView, ot = e.billboarding, st = e.bitAnd, ct = e.bitNot, lt = e.bitOr, ut = e.bitXor, dt = e.bitangentGeometry, ft = e.bitangentLocal, pt = e.bitangentView, mt = e.bitangentWorld, ht = e.bitcast, gt = e.blendBurn, _t = e.blendColor, vt = e.blendDodge, yt = e.blendOverlay, bt = e.blendScreen, xt = e.blur, St = e.bool, Ct = e.buffer, wt = e.bufferAttribute, Tt = e.bumpMap, Et = e.builtin, Dt = e.builtinAOContext, Ot = e.builtinShadowContext, kt = e.bvec2, At = e.bvec3, jt = e.bvec4, Mt = e.bypass, Nt = e.cache, Pt = e.call, Ft = e.cameraFar, It = e.cameraIndex, Lt = e.cameraNear, Rt = e.cameraNormalMatrix, zt = e.cameraPosition, Bt = e.cameraProjectionMatrix, Vt = e.cameraProjectionMatrixInverse, Ht = e.cameraViewMatrix, Ut = e.cameraViewport, Wt = e.cameraWorldMatrix, Gt = e.cbrt, Kt = e.cdl, qt = e.ceil, Jt = e.checker, Yt = e.cineonToneMapping, S = e.clamp, Xt = e.clearcoat, Zt = e.clearcoatNormalView, Qt = e.clearcoatRoughness, $t = e.clipSpace, en = e.code, tn = e.color, nn = e.colorSpaceToWorking, rn = e.colorToDirection, an = e.compute, on = e.computeKernel, sn = e.computeSkinning, cn = e.context, ln = e.convert, un = e.convertColorSpace, dn = e.convertToTexture, fn = e.countLeadingZeros, pn = e.countOneBits, mn = e.countTrailingZeros, C = e.cos, hn = e.cosh, w = e.cross, gn = e.cubeTexture, _n = e.cubeTextureBase, vn = e.dFdx, yn = e.dFdy, bn = e.dashSize, xn = e.debug, Sn = e.decrement, Cn = e.decrementBefore, wn = e.defaultBuildStages, Tn = e.defaultShaderStages, En = e.defined, Dn = e.degrees, On = e.deltaTime, kn = e.densityFog, An = e.densityFogFactor, jn = e.depth, Mn = e.depthPass, Nn = e.determinant, Pn = e.difference, Fn = e.diffuseColor, In = e.directPointLight, Ln = e.directionToColor, Rn = e.directionToFaceDirection, zn = e.dispersion, Bn = e.distance, T = e.div, E = e.dot, Vn = e.drawIndex, Hn = e.dynamicBufferAttribute, Un = e.element, Wn = e.emissive, Gn = e.equal, Kn = e.equirectUV, qn = e.exp, Jn = e.exp2, Yn = e.exponentialHeightFogFactor, Xn = e.expression, Zn = e.faceDirection, Qn = e.faceForward, $n = e.faceforward, D = e.float, er = e.floatBitsToInt, tr = e.floatBitsToUint, nr = e.floor, rr = e.fog, ir = e.fract, ar = e.frameGroup, or = e.frameId, sr = e.frontFacing, cr = e.fwidth, lr = e.gain, ur = e.gapSize, dr = e.getConstNodeType, fr = e.getCurrentStack, pr = e.getDirection, mr = e.getDistanceAttenuation, hr = e.getGeometryRoughness, O = e.getNormalFromDepth, gr = e.interleavedGradientNoise, _r = e.vogelDiskSample, vr = e.getParallaxCorrectNormal, yr = e.getRoughness, k = e.getScreenPosition, br = e.getShIrradianceAt, xr = e.getShadowMaterial, Sr = e.getShadowRenderObjectFunction, Cr = e.getTextureIndex, A = e.getViewPosition, wr = e.globalId, Tr = e.glsl, Er = e.glslFn, Dr = e.grayscale, Or = e.greaterThan, kr = e.greaterThanEqual, Ar = e.hash, jr = e.highpModelNormalViewMatrix, Mr = e.highpModelViewMatrix, Nr = e.hue, Pr = e.increment, Fr = e.incrementBefore, Ir = e.instance, Lr = e.instanceIndex, Rr = e.instancedArray, zr = e.instancedBufferAttribute, Br = e.instancedDynamicBufferAttribute, Vr = e.instancedMesh, j = e.int, Hr = e.intBitsToFloat, Ur = e.inverse, Wr = e.inverseSqrt, Gr = e.inversesqrt, Kr = e.invocationLocalIndex, qr = e.invocationSubgroupIndex, Jr = e.ior, Yr = e.iridescence, Xr = e.iridescenceIOR, Zr = e.iridescenceThickness, Qr = e.ivec2, $r = e.ivec3, ei = e.ivec4, ti = e.js, ni = e.label, ri = e.length, ii = e.lengthSq, ai = e.lessThan, oi = e.lessThanEqual, si = e.lightPosition, ci = e.lightProjectionUV, li = e.lightShadowMatrix, ui = e.lightTargetDirection, di = e.lightTargetPosition, fi = e.lightViewPosition, pi = e.lightingContext, mi = e.lights, hi = e.linearDepth, gi = e.linearToneMapping, _i = e.localId, vi = e.log, yi = e.log2, M = e.logarithmicDepthToViewZ, bi = e.luminance, xi = e.mat2, N = e.mat3, Si = e.mat4, Ci = e.matcapUV, wi = e.materialAO, Ti = e.materialAlphaTest, Ei = e.materialAnisotropy, Di = e.materialAnisotropyVector, Oi = e.materialAttenuationColor, ki = e.materialAttenuationDistance, Ai = e.materialClearcoat, ji = e.materialClearcoatNormal, Mi = e.materialClearcoatRoughness, Ni = e.materialColor, Pi = e.materialDispersion, Fi = e.materialEmissive, Ii = e.materialEnvIntensity, Li = e.materialEnvRotation, Ri = e.materialIOR, zi = e.materialIridescence, Bi = e.materialIridescenceIOR, Vi = e.materialIridescenceThickness, Hi = e.materialLightMap, Ui = e.materialLineDashOffset, Wi = e.materialLineDashSize, Gi = e.materialLineGapSize, Ki = e.materialLineScale, qi = e.materialLineWidth, Ji = e.materialMetalness, Yi = e.materialNormal, Xi = e.materialOpacity, Zi = e.materialPointSize, Qi = e.materialReference, $i = e.materialReflectivity, ea = e.materialRefractionRatio, ta = e.materialRotation, na = e.materialRoughness, ra = e.materialSheen, ia = e.materialSheenRoughness, aa = e.materialShininess, oa = e.materialSpecular, sa = e.materialSpecularColor, ca = e.materialSpecularIntensity, la = e.materialSpecularStrength, ua = e.materialThickness, da = e.materialTransmission, P = e.max, fa = e.maxMipLevel, pa = e.mediumpModelViewMatrix, ma = e.metalness, ha = e.min, F = e.mix, ga = e.mixElement, _a = e.mod, va = e.modInt, ya = e.modelDirection, ba = e.modelNormalMatrix, xa = e.modelPosition, Sa = e.modelRadius, Ca = e.modelScale, wa = e.modelViewMatrix, Ta = e.modelViewPosition, Ea = e.modelViewProjection, Da = e.modelWorldMatrix, Oa = e.modelWorldMatrixInverse, ka = e.morphReference, Aa = e.mrt, I = e.mul, ja = e.mx_aastep, Ma = e.mx_add, Na = e.mx_atan2, Pa = e.mx_cell_noise_float, Fa = e.mx_contrast, Ia = e.mx_divide, La = e.mx_fractal_noise_float, Ra = e.mx_fractal_noise_vec2, za = e.mx_fractal_noise_vec3, Ba = e.mx_fractal_noise_vec4, Va = e.mx_frame, Ha = e.mx_heighttonormal, Ua = e.mx_hsvtorgb, Wa = e.mx_ifequal, Ga = e.mx_ifgreater, Ka = e.mx_ifgreatereq, qa = e.mx_invert, Ja = e.mx_modulo, Ya = e.mx_multiply, L = e.mx_noise_float, Xa = e.mx_noise_vec3, Za = e.mx_noise_vec4, Qa = e.mx_place2d, $a = e.mx_power, eo = e.mx_ramp4, to = e.mx_ramplr, no = e.mx_ramptb, ro = e.mx_rgbtohsv, io = e.mx_rotate2d, ao = e.mx_rotate3d, oo = e.mx_safepower, so = e.mx_separate, co = e.mx_splitlr, lo = e.mx_splittb, uo = e.mx_srgb_texture_to_lin_rec709, fo = e.mx_subtract, po = e.mx_timer, mo = e.mx_transform_uv, ho = e.mx_unifiednoise2d, go = e.mx_unifiednoise3d, _o = e.mx_worley_noise_float, vo = e.mx_worley_noise_vec2, yo = e.mx_worley_noise_vec3, bo = e.negate, xo = e.neutralToneMapping, So = e.nodeArray, Co = e.nodeImmutable, R = e.nodeObject, wo = e.nodeObjectIntent, To = e.nodeObjects, Eo = e.nodeProxy, Do = e.nodeProxyIntent, Oo = e.normalFlat, ko = e.normalGeometry, Ao = e.normalLocal, jo = e.normalMap, Mo = e.normalView, No = e.normalViewGeometry, Po = e.normalWorld, Fo = e.normalWorldGeometry, z = e.normalize, Io = e.not, Lo = e.notEqual, Ro = e.numWorkgroups, zo = e.objectDirection, Bo = e.objectGroup, Vo = e.objectPosition, Ho = e.objectRadius, Uo = e.objectScale, Wo = e.objectViewPosition, Go = e.objectWorldMatrix, Ko = e.OnBeforeObjectUpdate, qo = e.OnBeforeMaterialUpdate, Jo = e.OnObjectUpdate, Yo = e.OnMaterialUpdate, Xo = e.oneMinus, Zo = e.or, Qo = e.orthographicDepthToViewZ, $o = e.oscSawtooth, es = e.oscSine, ts = e.oscSquare, ns = e.oscTriangle, rs = e.output, is = e.outputStruct, as = e.overloadingFn, os = e.packHalf2x16, ss = e.packSnorm2x16, cs = e.packUnorm2x16, ls = e.parabola, us = e.parallaxDirection, ds = e.parallaxUV, fs = e.parameter, ps = e.pass, B = e.passTexture, ms = e.pcurve, hs = e.perspectiveDepthToViewZ, gs = e.pmremTexture, _s = e.pointShadow, vs = e.pointUV, ys = e.pointWidth, bs = e.positionGeometry, xs = e.positionLocal, Ss = e.positionPrevious, Cs = e.positionView, ws = e.positionViewDirection, Ts = e.positionWorld, Es = e.positionWorldDirection, Ds = e.posterize, V = e.pow, Os = e.pow2, ks = e.pow3, As = e.pow4, js = e.premultiplyAlpha, Ms = e.property, Ns = e.radians, Ps = e.rand, Fs = e.range, Is = e.rangeFog, Ls = e.rangeFogFactor, Rs = e.reciprocal, H = e.reference, zs = e.referenceBuffer, Bs = e.reflect, Vs = e.reflectVector, Hs = e.reflectView, Us = e.reflector, Ws = e.refract, Gs = e.refractVector, Ks = e.refractView, qs = e.reinhardToneMapping, Js = e.remap, Ys = e.remapClamp, Xs = e.renderGroup, Zs = e.renderOutput, Qs = e.rendererReference, $s = e.replaceDefaultUV, ec = e.rotate, tc = e.rotateUV, nc = e.roughness, rc = e.round, ic = e.rtt, ac = e.sRGBTransferEOTF, oc = e.sRGBTransferOETF, sc = e.sample, cc = e.sampler, lc = e.samplerComparison, uc = e.saturate, dc = e.saturation, fc = e.screen, pc = e.screenCoordinate, mc = e.screenDPR, hc = e.screenSize, gc = e.screenUV, _c = e.select, vc = e.setCurrentStack, yc = e.setName, bc = e.shaderStages, xc = e.shadow, Sc = e.shadowPositionWorld, Cc = e.shapeCircle, wc = e.sharedUniformGroup, Tc = e.sheen, Ec = e.sheenRoughness, Dc = e.shiftLeft, Oc = e.shiftRight, kc = e.shininess, Ac = e.sign, U = e.sin, jc = e.sinh, Mc = e.sinc, Nc = e.skinning, Pc = e.smoothstep, Fc = e.smoothstepElement, Ic = e.specularColor, Lc = e.specularF90, Rc = e.spherizeUV, zc = e.split, Bc = e.spritesheetUV, W = e.sqrt, Vc = e.stack, Hc = e.step, Uc = e.stepElement, Wc = e.storage, Gc = e.storageBarrier, Kc = e.storageTexture, qc = e.string, Jc = e.struct, G = e.sub, Yc = e.subgroupAdd, Xc = e.subgroupAll, Zc = e.subgroupAnd, Qc = e.subgroupAny, $c = e.subgroupBallot, el = e.subgroupBroadcast, tl = e.subgroupBroadcastFirst, nl = e.subBuild, rl = e.subgroupElect, il = e.subgroupExclusiveAdd, al = e.subgroupExclusiveMul, ol = e.subgroupInclusiveAdd, sl = e.subgroupInclusiveMul, cl = e.subgroupIndex, ll = e.subgroupMax, ul = e.subgroupMin, dl = e.subgroupMul, fl = e.subgroupOr, pl = e.subgroupShuffle, ml = e.subgroupShuffleDown, hl = e.subgroupShuffleUp, gl = e.subgroupShuffleXor, _l = e.subgroupSize, vl = e.subgroupXor, yl = e.tan, bl = e.tanh, xl = e.tangentGeometry, Sl = e.tangentLocal, Cl = e.tangentView, wl = e.tangentWorld, K = e.texture, Tl = e.texture3D, El = e.textureBarrier, Dl = e.textureBicubic, Ol = e.textureBicubicLevel, kl = e.textureCubeUV, Al = e.textureLoad, q = e.textureSize, jl = e.textureLevel, Ml = e.textureStore, Nl = e.thickness, Pl = e.time, Fl = e.toneMapping, Il = e.toneMappingExposure, Ll = e.toonOutlinePass, Rl = e.transformDirection, zl = e.transformNormal, Bl = e.transformNormalToView, Vl = e.transformedClearcoatNormalView, Hl = e.transformedNormalView, Ul = e.transformedNormalWorld, Wl = e.transmission, Gl = e.transpose, Kl = e.triNoise3D, ql = e.triplanarTexture, Jl = e.triplanarTextures, Yl = e.trunc, Xl = e.uint, Zl = e.uintBitsToFloat, J = e.uniform, Ql = e.uniformArray, $l = e.uniformCubeTexture, eu = e.uniformGroup, tu = e.uniformFlow, nu = e.uniformTexture, ru = e.unpackHalf2x16, iu = e.unpackSnorm2x16, au = e.unpackUnorm2x16, ou = e.unpremultiplyAlpha, su = e.userData, Y = e.uv, cu = e.uvec2, lu = e.uvec3, uu = e.uvec4, du = e.varying, fu = e.varyingProperty, X = e.vec2, Z = e.vec3, Q = e.vec4, pu = e.vectorComponents, mu = e.velocity, hu = e.vertexColor, gu = e.vertexIndex, _u = e.vertexStage, vu = e.vibrance, yu = e.viewZToLogarithmicDepth, bu = e.viewZToOrthographicDepth, $ = e.viewZToPerspectiveDepth, xu = e.viewZToReversedOrthographicDepth, Su = e.viewZToReversedPerspectiveDepth, Cu = e.viewport, wu = e.viewportCoordinate, Tu = e.viewportDepthTexture, Eu = e.viewportLinearDepth, Du = e.viewportMipTexture, Ou = e.viewportOpaqueMipTexture, ku = e.viewportResolution, Au = e.viewportSafeUV, ju = e.viewportSharedTexture, Mu = e.viewportSize, Nu = e.viewportTexture, Pu = e.viewportUV, Fu = e.wgsl, Iu = e.wgslFn, Lu = e.workgroupArray, Ru = e.workgroupBarrier, zu = e.workgroupId, Bu = e.workingToColorSpace, Vu = e.xor;
637
+ //#endregion
638
+ export { U as A, Q as B, F as C, B as D, z as E, te as F, J as I, Y as L, G as M, K as N, V as O, q as P, X as R, P as S, R as T, $ as V, k as _, o as a, M as b, u as c, C as d, w as f, O as g, D as h, a as i, W as j, H as k, x as l, E as m, r as n, s as o, T as p, i as r, c as s, n as t, S as u, A as v, I as w, N as x, j as y, Z as z };