bg2e-js 2.3.9 → 2.3.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +14 -2
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +1 -1
- package/src/manipulation/SelectionManager.ts +21 -1
package/dist/bg2e-js.js
CHANGED
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@@ -8731,7 +8731,7 @@ class w0 extends ce {
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8731
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}
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class v0 {
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constructor(e) {
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8734
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-
this._selectionBuffer = null, this._selectionIdVisitor = null, this._downPosition = new h(), this._viewportSize = [1, 1], this._renderer = e, this._sceneRoot = null, this._camera = null, this._selectionMode = mt.POLY_LIST, this._multiSelect = !1, this._selection = [], this._selectionChangedCallbacks = {};
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8734
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+
this._selectionBuffer = null, this._selectionIdVisitor = null, this._downPosition = new h(), this._viewportSize = [1, 1], this._enabled = !0, this._renderer = e, this._sceneRoot = null, this._camera = null, this._selectionMode = mt.POLY_LIST, this._multiSelect = !1, this._selection = [], this._selectionChangedCallbacks = {};
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}
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async init() {
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this._selectionBuffer = new d0(this._renderer), await this._selectionBuffer.init(), this._selectionIdVisitor = new w0();
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@@ -8742,6 +8742,18 @@ class v0 {
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get selection() {
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return this._selection;
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}
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+
enable() {
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this.enabled = !0;
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}
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disable() {
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this.enabled = !1;
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}
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+
get enabled() {
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8752
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return this._enabled;
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}
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set enabled(e) {
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this._enabled = e, this._enabled || this.clearSelection();
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}
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clearSelection() {
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this._selection.forEach((e) => e.polyList.selected = !1), this._selection = [], this.triggerSelectionChanged();
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}
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@@ -8777,7 +8789,7 @@ class v0 {
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this._selectionChangedCallbacks[e](this._selection);
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}
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mouseUp(e) {
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-
if (!this._selectionBuffer || !this._selectionIdVisitor || !this.camera || !this.sceneRoot)
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+
if (!this._selectionBuffer || !this._selectionIdVisitor || !this.camera || !this.sceneRoot || !this.enabled)
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return;
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const r = new h([e.x, e.y]);
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if (h.Distance(this._downPosition, r) < 2) {
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