bg2e-js 2.1.2 → 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +7031 -6989
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +20 -2
- package/src/app/AppController.ts +39 -0
- package/src/app/Bg2KeyboardEvent.ts +54 -0
- package/src/app/Bg2MouseEvent.ts +82 -0
- package/src/app/Bg2TouchEvent.ts +18 -0
- package/src/app/Canvas.ts +108 -0
- package/src/app/EventBase.ts +10 -0
- package/src/app/MainLoop.ts +273 -0
- package/src/app/index.ts +25 -0
- package/src/base/Color.ts +134 -0
- package/src/base/Environment.ts +183 -0
- package/src/base/Light.ts +192 -0
- package/src/base/Material.ts +616 -0
- package/src/base/PolyList.ts +365 -0
- package/src/base/Texture.ts +620 -0
- package/src/base/index.ts +81 -0
- package/src/db/Bg2LoaderPlugin.ts +129 -0
- package/src/db/DBPluginApi.ts +48 -0
- package/src/db/Loader.ts +116 -0
- package/src/db/LoaderPlugin.ts +34 -0
- package/src/db/MtlParser.ts +7 -0
- package/src/db/ObjLoaderPlugin.ts +55 -0
- package/src/db/ObjParser.ts +252 -0
- package/src/db/ObjWriterPlugin.ts +19 -0
- package/src/db/VitscnjLoaderPlugin.ts +100 -0
- package/src/db/Writer.ts +52 -0
- package/src/db/WriterPlugin.ts +22 -0
- package/src/db/index.ts +44 -0
- package/src/debug/DebugRenderer.ts +173 -0
- package/src/debug/WebGLTextureViewer.ts +75 -0
- package/src/debug/index.ts +7 -0
- package/src/index.html +11 -0
- package/src/index.ts +33 -0
- package/src/manipulation/SelectionBuffer.ts +82 -0
- package/src/manipulation/SelectionHighlight.ts +85 -0
- package/src/manipulation/SelectionIdAssignVisitor.ts +97 -0
- package/src/manipulation/SelectionManager.ts +166 -0
- package/src/manipulation/SelectionMode.ts +6 -0
- package/src/math/Mat3.ts +259 -0
- package/src/math/Mat4.ts +706 -0
- package/src/math/MatrixStrategy.ts +25 -0
- package/src/math/Quat.ts +65 -0
- package/src/math/Vec.ts +753 -0
- package/src/math/constants.ts +47 -0
- package/src/math/functions.ts +103 -0
- package/src/math/index.ts +74 -0
- package/src/phsics/joint.ts +137 -0
- package/src/primitives/arrow.ts +58 -0
- package/src/primitives/cone.ts +138 -0
- package/src/primitives/cube.ts +60 -0
- package/src/primitives/cylinder.ts +216 -0
- package/src/primitives/index.ts +13 -0
- package/src/primitives/plane.ts +31 -0
- package/src/primitives/sphere.ts +809 -0
- package/src/render/BRDFIntegrationMap.ts +4 -0
- package/src/render/Environment.ts +136 -0
- package/src/render/FrameBuffer.ts +35 -0
- package/src/render/MaterialRenderer.ts +34 -0
- package/src/render/Pipeline.ts +109 -0
- package/src/render/PolyListRenderer.ts +47 -0
- package/src/render/RenderBuffer.ts +197 -0
- package/src/render/RenderQueue.ts +199 -0
- package/src/render/RenderState.ts +116 -0
- package/src/render/Renderer.ts +248 -0
- package/src/render/SceneAppController.ts +238 -0
- package/src/render/SceneRenderer.ts +373 -0
- package/src/render/Shader.ts +32 -0
- package/src/render/ShadowRenderer.ts +176 -0
- package/src/render/SkyCube.ts +106 -0
- package/src/render/SkySphere.ts +118 -0
- package/src/render/TextureMergerRenderer.ts +70 -0
- package/src/render/TextureRenderer.ts +34 -0
- package/src/render/index.ts +67 -0
- package/src/render/webgl/FrameBuffer.ts +10 -0
- package/src/render/webgl/MaterialRenderer.ts +113 -0
- package/src/render/webgl/Pipeline.ts +89 -0
- package/src/render/webgl/PolyListRenderer.ts +260 -0
- package/src/render/webgl/RenderBuffer.ts +227 -0
- package/src/render/webgl/Renderer.ts +262 -0
- package/src/render/webgl/SceneRenderer.ts +68 -0
- package/src/render/webgl/ShaderProgram.ts +424 -0
- package/src/render/webgl/ShadowRenderer.ts +6 -0
- package/src/render/webgl/SkyCube.ts +16 -0
- package/src/render/webgl/SkySphere.ts +16 -0
- package/src/render/webgl/State.ts +152 -0
- package/src/render/webgl/TextureRenderer.ts +167 -0
- package/src/render/webgl/VertexBuffer.ts +137 -0
- package/src/render/webgl/index.ts +35 -0
- package/src/scene/Camera.ts +458 -0
- package/src/scene/Chain.ts +44 -0
- package/src/scene/ChainJoint.ts +58 -0
- package/src/scene/Component.ts +173 -0
- package/src/scene/ComponentMap.ts +107 -0
- package/src/scene/Drawable.ts +154 -0
- package/src/scene/EnvironmentComponent.ts +142 -0
- package/src/scene/FindNodeVisitor.ts +60 -0
- package/src/scene/LightComponent.ts +155 -0
- package/src/scene/MatrixState.ts +46 -0
- package/src/scene/Node.ts +314 -0
- package/src/scene/NodeVisitor.ts +15 -0
- package/src/scene/OrbitCameraController.ts +450 -0
- package/src/scene/SmoothOrbitCameraController.ts +99 -0
- package/src/scene/Transform.ts +73 -0
- package/src/scene/index.ts +57 -0
- package/src/shaders/BasicDiffuseColorShader.ts +111 -0
- package/src/shaders/BasicPBRLightShader.ts +277 -0
- package/src/shaders/DebugRenderShader.ts +98 -0
- package/src/shaders/DepthRenderShader.ts +91 -0
- package/src/shaders/IrradianceMapCubeShader.ts +116 -0
- package/src/shaders/PBRLightIBLShader.ts +487 -0
- package/src/shaders/PickSelectionShader.ts +101 -0
- package/src/shaders/PresentDebugFramebufferShader.ts +118 -0
- package/src/shaders/PresentTextureShader.ts +99 -0
- package/src/shaders/SelectionHighlightShader.ts +127 -0
- package/src/shaders/ShaderFunction.ts +318 -0
- package/src/shaders/SkyCubeShader.ts +94 -0
- package/src/shaders/SkySphereShader.ts +102 -0
- package/src/shaders/SpecularMapCubeShader.ts +165 -0
- package/src/shaders/TextureMergerShader.ts +171 -0
- package/src/shaders/index.ts +37 -0
- package/src/shaders/webgl/color_correction.glsl +47 -0
- package/src/shaders/webgl/constants.glsl +6 -0
- package/src/shaders/webgl/index.ts +70 -0
- package/src/shaders/webgl/normal_map.glsl +9 -0
- package/src/shaders/webgl/pbr.glsl +173 -0
- package/src/shaders/webgl/uniforms.glsl +91 -0
- package/src/shaders/webgl_shader_lib.ts +213 -0
- package/src/tools/BinaryResourceProvider.ts +14 -0
- package/src/tools/ImageResourceProvider.ts +66 -0
- package/src/tools/MaterialModifier.ts +276 -0
- package/src/tools/Resource.ts +203 -0
- package/src/tools/ResourceProvider.ts +69 -0
- package/src/tools/TextResourceProvider.ts +24 -0
- package/src/tools/TextureCache.ts +52 -0
- package/src/tools/TextureResourceDatabase.ts +100 -0
- package/src/tools/UserAgent.ts +362 -0
- package/src/tools/VideoResourceProvider.ts +50 -0
- package/src/tools/WriteStrategy.ts +22 -0
- package/src/tools/base64.ts +11 -0
- package/src/tools/crypto.ts +19 -0
- package/src/tools/endiantess.ts +13 -0
- package/src/tools/image.ts +18 -0
- package/src/tools/index.ts +41 -0
- package/src/tools/processType.ts +38 -0
- package/src/vite-env.d.ts +12 -0
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export enum Axis {
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NONE = 0,
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X = 1,
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Y = 2,
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Z = 3,
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W = 4
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}
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export namespace Axis {
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export function name(axis: Axis): string {
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switch (axis) {
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case Axis.NONE:
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return "NONE";
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case Axis.X:
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return "X";
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case Axis.Y:
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return "Y";
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case Axis.Z:
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return "Z";
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case Axis.W:
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return "W";
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default:
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return "UNKNOWN";
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}
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}
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}
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export const PI: number = 3.141592653589793;
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export const DEG_TO_RAD: number = 0.01745329251994;
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export const RAD_TO_DEG: number = 57.29577951308233;
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export const PI_2: number = 1.5707963267948966;
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export const PI_4: number = 0.785398163397448;
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export const PI_8: number = 0.392699081698724;
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export const TWO_PI: number = 6.283185307179586;
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export const EPSILON: number = 0.0000001;
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// Default array: 32 bits
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export const NumericArray: Float32ArrayConstructor = Float32Array;
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export const NumericArrayHighP: Float64ArrayConstructor = Float64Array;
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export const FLOAT_MAX: number = 3.402823e38;
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export const checkArray = (array: ArrayLike<any> | number, length: number): boolean => {
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if ((array as ArrayLike<any>).length >= length) {
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return true;
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}
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return false;
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}
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import {
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EPSILON,
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DEG_TO_RAD,
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RAD_TO_DEG
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} from './constants.js';
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let s_bg_math_seed: number = Date.now();
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export const checkPowerOfTwo = (n: any): boolean => {
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if (typeof n !== 'number') {
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return false;
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}
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else {
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return n !== 0 && (n & (n - 1)) === 0;
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}
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}
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export const checkZero = (v: number): number => {
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return v>-EPSILON && v<EPSILON ? 0:v;
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}
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export const isZero = (v: number): boolean => {
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return checkZero(v) === 0;
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}
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export const equals = (a: number, b: number): boolean => {
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return Math.abs(a - b) < EPSILON;
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}
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export const degreesToRadians = (d: number): number => {
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return Math.fround(checkZero(d * DEG_TO_RAD));
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}
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export const radiansToDegrees = (r: number): number => {
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return Math.fround(checkZero(r * RAD_TO_DEG));
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}
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export const sin = (val: number): number => {
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return Math.fround(checkZero(Math.sin(val)));
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}
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export const cos = (val: number): number => {
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return Math.fround(checkZero(Math.cos(val)));
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}
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export const tan = (val: number): number => {
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return Math.fround(checkZero(Math.tan(val)));
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}
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export const cotan = (val: number): number => {
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return Math.fround(checkZero(1.0 / tan(val)));
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}
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export const atan = (val: number): number => {
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return Math.fround(checkZero(Math.atan(val)));
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}
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export const atan2 = (i: number, j: number): number => {
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return Math.fround(checkZero(Math.atan2(i, j)));
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}
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export const random = (): number => {
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return Math.random();
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}
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export const seededRandom = (): number => {
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const max: number = 1;
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const min: number = 0;
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s_bg_math_seed = (s_bg_math_seed * 9301 + 49297) % 233280;
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const rnd: number = s_bg_math_seed / 233280;
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return min + rnd * (max - min);
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}
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export const max = (a: number, b: number): number => {
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return Math.fround(Math.max(a,b));
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}
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export const min = (a: number, b: number): number => {
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return Math.fround(Math.min(a,b));
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}
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export const abs = (val: number): number => {
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return Math.fround(Math.abs(val));
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}
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export const sqrt = (val: number): number => {
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return Math.fround(Math.sqrt(val));
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}
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export const lerp = (from: number, to: number, t: number): number => {
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t = t > 1 ? 1 : t;
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return Math.fround((1.0 - t) * from + t * to);
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}
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export const square = (n: number): number => {
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return Math.fround(n * n);
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}
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export const clamp = (value: number, min: number, max: number): number => {
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return Math.fround(Math.max(min, Math.min(value, max)));
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}
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import {
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Axis,
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PI,
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DEG_TO_RAD,
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RAD_TO_DEG,
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PI_2,
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PI_4,
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PI_8,
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TWO_PI,
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EPSILON,
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NumericArray,
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NumericArrayHighP,
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FLOAT_MAX
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} from "./constants.js";
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import {
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checkPowerOfTwo,
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checkZero,
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isZero,
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equals,
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degreesToRadians,
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radiansToDegrees,
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sin,
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cos,
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tan,
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cotan,
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atan,
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atan2,
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random,
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seededRandom,
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max,
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min,
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abs,
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sqrt,
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lerp,
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square
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} from "./functions.js";
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export default {
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Axis,
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PI,
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DEG_TO_RAD,
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RAD_TO_DEG,
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PI_2,
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PI_4,
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PI_8,
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TWO_PI,
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EPSILON,
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NumericArray,
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NumericArrayHighP,
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FLOAT_MAX,
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checkPowerOfTwo,
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checkZero,
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isZero,
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equals,
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degreesToRadians,
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radiansToDegrees,
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sin,
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cos,
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tan,
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cotan,
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atan,
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atan2,
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random,
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seededRandom,
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max,
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min,
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abs,
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sqrt,
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lerp,
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square
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};
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import Vec from '../math/Vec';
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import Mat4 from '../math/Mat4';
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export default class Joint {
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protected _transform: Mat4;
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static Factory(linkData?: any): Joint | null {
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if (!linkData || !linkData.type) {
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return null;
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}
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let result: Joint | null = null;
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switch (linkData.type) {
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case 'LinkJoint':
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|
14
|
+
result = new LinkJoint();
|
|
15
|
+
result.deserialize(linkData);
|
|
16
|
+
break;
|
|
17
|
+
}
|
|
18
|
+
return result;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
constructor() {
|
|
22
|
+
this._transform = Mat4.MakeIdentity();
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
get transform(): Mat4 { return this._transform; }
|
|
26
|
+
set transform(t: Mat4) { this._transform.assign(t); }
|
|
27
|
+
|
|
28
|
+
applyTransform(matrix: Mat4): void {
|
|
29
|
+
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
calculateTransform(): void {
|
|
33
|
+
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
deserialize(linkData: any): void {
|
|
37
|
+
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
export const LinkTransformOrder = {
|
|
42
|
+
TRANSLATE_ROTATE: 1,
|
|
43
|
+
ROTATE_TRANSLATE: 0
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
export class LinkJoint extends Joint {
|
|
47
|
+
private _offset: Vec;
|
|
48
|
+
private _eulerRotation: Vec;
|
|
49
|
+
private _transformOrder: number;
|
|
50
|
+
|
|
51
|
+
constructor() {
|
|
52
|
+
super();
|
|
53
|
+
this._offset = new Vec(0, 0, 0);
|
|
54
|
+
this._eulerRotation = new Vec(0, 0, 0);
|
|
55
|
+
this._transformOrder = LinkTransformOrder.TRANSLATE_ROTATE;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
get offset(): Vec { return this._offset; }
|
|
59
|
+
set offset(o: Vec | number[]) { this._offset = new Vec(o); this.calculateTransform(); }
|
|
60
|
+
|
|
61
|
+
get eulerRotation(): Vec { return this._eulerRotation; }
|
|
62
|
+
set eulerRotation(e: Vec | number[]) { this._eulerRotation = new Vec(e); this.calculateTransform(); }
|
|
63
|
+
|
|
64
|
+
get yaw(): number { return this._eulerRotation.x; }
|
|
65
|
+
get pitch(): number { return this._eulerRotation.y; }
|
|
66
|
+
get roll(): number { return this._eulerRotation.z; }
|
|
67
|
+
|
|
68
|
+
set yaw(y: number) { this._eulerRotation.x = y; this.calculateTransform(); }
|
|
69
|
+
set pitch(p: number) { this._eulerRotation.y = p; this.calculateTransform(); }
|
|
70
|
+
set roll(r: number) { this._eulerRotation.z = r; this.calculateTransform(); }
|
|
71
|
+
|
|
72
|
+
get transformOrder(): number { return this._transformOrder; }
|
|
73
|
+
set transformOrder(t: number) { this._transformOrder = t; this.calculateTransform(); }
|
|
74
|
+
|
|
75
|
+
applyTransform(matrix: Mat4): void {
|
|
76
|
+
matrix.mult(this.transform);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
multTransform(dst: Mat4): void {
|
|
80
|
+
const offset = this.offset;
|
|
81
|
+
switch (this.transformOrder) {
|
|
82
|
+
case LinkTransformOrder.TRANSLATE_ROTATE:
|
|
83
|
+
dst.translate(offset.x, offset.y, offset.z);
|
|
84
|
+
this.multRotation(dst);
|
|
85
|
+
break;
|
|
86
|
+
case LinkTransformOrder.ROTATE_TRANSLATE:
|
|
87
|
+
this.multRotation(dst);
|
|
88
|
+
dst.translate(offset.x, offset.y, offset.z);
|
|
89
|
+
break;
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
multRotation(dst: Mat4): void {
|
|
94
|
+
dst .rotate(this.eulerRotation.z, 0, 0, 1)
|
|
95
|
+
.rotate(this.eulerRotation.y, 0, 1, 0)
|
|
96
|
+
.rotate(this.eulerRotation.x, 1, 0, 0);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
calculateTransform(): void {
|
|
100
|
+
this.transform.identity();
|
|
101
|
+
this.multTransform(this.transform);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
clone(): LinkJoint {
|
|
105
|
+
const other = new LinkJoint();
|
|
106
|
+
other.assign(this);
|
|
107
|
+
return other;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
assign(other: LinkJoint): void {
|
|
111
|
+
this._offset = new Vec(other._offset);
|
|
112
|
+
this._eulerRotation = new Vec(other._eulerRotation);
|
|
113
|
+
this._transformOrder = other._transformOrder;
|
|
114
|
+
this.calculateTransform();
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
serialize(sceneData: any): void {
|
|
118
|
+
if (sceneData.offset && sceneData.offset.length >= 3) {
|
|
119
|
+
this._offset = new Vec(sceneData.offset);
|
|
120
|
+
}
|
|
121
|
+
this._eulerRotation = new Vec(
|
|
122
|
+
sceneData.yaw || 0,
|
|
123
|
+
sceneData.pitch || 0,
|
|
124
|
+
sceneData.roll || 0
|
|
125
|
+
);
|
|
126
|
+
this._transformOrder = sceneData.order !== undefined ? sceneData.order : LinkTransformOrder.TRANSLATE_ROTATE;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
deserialize(sceneData: any): void {
|
|
130
|
+
sceneData.type = 'LinkJoint';
|
|
131
|
+
sceneData.offset = Array.from(this._offset);
|
|
132
|
+
sceneData.yaw = this.yaw;
|
|
133
|
+
sceneData.pitch = this.pitch;
|
|
134
|
+
sceneData.roll = this.roll;
|
|
135
|
+
sceneData.order = this.transformOrder;
|
|
136
|
+
}
|
|
137
|
+
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import PolyList, { DrawMode } from "../base/PolyList";
|
|
2
|
+
import Mat4 from "../math/Mat4";
|
|
3
|
+
import Vec from "../math/Vec";
|
|
4
|
+
|
|
5
|
+
export default function arrow(length: number, arrowSize = 0.3, direction = new Vec(0, 0, 1), up = new Vec(0, 1, 0) ): PolyList {
|
|
6
|
+
const polyList = new PolyList();
|
|
7
|
+
direction.normalize();
|
|
8
|
+
|
|
9
|
+
polyList.drawMode = DrawMode.LINES;
|
|
10
|
+
|
|
11
|
+
const trx = Mat4.MakeRotationWithDirection(direction, up);
|
|
12
|
+
|
|
13
|
+
const arrowVector = trx.multVector(new Vec(0, 0, -1));
|
|
14
|
+
const arrowHeadDir1 = trx.multVector(new Vec( arrowSize, 0, -1 + arrowSize));
|
|
15
|
+
const arrowHeadDir2 = trx.multVector(new Vec(-arrowSize, 0, -1 + arrowSize));
|
|
16
|
+
|
|
17
|
+
|
|
18
|
+
polyList.vertex = [
|
|
19
|
+
0, 0, 0,
|
|
20
|
+
arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
|
|
21
|
+
|
|
22
|
+
arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
|
|
23
|
+
arrowHeadDir1.x * length, arrowHeadDir1.y * length, arrowHeadDir1.z * length,
|
|
24
|
+
|
|
25
|
+
arrowVector.x * length, arrowVector.y * length, arrowVector.z * length,
|
|
26
|
+
arrowHeadDir2.x * length, arrowHeadDir2.y * length, arrowHeadDir2.z * length
|
|
27
|
+
];
|
|
28
|
+
|
|
29
|
+
polyList.normal = [
|
|
30
|
+
0, 0, 1,
|
|
31
|
+
0, 0, 1,
|
|
32
|
+
|
|
33
|
+
0, 0, 1,
|
|
34
|
+
0, 0, 1,
|
|
35
|
+
|
|
36
|
+
0, 0, 1,
|
|
37
|
+
0, 0, 1
|
|
38
|
+
];
|
|
39
|
+
|
|
40
|
+
polyList.texCoord0 = [
|
|
41
|
+
0, 0,
|
|
42
|
+
0, 1,
|
|
43
|
+
|
|
44
|
+
0, 0,
|
|
45
|
+
0, 1,
|
|
46
|
+
|
|
47
|
+
0, 0,
|
|
48
|
+
0, 1
|
|
49
|
+
];
|
|
50
|
+
|
|
51
|
+
polyList.index = [
|
|
52
|
+
0, 1,
|
|
53
|
+
2, 3,
|
|
54
|
+
4, 5
|
|
55
|
+
];
|
|
56
|
+
|
|
57
|
+
return polyList;
|
|
58
|
+
}
|
|
@@ -0,0 +1,138 @@
|
|
|
1
|
+
import ObjParser from "../db/ObjParser";
|
|
2
|
+
import PolyList from "../base/PolyList";
|
|
3
|
+
|
|
4
|
+
const objData = (height: number, radius: number): string => {
|
|
5
|
+
return `mtllib cone.mtl
|
|
6
|
+
o Cone
|
|
7
|
+
v ${radius * 0.000000} ${height * -0.500000} ${radius * -1.000000}
|
|
8
|
+
v ${radius * 0.309017} ${height * -0.500000} ${radius * -0.951057}
|
|
9
|
+
v ${radius * 0.587785} ${height * -0.500000} ${radius * -0.809017}
|
|
10
|
+
v ${radius * 0.809017} ${height * -0.500000} ${radius * -0.587785}
|
|
11
|
+
v ${radius * 0.951057} ${height * -0.500000} ${radius * -0.309017}
|
|
12
|
+
v ${radius * 1.000000} ${height * -0.500000} ${radius * 0.000000}
|
|
13
|
+
v ${radius * 0.951056} ${height * -0.500000} ${radius * 0.309017}
|
|
14
|
+
v ${radius * 0.809017} ${height * -0.500000} ${radius * 0.587785}
|
|
15
|
+
v ${radius * 0.587785} ${height * -0.500000} ${radius * 0.809017}
|
|
16
|
+
v ${radius * 0.309017} ${height * -0.500000} ${radius * 0.951056}
|
|
17
|
+
v ${radius * -0.000000} ${height * -0.500000} ${radius * 1.000000}
|
|
18
|
+
v ${radius * -0.309017} ${height * -0.500000} ${radius * 0.951057}
|
|
19
|
+
v ${radius * -0.587785} ${height * -0.500000} ${radius * 0.809017}
|
|
20
|
+
v ${radius * -0.809017} ${height * -0.500000} ${radius * 0.587785}
|
|
21
|
+
v ${radius * -0.951056} ${height * -0.500000} ${radius * 0.309017}
|
|
22
|
+
v ${radius * -1.000000} ${height * -0.500000} ${radius * -0.000000}
|
|
23
|
+
v ${radius * -0.951056} ${height * -0.500000} ${radius * -0.309017}
|
|
24
|
+
v ${radius * -0.809017} ${height * -0.500000} ${radius * -0.587785}
|
|
25
|
+
v ${radius * -0.587785} ${height * -0.500000} ${radius * -0.809017}
|
|
26
|
+
v ${radius * -0.309017} ${height * -0.500000} ${radius * -0.951057}
|
|
27
|
+
v ${radius * 0.000000} ${height * 0.500000} ${radius * 0.000000}
|
|
28
|
+
vn -0.0000 0.7071 -0.7071
|
|
29
|
+
vn -0.0000 1.0000 -0.0000
|
|
30
|
+
vn 0.2185 0.7071 -0.6725
|
|
31
|
+
vn 0.4156 0.7071 -0.5721
|
|
32
|
+
vn 0.5721 0.7071 -0.4156
|
|
33
|
+
vn 0.6725 0.7071 -0.2185
|
|
34
|
+
vn 0.7071 0.7071 -0.0000
|
|
35
|
+
vn 0.6725 0.7071 0.2185
|
|
36
|
+
vn 0.5721 0.7071 0.4156
|
|
37
|
+
vn 0.4156 0.7071 0.5721
|
|
38
|
+
vn 0.2185 0.7071 0.6725
|
|
39
|
+
vn -0.0000 0.7071 0.7071
|
|
40
|
+
vn -0.2185 0.7071 0.6725
|
|
41
|
+
vn -0.4156 0.7071 0.5721
|
|
42
|
+
vn -0.5721 0.7071 0.4156
|
|
43
|
+
vn -0.6725 0.7071 0.2185
|
|
44
|
+
vn -0.7071 0.7071 -0.0000
|
|
45
|
+
vn -0.6725 0.7071 -0.2185
|
|
46
|
+
vn -0.5721 0.7071 -0.4156
|
|
47
|
+
vn -0.4156 0.7071 -0.5721
|
|
48
|
+
vn -0.0000 -1.0000 -0.0000
|
|
49
|
+
vn -0.2185 0.7071 -0.6725
|
|
50
|
+
vt 0.250000 0.490000
|
|
51
|
+
vt 0.750000 0.490000
|
|
52
|
+
vt 0.324164 0.478254
|
|
53
|
+
vt 0.824164 0.478254
|
|
54
|
+
vt 0.391068 0.444164
|
|
55
|
+
vt 0.891068 0.444164
|
|
56
|
+
vt 0.444164 0.391068
|
|
57
|
+
vt 0.944164 0.391068
|
|
58
|
+
vt 0.478254 0.324164
|
|
59
|
+
vt 0.978254 0.324164
|
|
60
|
+
vt 0.490000 0.250000
|
|
61
|
+
vt 0.990000 0.250000
|
|
62
|
+
vt 0.478254 0.175836
|
|
63
|
+
vt 0.978254 0.175836
|
|
64
|
+
vt 0.444164 0.108932
|
|
65
|
+
vt 0.944164 0.108932
|
|
66
|
+
vt 0.391068 0.055836
|
|
67
|
+
vt 0.891068 0.055836
|
|
68
|
+
vt 0.324164 0.021746
|
|
69
|
+
vt 0.824164 0.021746
|
|
70
|
+
vt 0.250000 0.010000
|
|
71
|
+
vt 0.750000 0.010000
|
|
72
|
+
vt 0.175836 0.021746
|
|
73
|
+
vt 0.675836 0.021746
|
|
74
|
+
vt 0.108932 0.055836
|
|
75
|
+
vt 0.608932 0.055836
|
|
76
|
+
vt 0.055836 0.108932
|
|
77
|
+
vt 0.555836 0.108932
|
|
78
|
+
vt 0.021746 0.175836
|
|
79
|
+
vt 0.521746 0.175836
|
|
80
|
+
vt 0.010000 0.250000
|
|
81
|
+
vt 0.510000 0.250000
|
|
82
|
+
vt 0.021746 0.324164
|
|
83
|
+
vt 0.521746 0.324164
|
|
84
|
+
vt 0.055836 0.391068
|
|
85
|
+
vt 0.555836 0.391068
|
|
86
|
+
vt 0.108932 0.444164
|
|
87
|
+
vt 0.608932 0.444164
|
|
88
|
+
vt 0.175836 0.478254
|
|
89
|
+
vt 0.675836 0.478254
|
|
90
|
+
vt 0.250000 0.250000
|
|
91
|
+
s 1
|
|
92
|
+
usemtl Cone
|
|
93
|
+
f 1/1/1 21/41/2 2/3/3
|
|
94
|
+
f 2/3/3 21/41/2 3/5/4
|
|
95
|
+
f 3/5/4 21/41/2 4/7/5
|
|
96
|
+
f 4/7/5 21/41/2 5/9/6
|
|
97
|
+
f 5/9/6 21/41/2 6/11/7
|
|
98
|
+
f 6/11/7 21/41/2 7/13/8
|
|
99
|
+
f 7/13/8 21/41/2 8/15/9
|
|
100
|
+
f 8/15/9 21/41/2 9/17/10
|
|
101
|
+
f 9/17/10 21/41/2 10/19/11
|
|
102
|
+
f 10/19/11 21/41/2 11/21/12
|
|
103
|
+
f 11/21/12 21/41/2 12/23/13
|
|
104
|
+
f 12/23/13 21/41/2 13/25/14
|
|
105
|
+
f 13/25/14 21/41/2 14/27/15
|
|
106
|
+
f 14/27/15 21/41/2 15/29/16
|
|
107
|
+
f 15/29/16 21/41/2 16/31/17
|
|
108
|
+
f 16/31/17 21/41/2 17/33/18
|
|
109
|
+
f 17/33/18 21/41/2 18/35/19
|
|
110
|
+
f 18/35/19 21/41/2 19/37/20
|
|
111
|
+
f 4/8/21 8/16/21 16/32/21
|
|
112
|
+
f 19/37/20 21/41/2 20/39/22
|
|
113
|
+
f 20/39/22 21/41/2 1/1/1
|
|
114
|
+
f 20/40/21 1/2/21 2/4/21
|
|
115
|
+
f 2/4/21 3/6/21 20/40/21
|
|
116
|
+
f 3/6/21 4/8/21 20/40/21
|
|
117
|
+
f 4/8/21 5/10/21 8/16/21
|
|
118
|
+
f 5/10/21 6/12/21 8/16/21
|
|
119
|
+
f 6/12/21 7/14/21 8/16/21
|
|
120
|
+
f 8/16/21 9/18/21 12/24/21
|
|
121
|
+
f 9/18/21 10/20/21 12/24/21
|
|
122
|
+
f 10/20/21 11/22/21 12/24/21
|
|
123
|
+
f 12/24/21 13/26/21 14/28/21
|
|
124
|
+
f 14/28/21 15/30/21 16/32/21
|
|
125
|
+
f 16/32/21 17/34/21 18/36/21
|
|
126
|
+
f 18/36/21 19/38/21 16/32/21
|
|
127
|
+
f 19/38/21 20/40/21 16/32/21
|
|
128
|
+
f 12/24/21 14/28/21 8/16/21
|
|
129
|
+
f 14/28/21 16/32/21 8/16/21
|
|
130
|
+
f 20/40/21 4/8/21 16/32/21
|
|
131
|
+
`;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
export default function cone(height: number, radius: number): PolyList {
|
|
135
|
+
const objTextData = objData(height, radius);
|
|
136
|
+
const parser = new ObjParser(objTextData);
|
|
137
|
+
return parser.polyListArray[0];
|
|
138
|
+
}
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
|
|
2
|
+
import ObjParser from "../db/ObjParser";
|
|
3
|
+
import PolyList from "../base/PolyList";
|
|
4
|
+
|
|
5
|
+
const objData = (width: number, height: number, depth: number): string => {
|
|
6
|
+
const w = width / 2;
|
|
7
|
+
const h = height / 2;
|
|
8
|
+
const d = depth / 2;
|
|
9
|
+
|
|
10
|
+
return `mtllib cube.mtl
|
|
11
|
+
o Cube
|
|
12
|
+
v ${w} ${h} -${d} // 1
|
|
13
|
+
v ${w} -${h} -${d} // 2
|
|
14
|
+
v ${w} ${h} ${d} // 3
|
|
15
|
+
v ${w} -${h} ${d} // 4
|
|
16
|
+
v -${w} ${h} -${d} // 5
|
|
17
|
+
v -${w} -${h} -${d} // 6
|
|
18
|
+
v -${w} ${h} ${d} // 7
|
|
19
|
+
v -${w} -${h} ${d} // 8
|
|
20
|
+
vt 0.007582 0.995648
|
|
21
|
+
vt 0.007582 0.005685
|
|
22
|
+
vt 0.992623 0.005685
|
|
23
|
+
vt 0.992623 0.995648
|
|
24
|
+
vt 0.992623 0.995648
|
|
25
|
+
vt 0.007582 0.995648
|
|
26
|
+
vt 0.007582 0.005685
|
|
27
|
+
vt 0.992623 0.005685
|
|
28
|
+
vt 0.992623 0.995648
|
|
29
|
+
vt 0.007582 0.995648
|
|
30
|
+
vt 0.007582 0.005685
|
|
31
|
+
vt 0.007582 0.995648
|
|
32
|
+
vt 0.007582 0.005685
|
|
33
|
+
vt 0.992623 0.005685
|
|
34
|
+
vt 0.992623 0.995648
|
|
35
|
+
vt 0.992623 0.995648
|
|
36
|
+
vt 0.007582 0.005685
|
|
37
|
+
vt 0.992623 0.005685
|
|
38
|
+
vt 0.992623 0.995648
|
|
39
|
+
vn 0.0000 1.0000 0.0000
|
|
40
|
+
vn 0.0000 0.0000 1.0000
|
|
41
|
+
vn -1.0000 0.0000 0.0000
|
|
42
|
+
vn 0.0000 -1.0000 0.0000
|
|
43
|
+
vn 1.0000 0.0000 0.0000
|
|
44
|
+
vn 0.0000 0.0000 -1.0000
|
|
45
|
+
usemtl Cube
|
|
46
|
+
s off
|
|
47
|
+
f 1/1/1 5/2/1 7/3/1 3/4/1
|
|
48
|
+
f 4/5/2 3/6/2 7/7/2 8/8/2
|
|
49
|
+
f 8/8/3 7/9/3 5/10/3 6/11/3
|
|
50
|
+
f 6/12/4 2/13/4 4/14/4 8/15/4
|
|
51
|
+
f 2/16/5 1/1/5 3/17/5 4/14/5
|
|
52
|
+
f 6/18/6 5/19/6 1/1/6 2/13/6
|
|
53
|
+
`
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
export default function cube(w: number, h: number, d: number): PolyList {
|
|
57
|
+
const objTextData = objData(w,h,d);
|
|
58
|
+
const parser = new ObjParser(objTextData);
|
|
59
|
+
return parser.polyListArray[0];
|
|
60
|
+
};
|