bg2e-js 2.2.9 → 2.2.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +66 -66
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +1 -1
- package/src/base/Light.ts +8 -8
- package/src/scene/index.ts +4 -0
package/dist/bg2e-js.js
CHANGED
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@@ -20,7 +20,7 @@ var ct = /* @__PURE__ */ ((t) => (t[t.NONE = 0] = "NONE", t[t.X = 1] = "X", t[t.
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})(ct || (ct = {}));
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const _r = 3.141592653589793, $r = 0.01745329251994, ei = 57.29577951308233, Jn = 1.5707963267948966, Zn = 0.785398163397448, qn = 0.392699081698724, _n = 6.283185307179586, gt = 1e-7, Le = Float32Array, $n = Float64Array, es = 3402823e32, Ge = (t, e) => t.length >= e;
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let Ft = Date.now();
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-
const ts = (t) => typeof t != "number" ? !1 : t !== 0 && (t & t - 1) === 0,
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const ts = (t) => typeof t != "number" ? !1 : t !== 0 && (t & t - 1) === 0, le = (t) => t > -gt && t < gt ? 0 : t, b = (t) => le(t) === 0, E = (t, e) => Math.abs(t - e) < gt, We = (t) => Math.fround(le(t * $r)), ti = (t) => Math.fround(le(t * ei)), rs = (t) => Math.fround(le(Math.sin(t))), is = (t) => Math.fround(le(Math.cos(t))), ri = (t) => Math.fround(le(Math.tan(t))), ns = (t) => Math.fround(le(1 / ri(t))), ss = (t) => Math.fround(le(Math.atan(t))), os = (t, e) => Math.fround(le(Math.atan2(t, e))), as = () => Math.random(), hs = () => (Ft = (Ft * 9301 + 49297) % 233280, 0 + Ft / 233280 * 1), As = (t, e) => Math.fround(Math.max(t, e)), fs = (t, e) => Math.fround(Math.min(t, e)), ls = (t) => Math.fround(Math.abs(t)), cs = (t) => Math.fround(Math.sqrt(t)), J = (t, e, r) => (r = r > 1 ? 1 : r, Math.fround((1 - r) * t + r * e)), gs = (t) => Math.fround(t * t), Z = (t, e, r) => Math.fround(Math.max(e, Math.min(t, r))), us = {
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Axis: ct,
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PI: _r,
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DEG_TO_RAD: $r,
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@@ -34,7 +34,7 @@ const ts = (t) => typeof t != "number" ? !1 : t !== 0 && (t & t - 1) === 0, fe =
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NumericArrayHighP: $n,
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FLOAT_MAX: es,
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checkPowerOfTwo: ts,
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-
checkZero:
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checkZero: le,
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isZero: b,
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equals: E,
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degreesToRadians: We,
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@@ -53,7 +53,7 @@ const ts = (t) => typeof t != "number" ? !1 : t !== 0 && (t & t - 1) === 0, fe =
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sqrt: cs,
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lerp: J,
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square: gs
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},
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}, ge = (t, e) => {
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if (t.length != e.length) throw new Error("Invalid vector length in operation");
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};
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class h extends Le {
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@@ -94,7 +94,7 @@ class h extends Le {
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return this;
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}
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assign(e) {
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switch (
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switch (ge(this, e), this.length) {
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case 4:
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this[3] = e[3];
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case 3:
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@@ -350,10 +350,10 @@ class h extends Le {
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return Array.from(this);
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}
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static CheckEqualLength(e, r) {
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-
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ge(e, r);
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}
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static Max(e, r) {
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switch (
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switch (ge(e, r), e.length) {
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case 2:
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return new h([
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e[0] > r[0] ? e[0] : r[0],
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@@ -377,7 +377,7 @@ class h extends Le {
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}
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}
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static Min(e, r) {
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switch (
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switch (ge(e, r), e.length) {
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case 2:
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return new h([
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e[0] < r[0] ? e[0] : r[0],
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@@ -401,7 +401,7 @@ class h extends Le {
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}
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}
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static Add(e, r) {
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switch (
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switch (ge(e, r), e.length) {
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case 2:
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return new h([
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e[0] + r[0],
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@@ -425,7 +425,7 @@ class h extends Le {
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}
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}
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static Sub(e, r) {
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switch (
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switch (ge(e, r), e.length) {
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case 2:
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return new h([
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e[0] - r[0],
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@@ -461,10 +461,10 @@ class h extends Le {
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}
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}
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static Distance(e, r) {
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return
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return ge(e, r), h.Magnitude(h.Sub(e, r));
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}
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static Dot(e, r) {
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switch (
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switch (ge(e, r), e.length) {
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case 2:
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return e[0] * r[0] + e[1] * r[1];
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case 3:
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@@ -476,7 +476,7 @@ class h extends Le {
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}
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}
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static Cross(e, r) {
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switch (
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switch (ge(e, r), e.length) {
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case 2:
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return e[0] * r[1] - e[1] * r[0];
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case 3:
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@@ -2071,7 +2071,7 @@ class _e {
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return r && (this.domElement.style.cssText = n, this.domElement.width = s.width, this.domElement.height = s.height, this.mainLoop.appController.reshape(s.width, s.height), this.mainLoop.appController.display()), o;
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}
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}
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-
var Qe = /* @__PURE__ */ ((t) => (t[t.NONE = 0] = "NONE", t[t.IMAGE = 1] = "IMAGE", t[t.IMAGE_DATA = 2] = "IMAGE_DATA", t[t.CUBEMAP = 3] = "CUBEMAP", t[t.CUBEMAP_DATA = 4] = "CUBEMAP_DATA", t[t.VIDEO = 5] = "VIDEO", t[t.PROCEDURAL = 6] = "PROCEDURAL", t[t.RENDER_TARGET = 7] = "RENDER_TARGET", t))(Qe || {}), U = /* @__PURE__ */ ((t) => (t[t.REPEAT = 0] = "REPEAT", t[t.CLAMP = 1] = "CLAMP", t[t.MIRRORED_REPEAT = 2] = "MIRRORED_REPEAT", t))(U || {}), q = /* @__PURE__ */ ((t) => (t[t.NEAREST_MIPMAP_NEAREST = 0] = "NEAREST_MIPMAP_NEAREST", t[t.LINEAR_MIPMAP_NEAREST = 1] = "LINEAR_MIPMAP_NEAREST", t[t.NEAREST_MIPMAP_LINEAR = 2] = "NEAREST_MIPMAP_LINEAR", t[t.LINEAR_MIPMAP_LINEAR = 3] = "LINEAR_MIPMAP_LINEAR", t[t.NEAREST = 4] = "NEAREST", t[t.LINEAR = 5] = "LINEAR", t))(q || {}),
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+
var Qe = /* @__PURE__ */ ((t) => (t[t.NONE = 0] = "NONE", t[t.IMAGE = 1] = "IMAGE", t[t.IMAGE_DATA = 2] = "IMAGE_DATA", t[t.CUBEMAP = 3] = "CUBEMAP", t[t.CUBEMAP_DATA = 4] = "CUBEMAP_DATA", t[t.VIDEO = 5] = "VIDEO", t[t.PROCEDURAL = 6] = "PROCEDURAL", t[t.RENDER_TARGET = 7] = "RENDER_TARGET", t))(Qe || {}), U = /* @__PURE__ */ ((t) => (t[t.REPEAT = 0] = "REPEAT", t[t.CLAMP = 1] = "CLAMP", t[t.MIRRORED_REPEAT = 2] = "MIRRORED_REPEAT", t))(U || {}), q = /* @__PURE__ */ ((t) => (t[t.NEAREST_MIPMAP_NEAREST = 0] = "NEAREST_MIPMAP_NEAREST", t[t.LINEAR_MIPMAP_NEAREST = 1] = "LINEAR_MIPMAP_NEAREST", t[t.NEAREST_MIPMAP_LINEAR = 2] = "NEAREST_MIPMAP_LINEAR", t[t.LINEAR_MIPMAP_LINEAR = 3] = "LINEAR_MIPMAP_LINEAR", t[t.NEAREST = 4] = "NEAREST", t[t.LINEAR = 5] = "LINEAR", t))(q || {}), ee = /* @__PURE__ */ ((t) => (t[t.TEXTURE_2D = 0] = "TEXTURE_2D", t[t.CUBE_MAP = 1] = "CUBE_MAP", t))(ee || {}), Pe = /* @__PURE__ */ ((t) => (t[t.PLAIN_COLOR = 0] = "PLAIN_COLOR", t[t.RANDOM_NOISE = 1] = "RANDOM_NOISE", t[t.DYNAMIC_CUBEMAP = 2] = "DYNAMIC_CUBEMAP", t[t.FROM_BASE64 = 3] = "FROM_BASE64", t[t.CANVAS_2D = 4] = "CANVAS_2D", t))(Pe || {}), Y = /* @__PURE__ */ ((t) => (t[t.COLOR_ATTACHMENT_0 = 0] = "COLOR_ATTACHMENT_0", t[t.COLOR_ATTACHMENT_1 = 1] = "COLOR_ATTACHMENT_1", t[t.COLOR_ATTACHMENT_2 = 2] = "COLOR_ATTACHMENT_2", t[t.COLOR_ATTACHMENT_3 = 3] = "COLOR_ATTACHMENT_3", t[t.COLOR_ATTACHMENT_4 = 4] = "COLOR_ATTACHMENT_4", t[t.COLOR_ATTACHMENT_5 = 5] = "COLOR_ATTACHMENT_5", t[t.COLOR_ATTACHMENT_6 = 6] = "COLOR_ATTACHMENT_6", t[t.COLOR_ATTACHMENT_7 = 7] = "COLOR_ATTACHMENT_7", t[t.COLOR_ATTACHMENT_8 = 8] = "COLOR_ATTACHMENT_8", t[t.COLOR_ATTACHMENT_9 = 9] = "COLOR_ATTACHMENT_9", t[t.COLOR_ATTACHMENT_10 = 10] = "COLOR_ATTACHMENT_10", t[t.COLOR_ATTACHMENT_11 = 11] = "COLOR_ATTACHMENT_11", t[t.COLOR_ATTACHMENT_12 = 12] = "COLOR_ATTACHMENT_12", t[t.COLOR_ATTACHMENT_13 = 13] = "COLOR_ATTACHMENT_13", t[t.COLOR_ATTACHMENT_14 = 14] = "COLOR_ATTACHMENT_14", t[t.COLOR_ATTACHMENT_15 = 15] = "COLOR_ATTACHMENT_15", t[t.DEPTH_ATTACHMENT = 100] = "DEPTH_ATTACHMENT", t[t.STENCIL_ATTACHMENT = 200] = "STENCIL_ATTACHMENT", t))(Y || {}), ie = /* @__PURE__ */ ((t) => (t[t.UNSIGNED_BYTE = 0] = "UNSIGNED_BYTE", t[t.FLOAT32 = 1] = "FLOAT32", t))(ie || {}), y = /* @__PURE__ */ ((t) => (t[t.R = 1] = "R", t[t.G = 2] = "G", t[t.B = 3] = "B", t[t.A = 4] = "A", t))(y || {});
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const Ci = Object.freeze({
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0: "NONE",
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1: "IMAGE",
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this.renderer && this.renderer.destroy();
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}
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async deserialize(e) {
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this._dataType = e.dataType !== void 0 ? Qe[e.dataType] : 0, this._wrapModeX = e.wrapModeX !== void 0 ? U[e.wrapModeX] : 0, this._wrapModeY = e.wrapModeY !== void 0 ? U[e.wrapModeY] : 0, this._magFilter = e.magFilter !== void 0 ? q[e.magFilter] : 5, this._minFilter = e.minFilter !== void 0 ? q[e.minFilter] : 5, this._target = e.target !== void 0 ?
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this._dataType = e.dataType !== void 0 ? Qe[e.dataType] : 0, this._wrapModeX = e.wrapModeX !== void 0 ? U[e.wrapModeX] : 0, this._wrapModeY = e.wrapModeY !== void 0 ? U[e.wrapModeY] : 0, this._magFilter = e.magFilter !== void 0 ? q[e.magFilter] : 5, this._minFilter = e.minFilter !== void 0 ? q[e.minFilter] : 5, this._target = e.target !== void 0 ? ee[e.target] : 0, this._size = e.size?.length === 2 ? new h(e.size[0], e.size[1]) : new h(64, 64), this._fileName = e.fileName !== void 0 ? e.fileName : "", this._proceduralFunction = e.proceduralFunction !== void 0 ? Pe[e.proceduralFunction] : 0, this._proceduralParameters = e.proceduralParameters !== void 0 ? e.proceduralParameters : {}, this._renderTargetAttachment = e.renderTargetAttachment !== void 0 ? e.renderTargetAttachment : 0, this._componentFormat = e.componentFormat !== void 0 ? e.componentFormat : 0, this._name = e.name !== void 0 ? e.name : this._name, this._dirty = !0;
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}
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async serialize(e) {
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e.dataType = Qe[this.dataType], e.wrapModeX = U[this.wrapModeX], e.wrapModeY = U[this.wrapModeY], e.magFilter = q[this.magFilter], e.minFilter = q[this.minFilter], e.target =
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e.dataType = Qe[this.dataType], e.wrapModeX = U[this.wrapModeX], e.wrapModeY = U[this.wrapModeY], e.magFilter = q[this.magFilter], e.minFilter = q[this.minFilter], e.target = ee[this.target], e.size = this.size, e.fileName = this.fileName, e.proceduralFunction = Pe[this.proceduralFunction], e.proceduralParameters = this.proceduralParameters, e.renderTargetAttachment = Y[this.renderTargetAttachment], e.componentFormat = ie[this.componentFormat], e.name = this._name;
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}
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async loadImageData(e = !1) {
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if (this.fileName) {
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@@ -3020,10 +3020,10 @@ ${e.getProgramInfoLog(this._program)}`);
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bindTexture(e, r, i) {
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const n = this._gl, s = r.getApiObject();
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switch (n.activeTexture(n.TEXTURE0 + i), r.texture.target) {
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case
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case ee.TEXTURE_2D:
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n.bindTexture(n.TEXTURE_2D, s);
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break;
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case
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case ee.CUBE_MAP:
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n.bindTexture(n.TEXTURE_CUBE_MAP, s);
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}
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}
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const Kt = async (t, e) => {
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const r = new x();
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r.renderTargetAttachment = Y.COLOR_ATTACHMENT_0, r.target =
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r.renderTargetAttachment = Y.COLOR_ATTACHMENT_0, r.target = ee.CUBE_MAP;
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const i = t.factory.renderBuffer();
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return await i.attachTexture(r), i.size = e, { renderer: t, texture: r, renderBuffer: i, skyShape: null };
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}, Wt = (t) => {
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return 1;
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}
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}
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const Ri = {},
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const Ri = {}, _ = (t, e) => {
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}, lo = (t) => {
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t._sceneChanged = !1;
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}
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class
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class fe {
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constructor(e = "") {
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this._sceneChanged = !1, this._name = e, this._enabled = !0, this._steady = !1, this._components = new dr(this), this._parent = null, this._children = [];
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}
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}
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clone(e = !1) {
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const r = new
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const r = new fe();
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return r.assign(this, e), r;
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const Gi = async (t, e) => {
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t.children = t.children || [], t.components = t.components || [];
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const r = new
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const r = new fe(t.name);
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r.enabled = t.enabled !== void 0 ? t.enabled : !0, r.steady = t.steady !== void 0 ? t.steady : !1;
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for (const i of t.components)
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try {
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@@ -5638,7 +5638,7 @@ class Ui extends pt {
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throw new Error(`VitscnjLoaderPlugin.load() unexpected resource type received: ${r}`);
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const n = i.currentPath;
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i.currentPath = li(e);
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const s = new qe(), o = new
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const s = new qe(), o = new fe("Scene Root"), { scene: a } = await s.load(e);
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for (const f of a) {
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const c = await Gi(f, i);
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return s;
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}, mo = async (t, e, r) => {
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const i = Ar(hr(e)), n = await ki(t, e, r), s = new
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const i = Ar(hr(e)), n = await ki(t, e, r), s = new fe(i);
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try {
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}
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|
set color(e) {
|
|
6282
6282
|
if (e.length === 3)
|
|
6283
|
-
this._color = new
|
|
6283
|
+
this._color = new p([e[0], e[1], e[2], 1]);
|
|
6284
6284
|
else if (e.length === 4)
|
|
6285
|
-
this._color = new
|
|
6285
|
+
this._color = new p(e);
|
|
6286
6286
|
else
|
|
6287
6287
|
throw new Error("Invalid light color assignment. Parameter must be a three or four component array.");
|
|
6288
6288
|
}
|
|
@@ -6391,7 +6391,7 @@ const To = {
|
|
|
6391
6391
|
TextureDataType: Qe,
|
|
6392
6392
|
TextureWrap: U,
|
|
6393
6393
|
TextureFilter: q,
|
|
6394
|
-
TextureTarget:
|
|
6394
|
+
TextureTarget: ee,
|
|
6395
6395
|
ProceduralTextureFunction: Pe,
|
|
6396
6396
|
TextureRenderTargetAttachment: Y,
|
|
6397
6397
|
TextureComponentFormat: ie,
|
|
@@ -6413,7 +6413,7 @@ const To = {
|
|
|
6413
6413
|
textureComponentFormatString: Gs,
|
|
6414
6414
|
textureChannelString: Us
|
|
6415
6415
|
};
|
|
6416
|
-
class
|
|
6416
|
+
class ce {
|
|
6417
6417
|
constructor() {
|
|
6418
6418
|
this._ignoreDisabled = !0;
|
|
6419
6419
|
}
|
|
@@ -6428,7 +6428,7 @@ class le {
|
|
|
6428
6428
|
didVisit(e) {
|
|
6429
6429
|
}
|
|
6430
6430
|
}
|
|
6431
|
-
class yo extends
|
|
6431
|
+
class yo extends ce {
|
|
6432
6432
|
constructor() {
|
|
6433
6433
|
super(), this._matrix = w.MakeIdentity();
|
|
6434
6434
|
}
|
|
@@ -6639,7 +6639,7 @@ class yt extends Ji {
|
|
|
6639
6639
|
return e.assign(this), e;
|
|
6640
6640
|
}
|
|
6641
6641
|
}
|
|
6642
|
-
class Cr extends
|
|
6642
|
+
class Cr extends ce {
|
|
6643
6643
|
constructor() {
|
|
6644
6644
|
super(), this._name = void 0, this._result = [], this._hasComponents = [];
|
|
6645
6645
|
}
|
|
@@ -6663,7 +6663,7 @@ class Cr extends le {
|
|
|
6663
6663
|
typeof this._name == "string" ? r = this._name === e.name : this._name instanceof RegExp ? r = this._name.test(e.name) : r = !0, r = r && (this._hasComponents.some((i) => e.component(i)) || this._hasComponents.length == 0), r && this._result.push(e);
|
|
6664
6664
|
}
|
|
6665
6665
|
}
|
|
6666
|
-
class
|
|
6666
|
+
class he extends se {
|
|
6667
6667
|
static GetLights(e) {
|
|
6668
6668
|
if (e.sceneChanged || !e.__lights) {
|
|
6669
6669
|
e.__lights = [];
|
|
@@ -6673,10 +6673,10 @@ class ge extends se {
|
|
|
6673
6673
|
return e.__lights;
|
|
6674
6674
|
}
|
|
6675
6675
|
static GetFirstShadowCastingLight(e) {
|
|
6676
|
-
return (e.sceneChanged || !e.__mainDirectionalLight) && (e.__mainDirectionalLight =
|
|
6676
|
+
return (e.sceneChanged || !e.__mainDirectionalLight) && (e.__mainDirectionalLight = he.GetLights(e).find((r) => r.light.type === be.DIRECTIONAL || r.light.type === be.SPOT)), e.__mainDirectionalLight;
|
|
6677
6677
|
}
|
|
6678
6678
|
static GetMainDirectionalLight(e) {
|
|
6679
|
-
return (e.sceneChanged || !e.__mainDirectionalLight) && (e.__mainDirectionalLight =
|
|
6679
|
+
return (e.sceneChanged || !e.__mainDirectionalLight) && (e.__mainDirectionalLight = he.GetLights(e).find((r) => r.light.type === be.DIRECTIONAL)), e.__mainDirectionalLight || he.GetFirstShadowCastingLight(e);
|
|
6680
6680
|
}
|
|
6681
6681
|
constructor(e = null) {
|
|
6682
6682
|
super("Light"), this._light = e || new xt();
|
|
@@ -6700,7 +6700,7 @@ class ge extends se {
|
|
|
6700
6700
|
return this._light.viewMatrix;
|
|
6701
6701
|
}
|
|
6702
6702
|
clone() {
|
|
6703
|
-
const e = new
|
|
6703
|
+
const e = new he();
|
|
6704
6704
|
return e.assign(this), e;
|
|
6705
6705
|
}
|
|
6706
6706
|
assign(e) {
|
|
@@ -6882,7 +6882,7 @@ class Ie extends $e {
|
|
|
6882
6882
|
this.viewWidth = e.viewWidth ?? this.viewWidth, super.deserialize(e);
|
|
6883
6883
|
}
|
|
6884
6884
|
}
|
|
6885
|
-
class Mo extends
|
|
6885
|
+
class Mo extends ce {
|
|
6886
6886
|
constructor(e) {
|
|
6887
6887
|
if (super(), !e)
|
|
6888
6888
|
throw Error("Set main camera: invalid parameter. The camera paremeter is null.");
|
|
@@ -6895,7 +6895,7 @@ class Mo extends le {
|
|
|
6895
6895
|
r instanceof j && (r._isMain = r === this._mainCamera);
|
|
6896
6896
|
}
|
|
6897
6897
|
}
|
|
6898
|
-
class No extends
|
|
6898
|
+
class No extends ce {
|
|
6899
6899
|
constructor() {
|
|
6900
6900
|
super(), this._mainCamera = null, this._firstCameraFound = null;
|
|
6901
6901
|
}
|
|
@@ -6915,7 +6915,7 @@ class No extends le {
|
|
|
6915
6915
|
}
|
|
6916
6916
|
class j extends se {
|
|
6917
6917
|
static SetMain(e, r) {
|
|
6918
|
-
if (!(e instanceof
|
|
6918
|
+
if (!(e instanceof fe) || e.parent !== null)
|
|
6919
6919
|
throw Error("Camera.setMain(): invalid parameter. Object is not a scene root");
|
|
6920
6920
|
const n = new Mo(r);
|
|
6921
6921
|
e.accept(n);
|
|
@@ -7381,7 +7381,7 @@ class It extends se {
|
|
|
7381
7381
|
}
|
|
7382
7382
|
}
|
|
7383
7383
|
const $i = () => {
|
|
7384
|
-
|
|
7384
|
+
_("Drawable", Oe), _("Transform", oe), _("Light", he), _("LightComponent", he), _("Chain", Qt), _("InputChainJoint", Tt), _("OutputChainJoint", yt), _("Camera", j), _("OrbitCameraController", tt), _("SmoothOrbitCameraController", Lt), _("Environment", It);
|
|
7385
7385
|
}, Ro = {
|
|
7386
7386
|
Component: se,
|
|
7387
7387
|
DrawableComponent: Oe,
|
|
@@ -7389,7 +7389,7 @@ const $i = () => {
|
|
|
7389
7389
|
ChainComponent: Qt,
|
|
7390
7390
|
InputChainJointComponent: Tt,
|
|
7391
7391
|
OutputChainJointComponent: yt,
|
|
7392
|
-
LightComponent:
|
|
7392
|
+
LightComponent: he,
|
|
7393
7393
|
CameraComponent: j,
|
|
7394
7394
|
OpticalProjectionStrategy: Nt,
|
|
7395
7395
|
PerspectiveProjectionStrategy: Mt,
|
|
@@ -7398,9 +7398,9 @@ const $i = () => {
|
|
|
7398
7398
|
SmoothOrbitCameraControllerComponent: Lt,
|
|
7399
7399
|
EnvironmentComponent: It,
|
|
7400
7400
|
registerComponents: $i,
|
|
7401
|
-
registerComponent:
|
|
7402
|
-
Node:
|
|
7403
|
-
NodeVisitor:
|
|
7401
|
+
registerComponent: _,
|
|
7402
|
+
Node: fe,
|
|
7403
|
+
NodeVisitor: ce,
|
|
7404
7404
|
FindNodeVisitor: Cr
|
|
7405
7405
|
};
|
|
7406
7406
|
class en {
|
|
@@ -7724,9 +7724,9 @@ const fn = {
|
|
|
7724
7724
|
};
|
|
7725
7725
|
var vt = /* @__PURE__ */ ((t) => (t[t.NONE = 0] = "NONE", t[t.POSITIVE_X = 1] = "POSITIVE_X", t[t.NEGATIVE_X = 2] = "NEGATIVE_X", t[t.POSITIVE_Y = 3] = "POSITIVE_Y", t[t.NEGATIVE_Y = 4] = "NEGATIVE_Y", t[t.POSITIVE_Z = 5] = "POSITIVE_Z", t[t.NEGATIVE_Z = 6] = "NEGATIVE_Z", t))(vt || {});
|
|
7726
7726
|
function Fr(t) {
|
|
7727
|
-
if (t.target ===
|
|
7727
|
+
if (t.target === ee.TEXTURE_2D)
|
|
7728
7728
|
return 1;
|
|
7729
|
-
if (t.target ===
|
|
7729
|
+
if (t.target === ee.CUBE_MAP)
|
|
7730
7730
|
return 2;
|
|
7731
7731
|
}
|
|
7732
7732
|
function Gr(t) {
|
|
@@ -7940,7 +7940,7 @@ class St {
|
|
|
7940
7940
|
}), typeof r.endOperation == "function" && r.endOperation(e)) : console.warn(`No render queue found for layer ${e}`);
|
|
7941
7941
|
}
|
|
7942
7942
|
}
|
|
7943
|
-
class Rt extends
|
|
7943
|
+
class Rt extends ce {
|
|
7944
7944
|
constructor(e) {
|
|
7945
7945
|
super(), this._renderQueue = e, this._delta = 0, this._modelMatrix = w.MakeIdentity(), this._matrixStack = [];
|
|
7946
7946
|
}
|
|
@@ -7960,7 +7960,7 @@ class Rt extends le {
|
|
|
7960
7960
|
this._modelMatrix = this._matrixStack[this._matrixStack.length - 1] || w.MakeIdentity(), this._matrixStack.pop();
|
|
7961
7961
|
}
|
|
7962
7962
|
}
|
|
7963
|
-
class cn extends
|
|
7963
|
+
class cn extends ce {
|
|
7964
7964
|
constructor(e) {
|
|
7965
7965
|
super(), this._renderer = e;
|
|
7966
7966
|
}
|
|
@@ -7968,7 +7968,7 @@ class cn extends le {
|
|
|
7968
7968
|
Fi(e, this._renderer);
|
|
7969
7969
|
}
|
|
7970
7970
|
}
|
|
7971
|
-
class gn extends
|
|
7971
|
+
class gn extends ce {
|
|
7972
7972
|
constructor() {
|
|
7973
7973
|
super();
|
|
7974
7974
|
}
|
|
@@ -7976,7 +7976,7 @@ class gn extends le {
|
|
|
7976
7976
|
await co(e);
|
|
7977
7977
|
}
|
|
7978
7978
|
}
|
|
7979
|
-
class
|
|
7979
|
+
class $ extends ce {
|
|
7980
7980
|
constructor(e) {
|
|
7981
7981
|
super(), this._callbackName = e, this._event = null;
|
|
7982
7982
|
}
|
|
@@ -7992,7 +7992,7 @@ class _ extends le {
|
|
|
7992
7992
|
}
|
|
7993
7993
|
class un {
|
|
7994
7994
|
constructor(e) {
|
|
7995
|
-
this._shadowMapSize = null, this._mainDirectionalLight = null, this._opaquePipeline = null, this._transparentPipeline = null, this._renderQueue = null, this._initVisitor = null, this._frameVisitor = null, this._skyCube = null, this._shadowRenderer = null, this._environment = null, this._defaultViewMatrix = w.MakeIdentity(), this._defaultProjectionMatrix = w.MakeIdentity(), this._sceneRoot = null, this._renderer = e, this._keyDownVisitor = new
|
|
7995
|
+
this._shadowMapSize = null, this._mainDirectionalLight = null, this._opaquePipeline = null, this._transparentPipeline = null, this._renderQueue = null, this._initVisitor = null, this._frameVisitor = null, this._skyCube = null, this._shadowRenderer = null, this._environment = null, this._defaultViewMatrix = w.MakeIdentity(), this._defaultProjectionMatrix = w.MakeIdentity(), this._sceneRoot = null, this._renderer = e, this._keyDownVisitor = new $("keyDown"), this._keyUpVisitor = new $("keyUp"), this._mouseUpVisitor = new $("mouseUp"), this._mouseDownVisitor = new $("mouseDown"), this._mouseMoveVisitor = new $("mouseMove"), this._mouseOutVisitor = new $("mouseOut"), this._mouseDragVisitor = new $("mouseDrag"), this._mouseWheelVisitor = new $("mouseWheel"), this._touchStartVisitor = new $("touchStart"), this._touchMoveVisitor = new $("touchMove"), this._touchEndVisitor = new $("touchEnd"), this._sceneEnvironment = null;
|
|
7996
7996
|
}
|
|
7997
7997
|
// Implement in subclasses
|
|
7998
7998
|
get brightness() {
|
|
@@ -8066,7 +8066,7 @@ class un {
|
|
|
8066
8066
|
draw({ clearBuffers: e = !0, drawSky: r = !0 } = {}) {
|
|
8067
8067
|
if (!this._renderQueue || !this._shadowRenderer || !this._sceneRoot)
|
|
8068
8068
|
throw new Error("SceneRenderer.draw(): SceneRenderer not initialized. Call SceneRenderer.init() first.");
|
|
8069
|
-
const i =
|
|
8069
|
+
const i = he.GetMainDirectionalLight(this._sceneRoot), n = j.GetMain(this._sceneRoot);
|
|
8070
8070
|
if (i && n) {
|
|
8071
8071
|
const s = n.focusDistance, o = w.MakeOrtho(-s, s, -s, s, 0.1, 500);
|
|
8072
8072
|
i.light.projection = o;
|
|
@@ -8660,7 +8660,7 @@ class g0 {
|
|
|
8660
8660
|
}
|
|
8661
8661
|
var mt = /* @__PURE__ */ ((t) => (t[t.OBJECT = 0] = "OBJECT", t[t.POLY_LIST = 1] = "POLY_LIST", t))(mt || {});
|
|
8662
8662
|
const At = (t) => "" + t[0] + t[1] + t[2];
|
|
8663
|
-
class u0 extends
|
|
8663
|
+
class u0 extends ce {
|
|
8664
8664
|
constructor() {
|
|
8665
8665
|
super(), this._r = 0, this._g = 0, this._b = 0, this._selectionMode = mt.POLY_LIST, this._elements = {};
|
|
8666
8666
|
}
|
|
@@ -9000,7 +9000,7 @@ class w0 extends en {
|
|
|
9000
9000
|
this._updateInputEventsFrameCount = e;
|
|
9001
9001
|
}
|
|
9002
9002
|
async loadScene() {
|
|
9003
|
-
return new
|
|
9003
|
+
return new fe("Scene Root");
|
|
9004
9004
|
}
|
|
9005
9005
|
async loadEnvironment() {
|
|
9006
9006
|
return null;
|
|
@@ -9144,10 +9144,10 @@ class En {
|
|
|
9144
9144
|
}
|
|
9145
9145
|
getLightTransform(e, r) {
|
|
9146
9146
|
let i = null, n = null, s = null;
|
|
9147
|
-
if (e instanceof j ? (i = e.node, n = e) : e instanceof
|
|
9147
|
+
if (e instanceof j ? (i = e.node, n = e) : e instanceof fe && (i = e, n = i.camera ?? null), !i || !n)
|
|
9148
9148
|
throw Error("ShadowRenderer.getLightPosition(): invalid camera parameter. Camera must be a Node or a Camera component, and the camera must be added to the scene.");
|
|
9149
9149
|
let o = null;
|
|
9150
|
-
if (r instanceof
|
|
9150
|
+
if (r instanceof he ? (o = r.node, s = r) : r instanceof fe && (o = r, s = r.lightComponent || null), !o || !s)
|
|
9151
9151
|
throw Error("ShadowRenderer.getLightPosition(): invalid light. Light must be a Node or a LightComponent");
|
|
9152
9152
|
const a = n.focusDistance, f = oe.GetWorldMatrix(i), c = h.Add(w.GetPosition(f), h.Mult(f.forwardVector, -a)), d = oe.GetWorldMatrix(o), P = w.GetRotation(d).forwardVector;
|
|
9153
9153
|
P.scale(this._shadowMapRenderDistance);
|
|
@@ -9317,7 +9317,7 @@ const v0 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAgAAAAIAEAIAAAArip/uAA
|
|
|
9317
9317
|
}, p0 = async (t) => {
|
|
9318
9318
|
if (!F.brdfIntegrationTexture[t.uniqueId]) {
|
|
9319
9319
|
const e = new x();
|
|
9320
|
-
e.name = "BRDFIntegrationMapTexture", e.target =
|
|
9320
|
+
e.name = "BRDFIntegrationMapTexture", e.target = ee.TEXTURE_2D, e.proceduralFunction = Pe.FROM_BASE64, e.proceduralParameters = {
|
|
9321
9321
|
imageData: v0
|
|
9322
9322
|
}, await e.loadImageData(), F.brdfIntegrationTexture[t.uniqueId] = e;
|
|
9323
9323
|
}
|
|
@@ -9429,21 +9429,21 @@ class Hn extends hn {
|
|
|
9429
9429
|
var Se = /* @__PURE__ */ ((t) => (t[t.ARRAY_BUFFER = 0] = "ARRAY_BUFFER", t[t.ELEMENT_ARRAY_BUFFER = 1] = "ELEMENT_ARRAY_BUFFER", t[t.COPY_READ_BUFFER = 2] = "COPY_READ_BUFFER", t[t.COPY_WRITE_BUFFER = 3] = "COPY_WRITE_BUFFER", t[t.TRANSFORM_FEEDBACK_BUFFER = 4] = "TRANSFORM_FEEDBACK_BUFFER", t[t.UNIFORM_BUFFER = 5] = "UNIFORM_BUFFER", t[t.PIXEL_PACK_BUFFER = 6] = "PIXEL_PACK_BUFFER", t[t.PIXEL_UNPACK_BUFFER = 7] = "PIXEL_UNPACK_BUFFER", t))(Se || {}), zn = /* @__PURE__ */ ((t) => (t[t.STATIC_DRAW = 0] = "STATIC_DRAW", t[t.DYNAMIC_DRAW = 1] = "DYNAMIC_DRAW", t[t.STREAM_DRAW = 2] = "STREAM_DRAW", t[t.STATIC_READ = 3] = "STATIC_READ", t[t.DYNAMIC_READ = 4] = "DYNAMIC_READ", t[t.STREAM_READ = 5] = "STREAM_READ", t[t.STATIC_COPY = 6] = "STATIC_COPY", t[t.DYNAMIC_COPY = 7] = "DYNAMIC_COPY", t[t.STREAM_COPY = 8] = "STREAM_COPY", t))(zn || {});
|
|
9430
9430
|
const Xe = [], ke = [], we = {};
|
|
9431
9431
|
let Wr = 0;
|
|
9432
|
-
class
|
|
9432
|
+
class Ae {
|
|
9433
9433
|
static Delete(e) {
|
|
9434
9434
|
if (!e._buffer || !e._gl) return;
|
|
9435
9435
|
const r = e._gl._bg2_id_, i = e._buffer._bg2e_id_;
|
|
9436
9436
|
we[r]?.[i] && delete we[r][i], e._gl.deleteBuffer(e._buffer), e._buffer = null;
|
|
9437
9437
|
}
|
|
9438
9438
|
static CreateArrayBuffer(e, r, i = 0) {
|
|
9439
|
-
const n = new
|
|
9439
|
+
const n = new Ae(e);
|
|
9440
9440
|
return n.bind(
|
|
9441
9441
|
0
|
|
9442
9442
|
/* ARRAY_BUFFER */
|
|
9443
9443
|
), n.bufferData(0, r, i), n;
|
|
9444
9444
|
}
|
|
9445
9445
|
static CreateElementArrayBuffer(e, r, i = 0) {
|
|
9446
|
-
const n = new
|
|
9446
|
+
const n = new Ae(e);
|
|
9447
9447
|
return n.bind(
|
|
9448
9448
|
1
|
|
9449
9449
|
/* ELEMENT_ARRAY_BUFFER */
|
|
@@ -9511,9 +9511,9 @@ class Ln extends An {
|
|
|
9511
9511
|
this._stride = 3;
|
|
9512
9512
|
const s = 0, o = 3;
|
|
9513
9513
|
let a = 3, f = 3, c = 3, d = 3, P = 3;
|
|
9514
|
-
this.hasNormal && (this._stride += 3, a += 3, f += 3, c += 3, d += 3, P += 3), this.hasTexCoord0 && (this._stride += 2, f += 2, c += 2, d += 2, P += 2), this.hasTexCoord1 && (this._stride += 2, c += 2, d += 2, P += 2), this.hasTexCoord2 && (this._stride += 2, d += 2, P += 2), this.hasColor && (this._stride += 4, P += 4), this.hasTangent && (this._stride += 3), this._offsets = { vertex: s, normal: o, texCoord0: a, texCoord1: f, texCoord2: c, color: d, tangent: P }, this._vertexBuffer =
|
|
9514
|
+
this.hasNormal && (this._stride += 3, a += 3, f += 3, c += 3, d += 3, P += 3), this.hasTexCoord0 && (this._stride += 2, f += 2, c += 2, d += 2, P += 2), this.hasTexCoord1 && (this._stride += 2, c += 2, d += 2, P += 2), this.hasTexCoord2 && (this._stride += 2, d += 2, P += 2), this.hasColor && (this._stride += 4, P += 4), this.hasTangent && (this._stride += 3), this._offsets = { vertex: s, normal: o, texCoord0: a, texCoord1: f, texCoord2: c, color: d, tangent: P }, this._vertexBuffer = Ae.CreateArrayBuffer(e, new Float32Array(n));
|
|
9515
9515
|
const C = this.polyList.index.length < 65535 ? new Uint16Array(this.polyList.index) : new Uint32Array(this.polyList.index);
|
|
9516
|
-
this._indexBuffer =
|
|
9516
|
+
this._indexBuffer = Ae.CreateElementArrayBuffer(e, C), this._indexArrayFormat = C instanceof Uint16Array ? e.UNSIGNED_SHORT : e.UNSIGNED_INT;
|
|
9517
9517
|
}
|
|
9518
9518
|
get hasNormal() {
|
|
9519
9519
|
return this._polyList.normal.length > 0;
|
|
@@ -9602,7 +9602,7 @@ class Ln extends An {
|
|
|
9602
9602
|
e.lineWidth(this.polyList.lineWidth), e.drawElements(i, this.polyList.index.length, this._indexArrayFormat || 0, 0);
|
|
9603
9603
|
}
|
|
9604
9604
|
destroy() {
|
|
9605
|
-
this._vertexBuffer &&
|
|
9605
|
+
this._vertexBuffer && Ae.Delete(this._vertexBuffer), this._indexBuffer && Ae.Delete(this._indexBuffer);
|
|
9606
9606
|
}
|
|
9607
9607
|
}
|
|
9608
9608
|
function b0(t, e) {
|
|
@@ -10535,9 +10535,9 @@ class jn {
|
|
|
10535
10535
|
}
|
|
10536
10536
|
const L0 = (t, e) => {
|
|
10537
10537
|
switch (e.target) {
|
|
10538
|
-
case
|
|
10538
|
+
case ee.TEXTURE_2D:
|
|
10539
10539
|
return t.TEXTURE_2D;
|
|
10540
|
-
case
|
|
10540
|
+
case ee.CUBE_MAP:
|
|
10541
10541
|
return t.TEXTURE_CUBE_MAP;
|
|
10542
10542
|
default:
|
|
10543
10543
|
throw new Error("Error creating WebGL Texture: invalid target");
|
|
@@ -10629,7 +10629,7 @@ const O0 = {
|
|
|
10629
10629
|
SkySphere: Yn,
|
|
10630
10630
|
State: jn,
|
|
10631
10631
|
TextureRenderer: Kn,
|
|
10632
|
-
VertexBuffer:
|
|
10632
|
+
VertexBuffer: Ae,
|
|
10633
10633
|
BufferTarget: Se,
|
|
10634
10634
|
BufferUsage: zn
|
|
10635
10635
|
};
|
|
@@ -10669,7 +10669,7 @@ class Wn extends Et {
|
|
|
10669
10669
|
throw window.WebGLDebugUtils.glEnumToString(a) + " was caused by call to: " + f;
|
|
10670
10670
|
}, n = function(a, f) {
|
|
10671
10671
|
if (console.log("gl." + a + "(" + window.WebGLDebugUtils.glFunctionArgsToString(a, f) + ")"), /drawElements/.test(a)) {
|
|
10672
|
-
const c =
|
|
10672
|
+
const c = Ae.CurrentBuffer(s, Se.ELEMENT_ARRAY_BUFFER), d = Ae.CurrentBuffer(s, Se.ARRAY_BUFFER);
|
|
10673
10673
|
o(c?.id, "ELEMENT_ARRAY_BUFFER"), o(d?.id, "ARRAY_BUFFER");
|
|
10674
10674
|
} else /bindBuffer/.test(a) && f[0] === s.ELEMENT_ARRAY_BUFFER ? console.log(` BufferID: ${f[1]._bg2e_id_}`) : /bindBuffer/.test(a) && f[0] === s.ARRAY_BUFFER && console.log(` BufferID: ${f[1]._bg2e_id_}`);
|
|
10675
10675
|
};
|
|
@@ -10772,7 +10772,7 @@ const U0 = {
|
|
|
10772
10772
|
FrameVisitor: Rt,
|
|
10773
10773
|
BindRendererVisitor: cn,
|
|
10774
10774
|
InitVisitor: gn,
|
|
10775
|
-
EventCallbackVisitor:
|
|
10775
|
+
EventCallbackVisitor: $,
|
|
10776
10776
|
Shader: V,
|
|
10777
10777
|
ShadowRenderer: En,
|
|
10778
10778
|
SkyCube: Qn,
|