belowjs 1.4.1 → 1.4.2

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package/README.md CHANGED
@@ -6,7 +6,7 @@
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  📖 **[Full Documentation & Examples](https://patrick-morrison.github.io/belowjs/)**
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- > **Current Version:** `1.4.1` - Particle density control and animation example improvements.
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+ > **Current Version:** `1.4.2` - Survey brightness control and animation example improvements for smaller and darker objects.
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  **Dive Shipwrecks in Virtual Reality**
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@@ -59,11 +59,11 @@ This gives you a complete VR-ready 3D viewer with dive lighting, measurement too
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  {
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  "imports": {
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  "three": "https://cdn.jsdelivr.net/npm/three@0.179.1/+esm",
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- "belowjs": "https://cdn.jsdelivr.net/npm/belowjs@1.4.1/dist/belowjs.js"
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+ "belowjs": "https://cdn.jsdelivr.net/npm/belowjs@1.4.2/dist/belowjs.js"
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  }
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  }
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  </script>
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- <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/belowjs@1.4.1/dist/belowjs.css">
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+ <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/belowjs@1.4.2/dist/belowjs.css">
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  <style>
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  body, html { margin: 0; padding: 0; overflow: hidden; }
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  </style>
package/dist/belowjs.js CHANGED
@@ -8490,6 +8490,10 @@ class Hn {
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  isTransitionInProgress() {
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  return this.isTransitioning;
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  }
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+ setSurveyBrightness(e = 1) {
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+ const t = Math.max(0.5, Math.min(5, e));
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+ this.overheadLight && (this.overheadLight.intensity = 0.6 * t), this.clearModeDirectionalLight && (this.clearModeDirectionalLight.intensity = 1.2 * t), this.clearModeHemisphereLight && (this.clearModeHemisphereLight.intensity = 0.7 * t), this.fillLight && (this.fillLight.intensity = 0.8 * t), this.bottomLight && (this.bottomLight.intensity = 0.3 * t);
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+ }
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  dispose() {
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  this.isDisposed = !0, this.cancelActiveAnimations(), requestAnimationFrame(() => {
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  try {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "belowjs",
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- "version": "1.4.1",
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+ "version": "1.4.2",
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  "description": "A modular Three.js library for creating immersive underwater/dive model viewers with VR support",
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  "main": "dist/belowjs.js",
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  "module": "dist/belowjs.js",