bg2e-js 2.2.11 → 2.2.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +1052 -1026
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +1 -1
- package/src/shaders/DepthRenderShader.ts +40 -4
package/package.json
CHANGED
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@@ -2,39 +2,64 @@ import Shader from "../render/Shader";
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import ShaderFunction from "./ShaderFunction";
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import ShaderProgram from "../render/webgl/ShaderProgram";
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import PolyListRenderer from '../render/PolyListRenderer';
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-
import MaterialRenderer from '../render/MaterialRenderer';
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+
import MaterialRenderer from '../render/webgl/MaterialRenderer';
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import Mat4 from "../math/Mat4";
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import Renderer from "../render/Renderer";
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import WebGLRenderer from "../render/webgl/Renderer";
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import WebGLPolyListRenderer from "../render/webgl/PolyListRenderer";
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+
import { getUniformsFunctions, getColorCorrectionFunctions } from "./webgl";
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const g_code = {
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webgl: {
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vertex: `precision mediump float;
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attribute vec3 position;
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attribute vec2 texCoord;
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+
attribute vec2 texCoord2;
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uniform mat4 uModelMatrix;
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uniform mat4 uViewMatrix;
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uniform mat4 uProjMatrix;
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varying vec2 fragTexCoord;
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varying vec2 fragTexCoord2;
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void main() {
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fragTexCoord = texCoord;
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fragTexCoord2 = texCoord2;
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gl_Position = uProjMatrix * uViewMatrix * uModelMatrix * vec4(position, 1.0);
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}`,
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fragment: ShaderFunction.GetShaderCode(
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`precision mediump float;
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uniform vec4 uAlbedo;
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uniform float uAlphaCutoff;
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uniform sampler2D uAlbedoTexture;
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uniform vec2 uAlbedoScale;
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uniform int uAlbedoMap;
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varying vec2 fragTexCoord;
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varying vec2 fragTexCoord2;
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`,
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[
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new ShaderFunction('void','main','',`{
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-
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-
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-
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PBRMaterialData mat;
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mat.albedo = uAlbedo;
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mat.albedoScale = uAlbedoScale;
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mat.albedoUVSet = uAlbedoMap;
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vec4 albedo = sampleAlbedo(uAlbedoTexture, fragTexCoord, fragTexCoord2, mat, 1.8);
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if (albedo.a < uAlphaCutoff) {
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discard;
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}
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else {
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float d = gl_FragCoord.z / gl_FragCoord.w;
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gl_FragColor = vec4(d, d, d, 1.0);
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}
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}`, [
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...getColorCorrectionFunctions(),
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...getUniformsFunctions()
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])
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])
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}
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}
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@@ -70,15 +95,26 @@ export default class DepthRenderShader extends Shader {
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throw new Error("DepthRenderShader: shader program is not loaded");
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}
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const material = materialRenderer.material;
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materialRenderer.mergeTextures();
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const rend = this.renderer as WebGLRenderer;
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rend.state.shaderProgram = this._program;
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this._program.bindMatrix("uModelMatrix", modelMatrix);
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this._program.bindMatrix("uViewMatrix", viewMatrix);
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this._program.bindMatrix("uProjMatrix", projMatrix);
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materialRenderer.bindTexture(this._program, "albedoTexture", "uAlbedoTexture", 0);
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materialRenderer.bindColor(this._program, "albedo", "uAlbedo");
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this._program.uniform1i("uAlbedoMap", material.albedoUV);
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this._program.bindVector("uAlbedoScale", material.albedoScale);
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this._program.uniform1f("uAlphaCutoff", material.alphaCutoff);
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this._program.positionAttribPointer((plistRenderer as WebGLPolyListRenderer).positionAttribParams("position"));
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this._program.texCoordAttribPointer((plistRenderer as WebGLPolyListRenderer).texCoord0AttribParams("texCoord"));
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this._program.texCoordAttribPointer((plistRenderer as WebGLPolyListRenderer).texCoord1AttribParams("texCoord2"));
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}
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destroy() {
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