bg2e-js 2.2.7 → 2.2.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +18 -12
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +1 -1
- package/src/render/SceneAppController.ts +27 -18
package/dist/bg2e-js.js
CHANGED
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@@ -8961,7 +8961,7 @@ class xe {
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}
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class w0 extends en {
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constructor() {
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8964
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-
super(...arguments), this._sceneRoot = null, this._sceneRenderer = null, this._environment = null, this._selectionManager = null, this._selectionHighlight = null, this._debugRenderer = null;
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8964
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+
super(...arguments), this._sceneRoot = null, this._sceneRenderer = null, this._environment = null, this._selectionManager = null, this._selectionHighlight = null, this._debugRenderer = null, this._updateInputEventsFrameCount = 60;
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}
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get sceneRoot() {
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return this._sceneRoot;
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@@ -8990,6 +8990,12 @@ class w0 extends en {
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set updateOnInputEvents(e) {
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this._updateOnInputEvents = e;
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}
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+
get updateInputEventsFrameCount() {
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8994
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return this._updateInputEventsFrameCount;
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}
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set updateInputEventsFrameCount(e) {
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this._updateInputEventsFrameCount = e;
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}
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async loadScene() {
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return new Ae("Scene Root");
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}
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@@ -9022,37 +9028,37 @@ class w0 extends en {
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this.sceneRenderer?.destroy(), this.selectionManagerEnabled && this.selectionManager?.destroy();
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}
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keyDown(e) {
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-
this.sceneRoot && this.sceneRenderer?.keyDown(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames:
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+
this.sceneRoot && this.sceneRenderer?.keyDown(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames: this._updateInputEventsFrameCount });
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}
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keyUp(e) {
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-
this.sceneRoot && this.sceneRenderer?.keyUp(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames:
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this.sceneRoot && this.sceneRenderer?.keyUp(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames: this._updateInputEventsFrameCount });
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}
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mouseUp(e) {
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-
this.sceneRoot && this.sceneRenderer?.mouseUp(this.sceneRoot, e), this.selectionManager?.mouseUp(e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames:
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this.sceneRoot && this.sceneRenderer?.mouseUp(this.sceneRoot, e), this.selectionManager?.mouseUp(e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames: this._updateInputEventsFrameCount });
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}
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mouseDown(e) {
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-
this.sceneRoot && this.sceneRenderer?.mouseDown(this.sceneRoot, e), this.selectionManager?.mouseDown(e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames:
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this.sceneRoot && this.sceneRenderer?.mouseDown(this.sceneRoot, e), this.selectionManager?.mouseDown(e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames: this._updateInputEventsFrameCount });
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}
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mouseMove(e) {
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-
this.sceneRoot && this.sceneRenderer?.mouseMove(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames:
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this.sceneRoot && this.sceneRenderer?.mouseMove(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames: this._updateInputEventsFrameCount });
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}
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mouseOut(e) {
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-
this.sceneRoot && this.sceneRenderer?.mouseOut(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames:
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this.sceneRoot && this.sceneRenderer?.mouseOut(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames: this._updateInputEventsFrameCount });
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}
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mouseDrag(e) {
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-
this.sceneRoot && this.sceneRenderer?.mouseDrag(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames:
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this.sceneRoot && this.sceneRenderer?.mouseDrag(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames: this._updateInputEventsFrameCount });
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}
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mouseWheel(e) {
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-
this.sceneRoot && this.sceneRenderer?.mouseWheel(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames:
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this.sceneRoot && this.sceneRenderer?.mouseWheel(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames: this._updateInputEventsFrameCount });
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}
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touchStart(e) {
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this.sceneRoot && this.sceneRenderer?.touchStart(this.sceneRoot, e), this.selectionManager?.touchStart(e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames:
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this.sceneRoot && this.sceneRenderer?.touchStart(this.sceneRoot, e), this.selectionManager?.touchStart(e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames: this._updateInputEventsFrameCount });
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}
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touchMove(e) {
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-
this.sceneRoot && this.sceneRenderer?.touchMove(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames:
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this.sceneRoot && this.sceneRenderer?.touchMove(this.sceneRoot, e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames: this._updateInputEventsFrameCount });
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}
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touchEnd(e) {
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this.sceneRoot && this.sceneRenderer?.touchEnd(this.sceneRoot, e), this.selectionManager?.touchEnd(e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames:
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this.sceneRoot && this.sceneRenderer?.touchEnd(this.sceneRoot, e), this.selectionManager?.touchEnd(e), this.updateOnInputEvents && this.mainLoop.postRedisplay({ frames: this._updateInputEventsFrameCount });
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}
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}
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const Vr = {
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