bg2e-js 2.3.14 → 2.3.15

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package/dist/bg2e-js.js CHANGED
@@ -802,12 +802,12 @@ class w extends Le {
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  return this.frustum(-o, o, -s, s, i, n), this;
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  }
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  frustum(e, r, i, n, s, o) {
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- let a = r - e, f = n - i, c = o - s;
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- return this.setRow(0, new h(s * 2 / a, 0, 0, 0)), this.setRow(1, new h(0, s * 2 / f, 0, 0)), this.setRow(2, new h((r + e) / a, (n + i) / f, -(o + s) / c, -1)), this.setRow(3, new h(0, 0, -(o * s * 2) / c, 0)), this;
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+ let a = r - e, A = n - i, c = o - s;
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+ return this.setRow(0, new h(s * 2 / a, 0, 0, 0)), this.setRow(1, new h(0, s * 2 / A, 0, 0)), this.setRow(2, new h((r + e) / a, (n + i) / A, -(o + s) / c, -1)), this.setRow(3, new h(0, 0, -(o * s * 2) / c, 0)), this;
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  }
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  ortho(e, r, i, n, s, o) {
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- let a = r - e, f = n - i, c = o - s;
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- return this[0] = 2 / a, this[1] = 0, this[2] = 0, this[3] = 0, this[4] = 0, this[5] = 2 / f, this[6] = 0, this[7] = 0, this[8] = 0, this[9] = 0, this[10] = -2 / c, this[11] = 0, this[12] = -(e + r) / a, this[13] = -(n + i) / f, this[14] = -(o + s) / c, this[15] = 1, this;
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+ let a = r - e, A = n - i, c = o - s;
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+ return this[0] = 2 / a, this[1] = 0, this[2] = 0, this[3] = 0, this[4] = 0, this[5] = 2 / A, this[6] = 0, this[7] = 0, this[8] = 0, this[9] = 0, this[10] = -2 / c, this[11] = 0, this[12] = -(e + r) / a, this[13] = -(n + i) / A, this[14] = -(o + s) / c, this[15] = 1, this;
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  }
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  lookAt(e, r, i) {
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  this.identity();
@@ -1020,8 +1020,8 @@ class w extends Le {
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  mult(e) {
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  if (typeof e == "number")
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  return this[0] *= e, this[1] *= e, this[2] *= e, this[3] *= e, this[4] *= e, this[5] *= e, this[6] *= e, this[7] *= e, this[8] *= e, this[9] *= e, this[10] *= e, this[11] *= e, this[12] *= e, this[13] *= e, this[14] *= e, this[15] *= e, this;
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- const r = this.row(0), i = this.row(1), n = this.row(2), s = this.row(3), o = e.col(0), a = e.col(1), f = e.col(2), c = e.col(3);
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- return this[0] = h.Dot(r, o), this[1] = h.Dot(r, a), this[2] = h.Dot(r, f), this[3] = h.Dot(r, c), this[4] = h.Dot(i, o), this[5] = h.Dot(i, a), this[6] = h.Dot(i, f), this[7] = h.Dot(i, c), this[8] = h.Dot(n, o), this[9] = h.Dot(n, a), this[10] = h.Dot(n, f), this[11] = h.Dot(n, c), this[12] = h.Dot(s, o), this[13] = h.Dot(s, a), this[14] = h.Dot(s, f), this[15] = h.Dot(s, c), this;
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+ const r = this.row(0), i = this.row(1), n = this.row(2), s = this.row(3), o = e.col(0), a = e.col(1), A = e.col(2), c = e.col(3);
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+ return this[0] = h.Dot(r, o), this[1] = h.Dot(r, a), this[2] = h.Dot(r, A), this[3] = h.Dot(r, c), this[4] = h.Dot(i, o), this[5] = h.Dot(i, a), this[6] = h.Dot(i, A), this[7] = h.Dot(i, c), this[8] = h.Dot(n, o), this[9] = h.Dot(n, a), this[10] = h.Dot(n, A), this[11] = h.Dot(n, c), this[12] = h.Dot(s, o), this[13] = h.Dot(s, a), this[14] = h.Dot(s, A), this[15] = h.Dot(s, c), this;
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  }
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  multVector(e) {
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  if (e.length < 3)
@@ -1035,9 +1035,9 @@ class w extends Le {
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  );
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  }
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  invert() {
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- const e = this[0], r = this[1], i = this[2], n = this[3], s = this[4], o = this[5], a = this[6], f = this[7], c = this[8], d = this[9], P = this[10], C = this[11], v = this[12], D = this[13], B = this[14], N = this[15], K = e * o - r * s, G = e * a - i * s, H = e * f - n * s, L = r * a - i * o, l = r * f - n * o, g = i * f - n * a, u = c * D - d * v, A = c * B - P * v, m = c * N - C * v, z = d * B - P * D, I = d * N - C * D, W = P * N - C * B;
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- let O = K * W - G * I + H * z + L * m - l * A + g * u;
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- return O ? (O = 1 / O, this[0] = (o * W - a * I + f * z) * O, this[1] = (i * I - r * W - n * z) * O, this[2] = (D * g - B * l + N * L) * O, this[3] = (P * l - d * g - C * L) * O, this[4] = (a * m - s * W - f * A) * O, this[5] = (e * W - i * m + n * A) * O, this[6] = (B * H - v * g - N * G) * O, this[7] = (c * g - P * H + C * G) * O, this[8] = (s * I - o * m + f * u) * O, this[9] = (r * m - e * I - n * u) * O, this[10] = (v * l - D * H + N * K) * O, this[11] = (d * H - c * l - C * K) * O, this[12] = (o * A - s * z - a * u) * O, this[13] = (e * z - r * A + i * u) * O, this[14] = (D * G - v * L - B * K) * O, this[15] = (c * L - d * G + P * K) * O) : this.zero(), this;
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+ const e = this[0], r = this[1], i = this[2], n = this[3], s = this[4], o = this[5], a = this[6], A = this[7], c = this[8], d = this[9], P = this[10], C = this[11], v = this[12], D = this[13], B = this[14], N = this[15], K = e * o - r * s, G = e * a - i * s, H = e * A - n * s, L = r * a - i * o, l = r * A - n * o, g = i * A - n * a, u = c * D - d * v, f = c * B - P * v, m = c * N - C * v, z = d * B - P * D, I = d * N - C * D, W = P * N - C * B;
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+ let O = K * W - G * I + H * z + L * m - l * f + g * u;
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+ return O ? (O = 1 / O, this[0] = (o * W - a * I + A * z) * O, this[1] = (i * I - r * W - n * z) * O, this[2] = (D * g - B * l + N * L) * O, this[3] = (P * l - d * g - C * L) * O, this[4] = (a * m - s * W - A * f) * O, this[5] = (e * W - i * m + n * f) * O, this[6] = (B * H - v * g - N * G) * O, this[7] = (c * g - P * H + C * G) * O, this[8] = (s * I - o * m + A * u) * O, this[9] = (r * m - e * I - n * u) * O, this[10] = (v * l - D * H + N * K) * O, this[11] = (d * H - c * l - C * K) * O, this[12] = (o * f - s * z - a * u) * O, this[13] = (e * z - r * f + i * u) * O, this[14] = (D * G - v * L - B * K) * O, this[15] = (c * L - d * G + P * K) * O) : this.zero(), this;
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  }
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  traspose() {
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  const e = new h(this[0], this[4], this[8], this[12]), r = new h(this[1], this[5], this[9], this[13]), i = new h(this[2], this[6], this[10], this[14]), n = new h(this[3], this[7], this[11], this[15]);
@@ -1077,18 +1077,18 @@ class w extends Le {
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  static MakeRotation(e, r, i, n) {
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  const s = new h(r, i, n);
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  s.normalize();
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- var o = Math.cos(e), a = 1 - o, f = Math.sin(e);
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+ var o = Math.cos(e), a = 1 - o, A = Math.sin(e);
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  return new w(
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  s.x * s.x * a + o,
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- s.x * s.y * a + s.z * f,
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- s.x * s.z * a - s.y * f,
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+ s.x * s.y * a + s.z * A,
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+ s.x * s.z * a - s.y * A,
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  0,
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- s.y * s.x * a - s.z * f,
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+ s.y * s.x * a - s.z * A,
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  s.y * s.y * a + o,
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- s.y * s.z * a + s.x * f,
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+ s.y * s.z * a + s.x * A,
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  0,
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- s.z * s.x * a + s.y * f,
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- s.z * s.y * a - s.x * f,
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+ s.z * s.x * a + s.y * A,
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+ s.z * s.y * a - s.x * A,
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  s.z * s.z * a + o,
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  0,
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  0,
@@ -1141,12 +1141,12 @@ class w extends Le {
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  static Unproject(e, r, i, n, s, o) {
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  let a = new w(s);
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  a.mult(n), a.invert();
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- const f = new h(
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+ const A = new h(
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  (e - o.y) / o.width * 2 - 1,
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  (r - o.x) / o.height * 2 - 1,
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  i * 2 - 1,
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  1
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- ), c = a.multVector(f);
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+ ), c = a.multVector(A);
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  return c.z == 0 ? c.setValue(0, 0, 0, 0) : c.setValue(
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  c.x / c.w,
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  c.y / c.w,
@@ -1257,11 +1257,11 @@ class ii {
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  }
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  (function(t) {
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  function e(l) {
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- for (var g = "", u = "", A = 0, m = 0, z = 0, I = l.length; I > z; z++) {
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+ for (var g = "", u = "", f = 0, m = 0, z = 0, I = l.length; I > z; z++) {
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  var W = l.charCodeAt(z);
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- 128 > W ? m++ : (u = 2048 > W ? String.fromCharCode(W >> 6 | 192, 63 & W | 128) : String.fromCharCode(W >> 12 | 224, W >> 6 & 63 | 128, 63 & W | 128), m > A && (g += l.slice(A, m)), g += u, A = m = z + 1);
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+ 128 > W ? m++ : (u = 2048 > W ? String.fromCharCode(W >> 6 | 192, 63 & W | 128) : String.fromCharCode(W >> 12 | 224, W >> 6 & 63 | 128, 63 & W | 128), m > f && (g += l.slice(f, m)), g += u, f = m = z + 1);
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  }
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- return m > A && (g += l.slice(A, I)), g;
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+ return m > f && (g += l.slice(f, I)), g;
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  }
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  function r(l) {
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  var g, u;
@@ -1280,21 +1280,21 @@ class ii {
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  }
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  function n(l, g, u) {
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  r(g ? l : e(l));
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- var A = B[0];
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- return c[1] = v[15 & A], c[0] = v[15 & (A >>= 4)], c[3] = v[15 & (A >>= 4)], c[2] = v[15 & (A >>= 4)], c[5] = v[15 & (A >>= 4)], c[4] = v[15 & (A >>= 4)], c[7] = v[15 & (A >>= 4)], c[6] = v[15 & (A >>= 4)], A = B[1], c[9] = v[15 & A], c[8] = v[15 & (A >>= 4)], c[11] = v[15 & (A >>= 4)], c[10] = v[15 & (A >>= 4)], c[13] = v[15 & (A >>= 4)], c[12] = v[15 & (A >>= 4)], c[15] = v[15 & (A >>= 4)], c[14] = v[15 & (A >>= 4)], A = B[2], c[17] = v[15 & A], c[16] = v[15 & (A >>= 4)], c[19] = v[15 & (A >>= 4)], c[18] = v[15 & (A >>= 4)], c[21] = v[15 & (A >>= 4)], c[20] = v[15 & (A >>= 4)], c[23] = v[15 & (A >>= 4)], c[22] = v[15 & (A >>= 4)], A = B[3], c[25] = v[15 & A], c[24] = v[15 & (A >>= 4)], c[27] = v[15 & (A >>= 4)], c[26] = v[15 & (A >>= 4)], c[29] = v[15 & (A >>= 4)], c[28] = v[15 & (A >>= 4)], c[31] = v[15 & (A >>= 4)], c[30] = v[15 & (A >>= 4)], u ? c : c.join("");
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+ var f = B[0];
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+ return c[1] = v[15 & f], c[0] = v[15 & (f >>= 4)], c[3] = v[15 & (f >>= 4)], c[2] = v[15 & (f >>= 4)], c[5] = v[15 & (f >>= 4)], c[4] = v[15 & (f >>= 4)], c[7] = v[15 & (f >>= 4)], c[6] = v[15 & (f >>= 4)], f = B[1], c[9] = v[15 & f], c[8] = v[15 & (f >>= 4)], c[11] = v[15 & (f >>= 4)], c[10] = v[15 & (f >>= 4)], c[13] = v[15 & (f >>= 4)], c[12] = v[15 & (f >>= 4)], c[15] = v[15 & (f >>= 4)], c[14] = v[15 & (f >>= 4)], f = B[2], c[17] = v[15 & f], c[16] = v[15 & (f >>= 4)], c[19] = v[15 & (f >>= 4)], c[18] = v[15 & (f >>= 4)], c[21] = v[15 & (f >>= 4)], c[20] = v[15 & (f >>= 4)], c[23] = v[15 & (f >>= 4)], c[22] = v[15 & (f >>= 4)], f = B[3], c[25] = v[15 & f], c[24] = v[15 & (f >>= 4)], c[27] = v[15 & (f >>= 4)], c[26] = v[15 & (f >>= 4)], c[29] = v[15 & (f >>= 4)], c[28] = v[15 & (f >>= 4)], c[31] = v[15 & (f >>= 4)], c[30] = v[15 & (f >>= 4)], u ? c : c.join("");
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  }
1286
- function s(l, g, u, A, m, z, I) {
1287
- return g += l + A + I, (g << m | g >>> z) + u << 0;
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+ function s(l, g, u, f, m, z, I) {
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+ return g += l + f + I, (g << m | g >>> z) + u << 0;
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  }
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1289
  function o(l) {
1290
- f(0, 0, 0, 0, l), B[0] = H[0] + 1732584193 << 0, B[1] = H[1] - 271733879 << 0, B[2] = H[2] - 1732584194 << 0, B[3] = H[3] + 271733878 << 0;
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+ A(0, 0, 0, 0, l), B[0] = H[0] + 1732584193 << 0, B[1] = H[1] - 271733879 << 0, B[2] = H[2] - 1732584194 << 0, B[3] = H[3] + 271733878 << 0;
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  }
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  function a(l) {
1293
- f(B[0], B[1], B[2], B[3], l), B[0] = H[0] + B[0] << 0, B[1] = H[1] + B[1] << 0, B[2] = H[2] + B[2] << 0, B[3] = H[3] + B[3] << 0;
1293
+ A(B[0], B[1], B[2], B[3], l), B[0] = H[0] + B[0] << 0, B[1] = H[1] + B[1] << 0, B[2] = H[2] + B[2] << 0, B[3] = H[3] + B[3] << 0;
1294
1294
  }
1295
- function f(l, g, u, A, m) {
1295
+ function A(l, g, u, f, m) {
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  var z, I;
1297
- N ? (l = s((u ^ A) & g ^ A, l, g, m[0], 7, 25, -680876936), A = s((g ^ u) & l ^ u, A, l, m[1], 12, 20, -389564586), u = s((l ^ g) & A ^ g, u, A, m[2], 17, 15, 606105819), g = s((A ^ l) & u ^ l, g, u, m[3], 22, 10, -1044525330)) : (l = m[0] - 680876937, l = (l << 7 | l >>> 25) - 271733879 << 0, A = m[1] - 117830708 + (2004318071 & l ^ -1732584194), A = (A << 12 | A >>> 20) + l << 0, u = m[2] - 1126478375 + ((-271733879 ^ l) & A ^ -271733879), u = (u << 17 | u >>> 15) + A << 0, g = m[3] - 1316259209 + ((A ^ l) & u ^ l), g = (g << 22 | g >>> 10) + u << 0), l = s((u ^ A) & g ^ A, l, g, m[4], 7, 25, -176418897), A = s((g ^ u) & l ^ u, A, l, m[5], 12, 20, 1200080426), u = s((l ^ g) & A ^ g, u, A, m[6], 17, 15, -1473231341), g = s((A ^ l) & u ^ l, g, u, m[7], 22, 10, -45705983), l = s((u ^ A) & g ^ A, l, g, m[8], 7, 25, 1770035416), A = s((g ^ u) & l ^ u, A, l, m[9], 12, 20, -1958414417), u = s((l ^ g) & A ^ g, u, A, m[10], 17, 15, -42063), g = s((A ^ l) & u ^ l, g, u, m[11], 22, 10, -1990404162), l = s((u ^ A) & g ^ A, l, g, m[12], 7, 25, 1804603682), A = s((g ^ u) & l ^ u, A, l, m[13], 12, 20, -40341101), u = s((l ^ g) & A ^ g, u, A, m[14], 17, 15, -1502002290), g = s((A ^ l) & u ^ l, g, u, m[15], 22, 10, 1236535329), l = s((g ^ u) & A ^ u, l, g, m[1], 5, 27, -165796510), A = s((l ^ g) & u ^ g, A, l, m[6], 9, 23, -1069501632), u = s((A ^ l) & g ^ l, u, A, m[11], 14, 18, 643717713), g = s((u ^ A) & l ^ A, g, u, m[0], 20, 12, -373897302), l = s((g ^ u) & A ^ u, l, g, m[5], 5, 27, -701558691), A = s((l ^ g) & u ^ g, A, l, m[10], 9, 23, 38016083), u = s((A ^ l) & g ^ l, u, A, m[15], 14, 18, -660478335), g = s((u ^ A) & l ^ A, g, u, m[4], 20, 12, -405537848), l = s((g ^ u) & A ^ u, l, g, m[9], 5, 27, 568446438), A = s((l ^ g) & u ^ g, A, l, m[14], 9, 23, -1019803690), u = s((A ^ l) & g ^ l, u, A, m[3], 14, 18, -187363961), g = s((u ^ A) & l ^ A, g, u, m[8], 20, 12, 1163531501), l = s((g ^ u) & A ^ u, l, g, m[13], 5, 27, -1444681467), A = s((l ^ g) & u ^ g, A, l, m[2], 9, 23, -51403784), u = s((A ^ l) & g ^ l, u, A, m[7], 14, 18, 1735328473), g = s((u ^ A) & l ^ A, g, u, m[12], 20, 12, -1926607734), z = g ^ u, l = s(z ^ A, l, g, m[5], 4, 28, -378558), A = s(z ^ l, A, l, m[8], 11, 21, -2022574463), I = A ^ l, u = s(I ^ g, u, A, m[11], 16, 16, 1839030562), g = s(I ^ u, g, u, m[14], 23, 9, -35309556), z = g ^ u, l = s(z ^ A, l, g, m[1], 4, 28, -1530992060), A = s(z ^ l, A, l, m[4], 11, 21, 1272893353), I = A ^ l, u = s(I ^ g, u, A, m[7], 16, 16, -155497632), g = s(I ^ u, g, u, m[10], 23, 9, -1094730640), z = g ^ u, l = s(z ^ A, l, g, m[13], 4, 28, 681279174), A = s(z ^ l, A, l, m[0], 11, 21, -358537222), I = A ^ l, u = s(I ^ g, u, A, m[3], 16, 16, -722521979), g = s(I ^ u, g, u, m[6], 23, 9, 76029189), z = g ^ u, l = s(z ^ A, l, g, m[9], 4, 28, -640364487), A = s(z ^ l, A, l, m[12], 11, 21, -421815835), I = A ^ l, u = s(I ^ g, u, A, m[15], 16, 16, 530742520), g = s(I ^ u, g, u, m[2], 23, 9, -995338651), l = s(u ^ (g | ~A), l, g, m[0], 6, 26, -198630844), A = s(g ^ (l | ~u), A, l, m[7], 10, 22, 1126891415), u = s(l ^ (A | ~g), u, A, m[14], 15, 17, -1416354905), g = s(A ^ (u | ~l), g, u, m[5], 21, 11, -57434055), l = s(u ^ (g | ~A), l, g, m[12], 6, 26, 1700485571), A = s(g ^ (l | ~u), A, l, m[3], 10, 22, -1894986606), u = s(l ^ (A | ~g), u, A, m[10], 15, 17, -1051523), g = s(A ^ (u | ~l), g, u, m[1], 21, 11, -2054922799), l = s(u ^ (g | ~A), l, g, m[8], 6, 26, 1873313359), A = s(g ^ (l | ~u), A, l, m[15], 10, 22, -30611744), u = s(l ^ (A | ~g), u, A, m[6], 15, 17, -1560198380), g = s(A ^ (u | ~l), g, u, m[13], 21, 11, 1309151649), l = s(u ^ (g | ~A), l, g, m[4], 6, 26, -145523070), A = s(g ^ (l | ~u), A, l, m[11], 10, 22, -1120210379), u = s(l ^ (A | ~g), u, A, m[2], 15, 17, 718787259), g = s(A ^ (u | ~l), g, u, m[9], 21, 11, -343485551), H[0] = l, H[1] = g, H[2] = u, H[3] = A;
1297
+ N ? (l = s((u ^ f) & g ^ f, l, g, m[0], 7, 25, -680876936), f = s((g ^ u) & l ^ u, f, l, m[1], 12, 20, -389564586), u = s((l ^ g) & f ^ g, u, f, m[2], 17, 15, 606105819), g = s((f ^ l) & u ^ l, g, u, m[3], 22, 10, -1044525330)) : (l = m[0] - 680876937, l = (l << 7 | l >>> 25) - 271733879 << 0, f = m[1] - 117830708 + (2004318071 & l ^ -1732584194), f = (f << 12 | f >>> 20) + l << 0, u = m[2] - 1126478375 + ((-271733879 ^ l) & f ^ -271733879), u = (u << 17 | u >>> 15) + f << 0, g = m[3] - 1316259209 + ((f ^ l) & u ^ l), g = (g << 22 | g >>> 10) + u << 0), l = s((u ^ f) & g ^ f, l, g, m[4], 7, 25, -176418897), f = s((g ^ u) & l ^ u, f, l, m[5], 12, 20, 1200080426), u = s((l ^ g) & f ^ g, u, f, m[6], 17, 15, -1473231341), g = s((f ^ l) & u ^ l, g, u, m[7], 22, 10, -45705983), l = s((u ^ f) & g ^ f, l, g, m[8], 7, 25, 1770035416), f = s((g ^ u) & l ^ u, f, l, m[9], 12, 20, -1958414417), u = s((l ^ g) & f ^ g, u, f, m[10], 17, 15, -42063), g = s((f ^ l) & u ^ l, g, u, m[11], 22, 10, -1990404162), l = s((u ^ f) & g ^ f, l, g, m[12], 7, 25, 1804603682), f = s((g ^ u) & l ^ u, f, l, m[13], 12, 20, -40341101), u = s((l ^ g) & f ^ g, u, f, m[14], 17, 15, -1502002290), g = s((f ^ l) & u ^ l, g, u, m[15], 22, 10, 1236535329), l = s((g ^ u) & f ^ u, l, g, m[1], 5, 27, -165796510), f = s((l ^ g) & u ^ g, f, l, m[6], 9, 23, -1069501632), u = s((f ^ l) & g ^ l, u, f, m[11], 14, 18, 643717713), g = s((u ^ f) & l ^ f, g, u, m[0], 20, 12, -373897302), l = s((g ^ u) & f ^ u, l, g, m[5], 5, 27, -701558691), f = s((l ^ g) & u ^ g, f, l, m[10], 9, 23, 38016083), u = s((f ^ l) & g ^ l, u, f, m[15], 14, 18, -660478335), g = s((u ^ f) & l ^ f, g, u, m[4], 20, 12, -405537848), l = s((g ^ u) & f ^ u, l, g, m[9], 5, 27, 568446438), f = s((l ^ g) & u ^ g, f, l, m[14], 9, 23, -1019803690), u = s((f ^ l) & g ^ l, u, f, m[3], 14, 18, -187363961), g = s((u ^ f) & l ^ f, g, u, m[8], 20, 12, 1163531501), l = s((g ^ u) & f ^ u, l, g, m[13], 5, 27, -1444681467), f = s((l ^ g) & u ^ g, f, l, m[2], 9, 23, -51403784), u = s((f ^ l) & g ^ l, u, f, m[7], 14, 18, 1735328473), g = s((u ^ f) & l ^ f, g, u, m[12], 20, 12, -1926607734), z = g ^ u, l = s(z ^ f, l, g, m[5], 4, 28, -378558), f = s(z ^ l, f, l, m[8], 11, 21, -2022574463), I = f ^ l, u = s(I ^ g, u, f, m[11], 16, 16, 1839030562), g = s(I ^ u, g, u, m[14], 23, 9, -35309556), z = g ^ u, l = s(z ^ f, l, g, m[1], 4, 28, -1530992060), f = s(z ^ l, f, l, m[4], 11, 21, 1272893353), I = f ^ l, u = s(I ^ g, u, f, m[7], 16, 16, -155497632), g = s(I ^ u, g, u, m[10], 23, 9, -1094730640), z = g ^ u, l = s(z ^ f, l, g, m[13], 4, 28, 681279174), f = s(z ^ l, f, l, m[0], 11, 21, -358537222), I = f ^ l, u = s(I ^ g, u, f, m[3], 16, 16, -722521979), g = s(I ^ u, g, u, m[6], 23, 9, 76029189), z = g ^ u, l = s(z ^ f, l, g, m[9], 4, 28, -640364487), f = s(z ^ l, f, l, m[12], 11, 21, -421815835), I = f ^ l, u = s(I ^ g, u, f, m[15], 16, 16, 530742520), g = s(I ^ u, g, u, m[2], 23, 9, -995338651), l = s(u ^ (g | ~f), l, g, m[0], 6, 26, -198630844), f = s(g ^ (l | ~u), f, l, m[7], 10, 22, 1126891415), u = s(l ^ (f | ~g), u, f, m[14], 15, 17, -1416354905), g = s(f ^ (u | ~l), g, u, m[5], 21, 11, -57434055), l = s(u ^ (g | ~f), l, g, m[12], 6, 26, 1700485571), f = s(g ^ (l | ~u), f, l, m[3], 10, 22, -1894986606), u = s(l ^ (f | ~g), u, f, m[10], 15, 17, -1051523), g = s(f ^ (u | ~l), g, u, m[1], 21, 11, -2054922799), l = s(u ^ (g | ~f), l, g, m[8], 6, 26, 1873313359), f = s(g ^ (l | ~u), f, l, m[15], 10, 22, -30611744), u = s(l ^ (f | ~g), u, f, m[6], 15, 17, -1560198380), g = s(f ^ (u | ~l), g, u, m[13], 21, 11, 1309151649), l = s(u ^ (g | ~f), l, g, m[4], 6, 26, -145523070), f = s(g ^ (l | ~u), f, l, m[11], 10, 22, -1120210379), u = s(l ^ (f | ~g), u, f, m[2], 15, 17, 718787259), g = s(f ^ (u | ~l), g, u, m[9], 21, 11, -343485551), H[0] = l, H[1] = g, H[2] = u, H[3] = f;
1298
1298
  }
1299
1299
  var c = [], d = [], P = [], C = [], v = "0123456789abcdef".split(""), D = [], B = [], N = !1, K = 0, G = 0, H = [];
1300
1300
  if (t.Int32Array) d = new Int32Array(16), P = new Int32Array(16), C = new Int32Array(4), D = new Int32Array(4), B = new Int32Array(4), H = new Int32Array(4);
@@ -1812,8 +1812,8 @@ function yr(t) {
1812
1812
  }), i = (s, o) => h.Sub(s.uv, o.uv), n = (s, o) => 1 / (s.x * o.y - s.y * o.x);
1813
1813
  if (t.index.length % 3 === 0)
1814
1814
  for (let s = 0; s < t.index.length - 2; s += 3) {
1815
- let o = r(t.index[s]), a = r(t.index[s + 1]), f = r(t.index[s + 2]), c = h.Sub(a.pos, o.pos), d = h.Sub(f.pos, a.pos), P = i(a, o), C = i(f, o), v = n(P, C);
1816
- isFinite(v) || (o.uv.x = o.uv.x * 1.1, o.uv.y = o.uv.y * 0.94, P = i(a, o), C = i(f, o), v = n(P, C)), isFinite(v) || (f.uv.x = f.uv.x * 1.3, f.uv.y = f.uv.y * 1.82, P = i(a, o), C = i(f, o), v = n(P, C));
1815
+ let o = r(t.index[s]), a = r(t.index[s + 1]), A = r(t.index[s + 2]), c = h.Sub(a.pos, o.pos), d = h.Sub(A.pos, a.pos), P = i(a, o), C = i(A, o), v = n(P, C);
1816
+ isFinite(v) || (o.uv.x = o.uv.x * 1.1, o.uv.y = o.uv.y * 0.94, P = i(a, o), C = i(A, o), v = n(P, C)), isFinite(v) || (A.uv.x = A.uv.x * 1.3, A.uv.y = A.uv.y * 1.82, P = i(a, o), C = i(A, o), v = n(P, C));
1817
1817
  const D = new h(
1818
1818
  (c.x * C.y - d.x * P.y) * v,
1819
1819
  (c.y * C.y - d.y * P.y) * v,
@@ -2145,17 +2145,17 @@ const kt = {}, Rs = async (t) => (Xt || (Xt = new _e()), kt[t] ? console.log(`Im
2145
2145
  const s = n.getContext("2d");
2146
2146
  s.fillStyle = "#00000000", s.clearRect(0, 0, n.width, n.height), s.fillRect(0, 0, n.width, n.height), s.scale(1, -1), s.drawImage(i, 0, 0, n.width, -n.height);
2147
2147
  const o = new Image();
2148
- await new Promise((f) => {
2148
+ await new Promise((A) => {
2149
2149
  o.onload = () => {
2150
- o._hash = mi(o), f();
2150
+ o._hash = mi(o), A();
2151
2151
  }, o.src = n.toDataURL();
2152
2152
  }), e(o);
2153
2153
  })), kt[t]), Mr = async (t) => {
2154
2154
  const r = await new Promise((a) => {
2155
- const f = new Image();
2156
- f.onload = () => {
2157
- a(f);
2158
- }, f.src = t;
2155
+ const A = new Image();
2156
+ A.onload = () => {
2157
+ a(A);
2158
+ }, A.src = t;
2159
2159
  }), i = document.createElement("canvas");
2160
2160
  i.width = r.naturalWidth, i.height = r.naturalHeight;
2161
2161
  const n = i.getContext("2d");
@@ -3004,9 +3004,9 @@ ${e.getProgramInfoLog(this._program)}`);
3004
3004
  tex1: s = null,
3005
3005
  tex2: o = null,
3006
3006
  color: a = null,
3007
- tangent: f = null
3007
+ tangent: A = null
3008
3008
  }) {
3009
- this.positionAttribPointer(e.positionAttribParams(r)), i && this.normalAttribPointer(e.normalAttribParams(i)), n && this.texCoordAttribPointer(e.texCoord0AttribParams(n)), s && this.texCoordAttribPointer(e.texCoord1AttribParams(s)), o && this.texCoordAttribPointer(e.texCoord2AttribParams(o)), f && this.tangentAttribPointer(e.tangentAttribParams(f)), a && this.colorAttribPointer(e.colorAttribParams(a));
3009
+ this.positionAttribPointer(e.positionAttribParams(r)), i && this.normalAttribPointer(e.normalAttribParams(i)), n && this.texCoordAttribPointer(e.texCoord0AttribParams(n)), s && this.texCoordAttribPointer(e.texCoord1AttribParams(s)), o && this.texCoordAttribPointer(e.texCoord2AttribParams(o)), A && this.tangentAttribPointer(e.tangentAttribParams(A)), a && this.colorAttribPointer(e.colorAttribParams(a));
3010
3010
  }
3011
3011
  bindMatrix(e, r) {
3012
3012
  r instanceof w ? this.uniformMatrix4fv(e, !1, r) : r instanceof te && this.uniformMatrix3fv(e, !1, r);
@@ -3109,8 +3109,8 @@ class yi extends V {
3109
3109
  throw new Error("IrradianceMapCubeShader: shader program is not loaded");
3110
3110
  const o = this.renderer, { gl: a } = o;
3111
3111
  o.state.shaderProgram = this._program;
3112
- const f = w.Mult(s, n);
3113
- this._program.uniformMatrix4fv("uMVP", !1, f), a.activeTexture(a.TEXTURE0), this._program.uniform1i("uCubemap", 0);
3112
+ const A = w.Mult(s, n);
3113
+ this._program.uniformMatrix4fv("uMVP", !1, A), a.activeTexture(a.TEXTURE0), this._program.uniform1i("uCubemap", 0);
3114
3114
  const c = r.getTextureRenderer("albedoTexture").getApiObject();
3115
3115
  a.bindTexture(a.TEXTURE_CUBE_MAP, c), this._program.positionAttribPointer(e.positionAttribParams("vertPosition"));
3116
3116
  }
@@ -3225,12 +3225,12 @@ class Mi extends V {
3225
3225
  setup(e, r, i, n, s) {
3226
3226
  if (!this._program)
3227
3227
  throw new Error("SpecularMapCubeShader: Shader program is not loaded.");
3228
- const { material: o } = r, a = this.renderer, { gl: f } = a;
3228
+ const { material: o } = r, a = this.renderer, { gl: A } = a;
3229
3229
  a.state.shaderProgram = this._program;
3230
3230
  const c = w.Mult(s, n);
3231
- this._program.uniformMatrix4fv("uMVP", !1, c), f.activeTexture(f.TEXTURE0), this._program.uniform1i("uCubemap", 0);
3231
+ this._program.uniformMatrix4fv("uMVP", !1, c), A.activeTexture(A.TEXTURE0), this._program.uniform1i("uCubemap", 0);
3232
3232
  const d = r.getTextureRenderer("albedoTexture")?.getApiObject();
3233
- f.bindTexture(f.TEXTURE_CUBE_MAP, d), this._program.positionAttribPointer(e.positionAttribParams("vertPosition"));
3233
+ A.bindTexture(A.TEXTURE_CUBE_MAP, d), this._program.positionAttribPointer(e.positionAttribParams("vertPosition"));
3234
3234
  }
3235
3235
  destroy() {
3236
3236
  this._program && (T.Delete(this._program), this._program = null);
@@ -3262,8 +3262,8 @@ function Js(t) {
3262
3262
  for (; e < r; ) {
3263
3263
  let i = e, n = e + 1, s = e + 2;
3264
3264
  s == r ? s = 0 : n == r && (n = 0, s = 2);
3265
- let o = t[i], a = t[n], f = t[s];
3266
- Vt(o) && Vt(a) && Vt(f) ? (jt.apply(this, [o]), jt.apply(this, [a]), jt.apply(this, [f])) : console.warn("Invalid point data found loading OBJ file"), e += 3;
3265
+ let o = t[i], a = t[n], A = t[s];
3266
+ Vt(o) && Vt(a) && Vt(A) ? (jt.apply(this, [o]), jt.apply(this, [a]), jt.apply(this, [A])) : console.warn("Invalid point data found loading OBJ file"), e += 3;
3267
3267
  }
3268
3268
  }
3269
3269
  function Zs(t) {
@@ -3276,9 +3276,9 @@ function Zs(t) {
3276
3276
  for (; e = i.exec(r); ) {
3277
3277
  let s = Number(e[1]), o = e[3] ? Number(e[3]) : null, a = e[2] ? Number(e[2]) : null;
3278
3278
  s = s < 0 ? this._vertexArray.length + s : s - 1;
3279
- let f = this._vertexArray[s], c = null, d = null;
3279
+ let A = this._vertexArray[s], c = null, d = null;
3280
3280
  o !== null && (o = o < 0 ? this._normalArray.length + o : o === null ? null : o - 1, c = o !== null ? this._normalArray[o] : null), a !== null && (a = a < 0 ? this._texCoordArray.length + a : a === null ? null : a - 1, d = a !== null ? this._texCoordArray[a] : null), n.push({
3281
- vertex: f,
3281
+ vertex: A,
3282
3282
  normal: c,
3283
3283
  tex: d
3284
3284
  });
@@ -4585,7 +4585,7 @@ function ao(t, e) {
4585
4585
  function ho(t, e = 0.3, r = new h(0, 0, 1), i = new h(0, 1, 0)) {
4586
4586
  const n = new de();
4587
4587
  r.normalize(), n.drawMode = ae.LINES;
4588
- const s = w.MakeRotationWithDirection(r, i), o = s.multVector(new h(0, 0, -1)), a = s.multVector(new h(e, 0, -1 + e)), f = s.multVector(new h(-e, 0, -1 + e));
4588
+ const s = w.MakeRotationWithDirection(r, i), o = s.multVector(new h(0, 0, -1)), a = s.multVector(new h(e, 0, -1 + e)), A = s.multVector(new h(-e, 0, -1 + e));
4589
4589
  return n.vertex = [
4590
4590
  0,
4591
4591
  0,
@@ -4602,9 +4602,9 @@ function ho(t, e = 0.3, r = new h(0, 0, 1), i = new h(0, 1, 0)) {
4602
4602
  o.x * t,
4603
4603
  o.y * t,
4604
4604
  o.z * t,
4605
- f.x * t,
4606
- f.y * t,
4607
- f.z * t
4605
+ A.x * t,
4606
+ A.y * t,
4607
+ A.z * t
4608
4608
  ], n.normal = [
4609
4609
  0,
4610
4610
  0,
@@ -4697,10 +4697,10 @@ class zi extends V {
4697
4697
  const { material: o } = r;
4698
4698
  if (!o.albedoTexture)
4699
4699
  throw new Error("SkySphereShader: material does not have an albedo texture");
4700
- const a = this.renderer, { gl: f } = a;
4701
- a.state.shaderProgram = this._program, this._program.uniformMatrix4fv("mView", !1, n), this._program.uniformMatrix4fv("mProj", !1, s), f.activeTexture(f.TEXTURE0), this._program.uniform1i("uTexture", 0);
4700
+ const a = this.renderer, { gl: A } = a;
4701
+ a.state.shaderProgram = this._program, this._program.uniformMatrix4fv("mView", !1, n), this._program.uniformMatrix4fv("mProj", !1, s), A.activeTexture(A.TEXTURE0), this._program.uniform1i("uTexture", 0);
4702
4702
  const c = r.getTextureRenderer("albedoTexture")?.getApiObject(), d = Be[o.albedoTexture.target];
4703
- f.bindTexture(f[d], c), this._program.positionAttribPointer(e.positionAttribParams("vertPosition")), this._program.texCoordAttribPointer(e.texCoord0AttribParams("t0Position"));
4703
+ A.bindTexture(A[d], c), this._program.positionAttribPointer(e.positionAttribParams("vertPosition")), this._program.texCoordAttribPointer(e.texCoord0AttribParams("t0Position"));
4704
4704
  }
4705
4705
  destroy() {
4706
4706
  this._program && (T.Delete(this._program), this._program = null);
@@ -4974,8 +4974,8 @@ class bt extends V {
4974
4974
  throw new Error("TextureMergerShader: B texture is not set");
4975
4975
  if (!this._textures[y.A])
4976
4976
  throw new Error("TextureMergerShader: A texture is not set");
4977
- const a = this.renderer.factory.texture(this._textures[y.R]), f = this.renderer.factory.texture(this._textures[y.G]), c = this.renderer.factory.texture(this._textures[y.B]), d = this.renderer.factory.texture(this._textures[y.A]);
4978
- this._program.bindTexture("uTextureR", a, 0), this._program.bindTexture("uTextureG", f, 1), this._program.bindTexture("uTextureB", c, 2), this._program.bindTexture("uTextureA", d, 3), this._program.uniform1i("uRChannel", this._textureChannels[y.R] || 0), this._program.uniform1i("uGChannel", this._textureChannels[y.G] || 1), this._program.uniform1i("uBChannel", this._textureChannels[y.B] || 2), this._program.uniform1i("uAChannel", this._textureChannels[y.A] || 3), this._program.positionAttribPointer(e.positionAttribParams("position")), this._program.texCoordAttribPointer(e.texCoord0AttribParams("texCoord"));
4977
+ const a = this.renderer.factory.texture(this._textures[y.R]), A = this.renderer.factory.texture(this._textures[y.G]), c = this.renderer.factory.texture(this._textures[y.B]), d = this.renderer.factory.texture(this._textures[y.A]);
4978
+ this._program.bindTexture("uTextureR", a, 0), this._program.bindTexture("uTextureG", A, 1), this._program.bindTexture("uTextureB", c, 2), this._program.bindTexture("uTextureA", d, 3), this._program.uniform1i("uRChannel", this._textureChannels[y.R] || 0), this._program.uniform1i("uGChannel", this._textureChannels[y.G] || 1), this._program.uniform1i("uBChannel", this._textureChannels[y.B] || 2), this._program.uniform1i("uAChannel", this._textureChannels[y.A] || 3), this._program.positionAttribPointer(e.positionAttribParams("position")), this._program.texCoordAttribPointer(e.texCoord0AttribParams("texCoord"));
4979
4979
  }
4980
4980
  }
4981
4981
  class Ii {
@@ -5047,9 +5047,9 @@ class Si extends V {
5047
5047
  throw new Error("PresentTextureShader: shader program is not loaded");
5048
5048
  const o = this.renderer, { gl: a } = o;
5049
5049
  o.state.shaderProgram = this._program, a.activeTexture(a.TEXTURE0), this._program.uniform1i("uTexture", 0);
5050
- const f = r.material, c = r.getTextureRenderer("albedoTexture")?.getApiObject();
5051
- if (c && f.albedoTexture) {
5052
- const d = Be[f.albedoTexture.target];
5050
+ const A = r.material, c = r.getTextureRenderer("albedoTexture")?.getApiObject();
5051
+ if (c && A.albedoTexture) {
5052
+ const d = Be[A.albedoTexture.target];
5053
5053
  a.bindTexture(a[d], c);
5054
5054
  } else
5055
5055
  throw new Error("PresentTextureShader: invalid material setup. The albedoTexture material attribute must to be a texture");
@@ -5658,8 +5658,8 @@ class Ui extends pt {
5658
5658
  const n = i.currentPath;
5659
5659
  i.currentPath = li(e);
5660
5660
  const s = new _e(), o = new fe("Scene Root"), { scene: a } = await s.load(e);
5661
- for (const f of a) {
5662
- const c = await Gi(f, i);
5661
+ for (const A of a) {
5662
+ const c = await Gi(A, i);
5663
5663
  o.addChild(c);
5664
5664
  }
5665
5665
  return i.currentPath = n, o;
@@ -5730,7 +5730,7 @@ class Oe extends se {
5730
5730
  }, s = Ui.PreferredDrawableFormat() === wr.BG2 ? await i(e.name + ".bg2") || await i(e.name + ".vwglb") : await i(e.name + ".vwglb") || await i(e.name + ".bg2");
5731
5731
  if (!s)
5732
5732
  throw new Error(`Drawable.deserialize(): could not load drawable with name ${e.name}`);
5733
- s.items.forEach(({ polyList: o, material: a, transform: f }) => this.addPolyList(o, a, f)), this.name = s.name;
5733
+ s.items.forEach(({ polyList: o, material: a, transform: A }) => this.addPolyList(o, a, A)), this.name = s.name;
5734
5734
  }
5735
5735
  async serialize(e, r) {
5736
5736
  throw await super.serialize(e, r), new Error("Drawable.serialice() not implemented");
@@ -5771,13 +5771,13 @@ class wo {
5771
5771
  }
5772
5772
  loadBg2FileAsJson(e) {
5773
5773
  const r = this.loadBg2File(e), i = this.getBg2FileHeader(r), n = this.getComponentData(r), s = this.getMaterialsData(r), o = this.getJointData(r), a = [];
5774
- for (let f = 0; f < i.numberOfPlist; ++f)
5775
- a.push(this.getPolyList(r, f));
5774
+ for (let A = 0; A < i.numberOfPlist; ++A)
5775
+ a.push(this.getPolyList(r, A));
5776
5776
  return this.freeBg2File(r), { header: i, components: n, materials: s, joints: o, polyLists: a };
5777
5777
  }
5778
5778
  getBg2BufferFromJson(e) {
5779
5779
  const { header: r, materials: i, joints: n, polyLists: s, components: o } = e, a = this.instance._createBg2File(this._debug ? 1 : 0);
5780
- let f = null;
5780
+ let A = null;
5781
5781
  if (a) {
5782
5782
  this.instance._setFileHeader(
5783
5783
  a,
@@ -5794,11 +5794,11 @@ class wo {
5794
5794
  const c = this.instance._createBufferWithBg2File(a, this._debug ? 1 : 0);
5795
5795
  if (c) {
5796
5796
  const d = new Int32Array(this.instance.HEAPU8.buffer, c, 1)[0], P = new Uint32Array(this.instance.HEAPU8.buffer, c + 4, 1)[0];
5797
- f = new Uint8Array(this.instance.HEAPU8.buffer, P, d).slice(), this.instance._freeBufferWrapper(c, this._debug ? 1 : 0);
5797
+ A = new Uint8Array(this.instance.HEAPU8.buffer, P, d).slice(), this.instance._freeBufferWrapper(c, this._debug ? 1 : 0);
5798
5798
  }
5799
5799
  this.instance._freeBg2File(a, this._debug ? 1 : 0);
5800
5800
  }
5801
- return f;
5801
+ return A;
5802
5802
  }
5803
5803
  getBg2FileHeader(e) {
5804
5804
  const r = this._instance._getBg2FileHeader(e, this._debug ? 1 : 0), i = new Uint8Array(this.instance.HEAPU8.buffer, r, 4), n = new Int32Array(this.instance.HEAP32.buffer, r + 4, 1)[0];
@@ -5839,12 +5839,12 @@ class wo {
5839
5839
  getPolyList(e, r) {
5840
5840
  const i = this._instance._getPolyList(e, r, this._debug ? 1 : 0);
5841
5841
  if (i) {
5842
- const n = new Int32Array(this.instance.HEAPU8.buffer, i, 16), s = n[0], o = n[1], a = n[2], f = n[3], c = n[4], d = n[5], P = n[6], C = n[7], v = n[8], D = n[9], B = n[10], N = n[11], K = n[12], G = n[13], H = n[14], L = n[15];
5842
+ const n = new Int32Array(this.instance.HEAPU8.buffer, i, 16), s = n[0], o = n[1], a = n[2], A = n[3], c = n[4], d = n[5], P = n[6], C = n[7], v = n[8], D = n[9], B = n[10], N = n[11], K = n[12], G = n[13], H = n[14], L = n[15];
5843
5843
  return {
5844
5844
  name: this.getStringFromCStr(s),
5845
5845
  matName: this.getStringFromCStr(o),
5846
5846
  groupName: this.getStringFromCStr(a),
5847
- visible: f === 1,
5847
+ visible: A === 1,
5848
5848
  vertex: this.getFloatArray(d, c),
5849
5849
  normal: this.getFloatArray(C, P),
5850
5850
  texCoord0: this.getFloatArray(D, v),
@@ -5988,7 +5988,7 @@ const vr = {
5988
5988
  const i = Qs(t), n = new RegExp(i, "i"), s = `Could not find a plugin to ${r.operationType} file '${t}' of type '${e}'.`, o = r.plugins[e];
5989
5989
  if (o) {
5990
5990
  for (const a of o)
5991
- if (a.supportedExtensions.find((f) => n.test(f)))
5991
+ if (a.supportedExtensions.find((A) => n.test(A)))
5992
5992
  return a;
5993
5993
  throw new Error(s);
5994
5994
  } else
@@ -6498,8 +6498,8 @@ class Qt extends se {
6498
6498
  if (this.node) {
6499
6499
  const i = w.MakeIdentity();
6500
6500
  this.node.children.forEach((n, s) => {
6501
- const o = n.transform, a = n.component("InputChainJoint"), f = n.component("OutputChainJoint");
6502
- s > 0 && a ? a.joint.applyTransform(i) : i.identity(), o && o.matrix.assign(i), f && f.joint.applyTransform(i);
6501
+ const o = n.transform, a = n.component("InputChainJoint"), A = n.component("OutputChainJoint");
6502
+ s > 0 && a ? a.joint.applyTransform(i) : i.identity(), o && o.matrix.assign(i), A && A.joint.applyTransform(i);
6503
6503
  });
6504
6504
  }
6505
6505
  }
@@ -6734,14 +6734,14 @@ class he extends se {
6734
6734
  position: s,
6735
6735
  color: o,
6736
6736
  spotCutoff: a,
6737
- spotExponent: f,
6737
+ spotExponent: A,
6738
6738
  shadowStrength: c,
6739
6739
  castShadows: d,
6740
6740
  shadowBias: P,
6741
6741
  intensity: C,
6742
6742
  projection: v
6743
6743
  }) {
6744
- e !== void 0 && (this.light.enabled = e), r !== void 0 && (this.light.type = r), i !== void 0 && (this.light.type = i), n !== void 0 && (this.light.direction = n), s !== void 0 && (this.light.position = s), o !== void 0 && (this.light.color = o), a !== void 0 && (this.light.spotCutoff = a), f !== void 0 && (this.light.spotExponent = f), c !== void 0 && (this.light.shadowStrength = c), d !== void 0 && (this.light.castShadows = d), P !== void 0 && (this.light.shadowBias = P), C !== void 0 && (this.light.intensity = C), v !== void 0 && (this.light.projection = v);
6744
+ e !== void 0 && (this.light.enabled = e), r !== void 0 && (this.light.type = r), i !== void 0 && (this.light.type = i), n !== void 0 && (this.light.direction = n), s !== void 0 && (this.light.position = s), o !== void 0 && (this.light.color = o), a !== void 0 && (this.light.spotCutoff = a), A !== void 0 && (this.light.spotExponent = A), c !== void 0 && (this.light.shadowStrength = c), d !== void 0 && (this.light.castShadows = d), P !== void 0 && (this.light.shadowBias = P), C !== void 0 && (this.light.intensity = C), v !== void 0 && (this.light.projection = v);
6745
6745
  }
6746
6746
  async deserialize(e, r) {
6747
6747
  await this._light.deserialize(e);
@@ -7287,8 +7287,8 @@ class rt extends se {
7287
7287
  e.touches.forEach((P) => {
7288
7288
  P.identifier === r.identifier ? n = P : P.identifier === i.identifier && (s = P);
7289
7289
  });
7290
- const o = h.Magnitude(h.Sub(new h(r.x, r.y), new h(i.x, i.y))), a = h.Magnitude(h.Sub(new h(n.x, n.y), new h(s.x, s.y))), f = new h(r.y - n.y, i.x - s.x), c = this.transform.matrix.upVector, d = this.transform.matrix.leftVector;
7291
- c.scale(f.x * -1e-3 * this._distance), d.scale(f.y * -1e-3 * this._distance), this._center = h.Add(this._center, h.Add(c, d)), this._distance += (o - a) * 5e-3 * this._distance;
7290
+ const o = h.Magnitude(h.Sub(new h(r.x, r.y), new h(i.x, i.y))), a = h.Magnitude(h.Sub(new h(n.x, n.y), new h(s.x, s.y))), A = new h(r.y - n.y, i.x - s.x), c = this.transform.matrix.upVector, d = this.transform.matrix.leftVector;
7291
+ c.scale(A.x * -1e-3 * this._distance), d.scale(A.y * -1e-3 * this._distance), this._center = h.Add(this._center, h.Add(c, d)), this._distance += (o - a) * 5e-3 * this._distance;
7292
7292
  }
7293
7293
  e.stopPropagation();
7294
7294
  }
@@ -7907,8 +7907,8 @@ class St {
7907
7907
  o.setBlendState(c), a.setBlendState(c);
7908
7908
  }
7909
7909
  o.create(), a.cullFace = !1, a.create();
7910
- const f = this.getQueue(e);
7911
- f ? f.enabled = !0 : this._queues.push({
7910
+ const A = this.getQueue(e);
7911
+ A ? A.enabled = !0 : this._queues.push({
7912
7912
  layer: e,
7913
7913
  shader: r,
7914
7914
  beginOperation: i,
@@ -7933,11 +7933,11 @@ class St {
7933
7933
  }
7934
7934
  addPolyList(e, r, i) {
7935
7935
  const n = vi(e.polyList, r.material);
7936
- this._queues.forEach(({ layer: s, shader: o, queue: a, pipelines: f }) => {
7936
+ this._queues.forEach(({ layer: s, shader: o, queue: a, pipelines: A }) => {
7937
7937
  if (n & s) {
7938
7938
  const { polyList: c } = e;
7939
7939
  let d = null;
7940
- c.enableCullFace ? d = f.cullBackFace : d = f.cullFaceDisabled, a.push(new Dt({
7940
+ c.enableCullFace ? d = A.cullBackFace : d = A.cullFaceDisabled, a.push(new Dt({
7941
7941
  shader: o,
7942
7942
  polyListRenderer: e,
7943
7943
  materialRenderer: r,
@@ -8631,8 +8631,8 @@ class Cn extends V {
8631
8631
  setup(e, r, i, n, s) {
8632
8632
  if (!this._program)
8633
8633
  throw new Error("SelectionHighlightShader: shader program is not loaded");
8634
- const o = this.renderer, { gl: a, viewport: f } = o;
8635
- o.state.shaderProgram = this._program, a.activeTexture(a.TEXTURE0), this._program.uniform1i("uTexture", 0), this._program.uniform2f("uTexSize", f[2], f[3]), this._program.uniform1f("uBorderWidth", this._borderWidth), this._program.uniform4fv("uBorderColor", this._borderColor), this._program.uniform1fv("uConvMatrix", this._convMatrix);
8634
+ const o = this.renderer, { gl: a, viewport: A } = o;
8635
+ o.state.shaderProgram = this._program, a.activeTexture(a.TEXTURE0), this._program.uniform1i("uTexture", 0), this._program.uniform2f("uTexSize", A[2], A[3]), this._program.uniform1f("uBorderWidth", this._borderWidth), this._program.uniform4fv("uBorderColor", this._borderColor), this._program.uniform1fv("uConvMatrix", this._convMatrix);
8636
8636
  const c = r.material, d = r.getTextureRenderer("albedoTexture")?.getApiObject();
8637
8637
  if (d && c.albedoTexture) {
8638
8638
  const P = Be[c.albedoTexture.target];
@@ -8698,10 +8698,10 @@ class d0 {
8698
8698
  return;
8699
8699
  const a = w.GetInverted(oe.GetWorldMatrix(r.node));
8700
8700
  this._renderQueue.viewMatrix = a, this._renderQueue.projectionMatrix = r.projectionMatrix, this._renderQueue.newFrame(), this._frameVisitor.modelMatrix.identity(), e.accept(this._frameVisitor);
8701
- let f = null;
8701
+ let A = null;
8702
8702
  return this._renderBuffer.update(() => {
8703
- this._renderBuffer?.frameBuffer.clear(), this._renderQueue?.draw(k.SELECTION_DEFAULT), f = this._renderBuffer?.readPixels(i, n, s, o);
8704
- }), f;
8703
+ this._renderBuffer?.frameBuffer.clear(), this._renderQueue?.draw(k.SELECTION_DEFAULT), A = this._renderBuffer?.readPixels(i, n, s, o);
8704
+ }), A;
8705
8705
  }
8706
8706
  destroy() {
8707
8707
  this._renderBuffer?.destroy(), this._targetTexture?.destroy(), this._renderBuffer = null, this._targetTexture = null;
@@ -8788,7 +8788,9 @@ class v0 {
8788
8788
  this._enabled = e, this._enabled || this.clearSelection();
8789
8789
  }
8790
8790
  clearSelection() {
8791
- this._selection.forEach((e) => e.polyList.selected = !1), this._selection = [], this.triggerSelectionChanged();
8791
+ this._selection.forEach((e) => {
8792
+ e.drawable.items.forEach((r) => r.polyList.selected = !1);
8793
+ }), this._selection = [], this.triggerSelectionChanged();
8792
8794
  }
8793
8795
  set sceneRoot(e) {
8794
8796
  this._sceneRoot = e, this.clearSelection();
@@ -8836,7 +8838,9 @@ class v0 {
8836
8838
  const i = window.devicePixelRatio || 1;
8837
8839
  this._selectionBuffer?.reshape(this._viewportSize[0], this._viewportSize[1]);
8838
8840
  const n = this._selectionBuffer.draw(this.sceneRoot, this.camera, e.x * i, e.y * i), s = this._selectionIdVisitor.findElement(n), o = () => this._selection.find((a) => s && a.polyList === s.polyList && a.drawable === s.drawable);
8839
- s && this.selectionMode === Ze.OBJECT && s.drawable.items.forEach((a) => a.polyList.selected = !0), s && this._multiSelect && !o() ? (this._selection.push(s), this.triggerSelectionChanged()) : s && !o() ? (this._selection = [s], this.triggerSelectionChanged()) : !s && !this._multiSelect && this._selection.length > 0 && (this._selection = [], this.triggerSelectionChanged()), this._selection.forEach((a) => a.polyList.selected = !0);
8841
+ s && this._multiSelect && !o() ? (this._selection.push(s), this.triggerSelectionChanged()) : s && !o() ? (this._selection = [s], this.triggerSelectionChanged()) : s && this._multiSelect && o() ? (this._selection = this._selection.filter((a) => a.polyList !== s.polyList), this.triggerSelectionChanged()) : !s && this._selection.length > 0 && (this._selection = [], this.triggerSelectionChanged()), this.selectionMode === Ze.OBJECT && this._selection.forEach((a) => {
8842
+ a.drawable.items.forEach((A) => A.polyList.selected = !0);
8843
+ }), this._selection.forEach((a) => a.polyList.selected = !0);
8840
8844
  }
8841
8845
  }
8842
8846
  mouseDown(e) {
@@ -8959,9 +8963,9 @@ class Dn extends V {
8959
8963
  throw new Error("PresentDebugFramebufferShader: shader program is not loaded");
8960
8964
  const o = this.renderer, { gl: a } = o;
8961
8965
  o.state.shaderProgram = this._program, a.activeTexture(a.TEXTURE0), this._program.uniform1i("uTexture", 0);
8962
- const f = r.material, c = r.getTextureRenderer("albedoTexture")?.getApiObject();
8963
- if (c && f.albedoTexture) {
8964
- const d = Be[f.albedoTexture.target];
8966
+ const A = r.material, c = r.getTextureRenderer("albedoTexture")?.getApiObject();
8967
+ if (c && A.albedoTexture) {
8968
+ const d = Be[A.albedoTexture.target];
8965
8969
  a.bindTexture(a[d], c);
8966
8970
  } else
8967
8971
  throw new Error("PresentDebugFramebufferShader: invalid material setup. The albedoTexture material attribute must to be a texture");
@@ -9012,11 +9016,11 @@ class xe {
9012
9016
  const i = w.GetInverted(oe.GetWorldMatrix(e.node)), n = e.projectionMatrix;
9013
9017
  this._renderBuffer.update(() => {
9014
9018
  this._renderBuffer.frameBuffer.clear(), this._objects.forEach((o) => {
9015
- const f = w.MakeScale(o.scale, o.scale, o.scale).mult(o.transformMatrix);
9019
+ const A = w.MakeScale(o.scale, o.scale, o.scale).mult(o.transformMatrix);
9016
9020
  this._materialRenderer.material.albedo = o.color, o.renderer.bindBuffers(), this._shader.setup(
9017
9021
  o.renderer,
9018
9022
  this._materialRenderer,
9019
- f,
9023
+ A,
9020
9024
  i,
9021
9025
  n
9022
9026
  ), o.renderer.draw();
@@ -9599,7 +9603,7 @@ class Nn {
9599
9603
  let o = null;
9600
9604
  if (r instanceof he ? (o = r.node, s = r) : r instanceof fe && (o = r, s = r.lightComponent || null), !o || !s)
9601
9605
  throw Error("ShadowRenderer.getLightPosition(): invalid light. Light must be a Node or a LightComponent");
9602
- const a = n.focusDistance, f = oe.GetWorldMatrix(i), c = h.Add(w.GetPosition(f), h.Mult(f.forwardVector, -a)), d = oe.GetWorldMatrix(o), P = w.GetRotation(d).forwardVector;
9606
+ const a = n.focusDistance, A = oe.GetWorldMatrix(i), c = h.Add(w.GetPosition(A), h.Mult(A.forwardVector, -a)), d = oe.GetWorldMatrix(o), P = w.GetRotation(d).forwardVector;
9603
9607
  P.scale(this._shadowMapRenderDistance);
9604
9608
  const C = h.Add(c, P);
9605
9609
  return d.setPosition(C), this._debug && (xe.Get(this._renderer).drawSphere({ radius: 0.1, color: p.Red(), position: c }), xe.Get(this.renderer).drawSphere({ radius: 0.1, color: p.Blue(), position: C }), xe.Get(this.renderer).drawArrow({ length: 0.8, color: p.Green(), transformMatrix: d })), d;
@@ -9662,8 +9666,8 @@ class Hn extends V {
9662
9666
  throw new Error("SkyCubeShader: shader program is not loaded");
9663
9667
  const o = this.renderer, { gl: a } = o;
9664
9668
  o.state.shaderProgram = this._program;
9665
- const f = w.Mult(s, n);
9666
- this._program.uniformMatrix4fv("uMVP", !1, f), a.activeTexture(a.TEXTURE0), this._program.uniform1i("uCubemap", 0);
9669
+ const A = w.Mult(s, n);
9670
+ this._program.uniformMatrix4fv("uMVP", !1, A), a.activeTexture(a.TEXTURE0), this._program.uniform1i("uCubemap", 0);
9667
9671
  const c = r.getTextureRenderer("albedoTexture")?.getApiObject();
9668
9672
  a.bindTexture(a.TEXTURE_CUBE_MAP, c), this._program.positionAttribPointer(e.positionAttribParams("vertPosition"));
9669
9673
  }
@@ -9960,8 +9964,8 @@ class Gn extends An {
9960
9964
  }
9961
9965
  this._stride = 3;
9962
9966
  const s = 0, o = 3;
9963
- let a = 3, f = 3, c = 3, d = 3, P = 3;
9964
- this.hasNormal && (this._stride += 3, a += 3, f += 3, c += 3, d += 3, P += 3), this.hasTexCoord0 && (this._stride += 2, f += 2, c += 2, d += 2, P += 2), this.hasTexCoord1 && (this._stride += 2, c += 2, d += 2, P += 2), this.hasTexCoord2 && (this._stride += 2, d += 2, P += 2), this.hasColor && (this._stride += 4, P += 4), this.hasTangent && (this._stride += 3), this._offsets = { vertex: s, normal: o, texCoord0: a, texCoord1: f, texCoord2: c, color: d, tangent: P }, this._vertexBuffer = Ae.CreateArrayBuffer(e, new Float32Array(n));
9967
+ let a = 3, A = 3, c = 3, d = 3, P = 3;
9968
+ this.hasNormal && (this._stride += 3, a += 3, A += 3, c += 3, d += 3, P += 3), this.hasTexCoord0 && (this._stride += 2, A += 2, c += 2, d += 2, P += 2), this.hasTexCoord1 && (this._stride += 2, c += 2, d += 2, P += 2), this.hasTexCoord2 && (this._stride += 2, d += 2, P += 2), this.hasColor && (this._stride += 4, P += 4), this.hasTangent && (this._stride += 3), this._offsets = { vertex: s, normal: o, texCoord0: a, texCoord1: A, texCoord2: c, color: d, tangent: P }, this._vertexBuffer = Ae.CreateArrayBuffer(e, new Float32Array(n));
9965
9969
  const C = this.polyList.index.length < 65535 ? new Uint16Array(this.polyList.index) : new Uint32Array(this.polyList.index);
9966
9970
  this._indexBuffer = Ae.CreateElementArrayBuffer(e, C), this._indexArrayFormat = C instanceof Uint16Array ? e.UNSIGNED_SHORT : e.UNSIGNED_INT;
9967
9971
  }
@@ -10114,8 +10118,8 @@ class Un extends ln {
10114
10118
  readPixels(e, r, i, n) {
10115
10119
  const o = this.attachments[0]?.texture;
10116
10120
  if (o) {
10117
- const { gl: a } = this.renderer, f = new Uint8Array(i * n * 4);
10118
- return a.readPixels(e, o.size.height - r, i, n, a.RGBA, a.UNSIGNED_BYTE, f), f;
10121
+ const { gl: a } = this.renderer, A = new Uint8Array(i * n * 4);
10122
+ return a.readPixels(e, o.size.height - r, i, n, a.RGBA, a.UNSIGNED_BYTE, A), A;
10119
10123
  }
10120
10124
  }
10121
10125
  beginUpdateTexture() {
@@ -10142,12 +10146,12 @@ class Un extends ln {
10142
10146
  if (Object.keys(this.attachments).length !== 1)
10143
10147
  throw new Error("Unexpected number of texture attachments rendering cube map. The cube map renderer supports only one color attachment.");
10144
10148
  this.destroy(), this._framebuffers = [], this._depthBuffers = [];
10145
- const { width: a, height: f } = s.size;
10149
+ const { width: a, height: A } = s.size;
10146
10150
  for (let c = 0; c < 6; ++c) {
10147
10151
  const d = r.createFramebuffer();
10148
10152
  r.bindFramebuffer(r.FRAMEBUFFER, d), this._framebuffers.push(d), r.framebufferTexture2D(r.FRAMEBUFFER, r.COLOR_ATTACHMENT0, r.TEXTURE_CUBE_MAP_POSITIVE_X + c, n, 0);
10149
10153
  const P = r.createRenderbuffer();
10150
- if (this._depthBuffers.push(P), r.bindRenderbuffer(r.RENDERBUFFER, P), r.renderbufferStorage(r.RENDERBUFFER, r.DEPTH_COMPONENT16, a, f), r.framebufferRenderbuffer(r.FRAMEBUFFER, r.DEPTH_ATTACHMENT, r.RENDERBUFFER, P), r.checkFramebufferStatus(r.FRAMEBUFFER) != r.FRAMEBUFFER_COMPLETE) {
10154
+ if (this._depthBuffers.push(P), r.bindRenderbuffer(r.RENDERBUFFER, P), r.renderbufferStorage(r.RENDERBUFFER, r.DEPTH_COMPONENT16, a, A), r.framebufferRenderbuffer(r.FRAMEBUFFER, r.DEPTH_ATTACHMENT, r.RENDERBUFFER, P), r.checkFramebufferStatus(r.FRAMEBUFFER) != r.FRAMEBUFFER_COMPLETE) {
10151
10155
  const C = r.checkFramebufferStatus(r.FRAMEBUFFER);
10152
10156
  throw new Error(`Cubemap frame buffer not complete in cube side #${c}: ${M0(r, C)}`);
10153
10157
  }
@@ -10438,8 +10442,8 @@ class Xn extends V {
10438
10442
  throw new Error("BasicPBRLightShader: lights array not specified");
10439
10443
  const a = r.material;
10440
10444
  r.mergeTextures(), o.state.shaderProgram = this._program;
10441
- const f = w.GetNormalMatrix(i);
10442
- if (this._program.bindMatrix("uNormMatrix", f), this._program.bindMatrix("uWorld", i), this._program.bindMatrix("uView", n), this._program.bindMatrix("uViewInverse", w.GetInverted(n)), this._program.bindMatrix("uProj", s), this._cameraPosition ? this._program.bindVector("uCameraPos", this._cameraPosition) : (console.warn("Serious performance warning: camera position not set in BasicPBRLightShader. Extracting the camera position from the view matrix involves inverting the matrix."), this._program.bindVector("uCameraPos", w.GetPosition(w.GetInverted(n)))), r.bindTexture(this._program, "albedoTexture", "uAlbedoTexture", 0), r.bindTexture(this._program, "normalTexture", "uNormalTexture", 1, Rn(this.renderer)), r.bindMetalnessRoughnessHeightAOTexture(this._program, "uMetallicRoughnessHeightAOTexture", 2), this._program.uniform1f("uAlphaTresshold", a.alphaCutoff), r.bindColor(this._program, "albedo", "uAlbedo"), r.bindValue(this._program, "metalness", "uMetallic"), r.bindValue(this._program, "roughness", "uRoughness"), r.bindValue(this._program, "lightEmission", "uLightEmission", 0), this._program.uniform1i("uAlbedoMap", a.albedoUV), this._program.uniform1i("uNormalMap", a.normalUV), this._program.uniform1i("uAOMap", a.ambientOcclussionUV), this._program.uniform1i("uMetallicMap", a.metalnessChannel), this._program.uniform1i("uRoughnessMap", a.roughnessChannel), this._program.uniform1i("uLightemissionMap", a.lightEmissionChannel), this._program.bindVector("uAlbedoScale", a.albedoScale), this._program.bindVector("uNormalScale", a.normalScale), this._program.bindVector("uMetallicScale", a.metalnessScale), this._program.bindVector("uRoughnessScale", a.roughnessScale), this._program.bindVector("uLightEmissionScale", a.lightEmissionScale), this._program.bindVector("uFresnelTint", a.fresnelTint), this._program.bindVector("uSheenColor", a.sheenColor), this._program.uniform1f("uSheenIntensity", a.sheenIntensity), !this.irradianceMap || !this.specularMap || !this.environmentMap || !this._brdfIntegrationTexture)
10445
+ const A = w.GetNormalMatrix(i);
10446
+ if (this._program.bindMatrix("uNormMatrix", A), this._program.bindMatrix("uWorld", i), this._program.bindMatrix("uView", n), this._program.bindMatrix("uViewInverse", w.GetInverted(n)), this._program.bindMatrix("uProj", s), this._cameraPosition ? this._program.bindVector("uCameraPos", this._cameraPosition) : (console.warn("Serious performance warning: camera position not set in BasicPBRLightShader. Extracting the camera position from the view matrix involves inverting the matrix."), this._program.bindVector("uCameraPos", w.GetPosition(w.GetInverted(n)))), r.bindTexture(this._program, "albedoTexture", "uAlbedoTexture", 0), r.bindTexture(this._program, "normalTexture", "uNormalTexture", 1, Rn(this.renderer)), r.bindMetalnessRoughnessHeightAOTexture(this._program, "uMetallicRoughnessHeightAOTexture", 2), this._program.uniform1f("uAlphaTresshold", a.alphaCutoff), r.bindColor(this._program, "albedo", "uAlbedo"), r.bindValue(this._program, "metalness", "uMetallic"), r.bindValue(this._program, "roughness", "uRoughness"), r.bindValue(this._program, "lightEmission", "uLightEmission", 0), this._program.uniform1i("uAlbedoMap", a.albedoUV), this._program.uniform1i("uNormalMap", a.normalUV), this._program.uniform1i("uAOMap", a.ambientOcclussionUV), this._program.uniform1i("uMetallicMap", a.metalnessChannel), this._program.uniform1i("uRoughnessMap", a.roughnessChannel), this._program.uniform1i("uLightemissionMap", a.lightEmissionChannel), this._program.bindVector("uAlbedoScale", a.albedoScale), this._program.bindVector("uNormalScale", a.normalScale), this._program.bindVector("uMetallicScale", a.metalnessScale), this._program.bindVector("uRoughnessScale", a.roughnessScale), this._program.bindVector("uLightEmissionScale", a.lightEmissionScale), this._program.bindVector("uFresnelTint", a.fresnelTint), this._program.bindVector("uSheenColor", a.sheenColor), this._program.uniform1f("uSheenIntensity", a.sheenIntensity), !this.irradianceMap || !this.specularMap || !this.environmentMap || !this._brdfIntegrationTexture)
10443
10447
  throw new Error("PBRLightIBLShader: Environment maps not set.");
10444
10448
  const c = this.renderer.factory.texture(this.irradianceMap), d = this.renderer.factory.texture(this.specularMap), P = this.renderer.factory.texture(this.environmentMap), C = this.renderer.factory.texture(this._brdfIntegrationTexture);
10445
10449
  this._program.bindTexture("uIrradianceMap", c, 3), this._program.bindTexture("uSpecularMap", d, 4), this._program.bindTexture("uEnvMap", P, 5), this._program.bindTexture("uBRDFIntegrationMap", C, 6), this._program.uniform1f("uBrightness", this._brightness), this._program.uniform1f("uContrast", this._contrast), this._program.uniform1f("uAmbientIntensity", 1);
@@ -10667,13 +10671,13 @@ const L0 = (t, e) => {
10667
10671
  const r = L0(t, e), i = I0(t, e);
10668
10672
  if (t.bindTexture(r, e._apiObject), e.dataType === Qe.RENDER_TARGET) {
10669
10673
  const { width: n, height: s } = e.size, o = e.renderTargetAttachment === Y.DEPTH_ATTACHMENT, a = o ? t.DEPTH_COMPONENT : t.RGBA;
10670
- let f = o ? t.DEPTH_COMPONENT : t.RGBA;
10674
+ let A = o ? t.DEPTH_COMPONENT : t.RGBA;
10671
10675
  const c = o ? t.UNSIGNED_SHORT : i;
10672
10676
  if (t.texParameteri(r, t.TEXTURE_MIN_FILTER, t.LINEAR), t.texParameteri(r, t.TEXTURE_MAG_FILTER, t.LINEAR), t.texParameteri(r, t.TEXTURE_WRAP_S, ct(t, e.wrapModeX)), t.texParameteri(r, t.TEXTURE_WRAP_T, ct(t, e.wrapModeY)), r === t.TEXTURE_CUBE_MAP)
10673
10677
  for (let d = 0; d < 6; ++d)
10674
- t.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + d, 0, a, n, s, 0, f, c, null);
10678
+ t.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X + d, 0, a, n, s, 0, A, c, null);
10675
10679
  else
10676
- t.texImage2D(r, 0, a, n, s, 0, f, c, null);
10680
+ t.texImage2D(r, 0, a, n, s, 0, A, c, null);
10677
10681
  e.imageData.currentSize = new h(e.size);
10678
10682
  } else
10679
10683
  t.texImage2D(r, 0, t.RGBA, t.RGBA, i, e._imageData), t.texParameteri(r, t.TEXTURE_WRAP_S, ct(t, e.wrapModeX)), t.texParameteri(r, t.TEXTURE_WRAP_T, ct(t, e.wrapModeY)), t.texParameteri(r, t.TEXTURE_MAG_FILTER, Zr(t, e.magFilter)), t.texParameteri(r, t.TEXTURE_MIN_FILTER, Zr(t, e.minFilter)), e.mipmapRequired && t.generateMipmap(r);
@@ -10758,19 +10762,19 @@ class Zn extends Et {
10758
10762
  await super.init(e), this._canvas = e, this._gl = e.domElement.getContext("webgl", { preserveDrawingBuffer: !0 }), this._gl._bg2e_object = this;
10759
10763
  const r = new URLSearchParams(location.search).get("debug") == "true";
10760
10764
  if (this._debugMode = r, window.WebGLDebugUtils && r) {
10761
- let i = function(a, f, c) {
10762
- throw window.WebGLDebugUtils.glEnumToString(a) + " was caused by call to: " + f;
10763
- }, n = function(a, f) {
10764
- if (console.log("gl." + a + "(" + window.WebGLDebugUtils.glFunctionArgsToString(a, f) + ")"), /drawElements/.test(a)) {
10765
+ let i = function(a, A, c) {
10766
+ throw window.WebGLDebugUtils.glEnumToString(a) + " was caused by call to: " + A;
10767
+ }, n = function(a, A) {
10768
+ if (console.log("gl." + a + "(" + window.WebGLDebugUtils.glFunctionArgsToString(a, A) + ")"), /drawElements/.test(a)) {
10765
10769
  const c = Ae.CurrentBuffer(s, Se.ELEMENT_ARRAY_BUFFER), d = Ae.CurrentBuffer(s, Se.ARRAY_BUFFER);
10766
10770
  o(c?.id, "ELEMENT_ARRAY_BUFFER"), o(d?.id, "ARRAY_BUFFER");
10767
- } else /bindBuffer/.test(a) && f[0] === s.ELEMENT_ARRAY_BUFFER ? console.log(` BufferID: ${f[1]._bg2e_id_}`) : /bindBuffer/.test(a) && f[0] === s.ARRAY_BUFFER && console.log(` BufferID: ${f[1]._bg2e_id_}`);
10771
+ } else /bindBuffer/.test(a) && A[0] === s.ELEMENT_ARRAY_BUFFER ? console.log(` BufferID: ${A[1]._bg2e_id_}`) : /bindBuffer/.test(a) && A[0] === s.ARRAY_BUFFER && console.log(` BufferID: ${A[1]._bg2e_id_}`);
10768
10772
  };
10769
10773
  const s = this._gl;
10770
10774
  console.warn("Using WebGLDebugUtils: this must cause an impact in performance");
10771
- const o = (a, f) => {
10772
- const c = s.getBufferParameter(s[f], s.BUFFER_SIZE);
10773
- console.log(` ${f} id: ${a}, size: ${c}`);
10775
+ const o = (a, A) => {
10776
+ const c = s.getBufferParameter(s[A], s.BUFFER_SIZE);
10777
+ console.log(` ${A} id: ${a}, size: ${c}`);
10774
10778
  };
10775
10779
  this._gl = window.WebGLDebugUtils.makeDebugContext(this._gl, i, n);
10776
10780
  }
@@ -10919,8 +10923,8 @@ class X0 extends V {
10919
10923
  throw new Error("BasicDiffuseColorShader: shader program is not loaded");
10920
10924
  const { material: o } = r, a = this.renderer;
10921
10925
  a.state.shaderProgram = this._program, this._program.uniformMatrix4fv("mWorld", !1, i), this._program.uniformMatrix4fv("mView", !1, n), this._program.uniformMatrix4fv("mProj", !1, s), this._program.uniform1i("uTexture", 0);
10922
- let f = r.getTextureRenderer("albedoTexture") || this._whiteTextureRenderer;
10923
- this._program.uniform3fv("uFixedColor", o.albedo.rgb), f.activeTexture(0), f.bindTexture(), this._program.positionAttribPointer(e.positionAttribParams("vertPosition")), this._program.texCoordAttribPointer(e.texCoord0AttribParams("t0Position"));
10926
+ let A = r.getTextureRenderer("albedoTexture") || this._whiteTextureRenderer;
10927
+ this._program.uniform3fv("uFixedColor", o.albedo.rgb), A.activeTexture(0), A.bindTexture(), this._program.positionAttribPointer(e.positionAttribParams("vertPosition")), this._program.texCoordAttribPointer(e.texCoord0AttribParams("t0Position"));
10924
10928
  }
10925
10929
  destroy() {
10926
10930
  this._program && (T.Delete(this._program), this._program = null);
@@ -11067,8 +11071,8 @@ class Y0 extends V {
11067
11071
  throw new Error("BasicPBRLightShader: lights array not specified");
11068
11072
  const o = r.material, a = this.renderer;
11069
11073
  a.state.shaderProgram = this._program;
11070
- const f = w.GetNormalMatrix(i);
11071
- this._program.bindMatrix("uNormMatrix", f), this._program.bindMatrix("uWorld", i), this._program.bindMatrix("uView", n), this._program.bindMatrix("uProj", s), this._cameraPosition ? this._program.bindVector("uCameraPos", this._cameraPosition) : (console.warn("Serious performance warning: camera position not set in BasicPBRLightShader. Extracting the camera position from the view matrix involves inverting the matrix."), this._program.bindVector("uCameraPos", w.GetPosition(w.GetInverted(n)))), r.bindTexture(this._program, "albedoTexture", "uAlbedoTexture", 0), r.bindTexture(this._program, "normalTexture", "uNormalTexture", 1, Rn(this.renderer)), r.bindTexture(this._program, "metalnessTexture", "uMetallicTexture", 2), r.bindTexture(this._program, "roughnessTexture", "uRoughnessTexture", 3), r.bindColor(this._program, "albedo", "uAlbedo"), r.bindValue(this._program, "metalness", "uMetallic"), r.bindValue(this._program, "roughness", "uRoughness"), this._program.bindVector("uAlbedoScale", o.albedoScale), this._program.bindVector("uNormalScale", o.normalScale), this._program.bindVector("uMetallicScale", o.metalnessScale), this._program.bindVector("uRoughnessScale", o.roughnessScale), this._lights.forEach((c, d) => {
11074
+ const A = w.GetNormalMatrix(i);
11075
+ this._program.bindMatrix("uNormMatrix", A), this._program.bindMatrix("uWorld", i), this._program.bindMatrix("uView", n), this._program.bindMatrix("uProj", s), this._cameraPosition ? this._program.bindVector("uCameraPos", this._cameraPosition) : (console.warn("Serious performance warning: camera position not set in BasicPBRLightShader. Extracting the camera position from the view matrix involves inverting the matrix."), this._program.bindVector("uCameraPos", w.GetPosition(w.GetInverted(n)))), r.bindTexture(this._program, "albedoTexture", "uAlbedoTexture", 0), r.bindTexture(this._program, "normalTexture", "uNormalTexture", 1, Rn(this.renderer)), r.bindTexture(this._program, "metalnessTexture", "uMetallicTexture", 2), r.bindTexture(this._program, "roughnessTexture", "uRoughnessTexture", 3), r.bindColor(this._program, "albedo", "uAlbedo"), r.bindValue(this._program, "metalness", "uMetallic"), r.bindValue(this._program, "roughness", "uRoughness"), this._program.bindVector("uAlbedoScale", o.albedoScale), this._program.bindVector("uNormalScale", o.normalScale), this._program.bindVector("uMetallicScale", o.metalnessScale), this._program.bindVector("uRoughnessScale", o.roughnessScale), this._lights.forEach((c, d) => {
11072
11076
  this._program?.uniform1i(`uLightTypes[${d}]`, this._lightTypes[d]), this._program?.bindVector(`uLightPositions[${d}]`, this._lightPositions[d]), this._program?.bindVector(`uLightDirections[${d}]`, this._lightDirections[d]), this._program?.bindVector(`uLightColors[${d}]`, this._lightColors[d].rgb), this._program?.uniform1f(`uLightIntensities[${d}]`, this._lightIntensities[d]);
11073
11077
  }), this._program.bindAttribs(e, {
11074
11078
  position: "inPosition",
@@ -11127,10 +11131,10 @@ class V0 {
11127
11131
  r.bindFramebuffer(r.FRAMEBUFFER, o), r.framebufferTexture2D(r.FRAMEBUFFER, r.COLOR_ATTACHMENT0, r.TEXTURE_2D, i._apiObject, 0);
11128
11132
  let a = new Uint8Array(e.size.width * e.size.height * 4);
11129
11133
  r.readPixels(0, 0, e.size[0], e.size[1], r.RGBA, r.UNSIGNED_BYTE, a);
11130
- const f = new ImageData(new Uint8ClampedArray(a), e.size.width, e.size.height), c = f.width, d = f.height, P = f.data;
11134
+ const A = new ImageData(new Uint8ClampedArray(a), e.size.width, e.size.height), c = A.width, d = A.height, P = A.data;
11131
11135
  Array.from({ length: d }, (v, D) => a.slice(D * c * 4, (D + 1) * c * 4)).forEach((v, D) => P.set(v, (d - D - 1) * c * 4));
11132
11136
  const C = this._context;
11133
- C && C.putImageData(f, 0, 0), r.bindTexture(r.TEXTURE_2D, n), r.bindFramebuffer(r.FRAMEBUFFER, s);
11137
+ C && C.putImageData(A, 0, 0), r.bindTexture(r.TEXTURE_2D, n), r.bindFramebuffer(r.FRAMEBUFFER, s);
11134
11138
  }
11135
11139
  }
11136
11140
  const K0 = {