bg2e-js 2.1.2 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. package/dist/bg2e-js.js +7031 -6989
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +20 -2
  4. package/src/app/AppController.ts +39 -0
  5. package/src/app/Bg2KeyboardEvent.ts +54 -0
  6. package/src/app/Bg2MouseEvent.ts +82 -0
  7. package/src/app/Bg2TouchEvent.ts +18 -0
  8. package/src/app/Canvas.ts +108 -0
  9. package/src/app/EventBase.ts +10 -0
  10. package/src/app/MainLoop.ts +273 -0
  11. package/src/app/index.ts +25 -0
  12. package/src/base/Color.ts +134 -0
  13. package/src/base/Environment.ts +183 -0
  14. package/src/base/Light.ts +192 -0
  15. package/src/base/Material.ts +616 -0
  16. package/src/base/PolyList.ts +365 -0
  17. package/src/base/Texture.ts +620 -0
  18. package/src/base/index.ts +81 -0
  19. package/src/db/Bg2LoaderPlugin.ts +129 -0
  20. package/src/db/DBPluginApi.ts +48 -0
  21. package/src/db/Loader.ts +116 -0
  22. package/src/db/LoaderPlugin.ts +34 -0
  23. package/src/db/MtlParser.ts +7 -0
  24. package/src/db/ObjLoaderPlugin.ts +55 -0
  25. package/src/db/ObjParser.ts +252 -0
  26. package/src/db/ObjWriterPlugin.ts +19 -0
  27. package/src/db/VitscnjLoaderPlugin.ts +100 -0
  28. package/src/db/Writer.ts +52 -0
  29. package/src/db/WriterPlugin.ts +22 -0
  30. package/src/db/index.ts +44 -0
  31. package/src/debug/DebugRenderer.ts +173 -0
  32. package/src/debug/WebGLTextureViewer.ts +75 -0
  33. package/src/debug/index.ts +7 -0
  34. package/src/index.html +11 -0
  35. package/src/index.ts +33 -0
  36. package/src/manipulation/SelectionBuffer.ts +82 -0
  37. package/src/manipulation/SelectionHighlight.ts +85 -0
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +97 -0
  39. package/src/manipulation/SelectionManager.ts +166 -0
  40. package/src/manipulation/SelectionMode.ts +6 -0
  41. package/src/math/Mat3.ts +259 -0
  42. package/src/math/Mat4.ts +706 -0
  43. package/src/math/MatrixStrategy.ts +25 -0
  44. package/src/math/Quat.ts +65 -0
  45. package/src/math/Vec.ts +753 -0
  46. package/src/math/constants.ts +47 -0
  47. package/src/math/functions.ts +103 -0
  48. package/src/math/index.ts +74 -0
  49. package/src/phsics/joint.ts +137 -0
  50. package/src/primitives/arrow.ts +58 -0
  51. package/src/primitives/cone.ts +138 -0
  52. package/src/primitives/cube.ts +60 -0
  53. package/src/primitives/cylinder.ts +216 -0
  54. package/src/primitives/index.ts +13 -0
  55. package/src/primitives/plane.ts +31 -0
  56. package/src/primitives/sphere.ts +809 -0
  57. package/src/render/BRDFIntegrationMap.ts +4 -0
  58. package/src/render/Environment.ts +136 -0
  59. package/src/render/FrameBuffer.ts +35 -0
  60. package/src/render/MaterialRenderer.ts +34 -0
  61. package/src/render/Pipeline.ts +109 -0
  62. package/src/render/PolyListRenderer.ts +47 -0
  63. package/src/render/RenderBuffer.ts +197 -0
  64. package/src/render/RenderQueue.ts +199 -0
  65. package/src/render/RenderState.ts +116 -0
  66. package/src/render/Renderer.ts +248 -0
  67. package/src/render/SceneAppController.ts +238 -0
  68. package/src/render/SceneRenderer.ts +373 -0
  69. package/src/render/Shader.ts +32 -0
  70. package/src/render/ShadowRenderer.ts +176 -0
  71. package/src/render/SkyCube.ts +106 -0
  72. package/src/render/SkySphere.ts +118 -0
  73. package/src/render/TextureMergerRenderer.ts +70 -0
  74. package/src/render/TextureRenderer.ts +34 -0
  75. package/src/render/index.ts +67 -0
  76. package/src/render/webgl/FrameBuffer.ts +10 -0
  77. package/src/render/webgl/MaterialRenderer.ts +113 -0
  78. package/src/render/webgl/Pipeline.ts +89 -0
  79. package/src/render/webgl/PolyListRenderer.ts +260 -0
  80. package/src/render/webgl/RenderBuffer.ts +227 -0
  81. package/src/render/webgl/Renderer.ts +262 -0
  82. package/src/render/webgl/SceneRenderer.ts +68 -0
  83. package/src/render/webgl/ShaderProgram.ts +424 -0
  84. package/src/render/webgl/ShadowRenderer.ts +6 -0
  85. package/src/render/webgl/SkyCube.ts +16 -0
  86. package/src/render/webgl/SkySphere.ts +16 -0
  87. package/src/render/webgl/State.ts +152 -0
  88. package/src/render/webgl/TextureRenderer.ts +167 -0
  89. package/src/render/webgl/VertexBuffer.ts +137 -0
  90. package/src/render/webgl/index.ts +35 -0
  91. package/src/scene/Camera.ts +458 -0
  92. package/src/scene/Chain.ts +44 -0
  93. package/src/scene/ChainJoint.ts +58 -0
  94. package/src/scene/Component.ts +173 -0
  95. package/src/scene/ComponentMap.ts +107 -0
  96. package/src/scene/Drawable.ts +154 -0
  97. package/src/scene/EnvironmentComponent.ts +142 -0
  98. package/src/scene/FindNodeVisitor.ts +60 -0
  99. package/src/scene/LightComponent.ts +155 -0
  100. package/src/scene/MatrixState.ts +46 -0
  101. package/src/scene/Node.ts +314 -0
  102. package/src/scene/NodeVisitor.ts +15 -0
  103. package/src/scene/OrbitCameraController.ts +450 -0
  104. package/src/scene/SmoothOrbitCameraController.ts +99 -0
  105. package/src/scene/Transform.ts +73 -0
  106. package/src/scene/index.ts +57 -0
  107. package/src/shaders/BasicDiffuseColorShader.ts +111 -0
  108. package/src/shaders/BasicPBRLightShader.ts +277 -0
  109. package/src/shaders/DebugRenderShader.ts +98 -0
  110. package/src/shaders/DepthRenderShader.ts +91 -0
  111. package/src/shaders/IrradianceMapCubeShader.ts +116 -0
  112. package/src/shaders/PBRLightIBLShader.ts +487 -0
  113. package/src/shaders/PickSelectionShader.ts +101 -0
  114. package/src/shaders/PresentDebugFramebufferShader.ts +118 -0
  115. package/src/shaders/PresentTextureShader.ts +99 -0
  116. package/src/shaders/SelectionHighlightShader.ts +127 -0
  117. package/src/shaders/ShaderFunction.ts +318 -0
  118. package/src/shaders/SkyCubeShader.ts +94 -0
  119. package/src/shaders/SkySphereShader.ts +102 -0
  120. package/src/shaders/SpecularMapCubeShader.ts +165 -0
  121. package/src/shaders/TextureMergerShader.ts +171 -0
  122. package/src/shaders/index.ts +37 -0
  123. package/src/shaders/webgl/color_correction.glsl +47 -0
  124. package/src/shaders/webgl/constants.glsl +6 -0
  125. package/src/shaders/webgl/index.ts +70 -0
  126. package/src/shaders/webgl/normal_map.glsl +9 -0
  127. package/src/shaders/webgl/pbr.glsl +173 -0
  128. package/src/shaders/webgl/uniforms.glsl +91 -0
  129. package/src/shaders/webgl_shader_lib.ts +213 -0
  130. package/src/tools/BinaryResourceProvider.ts +14 -0
  131. package/src/tools/ImageResourceProvider.ts +66 -0
  132. package/src/tools/MaterialModifier.ts +276 -0
  133. package/src/tools/Resource.ts +203 -0
  134. package/src/tools/ResourceProvider.ts +69 -0
  135. package/src/tools/TextResourceProvider.ts +24 -0
  136. package/src/tools/TextureCache.ts +52 -0
  137. package/src/tools/TextureResourceDatabase.ts +100 -0
  138. package/src/tools/UserAgent.ts +362 -0
  139. package/src/tools/VideoResourceProvider.ts +50 -0
  140. package/src/tools/WriteStrategy.ts +22 -0
  141. package/src/tools/base64.ts +11 -0
  142. package/src/tools/crypto.ts +19 -0
  143. package/src/tools/endiantess.ts +13 -0
  144. package/src/tools/image.ts +18 -0
  145. package/src/tools/index.ts +41 -0
  146. package/src/tools/processType.ts +38 -0
  147. package/src/vite-env.d.ts +12 -0
@@ -0,0 +1,47 @@
1
+ export enum Axis {
2
+ NONE = 0,
3
+ X = 1,
4
+ Y = 2,
5
+ Z = 3,
6
+ W = 4
7
+ }
8
+
9
+ export namespace Axis {
10
+ export function name(axis: Axis): string {
11
+ switch (axis) {
12
+ case Axis.NONE:
13
+ return "NONE";
14
+ case Axis.X:
15
+ return "X";
16
+ case Axis.Y:
17
+ return "Y";
18
+ case Axis.Z:
19
+ return "Z";
20
+ case Axis.W:
21
+ return "W";
22
+ default:
23
+ return "UNKNOWN";
24
+ }
25
+ }
26
+ }
27
+
28
+ export const PI: number = 3.141592653589793;
29
+ export const DEG_TO_RAD: number = 0.01745329251994;
30
+ export const RAD_TO_DEG: number = 57.29577951308233;
31
+ export const PI_2: number = 1.5707963267948966;
32
+ export const PI_4: number = 0.785398163397448;
33
+ export const PI_8: number = 0.392699081698724;
34
+ export const TWO_PI: number = 6.283185307179586;
35
+ export const EPSILON: number = 0.0000001;
36
+
37
+ // Default array: 32 bits
38
+ export const NumericArray: Float32ArrayConstructor = Float32Array;
39
+ export const NumericArrayHighP: Float64ArrayConstructor = Float64Array;
40
+ export const FLOAT_MAX: number = 3.402823e38;
41
+
42
+ export const checkArray = (array: ArrayLike<any> | number, length: number): boolean => {
43
+ if ((array as ArrayLike<any>).length >= length) {
44
+ return true;
45
+ }
46
+ return false;
47
+ }
@@ -0,0 +1,103 @@
1
+ import {
2
+ EPSILON,
3
+ DEG_TO_RAD,
4
+ RAD_TO_DEG
5
+ } from './constants.js';
6
+
7
+ let s_bg_math_seed: number = Date.now();
8
+
9
+ export const checkPowerOfTwo = (n: any): boolean => {
10
+ if (typeof n !== 'number') {
11
+ return false;
12
+ }
13
+ else {
14
+ return n !== 0 && (n & (n - 1)) === 0;
15
+ }
16
+ }
17
+
18
+ export const checkZero = (v: number): number => {
19
+ return v>-EPSILON && v<EPSILON ? 0:v;
20
+ }
21
+
22
+ export const isZero = (v: number): boolean => {
23
+ return checkZero(v) === 0;
24
+ }
25
+
26
+ export const equals = (a: number, b: number): boolean => {
27
+ return Math.abs(a - b) < EPSILON;
28
+ }
29
+
30
+ export const degreesToRadians = (d: number): number => {
31
+ return Math.fround(checkZero(d * DEG_TO_RAD));
32
+ }
33
+
34
+ export const radiansToDegrees = (r: number): number => {
35
+ return Math.fround(checkZero(r * RAD_TO_DEG));
36
+ }
37
+
38
+ export const sin = (val: number): number => {
39
+ return Math.fround(checkZero(Math.sin(val)));
40
+ }
41
+
42
+ export const cos = (val: number): number => {
43
+ return Math.fround(checkZero(Math.cos(val)));
44
+ }
45
+
46
+ export const tan = (val: number): number => {
47
+ return Math.fround(checkZero(Math.tan(val)));
48
+ }
49
+
50
+ export const cotan = (val: number): number => {
51
+ return Math.fround(checkZero(1.0 / tan(val)));
52
+ }
53
+
54
+ export const atan = (val: number): number => {
55
+ return Math.fround(checkZero(Math.atan(val)));
56
+ }
57
+
58
+ export const atan2 = (i: number, j: number): number => {
59
+ return Math.fround(checkZero(Math.atan2(i, j)));
60
+ }
61
+
62
+ export const random = (): number => {
63
+ return Math.random();
64
+ }
65
+
66
+ export const seededRandom = (): number => {
67
+ const max: number = 1;
68
+ const min: number = 0;
69
+
70
+ s_bg_math_seed = (s_bg_math_seed * 9301 + 49297) % 233280;
71
+ const rnd: number = s_bg_math_seed / 233280;
72
+
73
+ return min + rnd * (max - min);
74
+ }
75
+
76
+ export const max = (a: number, b: number): number => {
77
+ return Math.fround(Math.max(a,b));
78
+ }
79
+
80
+ export const min = (a: number, b: number): number => {
81
+ return Math.fround(Math.min(a,b));
82
+ }
83
+
84
+ export const abs = (val: number): number => {
85
+ return Math.fround(Math.abs(val));
86
+ }
87
+
88
+ export const sqrt = (val: number): number => {
89
+ return Math.fround(Math.sqrt(val));
90
+ }
91
+
92
+ export const lerp = (from: number, to: number, t: number): number => {
93
+ t = t > 1 ? 1 : t;
94
+ return Math.fround((1.0 - t) * from + t * to);
95
+ }
96
+
97
+ export const square = (n: number): number => {
98
+ return Math.fround(n * n);
99
+ }
100
+
101
+ export const clamp = (value: number, min: number, max: number): number => {
102
+ return Math.fround(Math.max(min, Math.min(value, max)));
103
+ }
@@ -0,0 +1,74 @@
1
+
2
+ import {
3
+ Axis,
4
+ PI,
5
+ DEG_TO_RAD,
6
+ RAD_TO_DEG,
7
+ PI_2,
8
+ PI_4,
9
+ PI_8,
10
+ TWO_PI,
11
+ EPSILON,
12
+ NumericArray,
13
+ NumericArrayHighP,
14
+ FLOAT_MAX
15
+ } from "./constants.js";
16
+
17
+ import {
18
+ checkPowerOfTwo,
19
+ checkZero,
20
+ isZero,
21
+ equals,
22
+ degreesToRadians,
23
+ radiansToDegrees,
24
+ sin,
25
+ cos,
26
+ tan,
27
+ cotan,
28
+ atan,
29
+ atan2,
30
+ random,
31
+ seededRandom,
32
+ max,
33
+ min,
34
+ abs,
35
+ sqrt,
36
+ lerp,
37
+ square
38
+ } from "./functions.js";
39
+
40
+ export default {
41
+ Axis,
42
+ PI,
43
+ DEG_TO_RAD,
44
+ RAD_TO_DEG,
45
+ PI_2,
46
+ PI_4,
47
+ PI_8,
48
+ TWO_PI,
49
+ EPSILON,
50
+ NumericArray,
51
+ NumericArrayHighP,
52
+ FLOAT_MAX,
53
+
54
+ checkPowerOfTwo,
55
+ checkZero,
56
+ isZero,
57
+ equals,
58
+ degreesToRadians,
59
+ radiansToDegrees,
60
+ sin,
61
+ cos,
62
+ tan,
63
+ cotan,
64
+ atan,
65
+ atan2,
66
+ random,
67
+ seededRandom,
68
+ max,
69
+ min,
70
+ abs,
71
+ sqrt,
72
+ lerp,
73
+ square
74
+ };
@@ -0,0 +1,137 @@
1
+ import Vec from '../math/Vec';
2
+ import Mat4 from '../math/Mat4';
3
+
4
+ export default class Joint {
5
+ protected _transform: Mat4;
6
+
7
+ static Factory(linkData?: any): Joint | null {
8
+ if (!linkData || !linkData.type) {
9
+ return null;
10
+ }
11
+ let result: Joint | null = null;
12
+ switch (linkData.type) {
13
+ case 'LinkJoint':
14
+ result = new LinkJoint();
15
+ result.deserialize(linkData);
16
+ break;
17
+ }
18
+ return result;
19
+ }
20
+
21
+ constructor() {
22
+ this._transform = Mat4.MakeIdentity();
23
+ }
24
+
25
+ get transform(): Mat4 { return this._transform; }
26
+ set transform(t: Mat4) { this._transform.assign(t); }
27
+
28
+ applyTransform(matrix: Mat4): void {
29
+
30
+ }
31
+
32
+ calculateTransform(): void {
33
+
34
+ }
35
+
36
+ deserialize(linkData: any): void {
37
+
38
+ }
39
+ }
40
+
41
+ export const LinkTransformOrder = {
42
+ TRANSLATE_ROTATE: 1,
43
+ ROTATE_TRANSLATE: 0
44
+ };
45
+
46
+ export class LinkJoint extends Joint {
47
+ private _offset: Vec;
48
+ private _eulerRotation: Vec;
49
+ private _transformOrder: number;
50
+
51
+ constructor() {
52
+ super();
53
+ this._offset = new Vec(0, 0, 0);
54
+ this._eulerRotation = new Vec(0, 0, 0);
55
+ this._transformOrder = LinkTransformOrder.TRANSLATE_ROTATE;
56
+ }
57
+
58
+ get offset(): Vec { return this._offset; }
59
+ set offset(o: Vec | number[]) { this._offset = new Vec(o); this.calculateTransform(); }
60
+
61
+ get eulerRotation(): Vec { return this._eulerRotation; }
62
+ set eulerRotation(e: Vec | number[]) { this._eulerRotation = new Vec(e); this.calculateTransform(); }
63
+
64
+ get yaw(): number { return this._eulerRotation.x; }
65
+ get pitch(): number { return this._eulerRotation.y; }
66
+ get roll(): number { return this._eulerRotation.z; }
67
+
68
+ set yaw(y: number) { this._eulerRotation.x = y; this.calculateTransform(); }
69
+ set pitch(p: number) { this._eulerRotation.y = p; this.calculateTransform(); }
70
+ set roll(r: number) { this._eulerRotation.z = r; this.calculateTransform(); }
71
+
72
+ get transformOrder(): number { return this._transformOrder; }
73
+ set transformOrder(t: number) { this._transformOrder = t; this.calculateTransform(); }
74
+
75
+ applyTransform(matrix: Mat4): void {
76
+ matrix.mult(this.transform);
77
+ }
78
+
79
+ multTransform(dst: Mat4): void {
80
+ const offset = this.offset;
81
+ switch (this.transformOrder) {
82
+ case LinkTransformOrder.TRANSLATE_ROTATE:
83
+ dst.translate(offset.x, offset.y, offset.z);
84
+ this.multRotation(dst);
85
+ break;
86
+ case LinkTransformOrder.ROTATE_TRANSLATE:
87
+ this.multRotation(dst);
88
+ dst.translate(offset.x, offset.y, offset.z);
89
+ break;
90
+ }
91
+ }
92
+
93
+ multRotation(dst: Mat4): void {
94
+ dst .rotate(this.eulerRotation.z, 0, 0, 1)
95
+ .rotate(this.eulerRotation.y, 0, 1, 0)
96
+ .rotate(this.eulerRotation.x, 1, 0, 0);
97
+ }
98
+
99
+ calculateTransform(): void {
100
+ this.transform.identity();
101
+ this.multTransform(this.transform);
102
+ }
103
+
104
+ clone(): LinkJoint {
105
+ const other = new LinkJoint();
106
+ other.assign(this);
107
+ return other;
108
+ }
109
+
110
+ assign(other: LinkJoint): void {
111
+ this._offset = new Vec(other._offset);
112
+ this._eulerRotation = new Vec(other._eulerRotation);
113
+ this._transformOrder = other._transformOrder;
114
+ this.calculateTransform();
115
+ }
116
+
117
+ serialize(sceneData: any): void {
118
+ if (sceneData.offset && sceneData.offset.length >= 3) {
119
+ this._offset = new Vec(sceneData.offset);
120
+ }
121
+ this._eulerRotation = new Vec(
122
+ sceneData.yaw || 0,
123
+ sceneData.pitch || 0,
124
+ sceneData.roll || 0
125
+ );
126
+ this._transformOrder = sceneData.order !== undefined ? sceneData.order : LinkTransformOrder.TRANSLATE_ROTATE;
127
+ }
128
+
129
+ deserialize(sceneData: any): void {
130
+ sceneData.type = 'LinkJoint';
131
+ sceneData.offset = Array.from(this._offset);
132
+ sceneData.yaw = this.yaw;
133
+ sceneData.pitch = this.pitch;
134
+ sceneData.roll = this.roll;
135
+ sceneData.order = this.transformOrder;
136
+ }
137
+ }
@@ -0,0 +1,58 @@
1
+ import PolyList, { DrawMode } from "../base/PolyList";
2
+ import Mat4 from "../math/Mat4";
3
+ import Vec from "../math/Vec";
4
+
5
+ export default function arrow(length: number, arrowSize = 0.3, direction = new Vec(0, 0, 1), up = new Vec(0, 1, 0) ): PolyList {
6
+ const polyList = new PolyList();
7
+ direction.normalize();
8
+
9
+ polyList.drawMode = DrawMode.LINES;
10
+
11
+ const trx = Mat4.MakeRotationWithDirection(direction, up);
12
+
13
+ const arrowVector = trx.multVector(new Vec(0, 0, -1));
14
+ const arrowHeadDir1 = trx.multVector(new Vec( arrowSize, 0, -1 + arrowSize));
15
+ const arrowHeadDir2 = trx.multVector(new Vec(-arrowSize, 0, -1 + arrowSize));
16
+
17
+
18
+ polyList.vertex = [
19
+ 0, 0, 0,
20
+ arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
21
+
22
+ arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
23
+ arrowHeadDir1.x * length, arrowHeadDir1.y * length, arrowHeadDir1.z * length,
24
+
25
+ arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
26
+ arrowHeadDir2.x * length, arrowHeadDir2.y * length, arrowHeadDir2.z * length
27
+ ];
28
+
29
+ polyList.normal = [
30
+ 0, 0, 1,
31
+ 0, 0, 1,
32
+
33
+ 0, 0, 1,
34
+ 0, 0, 1,
35
+
36
+ 0, 0, 1,
37
+ 0, 0, 1
38
+ ];
39
+
40
+ polyList.texCoord0 = [
41
+ 0, 0,
42
+ 0, 1,
43
+
44
+ 0, 0,
45
+ 0, 1,
46
+
47
+ 0, 0,
48
+ 0, 1
49
+ ];
50
+
51
+ polyList.index = [
52
+ 0, 1,
53
+ 2, 3,
54
+ 4, 5
55
+ ];
56
+
57
+ return polyList;
58
+ }
@@ -0,0 +1,138 @@
1
+ import ObjParser from "../db/ObjParser";
2
+ import PolyList from "../base/PolyList";
3
+
4
+ const objData = (height: number, radius: number): string => {
5
+ return `mtllib cone.mtl
6
+ o Cone
7
+ v ${radius * 0.000000} ${height * -0.500000} ${radius * -1.000000}
8
+ v ${radius * 0.309017} ${height * -0.500000} ${radius * -0.951057}
9
+ v ${radius * 0.587785} ${height * -0.500000} ${radius * -0.809017}
10
+ v ${radius * 0.809017} ${height * -0.500000} ${radius * -0.587785}
11
+ v ${radius * 0.951057} ${height * -0.500000} ${radius * -0.309017}
12
+ v ${radius * 1.000000} ${height * -0.500000} ${radius * 0.000000}
13
+ v ${radius * 0.951056} ${height * -0.500000} ${radius * 0.309017}
14
+ v ${radius * 0.809017} ${height * -0.500000} ${radius * 0.587785}
15
+ v ${radius * 0.587785} ${height * -0.500000} ${radius * 0.809017}
16
+ v ${radius * 0.309017} ${height * -0.500000} ${radius * 0.951056}
17
+ v ${radius * -0.000000} ${height * -0.500000} ${radius * 1.000000}
18
+ v ${radius * -0.309017} ${height * -0.500000} ${radius * 0.951057}
19
+ v ${radius * -0.587785} ${height * -0.500000} ${radius * 0.809017}
20
+ v ${radius * -0.809017} ${height * -0.500000} ${radius * 0.587785}
21
+ v ${radius * -0.951056} ${height * -0.500000} ${radius * 0.309017}
22
+ v ${radius * -1.000000} ${height * -0.500000} ${radius * -0.000000}
23
+ v ${radius * -0.951056} ${height * -0.500000} ${radius * -0.309017}
24
+ v ${radius * -0.809017} ${height * -0.500000} ${radius * -0.587785}
25
+ v ${radius * -0.587785} ${height * -0.500000} ${radius * -0.809017}
26
+ v ${radius * -0.309017} ${height * -0.500000} ${radius * -0.951057}
27
+ v ${radius * 0.000000} ${height * 0.500000} ${radius * 0.000000}
28
+ vn -0.0000 0.7071 -0.7071
29
+ vn -0.0000 1.0000 -0.0000
30
+ vn 0.2185 0.7071 -0.6725
31
+ vn 0.4156 0.7071 -0.5721
32
+ vn 0.5721 0.7071 -0.4156
33
+ vn 0.6725 0.7071 -0.2185
34
+ vn 0.7071 0.7071 -0.0000
35
+ vn 0.6725 0.7071 0.2185
36
+ vn 0.5721 0.7071 0.4156
37
+ vn 0.4156 0.7071 0.5721
38
+ vn 0.2185 0.7071 0.6725
39
+ vn -0.0000 0.7071 0.7071
40
+ vn -0.2185 0.7071 0.6725
41
+ vn -0.4156 0.7071 0.5721
42
+ vn -0.5721 0.7071 0.4156
43
+ vn -0.6725 0.7071 0.2185
44
+ vn -0.7071 0.7071 -0.0000
45
+ vn -0.6725 0.7071 -0.2185
46
+ vn -0.5721 0.7071 -0.4156
47
+ vn -0.4156 0.7071 -0.5721
48
+ vn -0.0000 -1.0000 -0.0000
49
+ vn -0.2185 0.7071 -0.6725
50
+ vt 0.250000 0.490000
51
+ vt 0.750000 0.490000
52
+ vt 0.324164 0.478254
53
+ vt 0.824164 0.478254
54
+ vt 0.391068 0.444164
55
+ vt 0.891068 0.444164
56
+ vt 0.444164 0.391068
57
+ vt 0.944164 0.391068
58
+ vt 0.478254 0.324164
59
+ vt 0.978254 0.324164
60
+ vt 0.490000 0.250000
61
+ vt 0.990000 0.250000
62
+ vt 0.478254 0.175836
63
+ vt 0.978254 0.175836
64
+ vt 0.444164 0.108932
65
+ vt 0.944164 0.108932
66
+ vt 0.391068 0.055836
67
+ vt 0.891068 0.055836
68
+ vt 0.324164 0.021746
69
+ vt 0.824164 0.021746
70
+ vt 0.250000 0.010000
71
+ vt 0.750000 0.010000
72
+ vt 0.175836 0.021746
73
+ vt 0.675836 0.021746
74
+ vt 0.108932 0.055836
75
+ vt 0.608932 0.055836
76
+ vt 0.055836 0.108932
77
+ vt 0.555836 0.108932
78
+ vt 0.021746 0.175836
79
+ vt 0.521746 0.175836
80
+ vt 0.010000 0.250000
81
+ vt 0.510000 0.250000
82
+ vt 0.021746 0.324164
83
+ vt 0.521746 0.324164
84
+ vt 0.055836 0.391068
85
+ vt 0.555836 0.391068
86
+ vt 0.108932 0.444164
87
+ vt 0.608932 0.444164
88
+ vt 0.175836 0.478254
89
+ vt 0.675836 0.478254
90
+ vt 0.250000 0.250000
91
+ s 1
92
+ usemtl Cone
93
+ f 1/1/1 21/41/2 2/3/3
94
+ f 2/3/3 21/41/2 3/5/4
95
+ f 3/5/4 21/41/2 4/7/5
96
+ f 4/7/5 21/41/2 5/9/6
97
+ f 5/9/6 21/41/2 6/11/7
98
+ f 6/11/7 21/41/2 7/13/8
99
+ f 7/13/8 21/41/2 8/15/9
100
+ f 8/15/9 21/41/2 9/17/10
101
+ f 9/17/10 21/41/2 10/19/11
102
+ f 10/19/11 21/41/2 11/21/12
103
+ f 11/21/12 21/41/2 12/23/13
104
+ f 12/23/13 21/41/2 13/25/14
105
+ f 13/25/14 21/41/2 14/27/15
106
+ f 14/27/15 21/41/2 15/29/16
107
+ f 15/29/16 21/41/2 16/31/17
108
+ f 16/31/17 21/41/2 17/33/18
109
+ f 17/33/18 21/41/2 18/35/19
110
+ f 18/35/19 21/41/2 19/37/20
111
+ f 4/8/21 8/16/21 16/32/21
112
+ f 19/37/20 21/41/2 20/39/22
113
+ f 20/39/22 21/41/2 1/1/1
114
+ f 20/40/21 1/2/21 2/4/21
115
+ f 2/4/21 3/6/21 20/40/21
116
+ f 3/6/21 4/8/21 20/40/21
117
+ f 4/8/21 5/10/21 8/16/21
118
+ f 5/10/21 6/12/21 8/16/21
119
+ f 6/12/21 7/14/21 8/16/21
120
+ f 8/16/21 9/18/21 12/24/21
121
+ f 9/18/21 10/20/21 12/24/21
122
+ f 10/20/21 11/22/21 12/24/21
123
+ f 12/24/21 13/26/21 14/28/21
124
+ f 14/28/21 15/30/21 16/32/21
125
+ f 16/32/21 17/34/21 18/36/21
126
+ f 18/36/21 19/38/21 16/32/21
127
+ f 19/38/21 20/40/21 16/32/21
128
+ f 12/24/21 14/28/21 8/16/21
129
+ f 14/28/21 16/32/21 8/16/21
130
+ f 20/40/21 4/8/21 16/32/21
131
+ `;
132
+ }
133
+
134
+ export default function cone(height: number, radius: number): PolyList {
135
+ const objTextData = objData(height, radius);
136
+ const parser = new ObjParser(objTextData);
137
+ return parser.polyListArray[0];
138
+ }
@@ -0,0 +1,60 @@
1
+
2
+ import ObjParser from "../db/ObjParser";
3
+ import PolyList from "../base/PolyList";
4
+
5
+ const objData = (width: number, height: number, depth: number): string => {
6
+ const w = width / 2;
7
+ const h = height / 2;
8
+ const d = depth / 2;
9
+
10
+ return `mtllib cube.mtl
11
+ o Cube
12
+ v ${w} ${h} -${d} // 1
13
+ v ${w} -${h} -${d} // 2
14
+ v ${w} ${h} ${d} // 3
15
+ v ${w} -${h} ${d} // 4
16
+ v -${w} ${h} -${d} // 5
17
+ v -${w} -${h} -${d} // 6
18
+ v -${w} ${h} ${d} // 7
19
+ v -${w} -${h} ${d} // 8
20
+ vt 0.007582 0.995648
21
+ vt 0.007582 0.005685
22
+ vt 0.992623 0.005685
23
+ vt 0.992623 0.995648
24
+ vt 0.992623 0.995648
25
+ vt 0.007582 0.995648
26
+ vt 0.007582 0.005685
27
+ vt 0.992623 0.005685
28
+ vt 0.992623 0.995648
29
+ vt 0.007582 0.995648
30
+ vt 0.007582 0.005685
31
+ vt 0.007582 0.995648
32
+ vt 0.007582 0.005685
33
+ vt 0.992623 0.005685
34
+ vt 0.992623 0.995648
35
+ vt 0.992623 0.995648
36
+ vt 0.007582 0.005685
37
+ vt 0.992623 0.005685
38
+ vt 0.992623 0.995648
39
+ vn 0.0000 1.0000 0.0000
40
+ vn 0.0000 0.0000 1.0000
41
+ vn -1.0000 0.0000 0.0000
42
+ vn 0.0000 -1.0000 0.0000
43
+ vn 1.0000 0.0000 0.0000
44
+ vn 0.0000 0.0000 -1.0000
45
+ usemtl Cube
46
+ s off
47
+ f 1/1/1 5/2/1 7/3/1 3/4/1
48
+ f 4/5/2 3/6/2 7/7/2 8/8/2
49
+ f 8/8/3 7/9/3 5/10/3 6/11/3
50
+ f 6/12/4 2/13/4 4/14/4 8/15/4
51
+ f 2/16/5 1/1/5 3/17/5 4/14/5
52
+ f 6/18/6 5/19/6 1/1/6 2/13/6
53
+ `
54
+ }
55
+
56
+ export default function cube(w: number, h: number, d: number): PolyList {
57
+ const objTextData = objData(w,h,d);
58
+ const parser = new ObjParser(objTextData);
59
+ return parser.polyListArray[0];
60
+ };