belowjs 1.7.1 → 1.7.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -5,6 +5,26 @@ All notable changes to BelowJS will be documented in this file.
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  The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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  and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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+ ## [Unreleased]
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+
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+ ---
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+ ## [1.7.3] - 2026-03-06
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+ ### Fixed
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+ - Animation example dive toggle now uses the stateful dive-mode API, making fog activation reliable when switching into dive mode.
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+ - Pressing `Z` now keeps the animation example's custom dive-mode toggle UI in sync with the active dive mode state.
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+ - Comfort-mode teleport now uses Y-only aiming, suspends snap turn while active, supports either controller, and keeps floor-height adjustment on the other controller.
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+ - Comfort-mode teleport visuals now keep the arc stable and the landing marker clean, with a flat floor ring plus a subtle camera-facing half-arch.
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+ - Measurement ghost spheres no longer appear oversized after returning from the Quest browser (scale reset was resetting to 1.0 instead of 0.5).
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+ ## [1.7.2] - 2026-02-15
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+ ### Fixed
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+ - Model selector dropdown and dive mode toggle remain interactive after opening the Quest system menu, so model/mode changes can be made before returning to immersive view.
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+
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+ ---
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+
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  ## [1.7.1] - 2026-02-15
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  ### Fixed
package/README.md CHANGED
@@ -6,7 +6,7 @@
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  📖 **[Full Documentation & Examples](https://patrick-morrison.github.io/belowjs/)**
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- > **Current Version:** `1.7.1` - Screenshot hotkey now ignores typing in text inputs.
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+ > **Current Version:** `1.7.3` - Comfort-mode teleport refined with cleaner landing visuals and controller handling.
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  **Dive Shipwrecks in Virtual Reality**
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@@ -60,11 +60,11 @@ This gives you a complete VR-ready 3D viewer with dive lighting, measurement too
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  {
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  "imports": {
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  "three": "https://cdn.jsdelivr.net/npm/three@0.179.1/+esm",
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- "belowjs": "https://cdn.jsdelivr.net/npm/belowjs@1.7.1/dist/belowjs.js"
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+ "belowjs": "https://cdn.jsdelivr.net/npm/belowjs@1.7.3/dist/belowjs.js"
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  }
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  }
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  </script>
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- <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/belowjs@1.7.1/dist/belowjs.css">
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+ <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/belowjs@1.7.3/dist/belowjs.css">
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  <style>
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  body, html { margin: 0; padding: 0; overflow: hidden; }
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  </style>