bimatter-viewer-react 0.11.9 → 0.11.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,638 +0,0 @@
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- import { t as ee } from "./rolldown-runtime-CAFD8bLK.js";
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- import { o as e } from "./three.webgpu-7Fqpf016.js";
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- //#region node_modules/three/build/three.tsl.js
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- var te = /* @__PURE__ */ ee({
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- BRDF_GGX: () => ne,
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- BRDF_Lambert: () => re,
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- BasicPointShadowFilter: () => ie,
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- BasicShadowFilter: () => ae,
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- Break: () => oe,
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- Const: () => se,
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- Continue: () => t,
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- DFGLUT: () => ce,
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- D_GGX: () => le,
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- Discard: () => ue,
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- EPSILON: () => de,
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- F_Schlick: () => fe,
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- Fn: () => n,
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- HALF_PI: () => xe,
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- INFINITY: () => pe,
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- If: () => r,
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- Loop: () => i,
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- NodeAccess: () => me,
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- NodeShaderStage: () => he,
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- NodeType: () => ge,
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- NodeUpdateType: () => a,
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- OnBeforeMaterialUpdate: () => qo,
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- OnBeforeObjectUpdate: () => Ko,
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- OnMaterialUpdate: () => Yo,
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- OnObjectUpdate: () => Jo,
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- PCFShadowFilter: () => _e,
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- PCFSoftShadowFilter: () => ve,
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- PI: () => o,
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- PI2: () => ye,
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- PointShadowFilter: () => Se,
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- Return: () => Ce,
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- Schlick_to_F0: () => we,
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- ShaderNode: () => Te,
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- Stack: () => Ee,
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- Switch: () => De,
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- TBNViewMatrix: () => Oe,
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- TWO_PI: () => be,
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- VSMShadowFilter: () => ke,
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- V_GGX_SmithCorrelated: () => Ae,
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- Var: () => je,
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- VarIntent: () => Me,
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- abs: () => s,
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- acesFilmicToneMapping: () => Ne,
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- acos: () => c,
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- acosh: () => l,
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- add: () => u,
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- addMethodChaining: () => d,
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- addNodeElement: () => f,
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- agxToneMapping: () => p,
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- all: () => m,
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- alphaT: () => h,
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- and: () => g,
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- anisotropy: () => _,
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- anisotropyB: () => v,
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- anisotropyT: () => y,
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- any: () => b,
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- append: () => Pe,
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- array: () => Fe,
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- arrayBuffer: () => Ie,
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- asin: () => Le,
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- asinh: () => Re,
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- assign: () => ze,
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- atan: () => Be,
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- atanh: () => Ve,
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- atomicAdd: () => He,
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- atomicAnd: () => Ue,
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- atomicFunc: () => We,
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- atomicLoad: () => Ge,
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- atomicMax: () => Ke,
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- atomicMin: () => qe,
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- atomicOr: () => Je,
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- atomicStore: () => Ye,
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- atomicSub: () => Xe,
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- atomicXor: () => Ze,
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- attenuationColor: () => Qe,
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- attenuationDistance: () => $e,
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- attribute: () => x,
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- attributeArray: () => et,
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- backgroundBlurriness: () => tt,
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- backgroundIntensity: () => nt,
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- backgroundRotation: () => rt,
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- batch: () => it,
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- bentNormalView: () => at,
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- billboarding: () => ot,
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- bitAnd: () => st,
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- bitNot: () => ct,
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- bitOr: () => lt,
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- bitXor: () => ut,
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- bitangentGeometry: () => dt,
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- bitangentLocal: () => ft,
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- bitangentView: () => pt,
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- bitangentWorld: () => mt,
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- bitcast: () => ht,
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- blendBurn: () => gt,
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- blendColor: () => _t,
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- blendDodge: () => vt,
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- blendOverlay: () => yt,
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- blendScreen: () => bt,
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- blur: () => xt,
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- bool: () => St,
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- buffer: () => Ct,
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- bufferAttribute: () => wt,
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- builtin: () => Et,
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- builtinAOContext: () => Dt,
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- builtinShadowContext: () => Ot,
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- bumpMap: () => Tt,
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- bvec2: () => kt,
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- bvec3: () => At,
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- bvec4: () => jt,
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- bypass: () => Mt,
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- cache: () => Nt,
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- call: () => Pt,
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- cameraFar: () => Ft,
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- cameraIndex: () => It,
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- cameraNear: () => Lt,
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- cameraNormalMatrix: () => Rt,
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- cameraPosition: () => zt,
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- cameraProjectionMatrix: () => Bt,
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- cameraProjectionMatrixInverse: () => Vt,
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- cameraViewMatrix: () => Ht,
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- cameraViewport: () => Ut,
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- cameraWorldMatrix: () => Wt,
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- cbrt: () => Gt,
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- cdl: () => Kt,
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- ceil: () => qt,
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- checker: () => Jt,
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- cineonToneMapping: () => Yt,
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- clamp: () => S,
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- clearcoat: () => Xt,
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- clearcoatNormalView: () => Zt,
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- clearcoatRoughness: () => Qt,
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- clipSpace: () => $t,
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- code: () => en,
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- color: () => tn,
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- colorSpaceToWorking: () => nn,
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- colorToDirection: () => rn,
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- compute: () => an,
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- computeKernel: () => on,
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- computeSkinning: () => sn,
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- context: () => cn,
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- convert: () => ln,
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- convertColorSpace: () => un,
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- convertToTexture: () => dn,
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- cos: () => C,
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- cosh: () => hn,
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- countLeadingZeros: () => fn,
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- countOneBits: () => pn,
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- countTrailingZeros: () => mn,
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- cross: () => w,
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- cubeTexture: () => gn,
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- cubeTextureBase: () => _n,
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- dFdx: () => vn,
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- dFdy: () => yn,
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- dashSize: () => bn,
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- debug: () => xn,
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- decrement: () => Sn,
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- decrementBefore: () => Cn,
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- defaultBuildStages: () => wn,
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- defaultShaderStages: () => Tn,
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- defined: () => En,
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- degrees: () => Dn,
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- deltaTime: () => On,
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- densityFog: () => kn,
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- densityFogFactor: () => An,
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- depth: () => jn,
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- depthPass: () => Mn,
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- determinant: () => Nn,
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- difference: () => Pn,
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- diffuseColor: () => Fn,
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- directPointLight: () => In,
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- directionToColor: () => Ln,
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- directionToFaceDirection: () => Rn,
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- dispersion: () => zn,
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- distance: () => Bn,
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- div: () => T,
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- dot: () => E,
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- drawIndex: () => Vn,
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- dynamicBufferAttribute: () => Hn,
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- element: () => Un,
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- emissive: () => Wn,
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- equal: () => Gn,
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- equirectUV: () => Kn,
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- exp: () => qn,
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- exp2: () => Jn,
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- exponentialHeightFogFactor: () => Yn,
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- expression: () => Xn,
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- faceDirection: () => Zn,
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- faceForward: () => Qn,
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- faceforward: () => $n,
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- float: () => D,
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- floatBitsToInt: () => er,
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- floatBitsToUint: () => tr,
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- floor: () => nr,
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- fog: () => rr,
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- fract: () => ir,
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- frameGroup: () => ar,
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- frameId: () => or,
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- frontFacing: () => sr,
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- fwidth: () => cr,
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- gain: () => lr,
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- gapSize: () => ur,
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- getConstNodeType: () => dr,
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- getCurrentStack: () => fr,
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- getDirection: () => pr,
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- getDistanceAttenuation: () => mr,
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- getGeometryRoughness: () => hr,
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- getNormalFromDepth: () => O,
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- getParallaxCorrectNormal: () => vr,
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- getRoughness: () => yr,
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- getScreenPosition: () => k,
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- getShIrradianceAt: () => br,
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- getShadowMaterial: () => xr,
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- getShadowRenderObjectFunction: () => Sr,
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- getTextureIndex: () => Cr,
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- getViewPosition: () => A,
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- globalId: () => wr,
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- glsl: () => Tr,
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- glslFn: () => Er,
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- grayscale: () => Dr,
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- greaterThan: () => Or,
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- greaterThanEqual: () => kr,
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- hash: () => Ar,
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- highpModelNormalViewMatrix: () => jr,
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- highpModelViewMatrix: () => Mr,
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- hue: () => Nr,
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- increment: () => Pr,
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- incrementBefore: () => Fr,
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- instance: () => Ir,
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- instanceIndex: () => Lr,
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- instancedArray: () => Rr,
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- instancedBufferAttribute: () => zr,
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- instancedDynamicBufferAttribute: () => Br,
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- instancedMesh: () => Vr,
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- int: () => j,
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- intBitsToFloat: () => Hr,
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- interleavedGradientNoise: () => gr,
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- inverse: () => Ur,
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- inverseSqrt: () => Wr,
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- inversesqrt: () => Gr,
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- invocationLocalIndex: () => Kr,
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- invocationSubgroupIndex: () => qr,
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- ior: () => Jr,
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- iridescence: () => Yr,
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- iridescenceIOR: () => Xr,
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- iridescenceThickness: () => Zr,
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- ivec2: () => Qr,
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- ivec3: () => $r,
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- ivec4: () => ei,
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- js: () => ti,
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- label: () => ni,
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- length: () => ri,
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- lengthSq: () => ii,
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- lessThan: () => ai,
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- lessThanEqual: () => oi,
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- lightPosition: () => si,
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- lightProjectionUV: () => ci,
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- lightShadowMatrix: () => li,
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- lightTargetDirection: () => ui,
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- lightTargetPosition: () => di,
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- lightViewPosition: () => fi,
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- lightingContext: () => pi,
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- lights: () => mi,
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- linearDepth: () => hi,
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- linearToneMapping: () => gi,
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- localId: () => _i,
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- log: () => vi,
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- log2: () => yi,
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- logarithmicDepthToViewZ: () => M,
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- luminance: () => bi,
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- mat2: () => xi,
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- mat3: () => N,
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- mat4: () => Si,
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- matcapUV: () => Ci,
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- materialAO: () => wi,
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- materialAlphaTest: () => Ti,
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- materialAnisotropy: () => Ei,
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- materialAnisotropyVector: () => Di,
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- materialAttenuationColor: () => Oi,
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- materialAttenuationDistance: () => ki,
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- materialClearcoat: () => Ai,
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- materialClearcoatNormal: () => ji,
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- materialClearcoatRoughness: () => Mi,
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- materialColor: () => Ni,
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- materialDispersion: () => Pi,
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- materialEmissive: () => Fi,
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- materialEnvIntensity: () => Ii,
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- materialEnvRotation: () => Li,
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- materialIOR: () => Ri,
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- materialIridescence: () => zi,
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- materialIridescenceIOR: () => Bi,
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- materialIridescenceThickness: () => Vi,
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- materialLightMap: () => Hi,
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- materialLineDashOffset: () => Ui,
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- materialLineDashSize: () => Wi,
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- materialLineGapSize: () => Gi,
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- materialLineScale: () => Ki,
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- materialLineWidth: () => qi,
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- materialMetalness: () => Ji,
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- materialNormal: () => Yi,
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- materialOpacity: () => Xi,
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- materialPointSize: () => Zi,
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- materialReference: () => Qi,
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- materialReflectivity: () => $i,
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- materialRefractionRatio: () => ea,
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- materialRotation: () => ta,
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- materialRoughness: () => na,
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- materialSheen: () => ra,
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- materialSheenRoughness: () => ia,
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- materialShininess: () => aa,
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- materialSpecular: () => oa,
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- materialSpecularColor: () => sa,
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- materialSpecularIntensity: () => ca,
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- materialSpecularStrength: () => la,
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- materialThickness: () => ua,
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- materialTransmission: () => da,
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- max: () => P,
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- maxMipLevel: () => fa,
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- mediumpModelViewMatrix: () => pa,
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- metalness: () => ma,
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- min: () => ha,
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- mix: () => F,
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- mixElement: () => ga,
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- mod: () => _a,
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- modInt: () => va,
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- modelDirection: () => ya,
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- modelNormalMatrix: () => ba,
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- modelPosition: () => xa,
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- modelRadius: () => Sa,
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- modelScale: () => Ca,
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- modelViewMatrix: () => wa,
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- modelViewPosition: () => Ta,
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- modelViewProjection: () => Ea,
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- modelWorldMatrix: () => Da,
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- modelWorldMatrixInverse: () => Oa,
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- morphReference: () => ka,
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- mrt: () => Aa,
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- mul: () => I,
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- mx_aastep: () => ja,
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- mx_add: () => Ma,
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- mx_atan2: () => Na,
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- mx_cell_noise_float: () => Pa,
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- mx_contrast: () => Fa,
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- mx_divide: () => Ia,
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- mx_fractal_noise_float: () => La,
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- mx_fractal_noise_vec2: () => Ra,
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- mx_fractal_noise_vec3: () => za,
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- mx_fractal_noise_vec4: () => Ba,
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- mx_frame: () => Va,
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- mx_heighttonormal: () => Ha,
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- mx_hsvtorgb: () => Ua,
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- mx_ifequal: () => Wa,
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- mx_ifgreater: () => Ga,
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- mx_ifgreatereq: () => Ka,
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- mx_invert: () => qa,
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- mx_modulo: () => Ja,
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- mx_multiply: () => Ya,
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- mx_noise_float: () => L,
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- mx_noise_vec3: () => Xa,
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- mx_noise_vec4: () => Za,
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- mx_place2d: () => Qa,
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- mx_power: () => $a,
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- mx_ramp4: () => eo,
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- mx_ramplr: () => to,
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- mx_ramptb: () => no,
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- mx_rgbtohsv: () => ro,
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- mx_rotate2d: () => io,
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- mx_rotate3d: () => ao,
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- mx_safepower: () => oo,
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- mx_separate: () => so,
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- mx_splitlr: () => co,
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- mx_splittb: () => lo,
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- mx_srgb_texture_to_lin_rec709: () => uo,
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- mx_subtract: () => fo,
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- mx_timer: () => po,
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- mx_transform_uv: () => mo,
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- mx_unifiednoise2d: () => ho,
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- mx_unifiednoise3d: () => go,
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- mx_worley_noise_float: () => _o,
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- mx_worley_noise_vec2: () => vo,
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- mx_worley_noise_vec3: () => yo,
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- negate: () => bo,
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- neutralToneMapping: () => xo,
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- nodeArray: () => So,
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- nodeImmutable: () => Co,
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- nodeObject: () => R,
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- nodeObjectIntent: () => wo,
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- nodeObjects: () => To,
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- nodeProxy: () => Eo,
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- nodeProxyIntent: () => Do,
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- normalFlat: () => Oo,
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- normalGeometry: () => ko,
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- normalLocal: () => Ao,
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- normalMap: () => jo,
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- normalView: () => Mo,
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- normalViewGeometry: () => No,
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- normalWorld: () => Po,
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- normalWorldGeometry: () => Fo,
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- normalize: () => z,
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- not: () => Io,
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- notEqual: () => Lo,
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- numWorkgroups: () => Ro,
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- objectDirection: () => zo,
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- objectGroup: () => Bo,
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- objectPosition: () => Vo,
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- objectRadius: () => Ho,
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- objectScale: () => Uo,
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- objectViewPosition: () => Wo,
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- objectWorldMatrix: () => Go,
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- oneMinus: () => Xo,
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- or: () => Zo,
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- orthographicDepthToViewZ: () => Qo,
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- oscSawtooth: () => $o,
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- oscSine: () => es,
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- oscSquare: () => ts,
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- oscTriangle: () => ns,
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- output: () => rs,
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- outputStruct: () => is,
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- overloadingFn: () => as,
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- packHalf2x16: () => os,
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- packSnorm2x16: () => ss,
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- packUnorm2x16: () => cs,
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- parabola: () => ls,
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- parallaxDirection: () => us,
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- parallaxUV: () => ds,
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- parameter: () => fs,
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- pass: () => ps,
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- passTexture: () => B,
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- pcurve: () => ms,
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- perspectiveDepthToViewZ: () => hs,
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- pmremTexture: () => gs,
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- pointShadow: () => _s,
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- pointUV: () => vs,
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- pointWidth: () => ys,
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- positionGeometry: () => bs,
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- positionLocal: () => xs,
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- positionPrevious: () => Ss,
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- positionView: () => Cs,
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- positionViewDirection: () => ws,
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- positionWorld: () => Ts,
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- positionWorldDirection: () => Es,
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- posterize: () => Ds,
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- pow: () => V,
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- pow2: () => Os,
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- pow3: () => ks,
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- pow4: () => As,
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- premultiplyAlpha: () => js,
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- property: () => Ms,
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- radians: () => Ns,
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- rand: () => Ps,
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- range: () => Fs,
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- rangeFog: () => Is,
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- rangeFogFactor: () => Ls,
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- reciprocal: () => Rs,
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- reference: () => H,
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- referenceBuffer: () => zs,
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- reflect: () => Bs,
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- reflectVector: () => Vs,
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- reflectView: () => Hs,
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- reflector: () => Us,
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- refract: () => Ws,
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- refractVector: () => Gs,
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- refractView: () => Ks,
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- reinhardToneMapping: () => qs,
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- remap: () => Js,
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- remapClamp: () => Ys,
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- renderGroup: () => Xs,
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- renderOutput: () => Zs,
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- rendererReference: () => Qs,
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- replaceDefaultUV: () => $s,
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- rotate: () => ec,
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- rotateUV: () => tc,
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- roughness: () => nc,
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- round: () => rc,
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- rtt: () => ic,
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- sRGBTransferEOTF: () => ac,
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- sRGBTransferOETF: () => oc,
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- sample: () => sc,
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- sampler: () => cc,
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- samplerComparison: () => lc,
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- saturate: () => uc,
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- saturation: () => dc,
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- screen: () => fc,
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- screenCoordinate: () => pc,
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- screenDPR: () => mc,
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- screenSize: () => hc,
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- screenUV: () => gc,
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- select: () => _c,
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- setCurrentStack: () => vc,
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- setName: () => yc,
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- shaderStages: () => bc,
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- shadow: () => xc,
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- shadowPositionWorld: () => Sc,
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- shapeCircle: () => Cc,
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- sharedUniformGroup: () => wc,
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- sheen: () => Tc,
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- sheenRoughness: () => Ec,
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- shiftLeft: () => Dc,
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- shiftRight: () => Oc,
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- shininess: () => kc,
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- sign: () => Ac,
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- sin: () => U,
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- sinc: () => Mc,
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- sinh: () => jc,
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- skinning: () => Nc,
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- smoothstep: () => Pc,
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- smoothstepElement: () => Fc,
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- specularColor: () => Ic,
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- specularF90: () => Lc,
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- spherizeUV: () => Rc,
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- split: () => zc,
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- spritesheetUV: () => Bc,
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- sqrt: () => W,
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- stack: () => Vc,
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- step: () => Hc,
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- stepElement: () => Uc,
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- storage: () => Wc,
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- storageBarrier: () => Gc,
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- storageTexture: () => Kc,
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- string: () => qc,
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- struct: () => Jc,
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- sub: () => G,
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- subBuild: () => nl,
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- subgroupAdd: () => Yc,
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- subgroupAll: () => Xc,
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- subgroupAnd: () => Zc,
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- subgroupAny: () => Qc,
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- subgroupBallot: () => $c,
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- subgroupBroadcast: () => el,
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- subgroupBroadcastFirst: () => tl,
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- subgroupElect: () => rl,
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- subgroupExclusiveAdd: () => il,
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- subgroupExclusiveMul: () => al,
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- subgroupInclusiveAdd: () => ol,
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- subgroupInclusiveMul: () => sl,
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- subgroupIndex: () => cl,
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- subgroupMax: () => ll,
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- subgroupMin: () => ul,
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- subgroupMul: () => dl,
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- subgroupOr: () => fl,
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- subgroupShuffle: () => pl,
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- subgroupShuffleDown: () => ml,
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- subgroupShuffleUp: () => hl,
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- subgroupShuffleXor: () => gl,
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- subgroupSize: () => _l,
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- subgroupXor: () => vl,
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- tan: () => yl,
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- tangentGeometry: () => xl,
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- tangentLocal: () => Sl,
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- tangentView: () => Cl,
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- tangentWorld: () => wl,
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- tanh: () => bl,
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- texture: () => K,
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- texture3D: () => Tl,
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- textureBarrier: () => El,
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- textureBicubic: () => Dl,
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- textureBicubicLevel: () => Ol,
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- textureCubeUV: () => kl,
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- textureLevel: () => jl,
563
- textureLoad: () => Al,
564
- textureSize: () => q,
565
- textureStore: () => Ml,
566
- thickness: () => Nl,
567
- time: () => Pl,
568
- toneMapping: () => Fl,
569
- toneMappingExposure: () => Il,
570
- toonOutlinePass: () => Ll,
571
- transformDirection: () => Rl,
572
- transformNormal: () => zl,
573
- transformNormalToView: () => Bl,
574
- transformedClearcoatNormalView: () => Vl,
575
- transformedNormalView: () => Hl,
576
- transformedNormalWorld: () => Ul,
577
- transmission: () => Wl,
578
- transpose: () => Gl,
579
- triNoise3D: () => Kl,
580
- triplanarTexture: () => ql,
581
- triplanarTextures: () => Jl,
582
- trunc: () => Yl,
583
- uint: () => Xl,
584
- uintBitsToFloat: () => Zl,
585
- uniform: () => J,
586
- uniformArray: () => Ql,
587
- uniformCubeTexture: () => $l,
588
- uniformFlow: () => tu,
589
- uniformGroup: () => eu,
590
- uniformTexture: () => nu,
591
- unpackHalf2x16: () => ru,
592
- unpackSnorm2x16: () => iu,
593
- unpackUnorm2x16: () => au,
594
- unpremultiplyAlpha: () => ou,
595
- userData: () => su,
596
- uv: () => Y,
597
- uvec2: () => cu,
598
- uvec3: () => lu,
599
- uvec4: () => uu,
600
- varying: () => du,
601
- varyingProperty: () => fu,
602
- vec2: () => X,
603
- vec3: () => Z,
604
- vec4: () => Q,
605
- vectorComponents: () => pu,
606
- velocity: () => mu,
607
- vertexColor: () => hu,
608
- vertexIndex: () => gu,
609
- vertexStage: () => _u,
610
- vibrance: () => vu,
611
- viewZToLogarithmicDepth: () => yu,
612
- viewZToOrthographicDepth: () => bu,
613
- viewZToPerspectiveDepth: () => $,
614
- viewZToReversedOrthographicDepth: () => xu,
615
- viewZToReversedPerspectiveDepth: () => Su,
616
- viewport: () => Cu,
617
- viewportCoordinate: () => wu,
618
- viewportDepthTexture: () => Tu,
619
- viewportLinearDepth: () => Eu,
620
- viewportMipTexture: () => Du,
621
- viewportOpaqueMipTexture: () => Ou,
622
- viewportResolution: () => ku,
623
- viewportSafeUV: () => Au,
624
- viewportSharedTexture: () => ju,
625
- viewportSize: () => Mu,
626
- viewportTexture: () => Nu,
627
- viewportUV: () => Pu,
628
- vogelDiskSample: () => _r,
629
- wgsl: () => Fu,
630
- wgslFn: () => Iu,
631
- workgroupArray: () => Lu,
632
- workgroupBarrier: () => Ru,
633
- workgroupId: () => zu,
634
- workingToColorSpace: () => Bu,
635
- xor: () => Vu
636
- }), ne = e.BRDF_GGX, re = e.BRDF_Lambert, ie = e.BasicPointShadowFilter, ae = e.BasicShadowFilter, oe = e.Break, se = e.Const, t = e.Continue, ce = e.DFGLUT, le = e.D_GGX, ue = e.Discard, de = e.EPSILON, fe = e.F_Schlick, n = e.Fn, pe = e.INFINITY, r = e.If, i = e.Loop, me = e.NodeAccess, he = e.NodeShaderStage, ge = e.NodeType, a = e.NodeUpdateType, _e = e.PCFShadowFilter, ve = e.PCFSoftShadowFilter, o = e.PI, ye = e.PI2, be = e.TWO_PI, xe = e.HALF_PI, Se = e.PointShadowFilter, Ce = e.Return, we = e.Schlick_to_F0, Te = e.ShaderNode, Ee = e.Stack, De = e.Switch, Oe = e.TBNViewMatrix, ke = e.VSMShadowFilter, Ae = e.V_GGX_SmithCorrelated, je = e.Var, Me = e.VarIntent, s = e.abs, Ne = e.acesFilmicToneMapping, c = e.acos, l = e.acosh, u = e.add, d = e.addMethodChaining, f = e.addNodeElement, p = e.agxToneMapping, m = e.all, h = e.alphaT, g = e.and, _ = e.anisotropy, v = e.anisotropyB, y = e.anisotropyT, b = e.any, Pe = e.append, Fe = e.array, Ie = e.arrayBuffer, Le = e.asin, Re = e.asinh, ze = e.assign, Be = e.atan, Ve = e.atanh, He = e.atomicAdd, Ue = e.atomicAnd, We = e.atomicFunc, Ge = e.atomicLoad, Ke = e.atomicMax, qe = e.atomicMin, Je = e.atomicOr, Ye = e.atomicStore, Xe = e.atomicSub, Ze = e.atomicXor, Qe = e.attenuationColor, $e = e.attenuationDistance, x = e.attribute, et = e.attributeArray, tt = e.backgroundBlurriness, nt = e.backgroundIntensity, rt = e.backgroundRotation, it = e.batch, at = e.bentNormalView, ot = e.billboarding, st = e.bitAnd, ct = e.bitNot, lt = e.bitOr, ut = e.bitXor, dt = e.bitangentGeometry, ft = e.bitangentLocal, pt = e.bitangentView, mt = e.bitangentWorld, ht = e.bitcast, gt = e.blendBurn, _t = e.blendColor, vt = e.blendDodge, yt = e.blendOverlay, bt = e.blendScreen, xt = e.blur, St = e.bool, Ct = e.buffer, wt = e.bufferAttribute, Tt = e.bumpMap, Et = e.builtin, Dt = e.builtinAOContext, Ot = e.builtinShadowContext, kt = e.bvec2, At = e.bvec3, jt = e.bvec4, Mt = e.bypass, Nt = e.cache, Pt = e.call, Ft = e.cameraFar, It = e.cameraIndex, Lt = e.cameraNear, Rt = e.cameraNormalMatrix, zt = e.cameraPosition, Bt = e.cameraProjectionMatrix, Vt = e.cameraProjectionMatrixInverse, Ht = e.cameraViewMatrix, Ut = e.cameraViewport, Wt = e.cameraWorldMatrix, Gt = e.cbrt, Kt = e.cdl, qt = e.ceil, Jt = e.checker, Yt = e.cineonToneMapping, S = e.clamp, Xt = e.clearcoat, Zt = e.clearcoatNormalView, Qt = e.clearcoatRoughness, $t = e.clipSpace, en = e.code, tn = e.color, nn = e.colorSpaceToWorking, rn = e.colorToDirection, an = e.compute, on = e.computeKernel, sn = e.computeSkinning, cn = e.context, ln = e.convert, un = e.convertColorSpace, dn = e.convertToTexture, fn = e.countLeadingZeros, pn = e.countOneBits, mn = e.countTrailingZeros, C = e.cos, hn = e.cosh, w = e.cross, gn = e.cubeTexture, _n = e.cubeTextureBase, vn = e.dFdx, yn = e.dFdy, bn = e.dashSize, xn = e.debug, Sn = e.decrement, Cn = e.decrementBefore, wn = e.defaultBuildStages, Tn = e.defaultShaderStages, En = e.defined, Dn = e.degrees, On = e.deltaTime, kn = e.densityFog, An = e.densityFogFactor, jn = e.depth, Mn = e.depthPass, Nn = e.determinant, Pn = e.difference, Fn = e.diffuseColor, In = e.directPointLight, Ln = e.directionToColor, Rn = e.directionToFaceDirection, zn = e.dispersion, Bn = e.distance, T = e.div, E = e.dot, Vn = e.drawIndex, Hn = e.dynamicBufferAttribute, Un = e.element, Wn = e.emissive, Gn = e.equal, Kn = e.equirectUV, qn = e.exp, Jn = e.exp2, Yn = e.exponentialHeightFogFactor, Xn = e.expression, Zn = e.faceDirection, Qn = e.faceForward, $n = e.faceforward, D = e.float, er = e.floatBitsToInt, tr = e.floatBitsToUint, nr = e.floor, rr = e.fog, ir = e.fract, ar = e.frameGroup, or = e.frameId, sr = e.frontFacing, cr = e.fwidth, lr = e.gain, ur = e.gapSize, dr = e.getConstNodeType, fr = e.getCurrentStack, pr = e.getDirection, mr = e.getDistanceAttenuation, hr = e.getGeometryRoughness, O = e.getNormalFromDepth, gr = e.interleavedGradientNoise, _r = e.vogelDiskSample, vr = e.getParallaxCorrectNormal, yr = e.getRoughness, k = e.getScreenPosition, br = e.getShIrradianceAt, xr = e.getShadowMaterial, Sr = e.getShadowRenderObjectFunction, Cr = e.getTextureIndex, A = e.getViewPosition, wr = e.globalId, Tr = e.glsl, Er = e.glslFn, Dr = e.grayscale, Or = e.greaterThan, kr = e.greaterThanEqual, Ar = e.hash, jr = e.highpModelNormalViewMatrix, Mr = e.highpModelViewMatrix, Nr = e.hue, Pr = e.increment, Fr = e.incrementBefore, Ir = e.instance, Lr = e.instanceIndex, Rr = e.instancedArray, zr = e.instancedBufferAttribute, Br = e.instancedDynamicBufferAttribute, Vr = e.instancedMesh, j = e.int, Hr = e.intBitsToFloat, Ur = e.inverse, Wr = e.inverseSqrt, Gr = e.inversesqrt, Kr = e.invocationLocalIndex, qr = e.invocationSubgroupIndex, Jr = e.ior, Yr = e.iridescence, Xr = e.iridescenceIOR, Zr = e.iridescenceThickness, Qr = e.ivec2, $r = e.ivec3, ei = e.ivec4, ti = e.js, ni = e.label, ri = e.length, ii = e.lengthSq, ai = e.lessThan, oi = e.lessThanEqual, si = e.lightPosition, ci = e.lightProjectionUV, li = e.lightShadowMatrix, ui = e.lightTargetDirection, di = e.lightTargetPosition, fi = e.lightViewPosition, pi = e.lightingContext, mi = e.lights, hi = e.linearDepth, gi = e.linearToneMapping, _i = e.localId, vi = e.log, yi = e.log2, M = e.logarithmicDepthToViewZ, bi = e.luminance, xi = e.mat2, N = e.mat3, Si = e.mat4, Ci = e.matcapUV, wi = e.materialAO, Ti = e.materialAlphaTest, Ei = e.materialAnisotropy, Di = e.materialAnisotropyVector, Oi = e.materialAttenuationColor, ki = e.materialAttenuationDistance, Ai = e.materialClearcoat, ji = e.materialClearcoatNormal, Mi = e.materialClearcoatRoughness, Ni = e.materialColor, Pi = e.materialDispersion, Fi = e.materialEmissive, Ii = e.materialEnvIntensity, Li = e.materialEnvRotation, Ri = e.materialIOR, zi = e.materialIridescence, Bi = e.materialIridescenceIOR, Vi = e.materialIridescenceThickness, Hi = e.materialLightMap, Ui = e.materialLineDashOffset, Wi = e.materialLineDashSize, Gi = e.materialLineGapSize, Ki = e.materialLineScale, qi = e.materialLineWidth, Ji = e.materialMetalness, Yi = e.materialNormal, Xi = e.materialOpacity, Zi = e.materialPointSize, Qi = e.materialReference, $i = e.materialReflectivity, ea = e.materialRefractionRatio, ta = e.materialRotation, na = e.materialRoughness, ra = e.materialSheen, ia = e.materialSheenRoughness, aa = e.materialShininess, oa = e.materialSpecular, sa = e.materialSpecularColor, ca = e.materialSpecularIntensity, la = e.materialSpecularStrength, ua = e.materialThickness, da = e.materialTransmission, P = e.max, fa = e.maxMipLevel, pa = e.mediumpModelViewMatrix, ma = e.metalness, ha = e.min, F = e.mix, ga = e.mixElement, _a = e.mod, va = e.modInt, ya = e.modelDirection, ba = e.modelNormalMatrix, xa = e.modelPosition, Sa = e.modelRadius, Ca = e.modelScale, wa = e.modelViewMatrix, Ta = e.modelViewPosition, Ea = e.modelViewProjection, Da = e.modelWorldMatrix, Oa = e.modelWorldMatrixInverse, ka = e.morphReference, Aa = e.mrt, I = e.mul, ja = e.mx_aastep, Ma = e.mx_add, Na = e.mx_atan2, Pa = e.mx_cell_noise_float, Fa = e.mx_contrast, Ia = e.mx_divide, La = e.mx_fractal_noise_float, Ra = e.mx_fractal_noise_vec2, za = e.mx_fractal_noise_vec3, Ba = e.mx_fractal_noise_vec4, Va = e.mx_frame, Ha = e.mx_heighttonormal, Ua = e.mx_hsvtorgb, Wa = e.mx_ifequal, Ga = e.mx_ifgreater, Ka = e.mx_ifgreatereq, qa = e.mx_invert, Ja = e.mx_modulo, Ya = e.mx_multiply, L = e.mx_noise_float, Xa = e.mx_noise_vec3, Za = e.mx_noise_vec4, Qa = e.mx_place2d, $a = e.mx_power, eo = e.mx_ramp4, to = e.mx_ramplr, no = e.mx_ramptb, ro = e.mx_rgbtohsv, io = e.mx_rotate2d, ao = e.mx_rotate3d, oo = e.mx_safepower, so = e.mx_separate, co = e.mx_splitlr, lo = e.mx_splittb, uo = e.mx_srgb_texture_to_lin_rec709, fo = e.mx_subtract, po = e.mx_timer, mo = e.mx_transform_uv, ho = e.mx_unifiednoise2d, go = e.mx_unifiednoise3d, _o = e.mx_worley_noise_float, vo = e.mx_worley_noise_vec2, yo = e.mx_worley_noise_vec3, bo = e.negate, xo = e.neutralToneMapping, So = e.nodeArray, Co = e.nodeImmutable, R = e.nodeObject, wo = e.nodeObjectIntent, To = e.nodeObjects, Eo = e.nodeProxy, Do = e.nodeProxyIntent, Oo = e.normalFlat, ko = e.normalGeometry, Ao = e.normalLocal, jo = e.normalMap, Mo = e.normalView, No = e.normalViewGeometry, Po = e.normalWorld, Fo = e.normalWorldGeometry, z = e.normalize, Io = e.not, Lo = e.notEqual, Ro = e.numWorkgroups, zo = e.objectDirection, Bo = e.objectGroup, Vo = e.objectPosition, Ho = e.objectRadius, Uo = e.objectScale, Wo = e.objectViewPosition, Go = e.objectWorldMatrix, Ko = e.OnBeforeObjectUpdate, qo = e.OnBeforeMaterialUpdate, Jo = e.OnObjectUpdate, Yo = e.OnMaterialUpdate, Xo = e.oneMinus, Zo = e.or, Qo = e.orthographicDepthToViewZ, $o = e.oscSawtooth, es = e.oscSine, ts = e.oscSquare, ns = e.oscTriangle, rs = e.output, is = e.outputStruct, as = e.overloadingFn, os = e.packHalf2x16, ss = e.packSnorm2x16, cs = e.packUnorm2x16, ls = e.parabola, us = e.parallaxDirection, ds = e.parallaxUV, fs = e.parameter, ps = e.pass, B = e.passTexture, ms = e.pcurve, hs = e.perspectiveDepthToViewZ, gs = e.pmremTexture, _s = e.pointShadow, vs = e.pointUV, ys = e.pointWidth, bs = e.positionGeometry, xs = e.positionLocal, Ss = e.positionPrevious, Cs = e.positionView, ws = e.positionViewDirection, Ts = e.positionWorld, Es = e.positionWorldDirection, Ds = e.posterize, V = e.pow, Os = e.pow2, ks = e.pow3, As = e.pow4, js = e.premultiplyAlpha, Ms = e.property, Ns = e.radians, Ps = e.rand, Fs = e.range, Is = e.rangeFog, Ls = e.rangeFogFactor, Rs = e.reciprocal, H = e.reference, zs = e.referenceBuffer, Bs = e.reflect, Vs = e.reflectVector, Hs = e.reflectView, Us = e.reflector, Ws = e.refract, Gs = e.refractVector, Ks = e.refractView, qs = e.reinhardToneMapping, Js = e.remap, Ys = e.remapClamp, Xs = e.renderGroup, Zs = e.renderOutput, Qs = e.rendererReference, $s = e.replaceDefaultUV, ec = e.rotate, tc = e.rotateUV, nc = e.roughness, rc = e.round, ic = e.rtt, ac = e.sRGBTransferEOTF, oc = e.sRGBTransferOETF, sc = e.sample, cc = e.sampler, lc = e.samplerComparison, uc = e.saturate, dc = e.saturation, fc = e.screen, pc = e.screenCoordinate, mc = e.screenDPR, hc = e.screenSize, gc = e.screenUV, _c = e.select, vc = e.setCurrentStack, yc = e.setName, bc = e.shaderStages, xc = e.shadow, Sc = e.shadowPositionWorld, Cc = e.shapeCircle, wc = e.sharedUniformGroup, Tc = e.sheen, Ec = e.sheenRoughness, Dc = e.shiftLeft, Oc = e.shiftRight, kc = e.shininess, Ac = e.sign, U = e.sin, jc = e.sinh, Mc = e.sinc, Nc = e.skinning, Pc = e.smoothstep, Fc = e.smoothstepElement, Ic = e.specularColor, Lc = e.specularF90, Rc = e.spherizeUV, zc = e.split, Bc = e.spritesheetUV, W = e.sqrt, Vc = e.stack, Hc = e.step, Uc = e.stepElement, Wc = e.storage, Gc = e.storageBarrier, Kc = e.storageTexture, qc = e.string, Jc = e.struct, G = e.sub, Yc = e.subgroupAdd, Xc = e.subgroupAll, Zc = e.subgroupAnd, Qc = e.subgroupAny, $c = e.subgroupBallot, el = e.subgroupBroadcast, tl = e.subgroupBroadcastFirst, nl = e.subBuild, rl = e.subgroupElect, il = e.subgroupExclusiveAdd, al = e.subgroupExclusiveMul, ol = e.subgroupInclusiveAdd, sl = e.subgroupInclusiveMul, cl = e.subgroupIndex, ll = e.subgroupMax, ul = e.subgroupMin, dl = e.subgroupMul, fl = e.subgroupOr, pl = e.subgroupShuffle, ml = e.subgroupShuffleDown, hl = e.subgroupShuffleUp, gl = e.subgroupShuffleXor, _l = e.subgroupSize, vl = e.subgroupXor, yl = e.tan, bl = e.tanh, xl = e.tangentGeometry, Sl = e.tangentLocal, Cl = e.tangentView, wl = e.tangentWorld, K = e.texture, Tl = e.texture3D, El = e.textureBarrier, Dl = e.textureBicubic, Ol = e.textureBicubicLevel, kl = e.textureCubeUV, Al = e.textureLoad, q = e.textureSize, jl = e.textureLevel, Ml = e.textureStore, Nl = e.thickness, Pl = e.time, Fl = e.toneMapping, Il = e.toneMappingExposure, Ll = e.toonOutlinePass, Rl = e.transformDirection, zl = e.transformNormal, Bl = e.transformNormalToView, Vl = e.transformedClearcoatNormalView, Hl = e.transformedNormalView, Ul = e.transformedNormalWorld, Wl = e.transmission, Gl = e.transpose, Kl = e.triNoise3D, ql = e.triplanarTexture, Jl = e.triplanarTextures, Yl = e.trunc, Xl = e.uint, Zl = e.uintBitsToFloat, J = e.uniform, Ql = e.uniformArray, $l = e.uniformCubeTexture, eu = e.uniformGroup, tu = e.uniformFlow, nu = e.uniformTexture, ru = e.unpackHalf2x16, iu = e.unpackSnorm2x16, au = e.unpackUnorm2x16, ou = e.unpremultiplyAlpha, su = e.userData, Y = e.uv, cu = e.uvec2, lu = e.uvec3, uu = e.uvec4, du = e.varying, fu = e.varyingProperty, X = e.vec2, Z = e.vec3, Q = e.vec4, pu = e.vectorComponents, mu = e.velocity, hu = e.vertexColor, gu = e.vertexIndex, _u = e.vertexStage, vu = e.vibrance, yu = e.viewZToLogarithmicDepth, bu = e.viewZToOrthographicDepth, $ = e.viewZToPerspectiveDepth, xu = e.viewZToReversedOrthographicDepth, Su = e.viewZToReversedPerspectiveDepth, Cu = e.viewport, wu = e.viewportCoordinate, Tu = e.viewportDepthTexture, Eu = e.viewportLinearDepth, Du = e.viewportMipTexture, Ou = e.viewportOpaqueMipTexture, ku = e.viewportResolution, Au = e.viewportSafeUV, ju = e.viewportSharedTexture, Mu = e.viewportSize, Nu = e.viewportTexture, Pu = e.viewportUV, Fu = e.wgsl, Iu = e.wgslFn, Lu = e.workgroupArray, Ru = e.workgroupBarrier, zu = e.workgroupId, Bu = e.workingToColorSpace, Vu = e.xor;
637
- //#endregion
638
- export { U as A, Q as B, F as C, B as D, z as E, te as F, J as I, Y as L, G as M, K as N, V as O, q as P, X as R, P as S, R as T, $ as V, k as _, o as a, M as b, u as c, C as d, w as f, O as g, D as h, a as i, W as j, H as k, x as l, E as m, r as n, s as o, T as p, i as r, c as s, n as t, S as u, A as v, I as w, N as x, j as y, Z as z };