bimatter-viewer-react 0.11.12 → 1.0.1

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@@ -0,0 +1,24 @@
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+ import type { DataTexture, Material, Plane } from "three";
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+ import type { BmtMaterialData } from "./Loaders/BmtLoader";
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+ import type { ViewerMaterialMode } from "./types";
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+ /**
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+ * Materials shared by the meshes of one model that look the same. The cache
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+ * must stay per model: preselection writes the element id into the material
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+ * uniforms of every mesh of the preselected model, so a material shared
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+ * between models would highlight the same id in all of them.
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+ *
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+ * Keys include everything a material is built from, so a cache can outlive
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+ * palette or renderer changes without handing out a mismatched material.
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+ */
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+ export declare class SharedMeshMaterials {
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+ private readonly materials;
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+ get<T extends Material>(key: string, create: () => T): T;
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+ dispose(): void;
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+ }
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+ export declare function getSharedMeshMaterialKey(renderer: "webgl" | "webgpu", colorPaletteTexture: DataTexture, material: BmtMaterialData, materialMode: ViewerMaterialMode, useDoubleSideMaterial: boolean): string;
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+ /**
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+ * Gives a model material the current section planes before it is rendered,
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+ * so a mesh added while clipping is active never shows up unclipped for a
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+ * frame. It also compiles the shader with the planes right away.
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+ */
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+ export declare function applyMaterialClippingPlanes(material: Material, planes: Plane[] | undefined): void;
@@ -112,6 +112,11 @@ export declare class ClippingUtils {
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  private getSelectedWorldBox;
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  setControlsEnabled(enabled: boolean): void;
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  setSelectionInteractionDisabled(disabled: boolean): void;
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+ /**
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+ * The plane array model materials reference: the live planes while
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+ * clipping is active, so dragging a plane needs no material update.
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+ */
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+ getMaterialPlanes(): Plane[];
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  updateMaterials(): void;
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  setActive(active: boolean): void;
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  toggle(): void;
@@ -140,6 +145,7 @@ export declare function useClippingUtils(modelRef: ViewerModelRef, controlRef: V
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  getPlanVisualObjects: () => Object3D[];
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  setCapsCameraMotionActive: (active: boolean) => void;
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  setEdgesCameraMotionActive: (active: boolean) => void;
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+ getMaterialPlanes: () => Plane[];
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  setCapsPreselection: (preselection: ClippingPreselection) => void;
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  syncWithModel: () => void;
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  };
@@ -0,0 +1,23 @@
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+ import type { BufferGeometry } from "three";
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+ import { MeshBVH } from "three-mesh-bvh";
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+ import type { BmtGeomData } from "../../Loaders/BmtLoader";
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+ /**
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+ * Geometry streamed in chunks from a loader worker is revealed with the
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+ * progressive draw range, the same as before the BVH moved to the pool.
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+ */
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+ export declare function shouldUseProgressiveDrawRange(data: BmtGeomData): boolean;
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+ /**
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+ * BVH built for the geometry's original index, or null when it is not ready
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+ * yet or was built for another index (e.g. after removeByIds).
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+ *
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+ * Indexes are compared by length: visibility tools only ever shorten them,
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+ * while the WebGPU backend may replace an odd-length Uint16 index with an
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+ * equal Uint32 copy.
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+ */
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+ export declare function getMeshOriginalBoundsTree(geometry: BufferGeometry, index: ArrayLike<number>): MeshBVH | null;
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+ /**
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+ * Attaches a MeshBVH to the mesh geometry without blocking the main thread:
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+ * a worker-built tree is deserialized, otherwise the build runs in the BVH
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+ * worker pool. Returns a cancel function for unmounts.
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+ */
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+ export declare function attachMeshBoundsTree(data: BmtGeomData, geometry: BufferGeometry, onAttached: () => void): () => void;
@@ -1,5 +1,6 @@
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  import { type BmtGeomData, type BmtModelData } from "../Loaders/BmtLoader";
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  import { type WorkerProgressEvent } from "./ProgressUtils";
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+ import { type WorkerBoundsTreeSource } from "./WorkerGeometrySplit";
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  export type BmtWorkerSource = {
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  buffer: ArrayBuffer;
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  kind: "buffer";
@@ -40,6 +41,7 @@ export type BmtWorkerResponse = {
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  taskId: string;
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  type: "error";
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  } | {
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+ bvhSource?: WorkerBoundsTreeSource;
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  chunk: BmtWorkerGeometryChunk;
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  taskId: string;
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  type: "chunk";
@@ -0,0 +1,12 @@
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+ import type { BmtIndexArray, BmtSerializedMeshBVH } from "../Loaders/BmtLoader";
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+ export type BvhWorkerRequest = {
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+ id: number;
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+ ind: BmtIndexArray;
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+ pos: Float32Array;
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+ type: "build-bvh";
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+ };
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+ export type BvhWorkerResponse = {
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+ boundsTree: BmtSerializedMeshBVH | null;
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+ id: number;
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+ type: "bvh";
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+ };
@@ -0,0 +1,16 @@
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+ import type { BmtGeomData, BmtIndexArray, BmtSerializedMeshBVH } from "../Loaders/BmtLoader";
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+ /**
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+ * Builds a serialized indirect MeshBVH in a background worker. The passed
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+ * arrays are transferred, so callers must hand over copies they do not need.
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+ * Resolves with null when workers are unavailable or the build failed.
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+ */
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+ export declare function requestWorkerBoundsTree(pos: Float32Array, ind: BmtIndexArray): Promise<BmtSerializedMeshBVH | null>;
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+ export declare function setPendingBoundsTree(geometry: BmtGeomData, boundsTree: Promise<BmtSerializedMeshBVH | null>): Promise<BmtSerializedMeshBVH | null>;
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+ /**
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+ * Registers geometry streamed from a loader worker together with its BVH
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+ * build. The serialized tree is stored on the geometry like the worker used
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+ * to send it, so collected models keep it.
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+ */
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+ export declare function registerWorkerGeometryBoundsTree(geometry: BmtGeomData, boundsTree: Promise<BmtSerializedMeshBVH | null>): Promise<BmtSerializedMeshBVH | null>;
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+ export declare function isWorkerStreamedGeometry(geometry: BmtGeomData): boolean;
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+ export declare function getPendingBoundsTree(geometry: BmtGeomData): Promise<BmtSerializedMeshBVH | null> | null;
@@ -1,6 +1,7 @@
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  import type { BmtGeomData, BmtModelData } from "../Loaders/BmtLoader";
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  import { type IfcCoordinationMatrixSource } from "../Loaders/IFCLoader/IFCLoader";
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  import { type WorkerProgressEvent } from "./ProgressUtils";
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+ import { type WorkerBoundsTreeSource } from "./WorkerGeometrySplit";
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  export type IfcWorkerSource = {
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  kind: "buffer";
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  buffer: ArrayBuffer;
@@ -54,6 +55,7 @@ export type IfcWorkerResponse = {
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  taskId: string;
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  type: "complete";
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  } | {
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+ bvhSource?: WorkerBoundsTreeSource;
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  chunk: IfcWorkerGeometryChunk;
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  taskId: string;
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  type: "chunk";
@@ -20,6 +20,10 @@ export declare class WorkerProgressUtils {
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  private readonly emit;
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  private readonly taskId;
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  private readonly totalModels;
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+ private lastEmitTime;
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+ private lastMessage;
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+ private lastModelIndex;
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+ private lastPhase;
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  constructor(options: WorkerProgressOptions);
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  emitModelProgress(modelIndex: number, modelName: string | undefined, phase: WorkerProgressPhase, modelProgress: number, data?: Pick<WorkerProgressEvent, "loaded" | "message" | "total">): void;
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  emitError(message: string): void;
@@ -0,0 +1,6 @@
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+ /**
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+ * Turns a worker "error" event into an Error with whatever the browser told
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+ * us. Errors thrown inside a running task come back as messages instead, so
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+ * an event without a message usually means the worker script never started.
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+ */
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+ export declare function createWorkerEventError(workerName: string, event: ErrorEvent): Error;
@@ -0,0 +1,23 @@
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+ import type { BmtGeomData, BmtIndexArray } from "../Loaders/BmtLoader";
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+ export declare const WORKER_CHUNK_MAX_VERTICES = 262144;
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+ export type WorkerBoundsTreeSource = {
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+ ind: BmtIndexArray;
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+ pos: Float32Array;
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+ };
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+ /**
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+ * Splits a large mesh into parts of about maxVertices at element boundaries.
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+ * Requires elements to be stored as contiguous vertex runs (as the BMT and
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+ * IFC builders write them); otherwise the geometry is returned as is.
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+ */
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+ export declare function splitGeometryByElements(geometry: BmtGeomData, maxVertices?: number): BmtGeomData[];
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+ /**
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+ * Keeps geometry IDs unique within a model. Split parts and duplicated IDs get
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+ * new IDs from the top of the uint32 range, which BMT export writes as is.
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+ */
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+ export declare class WorkerGeometryIDs {
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+ private nextGeometryID;
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+ private readonly usedGeometryIDs;
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+ allocate(preferredGeometryID?: number): number;
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+ }
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+ export declare function createBoundsTreeSource(geometry: BmtGeomData): WorkerBoundsTreeSource;
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+ export declare function collectGeometryTransferables(geometry: BmtGeomData, buffers: Set<ArrayBuffer>): void;
@@ -1,3 +1,3 @@
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- import type { BmtGeomData, BmtSerializedMeshBVH } from "../Loaders/BmtLoader";
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- export declare function attachWorkerBoundsTree(geometryData: BmtGeomData): BmtGeomData;
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+ import type { BmtIndexArray, BmtSerializedMeshBVH } from "../Loaders/BmtLoader";
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+ export declare function buildSerializedBoundsTree(positions: Float32Array, indices: BmtIndexArray): BmtSerializedMeshBVH | null;
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  export declare function collectBoundsTreeTransferables(boundsTree: BmtSerializedMeshBVH | undefined, buffers: Set<ArrayBuffer>): void;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "bimatter-viewer-react",
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- "version": "0.11.12",
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+ "version": "1.0.1",
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  "license": "PolyForm-Noncommercial-1.0.0",
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  "type": "module",
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  "main": "./lib/index.js",